137 views16 hrs ago
Commander
Size: 100Est cost: $1023.02Salt sum: 44.34
TinyTraveler
137 views16 hrs ago
Commander
Size: 100Est cost: $1023.02Salt sum: 44.34
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Commander
Millicent, Restless Revenant
Affinity for Spirits (This spell costs less to cast for each Spirit you control.)
Flying
Whenever Millicent or another nontoken Spirit you control dies or deals combat damage to a player, create a 1/1 white Spirit creature token with flying.
Flying
Whenever Millicent or another nontoken Spirit you control dies or deals combat damage to a player, create a 1/1 white Spirit creature token with flying.
Legendary Creature - Soldier Spirit

Commander
(CTRL to add secondary)
⁽⁺¹/⁺¹⁾
Elspeth, Storm Slayer
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
Legendary Planeswalker - Elspeth

Indebted Spirit
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Afterlife 1 (When this permanent is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying.)
Enchanted creature gets +1/+1 and has afterlife 1.
Afterlife 1 (When this permanent is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying.)
Enchanted creature gets +1/+1 and has afterlife 1.
Creature Enchantment - Spirit

⁽⁺¹/⁺¹⁾
(CTRL to add secondary)
ᶜᵃʳᵈ ᵃᵈᵛᵃⁿᵗᵃᵍᵉ
Ao, the Dawn Sky
Flying, vigilance
When Ao dies, choose one —
• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.
When Ao dies, choose one —
• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.
Legendary Creature - Dragon Spirit

Caretaker's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Enchantment - Class

ᶜᵃʳᵈ ᵃᵈᵛᵃⁿᵗᵃᵍᵉ
(CTRL to add secondary)
ᶜᵒᵖʸᶜᵃᵗ
ᶜᵒᵖʸᶜᵃᵗ
(CTRL to add secondary)
ᵉⁿᵈ ᵍᵃᵐᵉ
Katilda, Dawnhart Martyr
Flying, lifelink, protection from Vampires
Katilda's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Katilda's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Legendary Creature - Spirit Warlock


ᵉⁿᵈ ᵍᵃᵐᵉ
(CTRL to add secondary)
ᵍʳᵃᵛᵉʸᵃʳᵈ
Karmic Guide
Flying, protection from black
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Creature - Angel Spirit

ᵍʳᵃᵛᵉʸᵃʳᵈ
(CTRL to add secondary)
ᵖʳᵒᵗᵉᶜᵗⁱᵒⁿ
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

ᵖʳᵒᵗᵉᶜᵗⁱᵒⁿ
(CTRL to add secondary)
ʳᵃᵐᵖ
ʳᵃᵐᵖ
(CTRL to add secondary)
ʳᵉᵐᵒᵛᵃˡ
Winnowing
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control.
For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control.
Sorcery

ʳᵉᵐᵒᵛᵃˡ
(CTRL to add secondary)
ᵗᵃᵖᵖⁱⁿᵍ
ᵗᵃᵖᵖⁱⁿᵍ
(CTRL to add secondary)
ᵗᵒᵏᵉⁿ ᶜʳᵉᵃᵗⁱᵒⁿ
Andúril, Flame of the West
Equipped creature gets +3/+1.
Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.
Equip
Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.
Equip
Legendary Artifact - Equipment

Geist of Saint Traft
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.
Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.
Legendary Creature - Cleric Spirit

ᵗᵒᵏᵉⁿ ᶜʳᵉᵃᵗⁱᵒⁿ
(CTRL to add secondary)
ˣ ˡᵃⁿᵈ ˣ
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

ˣ ˡᵃⁿᵈ ˣ
(CTRL to add secondary)
Deck Info
Deck stats
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Description
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