83 views59 days ago
Commander
Size: 100Est cost: $673.77Salt sum: 34.21
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Psyga315

83 views59 days ago
Commander
Size: 100Est cost: $673.77Salt sum: 34.21

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Commander

Qty: 1 Price: $0.99
Sauron, Lord of the Rings
When you cast this spell, amass Orcs 5, mill five cards, then return a creature card from your graveyard to the battlefield.
Trample
Whenever a commander an opponent controls dies, the Ring tempts you.
Legendary Creature - Avatar Horror
Sauron, Lord of the Rings (ltc) 4

Commander

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Counters

Qty: 9 Price: $206.91
Nazgûl
Deathtouch
When this creature enters, the Ring tempts you.
Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control.
A deck can have up to nine cards named Nazgûl.
Creature - Knight Wraith
Nazgûl (ltr) 333

Counters

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Discard

Qty: 1 Price: $0.35
Toll of the Invasion
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Sorcery
Toll of the Invasion (war) 108

Discard

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Draw

Qty: 9 Price: $163.23
Call of the Ring
At the beginning of your upkeep, the Ring tempts you.
Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card.
Enchantment
Call of the Ring (ltr) 79
Consider
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Draw a card.
Instant
Consider (tle) 157
Fires of Mount Doom
When Fires of Mount Doom enters, it deals 2 damage to target creature an opponent controls. Destroy all Equipment attached to that creature.
: Exile the top card of your library. You may play that card this turn. When you play a card this way, Fires of Mount Doom deals 2 damage to each player.
Legendary Enchantment
Fires of Mount Doom (ltr) 294
Honor the God-Pharaoh
As an additional cost to cast this spell, discard a card.
Draw two cards. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Sorcery
Honor the God-Pharaoh (plst) WAR-132
Lidless Gaze
Exile the top card of each player's library. Until the end of your next turn, you may play those cards, and mana of any type can be spent to cast those spells.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Lidless Gaze (ltc) 59
Mordor Muster
You draw a card and you lose 1 life.
Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Sorcery
Mordor Muster (ltr) 96
Moria Scavenger
Deathtouch, haste
, Discard a card: Draw a card. If the discarded card was a creature card, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Creature - Rogue Orc
Moria Scavenger (ltc) 63
Sauron, the Dark Lord
Ward—Sacrifice a legendary artifact or legendary creature.
Whenever an opponent casts a spell, amass Orcs 1.
Whenever an Army you control deals combat damage to a player, the Ring tempts you.
Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
Legendary Creature - Avatar Horror
Sauron, the Dark Lord (ltr) 224
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
The One Ring (ltr) 246

Draw

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Evasion

Qty: 1 Price: $0.69
Corsairs of Umbar
: Target Goblin, Orc, or Pirate can't be blocked this turn.
Whenever this creature deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Creature - Human Pirate
Corsairs of Umbar (ltc) 19

Evasion

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Land

Qty: 28 Price: $98.40
Barad-dûr
Barad-dûr enters tapped unless you control a legendary creature.
: Add
.
,
: Amass Orcs X. Activate only if a creature died this turn.
Legendary Land
Barad-dûr (ltr) 253
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (tmc) 63
Crumbling Necropolis
This land enters tapped.
: Add
,
, or
.
Land
Crumbling Necropolis (lcc) 326
Dragonskull Summit
This land enters tapped unless you control a Swamp or a Mountain.
: Add
or
.
Land
Dragonskull Summit (tmc) 64
Hidden Hideout
This land enters tapped.
: Add one mana of any color in your commander's color identity.
,
: Target creature you control with a counter on it gains lifelink until end of turn.
Land
Hidden Hideout (tmc) 43
Island
(
: Add
.)
Basic Land - Island
Island (tmt) 316
Mount Doom
, Pay 1 life: Add
or
.
,
: Mount Doom deals 1 damage to each opponent.
,
, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.
Legendary Land
Mount Doom (ltr) 258
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (tmt) 318
Opal Palace
: Add
.
,
: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Land
Opal Palace (ecc) 156
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (tmc) 70
Sulfurous Springs
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Sulfurous Springs (eoc) 185
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (tmt) 317
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (ecc) 169
Urborg
: Add
.
: Target creature loses first strike or swampwalk until end of turn.
Legendary Land
Urborg (leg) 310
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (mkc) 310
Wasteland
: Add
.
, Sacrifice this land: Destroy target nonbasic land.
Land
Wasteland (ema) 248

Land

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Mill

Qty: 2 Price: $0.70
Surrounded by Orcs
Amass Orcs 3, then target player mills X cards, where X is the amassed Army's power. (To amass Orcs 3, put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Sorcery
Surrounded by Orcs (ltr) 73
The Mouth of Sauron
When The Mouth of Sauron enters, target player mills three cards. Then amass Orcs X, where X is the number of instant and sorcery cards in that player's graveyard. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Legendary Creature - Human Advisor
The Mouth of Sauron (ltr) 216

Mill

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Protection

Qty: 4 Price: $44.38
Commander's Plate
Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity.
Equip commander

Equip
Artifact - Equipment
Commander's Plate (cmr) 305
Deceive the Messenger
Target creature gets -3/-0 until end of turn.
Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Instant
Deceive the Messenger (ltr) 47
Lazotep Plating
Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)
Instant
Lazotep Plating (scd) 57
Orcish Medicine
Target creature gains your choice of lifelink or indestructible until end of turn.
Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Instant
Orcish Medicine (ltr) 104

Protection

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Ramp

Qty: 4 Price: $14.92
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (tmc) 57
Relic of Sauron
: Add two mana in any combination of
,
, and/or
.
,
: Draw two cards, then discard a card.
Artifact
Relic of Sauron (ltc) 79
Sol Ring
: Add
.
Artifact
Sol Ring (tmc) 59
Swarming of Moria
Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Sorcery
Swarming of Moria (ltr) 150

Ramp

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Recursion

Qty: 5 Price: $3.31
Mordor on the March
Exile a creature card from your graveyard. Create a token that's a copy of it. It gains haste until end of turn. Exile it at the beginning of the next end step.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Sorcery
Mordor on the March (ltc) 512
Sauron, the Necromancer
Menace
Whenever Sauron attacks, exile target creature card from your graveyard. Create a tapped and attacking token that's a copy of that card, except it's a 3/3 black Wraith with menace. At the beginning of the next end step, exile that token unless Sauron is your Ring-bearer.
Legendary Creature - Avatar Horror
Sauron, the Necromancer (ltr) 106
Shadow of the Enemy
Exile all creature cards from target player's graveyard. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.
Sorcery
Shadow of the Enemy (ltr) 107
Summons of Saruman
Amass Orcs X. Mill X cards. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Flashback—
, Exile X cards from your graveyard.
Sorcery
Summons of Saruman (ltc) 70
Treason of Isengard
Put up to one target instant or sorcery card from your graveyard on top of your library.
Amass Orcs 2. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Sorcery
Treason of Isengard (ltr) 74

Recursion

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Removal

Qty: 13 Price: $111.97
Callous Dismissal
Return target nonland permanent to its owner's hand.
Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Sorcery
Callous Dismissal (war) 44
Foray of Orcs
Amass Orcs 2. When you do, Foray of Orcs deals X damage to target creature an opponent controls, where X is the amassed Army's power. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Sorcery
Foray of Orcs (ltr) 128
Go for the Throat
Destroy target nonartifact creature.
Instant
Go for the Throat (j25) 447
Gollum's Bite
Target creature gets -2/-2 until end of turn.
, Exile this card from your graveyard: The Ring tempts you. Activate only as a sorcery.
Instant
Gollum's Bite (ltr) 85
Isildur's Fateful Strike
(You may cast a legendary instant only if you control a legendary creature or planeswalker.)
Destroy target creature. If its controller has more than four cards in hand, they exile cards from their hand equal to the difference.
Legendary Instant
Isildur's Fateful Strike (ltr) 91
Nazgûl Battle-Mace
Equipped creature has menace, deathtouch, annihilator 1, and "Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control unless that player pays 3 life." (Whenever a creature with annihilator 1 attacks, defending player sacrifices a permanent of their choice.)
Equip
Artifact - Equipment
Nazgûl Battle-Mace (ltc) 510
One Ring to Rule Them All
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — The Ring tempts you, then each player mills cards equal to your Ring-bearer's power.
II — Destroy all nonlegendary creatures.
III — Each opponent loses 1 life for each creature card in that player's graveyard.
Enchantment - Saga
One Ring to Rule Them All (ltr) 102
Orcish Bowmasters
Flash
When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.
Creature - Archer Orc
Orcish Bowmasters (ltr) 103
Press the Enemy
Return target spell or nonland permanent an opponent controls to its owner's hand. You may cast an instant or sorcery spell with equal or lesser mana value from your hand without paying its mana cost.
Instant
Press the Enemy (ltr) 65
Saruman's Trickery
Counter target spell.
Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Instant
Saruman's Trickery (ltr) 68
The Torment of Gollum
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Sorcery
The Torment of Gollum (ltr) 110
Widespread Brutality
Amass Zombies 2, then the Army you amassed deals damage equal to its power to each non-Army creature. (To amass Zombies 2, put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Sorcery
Widespread Brutality (war) 226
Witch-king of Angmar
Flying
Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you.
Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it.
Legendary Creature - Wraith Noble
Witch-king of Angmar (ltr) 114

Removal

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Sac Outlet

Qty: 2 Price: $0.70
Gollum, Patient Plotter
When Gollum leaves the battlefield, the Ring tempts you.
, Sacrifice a creature: Return this card from your graveyard to your hand. Activate only as a sorcery.
Legendary Creature - Horror Halfling
Gollum, Patient Plotter (ltr) 84
Gríma Wormtongue
Your opponents can't gain life.
, Sacrifice another creature: Target player loses 1 life. If the sacrificed creature was legendary, amass Orcs 2.
Legendary Creature - Human Advisor
Gríma Wormtongue (ltr) 88

Sac Outlet

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Theft

Qty: 1 Price: $0.00
Sauron, the Lidless Eye
When Sauron enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn.
: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life.
Legendary Creature - Avatar Horror
Sauron, the Lidless Eye (ltr) 288

Theft

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Tokens

Qty: 20 Price: $27.22
Book of Mazarbul
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
II — Amass Orcs 2.
III — Creatures you control get +1/+0 and gain menace until end of turn.
Enchantment - Saga
Book of Mazarbul (ltr) 116
Dreadhorde Invasion
At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
Enchantment
Dreadhorde Invasion (drc) 91
Easterling Vanguard
When this creature dies, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Creature - Human Warrior
Easterling Vanguard (ltr) 83
Fall of Cair Andros
Whenever a creature an opponent controls is dealt excess noncombat damage, amass Orcs X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
: This enchantment deals 7 damage to target creature.
Enchantment
Fall of Cair Andros (ltr) 124
Gleaming Overseer
When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Zombie tokens you control have hexproof and menace.
Creature - Wizard Zombie
Gleaming Overseer (drc) 116
Gothmog, Morgul Lieutenant
When Gothmog enters, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Creature tokens you control have deathtouch.
Legendary Creature - Human Soldier
Gothmog, Morgul Lieutenant (ltr) 87
Grim Initiate
First strike
When this creature dies, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Creature - Warrior Zombie
Grim Initiate (war) 130
Grishnákh, Brash Instigator
When Grishnákh enters, amass Orcs 2. When you do, until end of turn, gain control of target nonlegendary creature an opponent controls with power less than or equal to the amassed Army's power. Untap that creature. It gains haste until end of turn.
Legendary Creature - Goblin Soldier
Grishnákh, Brash Instigator (ltr) 134
Herald of the Dreadhorde
When this creature dies, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Creature - Warrior Zombie
Herald of the Dreadhorde (war) 93
In the Darkness Bind Them
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Create a 3/3 black Wraith creature token with menace. The Ring tempts you.
IV — For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. The Ring tempts you.
Enchantment - Saga
In the Darkness Bind Them (ltc) 58
Invade the City
Amass Zombies X, where X is the number of instant and sorcery cards in your graveyard. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Sorcery
Invade the City (plst) WAR-201
Lazotep Chancellor
Whenever you discard a card, you may pay
. If you do, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Creature - Wizard Zombie
Lazotep Chancellor (drc) 117
Lazotep Reaver
When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Creature - Beast Zombie
Lazotep Reaver (scd) 83
March from the Black Gate
When this enchantment enters and whenever an Army you control attacks, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Enchantment
March from the Black Gate (ltr) 94
Mindless Conscription
When this enchantment enters and whenever you draw your third card each turn, amass Zombies 3. (Put three +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Enchantment
Mindless Conscription (mh3) 101
Saruman the White
Ward

Whenever you cast your second spell each turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Legendary Creature - Wizard Avatar
Saruman the White (ltr) 67
Saruman, the White Hand
Whenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Goblins and Orcs you control have ward
.
Legendary Creature - Wizard Avatar
Saruman, the White Hand (ltc) 8
Shagrat, Loot Bearer
Whenever Shagrat attacks, attach up to one target Equipment to it. Then amass Orcs X, where X is the number of Equipment attached to Shagrat. (Control of the Equipment doesn't change. To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Legendary Creature - Soldier Orc
Shagrat, Loot Bearer (ltr) 228
Vizier of the Scorpion
When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Zombie tokens you control have deathtouch.
Creature - Wizard Zombie
Vizier of the Scorpion (scd) 119
Warg Rider
Menace
Other Orcs and Goblins you control have menace.
At the beginning of combat on your turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Creature - Warrior Orc
Warg Rider (ltr) 826

Tokens

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 6 cards
21 pips - 19 cards
11 mana - 11 cards
52 pips - 46 cards
22 mana - 22 cards
21 pips - 20 cards
14 mana - 14 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
6 mana - 5 cards
CategoriesQtyOdds
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Deck extras (0)

Description

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