4.3k
4/18/2025
Varina, Dawn of the Dead
Deck Size: 100
Commander
Legal
Est deck cost: $624.36
Salt sum: 28.96
4.3k
4/18/2025
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Commander

Qty: 1 Price: $12.99
Varina, Lich Queen

Whenever you attack with one or more Zombies, draw that many cards, then discard that many cards. You gain that much life. {2}, Exile two cards from your graveyard: Create a tapped 2/2 black Zombie creature token.

Creature
Varina, Lich Queen (c18) 48

Commander

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Anthem

Qty: 5 Price: $52.65
Cemetery Reaper

Other Zombie creatures you control get +1/+1. {2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.

Creature
Cemetery Reaper (m12) 86
Death Baron

Skeletons you control and other Zombies you control get +1/+1 and have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)

Creature
Death Baron (ala) 70
Lord of the Accursed

Other Zombies you control get +1/+1. {1}{B}, {T}: All Zombies gain menace until end of turn.

Creature
Lord of the Accursed (akh) 99
Lord of the Undead

Other Zombie creatures get +1/+1. {1}{B}, {T}: Return target Zombie card from your graveyard to your hand.

Creature
Lord of the Undead (plst) PLS-44
Undead Warchief

Zombie spells you cast cost {1} less to cast. Zombie creatures you control get +2/+1.

Creature
Undead Warchief (hop) 44

Anthem

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Board Wipe

Qty: 3 Price: $6.57
Archfiend of Ifnir

Flying Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control. Cycling {2} ({2}, Discard this card: Draw a card.)

Creature
Archfiend of Ifnir (akh) 78
Austere Command

Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.

Sorcery
Austere Command (lrw) 3
Cleansing Nova

Choose one — • Destroy all creatures. • Destroy all artifacts and enchantments.

Sorcery
Cleansing Nova (cmm) 817

Board Wipe

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Drain

Qty: 4 Price: $5.86
Corpse Knight

Whenever another creature you control enters, each opponent loses 1 life.

Creature
Corpse Knight (drc) 50
Diregraf Captain

Deathtouch Other Zombie creatures you control get +1/+1. Whenever another Zombie you control dies, target opponent loses 1 life.

Creature
Diregraf Captain (mic) 148
Plague Belcher

Menace When this creature enters, put two -1/-1 counters on target creature you control. Whenever another Zombie you control dies, each opponent loses 1 life.

Creature
Plague Belcher (akh) 104
Shepherd of Rot

{T}: Each player loses 1 life for each Zombie on the battlefield.

Creature
Shepherd of Rot (ons) 168

Drain

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Draw

Qty: 8 Price: $71.08
Archghoul of Thraben

Whenever this creature or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.

Creature
Archghoul of Thraben (inr) 95
Cryptbreaker

{1}{B}, {T}, Discard a card: Create a 2/2 black Zombie creature token. Tap three untapped Zombies you control: You draw a card and you lose 1 life.

Creature
Cryptbreaker (emn) 86
Distant Melody

Choose a creature type. Draw a card for each permanent you control of that type.

Sorcery
Distant Melody (h09) 27
Graveborn Muse

At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.

Creature
Graveborn Muse (lgn) 73
Midnight Reaper

Whenever a nontoken creature you control dies, this creature deals 1 damage to you and you draw a card.

Creature
Midnight Reaper (mic) 125
Prophet of the Scarab

Vigilance When this creature enters, draw cards equal to the number of Zombies you control or the number of Zombie cards in your graveyard, whichever is greater.

Creature
Prophet of the Scarab (drc) 9
Stitcher's Supplier

When this creature enters or dies, mill three cards. (Put the top three cards of your library into your graveyard.)

Creature
Stitcher's Supplier (plst) M19-121
Undead Augur

Whenever this creature or another Zombie you control dies, you draw a card and you lose 1 life.

Creature
Undead Augur (mh1) 112

Draw

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Evasion

Qty: 4 Price: $27.06
Hordewing Skaab

Flying Other Zombies you control have flying. Whenever one or more Zombies you control deal combat damage to one or more of your opponents, you may draw cards equal to the number of opponents dealt damage this way. If you do, discard that many cards.

Creature
Hordewing Skaab (mic) 15
On Wings of Gold

Creatures you control that are Zombies and/or tokens get +1/+1 and have flying. Whenever one or more cards leave your graveyard, create a 1/1 white Zombie creature token.

Enchantment
On Wings of Gold (drc) 5
Reconnaissance

{0}: Remove target attacking creature you control from combat and untap it. (If you activate during end of combat, the creature will untap after it deals combat damage.)

Enchantment
Reconnaissance (exo) 17
Wonder

Flying As long as this card is in your graveyard and you control an Island, creatures you control have flying.

Creature
Wonder (cmd) 71

Evasion

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Finisher

Qty: 2 Price: $5.48
Approach of the Second Sun

If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.

Sorcery
Approach of the Second Sun (plst) AKH-4
Temmet, Naktamun's Will

Vigilance, menace Whenever you attack, draw a card, then discard a card. Whenever you draw a card, Zombies you control get +1/+1 until end of turn.

Creature
Temmet, Naktamun's Will (drc) 4

Finisher

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Land

Qty: 38 Price: $287.40
Accursed Duneyard

{T}: Add {C}. {2}, {T}: Regenerate target Shade, Skeleton, Specter, Spirit, Vampire, Wraith, or Zombie. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Land
Accursed Duneyard (drc) 20
Adarkar Wastes

{T}: Add {C}. {T}: Add {W} or {U}. This land deals 1 damage to you.

Land
Adarkar Wastes (10e) 347
Arcane Sanctum

This land enters tapped. {T}: Add {W}, {U}, or {B}.

Land
Arcane Sanctum (ala) 220
Caves of Koilos

{T}: Add {C}. {T}: Add {W} or {B}. This land deals 1 damage to you.

Land
Caves of Koilos (c21) 283
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (cc2) 8
Concealed Courtyard

This land enters tapped unless you control two or fewer other lands. {T}: Add {W} or {B}.

Land
Concealed Courtyard (otj) 302
Crypt of Agadeem

This land enters tapped. {T}: Add {B}. {2}, {T}: Add {B} for each black creature card in your graveyard.

Land
Crypt of Agadeem (zen) 212
Drowned Catacomb

This land enters tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.

Land
Drowned Catacomb (xln) 253
Drownyard Temple

{T}: Add {C}. {3}: Return this card from your graveyard to the battlefield tapped.

Land
Drownyard Temple (soi) 271
Flooded Strand

{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flooded Strand (ktk) 233
Glacial Fortress

This land enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.

Land
Glacial Fortress (xln) 255
Godless Shrine

({T}: Add {W} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Godless Shrine (rna) 248
Hallowed Fountain

({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Hallowed Fountain (rna) 251
Island

({T}: Add {U}.)

Land
Island (mid) 381
Isolated Chapel

This land enters tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.

Land
Isolated Chapel (dom) 241
Lazotep Quarry

{T}: Add {C}. {T}, Sacrifice a creature: Add one mana of any color. {X}{2}, {T}, Sacrifice a Desert: Exile target creature card with mana value X from your graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. Activate only as a sorcery.

Land
Lazotep Quarry (m3c) 131
Marsh Flats

{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.

Land
Marsh Flats (mh2) 248
Mortuary Mire

This land enters tapped. When this land enters, you may put target creature card from your graveyard on top of your library. {T}: Add {B}.

Land
Mortuary Mire (c18) 266
Path of Ancestry

This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (drc) 166
Plains

({T}: Add {W}.)

Land
Plains (c19) 288
Polluted Delta

{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Land
Polluted Delta (ktk) 239
Prairie Stream

({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.

Land
Prairie Stream (mkc) 281
Silent Clearing

{T}, Pay 1 life: Add {W} or {B}. {1}, {T}, Sacrifice this land: Draw a card.

Land
Silent Clearing (mh1) 246
Swamp

({T}: Add {B}.)

Land
Swamp (mid) 382
Tainted Isle

{T}: Add {C}. {T}: Add {U} or {B}. Activate only if you control a Swamp.

Land
Tainted Isle (pc2) 128
Underground River

{T}: Add {C}. {T}: Add {U} or {B}. This land deals 1 damage to you.

Land
Underground River (cm2) 275
Unholy Grotto

{T}: Add {C}. {B}, {T}: Put target Zombie card from your graveyard on top of your library.

Land
Unholy Grotto (ons) 327
Urborg, Tomb of Yawgmoth

Each land is a Swamp in addition to its other land types.

Land
Urborg, Tomb of Yawgmoth (tsr) 287
Watery Grave

({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Watery Grave (gtc) 249

Land

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Pay-Off

Qty: 3 Price: $38.47
Bone Miser

Whenever you discard a creature card, create a 2/2 black Zombie creature token. Whenever you discard a land card, add {B}{B}. Whenever you discard a noncreature, nonland card, draw a card.

Creature
Bone Miser (plst) C19-15
Champion of the Perished

Whenever another Zombie you control enters, put a +1/+1 counter on this creature.

Creature
Champion of the Perished (mid) 91
Cryptcaller Chariot

Menace Whenever you discard one or more cards, create that many tapped 2/2 black Zombie creature tokens. Crew 2

Artifact
Cryptcaller Chariot (dft) 306

Pay-Off

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Protection

Qty: 2 Price: $9.78
Lazotep Plating

Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)

Instant
Lazotep Plating (war) 59
Zombie Master

Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.) Other Zombies have "{B}: Regenerate this permanent."

Creature
Zombie Master (3ed) 138

Protection

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Ramp

Qty: 2 Price: $2.48
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (drc) 51
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (drc) 56

Ramp

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Recursion

Qty: 12 Price: $52.38
Animate Dead

Enchant creature card in a graveyard When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0.

Enchantment
Animate Dead (4ed) 118
Apprentice Necromancer

{B}, {T}, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.

Creature
Apprentice Necromancer (c17) 97
Cursecloth Wrappings

Zombies you control get +1/+1. {T}: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.)

Artifact
Cursecloth Wrappings (dft) 383
Gravecrawler

This creature can't block. You may cast this card from your graveyard as long as you control a Zombie.

Creature
Gravecrawler (dka) 64
Liliana, Death's Majesty

+1: Create a 2/2 black Zombie creature token. Mill two cards. −3: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types. −7: Destroy all non-Zombie creatures.

Planeswalker
Liliana, Death's Majesty (akh) 97
Lost Monarch of Ifnir

Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) Other Zombies you control have afflict 3. At the beginning of your second main phase, if a player was dealt combat damage by a Zombie this turn, mill three cards, then you may return a creature card from your graveyard to your hand.

Creature
Lost Monarch of Ifnir (drc) 11
Phyrexian Delver

When this creature enters, return target creature card from your graveyard to the battlefield. You lose life equal to that card's mana value.

Creature
Phyrexian Delver (inv) 115
Rot Hulk

Menace When this creature enters, return up to X target Zombie cards from your graveyard to the battlefield, where X is the number of opponents you have.

Creature
Rot Hulk (drc) 98
Shadow of the Grave

Return to your hand all cards in your graveyard that you cycled or discarded this turn.

Instant
Shadow of the Grave (akh) 107
Victimize

Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.

Sorcery
Victimize (c15) 139
Zombie Apocalypse

Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.

Sorcery
Zombie Apocalypse (pdka) 80
Zul Ashur, Lich Lord

Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.) {T}: You may cast target Zombie creature card from your graveyard this turn.

Creature
Zul Ashur, Lich Lord (fdn) 77

Recursion

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Removal

Qty: 7 Price: $10.39
Accursed Marauder

When this creature enters, each player sacrifices a nontoken creature of their choice.

Creature
Accursed Marauder (mh3) 80
Arcane Denial

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.

Instant
Arcane Denial (drc) 70
Binding Mummy

Whenever another Zombie you control enters, you may tap target artifact or creature.

Creature
Binding Mummy (akh) 6
Deadly Plot

Choose one — • Destroy target creature or planeswalker. • Return target Zombie creature card from your graveyard to the battlefield tapped.

Instant
Deadly Plot (j22) 22
Fleshbag Marauder

When this creature enters, each player sacrifices a creature of their choice.

Creature
Fleshbag Marauder (ala) 76
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (mic) 94
Void Rend

This spell can't be countered. Destroy target nonland permanent.

Instant
Void Rend (snc) 338

Removal

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Sac Outlet

Qty: 1 Price: $3.99
Carrion Feeder

This creature can't block. Sacrifice a creature: Put a +1/+1 counter on this creature.

Creature
Carrion Feeder (ema) 84

Sac Outlet

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Tokens

Qty: 6 Price: $34.44
Diregraf Colossus

This creature enters with a +1/+1 counter on it for each Zombie card in your graveyard. Whenever you cast a Zombie spell, create a tapped 2/2 black Zombie creature token.

Creature
Diregraf Colossus (soi) 107
Grave Titan

Deathtouch Whenever this creature enters or attacks, create two 2/2 black Zombie creature tokens.

Creature
Grave Titan (pdp12) 2
Headless Rider

Whenever this creature or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token.

Creature
Headless Rider (vow) 118
Rise of the Dread Marn

Create X 2/2 black Zombie Berserker creature tokens, where X is the number of nontoken creatures that died this turn. Foretell {B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Instant
Rise of the Dread Marn (khm) 107
Tainted Adversary

Deathtouch When this creature enters, you may pay {2}{B} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then create twice that many 2/2 black Zombie creature tokens with decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)

Creature
Tainted Adversary (mid) 124
Wizened Mentor

Whenever an opponent activates an ability of a permanent that isn't a mana ability, you create a 1/1 white Zombie creature token. This ability triggers only once each turn.

Creature
Wizened Mentor (drc) 8

Tokens

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Tutor

Qty: 2 Price: $3.34
Grim Servant

Menace When this creature enters, search your library for a card with mana value less than or equal to your devotion to black, reveal it, put it into your hand, then shuffle. You lose 3 life. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)

Creature
Grim Servant (mh3) 97
Pyre of Heroes

{2}, {T}, Sacrifice a creature: Search your library for a creature card that shares a creature type with the sacrificed creature and has mana value equal to 1 plus that creature's mana value. Put that card onto the battlefield, then shuffle. Activate only as a sorcery.

Artifact
Pyre of Heroes (khm) 370

Tutor

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Deck Info

Deck stats

14 pips - 12 cards
15 mana - 15 cards
10 pips - 10 cards
14 mana - 14 cards
60 pips - 45 cards
29 mana - 27 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
10 mana - 9 cards
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Description

{"ops":[{"insert":"An aggressive zombie deck that makes the most of Varina's \"loot\" triggers with a combat focused gameplan and a fun back-up win-condition - Approach of the Second Sun!"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThe Build Philosophy: "},{"attributes":{"header":2},"insert":"\n"},{"insert":"A combat focused Bracket 3 deck that doesn't \"feel bad\" to play at a casual table, but can still hang with Bracket 4 decks. "},{"attributes":{"header":3},"insert":"\n"},{"insert":"No Fast Tutors"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"No Fast Mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"No Infinite Combos"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Gameplan:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Play Zombies. Attack with Zombies. Get Varina Triggers. Profit."},{"attributes":{"header":3},"insert":"\n"},{"insert":"Play as many zombies as you can before you cast Varina. It's typical to have 2 or 3 zombies before you cast her on turn 4 or 5."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cast Varina and swing out. Usually, you'll get 2 or 3 \"loot\" triggers, immediately. Use this engine to sculpt your hand, hit your land drops, and fill your graveyard. Keep recursion and interaction spells!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Play your lands in Second Main Phase ONLY. You'll need as many cards as possible when you resolve Varina's \"loot\" triggers and you'll be making tough decisions on what to keep or discard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Play more zombies OR keep mana up for interaction. Assuming you don't interact before your next turn, you can make more zombies with Varina's activated ability on your opponents End Step."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"More zombies equals more combat triggers. More triggers equal more cards your graveyard. More cards in graveyard equals more cards for Varina to turn into zombies!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Once this engine gets going, after a few turns, its not unusual to be drawing and discarding 7+ cards, everytime you attack."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Win Conditions:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Combat Damage. With so many 'anthem' affects, your zombies will go 'wide' and 'tall' fairly quick and there are several ways to give your zombies some form of evasion."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Life Drain. Cards like Corpse Knight and Sheperd of Rot will close out the game if you're having trouble getting through with combat damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Approach of the Second Sun. A personal favorite, allows the deck to 'punch above its weight' and close out more difficult match-ups. Varina's combat triggers often make this card a 1-turn clock. Your opponents will have to defeat the zombie hoard or they'll be DEAD BY DAWN!!!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Key cards and Strategies:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Keep casting/making zombies and KEEP ATTACKING! This deck is 'all gas, no brakes', but only if you keep attacking."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Evasion. Discarding Wonder to Varina's combat trigger has been the most consistent form of evasion, in my experience. On Wings of Gold has been a fantastic recent addition."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Reconnaissance is the best form of evasion for Varina. Allowing you to swing into any boardstate to trigger Varina for value and remove your attackers at any stage of the combat step. Even after damage is dealt."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Removal. Archfiend of Ifnir is typically a one-sided board wipe with 5+ zombies. Binding Mummy, while not exactly removal, has proven to be an all-star. Allowing you to tap down potential attackers, at instant speed, with Varina's second ability."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Life Gain. Varina's overlooked life-gain trigger helps keep your life total high, so you can suffer some combat damage yourself. Zombies make terrible blockers, so you might as well turn them sideways and get your triggers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pay-Offs. Bone Miser and Cryptcaller Chariot both go CRAZY with your engine online. Don't forget, you can use the black mana that Bone Miser generates to make more zombies with Varina's ability or regenerate your zombies if you have Zombie Master in play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Building it yourself:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"PLAY 35+ ZOMBIES and keep the curve low! Most of your zombies should cost 1-3 mana. It doesn't even matter which zombies. Varina just wants to see zombies attacking every turn and 35+ zombies on a low curve will get you there. Add in a couple non-zombie creatures and you're pushing 40 cards already."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Play whatever recursion, interaction, and card draw spells you prefer. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ramp. You could run more mana-rocks if you wanted to play more mid-range. But IMO the deck is way more fun when you're attacking and getting Varina triggers immediately."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Archfiend of Ifnir is probably a 'must-play' and Temmet, Naktamun's Will also pairs perfectly with Varina as a psuedo Overrun if you have your engine online."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Obviously, you don't have to play Approach of the Second Son. Something like Army of the Damned would also be fun in this slot. Or maybe a mass recursion spell like Rise of the Dark Realms!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If you made it this far, Thank You. I've been playing Zombies in EDH since Thraximundar in 2010 and have played pretty much every other Zombie commander since. Varina is my favorite and I hope you enjoy the deck as much as I have. If you have any questions about the deck, feel free to comment!\n~RockRobster\n"}]}
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