871
1/11/2024
Soldiers
Deck Size: 100
Commander
Legal
Est deck cost: $330.30
Salt sum: 33.46
871
1/11/2024
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Commander

Qty: 1 Price: $0.99
Darien, King of Kjeldor

Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.

Creature
Darien, King of Kjeldor (csp) 4

Commander

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Land

Qty: 34 (35 w/ MDFC)Price: $53.32
Drifting Meadow

This land enters tapped. {T}: Add {W}. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Drifting Meadow (c14) 292
Emeria, the Sky Ruin

This land enters tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. {T}: Add {W}.

Land
Emeria, the Sky Ruin (c14) 293
Idyllic Grange

({T}: Add {W}.) This land enters tapped unless you control three or more other Plains. When this land enters untapped, put a +1/+1 counter on target creature you control.

Land
Idyllic Grange (eld) 246
Minas Tirith

Minas Tirith enters tapped unless you control a legendary creature. {T}: Add {W}. {1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn.

Land
Minas Tirith (ltr) 256
Mistveil Plains

({T}: Add {W}.) This land enters tapped. {W}, {T}: Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.

Land
Mistveil Plains (shm) 275
Nomad Stadium

{T}: Add {W}. This land deals 1 damage to you. Threshold — {W}, {T}, Sacrifice this land: You gain 4 life. Activate only if seven or more cards are in your graveyard.

Land
Nomad Stadium (ody) 322
Plains

({T}: Add {W}.)

Land
Plains (inv) 331
Plains

({T}: Add {W}.)

Land
Plains (inv) 334
Plains

({T}: Add {W}.)

Land
Plains (ody) 333
Plains

({T}: Add {W}.)

Land
Plains (chk) 289
Plains

({T}: Add {W}.)

Land
Plains (10e) 366
Plains

({T}: Add {W}.)

Land
Plains (lrw) 282
Plains

({T}: Add {W}.)

Land
Plains (m10) 233
Plains

({T}: Add {W}.)

Land
Plains (cmd) 301
Plains

({T}: Add {W}.)

Land
Plains (frf) 176
Plains

({T}: Add {W}.)

Land
Plains (ori) 256
Plains

({T}: Add {W}.)

Land
Plains (kld) 250
Plains

({T}: Add {W}.)

Land
Plains (c16) 338
Plains

({T}: Add {W}.)

Land
Plains (c16) 339
Plains

({T}: Add {W}.)

Land
Plains (dom) 250
Plains

({T}: Add {W}.)

Land
Plains (eld) 250
Plains

({T}: Add {W}.)

Land
Plains (sld) 101
Plains

({T}: Add {W}.)

Land
Plains (m21) 260
Plains

({T}: Add {W}.)

Land
Plains (jmp) 38
Plains

({T}: Add {W}.)

Land
Plains (khm) 394
Plains

({T}: Add {W}.)

Land
Plains (mid) 380
Plains

({T}: Add {W}.)

Land
Plains (dmu) 263
Plains

({T}: Add {W}.)

Land
Plains (unf) 235
Plains

({T}: Add {W}.)

Land
Plains (ltr) 263
Plains

({T}: Add {W}.)

Land
Plains (lci) 287
Secluded Steppe

This land enters tapped. {T}: Add {W}. Cycling {W} ({W}, Discard this card: Draw a card.)

Land
Secluded Steppe (ons) 324
Shefet Dunes

{T}: Add {C}. {T}, Pay 1 life: Add {W}. {2}{W}{W}, {T}, Sacrifice a Desert: Creatures you control get +1/+1 until end of turn. Activate only as a sorcery.

Land
Shefet Dunes (hou) 183
The Fair Basilica

This land enters tapped. {T}: Add {W}. {1}{W}, {T}, Sacrifice this land: Draw a card.

Land
The Fair Basilica (one) 252
War Room

{T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.

Land
War Room (cmr) 361

Land

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Artifact

Qty: 12 Price: $36.78
Caged Sun

As this artifact enters, choose a color. Creatures you control of the chosen color get +1/+1. Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.

Artifact
Caged Sun (cm2) 178
Horn of Valhalla

Artifact
Horn of Valhalla // Ysgard's Call (clb) 26
Jade Monolith

{1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.

Artifact
Jade Monolith (4ed) 329
Jinxed Idol

At the beginning of your upkeep, this artifact deals 2 damage to you. Sacrifice a creature: Target opponent gains control of this artifact.

Artifact
Jinxed Idol (m11) 208
Marble Diamond

This artifact enters tapped. {T}: Add {W}.

Artifact
Marble Diamond (c14) 248
Mind Stone

{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.

Artifact
Mind Stone (c18) 210
Pearl Medallion

White spells you cast cost {1} less to cast.

Artifact
Pearl Medallion (c14) 260
Skullclamp

Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}

Artifact
Skullclamp (c16) 271
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (c14) 270
Stoneforge Masterwork

Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it. Equip {2}

Artifact
Stoneforge Masterwork (ogw) 166
Strata Scythe

Imprint — When this Equipment enters, search your library for a land card, exile it, then shuffle. Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card. Equip {3}

Artifact
Strata Scythe (c14) 274
Veteran's Armaments

Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature." Whenever a Soldier creature enters, you may attach this Equipment to it. Equip {2}

Artifact Kindred
Veteran's Armaments (mor) 146

Artifact

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Planeswalker

Qty: 2 Price: $4.28
Basri Ket

+1: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn. −2: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking. −6: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control."

Planeswalker
Basri Ket (m21) 7
Elspeth, Sun's Champion

+1: Create three 1/1 white Soldier creature tokens. −3: Destroy all creatures with power 4 or greater. −7: You get an emblem with "Creatures you control get +2/+2 and have flying."

Planeswalker
Elspeth, Sun's Champion (ths) 9

Planeswalker

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Creature

Qty: 26 Price: $119.62
Ballyrush Banneret

Kithkin spells and Soldier spells you cast cost {1} less to cast.

Creature
Ballyrush Banneret (mor) 1
Benalish Commander

Benalish Commander's power and toughness are each equal to the number of Soldiers you control. Suspend X—{X}{W}{W}. X can't be 0. Whenever a time counter is removed from this card while it's exiled, create a 1/1 white Soldier creature token.

Creature
Benalish Commander (plc) 2
Captain of the Watch

Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When this creature enters, create three 1/1 white Soldier creature tokens.

Creature
Captain of the Watch (m10) 6
Catapult Master

Tap five untapped Soldiers you control: Exile target creature.

Creature
Catapult Master (ons) 10
Cathar Commando

Flash {1}, Sacrifice this creature: Destroy target artifact or enchantment.

Creature
Cathar Commando (mid) 10
Daru Warchief

Soldier spells you cast cost {1} less to cast. Soldier creatures you control get +1/+2.

Creature
Daru Warchief (scg) 6
Defiler of Faith

Vigilance As an additional cost to cast white permanent spells, you may pay 2 life. Those spells cost {W} less to cast if you paid life this way. This effect reduces only the amount of white mana you pay. Whenever you cast a white permanent spell, create a 1/1 white Soldier creature token.

Creature
Defiler of Faith (dmu) 16
Esper Sentinel

Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is this creature's power.

Creature Artifact
Esper Sentinel (mh2) 12
Faithbound Judge

Creature
Faithbound Judge // Sinner's Judgment (vow) 12Faithbound Judge // Sinner's Judgment (vow) 12
Field Marshal

Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)

Creature
Field Marshal (csp) 5
Frontline Strategist

Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, prevent all combat damage non-Soldier creatures would deal this turn.

Creature
Frontline Strategist (scg) 15
Intrepid Hero

{T}: Destroy target creature with power 4 or greater.

Creature
Intrepid Hero (7ed) 22
Keeper of the Accord

At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

Creature
Keeper of the Accord (cmr) 27
Knight-Captain of Eos

When this creature enters, create two 1/1 white Soldier creature tokens. {W}, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.

Creature
Knight-Captain of Eos (ala) 17
Mangara, the Diplomat

Lifelink Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. Whenever an opponent casts their second spell each turn, draw a card.

Creature
Mangara, the Diplomat (m21) 27
Mentor of the Meek

Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.

Creature
Mentor of the Meek (isd) 21
Myrel, Shield of Argive

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.

Creature
Myrel, Shield of Argive (bro) 18
Odric, Master Tactician

First strike (This creature deals combat damage before creatures without first strike.) Whenever Odric and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.

Creature
Odric, Master Tactician (m13) 23
Precinct Captain

First strike Whenever this creature deals combat damage to a player, create a 1/1 white Soldier creature token.

Creature
Precinct Captain (rtr) 17
Preeminent Captain

First strike (This creature deals combat damage before creatures without first strike.) Whenever this creature attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.

Creature
Preeminent Captain (m15) 25
Soul Warden

Whenever another creature enters, you gain 1 life.

Creature
Soul Warden (brb) 76
Soul's Attendant

Whenever another creature enters, you may gain 1 life.

Creature
Soul's Attendant (roe) 44
Stalwart Pathlighter

Vigilance Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control gain indestructible until end of turn.

Creature
Stalwart Pathlighter (mic) 9
Valiant Veteran

Other Soldiers you control get +1/+1. {3}{W}{W}, Exile this card from your graveyard: Put a +1/+1 counter on each Soldier you control.

Creature
Valiant Veteran (dmu) 38
Warden of the Inner Sky

As long as this creature has three or more counters on it, it has flying and vigilance. Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on this creature. Scry 1. Activate only as a sorcery.

Creature
Warden of the Inner Sky (lci) 43
Wilfred Mott

Look to the Stars — At the beginning of your upkeep, put a time counter on Wilfred Mott. Then look at the top X cards of your library, where X is the number of time counters on Wilfred Mott. You may put a nonland permanent card with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

Creature
Wilfred Mott (who) 32

Creature

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Sorcery

Qty: 6 Price: $20.84
Deploy to the Front

Create X 1/1 white Soldier creature tokens, where X is the number of creatures on the battlefield.

Sorcery
Deploy to the Front (c14) 6
Martial Coup

Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.

Sorcery
Martial Coup (c18) 69
Mass Calcify

Destroy all nonwhite creatures.

Sorcery
Mass Calcify (m15) 18
Nomads' Assembly

Create a 1/1 white Kor Soldier creature token for each creature you control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Sorcery
Nomads' Assembly (c14) 82
Peach Garden Oath

You gain 2 life for each creature you control.

Sorcery
Peach Garden Oath (ptk) 15
Ravnica at War

Exile all multicolored permanents.

Sorcery
Ravnica at War (war) 28

Sorcery

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Enchantment

Qty: 6 Price: $83.90
Anointed Procession

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

Enchantment
Anointed Procession (akh) 2
Intangible Virtue

Creature tokens you control get +1/+1 and have vigilance.

Enchantment
Intangible Virtue (c19) 67
Martyr's Bond

Whenever this enchantment or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent of their choice that shares a card type with it.

Enchantment
Martyr's Bond (cmd) 19
Mobilization

Soldier creatures have vigilance. {2}{W}: Create a 1/1 white Soldier creature token.

Enchantment
Mobilization (c14) 81
True Conviction

Creatures you control have double strike and lifelink.

Enchantment
True Conviction (c14) 93
Worship

If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.

Enchantment
Worship (ss2) 7

Enchantment

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Instant

Qty: 13 Price: $10.57
Blood of the Martyr

Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.

Instant
Blood of the Martyr (drk) 2
Brave the Elements

Choose a color. White creatures you control gain protection from the chosen color until end of turn.

Instant
Brave the Elements (c14) 66
Condemn

Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.

Instant
Condemn (c17) 58
Congregate

Target player gains 2 life for each creature on the battlefield.

Instant
Congregate (usg) 8
Kabira Takedown

Instant
Kabira Takedown // Kabira Plateau (znr) 19Kabira Takedown // Kabira Plateau (znr) 19
Make a Stand

Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Instant
Make a Stand (ogw) 26
Oblation

The owner of target nonland permanent shuffles it into their library, then draws two cards.

Instant
Oblation (c16) 71
Raise the Alarm

Create two 1/1 white Soldier creature tokens.

Instant
Raise the Alarm (mrd) 16
Return to Dust

Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.

Instant
Return to Dust (c18) 71
Rootborn Defenses

Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)

Instant
Rootborn Defenses (c19) 74
Surge of Salvation

You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn.

Instant
Surge of Salvation (mom) 41
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (a25) 35
Unified Strike

Exile target attacking creature if its power is less than or equal to the number of Soldiers on the battlefield.

Instant
Unified Strike (ons) 58

Instant

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Deck Info

Deck stats

78 pips - 55 cards
36 mana - 36 cards
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
5 mana - 4 cards
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