964
6/8/2025
Count on Drizzt
Deck Size: 100
Commander
Est deck cost: $810.51
Salt sum: 28.89
964
6/8/2025
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Commander

Qty: 1 Price: $0.49
Drizzt Do'Urden

Double strike When Drizzt enters, create Guenhwyvar, a legendary 4/1 green Cat creature token with trample. Whenever a creature dies, if it had power greater than Drizzt's power, put a number of +1/+1 counters on Drizzt equal to the difference.

Creature
Drizzt Do'Urden (afr) 338

Commander

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Draw

Qty: 8 Price: $15.38
Flumph

Defender, flying Whenever this creature is dealt damage, you and target opponent each draw a card.

Creature
Flumph (afr) 361
Harmonize

Draw three cards.

Sorcery
Harmonize (sta) 52
Hunter's Insight

Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.

Instant
Hunter's Insight (cmm) 296
Puresteel Paladin

Whenever an Equipment you control enters, you may draw a card. Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts.

Creature
Puresteel Paladin (afc) 69
Rishkar's Expertise

Draw cards equal to the greatest power among creatures you control. You may cast a spell with mana value 5 or less from your hand without paying its mana cost.

Sorcery
Rishkar's Expertise (ncc) 306
Secret Rendezvous

You and target opponent each draw three cards.

Sorcery
Secret Rendezvous (stx) 26
Sram, Senior Edificer

Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.

Creature
Sram, Senior Edificer (mul) 6
You Happen On a Glade

Choose one — • Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. • Make Camp — Return target permanent card from your graveyard to your hand.

Instant
You Happen On a Glade (afr) 214

Draw

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Equipment

Qty: 20 Price: $111.78
Basilisk Collar

Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Basilisk Collar (clb) 300
Behemoth Sledge

Equipped creature gets +2/+2 and has trample and lifelink. Equip {3}

Artifact
Behemoth Sledge (afc) 180
Bitterthorn, Nissa's Animus

Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {3}

Artifact
Bitterthorn, Nissa's Animus (moc) 45
Blackblade Reforged

Equipped creature gets +1/+1 for each land you control. Equip legendary creature {3} Equip {7}

Artifact
Blackblade Reforged (brr) 6
Cloudsteel Kirin

Flying Equipped creature has flying and "You can't lose the game and your opponents can't win the game." Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Creature Artifact
Cloudsteel Kirin (pneo) 8p
Dancing Sword

Equipped creature gets +2/+1. When equipped creature dies, you may have this Equipment become a 2/1 Construct artifact creature with flying and ward {1}. If you do, it isn't an Equipment. Equip {1}

Artifact
Dancing Sword (afr) 360
Delver's Torch

Equipped creature gets +1/+1. Whenever equipped creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Delver's Torch (afr) 10
Dowsing Dagger

Artifact
Dowsing Dagger // Lost Vale (xln) 235Dowsing Dagger // Lost Vale (xln) 235
Loxodon Warhammer

Equipped creature gets +3/+0 and has trample and lifelink. Equip {3}

Artifact
Loxodon Warhammer (sld) 1034
Infiltration Lens

Whenever equipped creature becomes blocked by a creature, you may draw two cards. Equip {1}

Artifact
Infiltration Lens (j22) 777
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (scd) 269
Lion Sash

{W}: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on this permanent. Equipped creature gets +1/+1 for each +1/+1 counter on this Equipment. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Creature Artifact
Lion Sash (pneo) 26p
Trailblazer's Boots

Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.) Equip {2}

Artifact
Trailblazer's Boots (ltr) 398
Mask of Memory

Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Mask of Memory (cmr) 324
Robe of Stars

Equipped creature gets +0/+3. Astral Projection — {1}{W}: Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) Equip {1}

Artifact
Robe of Stars (afc) 11
Rogue's Gloves

Whenever equipped creature deals combat damage to a player, you may draw a card. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Rogue's Gloves (jmp) 479
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Swiftfoot Boots (brr) 58
Sword of Dungeons & Dragons

Equipped creature gets +2/+2 and has protection from Rogues and from Clerics. Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process. Equip {2}

Artifact
Sword of Dungeons & Dragons (und) 84
Sword of the Animist

Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2}

Artifact
Sword of the Animist (afc) 218
Trailblazer's Torch

When this Equipment enters, you take the initiative. Whenever equipped creature becomes blocked, it deals 2 damage to each creature blocking it. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Trailblazer's Torch (clb) 340

Equipment

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Equipment Holders

Qty: 4 Price: $284.56
Grand Master of Flowers

As long as Grand Master of Flowers has seven or more loyalty counters on him, he's a 7/7 Dragon God creature with flying and indestructible. +1: Target creature without first strike, double strike, or vigilance can't attack or block until your next turn. +1: Search your library and/or graveyard for a card named Monk of the Open Hand, reveal it, and put it into your hand. If you search your library this way, shuffle.

Planeswalker
Grand Master of Flowers (afr) 282
Icingdeath, Frost Tyrant

Flying, vigilance When Icingdeath, Frost Tyrant dies, create Icingdeath, Frost Tongue, a legendary white Equipment artifact token with "Equipped creature gets +2/+0," "Whenever equipped creature attacks, tap target creature defending player controls," and equip {2}.

Creature
Icingdeath, Frost Tyrant (afr) 287
Phyrexian Dreadnought

Trample When this creature enters, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.

Creature Artifact
Phyrexian Dreadnought (mir) 315
Ranger Class

(Gain the next level as a sorcery to add its ability.) When this Class enters, create a 2/2 green Wolf creature token. {1}{G}: Level 2 Whenever you attack, put a +1/+1 counter on target attacking creature. {3}{G}: Level 3 You may look at the top card of your library any time. You may cast creature spells from the top of your library.

Enchantment
Ranger Class (afr) 202

Equipment Holders

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Land

Qty: 35 (37 w/ MDFC)Price: $179.17
Bala Ged Recovery

Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (znr) 180Bala Ged Recovery // Bala Ged Sanctuary (znr) 180
Blighted Woodland

{T}: Add {C}. {3}{G}, {T}, Sacrifice this land: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Land
Blighted Woodland (tsr) 405
Boseiju, Who Endures

{T}: Add {G}. Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.

Land
Boseiju, Who Endures (pneo) 266p
Branchloft Pathway

Land
Branchloft Pathway // Boulderloft Pathway (slu) 13Branchloft Pathway // Boulderloft Pathway (slu) 13
Brushland

{T}: Add {C}. {T}: Add {G} or {W}. This land deals 1 damage to you.

Land
Brushland (bro) 298
Canopy Vista

({T}: Add {G} or {W}.) This land enters tapped unless you control two or more basic lands.

Land
Canopy Vista (mic) 168
Cave of the Frost Dragon

If you control two or more other lands, this land enters tapped. {T}: Add {W}. {4}{W}: This land becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.

Land
Cave of the Frost Dragon (afr) 350
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (afc) 230
Dungeon Descent

This land enters tapped. {T}: Add {C}. {4}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

Land
Dungeon Descent (afr) 352
Eiganjo, Seat of the Empire

{T}: Add {W}. Channel — {2}{W}, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control.

Land
Eiganjo, Seat of the Empire (neo) 413
Evolving Wilds

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (afr) 353
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (plst) CON-142
Forest

({T}: Add {G}.)

Land
Forest (neo) 301
Inventors' Fair

At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life. {T}: Add {C}. {4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.

Land
Inventors' Fair (plst) KLD-247
Krosan Verge

This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.

Land
Krosan Verge (jud) 141
Lair of the Hydra

If you control two or more other lands, this land enters tapped. {T}: Add {G}. {X}{G}: Until end of turn, this land becomes an X/X green Hydra creature. It's still a land. X can't be 0.

Land
Lair of the Hydra (afr) 356
Myriad Landscape

This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (cmr) 706
Overgrown Farmland

This land enters tapped unless you control two or more other lands. {T}: Add {G} or {W}.

Land
Overgrown Farmland (mid) 265
Plains

({T}: Add {W}.)

Land
Plains (neo) 293
Plaza of Heroes

{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell. {T}: Add one mana of any color among legendary permanents you control. {3}, {T}, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.

Land
Plaza of Heroes (dmu) 252
Reflecting Pool

{T}: Add one mana of any type that a land you control could produce.

Land
Reflecting Pool (clb) 358
Rogue's Passage

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Land
Rogue's Passage (mic) 179
Savannah

({T}: Add {G} or {W}.)

Land
Savannah (vma) 311
Temple Garden

({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Temple Garden (sld) 127
Treasure Vault

{T}: Add {C}. {X}{X}, {T}, Sacrifice this land: Create X Treasure tokens.

Artifact Land
Treasure Vault (afr) 358
War Room

{T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.

Land
War Room (clb) 929
Windswept Heath

{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Land
Windswept Heath (prm) 43586

Land

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Protection

Qty: 4 Price: $33.76
Emeria's Call

Sorcery
Emeria's Call // Emeria, Shattered Skyclave (znr) 12Emeria's Call // Emeria, Shattered Skyclave (znr) 12
Heroic Intervention

Permanents you control gain hexproof and indestructible until end of turn.

Instant
Heroic Intervention (afc) 161
Indomitable Might

Flash Enchant creature Enchanted creature gets +3/+3. Enchanted creature's controller may have it assign its combat damage as though it weren't blocked.

Enchantment
Indomitable Might (afc) 309
Seedtime

Cast this spell only during your turn. Take an extra turn after this one if an opponent cast a blue spell this turn.

Instant
Seedtime (jud) 130

Protection

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Ramp

Qty: 6 Price: $95.60
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (sta) 51
Dungeoneer's Pack

This artifact enters tapped. {2}, {T}, Sacrifice this artifact: You take the initiative, gain 3 life, draw a card, and create a Treasure token. Activate only as a sorcery. (A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Artifact
Dungeoneer's Pack (clb) 312
Fertile Ground

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Enchantment
Fertile Ground (afc) 158
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (afc) 164
Old Gnawbone

Flying Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.

Creature
Old Gnawbone (afr) 296
Three Visits

Search your library for a Forest card, put it onto the battlefield, then shuffle.

Sorcery
Three Visits (cmr) 261

Ramp

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Removal

Qty: 8 Price: $59.02
Beast Within

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Instant
Beast Within (sld) 323
Catti-brie of Mithral Hall

First strike, reach Whenever Catti-brie attacks, put a +1/+1 counter on it for each Equipment attached to it. {1}, Remove all +1/+1 counters from Catti-brie: It deals X damage to target attacking or blocking creature an opponent controls, where X is the number of counters removed this way.

Creature
Catti-brie of Mithral Hall (afc) 313
Farewell

Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards.

Sorcery
Farewell (neo) 436
Get Lost

Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with "{1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")

Instant
Get Lost (lci) 333
Krosan Grip

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Destroy target artifact or enchantment.

Instant
Krosan Grip (sta) 53
Ondu Inversion

Sorcery
Ondu Inversion // Ondu Skyruins (plst) ZNR-30Ondu Inversion // Ondu Skyruins (plst) ZNR-30
Swift Reconfiguration

Flash Enchant creature or Vehicle Enchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types. (It's not a creature unless it's crewed.)

Enchantment
Swift Reconfiguration (nec) 45
The Tarrasque

The Tarrasque has haste and ward {10} as long as it was cast. Whenever The Tarrasque attacks, it fights target creature defending player controls.

Creature
The Tarrasque (afr) 333

Removal

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Venture

Qty: 14 Price: $21.00
Dungeon Map

{T}: Add {C}. {3}, {T}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

Artifact
Dungeon Map (afr) 242
Ellywick Tumblestrum

+1: Venture into the dungeon. (Enter the first room or advance to the next room.) −2: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order. −7: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed."

Planeswalker
Ellywick Tumblestrum (afr) 286
Fifty Feet of Rope

Climb Over — {T}: Target Wall can't block this turn. Tie Up — {3}, {T}: Target creature doesn't untap during its controller's next untap step. Rappel Down — {4}, {T}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

Artifact
Fifty Feet of Rope (afr) 244
Find the Path

Enchant land When this Aura enters, venture into the dungeon. (Enter the first room or advance to the next room.) Enchanted land has "{T}: Add {G}{G}."

Enchantment
Find the Path (afr) 183
Immovable Rod

You may choose not to untap this artifact during your untap step. Whenever this artifact becomes untapped, venture into the dungeon. {3}{W}, {T}: For as long as this artifact remains tapped, another target permanent loses all abilities and can't attack or block.

Artifact
Immovable Rod (afc) 276
Nadaar, Selfless Paladin

Vigilance Whenever Nadaar enters or attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Other creatures you control get +1/+1 as long as you've completed a dungeon.

Creature
Nadaar, Selfless Paladin (afr) 303
Radiant Solar

Flying, lifelink Whenever this creature or another nontoken creature you control enters, venture into the dungeon. (Enter the first room or advance to the next room.) {W}, Discard this card: Venture into the dungeon and you gain 3 life.

Creature
Radiant Solar (afc) 9
Sarevok's Tome

When this artifact enters, you take the initiative. {T}: Add {C}. If you have the initiative, add {C}{C} instead. {3}, {T}: Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Activate only if you've completed a dungeon.

Artifact
Sarevok's Tome (clb) 685
Seasoned Dungeoneer

When this creature enters, you take the initiative. Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

Creature
Seasoned Dungeoneer (clb) 660
Thorough Investigation

Whenever you attack, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, venture into the dungeon. (Enter the first room or advance to the next room.)

Enchantment
Thorough Investigation (afc) 12
Undermountain Adventurer

Vigilance When this creature enters, you take the initiative. {T}: Add {G}{G}. If you've completed a dungeon, add six {G} instead.

Creature
Undermountain Adventurer (clb) 594
Varis, Silverymoon Ranger

Reach, ward {1} Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.) Whenever you complete a dungeon, create a 2/2 green Wolf creature token.

Creature
Varis, Silverymoon Ranger (afr) 335
White Plume Adventurer

When this creature enters, you take the initiative. At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead.

Creature
White Plume Adventurer (clb) 49
You Find a Cursed Idol

Choose one — • Smash It — Destroy target artifact. • Lift the Curse — Destroy target enchantment. • Steal Its Eyes — Create a Treasure token and venture into the dungeon. (Enter the first room or advance to the next room.)

Sorcery
You Find a Cursed Idol (afr) 213

Venture

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Maybeboard

Qty: 2 Price: $0.70
Cloister Gargoyle

When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.) As long as you've completed a dungeon, this creature gets +3/+0 and has flying.

Creature Artifact
Cloister Gargoyle (afr) 7
Ranger's Hawk

Flying {3}, {T}, Tap another untapped creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

Creature
Ranger's Hawk (afr) 37

Maybeboard

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Tokens & Extras

Qty: 19 Price: $9.75
Angel Warrior

Flying

Creature Token
Angel Warrior (tznr) 1
Beast

Creature Token
Beast (ttdc) 20
Clue

{2}, Sacrifice this token: Draw a card.

Artifact Token
Clue (tinr) 22
Dragon

Flying

Creature Token
Dragon (tund) 4
Dungeon of the Mad Mage

Yawning Portal — You gain 1 life. (Leads to: Dungeon Level) Dungeon Level — Scry 1. (Leads to: Goblin Bazaar, Twisted Caverns) Goblin Bazaar — Create a Treasure token. (Leads to: Lost Level) Twisted Caverns — Target creature can't attack until your next turn. (Leads to: Lost Level) Lost Level — Scry 2. (Leads to: Runestone Caverns, Muiral's Graveyard) Runestone Caverns — Exile the top two cards of your library. You may play them. (Leads to: Deep Mines) Muiral's Graveyard — Create two 1/1 black Skeleton creature tokens. (Leads to: Deep Mines) Deep Mines — Scry 3. (Leads to: Mad Wizard's Lair) Mad Wizard's Lair — Draw three cards and reveal them. You may cast one of them without paying its mana cost.

Dungeon
Dungeon of the Mad Mage (tafr) 20
Ellywick Tumblestrum Emblem

Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed.

Emblem
Ellywick Tumblestrum Emblem (tafr) 16
Goblin

Creature Token
Goblin (ttdm) 12
Guenhwyvar

Trample

Creature Token
Guenhwyvar (tafr) 13
Icingdeath, Frost Tongue

Equipped creature gets +2/+0. Whenever equipped creature attacks, tap target creature defending player controls. Equip {2}

Artifact Token
Icingdeath, Frost Tongue (tafr) 2
Lost Mine of Phandelver

Cave Entrance — Scry 1. (Leads to: Goblin Lair, Mine Tunnels) Goblin Lair — Create a 1/1 red Goblin creature token. (Leads to: Storeroom, Dark Pool) Mine Tunnels — Create a Treasure token. (Leads to: Dark Pool, Fungi Cavern) Storeroom — Put a +1/+1 counter on target creature. (Leads to: Temple of Dumathoin) Dark Pool — Each opponent loses 1 life and you gain 1 life. (Leads to: Temple of Dumathoin) Fungi Cavern — Target creature gets -4/-0 until your next turn. (Leads to: Temple of Dumathoin) Temple of Dumathoin — Draw a card.

Dungeon
Lost Mine of Phandelver (tafr) 21
Map

{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)

Artifact Token
Map (tbig) 7
Phyrexian Germ

Creature Token
Phyrexian Germ (tmh3) 16
Plant

Defender (This creature can't attack.)

Creature Token
Plant (plst) TXLN-6
Skeleton

Menace (This creature can't be blocked except by two or more creatures.)

Creature Token
Skeleton (tclb) 8
The Atropal

Deathtouch

Creature Token
The Atropal (tafr) 5
Tomb of Annihilation

Trapped Entry — Each player loses 1 life. (Leads to: Veils of Fear, Oubliette) Veils of Fear — Each player loses 2 life unless they discard a card. (Leads to: Sandfall Cell) Sandfall Cell — Each player loses 2 life unless they sacrifice a creature, artifact, or land of their choice. (Leads to: Cradle of the Death God) Oubliette — Discard a card and sacrifice a creature, an artifact, and a land. (Leads to: Cradle of the Death God) Cradle of the Death God — Create The Atropal, a legendary 4/4 black God Horror creature token with deathtouch.

Dungeon
Tomb of Annihilation (tafr) 22
Treasure

{T}, Sacrifice this token: Add one mana of any color.

Artifact Token
Treasure (ttdm) 16
Undercity

Dungeon
Undercity // The Initiative (tclb) 20Undercity // The Initiative (tclb) 20
Wolf

Creature Token
Wolf (tinr) 18

Tokens & Extras

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Deck Info

Deck stats

33 pips - 25 cards
24 mana - 21 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
32 pips - 25 cards
28 mana - 22 cards
0 pips - 0 cards
14 mana - 12 cards
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Description

{"ops":[{"insert":"The first deck I ever built. As a long time fan of the R.A. Salvatore novels I got into magic with the Adventures in the Forgotten Realms set and immediately went to work brewing a Drizzt deck. Originally was a big chunk of the "},{"insert":{"card-link":"Galea, Kindler of Hope"}},{"insert":" precon and whatever I pulled from the packs of AFR I was cracking. Over the years it has morphed into a labor of love, mainly a voltron theme trying to win with commander damage through evasion and pumping Drizzt. Some awful cards to showcase the AFR \"venture\" theme (cries in "},{"insert":{"card-link":"Dungeon Descent"}},{"insert":" ) mixed with Initiative from the Baldur's Gate set keep the deck flavorful. One cheeky combo with "},{"insert":{"card-link":"Phyrexian Dreadnought"}},{"insert":" can make Drizzt a one-hit K.O. otherwise this deck just wants to show off some blinged-out cards and share my love for the R.A. Salvatore novels.\n\nThis deck is probably on the cusp of being a Bracket 1 deck with all of the sub-optimal choices that went into the deck, but there are some strong cards in the deck that can eek out some cheeky wins (thanks "},{"insert":{"card-link":"Robe of Stars"}},{"insert":") against precon+ decks in my playgroup.\n\nRule 0 for "},{"insert":{"card-link":"Sword of Dungeons & Dragons"}},{"insert":", but I have never once ran into a playgroup that didn't allow it, it's pretty mild compared to some of the other \"Sword of's\" which are notably missing from this deck. \n\n\n"}]}
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