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Modern
Size: 60
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CatusCetus

63 views8 months ago
Modern
Size: 60
No deck tags

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Artifact

Qty: 2 Price: $29.98
Panharmonicon
If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Artifact
Panharmonicon (2x2) 395

Artifact

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Creature

Qty: 34 Price: $260.30
Basalt Ravager
When this creature enters, it deals X damage to any target, where X is the greatest number of creatures you control that have a creature type in common.
Creature - Wizard Giant
Basalt Ravager (khm) 122
Harmonic Prodigy
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
If a triggered ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time.
Creature - Human Wizard
Harmonic Prodigy (mh2) 132
Naban, Dean of Iteration
If a Wizard you control entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Human Wizard
Naban, Dean of Iteration (j25) 61
Roaming Throne
Ward

As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
Creature Artifact - Golem
Roaming Throne (lci) 344
Serum Visionary
When this creature enters, draw a card, then scry 2.
Creature - Wizard Vedalken
Serum Visionary (mh3) 69
Stonybrook Banneret
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Merfolk spells and Wizard spells you cast cost
less to cast.
Creature - Wizard Merfolk
Stonybrook Banneret (lcc) 173
Umara Wizard
Whenever you cast an instant, sorcery, or Wizard spell, this creature gains flying until end of turn.
Creature - Wizard Merfolk
Umara Wizard // Umara Skyfalls (znr) 86Umara Wizard // Umara Skyfalls (znr) 86
Venser, Shaper Savant
Flash (You may cast this spell any time you could cast an instant.)
When Venser enters, return target spell or permanent to its owner's hand.
Legendary Creature - Human Wizard
Venser, Shaper Savant (j25) 66
Viashino Pyromancer
When this creature enters, it deals 2 damage to target player or planeswalker.
Creature - Wizard Lizard
Viashino Pyromancer (fdn) 634

Creature

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Land

Qty: 20 (22 w/ MDFC)Price: $192.80
Island
(
: Add
.)
Basic Land - Island
Island (mid) 270
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (mid) 275
Riptide Laboratory
: Add
.
,
: Return target Wizard you control to its owner's hand.
Land
Riptide Laboratory (mh2) 303
Secluded Courtyard
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Land
Secluded Courtyard (spg) 63
Three Tree City
As Three Tree City enters, choose a creature type.
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
Legendary Land
Three Tree City (blb) 340

Land

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Sorcery

Qty: 4 Price: $2.36
Step Through
Return two target creatures to their owners' hands.
Wizardcycling
(
, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
Sorcery
Step Through (mh2) 66

Sorcery

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Maybeboard

Qty: 241 Price: $412.06
Academy Journeymage
This spell costs
less to cast if you control a Wizard.
When this creature enters, return target creature an opponent controls to its owner's hand.
Creature - Human Wizard
Academy Journeymage (j25) 281
Adeliz, the Cinder Wind
Flying, haste
Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.
Legendary Creature - Human Wizard
Adeliz, the Cinder Wind (dom) 190
Aegar, the Freezing Flame
Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card.
Legendary Creature - Wizard Giant
Aegar, the Freezing Flame (mul) 31
Aether Adept
When this creature enters, return target creature to its owner's hand.
Creature - Human Wizard
Aether Adept (ddm) 12
Anarchist
When this creature enters, you may return target sorcery card from your graveyard to your hand.
Creature - Human Wizard
Anarchist (tpr) 125
Aphetto Grifter
Tap two untapped Wizards you control: Tap target permanent.
Creature - Human Wizard
Aphetto Grifter (ons) 65
Arcane Epiphany
This spell costs
less to cast if you control a Wizard.
Draw three cards.
Instant
Arcane Epiphany (fdn) 29
Archaeomancer
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Human Wizard
Archaeomancer (sld) 2242
Archmage Emeritus
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
Creature - Human Wizard
Archmage Emeritus (stx) 295
Archmage of Echoes
Flying, ward

Whenever you cast a Faerie or Wizard permanent spell, copy it. (The copy becomes a token.)
Creature - Wizard Faerie
Archmage of Echoes (woc) 45
Azami, Lady of Scrolls
Tap an untapped Wizard you control: Draw a card.
Legendary Creature - Human Wizard
Azami, Lady of Scrolls (sld) 1106
Base Camp
This land enters tapped.
: Add
.
: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard.
Land
Base Camp (znr) 257
Bazaar Trademage
Flying
When this creature enters, draw two cards, then discard three cards.
Creature - Human Wizard
Bazaar Trademage (mh1) 41
Benthicore
When this creature enters, create two 1/1 blue Merfolk Wizard creature tokens.
Tap two untapped Merfolk you control: Untap this creature. It gains shroud until end of turn. (It can't be the target of spells or abilities.)
Creature - Elemental
Benthicore (lrw) 53
Chilling Trap
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
Instant
Chilling Trap (j25) 297
Circle of Power
You draw two cards and you lose 2 life. Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Wizards you control get +1/+0 and gain lifelink until end of turn.
Sorcery
Circle of Power (fin) 92
Cloudkin Seer
Flying
When this creature enters, draw a card.
Creature - Wizard Elemental
Cloudkin Seer (j25) 300
Coastal Wizard
: Return this creature and another target creature to their owners' hands. Activate only during your turn, before attackers are declared.
Creature - Human Wizard
Coastal Wizard (p02) 34
Crookclaw Elder
Flying
Tap two untapped Birds you control: Draw a card.
Tap two untapped Wizards you control: Target creature gains flying until end of turn.
Creature - Wizard Bird
Crookclaw Elder (lgn) 34
Cunning Geysermage
Kicker
(You may pay an additional
as you cast this spell.)
When this creature enters, if it was kicked, return up to one other target creature to its owner's hand.
Creature - Human Wizard
Cunning Geysermage (znr) 55
Cyclone Summoner
When this creature enters, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands.
Creature - Wizard Giant
Cyclone Summoner (khm) 343
Cyclops Electromancer
When this creature enters, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.
Creature - Wizard Cyclops
Cyclops Electromancer (j25) 534
Docent of Perfection
Flying
Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform this creature.
Creature - Horror Insect
Docent of Perfection // Final Iteration (inr) 62Docent of Perfection // Final Iteration (inr) 62
Elite Instructor
When this creature enters, draw a card, then discard a card.
Creature - Human Wizard
Elite Instructor (thb) 49
Ersta, Friend to All
+1: Create a 1/1 Human Wizard creature token that's all colors.
−3: Choose a card name from among Enlightened Tutor, Mystical Tutor, Booster Tutor, Imperial Recruiter, and Worldly Tutor. Create a copy of the card with the chosen name. You may cast the copy without paying its mana cost.
−8: You get an emblem with "At the beginning of your upkeep, if you control twenty or more Wizards, you win the game."
Ersta, Friend to All can be your commander.
Legendary Planeswalker - Ersta
Ersta, Friend to All (ph21) 4
Euroakus
When Euroakus enters, create a number of 1/1 blue Human Wizard creature tokens equal to the number of differently named lands you control.
: Draw a card for each Wizard you control. They each get +1/+1 until end of turn for each card in your hand.
Legendary Creature - Wizard Treefolk
Euroakus (ph20) 1
Exclusion Mage
When this creature enters, return target creature an opponent controls to its owner's hand.
Creature - Human Wizard
Exclusion Mage (fdn) 508
Exhibition Magician
When this creature enters, choose one —
• Create a 1/1 green and white Citizen creature token.
• Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Human Wizard
Exhibition Magician (snc) 106
Expedition Diviner
Flying
As long as you control another Wizard, this creature has "When this creature dies, draw a card."
Creature - Wizard Merfolk
Expedition Diviner (j25) 307
Fae of Wishes
Flying
, Discard two cards: Return this creature to its owner's hand.
Creature - Wizard Faerie
Fae of Wishes // Granted (eld) 282
Faerie Seer
Flying
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature - Wizard Faerie
Faerie Seer (j25) 106
Firefist Adept
When this creature enters, it deals X damage to target creature an opponent controls, where X is the number of Wizards you control.
Creature - Human Wizard
Firefist Adept (dom) 121
Firmament Sage
If it's neither day nor night, it becomes day as this creature enters.
Whenever day becomes night or night becomes day, draw a card.
Creature - Human Wizard
Firmament Sage (dbl) 53
Fissure Wizard
When this creature enters, you may discard a card. If you do, draw a card.
Creature - Wizard Goblin
Fissure Wizard (j25) 549
Flame of Anor
Choose one. If you control a Wizard as you cast this spell, you may choose two instead.
• Target player draws two cards.
• Destroy target artifact.
• Flame of Anor deals 5 damage to target creature.
Instant
Flame of Anor (ltr) 406
Frolicking Familiar
Flying
Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn.
Creature - Wizard Otter
Frolicking Familiar // Blow Off Steam (woe) 226
Frost Trickster
Flying
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Creature - Wizard Bird
Frost Trickster (j25) 313
Gadwick, the Wizened
When Gadwick enters, draw X cards.
Whenever you cast a blue spell, tap target nonland permanent an opponent controls.
Legendary Creature - Human Wizard
Gadwick, the Wizened (eld) 344
Galecaster Colossus
Tap an untapped Wizard you control: Return target nonland permanent you don't control to its owner's hand.
Creature - Wizard Giant
Galecaster Colossus (c17) 10
Galvanic Giant
Whenever you cast a spell with mana value 5 or greater, tap target creature an opponent controls and put a stun counter on it.
Creature - Wizard Giant
Galvanic Giant // Storm Reading (woe) 52
Gempalm Sorcerer
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, Wizard creatures gain flying until end of turn.
Creature - Human Wizard Sorcerer
Gempalm Sorcerer (lgn) 39
Ghitu Journeymage
When this creature enters, if you control another Wizard, this creature deals 2 damage to each opponent.
Creature - Human Wizard
Ghitu Journeymage (dom) 126
Goblin Wizardry
Create two 1/1 red Goblin Wizard creature tokens with prowess. (Whenever you cast a noncreature spell, they get +1/+1 until end of turn.)
Instant
Goblin Wizardry (clu) 136
Harbinger of the Tides
You may cast this spell as though it had flash if you pay
more to cast it. (You may cast it any time you could cast an instant.)
When this creature enters, you may return target tapped creature an opponent controls to its owner's hand.
Creature - Wizard Merfolk
Harbinger of the Tides (fdn) 593
Inalla, Archmage Ritualist
Eminence — Whenever another nontoken Wizard you control enters, if Inalla is in the command zone or on the battlefield, you may pay
. If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step.
Tap five untapped Wizards you control: Target player loses 7 life.
Legendary Creature - Human Wizard
Inalla, Archmage Ritualist (c17) 38
Information Dealer
: Look at the top X cards of your library, where X is the number of Wizards on the battlefield, then put them back in any order.
Creature - Human Wizard
Information Dealer (ons) 88
Inga Rune-Eyes
When Inga Rune-Eyes enters, scry 3.
When Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn.
Legendary Creature - Human Wizard
Inga Rune-Eyes (mul) 10
Inspired Sprite
Flash
Flying
Whenever you cast a Wizard spell, you may untap this creature.
: Draw a card, then discard a card.
Creature - Wizard Faerie
Inspired Sprite (mor) 37
Irencrag Pyromancer
Whenever you draw your second card each turn, this creature deals 3 damage to any target.
Creature - Human Wizard
Irencrag Pyromancer (eld) 363
Izzet Chronarch
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Human Wizard
Izzet Chronarch (c17) 175
Jori En, Ruin Diver
Whenever you cast your second spell each turn, draw a card.
Legendary Creature - Wizard Merfolk
Jori En, Ruin Diver (pogw) 155
Kaho, Minamo Historian
When Kaho enters, search your library for up to three instant cards, exile them, then shuffle.
,
: You may cast a spell with mana value X from among cards exiled with Kaho without paying its mana cost.
Legendary Creature - Human Wizard
Kaho, Minamo Historian (cmm) 101
Kasmina, Enigmatic Mentor
Spells your opponents cast that target a creature or planeswalker you control cost
more to cast.
−2: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card.
Legendary Planeswalker - Kasmina
Kasmina, Enigmatic Mentor (plst) WAR-56
Kaza, Roil Chaser
Flying, haste
: The next instant or sorcery spell you cast this turn costs
less to cast, where X is the number of Wizards you control as this ability resolves.
Legendary Creature - Human Wizard
Kaza, Roil Chaser (znr) 367
Kuja, Genome Sorcerer
At the beginning of your end step, create a tapped 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Then if you control four or more Wizards, transform Kuja.
Legendary Creature - Human Wizard Mutant
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied (fin) 497Kuja, Genome Sorcerer // Trance Kuja, Fate Defied (fin) 497
Manifestation Sage
When this creature enters, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your hand.
Creature - Human Wizard
Manifestation Sage (stx) 347
Master of Waves
Protection from red
Elemental creatures you control get +1/+1.
When this creature enters, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each
in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk
Master of Waves (sld) 1278
Master of Winds
Flying
When this creature enters, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have this creature's base power and toughness become 4/1 or 1/4 until end of turn.
Creature - Wizard Sphinx
Master of Winds (znr) 331
Mentor's Guidance
When you cast this spell, copy it if you control a planeswalker, Cleric, Druid, Shaman, Warlock, or Wizard.
Scry 1, then draw a card.
Sorcery
Mentor's Guidance (stx) 46
Merchant of Secrets
When this creature enters, draw a card.
Creature - Human Wizard
Merchant of Secrets (c17) 87
Merfolk Secretkeeper
Creature - Wizard Merfolk
Merfolk Secretkeeper // Venture Deeper (eld) 284
Merfolk Trickster
Flash
When this creature enters, tap target creature an opponent controls. It loses all abilities until end of turn.
Creature - Wizard Merfolk
Merfolk Trickster (dom) 56
Nameless One
Nameless One's power and toughness are each equal to the number of Wizards on the battlefield.
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Creature - Wizard Avatar
Nameless One (ons) 100
Naru Meha, Master Wizard
Flash
When Naru Meha enters, copy target instant or sorcery spell you control. You may choose new targets for the copy.
Other Wizards you control get +1/+1.
Legendary Creature - Human Wizard
Naru Meha, Master Wizard (c21) 124
Noggle Hedge-Mage
When this creature enters, if you control two or more Islands, you may tap two target permanents.
When this creature enters, if you control two or more Mountains, you may have this creature deal 2 damage to target player or planeswalker.
Creature - Wizard Noggle
Noggle Hedge-Mage (eve) 108
Obyra's Attendants
Flying
Creature - Wizard Faerie
Obyra's Attendants // Desperate Parry (woe) 63
Overwhelmed Apprentice
When this creature enters, each opponent mills two cards. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature - Human Wizard
Overwhelmed Apprentice (j22) 333
Patron Wizard
Tap an untapped Wizard you control: Counter target spell unless its controller pays
.
Creature - Human Wizard
Patron Wizard (sld) 1002
Prophetic Titan
Delirium — When this creature enters, choose one. If there are four or more card types among cards in your graveyard, choose both instead.
• This creature deals 4 damage to any target.
• Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
Creature - Wizard Giant
Prophetic Titan (mh2) 209
Psychic Trance
Until end of turn, Wizards you control gain "
: Counter target spell."
Instant
Psychic Trance (ons) 102
Queen of Ice
Whenever this creature deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step.
Creature - Human Wizard Noble
Queen of Ice // Rage of Winter (eld) 285
Realmwright
As this creature enters, choose a basic land type.
Lands you control are the chosen type in addition to their other types.
Creature - Wizard Vedalken
Realmwright (gtc) 45
Relic Amulet
Whenever you cast an instant, sorcery, or Wizard spell, put a charge counter on this artifact.
,
, Remove all charge counters from this artifact: It deals that much damage to target creature.
Artifact
Relic Amulet (znr) 247
Riptide Director
,
: Draw a card for each Wizard you control.
Creature - Human Wizard
Riptide Director (lgn) 50
Riverwise Augur
When this creature enters, draw three cards, then put two cards from your hand on top of your library in any order.
Creature - Wizard Merfolk
Riverwise Augur (afc) 93
Rockslide Sorcerer
Whenever you cast an instant, sorcery, or Wizard spell, this creature deals 1 damage to any target.
Creature - Human Wizard Sorcerer
Rockslide Sorcerer (znr) 154
Sage of Epityr
When this creature enters, look at the top four cards of your library, then put them back in any order.
Creature - Human Wizard
Sage of Epityr (tsp) 74
Sage of Fables
Each other Wizard creature you control enters with an additional +1/+1 counter on it.
, Remove a +1/+1 counter from a creature you control: Draw a card.
Creature - Wizard Merfolk
Sage of Fables (lcc) 169
Sage's Dousing
Counter target spell unless its controller pays
. If you control a Wizard, draw a card.
Instant Kindred - Wizard
Sage's Dousing (mor) 48
Sea Gate Oracle
When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Creature - Human Wizard
Sea Gate Oracle (khc) 43
Separatist Voidmage
When this creature enters, you may return target creature to its owner's hand.
Creature - Human Wizard
Separatist Voidmage (ori) 72
Shieldmage Elder
Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn.
Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn.
Creature - Human Wizard Cleric
Shieldmage Elder (ons) 54
Sidisi's Faithful
Exploit (When this creature enters, you may sacrifice a creature.)
When this creature exploits a creature, return target creature to its owner's hand.
Creature - Wizard Snake
Sidisi's Faithful (dtk) 74
Sigil Tracer
, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy.
Creature - Wizard Merfolk
Sigil Tracer (mor) 49
Sower of Temptation
Flying
When this creature enters, gain control of target creature for as long as this creature remains on the battlefield.
Creature - Wizard Faerie
Sower of Temptation (sld) 120
Sparkmage Apprentice
When this creature enters, it deals 1 damage to any target.
Creature - Human Wizard
Sparkmage Apprentice (j22) 603
Specimen Collector
When this creature enters, create a 1/1 green Squirrel creature token and a 0/3 blue Crab creature token.
When this creature dies, create a token that's a copy of target token you control.
Creature - Wizard Vedalken
Specimen Collector (mh2) 64
Stonybrook Schoolmaster
Whenever this creature becomes tapped, you may create a 1/1 blue Merfolk Wizard creature token.
Creature - Wizard Merfolk
Stonybrook Schoolmaster (mor) 25
Stream of Unconsciousness
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
Instant Kindred - Wizard
Stream of Unconsciousness (mor) 52
Summon: Esper Ramuh
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Judgment Bolt — This creature deals damage equal to the number of noncreature, nonland cards in your graveyard to target creature an opponent controls.
II, III — Wizards you control get +1/+0 until end of turn.
Creature Enchantment - Wizard Saga
Summon: Esper Ramuh (fin) 367
Supreme Inquisitor
Tap five untapped Wizards you control: Search target player's library for up to five cards and exile them. Then that player shuffles.
Creature - Human Wizard
Supreme Inquisitor (ons) 117
Tempest Caller
When this creature enters, tap all creatures target opponent controls.
Creature - Wizard Merfolk
Tempest Caller (xln) 86
Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each
in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk
Thassa's Oracle (sld) 1280
The Legend of Arena
The Legend of Arena can be your commander.
I, II — Create a 2/1 red Human Wizard creature token. Spells you cast this turn cost
less to cast for each Wizard you control.
III — Search your library for a planeswalker card, put it onto the battlefield, then shuffle your library. It enters with an additional loyalty counter on it for each Wizard you control.
Legendary Enchantment - Saga
The Legend of Arena (ph18) 4†
Thundering Sparkmage
When this creature enters, it deals X damage to target creature or planeswalker, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Creature - Human Wizard
Thundering Sparkmage (znr) 171
Tibor and Lumia
Whenever you cast a blue spell, target creature gains flying until end of turn.
Whenever you cast a red spell, Tibor and Lumia deals 1 damage to each creature without flying.
Legendary Creature - Human Wizard
Tibor and Lumia (gk1) 44
Tide Shaper
Kicker
(You may pay an additional
as you cast this spell.)
When this creature enters, if it was kicked, target land becomes an Island for as long as this creature remains on the battlefield.
This creature gets +1/+1 as long as an opponent controls an Island.
Creature - Wizard Merfolk
Tide Shaper (mh2) 72
Tidebinder Mage
When this creature enters, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control this creature.
Creature - Wizard Merfolk
Tidebinder Mage (ddt) 22
Umara Mystic
Flying
Whenever you cast an instant, sorcery, or Wizard spell, this creature gets +2/+0 until end of turn.
Creature - Wizard Merfolk
Umara Mystic (znr) 238
Vadrik, Astral Archmage
If it's neither day nor night, it becomes day as Vadrik enters.
Instant and sorcery spells you cast cost
less to cast, where X is Vadrik's power.
Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik.
Legendary Creature - Human Wizard
Vadrik, Astral Archmage (mid) 325
Vantress Transmuter
Creature - Human Wizard
Vantress Transmuter // Croaking Curse (woe) 75
Vedalken Aethermage
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, return target Sliver to its owner's hand.
Wizardcycling
(
, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
Creature - Wizard Vedalken
Vedalken Aethermage (fut) 61
Vedalken Dismisser
When this creature enters, put target creature on top of its owner's library.
Creature - Wizard Vedalken
Vedalken Dismisser (mma) 69
Vendilion Clique
Flash
Flying
When Vendilion Clique enters, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.
Legendary Creature - Wizard Faerie
Vendilion Clique (j22) 368
Voidmage Prodigy
, Sacrifice a Wizard: Counter target spell.
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Creature - Human Wizard
Voidmage Prodigy (tsb) 34
Windrider Wizard
Flying
Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card.
Creature - Human Wizard
Windrider Wizard (cmm) 134
Wistful Selkie
When this creature enters, draw a card.
Creature - Wizard Merfolk
Wistful Selkie (c15) 243
Wizard Mentor
: Return this creature and target creature you control to their owner's hand.
Creature - Human Wizard
Wizard Mentor (j22) 116
Wizard's Lightning
This spell costs
less to cast if you control a Wizard.
Wizard's Lightning deals 3 damage to any target.
Instant
Wizard's Lightning (dom) 152
Wizard's Retort
This spell costs
less to cast if you control a Wizard.
Counter target spell.
Instant
Wizard's Retort (jmp) 198

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Deck Info

Deck stats

0 pips - 0 cards
4 mana - 4 cards
30 pips - 22 cards
12 mana - 12 cards
0 pips - 0 cards
4 mana - 4 cards
12 pips - 12 cards
8 mana - 8 cards
0 pips - 0 cards
4 mana - 4 cards
0 pips - 0 cards
10 mana - 10 cards
Card NameQtyOdds
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Deck extras (0)

Description

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