456 views34 days ago
Commander
Size: 100Est cost: $2630.32Salt sum: 59.89
Chasedrk1
456 views34 days ago
Commander
Size: 100Est cost: $2630.32Salt sum: 59.89
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{"ops":[{"insert":"K’rrik, Son of Yawgmoth — Midrange Devotion & Life-as-Mana"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is built around one central principle: "},{"attributes":{"bold":true},"insert":"life is a resource"},{"insert":".\nK’rrik, Son of Yawgmoth converts life directly into mana, allowing black spells to be cast far ahead of curve and turning life gain effects into explosive engines.\nRather than leaning entirely into glass-cannon combo, this build plays like a "},{"attributes":{"bold":true},"insert":"midrange devotion deck"},{"insert":" that can pivot into explosive turns when the opportunity appears. Most games involve establishing mana and card advantage early, using K’rrik to cheat tempo, and then leveraging black’s strongest tools—removal, recursion, and life drain—to grind opponents down.\nThe deck can close games through devotion drains, large life swings, or explosive spell chains, but it is just as capable of winning through incremental advantage and inevitability.\nGame Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Early Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The early turns focus on establishing mana and card flow.\nArtifacts like Sol Ring, Mind Stone, Everflowing Chalice, Fellwar Stone, Charcoal Diamond, and Wayfarer’s Bauble help accelerate mana while setting up an early K’rrik. Once K’rrik resolves, black mana symbols effectively become life payments, allowing multiple spells to be cast in a single turn.\nCheap draw spells such as Sign in Blood, Night’s Whisper, and Sensei’s Divining Top help smooth draws and dig for engines, while Necropotence can refill an entire hand and set up explosive turns.\nEarly creatures like Gifted Aetherborn, Vampire Nighthawk, and Orcish Bowmasters stabilize the board while padding life totals so K’rrik can continue converting life into mana.\nMid Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is where the deck begins to take control.\nMassive mana from Cabal Coffers, Nykthos, Shrine to Nyx, Crypt Ghast, Cabal Stronghold, and Lake of the Dead allows multiple impactful spells to be cast each turn.\nRemoval is plentiful and flexible. Toxic Deluge, Damnation, Tendrils of Corruption, Dismember, Defile, Infernal Grasp, Sheoldred’s Edict, Deadly Rollick, Feed the Swarm, and Oubliette allow the deck to answer nearly any threat.\nRecursion keeps pressure constant. Animate Dead, Necromancy, Reanimate, Victimize, Agadeem’s Awakening, and Chainer, Dementia Master repeatedly bring back threats or drain pieces.\nDuring this stage the deck usually establishes at least one value engine such as Necropotence, Bolas’s Citadel, Bontu’s Monument, or Font of Agonies.\nLate Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Once the deck has a strong mana base and card advantage, it transitions into finishing the table.\nThe primary win condition is "},{"attributes":{"bold":true},"insert":"life drain"},{"insert":". Gray Merchant of Asphodel, Blood Artist, Vito, Thorn of the Dusk Rose, Pontiff of Blight, Exsanguinate, and Enduring Tenacity convert life manipulation into lethal damage.\nLarge threats like Phyrexian Obliterator, Vilis, Broker of Blood, and Gisa, Glorious Resurrector can also dominate the board if left unchecked.\nSometimes the deck wins in dramatic bursts through Bolas’s Citadel or Aetherflux Reservoir, but most games are closed out through incremental advantage and life-drain pressure.\nMana Engines"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Mono-black’s biggest strength is explosive mana generation.\nCabal Coffers paired with Urborg, Tomb of Yawgmoth produces massive mana. Nykthos, Shrine to Nyx takes advantage of the deck’s heavy devotion to black, while Deserted Temple can untap Coffers or Nykthos to generate even larger turns.\nLake of the Dead and Crystal Vein provide additional burst mana when needed.\nOnce these engines come online it becomes possible to chain multiple spells together and overwhelm opponents.\nSacrifice & Recursion"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck contains several ways to recycle creatures and generate value from death triggers.\nViscera Seer and Blood Celebrant provide sacrifice outlets that enable Blood Artist triggers and allow creatures to be reused with reanimation spells. Buried Alive can set up powerful graveyard packages by placing threats like Gray Merchant, Vilis, or other key creatures directly into the graveyard.\nThis constant recursion gives the deck strong resilience against removal and board wipes.\nCombo Potential & Key Synergies"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Although the deck primarily plays midrange, several interactions can produce explosive turns.\nAetherflux Reservoir + Leshrac’s Sigil"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Leshrac’s Sigil allows you to repeatedly pay life to return the enchantment to your hand and recast it. With K’rrik on the battlefield, the black mana required to recast it can be paid with life.\nEach cast increases Aetherflux Reservoir’s life gain. Eventually the life gained from Reservoir exceeds the life spent recasting Sigil, allowing Reservoir to fire its 50-damage ability to eliminate opponents.\nBolas’s Citadel + Sensei’s Divining Top"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Bolas’s Citadel allows spells to be cast from the top of the library by paying life. Sensei’s Divining Top can draw a card and place itself on top of the library.\nThis creates a loop where Top can repeatedly be cast from the top of the library, drawing cards and increasing spell count. When Aetherflux Reservoir is present, this interaction can generate lethal life totals very quickly.\nK’rrik + Vilis, Broker of Blood"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Whenever you pay life, Vilis draws that many cards.\nSince K’rrik allows black mana symbols to be paid with life, every spell cast using life instead of mana becomes card draw with Vilis on the battlefield, often resulting in drawing large portions of the deck.\nK’rrik + Font of Agonies"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Font of Agonies gains counters whenever life is paid. Because K’rrik converts life into mana constantly, the Font accumulates counters rapidly and can repeatedly destroy creatures.\nThis effectively turns life payments into creature removal.\nChainer, Dementia Master + Gray Merchant of Asphodel"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Chainer allows creatures to be repeatedly reanimated.\nWith the deck’s heavy devotion to black, recurring Gray Merchant multiple times can drain the entire table.\nVito, Thorn of the Dusk Rose + Large Life Gain"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Any large life gain event—Gray Merchant, Exsanguinate, Tendrils of Corruption, or Aetherflux Reservoir triggers—becomes direct damage to opponents through Vito.\nCommon Play Patterns"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Explosive K’rrik Turns"},{"attributes":{"header":3},"insert":"\n"},{"insert":"After resolving K’rrik, spells can often be chained together using life instead of mana. Draw spells refill the hand while removal clears blockers, allowing the board to quickly swing in your favor.\nDevotion Drains"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The board fills with black permanents such as Crypt Ghast, Obliterator, Pontiff of Blight, and other creatures before Gray Merchant of Asphodel lands for a massive life swing.\nReanimation Setup"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Buried Alive places key creatures like Gray Merchant or Vilis into the graveyard. Follow-up spells like Reanimate, Animate Dead, Necromancy, or Victimize immediately convert this setup into board presence.\nBig Mana Turns"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Cabal Coffers, Nykthos, Lake of the Dead, and Deserted Temple can produce enormous bursts of mana. These turns often involve casting multiple spells, activating Chainer repeatedly, or powering out finishers like Exsanguinate.\nStrengths"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck produces enormous mana, draws large numbers of cards, and has access to powerful removal. K’rrik’s ability to convert life into mana allows explosive turns that many decks cannot match. The combination of recursion and life drain also gives the deck strong late-game inevitability.\nWeaknesses"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Because the deck uses life as a resource, aggressive strategies or sudden damage bursts can be dangerous. Graveyard hate can slow recursion engines, and repeated removal on K’rrik can limit the deck’s tempo advantage.\nFinal Thoughts"},{"attributes":{"header":1},"insert":"\n"},{"insert":"K’rrik rewards careful resource management. Knowing when to spend life aggressively and when to stabilize is the key skill when piloting the deck.\nWhen played well, the deck feels like wielding black magic at its most powerful—turning life, death, and mana into a single devastating resource.\n"}]}
Combo
Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Legendary Artifact

Combo
(CTRL to add secondary)
Creature
Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi

Gisa, Glorious Resurrector
If a creature an opponent controls would die, exile it instead.
At the beginning of your upkeep, put all creature cards exiled with Gisa onto the battlefield under your control. They gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
At the beginning of your upkeep, put all creature cards exiled with Gisa onto the battlefield under your control. They gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Legendary Creature - Human Wizard

Creature
(CTRL to add secondary)
Drain
Drain
(CTRL to add secondary)
Draw
Gwenom, Remorseless
Deathtouch, lifelink
Whenever Gwenom attacks, until end of turn, you may look at the top card of your library any time and you may play cards from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Whenever Gwenom attacks, until end of turn, you may look at the top card of your library any time and you may play cards from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Legendary Creature - Spider Hero Symbiote

Draw
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Narrow Interaction
Narrow Interaction
(CTRL to add secondary)
Protection
Protection
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Recursion
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura

Chainer, Dementia Master
All Nightmares get +1/+1.
, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer leaves the battlefield, exile all Nightmares.
, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer leaves the battlefield, exile all Nightmares.
Legendary Creature - Human Minion

Necromancy
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
Enchantment

Recursion
(CTRL to add secondary)
Tutor
Tutor
(CTRL to add secondary)
Wide Interaction
Wide Interaction
(CTRL to add secondary)
Maybeboard
Dance of the Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Put enchanted creature card onto the battlefield tapped under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay . If the player does, untap that creature.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Put enchanted creature card onto the battlefield tapped under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay . If the player does, untap that creature.
Enchantment - Aura

Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"K’rrik, Son of Yawgmoth — Midrange Devotion & Life-as-Mana"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is built around one central principle: "},{"attributes":{"bold":true},"insert":"life is a resource"},{"insert":".\nK’rrik, Son of Yawgmoth converts life directly into mana, allowing black spells to be cast far ahead of curve and turning life gain effects into explosive engines.\nRather than leaning entirely into glass-cannon combo, this build plays like a "},{"attributes":{"bold":true},"insert":"midrange devotion deck"},{"insert":" that can pivot into explosive turns when the opportunity appears. Most games involve establishing mana and card advantage early, using K’rrik to cheat tempo, and then leveraging black’s strongest tools—removal, recursion, and life drain—to grind opponents down.\nThe deck can close games through devotion drains, large life swings, or explosive spell chains, but it is just as capable of winning through incremental advantage and inevitability.\nGame Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Early Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The early turns focus on establishing mana and card flow.\nArtifacts like Sol Ring, Mind Stone, Everflowing Chalice, Fellwar Stone, Charcoal Diamond, and Wayfarer’s Bauble help accelerate mana while setting up an early K’rrik. Once K’rrik resolves, black mana symbols effectively become life payments, allowing multiple spells to be cast in a single turn.\nCheap draw spells such as Sign in Blood, Night’s Whisper, and Sensei’s Divining Top help smooth draws and dig for engines, while Necropotence can refill an entire hand and set up explosive turns.\nEarly creatures like Gifted Aetherborn, Vampire Nighthawk, and Orcish Bowmasters stabilize the board while padding life totals so K’rrik can continue converting life into mana.\nMid Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is where the deck begins to take control.\nMassive mana from Cabal Coffers, Nykthos, Shrine to Nyx, Crypt Ghast, Cabal Stronghold, and Lake of the Dead allows multiple impactful spells to be cast each turn.\nRemoval is plentiful and flexible. Toxic Deluge, Damnation, Tendrils of Corruption, Dismember, Defile, Infernal Grasp, Sheoldred’s Edict, Deadly Rollick, Feed the Swarm, and Oubliette allow the deck to answer nearly any threat.\nRecursion keeps pressure constant. Animate Dead, Necromancy, Reanimate, Victimize, Agadeem’s Awakening, and Chainer, Dementia Master repeatedly bring back threats or drain pieces.\nDuring this stage the deck usually establishes at least one value engine such as Necropotence, Bolas’s Citadel, Bontu’s Monument, or Font of Agonies.\nLate Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Once the deck has a strong mana base and card advantage, it transitions into finishing the table.\nThe primary win condition is "},{"attributes":{"bold":true},"insert":"life drain"},{"insert":". Gray Merchant of Asphodel, Blood Artist, Vito, Thorn of the Dusk Rose, Pontiff of Blight, Exsanguinate, and Enduring Tenacity convert life manipulation into lethal damage.\nLarge threats like Phyrexian Obliterator, Vilis, Broker of Blood, and Gisa, Glorious Resurrector can also dominate the board if left unchecked.\nSometimes the deck wins in dramatic bursts through Bolas’s Citadel or Aetherflux Reservoir, but most games are closed out through incremental advantage and life-drain pressure.\nMana Engines"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Mono-black’s biggest strength is explosive mana generation.\nCabal Coffers paired with Urborg, Tomb of Yawgmoth produces massive mana. Nykthos, Shrine to Nyx takes advantage of the deck’s heavy devotion to black, while Deserted Temple can untap Coffers or Nykthos to generate even larger turns.\nLake of the Dead and Crystal Vein provide additional burst mana when needed.\nOnce these engines come online it becomes possible to chain multiple spells together and overwhelm opponents.\nSacrifice & Recursion"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck contains several ways to recycle creatures and generate value from death triggers.\nViscera Seer and Blood Celebrant provide sacrifice outlets that enable Blood Artist triggers and allow creatures to be reused with reanimation spells. Buried Alive can set up powerful graveyard packages by placing threats like Gray Merchant, Vilis, or other key creatures directly into the graveyard.\nThis constant recursion gives the deck strong resilience against removal and board wipes.\nCombo Potential & Key Synergies"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Although the deck primarily plays midrange, several interactions can produce explosive turns.\nAetherflux Reservoir + Leshrac’s Sigil"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Leshrac’s Sigil allows you to repeatedly pay life to return the enchantment to your hand and recast it. With K’rrik on the battlefield, the black mana required to recast it can be paid with life.\nEach cast increases Aetherflux Reservoir’s life gain. Eventually the life gained from Reservoir exceeds the life spent recasting Sigil, allowing Reservoir to fire its 50-damage ability to eliminate opponents.\nBolas’s Citadel + Sensei’s Divining Top"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Bolas’s Citadel allows spells to be cast from the top of the library by paying life. Sensei’s Divining Top can draw a card and place itself on top of the library.\nThis creates a loop where Top can repeatedly be cast from the top of the library, drawing cards and increasing spell count. When Aetherflux Reservoir is present, this interaction can generate lethal life totals very quickly.\nK’rrik + Vilis, Broker of Blood"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Whenever you pay life, Vilis draws that many cards.\nSince K’rrik allows black mana symbols to be paid with life, every spell cast using life instead of mana becomes card draw with Vilis on the battlefield, often resulting in drawing large portions of the deck.\nK’rrik + Font of Agonies"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Font of Agonies gains counters whenever life is paid. Because K’rrik converts life into mana constantly, the Font accumulates counters rapidly and can repeatedly destroy creatures.\nThis effectively turns life payments into creature removal.\nChainer, Dementia Master + Gray Merchant of Asphodel"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Chainer allows creatures to be repeatedly reanimated.\nWith the deck’s heavy devotion to black, recurring Gray Merchant multiple times can drain the entire table.\nVito, Thorn of the Dusk Rose + Large Life Gain"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Any large life gain event—Gray Merchant, Exsanguinate, Tendrils of Corruption, or Aetherflux Reservoir triggers—becomes direct damage to opponents through Vito.\nCommon Play Patterns"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Explosive K’rrik Turns"},{"attributes":{"header":3},"insert":"\n"},{"insert":"After resolving K’rrik, spells can often be chained together using life instead of mana. Draw spells refill the hand while removal clears blockers, allowing the board to quickly swing in your favor.\nDevotion Drains"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The board fills with black permanents such as Crypt Ghast, Obliterator, Pontiff of Blight, and other creatures before Gray Merchant of Asphodel lands for a massive life swing.\nReanimation Setup"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Buried Alive places key creatures like Gray Merchant or Vilis into the graveyard. Follow-up spells like Reanimate, Animate Dead, Necromancy, or Victimize immediately convert this setup into board presence.\nBig Mana Turns"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Cabal Coffers, Nykthos, Lake of the Dead, and Deserted Temple can produce enormous bursts of mana. These turns often involve casting multiple spells, activating Chainer repeatedly, or powering out finishers like Exsanguinate.\nStrengths"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck produces enormous mana, draws large numbers of cards, and has access to powerful removal. K’rrik’s ability to convert life into mana allows explosive turns that many decks cannot match. The combination of recursion and life drain also gives the deck strong late-game inevitability.\nWeaknesses"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Because the deck uses life as a resource, aggressive strategies or sudden damage bursts can be dangerous. Graveyard hate can slow recursion engines, and repeated removal on K’rrik can limit the deck’s tempo advantage.\nFinal Thoughts"},{"attributes":{"header":1},"insert":"\n"},{"insert":"K’rrik rewards careful resource management. Knowing when to spend life aggressively and when to stabilize is the key skill when piloting the deck.\nWhen played well, the deck feels like wielding black magic at its most powerful—turning life, death, and mana into a single devastating resource.\n"}]}



























































































