329 views13 hrs ago
Commander
Size: 100Est cost: $542.52Salt sum: 31.35
Robbyrobrob42
329 views13 hrs ago
Commander
Size: 100Est cost: $542.52Salt sum: 31.35
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{"ops":[{"insert":"Overview:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This Jeskai spellslinger deck, helmed by Elsha, Threefold Master, seeks to overwhelm opponents through a rapid-fire barrage of cheap instants and sorceries. The primary game plan is to establish token generators (Monastery Mentor, Aligned Heart, Cosmogrand Zenith) and card advantage engines (Whirlwind of Thought, Archmage Emeritus, Jeskai Ascendancy), then chain cantrips and pump spells to trigger prowess, create a wide board of Monk tokens, and finish with extra combat steps (Relentless Assault, Great Train Heist). Zada, Hedron Grinder turns single target pump spells into huge board boosts, while Feather, the Redeemed and Narset, Enlightened Exile provide recycling of key spells. The deck lacks deterministic infinite combos, relying instead on explosive combat turns.\nPrimer:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Core Strategy:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Deploy Engine Creatures:"},{"insert":" Early plays include Monastery Mentor, Storm-Kiln Artist, Leonin Lightscribe, or Balmor, Battlemage Captain. Archmage Emeritus and Whirlwind of Thought provide repeatable draw."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Spell Chain Setup:"},{"insert":" Use 1 mana cantrips (Defiant Strike, Preordain, Slip Through Space) to trigger prowess, draw cards, and generate Treasure tokens (Storm-Kiln Artist) or Monk tokens (Monastery Mentor)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Combat Preparation:"},{"insert":" Cast pump spells (Bulk Up, Boros Charm, Psychotic Fury) while Zada is on board to copy them for each creature, creating a massive, evasive army. Jeskai Ascendancy untaps creatures and filters draws."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Extra Combat Finisher:"},{"insert":" Use Relentless Assault, Great Train Heist, or Overpowering Attack to get multiple combats, each triggering Elsha s token creation and Frostcliff Siege (Jeskai mode) for card draw. Renewed Solidarity copies tokens at end step for added pressure."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mulligan Priorities:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Keep:"},{"insert":" 2 3 lands, an early token generator (Monastery Mentor, Aligned Heart) or card draw engine (Whirlwind of Thought), and at least one 1 mana cantrip."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Avoid:"},{"insert":" Hands with no creatures, all high cost spells ( 3 CMC), or no coloured mana sources."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Tips:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Feather Loops:"},{"insert":" Target Feather with cheap pump spells (e.g., Defiant Strike) to return them to hand each turn, constantly drawing cards and buffing the team."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Zada Sequencing:"},{"insert":" Hold priority after casting a single target pump on Zada-the copies will resolve before the original, allowing you to stack triggers like Veyran, Voice of Duality for double prowess triggers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Extra Combat Timing:"},{"insert":" Resolve extra combat spells after the first attack to maximize Elsha tokens and Storm Kiln treausures from the second wave."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Protection Suite:"},{"insert":" Use Slip Out the Back, Sejiri Shelter, or Restoration Magic (Curaga mode) to phase out or grant hexproof/indestructible in response to board wipes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Jeskai Ascendancy Looting:"},{"insert":" Use it to dig for extra combats or key spells, but be mindful of discard-your hand size is often small."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Critical"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"No Tutors:"},{"insert":" The deck has zero tutor effects (e.g., Enlightened Tutor, Mystical Tutor), drastically reducing consistency in finding Zada or extra combat spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lack of Reliable Win Condition:"},{"insert":" Without a deterministic infinite combo, the deck must rely on combat damage, which can be stalled by pillow fort or mass removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Moderate"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Vulnerability to Board Wipes:"},{"insert":" The deck has limited recursion (only Narset s graveyard theft and Feather s spell return) and can be reset by a single Farewell or Cyclonic Rift."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Weak Creature Removal:"},{"insert":" Only three spot removal spells (Path to Exile, Swords to Plowshares, Pongify) and one artifact/enchantment wipe (Dismantling Wave) - cannot efficiently deal with multiple threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Minor"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Reliance on Combat Phase:"},{"insert":" Stax effects like Blind Obedience or Ghostly Prison slow down the combat based win."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander Dependency:"},{"insert":" While the deck can function without Elsha, her token generation is a key part of the wide board plan, and recasting her becomes costly if she is repeatedly removed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Key Cards:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Zada, Hedron Grinder:"},{"insert":" Turns single target pump spells into game winning board pumps and massive card draw (via Defiant Strike copies)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Feather, the Redeemed:"},{"insert":" Recycles targeting instants/sorceries each turn, providing infinite value with cantrips and protection spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Veyran, Voice of Duality:"},{"insert":" Doubles all prowess triggers and Zada copies, greatly amplifying board strength."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Jeskai Ascendancy:"},{"insert":" Untaps creatures after each spell, enables looting, and pumps the team."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Whirlwind of Thought:"},{"insert":" Repeatable card draw on every noncreature spell, fueling the spell chain."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Monastery Mentor:"},{"insert":" The premier token generator; each noncreature spell creates a prowess enabled Monk."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Storm-Kiln Artist:"},{"insert":" Generates Treasure tokens with each instant/sorcery, ramping into bigger spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Aligned Heart:"},{"insert":" Scalable token production based on rally counters, growing exponentially with multiple spells per turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Relentless Assault & Great Train Heist:"},{"insert":" Extra combat spells that double Elsha s token output and trigger draw engines."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Renewed Solidarity:"},{"insert":" Copies tokens at end step for a massive army after a single combat phase."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
Commander
Commander
(CTRL to add secondary)
Artifact
Cori-Steel Cutter
Equipped creature gets +1/+1 and has trample and haste.
Flurry — Whenever you cast your second spell each turn, create a 1/1 white Monk creature token with prowess. You may attach this Equipment to it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.)
Equip
Flurry — Whenever you cast your second spell each turn, create a 1/1 white Monk creature token with prowess. You may attach this Equipment to it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.)
Equip
Artifact - Equipment

Artifact
(CTRL to add secondary)
Creature
Bria, Riptide Rogue
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Other creatures you control have prowess. (If a creature has multiple instances of prowess, each triggers separately.)
Whenever you cast a noncreature spell, target creature you control can't be blocked this turn.
Other creatures you control have prowess. (If a creature has multiple instances of prowess, each triggers separately.)
Whenever you cast a noncreature spell, target creature you control can't be blocked this turn.
Legendary Creature - Rogue Otter

Veyran, Voice of Duality
Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran gets +1/+1 until end of turn.
If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Wizard Efreet

Creature
(CTRL to add secondary)
Enchantment
Aligned Heart
Flurry — Whenever you cast your second spell each turn, put a rally counter on this enchantment. Then create a 1/1 white Monk creature token with prowess for each rally counter on it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.)
Enchantment

Sorcerer Class
(Gain the next level as a sorcery to add its ability.)
When this Class enters, draw two cards, then discard two cards.
: Level 2
Creatures you control have ": Add or . Spend this mana only to cast an instant or sorcery spell or to gain a Class level."
: Level 3
Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
When this Class enters, draw two cards, then discard two cards.
: Level 2
Creatures you control have ": Add or . Spend this mana only to cast an instant or sorcery spell or to gain a Class level."
: Level 3
Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
Enchantment - Class

Enchantment
(CTRL to add secondary)
Instant
Crumb and Get It
Gift a Food (You may promise an opponent a gift as you cast this spell. If you do, they create a Food token before its other effects. It's an artifact with ", , Sacrifice this token: You gain 3 life.")
Target creature you control gets +2/+2 until end of turn. If the gift was promised, that creature also gains indestructible until end of turn.
Target creature you control gets +2/+2 until end of turn. If the gift was promised, that creature also gains indestructible until end of turn.
Instant

Great Train Heist
Spree (Choose one or more additional costs.)
+ — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ — Creatures you control get +1/+0 and gain first strike until end of turn.
+ — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
+ — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ — Creatures you control get +1/+0 and gain first strike until end of turn.
+ — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
Instant

Restoration Magic
Tiered (Choose one additional cost.)
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
Instant

Instant
(CTRL to add secondary)
Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
(CTRL to add secondary)
Sorcery
Overpowering Attack
Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Untap all creatures you control that attacked this turn. If it's your main phase, there is an additional combat phase after this phase, followed by an additional main phase.
Untap all creatures you control that attacked this turn. If it's your main phase, there is an additional combat phase after this phase, followed by an additional main phase.
Sorcery

Sorcery
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Overview:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This Jeskai spellslinger deck, helmed by Elsha, Threefold Master, seeks to overwhelm opponents through a rapid-fire barrage of cheap instants and sorceries. The primary game plan is to establish token generators (Monastery Mentor, Aligned Heart, Cosmogrand Zenith) and card advantage engines (Whirlwind of Thought, Archmage Emeritus, Jeskai Ascendancy), then chain cantrips and pump spells to trigger prowess, create a wide board of Monk tokens, and finish with extra combat steps (Relentless Assault, Great Train Heist). Zada, Hedron Grinder turns single target pump spells into huge board boosts, while Feather, the Redeemed and Narset, Enlightened Exile provide recycling of key spells. The deck lacks deterministic infinite combos, relying instead on explosive combat turns.\nPrimer:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Core Strategy:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Deploy Engine Creatures:"},{"insert":" Early plays include Monastery Mentor, Storm-Kiln Artist, Leonin Lightscribe, or Balmor, Battlemage Captain. Archmage Emeritus and Whirlwind of Thought provide repeatable draw."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Spell Chain Setup:"},{"insert":" Use 1 mana cantrips (Defiant Strike, Preordain, Slip Through Space) to trigger prowess, draw cards, and generate Treasure tokens (Storm-Kiln Artist) or Monk tokens (Monastery Mentor)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Combat Preparation:"},{"insert":" Cast pump spells (Bulk Up, Boros Charm, Psychotic Fury) while Zada is on board to copy them for each creature, creating a massive, evasive army. Jeskai Ascendancy untaps creatures and filters draws."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Extra Combat Finisher:"},{"insert":" Use Relentless Assault, Great Train Heist, or Overpowering Attack to get multiple combats, each triggering Elsha s token creation and Frostcliff Siege (Jeskai mode) for card draw. Renewed Solidarity copies tokens at end step for added pressure."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mulligan Priorities:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Keep:"},{"insert":" 2 3 lands, an early token generator (Monastery Mentor, Aligned Heart) or card draw engine (Whirlwind of Thought), and at least one 1 mana cantrip."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Avoid:"},{"insert":" Hands with no creatures, all high cost spells ( 3 CMC), or no coloured mana sources."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Tips:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Feather Loops:"},{"insert":" Target Feather with cheap pump spells (e.g., Defiant Strike) to return them to hand each turn, constantly drawing cards and buffing the team."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Zada Sequencing:"},{"insert":" Hold priority after casting a single target pump on Zada-the copies will resolve before the original, allowing you to stack triggers like Veyran, Voice of Duality for double prowess triggers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Extra Combat Timing:"},{"insert":" Resolve extra combat spells after the first attack to maximize Elsha tokens and Storm Kiln treausures from the second wave."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Protection Suite:"},{"insert":" Use Slip Out the Back, Sejiri Shelter, or Restoration Magic (Curaga mode) to phase out or grant hexproof/indestructible in response to board wipes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Jeskai Ascendancy Looting:"},{"insert":" Use it to dig for extra combats or key spells, but be mindful of discard-your hand size is often small."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Critical"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"No Tutors:"},{"insert":" The deck has zero tutor effects (e.g., Enlightened Tutor, Mystical Tutor), drastically reducing consistency in finding Zada or extra combat spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lack of Reliable Win Condition:"},{"insert":" Without a deterministic infinite combo, the deck must rely on combat damage, which can be stalled by pillow fort or mass removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Moderate"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Vulnerability to Board Wipes:"},{"insert":" The deck has limited recursion (only Narset s graveyard theft and Feather s spell return) and can be reset by a single Farewell or Cyclonic Rift."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Weak Creature Removal:"},{"insert":" Only three spot removal spells (Path to Exile, Swords to Plowshares, Pongify) and one artifact/enchantment wipe (Dismantling Wave) - cannot efficiently deal with multiple threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Minor"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Reliance on Combat Phase:"},{"insert":" Stax effects like Blind Obedience or Ghostly Prison slow down the combat based win."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander Dependency:"},{"insert":" While the deck can function without Elsha, her token generation is a key part of the wide board plan, and recasting her becomes costly if she is repeatedly removed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Key Cards:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Zada, Hedron Grinder:"},{"insert":" Turns single target pump spells into game winning board pumps and massive card draw (via Defiant Strike copies)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Feather, the Redeemed:"},{"insert":" Recycles targeting instants/sorceries each turn, providing infinite value with cantrips and protection spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Veyran, Voice of Duality:"},{"insert":" Doubles all prowess triggers and Zada copies, greatly amplifying board strength."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Jeskai Ascendancy:"},{"insert":" Untaps creatures after each spell, enables looting, and pumps the team."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Whirlwind of Thought:"},{"insert":" Repeatable card draw on every noncreature spell, fueling the spell chain."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Monastery Mentor:"},{"insert":" The premier token generator; each noncreature spell creates a prowess enabled Monk."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Storm-Kiln Artist:"},{"insert":" Generates Treasure tokens with each instant/sorcery, ramping into bigger spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Aligned Heart:"},{"insert":" Scalable token production based on rally counters, growing exponentially with multiple spells per turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Relentless Assault & Great Train Heist:"},{"insert":" Extra combat spells that double Elsha s token output and trigger draw engines."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Renewed Solidarity:"},{"insert":" Copies tokens at end step for a massive army after a single combat phase."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}


















































































