690 views5 hrs ago
Commander
Size: 100Est cost: $1617.48Salt sum: 48.74
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Der_Hesse

690 views5 hrs ago
Commander
Size: 100Est cost: $1617.48Salt sum: 48.74

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{"ops":[{"attributes":{"header":1},"insert":"\n\n"},{"insert":"Angel Tribal Midrange (Giada, Font of Hope) "},{"attributes":{"header":1},"insert":"\n"},{"insert":"[English version below]\nDieses Deck ist ein optimiertes Mono-White Angel Tribal Deck für Commander mit "},{"insert":{"card-link":"Giada, Font of Hope"}},{"insert":" an der Spitze. Es bewegt sich im Bereich Bracket 3–4 und ist für starke Casual- bis High-Power-Runden ausgelegt, ohne dabei cEDH-Linien, Infinite Combos oder Tutor-Ketten zu verfolgen. Die Strategie basiert nicht darauf, möglichst schnell einzelne große Bedrohungen ins Spiel zu bringen, sondern darauf, über mehrere Züge hinweg einen stetig wachsenden und schwer zu beantwortenden Boardstate aufzubauen. Giada dient dabei sowohl als Mana-Beschleuniger für Engel als auch als zentrale Scaling-Engine, indem jeder neu ausgespielte Engel zusätzliche +1/+1-Marken erhält.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Spielplan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Im frühen Spiel werden Giada, Ramp-Elemente und Value-Permanents etabliert. Karten wie "},{"insert":{"card-link":"Esper Sentinel"}},{"insert":" , "},{"insert":{"card-link":"Land Tax"}},{"insert":" , "},{"insert":{"card-link":"Archivist of Oghma"}},{"insert":" oder "},{"insert":{"card-link":"Deep Gnome Terramancer"}},{"insert":" sorgen dafür, dass das Deck mit den ressourcenstärkeren Strategien am Tisch mithalten kann.\nIm Midgame beginnt der eigentliche Plan: Effiziente Engel werden Zug für Zug ausgespielt und kommen dank Giada bereits verstärkt ins Spiel. Das Deck konzentriert sich bewusst auf eine starke Kurve aus 3-, 4- und 5-Mana-Engeln, die früh Druck aufbauen und gleichzeitig langfristig skalieren.\nIm Lategame entwickelt sich das Board zu einer massiven Luftwaffe aus fliegenden Bedrohungen, die durch Anthem-Effekte, Lifegain-Synergien und zusätzliche Marken immer größer werden. Das Spiel wird meist durch überwältigenden Kampfschaden entschieden.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Zentrale Synergien"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Das Deck kombiniert mehrere sich gegenseitig verstärkende Themen:\n\nEngel-Tribal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"+1/+1-Marken"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lifegain"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cost Reduction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Board Protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nBesonders stark sind die Interaktionen zwischen Giada, "},{"insert":{"card-link":"Archangel of Thune"}},{"insert":" und "},{"insert":{"card-link":"Norn's Choirmaster"}},{"insert":" , die das gesamte Team kontinuierlich wachsen lassen.\nDas Lifegain-Paket rund um "},{"insert":{"card-link":"Lyra Dawnbringer"}},{"insert":" , "},{"insert":{"card-link":"Resplendent Angel"}},{"insert":" , "},{"insert":{"card-link":"Righteous Valkyrie"}},{"insert":" und "},{"insert":{"card-link":"Angel of Destiny"}},{"insert":" erzeugt zusätzlichen Druck und kann schnell außer Kontrolle geraten. Gleichzeitig sorgen Cost-Reducer wie "},{"insert":{"card-link":"Urza's Incubator"}},{"insert":" , "},{"insert":{"card-link":"Herald's Horn"}},{"insert":" , "},{"insert":{"card-link":"Starnheim Aspirant"}},{"insert":" und "},{"insert":{"card-link":"Pearl Medallion"}},{"insert":" dafür, dass die teuren Engel deutlich früher ins Spiel kommen als normalerweise möglich wäre.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Schutz und Resilienz"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Da das Deck stark auf seinen Boardstate angewiesen ist, spielt es bewusst eine hohe Anzahl an Schutzkarten.\n"},{"insert":{"card-link":"Teferi's Protection"}},{"insert":" , "},{"insert":{"card-link":"Flawless Maneuver"}},{"insert":" , "},{"insert":{"card-link":"Clever Concealment"}},{"insert":" , "},{"insert":{"card-link":"Guardian of Faith"}},{"insert":" , "},{"insert":{"card-link":"Selfless Spirit"}},{"insert":" , "},{"insert":{"card-link":"Avacyn, Angel of Hope"}},{"insert":" und weitere Karten erschweren es den Gegnern erheblich, das Board dauerhaft zu beantworten.\nDadurch kann das Deck auch längere Partien erfolgreich bestreiten und nach Interaktion am Tisch weiter Druck aufbauen.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Win Conditions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Die meisten Spiele werden durch Kampfschaden gewonnen. Ein breites Board aus verstärkten Engeln stellt für viele Commander-Decks eine enorme Herausforderung dar.\nZusätzliche Finisher wie "},{"insert":{"card-link":"Akroma's Will"}},{"insert":" , "},{"insert":{"card-link":"True Conviction"}},{"insert":" oder "},{"insert":{"card-link":"Sigarda's Vanguard"}},{"insert":" ermöglichen häufig explosive Angriffe, die mehrere Spieler gleichzeitig ausschalten können.\n"},{"insert":{"card-link":"Angel of Destiny"}},{"insert":" bietet darüber hinaus eine alternative Siegbedingung, die hervorragend mit dem hohen Lifegain-Potenzial des Decks harmoniert.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Stärken"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nStarker und konsistenter Tribal-Spielplan"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hohe Widerstandsfähigkeit gegen Board Wipes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sehr gute Skalierung im Mid- und Lategame ("},{"insert":{"card-link":"Archangel of Tithes"}},{"insert":", "},{"insert":{"card-link":"Battle Angels of Tyr"}},{"insert":", "},{"insert":{"card-link":"Gisela, the Broken Blade"}},{"insert":", "},{"insert":{"card-link":"Lyra Dawnbringer"}},{"insert":", "},{"insert":{"card-link":"Archangel of Thune"}},{"insert":") "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Überdurchschnittlicher Kartenvorteil für Mono-White ("},{"insert":{"card-link":"Throne of Eldraine"}},{"insert":", "},{"insert":{"card-link":"Trouble in Pairs"}},{"insert":", "},{"insert":{"card-link":"Esper Sentinel"}},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Viele Möglichkeiten, Bedrohungen zu schützen"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Starkes Lifegain-Paket mit eigenständigem Siegpotenzial "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Schwächen"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nAbhängig von Kreaturen und einem vorhandenen Boardstate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wenig Interaktion auf dem Stack"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Exile-basierte Board Wipes bleiben gefährlich"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mehrfache Commander-Removals können das Tempo deutlich verlangsamen"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Fazit"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Dieses Deck gewinnt nicht durch Geschwindigkeit oder Combos, sondern durch stetigen Druck, hochwertige Bedrohungen und ausgezeichnete Resilienz. Wer gerne ein mächtiges Engelheer aufbaut, sein Board schützt und Spiele durch dominanten Kampfschaden entscheidet, findet hier meinen Entwurf für den Bracket-3–4-Bereich.\n\n----------------------------------------------------------------------\n\nAngel Tribal Midrange (Giada, Font of Hope)"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThis is an optimized Mono-White Angel Tribal Commander deck led by Giada, Font of Hope. Built for Bracket 3–4 play, it is designed to compete in strong casual and high-power environments without relying on cEDH-level strategies, infinite combos, or extensive tutor packages.\nRather than focusing on cheating out a single massive threat as quickly as possible, the deck aims to establish a resilient and steadily growing board presence over the course of the game. Giada serves both as an Angel-specific mana accelerator and as the deck’s primary scaling engine, allowing each newly cast Angel to enter the battlefield with additional +1/+1 counters.\n\nGame Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The early game is dedicated to developing resources and establishing key value engines. Cards such as Esper Sentinel, Land Tax, Archivist of Oghma, and Deep Gnome Terramancer help keep pace with faster and more resource-intensive strategies at the table.\nOnce Giada is online, the deck transitions into its core game plan: deploying a steady stream of efficient Angels that enter larger than normal thanks to Giada's ability. Rather than focusing exclusively on expensive top-end threats, the deck emphasizes a strong curve of impactful three-, four-, and five-mana Angels that generate immediate pressure while continuing to scale throughout the game.\nIn the late game, the battlefield often develops into an overwhelming aerial force of increasingly large Angels supported by anthem effects, lifegain synergies, and +1/+1 counter generation. Most games are ultimately won through combat damage.\n\nCore Synergies"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck combines several interconnected themes:\n\nAngel Tribal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"+1/+1 Counters"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lifegain"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cost Reduction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Board Protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nSome of the strongest synergies revolve around Giada, Archangel of Thune, Norn's Choirmaster, and Youthful Valkyrie, which continuously grow the entire board over time.\nThe lifegain package featuring Lyra Dawnbringer, Resplendent Angel, Righteous Valkyrie, and Angel of Destiny creates significant pressure while generating additional value and alternate win opportunities.\nCost-reduction effects such as Urza's Incubator, Herald's Horn, Starnheim Aspirant, and Pearl Medallion allow the deck to deploy powerful Angels ahead of schedule and maintain momentum throughout the game.\n\nProtection and Resilience"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Because the deck invests heavily into building a powerful battlefield, it dedicates a significant portion of its card slots to protecting that investment.\nTeferi's Protection, Flawless Maneuver, Clever Concealment, Guardian of Faith, Selfless Spirit, Avacyn, Angel of Hope, and several other protection effects make it difficult for opponents to permanently answer the deck's board presence.\nThis resilience allows the deck to recover from interaction, survive board wipes, and remain a threat deep into longer games.\n\nWin Conditions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Most games are won through combat damage. A board full of large, evasive Angels can quickly overwhelm opponents and close out games through the air.\nFinishing effects such as Akroma's Will, True Conviction, and Sigarda's Vanguard frequently enable explosive combat steps capable of eliminating multiple opponents at once.\nAngel of Destiny also provides an alternative victory condition that synergizes naturally with the deck’s substantial lifegain potential.\n\nStrengths"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nConsistent and focused tribal game plan"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Excellent resilience against board wipes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strong scaling into the mid and late game"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Above-average card advantage for a Mono-White deck"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Multiple ways to protect key threats and board presence"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Powerful lifegain package with independent win potential"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Weaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nRelies heavily on maintaining a battlefield presence"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Limited stack interaction compared to blue-based decks"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Exile-based board wipes remain a significant threat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Multiple removals of Giada can noticeably slow the deck down"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Final Thoughts"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck wins through pressure, efficiency, and resilience rather than raw speed or combo finishes. It rewards careful resource management, battlefield development, and timing. If you enjoy building an imposing army of Angels, protecting your board, and closing out games through overwhelming combat damage, this is my idea for an Angel tribal the Bracket 3–4 environment.\n"}]}

Commander

Qty: 1 Price: $1.99
Giada, Font of Hope
Flying, vigilance
Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control.
: Add
. Spend this mana only to cast an Angel spell.
Legendary Creature - Angel
Giada, Font of Hope (fdn) 141

Commander

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Anthem

Qty: 6 Price: $87.74
Akroma's Memorial
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
Legendary Artifact
Akroma's Memorial (spg) 81
Angelic Field Marshal
Flying
Lieutenant — As long as you control your commander, this creature gets +2/+2 and creatures you control have vigilance.
Creature - Angel
Angelic Field Marshal (cmm) 13
Chronicle of Victory
As Chronicle of Victory enters, choose a creature type.
Creatures you control of the chosen type get +2/+2 and have first strike and trample.
Whenever you cast a spell of the chosen type, draw a card.
Legendary Artifact
Chronicle of Victory (ecl) 346
Lyra Dawnbringer
Flying
First strike (This creature deals combat damage before creatures without first strike.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Other Angels you control get +1/+1 and have lifelink.
Legendary Creature - Angel
Lyra Dawnbringer (dmr) 413
Thraben Watcher
Flying, vigilance
Other nontoken creatures you control get +1/+1 and have vigilance.
Creature - Angel
Thraben Watcher (mh2) 34
True Conviction
Creatures you control have double strike and lifelink.
Enchantment
True Conviction (som) 25

Anthem

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Buff

Qty: 4 Price: $31.76
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant
Akroma's Will (soa) 1
Angelic Skirmisher
Flying
At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.
Creature - Angel
Angelic Skirmisher (gtc) 3
Sigarda's Vanguard
Flash
Flying
Whenever this creature enters or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn.
Creature - Angel
Sigarda's Vanguard (mic) 46
Steel Seraph
Prototype
— 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
Flying
At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn.
Creature Artifact - Angel
Steel Seraph (bro) 311

Buff

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Counters

Qty: 3 Price: $87.77
Archangel of Thune
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever you gain life, put a +1/+1 counter on each creature you control.
Creature - Angel
Archangel of Thune (2xm) 5
Norn's Choirmaster
Flying, first strike
Whenever a commander you control enters or attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Angel Phyrexian
Norn's Choirmaster (onc) 46
Youthful Valkyrie
Flying
Whenever another Angel you control enters, put a +1/+1 counter on this creature.
Creature - Angel
Youthful Valkyrie (fdn) 303

Counters

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Draw

Qty: 9 Price: $327.91
Archivist of Oghma
Flash
Whenever an opponent searches their library, you gain 1 life and draw a card.
Creature - Cleric Halfling
Archivist of Oghma (clb) 553
Battle Angels of Tyr
Flying, myriad
Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
Creature - Knight Angel
Battle Angels of Tyr (sld) 875
Esper Sentinel
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays
, where X is this creature's power.
Creature Artifact - Human Soldier
Esper Sentinel (mh2) 12
Exemplar of Light
Flying
Whenever you gain life, put a +1/+1 counter on this creature.
Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.
Creature - Angel
Exemplar of Light (fdn) 445
Firemane Commando
Flying
Whenever you attack with two or more creatures, draw a card.
Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you.
Creature - Soldier Angel
Firemane Commando (moc) 81
Mangara, the Diplomat
Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.
Legendary Creature - Human Cleric
Mangara, the Diplomat (m21) 343
Throne of Eldraine
As Throne of Eldraine enters, choose a color.
: Add four mana of the chosen color. Spend this mana only to cast monocolored spells of that color.
,
: Draw two cards. Spend only mana of the chosen color to activate this ability.
Legendary Artifact
Throne of Eldraine (woc) 40
Trouble in Pairs
If an opponent would begin an extra turn, that player skips that turn instead.
Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.
Enchantment
Trouble in Pairs (mkc) 326
Vanquisher's Banner
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Whenever you cast a creature spell of the chosen type, draw a card.
Artifact
Vanquisher's Banner (lcc) 316

Draw

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Land

Qty: 37 Price: $323.73
Abandoned Air Temple
This land enters tapped unless you control a basic land.
: Add
.
,
: Put a +1/+1 counter on each creature you control.
Land
Abandoned Air Temple (tla) 386
Bonders' Enclave
: Add
.
,
: Draw a card. Activate only if you control a creature with power 4 or greater.
Land
Bonders' Enclave (iko) 363
Cavern of Souls
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Cavern of Souls (avr) 226
Eiganjo, Seat of the Empire
: Add
.
Channel —
, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Eiganjo, Seat of the Empire (neo) 502
Emeria, the Sky Ruin
This land enters tapped.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
: Add
.
Land
Emeria, the Sky Ruin (plst) ZEN-213
Kor Haven
: Add
.
,
: Prevent all combat damage that would be dealt by target attacking creature this turn.
Legendary Land
Kor Haven (ltc) 368
Minas Tirith
Minas Tirith enters tapped unless you control a legendary creature.
: Add
.
,
: Draw a card. Activate only if you attacked with two or more creatures this turn.
Legendary Land
Minas Tirith (ltr) 341
Monumental Henge
This land enters tapped unless you control a Plains.
: Add
.
,
: Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Land
Monumental Henge (mh3) 354
Mutavault
: Add
.
: This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.
Land
Mutavault (eos) 28
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (ltc) 534
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (plst) THS-223
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (cmm) 661
Plains
(
: Add
.)
Basic Land - Plains
Plains (sld) 2509
Plains
(
: Add
.)
Basic Land - Plains
Plains (dmu) 277
Plains
(
: Add
.)
Basic Land - Plains
Plains (sos) 267
Sejiri Shelter
Target creature you control gains protection from the color of your choice until end of turn.
Instant
Sejiri Shelter // Sejiri Glacier (znr) 37Sejiri Shelter // Sejiri Glacier (znr) 37
Seraph Sanctuary
When this land enters, you gain 1 life.
Whenever an Angel you control enters, you gain 1 life.
: Add
.
Land
Seraph Sanctuary (plst) AVR-228
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (cmr) 716

Land

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Lifegain

Qty: 3 Price: $54.97
Angel of Destiny
Flying, double strike
Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
At the beginning of your end step, if you have at least 15 life more than your starting life total, each player this creature attacked this turn loses the game.
Creature - Cleric Angel
Angel of Destiny (znr) 314
Gisela, the Broken Blade
Flying, first strike, lifelink
At the beginning of your end step, if you both own and control Gisela and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.
Legendary Creature - Angel Horror
Gisela, the Broken Blade (emn) 28
Righteous Valkyrie
Flying
Whenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
Creature - Cleric Angel
Righteous Valkyrie (khm) 338

Lifegain

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Protection

Qty: 15 Price: $312.35
Avacyn, Angel of Hope
Flying, vigilance, indestructible
Other permanents you control have indestructible.
Legendary Creature - Angel
Avacyn, Angel of Hope (v15) 5
Boromir, Warden of the Tower
Vigilance
Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
Sacrifice Boromir: Creatures you control gain indestructible until end of turn. The Ring tempts you.
Legendary Creature - Human Soldier
Boromir, Warden of the Tower (ltr) 407
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant
Clever Concealment (onc) 43
Commander's Plate
Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity.
Equip commander

Equip
Artifact - Equipment
Commander's Plate (sld) 1733
Flawless Maneuver
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
Instant
Flawless Maneuver (cmm) 692
Gift of Immortality
Enchant creature
When enchanted creature dies, return that card to the battlefield under its owner's control. Return this card to the battlefield attached to that creature at the beginning of the next end step.
Enchantment - Aura
Gift of Immortality (ths) 14
Grand Abolisher
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Creature - Human Cleric
Grand Abolisher (e01) 12
Guardian of Faith
Flash
Vigilance
When this creature enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Creature - Knight Spirit
Guardian of Faith (afr) 362
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (sld) 2062
Metropolis Reformer
Flying, vigilance
You have hexproof.
Whenever this creature is dealt damage, you gain that much life.
Creature - Cleric Angel
Metropolis Reformer (mat) 189
Mother of Runes
: Target creature you control gains protection from the color of your choice until end of turn.
Creature - Human Cleric
Mother of Runes (sld) 299
Selfless Spirit
Flying
Sacrifice this creature: Creatures you control gain indestructible until end of turn.
Creature - Cleric Spirit
Selfless Spirit (blc) 153
Sephara, Sky's Blade
You may pay
and tap four untapped creatures you control with flying rather than pay this spell's mana cost.
Flying, lifelink
Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Legendary Creature - Angel
Sephara, Sky's Blade (cmm) 54
Serra's Emissary
Flying
As this creature enters, choose a card type.
You and creatures you control have protection from the chosen card type.
Creature - Angel
Serra's Emissary (mh2) 30
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Instant
Teferi's Protection (2x2) 343

Protection

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Ramp

Qty: 11 Price: $258.89
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (lcc) 104
Deep Gnome Terramancer
Flash
Mold Earth — Whenever one or more lands enter under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.
Creature - Wizard Gnome
Deep Gnome Terramancer (clb) 607
Herald of War
Flying
Whenever this creature attacks, put a +1/+1 counter on it.
Angel spells and Human spells you cast cost
less to cast for each +1/+1 counter on this creature.
Creature - Angel
Herald of War (mic) 86
Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost
less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact
Herald's Horn (m3c) 296
Land Tax
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Enchantment
Land Tax (wot) 66
Pearl Medallion
White spells you cast cost
less to cast.
Artifact
Pearl Medallion (mh3) 347
Smothering Tithe
Whenever an opponent draws a card, that player may pay
. If the player doesn't, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment
Smothering Tithe (2x2) 342
Sol Ring
: Add
.
Artifact
Sol Ring (cmm) 703
Starnheim Aspirant
Angel spells you cast cost
less to cast.
Creature - Human Cleric
Starnheim Aspirant (khm) 380
Sword of the Animist
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Legendary Artifact - Equipment
Sword of the Animist (ltc) 355
Urza's Incubator
As this artifact enters, choose a creature type.
Creature spells of the chosen type cost
less to cast.
Artifact
Urza's Incubator (dmr) 453

Ramp

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Recursion

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Serra Paragon
Flying
Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
Creature - Angel
Serra Paragon (dmu) 388

Recursion

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Removal

Qty: 5 Price: $52.45
Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Sorcery
Austere Command (cmr) 618
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (cmr) 620
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (pf20) 1
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (spg) 54
Vanquish the Horde
This spell costs
less to cast for each creature on the battlefield.
Destroy all creatures.
Sorcery
Vanquish the Horde (inr) 302

Removal

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Stax

Qty: 4 Price: $56.96
Angel of Jubilation
Flying
Other nonblack creatures you control get +1/+1.
Players can't pay life or sacrifice creatures to cast spells or activate abilities.
Creature - Angel
Angel of Jubilation (avr) 2
Archangel of Tithes
Flying
As long as this creature is untapped, creatures can't attack you or planeswalkers you control unless their controller pays
for each of those creatures.
As long as this creature is attacking, creatures can't block unless their controller pays
for each of those creatures.
Creature - Angel
Archangel of Tithes (otj) 308
Authority of the Consuls
Creatures your opponents control enter tapped.
Whenever a creature an opponent controls enters, you gain 1 life.
Enchantment
Authority of the Consuls (fic) 232
Linvala, Keeper of Silence
Flying
Activated abilities of creatures your opponents control can't be activated.
Legendary Creature - Angel
Linvala, Keeper of Silence (jmp) 119

Stax

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Tokens

Qty: 1 Price: $9.49
Resplendent Angel
Flying
At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
: Until end of turn, this creature gets +2/+2 and gains lifelink.
Creature - Angel
Resplendent Angel (lci) 334

Tokens

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Maybeboard

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Roaming Throne
Ward

As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
Creature Artifact - Golem
Roaming Throne (lci) 344

Maybeboard

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Tokens & Extras

Qty: 4 Price: $2.48
Angel
Flying, vigilance
Creature Token - Angel
Angel (trvr) 3
Elephant
Creature Token - Elephant
Elephant (tdmr) 9
Spirit
Flying
Creature Token - Spirit
Spirit (tmh3) 8
Treasure
, Sacrifice this token: Add one mana of any color.
Artifact Token - Treasure
Treasure (tecl) 10

Tokens & Extras

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Deck Info

Deck stats

83 pips - 51 cards
37 mana - 34 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
10 mana - 9 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"attributes":{"header":1},"insert":"\n\n"},{"insert":"Angel Tribal Midrange (Giada, Font of Hope) "},{"attributes":{"header":1},"insert":"\n"},{"insert":"[English version below]\nDieses Deck ist ein optimiertes Mono-White Angel Tribal Deck für Commander mit "},{"insert":{"card-link":"Giada, Font of Hope"}},{"insert":" an der Spitze. Es bewegt sich im Bereich Bracket 3–4 und ist für starke Casual- bis High-Power-Runden ausgelegt, ohne dabei cEDH-Linien, Infinite Combos oder Tutor-Ketten zu verfolgen. Die Strategie basiert nicht darauf, möglichst schnell einzelne große Bedrohungen ins Spiel zu bringen, sondern darauf, über mehrere Züge hinweg einen stetig wachsenden und schwer zu beantwortenden Boardstate aufzubauen. Giada dient dabei sowohl als Mana-Beschleuniger für Engel als auch als zentrale Scaling-Engine, indem jeder neu ausgespielte Engel zusätzliche +1/+1-Marken erhält.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Spielplan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Im frühen Spiel werden Giada, Ramp-Elemente und Value-Permanents etabliert. Karten wie "},{"insert":{"card-link":"Esper Sentinel"}},{"insert":" , "},{"insert":{"card-link":"Land Tax"}},{"insert":" , "},{"insert":{"card-link":"Archivist of Oghma"}},{"insert":" oder "},{"insert":{"card-link":"Deep Gnome Terramancer"}},{"insert":" sorgen dafür, dass das Deck mit den ressourcenstärkeren Strategien am Tisch mithalten kann.\nIm Midgame beginnt der eigentliche Plan: Effiziente Engel werden Zug für Zug ausgespielt und kommen dank Giada bereits verstärkt ins Spiel. Das Deck konzentriert sich bewusst auf eine starke Kurve aus 3-, 4- und 5-Mana-Engeln, die früh Druck aufbauen und gleichzeitig langfristig skalieren.\nIm Lategame entwickelt sich das Board zu einer massiven Luftwaffe aus fliegenden Bedrohungen, die durch Anthem-Effekte, Lifegain-Synergien und zusätzliche Marken immer größer werden. Das Spiel wird meist durch überwältigenden Kampfschaden entschieden.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Zentrale Synergien"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Das Deck kombiniert mehrere sich gegenseitig verstärkende Themen:\n\nEngel-Tribal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"+1/+1-Marken"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lifegain"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cost Reduction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Board Protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nBesonders stark sind die Interaktionen zwischen Giada, "},{"insert":{"card-link":"Archangel of Thune"}},{"insert":" und "},{"insert":{"card-link":"Norn's Choirmaster"}},{"insert":" , die das gesamte Team kontinuierlich wachsen lassen.\nDas Lifegain-Paket rund um "},{"insert":{"card-link":"Lyra Dawnbringer"}},{"insert":" , "},{"insert":{"card-link":"Resplendent Angel"}},{"insert":" , "},{"insert":{"card-link":"Righteous Valkyrie"}},{"insert":" und "},{"insert":{"card-link":"Angel of Destiny"}},{"insert":" erzeugt zusätzlichen Druck und kann schnell außer Kontrolle geraten. Gleichzeitig sorgen Cost-Reducer wie "},{"insert":{"card-link":"Urza's Incubator"}},{"insert":" , "},{"insert":{"card-link":"Herald's Horn"}},{"insert":" , "},{"insert":{"card-link":"Starnheim Aspirant"}},{"insert":" und "},{"insert":{"card-link":"Pearl Medallion"}},{"insert":" dafür, dass die teuren Engel deutlich früher ins Spiel kommen als normalerweise möglich wäre.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Schutz und Resilienz"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Da das Deck stark auf seinen Boardstate angewiesen ist, spielt es bewusst eine hohe Anzahl an Schutzkarten.\n"},{"insert":{"card-link":"Teferi's Protection"}},{"insert":" , "},{"insert":{"card-link":"Flawless Maneuver"}},{"insert":" , "},{"insert":{"card-link":"Clever Concealment"}},{"insert":" , "},{"insert":{"card-link":"Guardian of Faith"}},{"insert":" , "},{"insert":{"card-link":"Selfless Spirit"}},{"insert":" , "},{"insert":{"card-link":"Avacyn, Angel of Hope"}},{"insert":" und weitere Karten erschweren es den Gegnern erheblich, das Board dauerhaft zu beantworten.\nDadurch kann das Deck auch längere Partien erfolgreich bestreiten und nach Interaktion am Tisch weiter Druck aufbauen.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Win Conditions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Die meisten Spiele werden durch Kampfschaden gewonnen. Ein breites Board aus verstärkten Engeln stellt für viele Commander-Decks eine enorme Herausforderung dar.\nZusätzliche Finisher wie "},{"insert":{"card-link":"Akroma's Will"}},{"insert":" , "},{"insert":{"card-link":"True Conviction"}},{"insert":" oder "},{"insert":{"card-link":"Sigarda's Vanguard"}},{"insert":" ermöglichen häufig explosive Angriffe, die mehrere Spieler gleichzeitig ausschalten können.\n"},{"insert":{"card-link":"Angel of Destiny"}},{"insert":" bietet darüber hinaus eine alternative Siegbedingung, die hervorragend mit dem hohen Lifegain-Potenzial des Decks harmoniert.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Stärken"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nStarker und konsistenter Tribal-Spielplan"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hohe Widerstandsfähigkeit gegen Board Wipes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sehr gute Skalierung im Mid- und Lategame ("},{"insert":{"card-link":"Archangel of Tithes"}},{"insert":", "},{"insert":{"card-link":"Battle Angels of Tyr"}},{"insert":", "},{"insert":{"card-link":"Gisela, the Broken Blade"}},{"insert":", "},{"insert":{"card-link":"Lyra Dawnbringer"}},{"insert":", "},{"insert":{"card-link":"Archangel of Thune"}},{"insert":") "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Überdurchschnittlicher Kartenvorteil für Mono-White ("},{"insert":{"card-link":"Throne of Eldraine"}},{"insert":", "},{"insert":{"card-link":"Trouble in Pairs"}},{"insert":", "},{"insert":{"card-link":"Esper Sentinel"}},{"insert":")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Viele Möglichkeiten, Bedrohungen zu schützen"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Starkes Lifegain-Paket mit eigenständigem Siegpotenzial "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Schwächen"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nAbhängig von Kreaturen und einem vorhandenen Boardstate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wenig Interaktion auf dem Stack"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Exile-basierte Board Wipes bleiben gefährlich"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mehrfache Commander-Removals können das Tempo deutlich verlangsamen"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Fazit"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Dieses Deck gewinnt nicht durch Geschwindigkeit oder Combos, sondern durch stetigen Druck, hochwertige Bedrohungen und ausgezeichnete Resilienz. Wer gerne ein mächtiges Engelheer aufbaut, sein Board schützt und Spiele durch dominanten Kampfschaden entscheidet, findet hier meinen Entwurf für den Bracket-3–4-Bereich.\n\n----------------------------------------------------------------------\n\nAngel Tribal Midrange (Giada, Font of Hope)"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThis is an optimized Mono-White Angel Tribal Commander deck led by Giada, Font of Hope. Built for Bracket 3–4 play, it is designed to compete in strong casual and high-power environments without relying on cEDH-level strategies, infinite combos, or extensive tutor packages.\nRather than focusing on cheating out a single massive threat as quickly as possible, the deck aims to establish a resilient and steadily growing board presence over the course of the game. Giada serves both as an Angel-specific mana accelerator and as the deck’s primary scaling engine, allowing each newly cast Angel to enter the battlefield with additional +1/+1 counters.\n\nGame Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The early game is dedicated to developing resources and establishing key value engines. Cards such as Esper Sentinel, Land Tax, Archivist of Oghma, and Deep Gnome Terramancer help keep pace with faster and more resource-intensive strategies at the table.\nOnce Giada is online, the deck transitions into its core game plan: deploying a steady stream of efficient Angels that enter larger than normal thanks to Giada's ability. Rather than focusing exclusively on expensive top-end threats, the deck emphasizes a strong curve of impactful three-, four-, and five-mana Angels that generate immediate pressure while continuing to scale throughout the game.\nIn the late game, the battlefield often develops into an overwhelming aerial force of increasingly large Angels supported by anthem effects, lifegain synergies, and +1/+1 counter generation. Most games are ultimately won through combat damage.\n\nCore Synergies"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck combines several interconnected themes:\n\nAngel Tribal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"+1/+1 Counters"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lifegain"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cost Reduction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Board Protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nSome of the strongest synergies revolve around Giada, Archangel of Thune, Norn's Choirmaster, and Youthful Valkyrie, which continuously grow the entire board over time.\nThe lifegain package featuring Lyra Dawnbringer, Resplendent Angel, Righteous Valkyrie, and Angel of Destiny creates significant pressure while generating additional value and alternate win opportunities.\nCost-reduction effects such as Urza's Incubator, Herald's Horn, Starnheim Aspirant, and Pearl Medallion allow the deck to deploy powerful Angels ahead of schedule and maintain momentum throughout the game.\n\nProtection and Resilience"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Because the deck invests heavily into building a powerful battlefield, it dedicates a significant portion of its card slots to protecting that investment.\nTeferi's Protection, Flawless Maneuver, Clever Concealment, Guardian of Faith, Selfless Spirit, Avacyn, Angel of Hope, and several other protection effects make it difficult for opponents to permanently answer the deck's board presence.\nThis resilience allows the deck to recover from interaction, survive board wipes, and remain a threat deep into longer games.\n\nWin Conditions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Most games are won through combat damage. A board full of large, evasive Angels can quickly overwhelm opponents and close out games through the air.\nFinishing effects such as Akroma's Will, True Conviction, and Sigarda's Vanguard frequently enable explosive combat steps capable of eliminating multiple opponents at once.\nAngel of Destiny also provides an alternative victory condition that synergizes naturally with the deck’s substantial lifegain potential.\n\nStrengths"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nConsistent and focused tribal game plan"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Excellent resilience against board wipes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strong scaling into the mid and late game"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Above-average card advantage for a Mono-White deck"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Multiple ways to protect key threats and board presence"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Powerful lifegain package with independent win potential"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Weaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nRelies heavily on maintaining a battlefield presence"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Limited stack interaction compared to blue-based decks"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Exile-based board wipes remain a significant threat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Multiple removals of Giada can noticeably slow the deck down"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Final Thoughts"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck wins through pressure, efficiency, and resilience rather than raw speed or combo finishes. It rewards careful resource management, battlefield development, and timing. If you enjoy building an imposing army of Angels, protecting your board, and closing out games through overwhelming combat damage, this is my idea for an Angel tribal the Bracket 3–4 environment.\n"}]}
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