joshjmartin1973
280 views31 hrs ago
Commander
Size: 100Salt sum: 44.68
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{"ops":[{"insert":"This deck may advertise itself as a four-color cycling deck, but underneath the hood it is a "},{"attributes":{"bold":true},"insert":"blink-control machine that uses cycling as its primary control resource"},{"insert":". "},{"attributes":{"bold":true},"insert":"Astral Slide and Astral Drift"},{"insert":" are the heart of the deck: every cycle can temporarily remove a dangerous attacker, protect one of your creatures, or exile one of your ETB creatures so that it returns at the beginning of the next end step and generates value again. That delayed return is important—you aren't using Slide like an instant-speed Cloudshift. Instead, you use it tactically: cycle to remove an attacker before combat damage, save "},{"attributes":{"bold":true},"insert":"Eternal Witness"},{"insert":" from a board wipe and get another card back at end step, reset "},{"attributes":{"bold":true},"insert":"Skyclave Apparition"},{"insert":", ramp again with "},{"attributes":{"bold":true},"insert":"Wood Elves"},{"insert":", or blink "},{"attributes":{"bold":true},"insert":"Stonehorn Dignitary"},{"insert":" so its ETB shuts off another player's next combat. Meanwhile, "},{"attributes":{"bold":true},"insert":"Soulherder, Eldrazi Displacer, Displacer Kitten, Restoration Angel and Felidar Guardian"},{"insert":" provide different flavors of blinking, including immediate-return effects that enable tricks Slide cannot. That's where "},{"attributes":{"bold":true},"insert":"Venser, Shaper Savant"},{"insert":" becomes disgusting: Displacer/Kitten-style blinking can immediately retrigger Venser to bounce a spell from the stack or a troublesome permanent, while Slide/Drift are better used to recycle Venser for another ETB at the upcoming end step.\n\nThe nastiest part of the deck is how these overlapping engines create a toolbox of soft locks. "},{"attributes":{"bold":true},"insert":"Glen Elendra Archmage"},{"insert":" counters a critical noncreature spell, persists back with a -1/-1 counter, and can then be blinked to return as a fresh object without that counter, effectively reloading her. "},{"attributes":{"bold":true},"insert":"Stonehorn Dignitary"},{"insert":" repeatedly denies combat. "},{"attributes":{"bold":true},"insert":"Venser"},{"insert":" attacks spells and permanents, while "},{"attributes":{"bold":true},"insert":"Skyclave Apparition, Deputy of Detention, Knight of Autumn and Reclamation Sage"},{"insert":" keep problematic permanents under control. Then "},{"attributes":{"bold":true},"insert":"Elesh Norn, Mother of Machines"},{"insert":" doubles your ETB triggers while shutting off opposing ETBs, turning ordinary blink sequences into absurd resource swings. Even your mana development participates: "},{"attributes":{"bold":true},"insert":"Wood Elves isn't merely a three-mana ramp creature—it can fetch Forest-typed duals such as Tropical Island or Savannah and then be blinked repeatedly for additional lands."},{"insert":" Meanwhile, "},{"attributes":{"bold":true},"insert":"Life from the Loam + cycling lands"},{"insert":" creates renewable ammunition, "},{"attributes":{"bold":true},"insert":"Tectonic Reformation"},{"insert":" converts excess lands into cycling triggers, "},{"attributes":{"bold":true},"insert":"Rhet-Tomb Mystic"},{"insert":" turns unwanted creatures into cyclers, and "},{"attributes":{"bold":true},"insert":"Fluctuator"},{"insert":" can make a hand full of cyclers explode into a huge engine turn. The key is restraint: once Slide or Drift is online, a cycling card in your hand is no longer merely a redraw. It's a potential Fog, protection spell, temporary removal spell, ETB reset, ramp spell or recursion spell depending on the board.\n\nEventually, you stop merely controlling the table and make all those engines lethal. "},{"attributes":{"bold":true},"insert":"Purphoros, God of the Forge"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Impact Tremors"},{"insert":" turn creatures entering—or repeatedly leaving and returning—into a clock that doesn't care about combat. Purphoros is especially important because your enchantment tutors can find him, allowing you to transition deliberately from establishing control to ending the game. "},{"attributes":{"bold":true},"insert":"Decree of Justice"},{"insert":" provides both a cycling trigger and a mass of bodies that become frightening alongside your damage engines, while your discard/cycling payoffs can grind life totals down simply for doing what the deck already wants to do. "},{"attributes":{"bold":true},"insert":"Agent of Treachery"},{"insert":" offers another kind of inevitability: blink it repeatedly and eventually the best permanents at the table belong to you. And when grinding everyone into dust isn't fast enough, "},{"attributes":{"bold":true},"insert":"Kiki-Jiki, Mirror Breaker + Felidar Guardian"},{"insert":" gives you a deterministic infinite-creature finish, with Purphoros or Tremors turning the loop immediately lethal. The deck's real skill ceiling is knowing "},{"attributes":{"bold":true},"insert":"when not to cycle"},{"insert":". Don't burn through your hand simply because you can. Once your engine is established, hold cyclers and force opponents to play into them. "},{"attributes":{"bold":true},"insert":"Cycling isn't merely the theme of this deck—it is the ammunition that powers a layered ETB-control system until the table is locked down and your value engine becomes the win condition."},{"insert":"\n"}]}
Blink
Blink
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Burn
Cool but Rude
(Gain the next level as a sorcery to add its ability.)
Whenever you attack, you may discard a card. If you do, draw a card.
: Level 2
Whenever you discard a card, this Class deals 2 damage to each opponent.
: Level 3
When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random.
Whenever you attack, you may discard a card. If you do, draw a card.
: Level 2
Whenever you discard a card, this Class deals 2 damage to each opponent.
: Level 3
When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random.
Enchantment - Class

Purphoros, God of the Forge
Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
Legendary Creature Enchantment - God

Burn
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Cycling
Astral Drift
Whenever you cycle this card or cycle another card while this enchantment is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Cycling (, Discard this card: Draw a card.)
Cycling (, Discard this card: Draw a card.)
Enchantment

Cycling
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Draw
Abundance
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Enchantment

Draw
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Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
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Protection
Protection
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Ramp
Ramp
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Recursion
Timeless Witness
When this creature enters, return target card from your graveyard to your hand.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Creature - Human Shaman

Recursion
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Removal
Skyclave Apparition
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
Creature - Spirit Kor

Removal
(CTRL to add secondary)
Stax
Elesh Norn, Mother of Machines
Vigilance
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Permanents entering don't cause abilities of permanents your opponents control to trigger.
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Permanents entering don't cause abilities of permanents your opponents control to trigger.
Legendary Creature - Praetor Phyrexian

Teferi, Time Raveler
Each opponent can cast spells only any time they could cast a sorcery.
+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
Legendary Planeswalker - Teferi

Stax
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Tokens
Tokens
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Tutor
Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"This deck may advertise itself as a four-color cycling deck, but underneath the hood it is a "},{"attributes":{"bold":true},"insert":"blink-control machine that uses cycling as its primary control resource"},{"insert":". "},{"attributes":{"bold":true},"insert":"Astral Slide and Astral Drift"},{"insert":" are the heart of the deck: every cycle can temporarily remove a dangerous attacker, protect one of your creatures, or exile one of your ETB creatures so that it returns at the beginning of the next end step and generates value again. That delayed return is important—you aren't using Slide like an instant-speed Cloudshift. Instead, you use it tactically: cycle to remove an attacker before combat damage, save "},{"attributes":{"bold":true},"insert":"Eternal Witness"},{"insert":" from a board wipe and get another card back at end step, reset "},{"attributes":{"bold":true},"insert":"Skyclave Apparition"},{"insert":", ramp again with "},{"attributes":{"bold":true},"insert":"Wood Elves"},{"insert":", or blink "},{"attributes":{"bold":true},"insert":"Stonehorn Dignitary"},{"insert":" so its ETB shuts off another player's next combat. Meanwhile, "},{"attributes":{"bold":true},"insert":"Soulherder, Eldrazi Displacer, Displacer Kitten, Restoration Angel and Felidar Guardian"},{"insert":" provide different flavors of blinking, including immediate-return effects that enable tricks Slide cannot. That's where "},{"attributes":{"bold":true},"insert":"Venser, Shaper Savant"},{"insert":" becomes disgusting: Displacer/Kitten-style blinking can immediately retrigger Venser to bounce a spell from the stack or a troublesome permanent, while Slide/Drift are better used to recycle Venser for another ETB at the upcoming end step.\n\nThe nastiest part of the deck is how these overlapping engines create a toolbox of soft locks. "},{"attributes":{"bold":true},"insert":"Glen Elendra Archmage"},{"insert":" counters a critical noncreature spell, persists back with a -1/-1 counter, and can then be blinked to return as a fresh object without that counter, effectively reloading her. "},{"attributes":{"bold":true},"insert":"Stonehorn Dignitary"},{"insert":" repeatedly denies combat. "},{"attributes":{"bold":true},"insert":"Venser"},{"insert":" attacks spells and permanents, while "},{"attributes":{"bold":true},"insert":"Skyclave Apparition, Deputy of Detention, Knight of Autumn and Reclamation Sage"},{"insert":" keep problematic permanents under control. Then "},{"attributes":{"bold":true},"insert":"Elesh Norn, Mother of Machines"},{"insert":" doubles your ETB triggers while shutting off opposing ETBs, turning ordinary blink sequences into absurd resource swings. Even your mana development participates: "},{"attributes":{"bold":true},"insert":"Wood Elves isn't merely a three-mana ramp creature—it can fetch Forest-typed duals such as Tropical Island or Savannah and then be blinked repeatedly for additional lands."},{"insert":" Meanwhile, "},{"attributes":{"bold":true},"insert":"Life from the Loam + cycling lands"},{"insert":" creates renewable ammunition, "},{"attributes":{"bold":true},"insert":"Tectonic Reformation"},{"insert":" converts excess lands into cycling triggers, "},{"attributes":{"bold":true},"insert":"Rhet-Tomb Mystic"},{"insert":" turns unwanted creatures into cyclers, and "},{"attributes":{"bold":true},"insert":"Fluctuator"},{"insert":" can make a hand full of cyclers explode into a huge engine turn. The key is restraint: once Slide or Drift is online, a cycling card in your hand is no longer merely a redraw. It's a potential Fog, protection spell, temporary removal spell, ETB reset, ramp spell or recursion spell depending on the board.\n\nEventually, you stop merely controlling the table and make all those engines lethal. "},{"attributes":{"bold":true},"insert":"Purphoros, God of the Forge"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Impact Tremors"},{"insert":" turn creatures entering—or repeatedly leaving and returning—into a clock that doesn't care about combat. Purphoros is especially important because your enchantment tutors can find him, allowing you to transition deliberately from establishing control to ending the game. "},{"attributes":{"bold":true},"insert":"Decree of Justice"},{"insert":" provides both a cycling trigger and a mass of bodies that become frightening alongside your damage engines, while your discard/cycling payoffs can grind life totals down simply for doing what the deck already wants to do. "},{"attributes":{"bold":true},"insert":"Agent of Treachery"},{"insert":" offers another kind of inevitability: blink it repeatedly and eventually the best permanents at the table belong to you. And when grinding everyone into dust isn't fast enough, "},{"attributes":{"bold":true},"insert":"Kiki-Jiki, Mirror Breaker + Felidar Guardian"},{"insert":" gives you a deterministic infinite-creature finish, with Purphoros or Tremors turning the loop immediately lethal. The deck's real skill ceiling is knowing "},{"attributes":{"bold":true},"insert":"when not to cycle"},{"insert":". Don't burn through your hand simply because you can. Once your engine is established, hold cyclers and force opponents to play into them. "},{"attributes":{"bold":true},"insert":"Cycling isn't merely the theme of this deck—it is the ammunition that powers a layered ETB-control system until the table is locked down and your value engine becomes the win condition."},{"insert":"\n"}]}


























































































