301 views26 hrs ago
Commander
Size: 100Est cost: $543.52Salt sum: 31.6
Robbyrobrob42
301 views26 hrs ago
Commander
Size: 100Est cost: $543.52Salt sum: 31.6
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"attributes":{"color":"#cbcbcb"},"insert":"This Jeskai spellslinger deck is helmed by "},{"attributes":{"color":"#5ab9e3"},"insert":"Elsha, Threefold Master"},{"attributes":{"color":"#cbcbcb"},"insert":", a prowess-equipped commander who generates an army of Monk tokens on combat damage. The core strategy revolves around casting a high density of cheap instants and sorceries (cantrips, pump spells, and protection) to trigger prowess on Elsha and other creatures, rapidly growing a board of tokens while drawing through the deck. Extra combat spells like "},{"attributes":{"color":"#5ab9e3"},"insert":"Great Train Heist"},{"attributes":{"color":"#cbcbcb"},"insert":"and "},{"attributes":{"color":"#5ab9e3"},"insert":"Relentless Assault"},{"attributes":{"color":"#cbcbcb"},"insert":" multiply the token generation, enabling explosive combat wins. The deck leverages synergies from "},{"attributes":{"color":"#5ab9e3"},"insert":"Feather, the Redeemed"},{"attributes":{"color":"#cbcbcb"},"insert":" (recurring targeting spells), "},{"attributes":{"color":"#5ab9e3"},"insert":"Zada, Hedron Grinder"},{"attributes":{"color":"#cbcbcb"},"insert":" (copying spells to the whole team), and "},{"attributes":{"color":"#5ab9e3"},"insert":"Jeskai Ascendancy"},{"attributes":{"color":"#cbcbcb"},"insert":"/"},{"attributes":{"color":"#5ab9e3"},"insert":"Whirlwind of Thought"},{"attributes":{"color":"#cbcbcb"},"insert":" (card flow). It is a fair, synergy-driven combat deck without infinite combos, relying on overwhelming the table with pumped creatures and multiple attack steps."},{"insert":"\n"},{"attributes":{"color":"var(--text-primary)"},"insert":"Primer:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"var(--text-primary)","bold":true},"insert":"Core Strategy:"},{"insert":"\n"},{"attributes":{"color":"var(--text-primary)","bold":true},"insert":"Ramp and Set Up:"},{"attributes":{"color":"var(--text-secondary)"},"insert":" Play mana rocks ("},{"attributes":{"color":"#5ab9e3"},"insert":"Sol Ring"},{"attributes":{"color":"var(--text-secondary)"},"insert":", "},{"attributes":{"color":"#5ab9e3"},"insert":"Arcane Signet"},{"attributes":{"color":"var(--text-secondary)"},"insert":") and low-curve prowess creatures like "},{"attributes":{"color":"#5ab9e3"},"insert":"Stormcatch Mentor"},{"attributes":{"color":"var(--text-secondary)"},"insert":" or "},{"attributes":{"color":"#5ab9e3"},"insert":"Balmor, Battlemage Captain"},{"attributes":{"color":"var(--text-secondary)"},"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"var(--text-primary)","bold":true},"insert":"Deploy Elsha:"},{"attributes":{"color":"var(--text-secondary)"},"insert":" Cast "},{"attributes":{"color":"#5ab9e3"},"insert":"Elsha, Threefold Master"},{"attributes":{"color":"var(--text-secondary)"},"insert":" on turn 3-4; her cheap cost makes her easy to recast if removed."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"var(--text-primary)","bold":true},"insert":"Spellslinger Chain:"},{"attributes":{"color":"var(--text-secondary)"},"insert":" Cast cantrips ("},{"attributes":{"color":"#5ab9e3"},"insert":"Defiant Strike"},{"attributes":{"color":"var(--text-secondary)"},"insert":", "},{"attributes":{"color":"#5ab9e3"},"insert":"Leap"},{"attributes":{"color":"var(--text-secondary)"},"insert":", "},{"attributes":{"color":"#5ab9e3"},"insert":"Preordain"},{"attributes":{"color":"var(--text-secondary)"},"insert":") to pump Elsha, draw cards, and trigger token creation. Use "},{"attributes":{"color":"#5ab9e3"},"insert":"Feather, the Redeemed"},{"attributes":{"color":"var(--text-secondary)"},"insert":" to recycle targeting spells for value."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"var(--text-primary)","bold":true},"insert":"Go Wide and Go Again:"},{"attributes":{"color":"var(--text-secondary)"},"insert":" Once you have a token army, cast extra combat spells ("},{"attributes":{"color":"#5ab9e3"},"insert":"Great Train Heist"},{"attributes":{"color":"var(--text-secondary)"},"insert":", "},{"attributes":{"color":"#5ab9e3"},"insert":"Relentless Assault"},{"attributes":{"color":"var(--text-secondary)"},"insert":") to generate multiple combat phases, each triggering Elsha and other prowess creatures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"var(--text-primary)","bold":true},"insert":"Finish with Overwhelming Force:"},{"attributes":{"color":"var(--text-secondary)"},"insert":" Use pump spells like "},{"attributes":{"color":"#5ab9e3"},"insert":"Fists of Flame"},{"attributes":{"color":"var(--text-secondary)"},"insert":" or "},{"attributes":{"color":"#5ab9e3"},"insert":"Bulk Up"},{"attributes":{"color":"var(--text-secondary)"},"insert":" (with flashback) to push lethal damage across multiple combats."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"var(--text-primary)","bold":true},"insert":"Mulligan Priorities:"},{"insert":"\n"},{"attributes":{"color":"var(--text-primary)","bold":true},"insert":"Keep:"},{"attributes":{"color":"var(--text-secondary)"},"insert":" 2-3 lands, an early mana rock or cheap prowess creature, and a cantrip. Hands with "},{"attributes":{"color":"#5ab9e3"},"insert":"Sol Ring"},{"attributes":{"color":"var(--text-secondary)"},"insert":" or "},{"attributes":{"color":"#5ab9e3"},"insert":"Whirlwind of Thought"},{"attributes":{"color":"var(--text-secondary)"},"insert":" are strong."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--text-primary)","bold":true},"insert":"Avoid:"},{"attributes":{"color":"var(--text-secondary)"},"insert":" Hands with 5+ lands and no spells to cast, or hands lacking early interaction or a creature to start the chain."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--text-primary)","bold":true},"insert":"Key Tips:"},{"insert":"\n"},{"attributes":{"color":"var(--text-primary)","bold":true},"insert":"Feather loops:"},{"attributes":{"color":"var(--text-secondary)"},"insert":" Use "},{"attributes":{"color":"#5ab9e3"},"insert":"Feather, the Redeemed"},{"attributes":{"color":"var(--text-secondary)"},"insert":" to repeatedly cast protection spells like "},{"attributes":{"color":"#5ab9e3"},"insert":"Sejiri Shelter"},{"attributes":{"color":"var(--text-secondary)"},"insert":" or "},{"attributes":{"color":"#5ab9e3"},"insert":"Shore Up"},{"attributes":{"color":"var(--text-secondary)"},"insert":" each turn, keeping your board safe."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--text-primary)","bold":true},"insert":"Zada copy:"},{"attributes":{"color":"var(--text-secondary)"},"insert":" With "},{"attributes":{"color":"#5ab9e3"},"insert":"Zada, Hedron Grinder"},{"attributes":{"color":"var(--text-secondary)"},"insert":", a single targeting pump spell (e.g., "},{"attributes":{"color":"#5ab9e3"},"insert":"Titan's Strength"},{"attributes":{"color":"var(--text-secondary)"},"insert":") becomes a massive team pump; prioritize her when you have a wide board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--text-primary)","bold":true},"insert":"Extra combat sequencing:"},{"attributes":{"color":"var(--text-secondary)"},"insert":" Use "},{"attributes":{"color":"#5ab9e3"},"insert":"Great Train Heist"},{"attributes":{"color":"var(--text-secondary)"},"insert":" in the first main phase to untap and get an extra combat, then use "},{"attributes":{"color":"#5ab9e3"},"insert":"Relentless Assault"},{"attributes":{"color":"var(--text-secondary)"},"insert":" in the second main phase for a third combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--text-primary)","bold":true},"insert":"Protection priority:"},{"attributes":{"color":"var(--text-secondary)"},"insert":" Hold up "},{"attributes":{"color":"#5ab9e3"},"insert":"Boros Charm"},{"attributes":{"color":"var(--text-secondary)"},"insert":" or "},{"attributes":{"color":"#5ab9e3"},"insert":"Slip Out the Back"},{"attributes":{"color":"var(--text-secondary)"},"insert":" for board wipes; the deck s token armies are fragile to mass removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--text-primary)","bold":true},"insert":"Storm-Kiln Artist:"},{"attributes":{"color":"var(--text-secondary)"},"insert":" This creature generates Treasures on each magecraft trigger, accelerating your mana for extra combat spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--text-primary)"},"insert":"Weaknesses:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"var(--text-primary)","bold":true},"insert":"Critical"},{"insert":"\n"},{"attributes":{"color":"var(--text-primary)","bold":true},"insert":"Board Wipes:"},{"attributes":{"color":"var(--text-secondary)"},"insert":" The deck relies on a wide creature board; a single "},{"attributes":{"color":"#5ab9e3"},"insert":"Farewell"},{"attributes":{"color":"var(--text-secondary)"},"insert":" or "},{"attributes":{"color":"#5ab9e3"},"insert":"Wrath of God"},{"attributes":{"color":"var(--text-secondary)"},"insert":" can reset everything, and recurr recursion is minimal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--text-primary)","bold":true},"insert":"Stax (Rule of Law effects):"},{"attributes":{"color":"var(--text-secondary)"},"insert":" "},{"attributes":{"color":"#5ab9e3"},"insert":"Rule of Law"},{"attributes":{"color":"var(--text-secondary)"},"insert":" or "},{"attributes":{"color":"#5ab9e3"},"insert":"Eidolon of Rhetoric"},{"attributes":{"color":"var(--text-secondary)"},"insert":" heavily restricts the spellslinger game plan, preventing the chain of multiple spells per turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--text-primary)","bold":true},"insert":"Moderate"},{"insert":"\n"},{"attributes":{"color":"var(--text-primary)","bold":true},"insert":"Graveyard Hate:"},{"attributes":{"color":"var(--text-secondary)"},"insert":" "},{"attributes":{"color":"#5ab9e3"},"insert":"Rest in Peace"},{"attributes":{"color":"var(--text-secondary)"},"insert":" removes the ability to flashback "},{"attributes":{"color":"#5ab9e3"},"insert":"Bulk Up"},{"attributes":{"color":"var(--text-secondary)"},"insert":" or reuse spells via Feather s exiling mechanic, though the deck can still function."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--text-primary)","bold":true},"insert":"Artifact/Enchantment Removal:"},{"attributes":{"color":"var(--text-secondary)"},"insert":" Enchantments like "},{"attributes":{"color":"#5ab9e3"},"insert":"Whirlwind of Thought"},{"attributes":{"color":"var(--text-secondary)"},"insert":" and "},{"attributes":{"color":"#5ab9e3"},"insert":"Jeskai Ascendancy"},{"attributes":{"color":"var(--text-secondary)"},"insert":" are critical to card flow; losing them slows the engine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--text-primary)","bold":true},"insert":"Minor"},{"insert":"\n"},{"attributes":{"color":"var(--text-primary)","bold":true},"insert":"Single Target Removal:"},{"attributes":{"color":"var(--text-secondary)"},"insert":" The deck lacks a deep recursion suite; losing key creatures like "},{"attributes":{"color":"#5ab9e3"},"insert":"Monastery Mentor"},{"attributes":{"color":"var(--text-secondary)"},"insert":" or "},{"attributes":{"color":"#5ab9e3"},"insert":"Storm-Kiln Artist"},{"attributes":{"color":"var(--text-secondary)"},"insert":" to spot removal can be annoying but is manageable with cantrip volume."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--text-primary)"},"insert":"Key Cards:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#5ab9e3","bold":true},"insert":"Feather, the Redeemed"},{"attributes":{"color":"var(--text-primary)","bold":true},"insert":":"},{"attributes":{"color":"var(--text-secondary)"},"insert":" Recurs targeting instants and sorceries each turn, enabling free value and endless protection."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#5ab9e3","bold":true},"insert":"Zada, Hedron Grinder"},{"attributes":{"color":"var(--text-primary)","bold":true},"insert":":"},{"attributes":{"color":"var(--text-secondary)"},"insert":" Turns any single-target pump spell into a game-ending team pump; a combo enabler in spirit."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#5ab9e3","bold":true},"insert":"Jeskai Ascendancy"},{"attributes":{"color":"var(--text-primary)","bold":true},"insert":":"},{"attributes":{"color":"var(--text-secondary)"},"insert":" Looting, untapping creatures, and a global pump on every noncreature spell - the engine s heart."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#5ab9e3","bold":true},"insert":"Whirlwind of Thought"},{"attributes":{"color":"var(--text-primary)","bold":true},"insert":":"},{"attributes":{"color":"var(--text-secondary)"},"insert":" Continuous card draw on noncreature spells, replacing each spell you cast."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#5ab9e3","bold":true},"insert":"Monastery Mentor"},{"attributes":{"color":"var(--text-primary)","bold":true},"insert":":"},{"attributes":{"color":"var(--text-secondary)"},"insert":" Generates a token on each noncreature spell, quickly building an overwhelming board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#5ab9e3","bold":true},"insert":"Storm-Kiln Artist"},{"attributes":{"color":"var(--text-primary)","bold":true},"insert":":"},{"attributes":{"color":"var(--text-secondary)"},"insert":" Provides explosive mana via Treasure tokens with each instant/sorcery, fueling extra combat spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#5ab9e3","bold":true},"insert":"Great Train Heist"},{"attributes":{"color":"var(--text-primary)","bold":true},"insert":":"},{"attributes":{"color":"var(--text-secondary)"},"insert":" Flexible spree card granting extra combats, pump, and Treasure generation - the premier extra combat enabler."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#5ab9e3","bold":true},"insert":"Relentless Assault"},{"attributes":{"color":"var(--text-primary)","bold":true},"insert":":"},{"attributes":{"color":"var(--text-secondary)"},"insert":" Straightforward extra combat; doubles your token triggers and damage output."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#5ab9e3","bold":true},"insert":"Boros Charm"},{"attributes":{"color":"var(--text-primary)","bold":true},"insert":":"},{"attributes":{"color":"var(--text-secondary)"},"insert":" Versatile protection (indestructible) or double strike on a key creature; a clutch interaction piece."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"underline":true,"color":"#5ab9e3","bold":true},"insert":"Balmor, Battlemage Captain"},{"attributes":{"color":"var(--text-primary)","bold":true},"insert":":"},{"attributes":{"color":"var(--text-secondary)"},"insert":" Grants trample to the whole team on instant/sorcery, ensuring your tokens can punch through."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
Commander
Commander
(CTRL to add secondary)
Artifact
Cori-Steel Cutter
Equipped creature gets +1/+1 and has trample and haste.
Flurry — Whenever you cast your second spell each turn, create a 1/1 white Monk creature token with prowess. You may attach this Equipment to it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.)
Equip
Flurry — Whenever you cast your second spell each turn, create a 1/1 white Monk creature token with prowess. You may attach this Equipment to it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.)
Equip
Artifact - Equipment

Artifact
(CTRL to add secondary)
Creature
Bria, Riptide Rogue
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Other creatures you control have prowess. (If a creature has multiple instances of prowess, each triggers separately.)
Whenever you cast a noncreature spell, target creature you control can't be blocked this turn.
Other creatures you control have prowess. (If a creature has multiple instances of prowess, each triggers separately.)
Whenever you cast a noncreature spell, target creature you control can't be blocked this turn.
Legendary Creature - Rogue Otter

Veyran, Voice of Duality
Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran gets +1/+1 until end of turn.
If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Wizard Efreet

Creature
(CTRL to add secondary)
Enchantment
Aligned Heart
Flurry — Whenever you cast your second spell each turn, put a rally counter on this enchantment. Then create a 1/1 white Monk creature token with prowess for each rally counter on it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.)
Enchantment

Sorcerer Class
(Gain the next level as a sorcery to add its ability.)
When this Class enters, draw two cards, then discard two cards.
: Level 2
Creatures you control have ": Add or . Spend this mana only to cast an instant or sorcery spell or to gain a Class level."
: Level 3
Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
When this Class enters, draw two cards, then discard two cards.
: Level 2
Creatures you control have ": Add or . Spend this mana only to cast an instant or sorcery spell or to gain a Class level."
: Level 3
Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
Enchantment - Class

Enchantment
(CTRL to add secondary)
Instant
Crumb and Get It
Gift a Food (You may promise an opponent a gift as you cast this spell. If you do, they create a Food token before its other effects. It's an artifact with ", , Sacrifice this token: You gain 3 life.")
Target creature you control gets +2/+2 until end of turn. If the gift was promised, that creature also gains indestructible until end of turn.
Target creature you control gets +2/+2 until end of turn. If the gift was promised, that creature also gains indestructible until end of turn.
Instant

Great Train Heist
Spree (Choose one or more additional costs.)
+ — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ — Creatures you control get +1/+0 and gain first strike until end of turn.
+ — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
+ — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ — Creatures you control get +1/+0 and gain first strike until end of turn.
+ — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
Instant

Restoration Magic
Tiered (Choose one additional cost.)
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
Instant

Instant
(CTRL to add secondary)
Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
(CTRL to add secondary)
Sorcery
Overpowering Attack
Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Untap all creatures you control that attacked this turn. If it's your main phase, there is an additional combat phase after this phase, followed by an additional main phase.
Untap all creatures you control that attacked this turn. If it's your main phase, there is an additional combat phase after this phase, followed by an additional main phase.
Sorcery

Sorcery
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
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It is a fair, synergy-driven combat deck without infinite combos, relying on overwhelming the table with pumped creatures and multiple attack steps."},{"insert":"\n"},{"attributes":{"color":"var(--text-primary)"},"insert":"Primer:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"var(--text-primary)","bold":true},"insert":"Core Strategy:"},{"insert":"\n"},{"attributes":{"color":"var(--text-primary)","bold":true},"insert":"Ramp and Set Up:"},{"attributes":{"color":"var(--text-secondary)"},"insert":" Play mana rocks ("},{"attributes":{"color":"#5ab9e3"},"insert":"Sol Ring"},{"attributes":{"color":"var(--text-secondary)"},"insert":", "},{"attributes":{"color":"#5ab9e3"},"insert":"Arcane Signet"},{"attributes":{"color":"var(--text-secondary)"},"insert":") and low-curve prowess creatures like "},{"attributes":{"color":"#5ab9e3"},"insert":"Stormcatch Mentor"},{"attributes":{"color":"var(--text-secondary)"},"insert":" or "},{"attributes":{"color":"#5ab9e3"},"insert":"Balmor, Battlemage Captain"},{"attributes":{"color":"var(--text-secondary)"},"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"var(--text-primary)","bold":true},"insert":"Deploy Elsha:"},{"attributes":{"color":"var(--text-secondary)"},"insert":" Cast "},{"attributes":{"color":"#5ab9e3"},"insert":"Elsha, Threefold Master"},{"attributes":{"color":"var(--text-secondary)"},"insert":" on turn 3-4; her cheap cost makes her easy to recast if removed."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"var(--text-primary)","bold":true},"insert":"Spellslinger Chain:"},{"attributes":{"color":"var(--text-secondary)"},"insert":" Cast cantrips ("},{"attributes":{"color":"#5ab9e3"},"insert":"Defiant Strike"},{"attributes":{"color":"var(--text-secondary)"},"insert":", "},{"attributes":{"color":"#5ab9e3"},"insert":"Leap"},{"attributes":{"color":"var(--text-secondary)"},"insert":", "},{"attributes":{"color":"#5ab9e3"},"insert":"Preordain"},{"attributes":{"color":"var(--text-secondary)"},"insert":") to pump Elsha, draw cards, and trigger token creation. Use "},{"attributes":{"color":"#5ab9e3"},"insert":"Feather, the Redeemed"},{"attributes":{"color":"var(--text-secondary)"},"insert":" to recycle targeting spells for value."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"var(--text-primary)","bold":true},"insert":"Go Wide and Go Again:"},{"attributes":{"color":"var(--text-secondary)"},"insert":" Once you have a token army, cast extra combat spells ("},{"attributes":{"color":"#5ab9e3"},"insert":"Great Train Heist"},{"attributes":{"color":"var(--text-secondary)"},"insert":", "},{"attributes":{"color":"#5ab9e3"},"insert":"Relentless Assault"},{"attributes":{"color":"var(--text-secondary)"},"insert":") to generate multiple combat phases, each triggering Elsha and other prowess creatures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"var(--text-primary)","bold":true},"insert":"Finish with Overwhelming Force:"},{"attributes":{"color":"var(--text-secondary)"},"insert":" Use pump spells like "},{"attributes":{"color":"#5ab9e3"},"insert":"Fists of Flame"},{"attributes":{"color":"var(--text-secondary)"},"insert":" or "},{"attributes":{"color":"#5ab9e3"},"insert":"Bulk Up"},{"attributes":{"color":"var(--text-secondary)"},"insert":" (with flashback) to push lethal damage across multiple combats."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"var(--text-primary)","bold":true},"insert":"Mulligan Priorities:"},{"insert":"\n"},{"attributes":{"color":"var(--text-primary)","bold":true},"insert":"Keep:"},{"attributes":{"color":"var(--text-secondary)"},"insert":" 2-3 lands, an early mana rock or cheap prowess creature, and a cantrip. Hands with "},{"attributes":{"color":"#5ab9e3"},"insert":"Sol Ring"},{"attributes":{"color":"var(--text-secondary)"},"insert":" or "},{"attributes":{"color":"#5ab9e3"},"insert":"Whirlwind of Thought"},{"attributes":{"color":"var(--text-secondary)"},"insert":" are strong."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--text-primary)","bold":true},"insert":"Avoid:"},{"attributes":{"color":"var(--text-secondary)"},"insert":" Hands with 5+ lands and no spells to cast, or hands lacking early interaction or a creature to start the chain."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--text-primary)","bold":true},"insert":"Key Tips:"},{"insert":"\n"},{"attributes":{"color":"var(--text-primary)","bold":true},"insert":"Feather loops:"},{"attributes":{"color":"var(--text-secondary)"},"insert":" Use "},{"attributes":{"color":"#5ab9e3"},"insert":"Feather, the Redeemed"},{"attributes":{"color":"var(--text-secondary)"},"insert":" to repeatedly cast protection spells like "},{"attributes":{"color":"#5ab9e3"},"insert":"Sejiri Shelter"},{"attributes":{"color":"var(--text-secondary)"},"insert":" or "},{"attributes":{"color":"#5ab9e3"},"insert":"Shore Up"},{"attributes":{"color":"var(--text-secondary)"},"insert":" each turn, keeping your board safe."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--text-primary)","bold":true},"insert":"Zada copy:"},{"attributes":{"color":"var(--text-secondary)"},"insert":" With "},{"attributes":{"color":"#5ab9e3"},"insert":"Zada, Hedron Grinder"},{"attributes":{"color":"var(--text-secondary)"},"insert":", a single targeting pump spell (e.g., "},{"attributes":{"color":"#5ab9e3"},"insert":"Titan's Strength"},{"attributes":{"color":"var(--text-secondary)"},"insert":") becomes a massive team pump; prioritize her when you have a wide board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--text-primary)","bold":true},"insert":"Extra combat sequencing:"},{"attributes":{"color":"var(--text-secondary)"},"insert":" Use "},{"attributes":{"color":"#5ab9e3"},"insert":"Great Train Heist"},{"attributes":{"color":"var(--text-secondary)"},"insert":" in the first main phase to untap and get an extra combat, then use "},{"attributes":{"color":"#5ab9e3"},"insert":"Relentless Assault"},{"attributes":{"color":"var(--text-secondary)"},"insert":" in the second main phase for a third combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--text-primary)","bold":true},"insert":"Protection priority:"},{"attributes":{"color":"var(--text-secondary)"},"insert":" Hold up "},{"attributes":{"color":"#5ab9e3"},"insert":"Boros Charm"},{"attributes":{"color":"var(--text-secondary)"},"insert":" or "},{"attributes":{"color":"#5ab9e3"},"insert":"Slip Out the Back"},{"attributes":{"color":"var(--text-secondary)"},"insert":" for board wipes; the deck s token armies are fragile to mass removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--text-primary)","bold":true},"insert":"Storm-Kiln Artist:"},{"attributes":{"color":"var(--text-secondary)"},"insert":" This creature generates Treasures on each magecraft trigger, accelerating your mana for extra combat spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--text-primary)"},"insert":"Weaknesses:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"var(--text-primary)","bold":true},"insert":"Critical"},{"insert":"\n"},{"attributes":{"color":"var(--text-primary)","bold":true},"insert":"Board Wipes:"},{"attributes":{"color":"var(--text-secondary)"},"insert":" The deck relies on a wide creature board; a single "},{"attributes":{"color":"#5ab9e3"},"insert":"Farewell"},{"attributes":{"color":"var(--text-secondary)"},"insert":" or "},{"attributes":{"color":"#5ab9e3"},"insert":"Wrath of God"},{"attributes":{"color":"var(--text-secondary)"},"insert":" can reset everything, and recurr recursion is minimal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--text-primary)","bold":true},"insert":"Stax (Rule of Law effects):"},{"attributes":{"color":"var(--text-secondary)"},"insert":" "},{"attributes":{"color":"#5ab9e3"},"insert":"Rule of Law"},{"attributes":{"color":"var(--text-secondary)"},"insert":" or "},{"attributes":{"color":"#5ab9e3"},"insert":"Eidolon of Rhetoric"},{"attributes":{"color":"var(--text-secondary)"},"insert":" heavily restricts the spellslinger game plan, preventing the chain of multiple spells per turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--text-primary)","bold":true},"insert":"Moderate"},{"insert":"\n"},{"attributes":{"color":"var(--text-primary)","bold":true},"insert":"Graveyard Hate:"},{"attributes":{"color":"var(--text-secondary)"},"insert":" "},{"attributes":{"color":"#5ab9e3"},"insert":"Rest in Peace"},{"attributes":{"color":"var(--text-secondary)"},"insert":" removes the ability to flashback "},{"attributes":{"color":"#5ab9e3"},"insert":"Bulk Up"},{"attributes":{"color":"var(--text-secondary)"},"insert":" or reuse spells via Feather s exiling mechanic, though the deck can still function."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--text-primary)","bold":true},"insert":"Artifact/Enchantment Removal:"},{"attributes":{"color":"var(--text-secondary)"},"insert":" Enchantments like "},{"attributes":{"color":"#5ab9e3"},"insert":"Whirlwind of Thought"},{"attributes":{"color":"var(--text-secondary)"},"insert":" and "},{"attributes":{"color":"#5ab9e3"},"insert":"Jeskai Ascendancy"},{"attributes":{"color":"var(--text-secondary)"},"insert":" are critical to card flow; losing them slows the engine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--text-primary)","bold":true},"insert":"Minor"},{"insert":"\n"},{"attributes":{"color":"var(--text-primary)","bold":true},"insert":"Single Target Removal:"},{"attributes":{"color":"var(--text-secondary)"},"insert":" The deck lacks a deep recursion suite; losing key creatures like "},{"attributes":{"color":"#5ab9e3"},"insert":"Monastery Mentor"},{"attributes":{"color":"var(--text-secondary)"},"insert":" or "},{"attributes":{"color":"#5ab9e3"},"insert":"Storm-Kiln Artist"},{"attributes":{"color":"var(--text-secondary)"},"insert":" to spot removal can be annoying but is manageable with cantrip volume."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--text-primary)"},"insert":"Key Cards:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#5ab9e3","bold":true},"insert":"Feather, the Redeemed"},{"attributes":{"color":"var(--text-primary)","bold":true},"insert":":"},{"attributes":{"color":"var(--text-secondary)"},"insert":" Recurs targeting instants and sorceries each turn, enabling free value and endless protection."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#5ab9e3","bold":true},"insert":"Zada, Hedron Grinder"},{"attributes":{"color":"var(--text-primary)","bold":true},"insert":":"},{"attributes":{"color":"var(--text-secondary)"},"insert":" Turns any single-target pump spell into a game-ending team pump; a combo enabler in spirit."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#5ab9e3","bold":true},"insert":"Jeskai Ascendancy"},{"attributes":{"color":"var(--text-primary)","bold":true},"insert":":"},{"attributes":{"color":"var(--text-secondary)"},"insert":" Looting, untapping creatures, and a global pump on every noncreature spell - the engine s heart."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#5ab9e3","bold":true},"insert":"Whirlwind of Thought"},{"attributes":{"color":"var(--text-primary)","bold":true},"insert":":"},{"attributes":{"color":"var(--text-secondary)"},"insert":" Continuous card draw on noncreature spells, replacing each spell you cast."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#5ab9e3","bold":true},"insert":"Monastery Mentor"},{"attributes":{"color":"var(--text-primary)","bold":true},"insert":":"},{"attributes":{"color":"var(--text-secondary)"},"insert":" Generates a token on each noncreature spell, quickly building an overwhelming board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#5ab9e3","bold":true},"insert":"Storm-Kiln Artist"},{"attributes":{"color":"var(--text-primary)","bold":true},"insert":":"},{"attributes":{"color":"var(--text-secondary)"},"insert":" Provides explosive mana via Treasure tokens with each instant/sorcery, fueling extra combat spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#5ab9e3","bold":true},"insert":"Great Train Heist"},{"attributes":{"color":"var(--text-primary)","bold":true},"insert":":"},{"attributes":{"color":"var(--text-secondary)"},"insert":" Flexible spree card granting extra combats, pump, and Treasure generation - the premier extra combat enabler."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#5ab9e3","bold":true},"insert":"Relentless Assault"},{"attributes":{"color":"var(--text-primary)","bold":true},"insert":":"},{"attributes":{"color":"var(--text-secondary)"},"insert":" Straightforward extra combat; doubles your token triggers and damage output."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#5ab9e3","bold":true},"insert":"Boros Charm"},{"attributes":{"color":"var(--text-primary)","bold":true},"insert":":"},{"attributes":{"color":"var(--text-secondary)"},"insert":" Versatile protection (indestructible) or double strike on a key creature; a clutch interaction piece."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"underline":true,"color":"#5ab9e3","bold":true},"insert":"Balmor, Battlemage Captain"},{"attributes":{"color":"var(--text-primary)","bold":true},"insert":":"},{"attributes":{"color":"var(--text-secondary)"},"insert":" Grants trample to the whole team on instant/sorcery, ensuring your tokens can punch through."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}



















































































