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Commander
Size: 100Est cost: $385.58Salt sum: 43.15
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Dockustrator

324 views24 days ago
Commander
Size: 100Est cost: $385.58Salt sum: 43.15

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{"ops":[{"insert":{"card-link":"Talion, the Kindly Lord"}},{"insert":" players will love you!\n\nThis is low bracket and seemingly hard to win with. You are going to need enough social savvy to pull through with a victory. Convincing everyone you're not the threat or a target is usually difficult when you're playing control but you will be unconsciously disregarded when your commander appears low powered and your deck is only 1 drops.\n\nThe Strategy is to gain life an draw cards to absorb attacks and dig through your deck while you pit other players against each other and swoop in with the win when the numbers dwindle and you can kill with a serra ascendant or a Merit Liege.\n\nYour power weapons:\n\n\n"},{"insert":{"card-link":"Kami of False Hope"}},{"insert":" : This consistently nullifies one players combat per turn cycle. The fact that it is only once per turn cycle is very useful politically. If this were a card that is infinitely recurrable and nullifies each combat that would just opaquely make you the villain. However you can use Kami as political currency to both prevent a devastating or make a deal with the person with a powerful attack which can pit 2 players against eachother.\n\n"},{"insert":{"card-link":"Expedition Map"}},{"insert":" /"},{"insert":{"card-link":"World Map"}},{"insert":" -"},{"insert":{"card-link":"Dark Depths"}},{"insert":" "},{"insert":{"card-link":"Thespian's Stage"}},{"insert":" : It's janky to do this but this is a major win condition and you have to be careful about timing when it comes out. You do not want to jump out of the gate and try to win with these. You only want to resort to this when players have expended most of their resources or at least one player has been eliminated.\n\n"},{"insert":{"card-link":"Flourishing Fox"}},{"insert":" /"},{"insert":{"card-link":"Hapless Researcher"}},{"insert":" : these are your key draw engines and will help you dig to whatever you want\n\n"},{"insert":{"card-link":"Benthic Biomancer"}},{"insert":" -"},{"insert":{"card-link":"Wizard Class"}},{"insert":" -"},{"insert":{"card-link":"Rogue's Passage"}},{"insert":" : this is your other janky kill condition but it wouldn't be an azorius control deck without a slow grindy way to win\n\n"},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":" : Before I say anything PLEASE put yourself on a 30 second timer when using this. Not every draw step needs to be an exercise in fighting endless decision paralysis. Anyway, you don't need to think too hard, this is just a great way to always have a non-creature spell to recur things.\n"}]}

Commander

Qty: 1 Price: $0.49
Krile Baldesion
Lifelink
Trace Aether — Whenever you cast a noncreature spell, you may return target creature card with mana value equal to that spell's mana value from your graveyard to your hand. Do this only once each turn.
Legendary Creature - Wizard Dwarf
Krile Baldesion (fic) 86

Commander

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Bounce

Qty: 1 Price: $0.69
Nurturing Pixie
Flying
When this creature enters, return up to one target non-Faerie, nonland permanent you control to its owner's hand. If a permanent was returned this way, put a +1/+1 counter on this creature.
Creature - Rogue Faerie
Nurturing Pixie (otj) 20

Bounce

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Counters

Qty: 1 Price: $1.49
Mikaeus, the Lunarch
Mikaeus enters with X +1/+1 counters on it.
: Put a +1/+1 counter on Mikaeus.
, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
Legendary Creature - Human Cleric
Mikaeus, the Lunarch (j25) 225

Counters

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Creature

Qty: 1 Price: $0.69
Harmonized Trio
, Tap two untapped creatures you control: This creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Wizard Merfolk Bard
Harmonized Trio // Brainstorm (sos) 52

Creature

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Cycling

Qty: 1 Price: $0.35
Flourishing Fox
Whenever you cycle another card, put a +1/+1 counter on this creature.
Cycling
(
, Discard this card: Draw a card.)
Creature - Fox
Flourishing Fox (iko) 13

Cycling

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Draw

Qty: 22 Price: $163.22
Benthic Biomancer
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on this creature, draw a card, then discard a card.
Creature - Wizard Merfolk Mutant
Benthic Biomancer (lcc) 145
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (tle) 155
Consider
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Draw a card.
Instant
Consider (tle) 157
Dakra Mystic
,
: Each player reveals the top card of their library. You may put the revealed cards into their owners' graveyards. If you don't, each player draws a card.
Creature - Wizard Merfolk
Dakra Mystic (plst) JOU-35
Drowned Rusalka
, Sacrifice a creature: Discard a card, then draw a card.
Creature - Spirit
Drowned Rusalka (gpt) 24
Esper Sentinel
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays
, where X is this creature's power.
Creature Artifact - Human Soldier
Esper Sentinel (h2r) 2
Gitaxian Probe
(
can be paid with either
or 2 life.)
Look at target player's hand.
Draw a card.
Sorcery
Gitaxian Probe (plst) NPH-35
Hapless Researcher
Sacrifice this creature: Draw a card, then discard a card.
Creature - Human Wizard
Hapless Researcher (jud) 42
Harrier Strix
Flying
When this creature enters, tap target permanent.
: Draw a card, then discard a card.
Creature - Bird
Harrier Strix (otj) 52
Liar's Pendulum
,
: Choose a card name. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card.
Artifact
Liar's Pendulum (mrd) 196
Metamorphic Blast
Spree (Choose one or more additional costs.)
+
— Until end of turn, target creature becomes a white Rabbit with base power and toughness 0/1.
+
— Target player draws two cards.
Instant
Metamorphic Blast (otj) 57
Mindspring Merfolk
Exhaust —
,
: Draw X cards. Put a +1/+1 counter on each Merfolk creature you control. (Activate each exhaust ability only once.)
Creature - Wizard Merfolk
Mindspring Merfolk (dft) 51
Opt
Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card.
Instant
Opt (tdc) 158
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (tdc) 159
Preordain
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Preordain (tdc) 161
Recruitment Officer
: Look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature - Human Soldier
Recruitment Officer (j25) 239
Scout's Warning
The next creature card you play this turn can be played as though it had flash.
Draw a card.
Instant
Scout's Warning (fut) 16
Sensei's Divining Top
: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put this artifact on top of its owner's library.
Artifact
Sensei's Divining Top (2x2) 314
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (fic) 355
Thought Scour
Target player mills two cards.
Draw a card.
Instant
Thought Scour (2x2) 65
Whispers of the Muse
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Draw a card.
Instant
Whispers of the Muse (tmp) 103
Wizard Class
(Gain the next level as a sorcery to add its ability.)
You have no maximum hand size.
: Level 2
When this Class becomes level 2, draw two cards.
: Level 3
Whenever you draw a card, put a +1/+1 counter on target creature you control.
Enchantment - Class
Wizard Class (blc) 112

Draw

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Evasion

Qty: 1 Price: $3.49
Thousand-Faced Shadow
Ninjutsu
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Flying
When this creature enters from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters tapped and attacking.
Creature - Human Ninja
Thousand-Faced Shadow (neo) 86

Evasion

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Land

Qty: 33 Price: $31.47
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (soc) 129
Dark Depths
Dark Depths enters with ten ice counters on it.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Legendary Snow Land
Dark Depths (m3c) 334
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (eoc) 160
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (ecl) 265
Island
(
: Add
.)
Basic Land - Island
Island (sos) 274
Plains
(
: Add
.)
Basic Land - Plains
Plains (sos) 272
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (soc) 400
Thespian's Stage
: Add
.
,
: This land becomes a copy of target land, except it has this ability.
Land
Thespian's Stage (m3c) 395

Land

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Lifegain

Qty: 6 Price: $50.24
Ajani's Welcome
Whenever a creature you control enters, you gain 1 life.
Enchantment
Ajani's Welcome (plst) M19-6
Guide of Souls
Whenever another creature you control enters, you gain 1 life and get
(an energy counter).
Whenever you attack, you may pay
. When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.
Creature - Human Cleric
Guide of Souls (mh3) 29
Lunarch Veteran
Whenever another creature you control enters, you gain 1 life.
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Creature - Human Cleric
Lunarch Veteran // Luminous Phantom (inr) 32Lunarch Veteran // Luminous Phantom (inr) 32
Serra Ascendant
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
As long as you have 30 or more life, this creature gets +5/+5 and has flying.
Creature - Human Monk
Serra Ascendant (plst) M11-28
Soul Warden
Whenever another creature enters, you gain 1 life.
Creature - Human Cleric
Soul Warden (plst) MM3-24
Soul's Attendant
Whenever another creature enters, you may gain 1 life.
Creature - Human Cleric
Soul's Attendant (plst) ROE-44

Lifegain

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Protection

Qty: 9 Price: $29.37
Benevolent Bodyguard
Sacrifice this creature: Target creature you control gains protection from the color of your choice until end of turn.
Creature - Human Cleric
Benevolent Bodyguard (plst) JUD-5
Change of Heart
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature can't attack this turn.
Instant
Change of Heart (sth) 3
K-9, Mark I
Negative — As long as K-9 is untapped, other legendary creatures you control have ward
.
Affirmative —
,
: Target legendary creature can't be blocked this turn.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Legendary Creature Artifact - Dog Robot
K-9, Mark I (who) 47
Kami of False Hope
Sacrifice this creature: Prevent all combat damage that would be dealt this turn.
Creature - Spirit
Kami of False Hope (plst) BOK-10
Kytheon, Hero of Akros
At end of combat, if Kytheon and at least two other creatures attacked this combat, exile Kytheon, then return him to the battlefield transformed under his owner's control.
: Kytheon gains indestructible until end of turn.
Legendary Creature - Human Soldier
Kytheon, Hero of Akros // Gideon, Battle-Forged (plst) ORI-23Kytheon, Hero of Akros // Gideon, Battle-Forged (plst) ORI-23
Mother of Runes
: Target creature you control gains protection from the color of your choice until end of turn.
Creature - Human Cleric
Mother of Runes (clb) 702
Planar Guide
, Exile this creature: Exile all creatures. At the beginning of the next end step, return those cards to the battlefield under their owners' control.
Creature - Human Cleric
Planar Guide (lgn) 18
Selfless Savior
Sacrifice this creature: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature - Dog
Selfless Savior (m21) 36
Skrelv, Defector Mite
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Skrelv can't block.
,
: Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. (
can be paid with either
or 2 life.)
Legendary Creature Artifact - Phyrexian Mite
Skrelv, Defector Mite (one) 33

Protection

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Pump

Qty: 1 Price: $0.69
Excalibur II
Whenever you gain life, put a charge counter on Excalibur II.
Equipped creature gets +1/+1 for each charge counter on Excalibur II.
Equip
Legendary Artifact - Equipment
Excalibur II (fin) 257

Pump

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Ramp

Qty: 5 Price: $11.81
Aether Vial
At the beginning of your upkeep, you may put a charge counter on this artifact.
: You may put a creature card with mana value equal to the number of charge counters on this artifact from your hand onto the battlefield.
Artifact
Aether Vial (mb2) 216
Expedition Map
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
Expedition Map (fdn) 724
Sol Ring
: Add
.
Artifact
Sol Ring (tmc) 59
Weathered Wayfarer
,
: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
Creature - Human Cleric Nomad
Weathered Wayfarer (ltc) 183
World Map
,
, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
World Map (fin) 270

Ramp

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Recursion

Qty: 3 Price: $1.05
Jolted Awake
Choose up to one target artifact or creature card in your graveyard. You get
(two energy counters). Then you may pay an amount of
equal to that card's mana value. If you do, return it from your graveyard to the battlefield.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Jolted Awake (mh3) 33
Rootwater Diver
, Sacrifice this creature: Return target artifact card from your graveyard to your hand.
Creature - Merfolk
Rootwater Diver (tmp) 81
Salvage Scout
, Sacrifice this creature: Return target artifact card from your graveyard to your hand.
Creature - Human Scout
Salvage Scout (som) 19

Recursion

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Removal

Qty: 11 Price: $34.11
Aether Spellbomb
, Sacrifice this artifact: Return target creature to its owner's hand.
, Sacrifice this artifact: Draw a card.
Artifact
Aether Spellbomb (j22) 752
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Basilisk Collar (fdn) 669
Curious Farm Animals
When this creature dies, you gain 3 life.
, Sacrifice this creature: Destroy up to one target artifact or enchantment.
Creature - Bird Boar Ox Elk
Curious Farm Animals (tla) 14
Final Showdown
Spree (Choose one or more additional costs.)
+
— All creatures lose all abilities until end of turn.
+
— Choose a creature you control. It gains indestructible until end of turn.
+
— Destroy all creatures.
Instant
Final Showdown (otj) 11
Mistcaller
Sacrifice this creature: Until end of turn, if a nontoken creature would enter and it wasn't cast, exile it instead.
Creature - Wizard Merfolk
Mistcaller (m19) 62
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (ecc) 65
Rapid Hybridization
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Instant
Rapid Hybridization (tdc) 162
Requisition Raid
Spree (Choose one or more additional costs.)
+
— Destroy target artifact.
+
— Destroy target enchantment.
+
— Put a +1/+1 counter on each creature target player controls.
Sorcery
Requisition Raid (otj) 26
Stone of Erech
If a creature an opponent controls would die, exile it instead.
,
, Sacrifice Stone of Erech: Exile target player's graveyard. Draw a card.
Legendary Artifact
Stone of Erech (ltr) 251
Three Steps Ahead
Spree (Choose one or more additional costs.)
+
— Counter target spell.
+
— Create a token that's a copy of target artifact or creature you control.
+
— Draw two cards, then discard a card.
Instant
Three Steps Ahead (otj) 75
Witness Protection
Enchant creature
Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.)
Enchantment - Aura
Witness Protection (fdn) 168

Removal

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Stax

Qty: 1 Price: $0.49
Lightstall Inquisitor
Vigilance
When this creature enters, each opponent exiles a card from their hand and may play that card for as long as it remains exiled. Each spell cast this way costs
more to cast. Each land played this way enters tapped.
Creature - Wizard Angel
Lightstall Inquisitor (eoe) 24

Stax

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Tokens

Qty: 3 Price: $55.93
Launch the Fleet
Strive — This spell costs
more to cast for each target beyond the first.
Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking."
Sorcery
Launch the Fleet (40k) 188
Ocelot Pride
First strike, lifelink
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.
Creature - Cat
Ocelot Pride (mh3) 38
Recruit the Worthy
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Create a 1/1 white Soldier creature token.
Instant
Recruit the Worthy (mh1) 22

Tokens

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Deck Info

Deck stats

32 pips - 32 cards
16 mana - 16 cards
26 pips - 25 cards
17 mana - 17 cards
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
4 mana - 3 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":{"card-link":"Talion, the Kindly Lord"}},{"insert":" players will love you!\n\nThis is low bracket and seemingly hard to win with. You are going to need enough social savvy to pull through with a victory. Convincing everyone you're not the threat or a target is usually difficult when you're playing control but you will be unconsciously disregarded when your commander appears low powered and your deck is only 1 drops.\n\nThe Strategy is to gain life an draw cards to absorb attacks and dig through your deck while you pit other players against each other and swoop in with the win when the numbers dwindle and you can kill with a serra ascendant or a Merit Liege.\n\nYour power weapons:\n\n\n"},{"insert":{"card-link":"Kami of False Hope"}},{"insert":" : This consistently nullifies one players combat per turn cycle. The fact that it is only once per turn cycle is very useful politically. If this were a card that is infinitely recurrable and nullifies each combat that would just opaquely make you the villain. However you can use Kami as political currency to both prevent a devastating or make a deal with the person with a powerful attack which can pit 2 players against eachother.\n\n"},{"insert":{"card-link":"Expedition Map"}},{"insert":" /"},{"insert":{"card-link":"World Map"}},{"insert":" -"},{"insert":{"card-link":"Dark Depths"}},{"insert":" "},{"insert":{"card-link":"Thespian's Stage"}},{"insert":" : It's janky to do this but this is a major win condition and you have to be careful about timing when it comes out. You do not want to jump out of the gate and try to win with these. You only want to resort to this when players have expended most of their resources or at least one player has been eliminated.\n\n"},{"insert":{"card-link":"Flourishing Fox"}},{"insert":" /"},{"insert":{"card-link":"Hapless Researcher"}},{"insert":" : these are your key draw engines and will help you dig to whatever you want\n\n"},{"insert":{"card-link":"Benthic Biomancer"}},{"insert":" -"},{"insert":{"card-link":"Wizard Class"}},{"insert":" -"},{"insert":{"card-link":"Rogue's Passage"}},{"insert":" : this is your other janky kill condition but it wouldn't be an azorius control deck without a slow grindy way to win\n\n"},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":" : Before I say anything PLEASE put yourself on a 30 second timer when using this. Not every draw step needs to be an exercise in fighting endless decision paralysis. Anyway, you don't need to think too hard, this is just a great way to always have a non-creature spell to recur things.\n"}]}
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