329 views13 hrs ago
Commander
Size: 100Est cost: $542.52Salt sum: 31.35
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Robbyrobrob42

329 views13 hrs ago
Commander
Size: 100Est cost: $542.52Salt sum: 31.35

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{"ops":[{"insert":"Overview:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This Jeskai spellslinger deck, helmed by Elsha, Threefold Master, seeks to overwhelm opponents through a rapid-fire barrage of cheap instants and sorceries. The primary game plan is to establish token generators (Monastery Mentor, Aligned Heart, Cosmogrand Zenith) and card advantage engines (Whirlwind of Thought, Archmage Emeritus, Jeskai Ascendancy), then chain cantrips and pump spells to trigger prowess, create a wide board of Monk tokens, and finish with extra combat steps (Relentless Assault, Great Train Heist). Zada, Hedron Grinder turns single target pump spells into huge board boosts, while Feather, the Redeemed and Narset, Enlightened Exile provide recycling of key spells. The deck lacks deterministic infinite combos, relying instead on explosive combat turns.\nPrimer:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Core Strategy:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Deploy Engine Creatures:"},{"insert":" Early plays include Monastery Mentor, Storm-Kiln Artist, Leonin Lightscribe, or Balmor, Battlemage Captain. Archmage Emeritus and Whirlwind of Thought provide repeatable draw."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Spell Chain Setup:"},{"insert":" Use 1 mana cantrips (Defiant Strike, Preordain, Slip Through Space) to trigger prowess, draw cards, and generate Treasure tokens (Storm-Kiln Artist) or Monk tokens (Monastery Mentor)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Combat Preparation:"},{"insert":" Cast pump spells (Bulk Up, Boros Charm, Psychotic Fury) while Zada is on board to copy them for each creature, creating a massive, evasive army. Jeskai Ascendancy untaps creatures and filters draws."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Extra Combat Finisher:"},{"insert":" Use Relentless Assault, Great Train Heist, or Overpowering Attack to get multiple combats, each triggering Elsha s token creation and Frostcliff Siege (Jeskai mode) for card draw. Renewed Solidarity copies tokens at end step for added pressure."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mulligan Priorities:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Keep:"},{"insert":" 2 3 lands, an early token generator (Monastery Mentor, Aligned Heart) or card draw engine (Whirlwind of Thought), and at least one 1 mana cantrip."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Avoid:"},{"insert":" Hands with no creatures, all high cost spells ( 3 CMC), or no coloured mana sources."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Tips:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Feather Loops:"},{"insert":" Target Feather with cheap pump spells (e.g., Defiant Strike) to return them to hand each turn, constantly drawing cards and buffing the team."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Zada Sequencing:"},{"insert":" Hold priority after casting a single target pump on Zada-the copies will resolve before the original, allowing you to stack triggers like Veyran, Voice of Duality for double prowess triggers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Extra Combat Timing:"},{"insert":" Resolve extra combat spells after the first attack to maximize Elsha tokens and Storm Kiln treausures from the second wave."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Protection Suite:"},{"insert":" Use Slip Out the Back, Sejiri Shelter, or Restoration Magic (Curaga mode) to phase out or grant hexproof/indestructible in response to board wipes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Jeskai Ascendancy Looting:"},{"insert":" Use it to dig for extra combats or key spells, but be mindful of discard-your hand size is often small."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Critical"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"No Tutors:"},{"insert":" The deck has zero tutor effects (e.g., Enlightened Tutor, Mystical Tutor), drastically reducing consistency in finding Zada or extra combat spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lack of Reliable Win Condition:"},{"insert":" Without a deterministic infinite combo, the deck must rely on combat damage, which can be stalled by pillow fort or mass removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Moderate"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Vulnerability to Board Wipes:"},{"insert":" The deck has limited recursion (only Narset s graveyard theft and Feather s spell return) and can be reset by a single Farewell or Cyclonic Rift."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Weak Creature Removal:"},{"insert":" Only three spot removal spells (Path to Exile, Swords to Plowshares, Pongify) and one artifact/enchantment wipe (Dismantling Wave) - cannot efficiently deal with multiple threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Minor"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Reliance on Combat Phase:"},{"insert":" Stax effects like Blind Obedience or Ghostly Prison slow down the combat based win."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander Dependency:"},{"insert":" While the deck can function without Elsha, her token generation is a key part of the wide board plan, and recasting her becomes costly if she is repeatedly removed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Key Cards:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Zada, Hedron Grinder:"},{"insert":" Turns single target pump spells into game winning board pumps and massive card draw (via Defiant Strike copies)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Feather, the Redeemed:"},{"insert":" Recycles targeting instants/sorceries each turn, providing infinite value with cantrips and protection spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Veyran, Voice of Duality:"},{"insert":" Doubles all prowess triggers and Zada copies, greatly amplifying board strength."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Jeskai Ascendancy:"},{"insert":" Untaps creatures after each spell, enables looting, and pumps the team."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Whirlwind of Thought:"},{"insert":" Repeatable card draw on every noncreature spell, fueling the spell chain."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Monastery Mentor:"},{"insert":" The premier token generator; each noncreature spell creates a prowess enabled Monk."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Storm-Kiln Artist:"},{"insert":" Generates Treasure tokens with each instant/sorcery, ramping into bigger spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Aligned Heart:"},{"insert":" Scalable token production based on rally counters, growing exponentially with multiple spells per turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Relentless Assault & Great Train Heist:"},{"insert":" Extra combat spells that double Elsha s token output and trigger draw engines."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Renewed Solidarity:"},{"insert":" Copies tokens at end step for a massive army after a single combat phase."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}

Commander

Qty: 1 Price: $0.99
Elsha, Threefold Master
Trample
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Elsha deals combat damage to a player, create that many 1/1 white Monk creature tokens with prowess.
Legendary Creature - Djinn Monk
Elsha, Threefold Master (tdc) 2

Commander

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Artifact

Qty: 8 Price: $33.22
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (ecc) 56
Cori-Steel Cutter
Equipped creature gets +1/+1 and has trample and haste.
Flurry — Whenever you cast your second spell each turn, create a 1/1 white Monk creature token with prowess. You may attach this Equipment to it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.)
Equip
Artifact - Equipment
Cori-Steel Cutter (tdm) 103
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (ecc) 141
Sol Ring
: Add
.
Artifact
Sol Ring (ecc) 57
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (fdn) 355
Talisman of Conviction
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Conviction (fic) 363
Talisman of Creativity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Creativity (tdc) 330
Talisman of Progress
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Progress (fic) 367

Artifact

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Creature

Qty: 13 Price: $52.08
Archmage Emeritus
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
Creature - Human Wizard
Archmage Emeritus (stx) 37
Balmor, Battlemage Captain
Flying
Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn.
Legendary Creature - Wizard Bird
Balmor, Battlemage Captain (dmu) 295
Bria, Riptide Rogue
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Other creatures you control have prowess. (If a creature has multiple instances of prowess, each triggers separately.)
Whenever you cast a noncreature spell, target creature you control can't be blocked this turn.
Legendary Creature - Rogue Otter
Bria, Riptide Rogue (blb) 379
Coruscation Mage
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
Creature - Wizard Otter
Coruscation Mage (blb) 131
Cosmogrand Zenith
Whenever you cast your second spell each turn, choose one —
• Create two 1/1 white Human Soldier creature tokens.
• Put a +1/+1 counter on each creature you control.
Creature - Human Soldier
Cosmogrand Zenith (eoe) 304
Feather, the Redeemed
Flying
Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.
Legendary Creature - Angel
Feather, the Redeemed (war) 197
Leonin Lightscribe
Magecraft — Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn.
Creature - Cleric Cat
Leonin Lightscribe (pstx) 20s
Monastery Mentor
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.
Creature - Human Monk
Monastery Mentor (tdc) 125
Narset, Enlightened Exile
Creatures you control have prowess.
Whenever Narset attacks, exile target noncreature, nonland card with mana value less than Narset's power from a graveyard and copy it. You may cast the copy without paying its mana cost.
Legendary Creature - Human Monk
Narset, Enlightened Exile (mat) 88
Storm-Kiln Artist
This creature gets +1/+0 for each artifact you control.
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Shaman Dwarf
Storm-Kiln Artist (tdc) 235
Stormcatch Mentor
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Instant and sorcery spells you cast cost
less to cast.
Creature - Wizard Otter
Stormcatch Mentor (blb) 234
Veyran, Voice of Duality
Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran gets +1/+1 until end of turn.
If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Wizard Efreet
Veyran, Voice of Duality (c21) 3
Zada, Hedron Grinder
Whenever you cast an instant or sorcery spell that targets only Zada, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.
Legendary Creature - Goblin Ally
Zada, Hedron Grinder (mul) 25

Creature

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Enchantment

Qty: 9 Price: $54.47
Aligned Heart
Flurry — Whenever you cast your second spell each turn, put a rally counter on this enchantment. Then create a 1/1 white Monk creature token with prowess for each rally counter on it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.)
Enchantment
Aligned Heart (tdc) 12
Fiery Inscription
When this enchantment enters, the Ring tempts you.
Whenever you cast an instant or sorcery spell, this enchantment deals 2 damage to each opponent.
Enchantment
Fiery Inscription (ltr) 577
Frostcliff Siege
As this enchantment enters, choose Jeskai or Temur.
• Jeskai — Whenever one or more creatures you control deal combat damage to a player, draw a card.
• Temur — Creatures you control get +1/+0 and have trample and haste.
Enchantment
Frostcliff Siege (tdm) 385
Graduation Day
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on target creature you control.
Enchantment
Graduation Day (sos) 16
Jeskai Ascendancy
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures.
Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card.
Enchantment
Jeskai Ascendancy (ktk) 180
Renewed Solidarity
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +1/+0.
At the beginning of your end step, for each token you control of the chosen type that entered this turn, create a token that's a copy of it.
Enchantment
Renewed Solidarity (drc) 7
Sorcerer Class
(Gain the next level as a sorcery to add its ability.)
When this Class enters, draw two cards, then discard two cards.
: Level 2
Creatures you control have "
: Add
or
. Spend this mana only to cast an instant or sorcery spell or to gain a Class level."
: Level 3
Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
Enchantment - Class
Sorcerer Class (afr) 233
Warleader's Call
Creatures you control get +1/+1.
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
Enchantment
Warleader's Call (pmkm) 242p
Whirlwind of Thought
Whenever you cast a noncreature spell, draw a card.
Enchantment
Whirlwind of Thought (iko) 348

Enchantment

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Instant

Qty: 27 Price: $73.06
Adamant Will
Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant
Adamant Will (dbl) 268
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fic) 267
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (m3c) 176
Boros Charm
Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
Instant
Boros Charm (fdn) 721
Bulk Up
Double target creature's power until end of turn.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Bulk Up (soa) 40
Counterspell
Counter target spell.
Instant
Counterspell (cmm) 630
Crumb and Get It
Gift a Food (You may promise an opponent a gift as you cast this spell. If you do, they create a Food token before its other effects. It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Target creature you control gets +2/+2 until end of turn. If the gift was promised, that creature also gains indestructible until end of turn.
Instant
Crumb and Get It (blb) 8
Defiant Strike
Target creature gets +1/+0 until end of turn.
Draw a card.
Instant
Defiant Strike (sta) 3
Enter the Avatar State
Until end of turn, target creature you control becomes an Avatar in addition to its other types and gains flying, first strike, lifelink, and hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Instant - Lesson
Enter the Avatar State (tla) 18
Fists of Flame
Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Instant
Fists of Flame (tle) 166
Fleeting Flight
Put a +1/+1 counter on target creature. It gains flying until end of turn. Prevent all combat damage that would be dealt to it this turn.
Instant
Fleeting Flight (fdn) 13
Great Train Heist
Spree (Choose one or more additional costs.)
+
— Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+
— Creatures you control get +1/+0 and gain first strike until end of turn.
+
— Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
Instant
Great Train Heist (potj) 125s
Infuriate
Target creature gets +3/+2 until end of turn.
Instant
Infuriate (sta) 41
Leap
Target creature gains flying until end of turn.
Draw a card.
Instant
Leap (plst) STH-35
Legion Leadership
Until end of turn, double target creature's power and it gains first strike.
Instant
Legion Leadership // Legion Stronghold (mh3) 255Legion Leadership // Legion Stronghold (mh3) 255
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (ecc) 65
Pongify
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Instant
Pongify (tdc) 160
Psychotic Fury
Target multicolored creature gains double strike until end of turn.
Draw a card.
Instant
Psychotic Fury (dis) 68
Rebellious Strike
Target creature gets +3/+0 until end of turn.
Draw a card.
Instant
Rebellious Strike (tdm) 20
Restoration Magic
Tiered (Choose one additional cost.)
• Cure —
— Target permanent gains hexproof and indestructible until end of turn.
• Cura —
— Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga —
— Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
Instant
Restoration Magic (fin) 30
Sejiri Shelter
Target creature you control gains protection from the color of your choice until end of turn.
Instant
Sejiri Shelter // Sejiri Glacier (znr) 37Sejiri Shelter // Sejiri Glacier (znr) 37
Shadow Rift
Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Draw a card.
Instant
Shadow Rift (plst) TMP-86
Shore Up
Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)
Instant
Shore Up (dmu) 64
Slip Out the Back
Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
Instant
Slip Out the Back (snc) 62
Sudden Breakthrough
Target creature gets +2/+0 and gains first strike until end of turn.
Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Sudden Breakthrough (stx) 116
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (sta) 10
Titan's Strength
Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Titan's Strength (2x2) 128

Instant

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Land

Qty: 34 (36 w/ MDFC)Price: $307.18
Adarkar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Adarkar Wastes (eoc) 147
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (spg) 109
Battlefield Forge
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Battlefield Forge (eoc) 58
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
: Add
or
.
Land
Clifftop Retreat (eoc) 155
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (ecc) 60
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (ecc) 148
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 353
Frostboil Snarl
As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Frostboil Snarl (stx) 360
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (eoc) 160
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (ecl) 265
Island
(
: Add
.)
Basic Land - Island
Island (ecl) 270
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (ecl) 272
Mystic Monastery
This land enters tapped.
: Add
,
, or
.
Land
Mystic Monastery (eoc) 170
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (ecc) 158
Perilous Landscape
: Add
.
, Sacrifice this land: Search your library for a basic Island, Mountain, or Plains card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Land
Perilous Landscape (tdc) 383
Plains
(
: Add
.)
Basic Land - Plains
Plains (ecl) 269
Prairie Stream
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Island
Prairie Stream (fic) 413
Raugrin Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Mountain
Raugrin Triome (iko) 311
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (tdc) 386
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (eoe) 282
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (spg) 112
Shivan Reef
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Shivan Reef (eoc) 179
Spirebluff Canal
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Spirebluff Canal (kld) 249
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (ecl) 267
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
: Add
or
.
Land
Sulfur Falls (eoc) 184

Land

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Sorcery

Qty: 8 Price: $21.52
Dismantling Wave
For each opponent, destroy up to one target artifact or enchantment that player controls.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, destroy all artifacts and enchantments.
Sorcery
Dismantling Wave (tdc) 112
Enter the Enigma
Target creature can't be blocked this turn.
Draw a card.
Sorcery
Enter the Enigma (dsk) 52
Gitaxian Probe
(
can be paid with either
or 2 life.)
Look at target player's hand.
Draw a card.
Sorcery
Gitaxian Probe (nph) 35
Honor
Put a +1/+1 counter on target creature.
Draw a card.
Sorcery
Honor (eoe) 21
Overpowering Attack
Freerunning
(You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Untap all creatures you control that attacked this turn. If it's your main phase, there is an additional combat phase after this phase, followed by an additional main phase.
Sorcery
Overpowering Attack (acr) 37
Preordain
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Preordain (cmr) 640
Relentless Assault
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Sorcery
Relentless Assault (cmr) 416
Slip Through Space
Devoid (This card has no color.)
Target creature can't be blocked this turn.
Draw a card.
Sorcery
Slip Through Space (ogw) 47

Sorcery

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Deck Info

Deck stats

27 pips - 26 cards
25 mana - 25 cards
25 pips - 23 cards
26 mana - 26 cards
0 pips - 0 cards
0 mana - 8 cards
30 pips - 28 cards
26 mana - 26 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
10 mana - 9 cards
CategoriesQtyOdds
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Description

{"ops":[{"insert":"Overview:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This Jeskai spellslinger deck, helmed by Elsha, Threefold Master, seeks to overwhelm opponents through a rapid-fire barrage of cheap instants and sorceries. The primary game plan is to establish token generators (Monastery Mentor, Aligned Heart, Cosmogrand Zenith) and card advantage engines (Whirlwind of Thought, Archmage Emeritus, Jeskai Ascendancy), then chain cantrips and pump spells to trigger prowess, create a wide board of Monk tokens, and finish with extra combat steps (Relentless Assault, Great Train Heist). Zada, Hedron Grinder turns single target pump spells into huge board boosts, while Feather, the Redeemed and Narset, Enlightened Exile provide recycling of key spells. The deck lacks deterministic infinite combos, relying instead on explosive combat turns.\nPrimer:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Core Strategy:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Deploy Engine Creatures:"},{"insert":" Early plays include Monastery Mentor, Storm-Kiln Artist, Leonin Lightscribe, or Balmor, Battlemage Captain. Archmage Emeritus and Whirlwind of Thought provide repeatable draw."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Spell Chain Setup:"},{"insert":" Use 1 mana cantrips (Defiant Strike, Preordain, Slip Through Space) to trigger prowess, draw cards, and generate Treasure tokens (Storm-Kiln Artist) or Monk tokens (Monastery Mentor)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Combat Preparation:"},{"insert":" Cast pump spells (Bulk Up, Boros Charm, Psychotic Fury) while Zada is on board to copy them for each creature, creating a massive, evasive army. Jeskai Ascendancy untaps creatures and filters draws."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Extra Combat Finisher:"},{"insert":" Use Relentless Assault, Great Train Heist, or Overpowering Attack to get multiple combats, each triggering Elsha s token creation and Frostcliff Siege (Jeskai mode) for card draw. Renewed Solidarity copies tokens at end step for added pressure."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mulligan Priorities:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Keep:"},{"insert":" 2 3 lands, an early token generator (Monastery Mentor, Aligned Heart) or card draw engine (Whirlwind of Thought), and at least one 1 mana cantrip."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Avoid:"},{"insert":" Hands with no creatures, all high cost spells ( 3 CMC), or no coloured mana sources."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Tips:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Feather Loops:"},{"insert":" Target Feather with cheap pump spells (e.g., Defiant Strike) to return them to hand each turn, constantly drawing cards and buffing the team."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Zada Sequencing:"},{"insert":" Hold priority after casting a single target pump on Zada-the copies will resolve before the original, allowing you to stack triggers like Veyran, Voice of Duality for double prowess triggers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Extra Combat Timing:"},{"insert":" Resolve extra combat spells after the first attack to maximize Elsha tokens and Storm Kiln treausures from the second wave."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Protection Suite:"},{"insert":" Use Slip Out the Back, Sejiri Shelter, or Restoration Magic (Curaga mode) to phase out or grant hexproof/indestructible in response to board wipes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Jeskai Ascendancy Looting:"},{"insert":" Use it to dig for extra combats or key spells, but be mindful of discard-your hand size is often small."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Critical"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"No Tutors:"},{"insert":" The deck has zero tutor effects (e.g., Enlightened Tutor, Mystical Tutor), drastically reducing consistency in finding Zada or extra combat spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lack of Reliable Win Condition:"},{"insert":" Without a deterministic infinite combo, the deck must rely on combat damage, which can be stalled by pillow fort or mass removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Moderate"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Vulnerability to Board Wipes:"},{"insert":" The deck has limited recursion (only Narset s graveyard theft and Feather s spell return) and can be reset by a single Farewell or Cyclonic Rift."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Weak Creature Removal:"},{"insert":" Only three spot removal spells (Path to Exile, Swords to Plowshares, Pongify) and one artifact/enchantment wipe (Dismantling Wave) - cannot efficiently deal with multiple threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Minor"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Reliance on Combat Phase:"},{"insert":" Stax effects like Blind Obedience or Ghostly Prison slow down the combat based win."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander Dependency:"},{"insert":" While the deck can function without Elsha, her token generation is a key part of the wide board plan, and recasting her becomes costly if she is repeatedly removed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Key Cards:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Zada, Hedron Grinder:"},{"insert":" Turns single target pump spells into game winning board pumps and massive card draw (via Defiant Strike copies)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Feather, the Redeemed:"},{"insert":" Recycles targeting instants/sorceries each turn, providing infinite value with cantrips and protection spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Veyran, Voice of Duality:"},{"insert":" Doubles all prowess triggers and Zada copies, greatly amplifying board strength."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Jeskai Ascendancy:"},{"insert":" Untaps creatures after each spell, enables looting, and pumps the team."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Whirlwind of Thought:"},{"insert":" Repeatable card draw on every noncreature spell, fueling the spell chain."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Monastery Mentor:"},{"insert":" The premier token generator; each noncreature spell creates a prowess enabled Monk."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Storm-Kiln Artist:"},{"insert":" Generates Treasure tokens with each instant/sorcery, ramping into bigger spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Aligned Heart:"},{"insert":" Scalable token production based on rally counters, growing exponentially with multiple spells per turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Relentless Assault & Great Train Heist:"},{"insert":" Extra combat spells that double Elsha s token output and trigger draw engines."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Renewed Solidarity:"},{"insert":" Copies tokens at end step for a massive army after a single combat phase."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
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