121 views2 months ago
Commander
Size: 100Est cost: $256.56Salt sum: 11.9
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Majraan

121 views2 months ago
Commander
Size: 100Est cost: $256.56Salt sum: 11.9

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Commander

Qty: 1 Price: $0.00
The Janitor
Mentor, soulbond, Ward


As long as The Janitor is paired with another creature, him and each of thoses creature gets +1/+1 for each creature paired with him. If a paired creature is a Cleric, The Janitor gains "Cleric spells you cast cost
less to cast. This effect reduce only the ammont of colored mana you pay."

Creature you control can be paired more than once and soulbond abilities you control trigger as thought all creatures you control were unpaired.
Legendary Creature Creature - Human Cleric Citizen
2 / 2

Commander

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Artifact

Qty: 19 Price: $10.75
Angel of Strings
Flash

When this artifact enters or dies, destroy target creature.

Whenever a card leave an opponent's graveyard, creatures you control get +1/+1 until end of turn.

At the beginning of each player's end step, sacrifice this artifact if that player's graveyard is empty.

Miracle
Legendary Kindred Artifact - Angel
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (m3c) 283
Book of Immolation
Flash

Snare


When this artifact enters or is turned face up, exile target player's graveyard then it deals damage to target permanent equal to the number of cards exiled this way. If no cards exiled this way, up to one target creature gets +5/+5 and wither until end of turn. Then sacrifice this artifact.
Artifact - Snare
Book of Unmaking
Snare


When this artifact enters or is turned face up, for each opponent, exile target nonland permanent that player controls and its controller lose 2 life. Repeat that effect for each opponent with an empty graveyard.
Then sacrifice this artifact.
Artifact - Snare
Claws of Divine Rage
When this artifact enters, attach it to target Cleric you control.

Equipped creature gets +1/+0 for each Cleric you control and has trample and wither.

Equip


Miracle
Legendary Kindred Artifact - Equipment Cleric
Door of the Wandering Presbytery
Flash

Affinity for Clerics

When this artifact enters or leaves the battlefield, wander into the presbytery.

Whenever a player attacks with two or more creatures each turn, exile this artifact then return it to the battlefield under its owner's control at the beginning of the next upkeep.
Legendary Enchantment Artifact
Exorcism Glyph
Snare


When this artifact or is turned face up, exile target opponent's graveyard and for each permanent cards exiled this way, gain 1 life and create a 2/1 black Spider enchantment creature token with reach and deathtouch. Then sacrifice this artifact.
Artifact - Snare
Glyph of Connection
Snare


When this artifact enters or is turned face up, all creature loses indestructible until end of turn, then exile any number of target player's graveyard. When you do, this artifact deals 1 damage to each creature and planeswalker for each card exiled this way. If a permanent dealt damage this way would die this turn, exile it instead. Then sacrifice this artifact.

If it was turned face up, this artifact deals its damage to non paired creature instead.
Artifact - Snare
Golden Dawn's Hymn
Flash

Snare


When this artifact enters or is turned face up, exile each attacking creature. Each player gain life equal to the number of creature they controlled that were exiled this way. Then sacrifice this artifact.
Artifact - Snare
Remains of St Brutus
Flash

When this artifact enters, up to one target unblocked attacking creature become blocked. Draw a card tehn gain X life, where X is twice the number of Cleric you control.

Creatures you control gets +2/+2 for each spells you cast or copy for their miracle cost this turn.

Miracle
Legendary Kindred Artifact - Skeleton Cleric
Run away in the Night
Snare


When this artifact enters or is turned face up, exile target creature or planeswalker. Any number of players gains life equal to the target's mana value and investigates. Then sacrifice this artifact.
Artifact - Snare
Salving Hug
Flash

Snare


When this artifact enters or is turned face up, target creature, planeswalker or player gains protection from colorless or a color of your choice until end of turn. Draw a card. Then sacrifice this artifact.

Then you may repeat this process for each opponent with no cards in their graveyard.
Artifact - Snare
Sol Ring
: Add
.
Artifact
Sol Ring (ecc) 58
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (fdn) 258
Talisman of Conviction
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Conviction (aa1) 17
Talisman of Hierarchy
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Hierarchy (drc) 142
The Golden Dawn
Flash

Creature you control gets +2/+2.

When this artifact enters, creatures you control gain hexproof and indestructible until end of turn.

Whenever one or more card leave the graveyard, if there are no other cards in that graveyard, draw a card.

Miracle
Legendary Kindred Artifact - God Cleric
The Wandering Presbytery
Fortified land have "Whenever a nontoken Cleric or Human you control dies, wander into the presbytery then you may exile it with a number of time counter equal to its mana value. If the exiled card doesn't have suspend it gain suspend. Do this only once each turn."

Fortify
Legendary Artifact - Fortification
Wayfarer's Bauble
,
, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Wayfarer's Bauble (m3c) 315

Artifact

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Creature

Qty: 30 Price: $0.00
Battle-Hardened Priest
First Strike

Clerics you control have haste.
Creature - Human Cleric Warrior
2 / 2
Borthers Eñasaka
First Strike

Whenever Brothers Eñasaka attack, they deals damage equal to their power to any target.
Legendary Creature - Human Cleric
3 / 3
Brawler Priest
Enlist, First Strike

Whenever this creature deals combat damage to a player, exile up to one target card from that player's graveyard, if you do, create a Blood token. If no card is exiled this way, destroy target artifact.
Creature - Human Cleric
2 / 1
Brother Abel
Flash

When Brother Abel enters, exile any number of target player's graveyard, for each player where no card are exiled this way, you draw a card and gains 3 life.
Legendary Creature - Human Cleric
3 / 3
Brother Jeth
Lifelink, protection from Zombies

Whenever Brother Jeth attacks, exile a card from each opponents graveyard.

Attacking creatures you control gains +2/+2 and trample until end of turn for each defending player with no cards in their graveyard.
Legendary Creature - Human Cleric
4 / 4
Brother Jonnhy
Whenever a Cleric enters, target creature you control gains +1/+0 and frist strike until end of turn.

Whenever a Cleric attack an opponent with no cards in their graveyard, it gains double strike until end of turn.
Legendary Creature - Human Cleric
3 / 2
Brother Lexx
Undying

Whenever an opponent casts an instant or sorcery spell from their hand, exile it with X time counters on it, where X is that spell's mana value instead of putting it into a graveyard as it resolve. At the beginning of your upkeep remove a time counter from it, When the last time counter is removed, you may cast it without paying its mana cost.

Whenever you cast a spell you don't own, Brother Lexx deals 1 damage to any target.
Legendary Creature - Human Cleric
2 / 2
Brother of Banishment
First strike

If a creature an opponent controls would die and it was dealt damage by a Cleric you control this turn, exile it instead.
Creature - Human Cleric
2 / 1
Brother of Cremation
Wither
When this creature enters, add
.

At the beginning of your first main phase, choose one -
* Exile up to two cards from graveyards.
* Add
for each player with no cards in their graveyard.
Creature - Human Cleric
2 / 2
Brother Rikko
Trample, undying

Permanent your opponent control have vanishing.

Whenever a creature deals damage to you, you may exile a card from your graveyard then put a number of time counter equal to its mana value to target nonland permanent.
Legendary Creature - Human Cleric
3 / 3
Brother Venn
Whenever a Cleric deals combat damage to a player, time travel.

Whenever you time travel put a -1/-1 counter on target creature.

At the beginning of each combat phase, if an opponent has no cards in their graveyard, Clerics you control gain protection from the color of your choice until end of turn.
Legendary Creature - Human Cleric
2 / 2
Exterminator Priest
Haste

Whenever a Cleric enters, exile a card from an opponent graveyard.

Whenever a Cleric deals combat damage to a player with a empty graveyard, put a +1/+1 counter on it.
Creature - Human Cleric
3 / 3
Headmaster Belphegor
Flying, wither

Whenever a Cleric enters, exile a card from an opponent graveyard, otherwise Goad a creature.

Whenever a Human or Cleric you control attack a player with an empty graveyard, it gain flying until end of turn.
Legendary Creature - Human Spirit Cleric
5 / 3
Inspiring Priest
When this creature enters, exile a number of cards in a graveyard up to the number of Clerics you control.

Creature you control gains +1/+1 for each opponent with an empty graveyard.
Creature - Human Cleric
2 / 2
Janitor's Boyfriend
Lifelink, soulbound

As long as this creature is paired with another Cleric creature, each of thoses creature has vigilance and "Each player who has cast a noncreature spell this turn can't cast additionnal noncreature spells."

Paired creature you control have ward
.
Creature - Human Cleric Citizen
2 / 2
Loving Trio
-5: Target creature get double strike until end of turn.
-3: Exile target artifact or enchantment.

Trample, lifelink, soulbond

Whenever you exile a card from an opponent's graveyard, put a loyalty conter on this creature and a +1/+1 on each creature paired with it.
Creature - Human Cleric Citizen
4 / 4
Passionate Soulmate
Menace, soulbond

As long as this creature is paired with another creature, each of those creature gets +1/+1 and has trample.
If the paired creature is a Cleric, both creature have "Whenever this creature deals damage to a player, exile up to that many target cards from that player's graveyard. Create a tapped Treasure token for each creature, artifact and land cards exiled this way."
Creture - Human Cleric Citizen
Playful Roomates
Whenever a card leaves an opponent graveyard, you gain 1 life.

Whenever this creature attacks with two or more other Clerics, creature you controls gets +1/+1 and lifelink until end of turn.
Creature - Human Cleric
2 / 4
Pope Alexander
As long as you control two other Clerics, Pope Alexander is indestructible.

Whenever you cast a Miracle, reveal the bottom card of your library, if the revealed card's mana value is equal or less than the Miracle, you may cast it without paying its mana cost, otherwise put it in your hand.
Legendary Creature - Human Cleric Noble
4 / 3
Presbytery's Secretaries
Lifelink

When this creature enters, exile any number of target player's garveyard, then Scry 2.

Whenever an opponent cast a spell, if no mana was paid to cast it, counter that spell then Scry 1.
Creature - Human Cleric Citizen
4 / 4
Protective Priest
Flash

When this creature enters, prevent all damage that would be dealt by target source an opponent control this turn. If
was spent to cast this spell, this creature deals damage to any target equal to the damage prevented this way.
Creature - Human Cleric
2 / 2
Purging Priest
When this creature enters, exile target player's graveyard then create a tapped tresure token for each card exiled this way.
Creature - Human Cleric
2 / 2
Rambunctious Trio
Vigilance, soulbond

As long as this creature is paired with another creature, each of thoses creatures can't be blocked except by three or more creature and gets +2/+2. If the paired creature is a Cleric, this creature have "Whenever this creature deals combat damage to a player for the first time each turn, there is an additionnal combat phase after this one."
Creature - Human Cleric Warrior
2 / 2
Sacred Remains
When this creature deals combat damage to a player, you may exile it, if you do, you draw two cards and lose 2 life.

At the beginning of your upkeep, reanimate this creature tapped unless target opponent pays 2 life.
Creature - Skeleton Cleric
3 / 1
Seraphic Beloved
Haste, flying, double strike

When this creature enters put a shield counter on it and target Human or Cleric you control.

When this creature enters, creature you control gains double strike, haste and +X/+X until end of turn, where X is the number of creature you control.
Creature - Angel Cleric
4 / 4
Seraphim Aspirant
Flying, soulbond

As long as this creature is paired with another creature, each of them gets +1/+1 and has deathtouch. If the paired creature is a Cleric, both creatures have "Whenever this creature deals damage to a player, exile a card from any graveyard then put 1d4 time counters on target nonland permanent.".
Creature - Angel Cleric
2 / 2
Shooter Priest
Haste

When this creature attacks, exile target card from the defending player's graveyard. If you don't, this creature deals 1 damage to any target.
Creature - Human Cleric Artificer
1 / 1
Wandering Exorcists
Wither

Whenever a Cleric deals combat damage to a player, exile that many cards from that player's garveyard.

Whenever one or more cards leave an opponent's graveyard, that player loses that much life.
Creature - Human Cleric
3 / 3
Wandering Presbytery's Janitor
Bushido 2, training

Whenever a nontoken creature enters under an opponent's control, if it wasn't cast, exile it.
Creature - Human Cleric Citizen
2 / 2
Wandering Priest
Vigilance

: Prevent the next X damage that would be dealt to any target this turn, where X is the number of Clerics you control.
Creature - Human Cleric
1 / 1

Creature

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Enchantment

Qty: 1 Price: $0.00
Path to the Wandering Presbytery
Flash

When this enchantment enters, target creature you control gains undying and enlist until end of turn.

, sacrifice this enchantment: Each opponent sacrifice a creature with the highest mana value then you draw a card.
Enchantment

Enchantment

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Instant

Qty: 7 Price: $0.35
Banishing Stroke
Put target artifact, creature, or enchantment on the bottom of its owner's library.
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Instant
Banishing Stroke (plst) AVR-7
Kiss the Tear Away
Put a shield counter on target creature then gain life equal to twice its mana value. Scry 2. If the target was an Human or a Cleric, draw a card.
Kindred Instant - Human
Miraculous Find
Destroy target artifact, enchantment or creature, create a treasure token.

When you cast this spell, copy it for each opponent with an empty graveyard.

Miracle
Instant
Miraculous Punch
Create a 1/1 white Human Cleric creature token, then chose a creature you control, that creature gains haste, double strike and gets +1/+1 for each Clerics you control until end of turn.

Miracle
Instant
Miraculous Treasures
Create a 2/1 red Human Cleric creature token with haste.

Clerics you control gain "Whenever this creature deals combat damage to a player, exile a card from this player's graveyard then create a treasure token. If you can't, investigate." until end of turn.

When you cast this spell, copy it for each opponent with an empty graveyard.

Miracle
Instant
Moment of Grief
If a paired creature you control leaves the battlefield this turn, you may pay
rather than pay this card's mana cost.

Each opponent sacrifice a creature, if they can't, they discard a card. Repeat the process for each opponent with no cards in their graveyard.
Instant - Trap
When We're Together
Prevent all combat damage that would be dealt this turn.

Wander into the Presbytery.
Instant

Instant

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Land

Qty: 36 Price: $243.67
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (mh2) 244
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (rna) 245
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 216
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (eoc) 149
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (fic) 382
Elegant Parlor
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Mountain
Elegant Parlor (mkm) 260
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (eoe) 254
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mh2) 248
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (otj) 284
Plains
(
: Add
.)
Basic Land - Plains
Plains (snc) 263
Raucous Theater
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Swamp Mountain
Raucous Theater (mkm) 266
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (grn) 254
Savai Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Swamp Mountain
Savai Triome (iko) 253
Shadowy Backstreet
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Swamp
Shadowy Backstreet (mkm) 268
Sundown Pass
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Sundown Pass (inr) 286
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (rav) 295
Wandering Backdoor
This land enters tapped

: Add
or
.

Permanents your opponents control have vanishing.
Artifact Land - Gate
Wandering Gate
This land enters tapped.

: Add
,
or
.

: Target Cleric gains haste until end of turn then exile a card from target player graveyard. If no card are exiled this way, wander into the presbitery.
Land - Gate
Wandering Stairway
This land enters tapped

When this land enters, exile target player's graveyard.

When this land enters, return a land you control to its owner's hand.

At the beginning of your upkeep, the player with the most card in their graveyard gains control of this land. (You choose witch player if tied)

:
Land - Gate

Land

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Sorcery

Qty: 6 Price: $1.79
Apocalyptic Star
Apocalyptic Star deals X damage to each opponent and each permanent your opponents controls. If any permanent dealt damage by Apocalyptic Star would die this turn, exile it instead.
Wander into the presbytery.

Miracle
Sorcery
Carnage
Choose one -
* Destroy all Human creatures.
* Destroy all non-Human creatures.
Sorcery
Confession to the Night
This spell cost
less to cast if you control a Cleric.

Target player draw three cards and loses 3 life.
Kindred Sorcery - Cleric
Entreat the Dead
Return X target creature cards from your graveyard to the battlefield.
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Sorcery
Entreat the Dead (plst) C18-15
Miraculous Night
Create a 2/2 black Human Cleric creature token with haste and wither.

Untap target creature. It gains vigilance and gets +2/+2 for each opponent with an empty graveyard until end of turn.

You have an additional combat phase after this phase.

Miracle
Sorcery
Miraculous Recovery
Reanimate target creature or artifact card from your graveyard. If the target is a Cleric, draw a card.

When you cast this spell, copy it for each opponent with an empty graveyard.

Miracle
Sorcery

Sorcery

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Deck Info

Deck stats

44 pips - 33 cards
16 mana - 16 cards
0 pips - 0 cards
2 mana - 2 cards
39 pips - 27 cards
16 mana - 16 cards
32 pips - 25 cards
16 mana - 16 cards
0 pips - 0 cards
2 mana - 2 cards
0 pips - 0 cards
4 mana - 3 cards
CategoriesQtyOdds
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Deck extras (0)

Description

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