brun01
413 views3 days ago
Commander
Size: 100Est cost: $5061.80Salt sum: 53.66
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{"ops":[{"insert":"I am not your son. I am the Ghost."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\nI've been trying to find an equipment deck that isn't Voltron-y and can kill multiple opponents at once, and I finally found one! Jin allows you to attack multiple opponents unblockably, or, if you have evasion, deal huge amounts of damage, possibly killing all three opponents at the same time. Some builds lean too heavily on ninjitsu/sneak, but I don't think it fits flavour-wise.\n\n12 creatures benefit immensely from not being able to be blocked other than Jin:\n\n"},{"insert":{"card-link":"Bloodletter of Aclazotz"}},{"insert":" essentially makes your creatures have quadruple strike"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Dark Leo & Shredder"}},{"insert":" it might get cut as there aren't that many ninjas in the deck but it's another damage doubler. It will kill the player it hits with Bloodletter in play."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Grim Hireling"}},{"insert":" ramp is good, and the rarely used removal mode can come in handy"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Malcolm, Alluring Scoundrel"}},{"insert":" the deck has a lean curve, but you can't beat free"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Psychic Frog"}},{"insert":" I hear card draw is good"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Rev, Tithe Extractor"}},{"insert":" An extra unblockable effect, plus ramp, but it might get cut as people just hate getting their cards stolen and it makes the table focus on you"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Shark Shredder, Killer Clone"}},{"insert":" Similar to Rev, it might get cut due its stealy nature."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Shredder, Shadow Master"}},{"insert":" are you spotting a pattern? yet another damage quadrupler! It will kill the table with Bloodletter in play."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Squall, SeeD Mercenary"}},{"insert":" A good way to rebuild your board. and there are 36 possible targets for him."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Tymna the Weaver"}},{"insert":" I hear card draw is good"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Unstoppable Slasher"}},{"insert":" Another damage quadrupler that is also hard to kill and will kill the player it hits with Bloodletter in play."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Delney, Streetwise Lookout"}},{"insert":" Delney won't insta-kill the table, but allowing Jin to pick unblockable AND double damage every combat while also making opponents lose half their life twice is not shabby."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nTo pump up the damage further and protect your key creatures, there's a light equipment package:\n\n"},{"insert":{"card-link":"Buster Sword"}},{"insert":" damage pump, card draw, free spells. It does it all, especially if equipped on Cloud."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Caduceus, Staff of Hermes"}},{"insert":" lifelink is great with double strike, the extra +5/+5 and indestructible doesn't hurt either."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Excalibur, Sword of Eden"}},{"insert":" the deck has 35 non-land historic permanents, making it cost 3 or fewer mana most of the time. +10 on Jin makes it trivial to kill someone with commander damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Genji Glove"}},{"insert":" Double strike and extra combats is nice."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Hammer of Nazahn"}},{"insert":" The auto-equip doesn't come often, but the indestructible and extra power is very useful."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Shadowspear"}},{"insert":" Lifelink and double strike is nice, allowing you to win the damage race."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Sword of Feast and Famine"}},{"insert":" protection from the best removal colour in the game, extra damage, and ramp."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Sword of Fire and Ice"}},{"insert":" this could be swapped based on your local meta. I like the pump and card draw aspect even if the protection doesn't look great."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nWith this many one hit KOs in the deck, you need to come with a lot of ways of protecting as your commander as well as your key creatures:\nIndestructible\nMithril Coat"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Caduceus, Staff of Hermes"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Flawless Maneuver"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Hammer of Nazahn"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Hexproof:\nSwiftfoot Boots"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Lightning Greaves"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Anti-Farewell:\nKaya's Ghostform"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Clever Concealment"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Teferi's Protection"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Protective Counters\nSwan Song"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Fierce Guardianship"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Voice of Victory"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Version Log:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"v1.0:"},{"insert":" Redid the manabase to include the turbulent lands and dropped duals.\n"}]}
Commander
Jin Sakai, Ghost of Tsushima
Whenever Jin Sakai deals combat damage to a player, draw a card.
Whenever a creature you control attacks a player, if no other creatures are attacking that player, choose one —
• Standoff — It gains double strike until end of turn.
• Ghost — It can't be blocked this turn.
Whenever a creature you control attacks a player, if no other creatures are attacking that player, choose one —
• Standoff — It gains double strike until end of turn.
• Ghost — It can't be blocked this turn.
Legendary Creature - Human Samurai

Commander
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Copy
Copy
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Draw
Basim Ibn Ishaq
Whenever you cast a historic spell, draw a card. Basim Ibn Ishaq can't be blocked this turn. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.)
Whenever Basim Ibn Ishaq deals combat damage to a player, put a +1/+1 counter on it.
Whenever Basim Ibn Ishaq deals combat damage to a player, put a +1/+1 counter on it.
Legendary Creature - Human Assassin

Kamiz, Obscura Oculus
Whenever you attack, target attacking creature can't be blocked this turn. It connives. Then choose another attacking creature with lesser power. That creature gains double strike until end of turn. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Legendary Creature - Rogue Octopus

Malcolm, Alluring Scoundrel
Flash
Flying
Whenever Malcolm deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.
Flying
Whenever Malcolm deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.
Legendary Creature - Pirate Siren

Raffine, Scheming Seer
Flying, ward
Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Legendary Creature - Demon Sphinx

Tymna the Weaver
Lifelink
At the beginning of each of your postcombat main phases, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.
Partner (You can have two commanders if both have partner.)
At the beginning of each of your postcombat main phases, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Cleric

Draw
(CTRL to add secondary)
Finisher
Dark Leo & Shredder
Sneak
Attacking Ninjas you control have deathtouch.
Whenever Dark Leo & Shredder deal combat damage to a player, create a 1/1 black Ninja creature token. Then if you control five or more Ninjas, that player loses half their life, rounded up.
Attacking Ninjas you control have deathtouch.
Whenever Dark Leo & Shredder deal combat damage to a player, create a 1/1 black Ninja creature token. Then if you control five or more Ninjas, that player loses half their life, rounded up.
Legendary Creature - Human Mutant Ninja Turtle

Shredder, Shadow Master
Whenever Shredder attacks a player, for each other opponent, create a token that's a copy of Shredder tapped and attacking that player, except it isn't legendary. Sacrifice those tokens at end of combat.
Whenever Shredder deals combat damage to a player, that player loses half their life, rounded up.
Whenever Shredder deals combat damage to a player, that player loses half their life, rounded up.
Legendary Creature - Human Ninja

Unstoppable Slasher
Deathtouch
Whenever this creature deals combat damage to a player, they lose half their life, rounded up.
When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.
Whenever this creature deals combat damage to a player, they lose half their life, rounded up.
When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.
Creature - Zombie Assassin

Finisher
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Land
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Lifegain
Lifegain
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Protection
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Protection
(CTRL to add secondary)
Pump
Pump
(CTRL to add secondary)
Ramp
Rev, Tithe Extractor
Whenever you attack, target creature gains deathtouch until end of turn.
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token, then look at the top card of that player's library and exile it face down. You may cast that card for as long as it remains exiled. (A Treasure token is an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token, then look at the top card of that player's library and exile it face down. You may cast that card for as long as it remains exiled. (A Treasure token is an artifact with ", Sacrifice this token: Add one mana of any color.")
Legendary Creature - Human Rogue

Ramp
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Recursion
Forge Anew
When this enchantment enters, return target Equipment card from your graveyard to the battlefield.
During your turn, you may activate equip abilities any time you could cast an instant.
You may pay rather than pay the equip cost of the first equip ability you activate during each of your turns.
During your turn, you may activate equip abilities any time you could cast an instant.
You may pay rather than pay the equip cost of the first equip ability you activate during each of your turns.
Enchantment

Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Squall, SeeD Mercenary
Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn.
Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Legendary Creature - Human Knight Mercenary

Recursion
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Removal
Removal
(CTRL to add secondary)
Theft
Shark Shredder, Killer Clone
Sneak
First strike
Whenever Shark Shredder deals combat damage to a player, put up to one target creature card from that player's graveyard onto the battlefield under your control. It enters tapped and attacking that player.
First strike
Whenever Shark Shredder deals combat damage to a player, put up to one target creature card from that player's graveyard onto the battlefield under your control. It enters tapped and attacking that player.
Legendary Creature - Octopus Ninja Shark

Theft
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Tutor
Cloud, Midgar Mercenary
When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
Legendary Creature - Human Soldier Mercenary

Tutor
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Maybeboard
Fallen Shinobi
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever this creature deals combat damage to a player, that player exiles the top two cards of their library. Until end of turn, you may play those cards without paying their mana costs.
Whenever this creature deals combat damage to a player, that player exiles the top two cards of their library. Until end of turn, you may play those cards without paying their mana costs.
Creature - Zombie Ninja

Karai, Future of the Foot
Sneak (You may cast this spell for if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.)
Whenever Karai deals combat damage to a player, return target creature card from your graveyard to your hand. If her sneak cost was paid this turn, instead return that card to the battlefield.
Whenever Karai deals combat damage to a player, return target creature card from your graveyard to your hand. If her sneak cost was paid this turn, instead return that card to the battlefield.
Legendary Creature - Human Ninja

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"I am not your son. I am the Ghost."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\nI've been trying to find an equipment deck that isn't Voltron-y and can kill multiple opponents at once, and I finally found one! Jin allows you to attack multiple opponents unblockably, or, if you have evasion, deal huge amounts of damage, possibly killing all three opponents at the same time. Some builds lean too heavily on ninjitsu/sneak, but I don't think it fits flavour-wise.\n\n12 creatures benefit immensely from not being able to be blocked other than Jin:\n\n"},{"insert":{"card-link":"Bloodletter of Aclazotz"}},{"insert":" essentially makes your creatures have quadruple strike"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Dark Leo & Shredder"}},{"insert":" it might get cut as there aren't that many ninjas in the deck but it's another damage doubler. It will kill the player it hits with Bloodletter in play."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Grim Hireling"}},{"insert":" ramp is good, and the rarely used removal mode can come in handy"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Malcolm, Alluring Scoundrel"}},{"insert":" the deck has a lean curve, but you can't beat free"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Psychic Frog"}},{"insert":" I hear card draw is good"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Rev, Tithe Extractor"}},{"insert":" An extra unblockable effect, plus ramp, but it might get cut as people just hate getting their cards stolen and it makes the table focus on you"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Shark Shredder, Killer Clone"}},{"insert":" Similar to Rev, it might get cut due its stealy nature."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Shredder, Shadow Master"}},{"insert":" are you spotting a pattern? yet another damage quadrupler! It will kill the table with Bloodletter in play."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Squall, SeeD Mercenary"}},{"insert":" A good way to rebuild your board. and there are 36 possible targets for him."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Tymna the Weaver"}},{"insert":" I hear card draw is good"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Unstoppable Slasher"}},{"insert":" Another damage quadrupler that is also hard to kill and will kill the player it hits with Bloodletter in play."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Delney, Streetwise Lookout"}},{"insert":" Delney won't insta-kill the table, but allowing Jin to pick unblockable AND double damage every combat while also making opponents lose half their life twice is not shabby."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nTo pump up the damage further and protect your key creatures, there's a light equipment package:\n\n"},{"insert":{"card-link":"Buster Sword"}},{"insert":" damage pump, card draw, free spells. It does it all, especially if equipped on Cloud."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Caduceus, Staff of Hermes"}},{"insert":" lifelink is great with double strike, the extra +5/+5 and indestructible doesn't hurt either."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Excalibur, Sword of Eden"}},{"insert":" the deck has 35 non-land historic permanents, making it cost 3 or fewer mana most of the time. +10 on Jin makes it trivial to kill someone with commander damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Genji Glove"}},{"insert":" Double strike and extra combats is nice."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Hammer of Nazahn"}},{"insert":" The auto-equip doesn't come often, but the indestructible and extra power is very useful."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Shadowspear"}},{"insert":" Lifelink and double strike is nice, allowing you to win the damage race."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Sword of Feast and Famine"}},{"insert":" protection from the best removal colour in the game, extra damage, and ramp."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Sword of Fire and Ice"}},{"insert":" this could be swapped based on your local meta. I like the pump and card draw aspect even if the protection doesn't look great."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nWith this many one hit KOs in the deck, you need to come with a lot of ways of protecting as your commander as well as your key creatures:\nIndestructible\nMithril Coat"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Caduceus, Staff of Hermes"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Flawless Maneuver"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Hammer of Nazahn"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Hexproof:\nSwiftfoot Boots"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Lightning Greaves"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Anti-Farewell:\nKaya's Ghostform"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Clever Concealment"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Teferi's Protection"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Protective Counters\nSwan Song"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Fierce Guardianship"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Voice of Victory"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Version Log:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"v1.0:"},{"insert":" Redid the manabase to include the turbulent lands and dropped duals.\n"}]}


















































































