355
6/27/2024
Alela Voltron
Deck Size: 100
Commander
Legal
Est deck cost: $1149.40
Salt sum: 46.35
No deck tags
355
6/27/2024
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Commander

Qty: 1 Price: $0.99
Alela, Artful Provocateur

Flying, deathtouch, lifelink Other creatures you control with flying get +1/+0. Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.

Creature
Alela, Artful Provocateur (eld) 324

Commander

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Instant

Qty: 16 Price: $138.54
An Offer You Can't Refuse

Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Instant
An Offer You Can't Refuse (snc) 464
Anguished Unmaking

Exile target nonland permanent. You lose 3 life.

Instant
Anguished Unmaking (psoi) 242
Brainstorm

Draw three cards, then put two cards from your hand on top of your library in any order.

Instant
Brainstorm (ss1) 3
Counterspell

Counter target spell.

Instant
Counterspell (dmr) 281
Cyclonic Rift

Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Instant
Cyclonic Rift (rtr) 35
Disallow

Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)

Instant
Disallow (aer) 31
Dispel

Counter target instant spell.

Instant
Dispel (bfz) 76
Dovin's Veto

This spell can't be countered. Counter target noncreature spell.

Instant
Dovin's Veto (pwar) 193
Flusterstorm

Counter target instant or sorcery spell unless its controller pays {1}. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Instant
Flusterstorm (mh1) 255
Generous Gift

Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

Instant
Generous Gift (h1r) 2
Misdirection

You may exile a blue card from your hand rather than pay this spell's mana cost. Change the target of target spell with a single target.

Instant
Misdirection (cns) 102
Muddle the Mixture

Counter target instant or sorcery spell. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Instant
Muddle the Mixture (rav) 60
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (con) 15
Swan Song

Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.

Instant
Swan Song (ths) 65
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (nec) 89
Void Rend

This spell can't be countered. Destroy target nonland permanent.

Instant
Void Rend (snc) 338

Instant

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Artifact

Qty: 32 Price: $343.58
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (eld) 331
Azorius Signet

{1}, {T}: Add {W}{U}.

Artifact
Azorius Signet (dis) 159
Batterskull

Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +4/+4 and has vigilance and lifelink. {3}: Return this Equipment to its owner's hand. Equip {5}

Artifact
Batterskull (pgpx) 2014
Blackblade Reforged

Equipped creature gets +1/+1 for each land you control. Equip legendary creature {3} Equip {7}

Artifact
Blackblade Reforged (ss2) 8
Conqueror's Flail

Equipped creature gets +1/+1 for each color among permanents you control. As long as this Equipment is attached to a creature, your opponents can't cast spells during your turn. Equip {2}

Artifact
Conqueror's Flail (2x2) 302
Cranial Plating

Equipped creature gets +1/+0 for each artifact you control. {B}{B}: Attach this Equipment to target creature you control. Equip {1}

Artifact
Cranial Plating (5dn) 113
Dimir Signet

{1}, {T}: Add {U}{B}.

Artifact
Dimir Signet (rav) 260
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (c17) 210
Fireshrieker

Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Fireshrieker (m14) 210
Hero's Heirloom

Equipped creature gets +2/+1. As long as equipped creature is legendary, it has trample and haste. Equip {2}

Artifact
Hero's Heirloom (dmu) 231
Kaldra Compleat

Living weapon Indestructible Equipped creature gets +5/+5 and has first strike, trample, indestructible, haste, and "Whenever this creature deals combat damage to a creature, exile that creature." Equip {7}

Artifact
Kaldra Compleat (mh2) 227
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (dde) 19
Nettlecyst

Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 for each artifact and/or enchantment you control. Equip {2}

Artifact
Nettlecyst (mh2) 471
Robe of Stars

Equipped creature gets +0/+3. Astral Projection — {1}{W}: Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) Equip {1}

Artifact
Robe of Stars (afc) 11
Robe of the Archmagi

Whenever equipped creature deals combat damage to a player, you draw that many cards. Equip {4} Equip Shaman, Warlock, or Wizard {1}

Artifact
Robe of the Archmagi (clb) 91
Sensei's Divining Top

{1}: Look at the top three cards of your library, then put them back in any order. {T}: Draw a card, then put this artifact on top of its owner's library.

Artifact
Sensei's Divining Top (chk) 268
Skullclamp

Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}

Artifact
Skullclamp (dst) 140
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (cmd) 261
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Swiftfoot Boots (brr) 121
Sword of Feast and Famine

Equipped creature gets +2/+2 and has protection from black and from green. Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. Equip {2}

Artifact
Sword of Feast and Famine (mbs) 138
Sword of Fire and Ice

Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, this Equipment deals 2 damage to any target and you draw a card. Equip {2}

Artifact
Sword of Fire and Ice (dst) 148
Sword of Forge and Frontier

Equipped creature gets +2/+2 and has protection from red and from green. Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn. Equip {2}

Artifact
Sword of Forge and Frontier (one) 244
Sword of Hearth and Home

Equipped creature gets +2/+2 and has protection from green and from white. Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle. Equip {2}

Artifact
Sword of Hearth and Home (mh2) 238
Sword of Once and Future

Equipped creature gets +2/+2 and has protection from blue and from black. Whenever equipped creature deals combat damage to a player, surveil 2. Then you may cast an instant or sorcery spell with mana value 2 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Equip {2}

Artifact
Sword of Once and Future (mom) 265
Sword of Sinew and Steel

Equipped creature gets +2/+2 and has protection from black and from red. Whenever equipped creature deals combat damage to a player, destroy up to one target planeswalker and up to one target artifact. Equip {2}

Artifact
Sword of Sinew and Steel (mh1) 228
Sword of the Animist

Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2}

Artifact
Sword of the Animist (ori) 240
Sword of Vengeance

Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste. Equip {3}

Artifact
Sword of Vengeance (m11) 216
Sword of War and Peace

Equipped creature gets +2/+2 and has protection from red and from white. Whenever equipped creature deals combat damage to a player, this Equipment deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand. Equip {2}

Artifact
Sword of War and Peace (nph) 161
Talisman of Dominance

{T}: Add {C}. {T}: Add {U} or {B}. This artifact deals 1 damage to you.

Artifact
Talisman of Dominance (mrd) 253
Talisman of Progress

{T}: Add {C}. {T}: Add {W} or {U}. This artifact deals 1 damage to you.

Artifact
Talisman of Progress (mrd) 256
Thran Power Suit

Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward {2}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Thran Power Suit (bro) 253
Umezawa's Jitte

Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte: Choose one — • Equipped creature gets +2/+2 until end of turn. • Target creature gets -1/-1 until end of turn. • You gain 2 life. Equip {2}

Artifact
Umezawa's Jitte (pgpx) 2010

Artifact

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Land

Qty: 33 Price: $416.67
Academy Ruins

{T}: Add {C}. {1}{U}, {T}: Put target artifact card from your graveyard on top of your library.

Land
Academy Ruins (tsp) 269
Adarkar Wastes

{T}: Add {C}. {T}: Add {W} or {U}. This land deals 1 damage to you.

Land
Adarkar Wastes (dmu) 377
Bloodstained Mire

{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Land
Bloodstained Mire (ktk) 230
Command Beacon

{T}: Add {C}. {T}, Sacrifice this land: Put your commander into your hand from the command zone.

Land
Command Beacon (cmr) 349
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (cc2) 8
Creeping Tar Pit

This land enters tapped. {T}: Add {U} or {B}. {1}{U}{B}: This land becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.

Land
Creeping Tar Pit (wwk) 134
Deserted Beach

This land enters tapped unless you control two or more other lands. {T}: Add {W} or {U}.

Land
Deserted Beach (mid) 281
Drowned Catacomb

This land enters tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.

Land
Drowned Catacomb (m10) 224
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (40k) 278
Flooded Strand

{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flooded Strand (ktk) 233
Glacial Fortress

This land enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.

Land
Glacial Fortress (m10) 226
Godless Shrine

({T}: Add {W} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Godless Shrine (gtc) 242
Hall of the Bandit Lord

Hall of the Bandit Lord enters tapped. {T}, Pay 3 life: Add {C}. If that mana is spent on a creature spell, it gains haste.

Land
Hall of the Bandit Lord (plst) CHK-277
Hallowed Fountain

({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Hallowed Fountain (rtr) 241
Island

({T}: Add {U}.)

Land
Island (unf) 236
Morphic Pool

This land enters tapped unless you have two or more opponents. {T}: Add {U} or {B}.

Land
Morphic Pool (clb) 357
Plains

({T}: Add {W}.)

Land
Plains (unf) 235
Polluted Delta

{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Land
Polluted Delta (ktk) 239
Raffine's Tower

({T}: Add {W}, {U}, or {B}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Raffine's Tower (snc) 292
Reflecting Pool

{T}: Add one mana of any type that a land you control could produce.

Land
Reflecting Pool (cns) 210
Sea of Clouds

This land enters tapped unless you have two or more opponents. {T}: Add {W} or {U}.

Land
Sea of Clouds (zne) 16
Shattered Sanctum

This land enters tapped unless you control two or more other lands. {T}: Add {W} or {B}.

Land
Shattered Sanctum (vow) 283
Shipwreck Marsh

This land enters tapped unless you control two or more other lands. {T}: Add {U} or {B}.

Land
Shipwreck Marsh (mid) 285
Swamp

({T}: Add {B}.)

Land
Swamp (unf) 237
Underground River

{T}: Add {C}. {T}: Add {U} or {B}. This land deals 1 damage to you.

Land
Underground River (bro) 300
Urborg, Tomb of Yawgmoth

Each land is a Swamp in addition to its other land types.

Land
Urborg, Tomb of Yawgmoth (plc) 165
Vault of Champions

This land enters tapped unless you have two or more opponents. {T}: Add {W} or {B}.

Land
Vault of Champions (cmr) 360
Watery Grave

({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Watery Grave (gtc) 249
Windswept Heath

{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Land
Windswept Heath (ktk) 248

Land

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Creature

Qty: 8 Price: $100.22
Ardenn, Intrepid Archaeologist

At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player. Partner (You can have two commanders if both have partner.)

Creature
Ardenn, Intrepid Archaeologist (cmr) 549
Armored Skyhunter

Flying Whenever this creature attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.

Creature
Armored Skyhunter (cmr) 11
Puresteel Paladin

Whenever an Equipment you control enters, you may draw a card. Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts.

Creature
Puresteel Paladin (nph) 20
Serra Ascendant

Lifelink (Damage dealt by this creature also causes you to gain that much life.) As long as you have 30 or more life, this creature gets +5/+5 and has flying.

Creature
Serra Ascendant (ima) 31
Stoneforge Mystic

When this creature enters, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle. {1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.

Creature
Stoneforge Mystic (wwk) 20
Stonehewer Giant

Vigilance {1}{W}, {T}: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.

Creature
Stonehewer Giant (mor) 24
Tribute Mage

When this creature enters, you may search your library for an artifact card with mana value 2, reveal that card, put it into your hand, then shuffle.

Creature
Tribute Mage (h1r) 10
Trophy Mage

When this creature enters, you may search your library for an artifact card with mana value 3, reveal it, put it into your hand, then shuffle.

Creature
Trophy Mage (paer) 48

Creature

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Sorcery

Qty: 7 Price: $110.43
Damn

Destroy target creature. A creature destroyed this way can't be regenerated. Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Damn (mh2) 396
Demonic Tutor

Search your library for a card, put that card into your hand, then shuffle.

Sorcery
Demonic Tutor (ddc) 49
Fabricate

Search your library for an artifact card, reveal it, put it into your hand, then shuffle.

Sorcery
Fabricate (40k) 181
Open the Armory

Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.

Sorcery
Open the Armory (cmr) 34
Ponder

Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

Sorcery
Ponder (tsr) 315
Preordain

Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Sorcery
Preordain (brc) 92
Winds of Abandon

Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle. Overload {4}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Winds of Abandon (plst) MH1-37

Sorcery

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Enchantment

Qty: 3 Price: $38.97
Forge Anew

When this enchantment enters, return target Equipment card from your graveyard to the battlefield. During your turn, you may activate equip abilities any time you could cast an instant. You may pay {0} rather than pay the equip cost of the first equip ability you activate during each of your turns.

Enchantment
Forge Anew (ltr) 17
Necropotence

Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.

Enchantment
Necropotence (ima) 98
Sigarda's Aid

You may cast Aura and Equipment spells as though they had flash. Whenever an Equipment you control enters, you may attach it to target creature you control.

Enchantment
Sigarda's Aid (pemn) 41s

Enchantment

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Maybeboard

Qty: 2 Price: $2.28
All That Glitters

Enchant creature Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.

Enchantment
All That Glitters (eld) 2
Celestial Colonnade

This land enters tapped. {T}: Add {W} or {U}. {3}{W}{U}: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

Land
Celestial Colonnade (pwwk) 133

Maybeboard

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Deck Info

Deck stats

20 pips - 18 cards
20 mana - 20 cards
23 pips - 19 cards
25 mana - 25 cards
9 pips - 6 cards
19 mana - 19 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
9 mana - 8 cards
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