456 views34 days ago
Commander
Size: 100Est cost: $2630.32Salt sum: 59.89
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Chasedrk1

456 views34 days ago
Commander
Size: 100Est cost: $2630.32Salt sum: 59.89

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{"ops":[{"insert":"K’rrik, Son of Yawgmoth — Midrange Devotion & Life-as-Mana"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is built around one central principle: "},{"attributes":{"bold":true},"insert":"life is a resource"},{"insert":".\nK’rrik, Son of Yawgmoth converts life directly into mana, allowing black spells to be cast far ahead of curve and turning life gain effects into explosive engines.\nRather than leaning entirely into glass-cannon combo, this build plays like a "},{"attributes":{"bold":true},"insert":"midrange devotion deck"},{"insert":" that can pivot into explosive turns when the opportunity appears. Most games involve establishing mana and card advantage early, using K’rrik to cheat tempo, and then leveraging black’s strongest tools—removal, recursion, and life drain—to grind opponents down.\nThe deck can close games through devotion drains, large life swings, or explosive spell chains, but it is just as capable of winning through incremental advantage and inevitability.\nGame Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Early Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The early turns focus on establishing mana and card flow.\nArtifacts like Sol Ring, Mind Stone, Everflowing Chalice, Fellwar Stone, Charcoal Diamond, and Wayfarer’s Bauble help accelerate mana while setting up an early K’rrik. Once K’rrik resolves, black mana symbols effectively become life payments, allowing multiple spells to be cast in a single turn.\nCheap draw spells such as Sign in Blood, Night’s Whisper, and Sensei’s Divining Top help smooth draws and dig for engines, while Necropotence can refill an entire hand and set up explosive turns.\nEarly creatures like Gifted Aetherborn, Vampire Nighthawk, and Orcish Bowmasters stabilize the board while padding life totals so K’rrik can continue converting life into mana.\nMid Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is where the deck begins to take control.\nMassive mana from Cabal Coffers, Nykthos, Shrine to Nyx, Crypt Ghast, Cabal Stronghold, and Lake of the Dead allows multiple impactful spells to be cast each turn.\nRemoval is plentiful and flexible. Toxic Deluge, Damnation, Tendrils of Corruption, Dismember, Defile, Infernal Grasp, Sheoldred’s Edict, Deadly Rollick, Feed the Swarm, and Oubliette allow the deck to answer nearly any threat.\nRecursion keeps pressure constant. Animate Dead, Necromancy, Reanimate, Victimize, Agadeem’s Awakening, and Chainer, Dementia Master repeatedly bring back threats or drain pieces.\nDuring this stage the deck usually establishes at least one value engine such as Necropotence, Bolas’s Citadel, Bontu’s Monument, or Font of Agonies.\nLate Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Once the deck has a strong mana base and card advantage, it transitions into finishing the table.\nThe primary win condition is "},{"attributes":{"bold":true},"insert":"life drain"},{"insert":". Gray Merchant of Asphodel, Blood Artist, Vito, Thorn of the Dusk Rose, Pontiff of Blight, Exsanguinate, and Enduring Tenacity convert life manipulation into lethal damage.\nLarge threats like Phyrexian Obliterator, Vilis, Broker of Blood, and Gisa, Glorious Resurrector can also dominate the board if left unchecked.\nSometimes the deck wins in dramatic bursts through Bolas’s Citadel or Aetherflux Reservoir, but most games are closed out through incremental advantage and life-drain pressure.\nMana Engines"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Mono-black’s biggest strength is explosive mana generation.\nCabal Coffers paired with Urborg, Tomb of Yawgmoth produces massive mana. Nykthos, Shrine to Nyx takes advantage of the deck’s heavy devotion to black, while Deserted Temple can untap Coffers or Nykthos to generate even larger turns.\nLake of the Dead and Crystal Vein provide additional burst mana when needed.\nOnce these engines come online it becomes possible to chain multiple spells together and overwhelm opponents.\nSacrifice & Recursion"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck contains several ways to recycle creatures and generate value from death triggers.\nViscera Seer and Blood Celebrant provide sacrifice outlets that enable Blood Artist triggers and allow creatures to be reused with reanimation spells. Buried Alive can set up powerful graveyard packages by placing threats like Gray Merchant, Vilis, or other key creatures directly into the graveyard.\nThis constant recursion gives the deck strong resilience against removal and board wipes.\nCombo Potential & Key Synergies"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Although the deck primarily plays midrange, several interactions can produce explosive turns.\nAetherflux Reservoir + Leshrac’s Sigil"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Leshrac’s Sigil allows you to repeatedly pay life to return the enchantment to your hand and recast it. With K’rrik on the battlefield, the black mana required to recast it can be paid with life.\nEach cast increases Aetherflux Reservoir’s life gain. Eventually the life gained from Reservoir exceeds the life spent recasting Sigil, allowing Reservoir to fire its 50-damage ability to eliminate opponents.\nBolas’s Citadel + Sensei’s Divining Top"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Bolas’s Citadel allows spells to be cast from the top of the library by paying life. Sensei’s Divining Top can draw a card and place itself on top of the library.\nThis creates a loop where Top can repeatedly be cast from the top of the library, drawing cards and increasing spell count. When Aetherflux Reservoir is present, this interaction can generate lethal life totals very quickly.\nK’rrik + Vilis, Broker of Blood"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Whenever you pay life, Vilis draws that many cards.\nSince K’rrik allows black mana symbols to be paid with life, every spell cast using life instead of mana becomes card draw with Vilis on the battlefield, often resulting in drawing large portions of the deck.\nK’rrik + Font of Agonies"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Font of Agonies gains counters whenever life is paid. Because K’rrik converts life into mana constantly, the Font accumulates counters rapidly and can repeatedly destroy creatures.\nThis effectively turns life payments into creature removal.\nChainer, Dementia Master + Gray Merchant of Asphodel"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Chainer allows creatures to be repeatedly reanimated.\nWith the deck’s heavy devotion to black, recurring Gray Merchant multiple times can drain the entire table.\nVito, Thorn of the Dusk Rose + Large Life Gain"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Any large life gain event—Gray Merchant, Exsanguinate, Tendrils of Corruption, or Aetherflux Reservoir triggers—becomes direct damage to opponents through Vito.\nCommon Play Patterns"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Explosive K’rrik Turns"},{"attributes":{"header":3},"insert":"\n"},{"insert":"After resolving K’rrik, spells can often be chained together using life instead of mana. Draw spells refill the hand while removal clears blockers, allowing the board to quickly swing in your favor.\nDevotion Drains"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The board fills with black permanents such as Crypt Ghast, Obliterator, Pontiff of Blight, and other creatures before Gray Merchant of Asphodel lands for a massive life swing.\nReanimation Setup"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Buried Alive places key creatures like Gray Merchant or Vilis into the graveyard. Follow-up spells like Reanimate, Animate Dead, Necromancy, or Victimize immediately convert this setup into board presence.\nBig Mana Turns"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Cabal Coffers, Nykthos, Lake of the Dead, and Deserted Temple can produce enormous bursts of mana. These turns often involve casting multiple spells, activating Chainer repeatedly, or powering out finishers like Exsanguinate.\nStrengths"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck produces enormous mana, draws large numbers of cards, and has access to powerful removal. K’rrik’s ability to convert life into mana allows explosive turns that many decks cannot match. The combination of recursion and life drain also gives the deck strong late-game inevitability.\nWeaknesses"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Because the deck uses life as a resource, aggressive strategies or sudden damage bursts can be dangerous. Graveyard hate can slow recursion engines, and repeated removal on K’rrik can limit the deck’s tempo advantage.\nFinal Thoughts"},{"attributes":{"header":1},"insert":"\n"},{"insert":"K’rrik rewards careful resource management. Knowing when to spend life aggressively and when to stabilize is the key skill when piloting the deck.\nWhen played well, the deck feels like wielding black magic at its most powerful—turning life, death, and mana into a single devastating resource.\n"}]}

Commander

Qty: 1 Price: $0.99
K'rrik, Son of Yawgmoth
(
can be paid with either
or 2 life.)
Lifelink
For each
in a cost, you may pay 2 life rather than pay that mana.
Whenever you cast a black spell, put a +1/+1 counter on K'rrik.
Legendary Creature - Horror Minion Phyrexian
K'rrik, Son of Yawgmoth (plst) C19-18

Commander

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Combo

Qty: 7 Price: $69.29
Aetherflux Reservoir
Whenever you cast a spell, you gain 1 life for each spell you've cast this turn.
Pay 50 life: This artifact deals 50 damage to any target.
Artifact
Aetherflux Reservoir (kld) 192
Blood Celebrant
, Pay 1 life: Add one mana of any color.
Creature - Human Cleric
Blood Celebrant (lgn) 61
Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Legendary Artifact
Bolas's Citadel (war) 79
Gray Merchant of Asphodel
When this creature enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each
in the mana costs of permanents you control counts toward your devotion to black.)
Creature - Zombie
Gray Merchant of Asphodel (thb) 99
Leshrac's Sigil
Whenever an opponent casts a green spell, you may pay
. If you do, look at that player's hand and choose a card from it. The player discards that card.
: Return this enchantment to its owner's hand.
Enchantment
Leshrac's Sigil (ice) 144
Skirge Familiar
Flying
Discard a card: Add
.
Creature - Imp Phyrexian
Skirge Familiar (usg) 157
Vilis, Broker of Blood
Flying
, Pay 2 life: Target creature gets -1/-1 until end of turn.
Whenever you lose life, draw that many cards. (Damage causes loss of life.)
Legendary Creature - Demon
Vilis, Broker of Blood (m20) 122

Combo

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Creature

Qty: 6 Price: $38.10
Asmodeus the Archfiend
Binding Contract — If you would draw a card, exile the top card of your library face down instead.
: Draw seven cards.
: Return all cards exiled with Asmodeus to their owner's hand and you lose that much life.
Legendary Creature - Devil God
Asmodeus the Archfiend (afr) 373
Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi
Dauthi Voidwalker (pmh2) 81s
Gisa, Glorious Resurrector
If a creature an opponent controls would die, exile it instead.
At the beginning of your upkeep, put all creature cards exiled with Gisa onto the battlefield under your control. They gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Legendary Creature - Human Wizard
Gisa, Glorious Resurrector (mid) 103
Phyrexian Obliterator
Trample
Whenever a source deals damage to this creature, that source's controller sacrifices that many permanents of their choice.
Creature - Horror Phyrexian
Phyrexian Obliterator (a25) 101
Pontiff of Blight
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.)
Creature - Cleric Zombie
Pontiff of Blight (clb) 768
Vampire Nighthawk
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Vampire Shaman
Vampire Nighthawk (c20) 140

Creature

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Drain

Qty: 3 Price: $36.47
Blood Artist
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Creature - Vampire
Blood Artist (plst) C17-99
Enduring Tenacity
Whenever you gain life, target opponent loses that much life.
When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Snake Glimmer
Enduring Tenacity (dsk) 95
Vito, Thorn of the Dusk Rose
Whenever you gain life, target opponent loses that much life.
: Creatures you control gain lifelink until end of turn.
Legendary Creature - Vampire Cleric
Vito, Thorn of the Dusk Rose (m21) 127

Drain

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Draw

Qty: 6 Price: $134.14
Dread Presence
Whenever a Swamp you control enters, choose one —
• You draw a card and you lose 1 life.
• This creature deals 2 damage to any target and you gain 2 life.
Creature - Nightmare
Dread Presence (pm20) 96p
Gwenom, Remorseless
Deathtouch, lifelink
Whenever Gwenom attacks, until end of turn, you may look at the top card of your library any time and you may play cards from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Legendary Creature - Spider Hero Symbiote
Gwenom, Remorseless (spm) 286
Necropotence
Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
Enchantment
Necropotence (ice) 154
Night's Whisper
You draw two cards and lose 2 life.
Sorcery
Night's Whisper (plst) EMA-100
Sensei's Divining Top
: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put this artifact on top of its owner's library.
Artifact
Sensei's Divining Top (chk) 268
Sign in Blood
Target player draws two cards and loses 2 life.
Sorcery
Sign in Blood (p10) 3

Draw

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Land

Qty: 33 (35 w/ MDFC)Price: $637.67
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (plst) TMP-315
Cabal Coffers
,
: Add
for each Swamp you control.
Land
Cabal Coffers (mh2) 301
Cabal Stronghold
: Add
.
,
: Add
for each basic Swamp you control.
Land
Cabal Stronghold (dom) 238
Crystal Vein
: Add
.
, Sacrifice this land: Add
.
Land
Crystal Vein (cma) 246
Deserted Temple
: Add
.
,
: Untap target land.
Land
Deserted Temple (ody) 320
Emergence Zone
: Add
.
,
, Sacrifice this land: You may cast spells this turn as though they had flash.
Land
Emergence Zone (war) 245
Lake of the Dead
If this land would enter, sacrifice a Swamp instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard.
: Add
.
, Sacrifice a Swamp: Add
.
Land
Lake of the Dead (all) 140
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (ths) 223
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (pw24) 10
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (thb) 252
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Legendary Land
Urborg, Tomb of Yawgmoth (tsr) 287
Vesuva
You may have this land enter tapped as a copy of any land on the battlefield.
Land
Vesuva (v12) 14
Wasteland
: Add
.
, Sacrifice this land: Destroy target nonbasic land.
Land
Wasteland (zne) 30

Land

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Narrow Interaction

Qty: 7 Price: $65.03
Deadly Rollick
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
Instant
Deadly Rollick (c20) 42
Defile
Target creature gets -1/-1 until end of turn for each Swamp you control.
Instant
Defile (mh1) 86
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Feed the Swarm (znr) 102
Fell the Profane
Destroy target creature or planeswalker.
Instant
Fell the Profane // Fell Mire (mh3) 244Fell the Profane // Fell Mire (mh3) 244
Infernal Grasp
Destroy target creature. You lose 2 life.
Instant
Infernal Grasp (mid) 107
Oubliette
When this enchantment enters, target creature phases out until this enchantment leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.)
Enchantment
Oubliette (2xm) 100
Snuff Out
If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.
Destroy target nonblack creature. It can't be regenerated.
Instant
Snuff Out (mmq) 162

Narrow Interaction

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Protection

Qty: 4 Price: $24.26
Daring Fiendbonder
Haste
This creature attacks each combat if able.
, Exile this card from your graveyard: Put an indestructible counter on target creature. Activate only as a sorcery.
Creature - Human Warlock
Daring Fiendbonder (c20) 41
Imp's Mischief
Change the target of target spell with a single target. You lose life equal to that spell's mana value.
Instant
Imp's Mischief (plc) 72
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (mb2) 225
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (c17) 226

Protection

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Ramp

Qty: 15 Price: $1205.35
Bontu's Monument
Black creature spells you cast cost
less to cast.
Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.
Legendary Artifact
Bontu's Monument (dmc) 179
Cabal Ritual
Add
.
Threshold — Add
instead if there are seven or more cards in your graveyard.
Instant
Cabal Ritual (tor) 51
Crypt Ghast
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
Whenever you tap a Swamp for mana, add an additional
.
Creature - Spirit
Crypt Ghast (gtc) 61
Culling the Weak
As an additional cost to cast this spell, sacrifice a creature.
Add
.
Instant
Culling the Weak (exo) 55
Dark Ritual
Add
.
Instant
Dark Ritual (a25) 82
Everflowing Chalice
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
This artifact enters with a charge counter on it for each time it was kicked.
: Add
for each charge counter on this artifact.
Artifact
Everflowing Chalice (lcc) 111
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (4ed) 319
Grim Monolith
This artifact doesn't untap during your untap step.
: Add
.
: Untap this artifact.
Artifact
Grim Monolith (ulg) 126
Jet Medallion
Black spells you cast cost
less to cast.
Artifact
Jet Medallion (tmp) 292
Lotus Petal
, Sacrifice this artifact: Add one mana of any color.
Artifact
Lotus Petal (tmp) 294
Mana Vault
This artifact doesn't untap during your untap step.
At the beginning of your upkeep, you may pay
. If you do, untap this artifact.
At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you.
: Add
.
Artifact
Mana Vault (3ed) 263
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (wth) 153
Nirkana Revenant
Whenever you tap a Swamp for mana, add an additional
.
: This creature gets +1/+1 until end of turn.
Creature - Vampire Shade
Nirkana Revenant (voc) 134
Sol Ring
: Add
.
Artifact
Sol Ring (ced) 270
The Soul Stone
Indestructible
: Add
.
,
, Exile a creature you control: Harness The Soul Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
Legendary Artifact - Infinity Stone
The Soul Stone (spm) 66

Ramp

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Recursion

Qty: 8 Price: $120.72
Agadeem's Awakening
Return from your graveyard to the battlefield any number of target creature cards that each have a different mana value X or less.
Sorcery
Agadeem's Awakening // Agadeem, the Undercrypt (znr) 90Agadeem's Awakening // Agadeem, the Undercrypt (znr) 90
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura
Animate Dead (5ed) 140
Balthor the Defiled
Minion creatures get +1/+1.
, Exile Balthor: Each player returns all black and all red creature cards from their graveyard to the battlefield.
Legendary Creature - Zombie Dwarf
Balthor the Defiled (jud) 61
Chainer, Dementia Master
All Nightmares get +1/+1.
, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer leaves the battlefield, exile all Nightmares.
Legendary Creature - Human Minion
Chainer, Dementia Master (tor) 56
Necromancy
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
Enchantment
Necromancy (vis) 64
Necrotic Ooze
As long as this creature is on the battlefield, it has all activated abilities of all creature cards in all graveyards.
Creature - Ooze
Necrotic Ooze (som) 72
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (uma) 110
Victimize
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Sorcery
Victimize (usg) 166

Recursion

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Sac Outlet

Qty: 1 Price: $2.29
Viscera Seer
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature - Wizard Vampire
Viscera Seer (plst) M11-120

Sac Outlet

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Tutor

Qty: 3 Price: $47.47
Buried Alive
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
Sorcery
Buried Alive (wth) 63
Entomb
Search your library for a card, put that card into your graveyard, then shuffle.
Instant
Entomb (ody) 132
Praetor's Grasp
Search target opponent's library for a card and exile it face down. Then that player shuffles. You may play that card for as long as it remains exiled.
Sorcery
Praetor's Grasp (nph) 71

Tutor

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Wide Interaction

Qty: 6 Price: $248.54
Damnation
Destroy all creatures. They can't be regenerated.
Sorcery
Damnation (plc) 85
Font of Agonies
Whenever you pay life, put that many blood counters on this enchantment.
, Remove four blood counters from this enchantment: Destroy target creature.
Enchantment
Font of Agonies (rna) 74
Orcish Bowmasters
Flash
When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.
Creature - Archer Orc
Orcish Bowmasters (ltr) 103
Sheoldred's Edict
Choose one —
• Each opponent sacrifices a nontoken creature of their choice.
• Each opponent sacrifices a creature token of their choice.
• Each opponent sacrifices a planeswalker of their choice.
Instant
Sheoldred's Edict (one) 108
The Meathook Massacre
When The Meathook Massacre enters, each creature gets -X/-X until end of turn.
Whenever a creature you control dies, each opponent loses 1 life.
Whenever a creature an opponent controls dies, you gain 1 life.
Legendary Enchantment
The Meathook Massacre (inr) 387
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (2xm) 345

Wide Interaction

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Maybeboard

Qty: 19 Price: $283.47
Blood Pet
Sacrifice this creature: Add
.
Creature - Thrull
Blood Pet (tmp) 109
Consuming Corruption
Consuming Corruption deals X damage to target creature or planeswalker and you gain X life, where X is the number of Swamps you control.
Instant
Consuming Corruption (mh3) 84
Dance of the Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Put enchanted creature card onto the battlefield tapped under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay
. If the player does, untap that creature.
Enchantment - Aura
Dance of the Dead (ice) 118
Dismember
(
can be paid with either
or 2 life.)
Target creature gets -5/-5 until end of turn.
Instant
Dismember (mm2) 79
Exsanguinate
Each opponent loses X life. You gain life equal to the life lost this way.
Sorcery
Exsanguinate (plst) SOM-61
Final Parting
Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle.
Sorcery
Final Parting (dom) 93
Fleshwrither
Transfigure
(
, Sacrifice this creature: Search your library for a creature card with the same mana value as this creature, put that card onto the battlefield, then shuffle. Transfigure only as a sorcery.)
Creature - Horror
Fleshwrither (fut) 84
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add
. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land
Gemstone Caverns (tsp) 274
Peat Bog
This land enters tapped with two depletion counters on it.
, Remove a depletion counter from this land: Add
. If there are no depletion counters on this land, sacrifice it.
Land
Peat Bog (mmq) 322
Persist
Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it.
Sorcery
Persist (ecc) 83
Pestilence
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.
: This enchantment deals 1 damage to each creature and each player.
Enchantment
Pestilence (plst) USG-147
Phyrexian Tower
: Add
.
, Sacrifice a creature: Add
.
Legendary Land
Phyrexian Tower (usg) 322
Pitiless Plunderer
Whenever another creature you control dies, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Human Pirate
Pitiless Plunderer (fic) 281
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 465
Sacrifice
As an additional cost to cast this spell, sacrifice a creature.
Add an amount of
equal to the sacrificed creature's mana value.
Instant
Sacrifice (3ed) 126
Saw in Half
Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their power is half that creature's power and their toughness is half that creature's toughness. Round up each time.
Instant
Saw in Half (blc) 113
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (brc) 167
Undying Malice
Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."
Instant
Undying Malice (fdn) 528
Warren Soultrader
Pay 1 life, Sacrifice another creature: Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Wizard Goblin Zombie
Warren Soultrader (mh3) 110

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
86 pips - 54 cards
52 mana - 36 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
21 mana - 13 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"K’rrik, Son of Yawgmoth — Midrange Devotion & Life-as-Mana"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is built around one central principle: "},{"attributes":{"bold":true},"insert":"life is a resource"},{"insert":".\nK’rrik, Son of Yawgmoth converts life directly into mana, allowing black spells to be cast far ahead of curve and turning life gain effects into explosive engines.\nRather than leaning entirely into glass-cannon combo, this build plays like a "},{"attributes":{"bold":true},"insert":"midrange devotion deck"},{"insert":" that can pivot into explosive turns when the opportunity appears. Most games involve establishing mana and card advantage early, using K’rrik to cheat tempo, and then leveraging black’s strongest tools—removal, recursion, and life drain—to grind opponents down.\nThe deck can close games through devotion drains, large life swings, or explosive spell chains, but it is just as capable of winning through incremental advantage and inevitability.\nGame Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Early Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The early turns focus on establishing mana and card flow.\nArtifacts like Sol Ring, Mind Stone, Everflowing Chalice, Fellwar Stone, Charcoal Diamond, and Wayfarer’s Bauble help accelerate mana while setting up an early K’rrik. Once K’rrik resolves, black mana symbols effectively become life payments, allowing multiple spells to be cast in a single turn.\nCheap draw spells such as Sign in Blood, Night’s Whisper, and Sensei’s Divining Top help smooth draws and dig for engines, while Necropotence can refill an entire hand and set up explosive turns.\nEarly creatures like Gifted Aetherborn, Vampire Nighthawk, and Orcish Bowmasters stabilize the board while padding life totals so K’rrik can continue converting life into mana.\nMid Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is where the deck begins to take control.\nMassive mana from Cabal Coffers, Nykthos, Shrine to Nyx, Crypt Ghast, Cabal Stronghold, and Lake of the Dead allows multiple impactful spells to be cast each turn.\nRemoval is plentiful and flexible. Toxic Deluge, Damnation, Tendrils of Corruption, Dismember, Defile, Infernal Grasp, Sheoldred’s Edict, Deadly Rollick, Feed the Swarm, and Oubliette allow the deck to answer nearly any threat.\nRecursion keeps pressure constant. Animate Dead, Necromancy, Reanimate, Victimize, Agadeem’s Awakening, and Chainer, Dementia Master repeatedly bring back threats or drain pieces.\nDuring this stage the deck usually establishes at least one value engine such as Necropotence, Bolas’s Citadel, Bontu’s Monument, or Font of Agonies.\nLate Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Once the deck has a strong mana base and card advantage, it transitions into finishing the table.\nThe primary win condition is "},{"attributes":{"bold":true},"insert":"life drain"},{"insert":". Gray Merchant of Asphodel, Blood Artist, Vito, Thorn of the Dusk Rose, Pontiff of Blight, Exsanguinate, and Enduring Tenacity convert life manipulation into lethal damage.\nLarge threats like Phyrexian Obliterator, Vilis, Broker of Blood, and Gisa, Glorious Resurrector can also dominate the board if left unchecked.\nSometimes the deck wins in dramatic bursts through Bolas’s Citadel or Aetherflux Reservoir, but most games are closed out through incremental advantage and life-drain pressure.\nMana Engines"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Mono-black’s biggest strength is explosive mana generation.\nCabal Coffers paired with Urborg, Tomb of Yawgmoth produces massive mana. Nykthos, Shrine to Nyx takes advantage of the deck’s heavy devotion to black, while Deserted Temple can untap Coffers or Nykthos to generate even larger turns.\nLake of the Dead and Crystal Vein provide additional burst mana when needed.\nOnce these engines come online it becomes possible to chain multiple spells together and overwhelm opponents.\nSacrifice & Recursion"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck contains several ways to recycle creatures and generate value from death triggers.\nViscera Seer and Blood Celebrant provide sacrifice outlets that enable Blood Artist triggers and allow creatures to be reused with reanimation spells. Buried Alive can set up powerful graveyard packages by placing threats like Gray Merchant, Vilis, or other key creatures directly into the graveyard.\nThis constant recursion gives the deck strong resilience against removal and board wipes.\nCombo Potential & Key Synergies"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Although the deck primarily plays midrange, several interactions can produce explosive turns.\nAetherflux Reservoir + Leshrac’s Sigil"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Leshrac’s Sigil allows you to repeatedly pay life to return the enchantment to your hand and recast it. With K’rrik on the battlefield, the black mana required to recast it can be paid with life.\nEach cast increases Aetherflux Reservoir’s life gain. Eventually the life gained from Reservoir exceeds the life spent recasting Sigil, allowing Reservoir to fire its 50-damage ability to eliminate opponents.\nBolas’s Citadel + Sensei’s Divining Top"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Bolas’s Citadel allows spells to be cast from the top of the library by paying life. Sensei’s Divining Top can draw a card and place itself on top of the library.\nThis creates a loop where Top can repeatedly be cast from the top of the library, drawing cards and increasing spell count. When Aetherflux Reservoir is present, this interaction can generate lethal life totals very quickly.\nK’rrik + Vilis, Broker of Blood"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Whenever you pay life, Vilis draws that many cards.\nSince K’rrik allows black mana symbols to be paid with life, every spell cast using life instead of mana becomes card draw with Vilis on the battlefield, often resulting in drawing large portions of the deck.\nK’rrik + Font of Agonies"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Font of Agonies gains counters whenever life is paid. Because K’rrik converts life into mana constantly, the Font accumulates counters rapidly and can repeatedly destroy creatures.\nThis effectively turns life payments into creature removal.\nChainer, Dementia Master + Gray Merchant of Asphodel"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Chainer allows creatures to be repeatedly reanimated.\nWith the deck’s heavy devotion to black, recurring Gray Merchant multiple times can drain the entire table.\nVito, Thorn of the Dusk Rose + Large Life Gain"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Any large life gain event—Gray Merchant, Exsanguinate, Tendrils of Corruption, or Aetherflux Reservoir triggers—becomes direct damage to opponents through Vito.\nCommon Play Patterns"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Explosive K’rrik Turns"},{"attributes":{"header":3},"insert":"\n"},{"insert":"After resolving K’rrik, spells can often be chained together using life instead of mana. Draw spells refill the hand while removal clears blockers, allowing the board to quickly swing in your favor.\nDevotion Drains"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The board fills with black permanents such as Crypt Ghast, Obliterator, Pontiff of Blight, and other creatures before Gray Merchant of Asphodel lands for a massive life swing.\nReanimation Setup"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Buried Alive places key creatures like Gray Merchant or Vilis into the graveyard. Follow-up spells like Reanimate, Animate Dead, Necromancy, or Victimize immediately convert this setup into board presence.\nBig Mana Turns"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Cabal Coffers, Nykthos, Lake of the Dead, and Deserted Temple can produce enormous bursts of mana. These turns often involve casting multiple spells, activating Chainer repeatedly, or powering out finishers like Exsanguinate.\nStrengths"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck produces enormous mana, draws large numbers of cards, and has access to powerful removal. K’rrik’s ability to convert life into mana allows explosive turns that many decks cannot match. The combination of recursion and life drain also gives the deck strong late-game inevitability.\nWeaknesses"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Because the deck uses life as a resource, aggressive strategies or sudden damage bursts can be dangerous. Graveyard hate can slow recursion engines, and repeated removal on K’rrik can limit the deck’s tempo advantage.\nFinal Thoughts"},{"attributes":{"header":1},"insert":"\n"},{"insert":"K’rrik rewards careful resource management. Knowing when to spend life aggressively and when to stabilize is the key skill when piloting the deck.\nWhen played well, the deck feels like wielding black magic at its most powerful—turning life, death, and mana into a single devastating resource.\n"}]}
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