189 views12 days ago
Commander
Size: 100Est cost: $1472.71Salt sum: 48.87
DraconianOcelot
189 views12 days ago
Commander
Size: 100Est cost: $1472.71Salt sum: 48.87
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{"ops":[{"insert":"This Orzhov deck is built around Thalisse, Reverent Medium as a wide token combat engine. The core gameplan is to flood the board with tokens through a dense package of token generators and doublers, then leverage anthem effects and combat finishers to overwhelm opponents through sheer board presence. Thalisse rewards every token created by other sources with additional Spirit tokens at end of turn, creating exponential board growth that scales with every piece of the engine. A suite of protection spells keeps the board intact through board wipes and interaction, while repeatable draw engines ensure the hand stays full throughout the long game. The deck wins primarily through combat, making it a natural fit for a pod where alternative win conditions are restricted and games are designed to go long.\n\n*NOTE: This deck is built for a high-power casual pod (Bracket 3, Power Level 6 to Bracket 4, Power Level 7 ) that emphasizes longer, more strategic games. Instant-win cards and alternate win conditions are not allowed in the pod, and infinite combos are limited to five loops per turn to prevent non-interactive finishes. Combat is also adjusted, 21 consecutive commander damage doesn’t eliminate players, and poison only kills if your life total is below your total poison counters. Therefore, feel free to adjust the deck to better work within your pods.\n\nEDH Power Level: 8.70/10 - Bracket: 4\nTipping Point: 3 - Efficiency: 6.91/10 - Impact: 885.42 - Score: 851/1000 - Average Playability: 69.9%\n[Courtesy of https://edhpowerlevel.com/]\n"}]}
Anthem
Anthem
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Board Wipes
Board Wipes
(CTRL to add secondary)
Cantrips
Wedding Announcement
At the beginning of your end step, put an invitation counter on this enchantment. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if this enchantment has three or more invitation counters on it, transform it.
Enchantment


Cantrips
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Draw Engines
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Caretaker's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Enchantment - Class

Enduring Innocence
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Sheep Glimmer

Draw Engines
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Evasion
Evasion
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Fast Fixers
Fast Fixers
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Fetches
Fetches
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Finisher
Luminarch Ascension
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
: Create a 4/4 white Angel creature token with flying. Activate only if this enchantment has four or more quest counters on it.
: Create a 4/4 white Angel creature token with flying. Activate only if this enchantment has four or more quest counters on it.
Enchantment

Finisher
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Land Searches
Archaeomancer's Map
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Artifact

Land Searches
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Mana Rocks / Signets
Mana Rocks / Signets
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Planeswalker
Elspeth, Storm Slayer
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
Legendary Planeswalker - Elspeth

Kaya, Geist Hunter
+1: Creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on up to one target creature token you control.
−2: Until end of turn, if one or more tokens would be created under your control, twice that many of those tokens are created instead.
−6: Exile all cards from all graveyards, then create a 1/1 white Spirit creature token with flying for each card exiled this way.
−2: Until end of turn, if one or more tokens would be created under your control, twice that many of those tokens are created instead.
−6: Exile all cards from all graveyards, then create a 1/1 white Spirit creature token with flying for each card exiled this way.
Legendary Planeswalker - Kaya

Planeswalker
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Protection
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Protection
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Single Target Removal
Single Target Removal
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Slow Fixers
Slow Fixers
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Token Generators
Mondrak, Glory Dominus
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ( can be paid with either or 2 life.)
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Ocelot Pride
First strike, lifelink
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.
Creature - Cat

Token Generators
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Tutor
Tutor
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Utility Lands
Windbrisk Heights
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Land

Utility Lands
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This Orzhov deck is built around Thalisse, Reverent Medium as a wide token combat engine. The core gameplan is to flood the board with tokens through a dense package of token generators and doublers, then leverage anthem effects and combat finishers to overwhelm opponents through sheer board presence. Thalisse rewards every token created by other sources with additional Spirit tokens at end of turn, creating exponential board growth that scales with every piece of the engine. A suite of protection spells keeps the board intact through board wipes and interaction, while repeatable draw engines ensure the hand stays full throughout the long game. The deck wins primarily through combat, making it a natural fit for a pod where alternative win conditions are restricted and games are designed to go long.\n\n*NOTE: This deck is built for a high-power casual pod (Bracket 3, Power Level 6 to Bracket 4, Power Level 7 ) that emphasizes longer, more strategic games. Instant-win cards and alternate win conditions are not allowed in the pod, and infinite combos are limited to five loops per turn to prevent non-interactive finishes. Combat is also adjusted, 21 consecutive commander damage doesn’t eliminate players, and poison only kills if your life total is below your total poison counters. Therefore, feel free to adjust the deck to better work within your pods.\n\nEDH Power Level: 8.70/10 - Bracket: 4\nTipping Point: 3 - Efficiency: 6.91/10 - Impact: 885.42 - Score: 851/1000 - Average Playability: 69.9%\n[Courtesy of https://edhpowerlevel.com/]\n"}]}

















































































