266 views2 days ago
Commander
Size: 100Est cost: $474.06Salt sum: 39.66
nearfunda
266 views2 days ago
Commander
Size: 100Est cost: $474.06Salt sum: 39.66
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Artifact
Artifact
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Creature
Enduring Innocence
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Sheep Glimmer

Exalted Sunborn
Flying, lifelink
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Wizard Angel

Haliya, Guided by Light
Whenever Haliya or another creature or artifact you control enters, you gain 1 life.
At the beginning of your end step, draw a card if you've gained 3 or more life this turn.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
At the beginning of your end step, draw a card if you've gained 3 or more life this turn.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Legendary Creature - Human Soldier

Keeper of the Accord
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Creature - Human Soldier

Creature
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Enchantment
Luminarch Ascension
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
: Create a 4/4 white Angel creature token with flying. Activate only if this enchantment has four or more quest counters on it.
: Create a 4/4 white Angel creature token with flying. Activate only if this enchantment has four or more quest counters on it.
Enchantment

Enchantment
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Instant
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Instant
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Land
Land
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Sorcery
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Sorcery
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Maybeboard
Archaeomancer's Map
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Artifact

Maybeboard
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Rule Zero — Darien, King of Kjeldor"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is a deceptively resilient mono-white token engine built around punishing poor combat assessment and leveraging damage into overwhelming inevitability. It is "},{"attributes":{"bold":true},"insert":"not"},{"insert":" a fast combo deck, but if left unchecked it will quietly accumulate enough life, tokens, and card advantage to become extremely difficult to interact with profitably.\nThe deck thrives on:\nopponents attacking carelessly,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"delayed interaction,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and board states where players hesitate to commit pressure."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Once the engine is online, attacking into the deck can actively accelerate its game plan. Conversely, refusing to attack allows it time to assemble draw engines, lifegain loops, and explosive finishers.\nThis deck rewards:\nproactive threat assessment,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"focused interaction,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and coordinated pressure early."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"It punishes:\nautopilot combat,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"passive play,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and delayed answers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"While it can produce oppressive-looking board states, it remains highly interactable if the table identifies the danger before the engine stabilizes.\n"},{"attributes":{"bold":true},"insert":"Expected Power:"},{"insert":" High-power casual / focused optimized\n "},{"attributes":{"bold":true},"insert":"Typical Win Turn:"},{"insert":" 8–11\n "},{"attributes":{"bold":true},"insert":"Primary Wins:"},{"insert":" Token overwhelm, inevitability scaling, combat finishers\n "},{"attributes":{"bold":true},"insert":"Notable Finishers:"},{"insert":"\nAkroma's Will"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mirror Entity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Felidar Sovereign"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Moonshaker Cavalry "},{"attributes":{"italic":true},"insert":"(planned inclusion)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nPrimer — “The Kingdom That Punishes Assumption”"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck did not begin as an attempt to build the strongest mono-white token strategy possible.\nIt began as a response.\nOver time, my decks developed a reputation for becoming dangerous if left unchecked. The side effect of that reputation was that I often became the default combat target at tables regardless of the actual board state. Players would swing simply because it was me across the table—not because the deck I was piloting in that moment had earned that pressure.\nDarien was built specifically to punish that kind of lazy threat assessment.\nAt its core, the deck asks a simple question:\n“Are you attacking because it is strategically correct… or because attacking has become habitual?”"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"The answer matters.\nBecause every careless swing into the kingdom feeds it.\nThe deck functions as a political-control engine disguised as a combat deck. Opponents are forced into uncomfortable decisions:\nattacking can create armies,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"hesitation allows engines to stabilize,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and delayed pressure gives inevitability time to form."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Importantly, the deck does not resent interaction.\nIn fact, focused and disciplined pressure is exactly what the deck respects. A table that identifies:\nDarien,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"the Soul Sisters,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"or the supporting engines"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"as immediate threats and acts accordingly is playing correctly.\nWhat the deck punishes is not aggression.\nIt punishes:\nautopilot combat,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"assumed threat assessment,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and players attacking without truly evaluating consequences."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cards like:\nAngel's Trumpet"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ankh of Mishra"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Jade Monolith"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"transform ordinary game actions into fuel for the kingdom. Over time, life totals climb, Soldiers multiply, and the table slowly realizes the opportunity to stop the machine passed several turns earlier.\nThe irony is that the deck ultimately teaches the exact lesson it was created to illustrate:\nThreats should be identified because of board state and inevitability—not reputation alone."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Because once the banners of Kjeldor rise in full, the kingdom becomes very difficult to tear back down.\n"}]}




























































































