Burma
68 views28 days ago
Custom
Size: 240Est cost: $222.40
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{"ops":[{"insert":"The goals of this desert cube are:\n\nTo encourage players to sacrifice their lands : all but 6 lands can be sacrified for fixing or draw, other sources of fixing are relatively limited, and a lot of cards are multicolored;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"To encourage players to scavenge the graveyard : no way to recurse cards, multiple cards that can exile cards from graveyard and benefit from it, multiple lhurgoyfs ;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"To exploit every areas cards found themself in : hand, battefield, graveyard, exile. Some demons can also benefit from the movement of cards between these areas;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"To encourage players to use their life as a ressource when all else has failed, even if ways to gain life are relatively limited;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"To stay within 240 cards (so no tokens) and below 240 $, while still trying to give a lot of options to drafters;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nTheir are five tribes in the cube: 16 humans, 16 spirits, 16 zombies, 16 dinosaurs, 10 lhurgoyfs (plus 4 demons and 2 shapeshifters):\nHumans, zombies and lhurgoys should embody mechanically the theme of the cube, as most creature exploiting the graveyard and other creatures are found within;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dinosaurs and spirits should embody visually the theme of the cube: spirit complement zombies, and dinosaurs are the poster boys of mass extinction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe core of the cube are the 60 lands that can be sacrified for mana fixing and/or ramp + the 60 non-creature artifacts / sorceries / instants. They should ensure that player has access to a good amount of draw, removal, and ramp. The color pips in the mana cost of core instants and sorceries is balanced (18 pips per color).\n\nThe color pips in the mana cost of all cards is balanced (52 pips per color). The same is true for mana generation (61 pips per color). \n"}]}
00 CORE - Lands
00 CORE - Lands
(CTRL to add secondary)
01 CORE - Artifacts
01 CORE - Artifacts
(CTRL to add secondary)
01 CORE - Instants
Riveteers Charm
Choose one —
• Target opponent sacrifices a creature or planeswalker they control with the greatest mana value among creatures and planeswalkers they control.
• Exile the top three cards of your library. Until your next end step, you may play those cards.
• Exile target player's graveyard.
• Target opponent sacrifices a creature or planeswalker they control with the greatest mana value among creatures and planeswalkers they control.
• Exile the top three cards of your library. Until your next end step, you may play those cards.
• Exile target player's graveyard.
Instant

01 CORE - Instants
(CTRL to add secondary)
01 CORE - Sorceries
01 CORE - Sorceries
(CTRL to add secondary)
02 SECONDARY - Auras
Call to the Kindred
Enchant creature
At the beginning of your upkeep, you may look at the top five cards of your library. If you do, you may put a creature card that shares a creature type with enchanted creature from among them onto the battlefield, then you put the rest of those cards on the bottom of your library in any order.
At the beginning of your upkeep, you may look at the top five cards of your library. If you do, you may put a creature card that shares a creature type with enchanted creature from among them onto the battlefield, then you put the rest of those cards on the bottom of your library in any order.
Enchantment - Aura

Gleam of Authority
Enchant creature
Enchanted creature gets +1/+1 for each +1/+1 counter on other creatures you control.
Enchanted creature has vigilance and ", : Bolster 1." (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Enchanted creature gets +1/+1 for each +1/+1 counter on other creatures you control.
Enchanted creature has vigilance and ", : Bolster 1." (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Enchantment - Aura

02 SECONDARY - Auras
(CTRL to add secondary)
02 SECONDARY - Special lands
Hidden Cataract
This land enters tapped.
: Add .
, , Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
: Add .
, , Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land - Cave

Hidden Courtyard
This land enters tapped.
: Add .
, , Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
: Add .
, , Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land - Cave

Hidden Necropolis
This land enters tapped.
: Add .
, , Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
: Add .
, , Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land - Cave

Hidden Nursery
This land enters tapped.
: Add .
, , Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
: Add .
, , Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land - Cave

Hidden Volcano
This land enters tapped.
: Add .
, , Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
: Add .
, , Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land - Cave

02 SECONDARY - Special lands
(CTRL to add secondary)
03 TERTIARY - Dinosaurs
03 TERTIARY - Dinosaurs
(CTRL to add secondary)
03 TERTIARY - Humans
Dire Fleet Daredevil
First strike
When this creature enters, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.
When this creature enters, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.
Creature - Human Pirate

Storm Herald
Haste
When this creature enters, return any number of Aura cards from your graveyard to the battlefield attached to creatures you control. Exile those Auras at the beginning of your next end step. If those Auras would leave the battlefield, exile them instead of putting them anywhere else.
When this creature enters, return any number of Aura cards from your graveyard to the battlefield attached to creatures you control. Exile those Auras at the beginning of your next end step. If those Auras would leave the battlefield, exile them instead of putting them anywhere else.
Creature - Human Shaman

03 TERTIARY - Humans
(CTRL to add secondary)
03 TERTIARY - Spirits
Urborg Scavengers
Whenever this creature enters or attacks, exile target card from a graveyard. Put a +1/+1 counter on this creature.
This creature has flying as long as a card exiled with it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
This creature has flying as long as a card exiled with it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Creature - Spirit

03 TERTIARY - Spirits
(CTRL to add secondary)
03 TERTIARY - Zombies
Tomebound Lich
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever this creature enters or deals combat damage to a player, draw a card, then discard a card.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever this creature enters or deals combat damage to a player, draw a card, then discard a card.
Creature - Wizard Zombie

03 TERTIARY - Zombies
(CTRL to add secondary)
04 TERTIARY - Others
04 TERTIARY - Others
(CTRL to add secondary)
Deck Info
Deck stats
Card NameQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"The goals of this desert cube are:\n\nTo encourage players to sacrifice their lands : all but 6 lands can be sacrified for fixing or draw, other sources of fixing are relatively limited, and a lot of cards are multicolored;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"To encourage players to scavenge the graveyard : no way to recurse cards, multiple cards that can exile cards from graveyard and benefit from it, multiple lhurgoyfs ;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"To exploit every areas cards found themself in : hand, battefield, graveyard, exile. Some demons can also benefit from the movement of cards between these areas;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"To encourage players to use their life as a ressource when all else has failed, even if ways to gain life are relatively limited;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"To stay within 240 cards (so no tokens) and below 240 $, while still trying to give a lot of options to drafters;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nTheir are five tribes in the cube: 16 humans, 16 spirits, 16 zombies, 16 dinosaurs, 10 lhurgoyfs (plus 4 demons and 2 shapeshifters):\nHumans, zombies and lhurgoys should embody mechanically the theme of the cube, as most creature exploiting the graveyard and other creatures are found within;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dinosaurs and spirits should embody visually the theme of the cube: spirit complement zombies, and dinosaurs are the poster boys of mass extinction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe core of the cube are the 60 lands that can be sacrified for mana fixing and/or ramp + the 60 non-creature artifacts / sorceries / instants. They should ensure that player has access to a good amount of draw, removal, and ramp. The color pips in the mana cost of core instants and sorceries is balanced (18 pips per color).\n\nThe color pips in the mana cost of all cards is balanced (52 pips per color). The same is true for mana generation (61 pips per color). \n"}]}



































































































