128 views29 days ago
Commander
Size: 100Est cost: $582.06Salt sum: 43.69
Mafooshu
128 views29 days ago
Commander
Size: 100Est cost: $582.06Salt sum: 43.69
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{"ops":[{"insert":"Alejandro's Group Hug Deck"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThe strategy for this deck is to put out a lot of things that help your opponents a little, and you a lot. "},{"insert":{"card-link":"Kynaios and Tiro of Meletis"}},{"insert":" is the perfect example of this. Your opponets "},{"attributes":{"bold":true},"insert":"c"},{"attributes":{"italic":true,"bold":true},"insert":"hoose "},{"insert":"if they want to draw a card or put a land onto the battlefield. You will do both! We want to make this kind of situation happen as much as we can. The weakness for this deck is making sure the guns we are handing to our opponents don't get pointed at us. So we will try to find swaps that suit this deck's strengths and cover for it's weaknesses.\n\nCards I think you would like:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n\nMaking sure the guns we are handing to our opponents don't get pointed at us"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Propaganda"}},{"insert":" - Keeps you safe from the gifts you handed out\n"},{"insert":{"card-link":"Dissipation Field"}},{"insert":"- Keeps you safe from the gifts you handed out\n"},{"insert":{"card-link":"Ghostly Prison"}},{"insert":"- Keeps you safe from the gifts you handed out\n"},{"insert":{"card-link":"Sphere of Safety"}},{"insert":" - Keeps you safe from the gifts you handed out\n"},{"insert":{"card-link":"Consuming Tide"}},{"insert":"- Gives you a chance to slow your opponents down a bit\n"},{"insert":{"card-link":"Windborn Muse"}},{"insert":"- Keeps you safe from the gifts you handed out\n\nGetting extra value from the gifts we are handing out:"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Faerie Mastermind"}},{"insert":" - Help your opponent draw cards and draw some yourself\n"},{"insert":{"card-link":"The Unagi of Kyoshi Island"}},{"insert":" - Help your opponent draw cards and draw some yourself\n"},{"insert":{"card-link":"Trouble in Pairs"}},{"insert":"- Opponents can do more things because of your gifts, now you draw cards\n"},{"insert":{"card-link":"Consecrated Sphinx"}},{"insert":"- Help your opponent draw cards and draw some yourself\n"},{"insert":{"card-link":"Ishai, Ojutai Dragonspeaker"}},{"insert":"- Opponents cast more spells thanks to your gifts and now this gets bigger\n"},{"insert":{"card-link":"Taurean Mauler"}},{"insert":"- Opponents cast more spells thanks to your gifts and now this gets bigger\n"},{"insert":{"card-link":"Sunscorch Regent"}},{"insert":" - Opponents cast more spells thanks to your gifts and now this gets bigger\n\nCards that are just a bit better at giving hugs:"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Scrawling Crawler"}},{"insert":"- Hands out cards and damage\n"},{"insert":{"card-link":"Tempting Contract"}},{"insert":"- Give treasures and make extras for yourself\n"},{"insert":{"card-link":"Rootweaver Druid"}},{"insert":"- Give lands and get extras for yourself\n"},{"insert":{"card-link":"Ghirapur Orrery"}},{"insert":" - Give Cards and get even more landdrops.\n\nCards that give us great value:"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Deflecting Swat"}},{"insert":"- Just good, can also be used to protect your friends\n"},{"insert":{"card-link":"Rhystic Study"}},{"insert":"- Just good\n"},{"insert":{"card-link":"Smothering Tithe"}},{"insert":"- Just good\n"},{"insert":{"card-link":"Tannuk, Memorial Ensign"}},{"insert":"- You should always have 2 lands enter with your commander, maybe more.\n"},{"insert":{"card-link":"Skyclave Relic"}},{"insert":"- Gets the commander out well because the cost is 3 and taps for any colour. Also good later because you can spend 6 to make 3 of them\n"},{"insert":{"card-link":"Mirri, Weatherlight Duelist"}},{"insert":"- makes sure the hug train doesn't end early\n"},{"insert":{"card-link":"Omnath, Locus of Creation"}},{"insert":" - You should always have 2 lands enter with your commander, maybe more.\n\nLands to swap out for basics:"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Gruul Turf"}},{"insert":" - Perfect for the commanders ability at your end of turn\n"},{"insert":{"card-link":"Brushland"}},{"insert":" - Comes in untapped, makes multiple colours, and is cheap\n"},{"insert":{"card-link":"Karplusan Forest"}},{"insert":" - Comes in untapped, makes multiple colours, and is cheap\n"},{"insert":{"card-link":"Adarkar Wastes"}},{"insert":" - Comes in untapped, makes multiple colours, and is cheap\n"},{"insert":{"card-link":"Shivan Reef"}},{"insert":" - Comes in untapped, makes multiple colours, and is cheap\n"},{"insert":{"card-link":"Battlefield Forge"}},{"insert":" - Comes in untapped, makes multiple colours, and is cheap\n"},{"insert":{"card-link":"Yavimaya Coast"}},{"insert":" - Comes in untapped, makes multiple colours, and is cheap\n"},{"insert":{"card-link":"Sunscorched Divide"}},{"insert":" - Comes in untapped, makes multiple colours, and is cheap\n"},{"insert":{"card-link":"Overflowing Basin"}},{"insert":" - Comes in untapped, makes multiple colours, and is cheap\n"},{"insert":{"card-link":"Ferrous Lake"}},{"insert":" - Comes in untapped, makes multiple colours, and is cheap\n"},{"insert":{"card-link":"Sungrass Prairie"}},{"insert":"- Comes in untapped, makes multiple colours, and is cheap\n"},{"insert":{"card-link":"Mossfire Valley"}},{"insert":" - Comes in untapped, makes multiple colours, and is cheap\n\n\nCards to take out for these new cards:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nCards that help opponents but could be better:"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Howling Golem"}},{"insert":" - Draws cards but usually dies after the first time it happens\n"},{"insert":{"card-link":"Akroan Horse"}},{"insert":"- Funny but usually the opponent holding it will kill it\n"},{"insert":{"card-link":"Chaos Moon"}},{"insert":" - Complicated and only helps red and only sometimes\n"},{"insert":{"card-link":"Heartbeat of Spring"}},{"insert":" - Usually the next player wins after you play this\n"},{"insert":{"card-link":"Rocco, Street Chef"}},{"insert":" - We want opponents to draw, not exile\n"},{"insert":{"card-link":"Sail into the West"}},{"insert":" - Uually opponents will just vote to get cards back and this is too much mana for that\n"},{"insert":{"card-link":"Secret Rendezvous"}},{"insert":" - Only helps one opponent and only helps one time\n"},{"insert":{"card-link":"Sokrates, Athenian Teacher"}},{"insert":" - A little hard to use at the right time\n"},{"insert":{"card-link":"Sphinx of Enlightenment"}},{"insert":" - Too much mana\n"},{"insert":{"card-link":"Warmonger"}},{"insert":" - Really funny but it usually makes your opponents nervous\n"},{"insert":{"card-link":"Zhur-Taa Ancient"}},{"insert":" - Usually the next player wins after you play this\n"},{"insert":{"card-link":"Veteran Explorer"}},{"insert":" - Only works if it dies and we can't garuntee that\n"},{"insert":{"card-link":"Humble Defector"}},{"insert":" - Too slow\n"},{"insert":{"card-link":"Frontier Warmonger"}},{"insert":"- Menace isn't good enough to take up a card slot and the mana cost\n"},{"insert":{"card-link":"Zenith Chronicler"}},{"insert":" - Usually doesn't draw many cards for people\n"},{"insert":{"card-link":"Mana Flare"}},{"insert":" - Usually the next player wins after you play this\n\nCards that help us, but could be better:"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Browbeat"}},{"insert":"- Funny but people usually take the damage instead of giving you cards\n"},{"insert":{"card-link":"Ludevic, Necro-Alchemist"}},{"insert":"- Not a good enough reason to not attack you\n\nCards that help us but not quite enough:"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Inspired Ultimatum"}},{"insert":" - You can use this on opponents but it's too hard to cast\n"},{"insert":{"card-link":"Reprieve"}},{"insert":" - Save the table from something bad but it will come back\n"},{"insert":{"card-link":"Thought Vessel"}},{"insert":"- The commander needs 4 colours, this doesn't help\n"},{"insert":{"card-link":"Whirlwind of Thought"}},{"insert":" - Doesn't draw enough cards\n\nLands that we could replace:"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Terramorphic Expanse"}},{"insert":" - Brings in a tapped land that only makes one colour\n"},{"insert":{"card-link":"Evolving Wilds"}},{"insert":" - Brings in a tapped land that only makes one colour\n3 "},{"insert":{"card-link":"Forest"}},{"insert":" - Only makes one colour\n3 "},{"insert":{"card-link":"Island"}},{"insert":" - Only makes one colour\n3 "},{"insert":{"card-link":"Mountain"}},{"insert":" - Only makes one colour\n3 "},{"insert":{"card-link":"Plains"}},{"insert":" - Only makes one colour\n"}]}
Cards to add
Omnath, Locus of Creation
When Omnath enters, draw a card.
Landfall — Whenever a land you control enters, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add . If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.
Landfall — Whenever a land you control enters, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add . If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.
Legendary Creature - Elemental

Rootweaver Druid
When this creature enters, each opponent may search their library for up to three basic land cards. They each put one of those cards onto the battlefield tapped under your control and the rest onto the battlefield tapped under their control. Then each player who searched their library this way shuffles.
Creature - Elf Druid

The Unagi of Kyoshi Island
Flash
Ward—Waterbend . (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays . They can tap their artifacts and creatures to help. Each one pays for .)
Whenever an opponent draws their second card each turn, you draw two cards.
Ward—Waterbend . (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays . They can tap their artifacts and creatures to help. Each one pays for .)
Whenever an opponent draws their second card each turn, you draw two cards.
Legendary Creature - Serpent

Cards to add
(CTRL to add secondary)
Copy
Tempt with Mayhem
Tempting offer — Choose target instant or sorcery spell. Each opponent may copy that spell and may choose new targets for the copy they control. You copy that spell once plus an additional time for each opponent who copied the spell this way. You may choose new targets for the copies you control.
Instant

Copy
(CTRL to add secondary)
Counters
Agitator Ant
At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Creature - Insect

Counters
(CTRL to add secondary)
Draw
Struggle for Project Purity
As this enchantment enters, choose Brotherhood or Enclave.
• Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way.
• Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.
• Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way.
• Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.
Enchantment

Wedding Ring
When this artifact enters, if it was cast, target opponent creates a token that's a copy of it.
Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.
Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.
Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
Artifact

Xyris, the Writhing Storm
Flying
Whenever an opponent draws a card except the first one they draw in each of their draw steps, create a 1/1 green Snake creature token.
Whenever Xyris deals combat damage to a player, you and that player each draw that many cards.
Whenever an opponent draws a card except the first one they draw in each of their draw steps, create a 1/1 green Snake creature token.
Whenever Xyris deals combat damage to a player, you and that player each draw that many cards.
Legendary Creature - Snake Leviathan

Draw
(CTRL to add secondary)
Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
(CTRL to add secondary)
Protection
Perch Protection
Gift an extra turn (You may promise an opponent a gift as you cast this spell. If you do, they take an extra turn after this one.)
Create four 2/2 blue Bird creature tokens with flying. If the gift was promised, all permanents you control phase out, and until your next turn, your life total can't change and you gain protection from everything.
Exile Perch Protection.
Create four 2/2 blue Bird creature tokens with flying. If the gift was promised, all permanents you control phase out, and until your next turn, your life total can't change and you gain protection from everything.
Exile Perch Protection.
Instant

Protection
(CTRL to add secondary)
Ramp
Kibo, Uktabi Prince
: Each player creates a colorless artifact token named Banana with ", Sacrifice this token: Add or . You gain 2 life."
Whenever an artifact an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on each creature you control that's an Ape or a Monkey.
Whenever Kibo attacks, defending player sacrifices an artifact of their choice.
Whenever an artifact an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on each creature you control that's an Ape or a Monkey.
Whenever Kibo attacks, defending player sacrifices an artifact of their choice.
Legendary Creature - Monkey Noble

Tempt with Discovery
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Sorcery

Ramp
(CTRL to add secondary)
Tokens
Octomancer
Gift an Octopus (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they create an 8/8 blue Octopus creature token.)
At the beginning of each end step, create a token that's a copy of target creature token that entered the battlefield this turn.
At the beginning of each end step, create a token that's a copy of target creature token that entered the battlefield this turn.
Creature - Druid Frog

Tokens
(CTRL to add secondary)
Cards to remove
Chaos Moon
At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds an additional . If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.
Enchantment

Rocco, Street Chef
At the beginning of your end step, each player exiles the top card of their library. Until your next end step, each player may play the card they exiled this way.
Whenever a player plays a land from exile or casts a spell from exile, you put a +1/+1 counter on target creature and create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
Whenever a player plays a land from exile or casts a spell from exile, you put a +1/+1 counter on target creature and create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
Legendary Creature - Elf Druid

Sail into the West
Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards.
Instant

Sokrates, Athenian Teacher
Defender
Sokrates has hexproof as long as it's untapped.
Sokratic Dialogue — : Until end of turn, target creature gains "If this creature would deal combat damage to a player, prevent that damage. This creature's controller and that player each draw half that many cards, rounded down."
Sokrates has hexproof as long as it's untapped.
Sokratic Dialogue — : Until end of turn, target creature gains "If this creature would deal combat damage to a player, prevent that damage. This creature's controller and that player each draw half that many cards, rounded down."
Legendary Creature - Human Advisor

Cards to remove
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Alejandro's Group Hug Deck"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThe strategy for this deck is to put out a lot of things that help your opponents a little, and you a lot. "},{"insert":{"card-link":"Kynaios and Tiro of Meletis"}},{"insert":" is the perfect example of this. Your opponets "},{"attributes":{"bold":true},"insert":"c"},{"attributes":{"italic":true,"bold":true},"insert":"hoose "},{"insert":"if they want to draw a card or put a land onto the battlefield. You will do both! We want to make this kind of situation happen as much as we can. The weakness for this deck is making sure the guns we are handing to our opponents don't get pointed at us. So we will try to find swaps that suit this deck's strengths and cover for it's weaknesses.\n\nCards I think you would like:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n\nMaking sure the guns we are handing to our opponents don't get pointed at us"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Propaganda"}},{"insert":" - Keeps you safe from the gifts you handed out\n"},{"insert":{"card-link":"Dissipation Field"}},{"insert":"- Keeps you safe from the gifts you handed out\n"},{"insert":{"card-link":"Ghostly Prison"}},{"insert":"- Keeps you safe from the gifts you handed out\n"},{"insert":{"card-link":"Sphere of Safety"}},{"insert":" - Keeps you safe from the gifts you handed out\n"},{"insert":{"card-link":"Consuming Tide"}},{"insert":"- Gives you a chance to slow your opponents down a bit\n"},{"insert":{"card-link":"Windborn Muse"}},{"insert":"- Keeps you safe from the gifts you handed out\n\nGetting extra value from the gifts we are handing out:"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Faerie Mastermind"}},{"insert":" - Help your opponent draw cards and draw some yourself\n"},{"insert":{"card-link":"The Unagi of Kyoshi Island"}},{"insert":" - Help your opponent draw cards and draw some yourself\n"},{"insert":{"card-link":"Trouble in Pairs"}},{"insert":"- Opponents can do more things because of your gifts, now you draw cards\n"},{"insert":{"card-link":"Consecrated Sphinx"}},{"insert":"- Help your opponent draw cards and draw some yourself\n"},{"insert":{"card-link":"Ishai, Ojutai Dragonspeaker"}},{"insert":"- Opponents cast more spells thanks to your gifts and now this gets bigger\n"},{"insert":{"card-link":"Taurean Mauler"}},{"insert":"- Opponents cast more spells thanks to your gifts and now this gets bigger\n"},{"insert":{"card-link":"Sunscorch Regent"}},{"insert":" - Opponents cast more spells thanks to your gifts and now this gets bigger\n\nCards that are just a bit better at giving hugs:"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Scrawling Crawler"}},{"insert":"- Hands out cards and damage\n"},{"insert":{"card-link":"Tempting Contract"}},{"insert":"- Give treasures and make extras for yourself\n"},{"insert":{"card-link":"Rootweaver Druid"}},{"insert":"- Give lands and get extras for yourself\n"},{"insert":{"card-link":"Ghirapur Orrery"}},{"insert":" - Give Cards and get even more landdrops.\n\nCards that give us great value:"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Deflecting Swat"}},{"insert":"- Just good, can also be used to protect your friends\n"},{"insert":{"card-link":"Rhystic Study"}},{"insert":"- Just good\n"},{"insert":{"card-link":"Smothering Tithe"}},{"insert":"- Just good\n"},{"insert":{"card-link":"Tannuk, Memorial Ensign"}},{"insert":"- You should always have 2 lands enter with your commander, maybe more.\n"},{"insert":{"card-link":"Skyclave Relic"}},{"insert":"- Gets the commander out well because the cost is 3 and taps for any colour. Also good later because you can spend 6 to make 3 of them\n"},{"insert":{"card-link":"Mirri, Weatherlight Duelist"}},{"insert":"- makes sure the hug train doesn't end early\n"},{"insert":{"card-link":"Omnath, Locus of Creation"}},{"insert":" - You should always have 2 lands enter with your commander, maybe more.\n\nLands to swap out for basics:"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Gruul Turf"}},{"insert":" - Perfect for the commanders ability at your end of turn\n"},{"insert":{"card-link":"Brushland"}},{"insert":" - Comes in untapped, makes multiple colours, and is cheap\n"},{"insert":{"card-link":"Karplusan Forest"}},{"insert":" - Comes in untapped, makes multiple colours, and is cheap\n"},{"insert":{"card-link":"Adarkar Wastes"}},{"insert":" - Comes in untapped, makes multiple colours, and is cheap\n"},{"insert":{"card-link":"Shivan Reef"}},{"insert":" - Comes in untapped, makes multiple colours, and is cheap\n"},{"insert":{"card-link":"Battlefield Forge"}},{"insert":" - Comes in untapped, makes multiple colours, and is cheap\n"},{"insert":{"card-link":"Yavimaya Coast"}},{"insert":" - Comes in untapped, makes multiple colours, and is cheap\n"},{"insert":{"card-link":"Sunscorched Divide"}},{"insert":" - Comes in untapped, makes multiple colours, and is cheap\n"},{"insert":{"card-link":"Overflowing Basin"}},{"insert":" - Comes in untapped, makes multiple colours, and is cheap\n"},{"insert":{"card-link":"Ferrous Lake"}},{"insert":" - Comes in untapped, makes multiple colours, and is cheap\n"},{"insert":{"card-link":"Sungrass Prairie"}},{"insert":"- Comes in untapped, makes multiple colours, and is cheap\n"},{"insert":{"card-link":"Mossfire Valley"}},{"insert":" - Comes in untapped, makes multiple colours, and is cheap\n\n\nCards to take out for these new cards:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nCards that help opponents but could be better:"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Howling Golem"}},{"insert":" - Draws cards but usually dies after the first time it happens\n"},{"insert":{"card-link":"Akroan Horse"}},{"insert":"- Funny but usually the opponent holding it will kill it\n"},{"insert":{"card-link":"Chaos Moon"}},{"insert":" - Complicated and only helps red and only sometimes\n"},{"insert":{"card-link":"Heartbeat of Spring"}},{"insert":" - Usually the next player wins after you play this\n"},{"insert":{"card-link":"Rocco, Street Chef"}},{"insert":" - We want opponents to draw, not exile\n"},{"insert":{"card-link":"Sail into the West"}},{"insert":" - Uually opponents will just vote to get cards back and this is too much mana for that\n"},{"insert":{"card-link":"Secret Rendezvous"}},{"insert":" - Only helps one opponent and only helps one time\n"},{"insert":{"card-link":"Sokrates, Athenian Teacher"}},{"insert":" - A little hard to use at the right time\n"},{"insert":{"card-link":"Sphinx of Enlightenment"}},{"insert":" - Too much mana\n"},{"insert":{"card-link":"Warmonger"}},{"insert":" - Really funny but it usually makes your opponents nervous\n"},{"insert":{"card-link":"Zhur-Taa Ancient"}},{"insert":" - Usually the next player wins after you play this\n"},{"insert":{"card-link":"Veteran Explorer"}},{"insert":" - Only works if it dies and we can't garuntee that\n"},{"insert":{"card-link":"Humble Defector"}},{"insert":" - Too slow\n"},{"insert":{"card-link":"Frontier Warmonger"}},{"insert":"- Menace isn't good enough to take up a card slot and the mana cost\n"},{"insert":{"card-link":"Zenith Chronicler"}},{"insert":" - Usually doesn't draw many cards for people\n"},{"insert":{"card-link":"Mana Flare"}},{"insert":" - Usually the next player wins after you play this\n\nCards that help us, but could be better:"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Browbeat"}},{"insert":"- Funny but people usually take the damage instead of giving you cards\n"},{"insert":{"card-link":"Ludevic, Necro-Alchemist"}},{"insert":"- Not a good enough reason to not attack you\n\nCards that help us but not quite enough:"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Inspired Ultimatum"}},{"insert":" - You can use this on opponents but it's too hard to cast\n"},{"insert":{"card-link":"Reprieve"}},{"insert":" - Save the table from something bad but it will come back\n"},{"insert":{"card-link":"Thought Vessel"}},{"insert":"- The commander needs 4 colours, this doesn't help\n"},{"insert":{"card-link":"Whirlwind of Thought"}},{"insert":" - Doesn't draw enough cards\n\nLands that we could replace:"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Terramorphic Expanse"}},{"insert":" - Brings in a tapped land that only makes one colour\n"},{"insert":{"card-link":"Evolving Wilds"}},{"insert":" - Brings in a tapped land that only makes one colour\n3 "},{"insert":{"card-link":"Forest"}},{"insert":" - Only makes one colour\n3 "},{"insert":{"card-link":"Island"}},{"insert":" - Only makes one colour\n3 "},{"insert":{"card-link":"Mountain"}},{"insert":" - Only makes one colour\n3 "},{"insert":{"card-link":"Plains"}},{"insert":" - Only makes one colour\n"}]}










































































































