Rotath
267 views23 days ago
Commander
Size: 100Est cost: $315.46Salt sum: 24.87
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{"ops":[{"insert":"Went to the Strixhaven Prerelease & had so much fun with my lorehold deck that I decided to reconstruct it in commander. The primary goal is to burn out your opponents with cards like Ark of Hunger, with Celes serving as a backup plan to fill your graveyard & go wide attacking. \nBurn pieces specifically chosen to synergize with creatures entering & ojer axonil buffing the burn, with the exception of Syr Konrad just due to how consistent he is. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Dredge pieces like Dakmor Salvage & Shenanigans can create an insane amount of value off the several leave your graveyard triggers in the deck. Making tokens with Quintorius, +1/+1 counters with Celes & Agusta, & burn/lifegain with Ark of hunger or Gau, Feral Youth. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Draw sources that also mill such as Ripples of Undeath are perfect here, also taking advantage of things that use graveyard exile as a cost such as skeletal scrying & lamplight phoenix to go to value town"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Discard outlets such as Brass's Tunnel Grinder & Decaying time loop can give you options to keep your dredge pieces out of your hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Boros Charm provides great flexibility to protect our board on the backfoot or give double-strike to close out the game"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Deck could probably benefit from running more removal."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The only game changer is Farewell, comfortably bracket 3 deck. Could be bracket 2 if Farewell was removed but the exile graveyard mode is especially relevant in this deck & it can get its engine running often on turn 3-4."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"There's a few tutors in the deck, as far as targets I'm almost always fetching Currency Converter with Insatiable avarice. Its the most efficient engine in the deck, especially if you get something on board that can consistently recur lands. For the graveyard tutors I'm usually going for anything with dredge or Squee, goblin nabob. If I have a recursion engine on board I might just go grab some low CMC value creature. Quintorius, History Chaser is also a great choice to try to get on board ASAP. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Maybeboard contains pieces that I don't currently own in paper but I think would generate great value, especially Teval's Judgement"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Land base has tons of room for upgrades, just running what I own in paper. Fun little synergy with Bojuka bogging yourself if you have the right engine pieces on board can win games sometimes."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nCeles was not the inspiration for the deck but wound up being the exact piece the deck was missing to achieve consistency. She can serve a lot of purposes, but you want to cast her when you have a full enough hand to take advantage of her ETB. Some of your recursion pieces like Sun Titan can get lands back so you can often safely discard lands if you're flooding. I've run her out after building board & I've just ran her out on turn 3 & had good turnouts either way.\n\nThis deck mulligans very well & provides a few different play patterns depending on what you draw. No matter what your goal is to fill your graveyard as quickly as possible, preferably with low CMC recurrable creatures. If I get a solid draw engine like Ripples of Undeath I'll probably try to run that out as soon as possible. Alternatively you might get some early board presence & discard outlet with Hardened Academic, sometimes I've just kept a hand full of ramp & lands with a Dakmor Salvage & just ran out Celes to start dredging. \n\nUsually my goal is just to dig as much as I can to find burn pieces, in a perfect world ark of hunger & ojer axonil. Then just get as many cards out of your yard as possible by any means to burn everyone out of the game. In the process of doing this you'll most often wind up building a big board of powerful creatures off of Celes & the other creatures triggering.\n"}]}
Commander
Celes, Rune Knight
When Celes enters, discard any number of cards, then draw that many cards plus one.
Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.
Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.
Legendary Creature - Human Wizard Knight

Commander
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Burn
Advanced Reconstruction
(Gain the next level as a sorcery to add its ability.)
At the beginning of your first main phase, mill a card, then exile a card from your graveyard at random. You may play the exiled card this turn.
: Level 2
Whenever one or more cards leave your graveyard, this Class deals 2 damage to each opponent.
: Level 3
Spells you cast from anywhere other than your hand cost less to cast.
At the beginning of your first main phase, mill a card, then exile a card from your graveyard at random. You may play the exiled card this turn.
: Level 2
Whenever one or more cards leave your graveyard, this Class deals 2 damage to each opponent.
: Level 3
Spells you cast from anywhere other than your hand cost less to cast.
Enchantment - Class

Lorehold Excavation
At the beginning of your end step, mill a card. If a land card was milled this way, you gain 1 life. Otherwise, this enchantment deals 1 damage to each opponent. (To mill a card, put the top card of your library into your graveyard.)
, Exile a creature card from your graveyard: Create a tapped 3/2 red and white Spirit creature token.
, Exile a creature card from your graveyard: Create a tapped 3/2 red and white Spirit creature token.
Enchantment

Ojer Axonil, Deepest Might
Trample
If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead.
When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.
If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead.
When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.
Legendary Creature - God


Syr Konrad, the Grim
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
: Each player mills a card. (They each put the top card of their library into their graveyard.)
Legendary Creature - Human Knight

Burn
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Draw
Brass's Tunnel-Grinder
When Brass's Tunnel-Grinder enters, discard any number of cards, then draw that many cards plus one.
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
Legendary Artifact


Ivora, Insatiable Heir
Trample
When Ivora enters and whenever it deals combat damage to a player, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
Whenever you discard a card, put a +1/+1 counter on Ivora.
When Ivora enters and whenever it deals combat damage to a player, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
Whenever you discard a card, put a +1/+1 counter on Ivora.
Legendary Creature - Vampire Warrior

Draw
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Finisher
Isengard Unleashed
Damage can't be prevented this turn. If a source you control would deal damage this turn to an opponent or a permanent an opponent controls, it deals triple that damage instead.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Quintorius, History Chaser
Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.
+1: You may discard a card. If you do, draw two cards, then mill a card.
−4: Spirits you control gain double strike and vigilance until end of turn.
Quintorius, History Chaser can be your commander.
+1: You may discard a card. If you do, draw two cards, then mill a card.
−4: Spirits you control gain double strike and vigilance until end of turn.
Quintorius, History Chaser can be your commander.
Legendary Planeswalker - Quintorius

Finisher
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Land
Land
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Protection
Protection
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Pump
Pump
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Ramp
Claim Jumper
Vigilance
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
Creature - Mercenary Rabbit

Currency Converter
Whenever you discard a card, you may exile that card from your graveyard.
, : Draw a card, then discard a card.
: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
, : Draw a card, then discard a card.
: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
Artifact

Scholar of New Horizons
This creature enters with a +1/+1 counter on it.
, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.
, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.
Creature - Human Scout

Ramp
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Recursion
Banon, the Returners' Leader
Pray — Once during each of your turns, you may cast a creature spell from among cards in your graveyard that were put there from anywhere other than the battlefield this turn.
Whenever you attack, you may pay and discard a card. If you do, draw a card.
Whenever you attack, you may pay and discard a card. If you do, draw a card.
Legendary Creature - Human Cleric Rebel

Excava, the Risen Past
Flying, haste
Whenever Excava attacks, return up to one target artifact, creature, or non-Aura enchantment card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it. It's a 1/1 Spirit creature with flying in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)
Whenever Excava attacks, return up to one target artifact, creature, or non-Aura enchantment card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it. It's a 1/1 Spirit creature with flying in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)
Legendary Creature - Spirit Horse

Guardian Scalelord
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Flying
Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power.
Flying
Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power.
Creature - Dragon

Quintorius, Loremaster
Vigilance
At the beginning of your end step, exile target noncreature, nonland card from your graveyard. Create a 3/2 red and white Spirit creature token.
, , Sacrifice a Spirit: Choose target card exiled with Quintorius. You may cast that card this turn without paying its mana cost. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead.
At the beginning of your end step, exile target noncreature, nonland card from your graveyard. Create a 3/2 red and white Spirit creature token.
, , Sacrifice a Spirit: Choose target card exiled with Quintorius. You may cast that card this turn without paying its mana cost. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead.
Legendary Creature - Cleric Elephant

Restoration Seminar
Return target nonland permanent card from your graveyard to the battlefield.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Serra Paragon
Flying
Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
Creature - Angel

Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Terra, Herald of Hope
Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn.
Whenever Terra deals combat damage to a player, you may pay . When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.
Whenever Terra deals combat damage to a player, you may pay . When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.
Legendary Creature - Human Wizard Warrior

Recursion
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Removal
Emeritus of Truce
When this creature enters, target player creates a 1/1 white and black Inkling creature token with flying. Then if an opponent controls more creatures than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Cleric Cat

Necroplasm
At the beginning of your upkeep, put a +1/+1 counter on this creature.
At the beginning of your end step, destroy each creature with mana value equal to the number of +1/+1 counters on this creature.
Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
At the beginning of your end step, destroy each creature with mana value equal to the number of +1/+1 counters on this creature.
Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Creature - Ooze

Savior of Ollenbock
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Whenever this creature trains, exile up to one other target creature from the battlefield or creature card from a graveyard.
When this creature leaves the battlefield, put the exiled cards onto the battlefield under their owners' control.
Whenever this creature trains, exile up to one other target creature from the battlefield or creature card from a graveyard.
When this creature leaves the battlefield, put the exiled cards onto the battlefield under their owners' control.
Creature - Human Soldier

Removal
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Maybeboard
Maybeboard
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"Went to the Strixhaven Prerelease & had so much fun with my lorehold deck that I decided to reconstruct it in commander. The primary goal is to burn out your opponents with cards like Ark of Hunger, with Celes serving as a backup plan to fill your graveyard & go wide attacking. \nBurn pieces specifically chosen to synergize with creatures entering & ojer axonil buffing the burn, with the exception of Syr Konrad just due to how consistent he is. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Dredge pieces like Dakmor Salvage & Shenanigans can create an insane amount of value off the several leave your graveyard triggers in the deck. Making tokens with Quintorius, +1/+1 counters with Celes & Agusta, & burn/lifegain with Ark of hunger or Gau, Feral Youth. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Draw sources that also mill such as Ripples of Undeath are perfect here, also taking advantage of things that use graveyard exile as a cost such as skeletal scrying & lamplight phoenix to go to value town"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Discard outlets such as Brass's Tunnel Grinder & Decaying time loop can give you options to keep your dredge pieces out of your hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Boros Charm provides great flexibility to protect our board on the backfoot or give double-strike to close out the game"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Deck could probably benefit from running more removal."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The only game changer is Farewell, comfortably bracket 3 deck. Could be bracket 2 if Farewell was removed but the exile graveyard mode is especially relevant in this deck & it can get its engine running often on turn 3-4."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"There's a few tutors in the deck, as far as targets I'm almost always fetching Currency Converter with Insatiable avarice. Its the most efficient engine in the deck, especially if you get something on board that can consistently recur lands. For the graveyard tutors I'm usually going for anything with dredge or Squee, goblin nabob. If I have a recursion engine on board I might just go grab some low CMC value creature. Quintorius, History Chaser is also a great choice to try to get on board ASAP. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Maybeboard contains pieces that I don't currently own in paper but I think would generate great value, especially Teval's Judgement"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Land base has tons of room for upgrades, just running what I own in paper. Fun little synergy with Bojuka bogging yourself if you have the right engine pieces on board can win games sometimes."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nCeles was not the inspiration for the deck but wound up being the exact piece the deck was missing to achieve consistency. She can serve a lot of purposes, but you want to cast her when you have a full enough hand to take advantage of her ETB. Some of your recursion pieces like Sun Titan can get lands back so you can often safely discard lands if you're flooding. I've run her out after building board & I've just ran her out on turn 3 & had good turnouts either way.\n\nThis deck mulligans very well & provides a few different play patterns depending on what you draw. No matter what your goal is to fill your graveyard as quickly as possible, preferably with low CMC recurrable creatures. If I get a solid draw engine like Ripples of Undeath I'll probably try to run that out as soon as possible. Alternatively you might get some early board presence & discard outlet with Hardened Academic, sometimes I've just kept a hand full of ramp & lands with a Dakmor Salvage & just ran out Celes to start dredging. \n\nUsually my goal is just to dig as much as I can to find burn pieces, in a perfect world ark of hunger & ojer axonil. Then just get as many cards out of your yard as possible by any means to burn everyone out of the game. In the process of doing this you'll most often wind up building a big board of powerful creatures off of Celes & the other creatures triggering.\n"}]}














































































