161 views23 days ago
Commander
Size: 99Est cost: $253.97Salt sum: 33.8
Malfuriangos
161 views23 days ago
Commander
Size: 99Est cost: $253.97Salt sum: 33.8
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{"ops":[{"insert":"I think everyone wants a cool, combat-trick focused, Ninja themed deck... Or maybe I'm projecting. \n\nThere is, of course, an infinite combo:\n\nYou will need the Commander, "},{"insert":{"card-link":"Goro-Goro and Satoru"}},{"insert":", on the battlefield"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Activate the ability of "},{"insert":{"card-link":"Goro-Goro and Satoru"}},{"insert":", giving your creatures haste for one generic and one red mana "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You will need to play a creature so that you can trigger the ability of "},{"insert":{"card-link":"Goro-Goro and Satoru"}},{"insert":", which creates a 5/5 red Dragon Spirit creature token with flying if you deal combat damage to a player with a creature that has just entered the battlefield"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You will also need to play "},{"insert":{"card-link":"Breath of Fury"}},{"insert":" on this creature, which will give you an extra combat step provided you deal combat damage to a player, it also then requires you sacrifice the creature which was enchanted, attaching "},{"insert":{"card-link":"Breath of Fury"}},{"insert":" on a new creature, in this case the Dragon Spirit token created by "},{"insert":{"card-link":"Goro-Goro and Satoru"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nIt does require a minimum of 7 mana, of which a minimum of 3 red mana, to pull off this combo, and that's without any blockers. In terms of evasion, "},{"insert":{"card-link":"Blustersquall"}},{"insert":", offers an opportunity to tap down all your opponents creatures for 4 mana, bringing our combo cost to 11, otherwise there are cheaper evasion spells, hopefully there just aren't too many flying creatures on the board. \n\nOtherwise, sneaking in, (I guess we can't say that anymore cause of TMNT), or Ninjitsu-ing in creatures is fun enough, and if you've got "},{"insert":{"card-link":"Goro-Goro and Satoru"}},{"insert":" on the battlefield you get an additional Dragon, otherwise there are other ways to capitalise off of attacking your opponents, other than just the damage. \n"}]}
Commander
Commander
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Cool Ninja
Ink-Eyes, Servant of Oni
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Ink-Eyes deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.
: Regenerate Ink-Eyes.
Whenever Ink-Eyes deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.
: Regenerate Ink-Eyes.
Legendary Creature - Rat Ninja

Yuffie, Materia Hunter
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
When Yuffie enters, gain control of target noncreature artifact for as long as you control Yuffie. Then you may attach an Equipment you control to Yuffie.
When Yuffie enters, gain control of target noncreature artifact for as long as you control Yuffie. Then you may attach an Equipment you control to Yuffie.
Legendary Creature - Human Ninja

Cool Ninja
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Draw
Fallen Shinobi
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever this creature deals combat damage to a player, that player exiles the top two cards of their library. Until end of turn, you may play those cards without paying their mana costs.
Whenever this creature deals combat damage to a player, that player exiles the top two cards of their library. Until end of turn, you may play those cards without paying their mana costs.
Creature - Zombie Ninja

Higure, the Still Wind
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Higure deals combat damage to a player, you may search your library for a Ninja card, reveal it, put it into your hand, then shuffle.
: Target Ninja creature can't be blocked this turn.
Whenever Higure deals combat damage to a player, you may search your library for a Ninja card, reveal it, put it into your hand, then shuffle.
: Target Ninja creature can't be blocked this turn.
Legendary Creature - Human Ninja

Kaito Shizuki
At the beginning of your end step, if Kaito entered this turn, he phases out.
+1: Draw a card. Then discard a card unless you attacked this turn.
−2: Create a 1/1 blue Ninja creature token with "This token can't be blocked."
−7: You get an emblem with "Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle."
+1: Draw a card. Then discard a card unless you attacked this turn.
−2: Create a 1/1 blue Ninja creature token with "This token can't be blocked."
−7: You get an emblem with "Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle."
Legendary Planeswalker - Kaito

Nashi, Moon Sage's Scion
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Nashi deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost.
Whenever Nashi deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost.
Legendary Creature - Rat Ninja

Satoru Umezawa
Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.
Each creature card in your hand has ninjutsu .
Each creature card in your hand has ninjutsu .
Legendary Creature - Human Ninja

Silent Hallcreeper
This creature can't be blocked.
Whenever this creature deals combat damage to a player, choose one that hasn't been chosen —
• Put two +1/+1 counters on this creature.
• Draw a card.
• This creature becomes a copy of another target creature you control.
Whenever this creature deals combat damage to a player, choose one that hasn't been chosen —
• Put two +1/+1 counters on this creature.
• Draw a card.
• This creature becomes a copy of another target creature you control.
Creature Enchantment - Horror

Draw
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Evasion
Kaito, Cunning Infiltrator
Whenever a creature you control deals combat damage to a player, put a loyalty counter on Kaito.
+1: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card.
−2: Create a 2/1 blue Ninja creature token.
−9: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token."
+1: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card.
−2: Create a 2/1 blue Ninja creature token.
−9: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token."
Legendary Planeswalker - Kaito

Evasion
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Finisher
Finisher
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Protection
Walker of Secret Ways
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever this creature deals combat damage to a player, look at that player's hand.
: Return target Ninja you control to its owner's hand. Activate only during your turn.
Whenever this creature deals combat damage to a player, look at that player's hand.
: Return target Ninja you control to its owner's hand. Activate only during your turn.
Creature - Human Ninja

Protection
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Ramp
Prosperous Thief
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Creature - Human Ninja

Ramp
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Removal
Mistblade Shinobi
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever this creature deals combat damage to a player, you may return target creature that player controls to its owner's hand.
Whenever this creature deals combat damage to a player, you may return target creature that player controls to its owner's hand.
Creature - Human Ninja

Removal
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"I think everyone wants a cool, combat-trick focused, Ninja themed deck... Or maybe I'm projecting. \n\nThere is, of course, an infinite combo:\n\nYou will need the Commander, "},{"insert":{"card-link":"Goro-Goro and Satoru"}},{"insert":", on the battlefield"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Activate the ability of "},{"insert":{"card-link":"Goro-Goro and Satoru"}},{"insert":", giving your creatures haste for one generic and one red mana "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You will need to play a creature so that you can trigger the ability of "},{"insert":{"card-link":"Goro-Goro and Satoru"}},{"insert":", which creates a 5/5 red Dragon Spirit creature token with flying if you deal combat damage to a player with a creature that has just entered the battlefield"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You will also need to play "},{"insert":{"card-link":"Breath of Fury"}},{"insert":" on this creature, which will give you an extra combat step provided you deal combat damage to a player, it also then requires you sacrifice the creature which was enchanted, attaching "},{"insert":{"card-link":"Breath of Fury"}},{"insert":" on a new creature, in this case the Dragon Spirit token created by "},{"insert":{"card-link":"Goro-Goro and Satoru"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nIt does require a minimum of 7 mana, of which a minimum of 3 red mana, to pull off this combo, and that's without any blockers. In terms of evasion, "},{"insert":{"card-link":"Blustersquall"}},{"insert":", offers an opportunity to tap down all your opponents creatures for 4 mana, bringing our combo cost to 11, otherwise there are cheaper evasion spells, hopefully there just aren't too many flying creatures on the board. \n\nOtherwise, sneaking in, (I guess we can't say that anymore cause of TMNT), or Ninjitsu-ing in creatures is fun enough, and if you've got "},{"insert":{"card-link":"Goro-Goro and Satoru"}},{"insert":" on the battlefield you get an additional Dragon, otherwise there are other ways to capitalise off of attacking your opponents, other than just the damage. \n"}]}














































































