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Commander
Size: 100Salt sum: 72.45
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Cami906

516 views29 hrs ago
Commander
Size: 100Salt sum: 72.45

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{"ops":[{"insert":"Ribbit"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Most +1/+1 counter decks grow creatures.\nThis deck grows possibilities.\nLed by "},{"attributes":{"bold":true},"insert":"Berta, Wise Extrapolator"},{"insert":", every spell, every counter, and every point of mana is another equation waiting to be solved. Berta isn't interested in brute force—she's interested in discovering how far a single idea can be pushed before it becomes infinite.\nThe deck revolves around three principles.\nFirst, generate counters. Every counter placed on Berta becomes another resource, fueling larger Fractals, bigger turns, and increasingly absurd amounts of mana.\nSecond, build the engine. Cards like "},{"attributes":{"bold":true},"insert":"Intruder Alarm"},{"insert":", "},{"attributes":{"bold":true},"insert":"Cryptolith Rite"},{"insert":", "},{"attributes":{"bold":true},"insert":"Gaea's Cradle"},{"insert":", and "},{"attributes":{"bold":true},"insert":"The Earth Crystal"},{"insert":" transform a handful of creatures into an engine capable of producing overwhelming amounts of mana and Fractal tokens.\nFinally, solve the equation. Sometimes that means reaching twenty growth counters with "},{"attributes":{"bold":true},"insert":"Simic Ascendancy"},{"insert":". Sometimes it's an endless stream of Fractals. Other times it's an infinitely large "},{"attributes":{"bold":true},"insert":"Walking Ballista"},{"insert":", extra turns with "},{"attributes":{"bold":true},"insert":"Sage of Hours"},{"insert":", "},{"attributes":{"bold":true},"insert":"Biovisionary"},{"insert":", or simply drawing the deck and winning with "},{"attributes":{"bold":true},"insert":"Thassa's Oracle"},{"insert":".\nUnlike traditional combo decks, Ribbit rarely wins the same way twice. Every game becomes a different puzzle where the goal isn't just to assemble a combo—it's to discover the most elegant solution hidden within the board state.\nAfter all...\nThe answer is always in the math.\n\nI love the contrast between these two decks.\n"},{"attributes":{"bold":true},"insert":"The Deep Sea Court"},{"insert":" is patient, political, and inevitable.\n"},{"attributes":{"bold":true},"insert":"Ribbit"},{"insert":" should feel completely different. It isn't a kingdom—it's a laboratory where one brilliant frog keeps pushing mathematics until reality breaks.\nHere's how I'd write it.\nFirst, the description.\nRibbit"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Most +1/+1 counter decks grow creatures.\nThis deck grows possibilities.\nLed by "},{"attributes":{"bold":true},"insert":"Berta, Wise Extrapolator"},{"insert":", every spell, every counter, and every point of mana is another equation waiting to be solved. Berta isn't interested in brute force—she's interested in discovering how far a single idea can be pushed before it becomes infinite.\nThe deck revolves around three principles.\nFirst, generate counters. Every counter placed on Berta becomes another resource, fueling larger Fractals, bigger turns, and increasingly absurd amounts of mana.\nSecond, build the engine. Cards like "},{"attributes":{"bold":true},"insert":"Intruder Alarm"},{"insert":", "},{"attributes":{"bold":true},"insert":"Cryptolith Rite"},{"insert":", "},{"attributes":{"bold":true},"insert":"Gaea's Cradle"},{"insert":", and "},{"attributes":{"bold":true},"insert":"The Earth Crystal"},{"insert":" transform a handful of creatures into an engine capable of producing overwhelming amounts of mana and Fractal tokens.\nFinally, solve the equation. Sometimes that means reaching twenty growth counters with "},{"attributes":{"bold":true},"insert":"Simic Ascendancy"},{"insert":". Sometimes it's an endless stream of Fractals. Other times it's an infinitely large "},{"attributes":{"bold":true},"insert":"Walking Ballista"},{"insert":", extra turns with "},{"attributes":{"bold":true},"insert":"Sage of Hours"},{"insert":", "},{"attributes":{"bold":true},"insert":"Biovisionary"},{"insert":", or simply drawing the deck and winning with "},{"attributes":{"bold":true},"insert":"Thassa's Oracle"},{"insert":".\nUnlike traditional combo decks, Ribbit rarely wins the same way twice. Every game becomes a different puzzle where the goal isn't just to assemble a combo—it's to discover the most elegant solution hidden within the board state.\nAfter all...\nThe answer is always in the math.\nAnd here's the primer.\nPrimer"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Ribbit is a Simic counter-combo deck built around "},{"attributes":{"bold":true},"insert":"Berta, Wise Extrapolator"},{"insert":". The deck rewards sequencing, resource management, and recognizing when small advantages can be converted into explosive turns.\nRather than committing to a single combo line, the deck assembles flexible engines that generate mana, counters, Fractals, and card advantage until one of several win conditions becomes inevitable.\nEarly Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Your priorities are:\nDevelop mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Find an engine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protect Berta."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ideal opening cards include mana acceleration, tutors, and early value creatures. Don't worry about making huge Fractals immediately. The first objective is simply getting Berta onto the battlefield safely.\nBuilding the Engine"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck is built around overlapping pieces rather than single-card combos.\nCore engines include:\n"},{"attributes":{"bold":true},"insert":"Intruder Alarm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cryptolith Rite"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Gaea's Cradle"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Earth Crystal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kami of Whispered Hopes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Gyre Sage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Incubation Druid"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Once multiple pieces are assembled, each Fractal token begins producing more mana than it costs to create, allowing Berta to repeat the process and quickly spiral out of control.\nCounter Synergy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Every +1/+1 counter matters.\nCards such as:\nBranching Evolution"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Doubling Season"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kalonian Hydra"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bristly Bill, Spine Sower"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Ozolith"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"turn modest board states into explosive ones while fueling Berta's mana ability.\nTutors"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck includes several flexible tutors because every game asks for something different.\nTypical priorities include:\n"},{"attributes":{"bold":true},"insert":"Early"},{"insert":"\nGaea's Cradle"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cryptolith Rite"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Intruder Alarm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mid Game"},{"insert":"\nSimic Ascendancy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Earth Crystal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Doubling Season"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Late Game"},{"insert":"\nWalking Ballista"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sage of Hours"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Thassa's Oracle"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Choose tutors based on the current board, not a predetermined combo line.\nWinning the Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck has multiple paths to victory.\nSimic Ascendancy"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The primary win condition. Explosive counter generation often ends the game immediately.\nInfinite Fractals"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Repeatedly creating Fractal tokens eventually overwhelms the table.\nWalking Ballista"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Infinite mana becomes infinite damage.\nSage of Hours"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Enough counters become infinite turns.\nBiovisionary"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Clone effects create an unexpected alternate victory.\nThassa's Oracle"},{"attributes":{"header":3},"insert":"\n"},{"insert":"When the deck draws itself, the game ends on the spot.\nTips"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Don't rush into combo lines if opponents still have interaction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protect Berta before committing your engine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tutors are toolbox pieces, not scripted plays."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remember that Berta's mana ability often provides the missing resource to continue a chain."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Think one step ahead. Most wins begin a full turn before your opponents realize they're in danger."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Final Thoughts"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Ribbit is a deck built for players who enjoy solving puzzles.\nEvery game asks a different question.\nCan a single counter become infinite mana?\nCan one Fractal become an army?\nCan one equation unlock five different win conditions?\nWith Berta, the answer is almost always yes.\nI like how these two decks now feel like opposites in personality:\n"},{"attributes":{"bold":true},"insert":"The Deep Sea Court"},{"insert":" wins through patience, politics, and inevitability."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ribbit"},{"insert":" wins through experimentation, mathematics, and elegant chain reactions."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"They each have a distinct voice before the first card is even drawn.\n"}]}

Commander

Qty: 1 Price: $0.49
Berta, Wise Extrapolator
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
Whenever one or more +1/+1 counters are put on Berta, add one mana of any color.
,
: Create a 0/0 green and blue Fractal creature token and put X +1/+1 counters on it.
Legendary Creature - Druid Frog
Berta, Wise Extrapolator (sos) 175

Commander

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Bounce

Qty: 2 Price: $120.34
Cloudstone Curio
Whenever a nonartifact permanent you control enters, you may return another permanent you control that shares a permanent type with it to its owner's hand.
Artifact
Cloudstone Curio (mps) 10
Shrieking Drake
Flying
When this creature enters, return a creature you control to its owner's hand.
Creature - Drake
Shrieking Drake (mh3) 272

Bounce

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Copy

Qty: 2 Price: $1.48
Rite of Replication
Kicker
(You may pay an additional
as you cast this spell.)
Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
Sorcery
Rite of Replication (soc) 202
Sakashima's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Target opponent chooses a creature they control. You gain control of it.
• Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn.
Sorcery
Sakashima's Will (cmr) 91

Copy

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Counters

Qty: 9 Price: $181.42
Branching Evolution
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
Enchantment
Branching Evolution (mh3) 285
Bristly Bill, Spine Sower
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature.
: Double the number of +1/+1 counters on each creature you control.
Legendary Creature - Druid Plant
Bristly Bill, Spine Sower (otj) 157
Forgotten Ancient
Whenever a player casts a spell, you may put a +1/+1 counter on this creature.
At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.
Creature - Elemental
Forgotten Ancient (soc) 267
Kalonian Hydra
Trample
This creature enters with four +1/+1 counters on it.
Whenever this creature attacks, double the number of +1/+1 counters on each creature you control.
Creature - Hydra
Kalonian Hydra (blc) 226
Master Biomancer
Each other creature you control enters with a number of additional +1/+1 counters on it equal to this creature's power and as a Mutant in addition to its other types.
Creature - Wizard Elf
Master Biomancer (clu) 200
Simic Ascendancy
: Put a +1/+1 counter on target creature you control.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment.
At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.
Enchantment
Simic Ascendancy (prm) 71586
The Earth Crystal
Green spells you cast cost
less to cast.
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
,
: Distribute two +1/+1 counters among one or two target creatures you control.
Legendary Artifact
The Earth Crystal (fin) 184
The Ozolith
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Legendary Artifact
The Ozolith (iko) 237
Zimone, Paradox Sculptor
At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures you control.
,
: Double the number of each kind of counter on up to two target creatures and/or artifacts you control.
Legendary Creature - Human Wizard
Zimone, Paradox Sculptor (fdn) 126

Counters

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Creature

Qty: 4 Price: $2.34
Biovisionary
At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game.
Creature - Human Wizard
Biovisionary (plst) GTC-146
Emil, Vastlands Roamer
Creatures you control with +1/+1 counters on them have trample.
,
: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of differently named lands you control.
Legendary Creature - Elf Druid
Emil, Vastlands Roamer (sos) 146
Fractal Tender
Ward

Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
At the beginning of each end step, if you put a counter on this creature this turn, create a 0/0 green and blue Fractal creature token and put three +1/+1 counters on it.
Creature - Wizard Elf
Fractal Tender (sos) 190
Frog Butler
Deathtouch
: Add one mana of any color.
: This creature gains reach until end of turn.
Creature - Spirit Frog
Frog Butler (tmt) 114

Creature

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Draw

Qty: 12 Price: $277.28
Augur of Autumn
You may look at the top card of your library any time.
You may play lands from the top of your library.
Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.
Creature - Human Druid
Augur of Autumn (eoc) 92
Beast Whisperer
Whenever you cast a creature spell, draw a card.
Creature - Elf Druid
Beast Whisperer (clu) 158
Genesis Wave
Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
Sorcery
Genesis Wave (fdn) 221
Green Sun's Twilight
Reveal the top X plus one cards of your library. Choose a creature card and/or a land card from among them. Put those cards into your hand and the rest on the bottom of your library in a random order. If X is 5 or more, instead put the chosen cards onto the battlefield or into your hand and the rest on the bottom of your library in a random order.
Sorcery
Green Sun's Twilight (one) 169
Grolnok, the Omnivore
Whenever a Frog you control attacks, mill three cards.
Whenever a permanent card is put into your graveyard from your library, exile it with a croak counter on it.
You may play lands and cast spells from among cards you own in exile with croak counters on them.
Legendary Creature - Frog
Grolnok, the Omnivore (vow) 238
Pollywog Prodigy
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever an opponent casts a noncreature spell with mana value less than this creature's power, draw a card.
Creature - Wizard Frog
Pollywog Prodigy (blc) 15
Pull from Tomorrow
Draw X cards, then discard a card.
Instant
Pull from Tomorrow (soc) 116
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (j22) 114
Sea Gate Restoration
Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
Sorcery
Sea Gate Restoration // Sea Gate, Reborn (znr) 76Sea Gate Restoration // Sea Gate, Reborn (znr) 76
Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each
in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk
Thassa's Oracle (thb) 73
The Great Henge
This spell costs
less to cast, where X is the greatest power among creatures you control.
: Add
. You gain 2 life.
Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
Legendary Artifact
The Great Henge (cmm) 294
Twenty-Toed Toad
Your maximum hand size is twenty.
Whenever you attack with two or more creatures, put a +1/+1 counter on this creature and draw a card.
Whenever this creature attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
Creature - Wizard Frog
Twenty-Toed Toad (blc) 16

Draw

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Evasion

Qty: 1 Price: $9.99
Herald of Secret Streams
Creatures you control with +1/+1 counters on them can't be blocked.
Creature - Warrior Merfolk
Herald of Secret Streams (lcc) 158

Evasion

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Finisher

Qty: 1 Price: $10.99
Sage of Hours
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it.
Remove all +1/+1 counters from this creature: For each five counters removed this way, take an extra turn after this one.
Creature - Human Wizard
Sage of Hours (jou) 50

Finisher

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Land

Qty: 28 (29 w/ MDFC)Price: $2282.98
Botanical Sanctum
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Botanical Sanctum (otj) 267
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (soc) 129
Dreamroot Cascade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Dreamroot Cascade (sos) 254
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (soc) 369
Forest
(
: Add
.)
Basic Land - Forest
Forest (hob) 198
Gaea's Cradle
: Add
for each creature you control.
Legendary Land
Gaea's Cradle (usg) 321
Hinterland Harbor
This land enters tapped unless you control a Forest or an Island.
: Add
or
.
Land
Hinterland Harbor (soc) 381
Island
(
: Add
.)
Basic Land - Island
Island (hob) 195
Karn's Bastion
: Add
.
,
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Land
Karn's Bastion (eoc) 163
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Quandrix Campus
This land enters tapped.
: Add
or
.
,
: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Quandrix Campus (soc) 395
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (soc) 398
Tolaria West
This land enters tapped.
: Add
.
Transmute
(
, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Land
Tolaria West (tsr) 286
Willowrush Verge
: Add
.
: Add
. Activate only if you control a Forest or an Island.
Land
Willowrush Verge (dft) 270

Land

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Proliferate

Qty: 4 Price: $20.46
Evolution Sage
Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Elf Druid
Evolution Sage (ecc) 105
Flux Channeler
Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Human Wizard
Flux Channeler (cmm) 847
Inexorable Tide
Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Enchantment
Inexorable Tide (fic) 265
Tekuthal, Inquiry Dominus
Flying
If you would proliferate, proliferate twice instead.
, Remove three counters from among other artifacts, creatures, and planeswalkers you control: Put an indestructible counter on Tekuthal. (
can be paid with either
or 2 life.)
Legendary Creature - Horror Phyrexian
Tekuthal, Inquiry Dominus (one) 302

Proliferate

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Protection

Qty: 2 Price: $19.78
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (ltc) 249
Spore Frog
Sacrifice this creature: Prevent all combat damage that would be dealt this turn.
Creature - Frog
Spore Frog (blc) 238

Protection

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Ramp

Qty: 11 Price: $54.39
Clement, the Worrywort
Vigilance
Whenever Clement or another creature you control enters, return up to one target creature you control with lesser mana value to its owner's hand.
Frogs you control have "
: Add
or
. Spend this mana only to cast a creature spell."
Legendary Creature - Druid Frog
Clement, the Worrywort (blb) 329
Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Crop Rotation (dmr) 154
Cryptolith Rite
Creatures you control have "
: Add one mana of any color."
Enchantment
Cryptolith Rite (inr) 189
Gyre Sage
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
: Add
for each +1/+1 counter on this creature.
Creature - Elf Druid
Gyre Sage (fic) 306
Incubation Druid
: Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead.
: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
Creature - Elf Druid
Incubation Druid (fic) 309
Kami of Whispered Hopes
If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead.
: Add X mana of any one color, where X is this creature's power.
Creature - Spirit
Kami of Whispered Hopes (soc) 273
Leyline of Abundance
If this card is in your opening hand, you may begin the game with it on the battlefield.
Whenever you tap a creature for mana, add an additional
.
: Put a +1/+1 counter on each creature you control.
Enchantment
Leyline of Abundance (wot) 56
Llanowar Tribe
: Add
.
Creature - Elf Druid
Llanowar Tribe (h1r) 22
Seedborn Muse
Untap all permanents you control during each other player's untap step.
Creature - Spirit
Seedborn Muse (tdc) 268
Sol Ring
: Add
.
Artifact
Sol Ring (soc) 128
Unbound Flourishing
Whenever you cast a permanent spell with a mana cost that contains
, double the value of X.
Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains
, copy that spell or ability. You may choose new targets for the copy.
Enchantment
Unbound Flourishing (soc) 126

Ramp

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Recursion

Qty: 3 Price: $47.57
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (m3c) 227
Evolution Witness
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Whenever one or more +1/+1 counters are put on this creature, return target permanent card from your graveyard to your hand.
Creature - Elf Shaman Mutant
Evolution Witness (mh3) 151
Snapcaster Mage
Flash
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Creature - Human Wizard
Snapcaster Mage (ppro) 2016

Recursion

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Removal

Qty: 7 Price: $72.03
Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant
Archdruid's Charm (mkm) 408
Counterspell
Counter target spell.
Instant
Counterspell (dsc) 114
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (soa) 14
Froghemoth
Trample, haste
Whenever this creature deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on this creature for each creature card exiled this way. You gain 1 life for each noncreature card exiled this way.
Creature - Horror Frog
Froghemoth (afr) 184
Narset's Reversal
Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
Instant
Narset's Reversal (tdc) 92
Negate
Counter target noncreature spell.
Instant
Negate (sta) 18
Walking Ballista
This creature enters with X +1/+1 counters on it.
: Put a +1/+1 counter on this creature.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Creature Artifact - Construct
Walking Ballista (fic) 371

Removal

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Sorcery

Qty: 2 Price: $6.98
Expansion Algorithm
Proliferate X times. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
Expansion Algorithm (soc) 69
Mathemagics
Target player draws 2ˣ cards. (2⁰ = 1, 2¹ = 2, 2² = 4, 2³ = 8, 2⁴ = 16, 2⁵ = 32, and so on.)
Sorcery
Mathemagics (sos) 58

Sorcery

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Tokens

Qty: 1 Price: $39.99
Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Enchantment
Doubling Season (fdn) 216

Tokens

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Tutor

Qty: 8 Price: $123.72
Chord of Calling
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Instant
Chord of Calling (rvr) 134
Dizzy Spell
Target creature gets -3/-0 until end of turn.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Dizzy Spell (rav) 43
Fabricate
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
Sorcery
Fabricate (plst) M10-52
Green Sun's Zenith
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
Sorcery
Green Sun's Zenith (2x2) 150
Muddle the Mixture
Counter target instant or sorcery spell.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Muddle the Mixture (rvr) 315
Mystical Tutor
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Instant
Mystical Tutor (dmr) 289
Shared Summons
Search your library for up to two creature cards with different names, reveal them, put them into your hand, then shuffle.
Instant
Shared Summons (plst) M20-193
Worldly Tutor
Search your library for a creature card, reveal it, then shuffle and put the card on top.
Instant
Worldly Tutor (dmr) 185

Tutor

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Untap

Qty: 2 Price: $29.98
Freed from the Real
Enchant creature
: Tap enchanted creature.
: Untap enchanted creature.
Enchantment - Aura
Freed from the Real (sld) 425
Intruder Alarm
Creatures don't untap during their controllers' untap steps.
Whenever a creature enters, untap all creatures.
Enchantment
Intruder Alarm (wot) 21

Untap

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Sideboard

Qty: 21 Price: $271.23
Aetherflux Reservoir
Whenever you cast a spell, you gain 1 life for each spell you've cast this turn.
Pay 50 life: This artifact deals 50 damage to any target.
Artifact
Aetherflux Reservoir (plst) KLD-192
Aluren
Any player may cast creature spells with mana value 3 or less without paying their mana costs and as though they had flash.
Enchantment
Aluren (tmp) 213
Blue Sun's Zenith
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
Instant
Blue Sun's Zenith (a25) 44
Burrog Barrage
Target creature you control gets +1/+0 until end of turn if you've cast another instant or sorcery spell this turn. Then it deals damage equal to its power to up to one target creature an opponent controls.
Instant
Burrog Barrage (sos) 141
Command Beacon
: Add
.
, Sacrifice this land: Put your commander into your hand from the command zone.
Land
Command Beacon (tdc) 352
Creeping Renaissance
Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Creeping Renaissance (c18) 137
Croaking Counterpart
Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Croaking Counterpart (mid) 215
Devoted Druid
: Add
.
Put a -1/-1 counter on this creature: Untap this creature.
Creature - Elf Druid
Devoted Druid (ecc) 104
Efflorescence
Put two +1/+1 counters on target creature.
Infusion — If you gained life this turn, that creature also gains trample and indestructible until end of turn.
Instant
Efflorescence (sos) 144
Finale of Devastation
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Sorcery
Finale of Devastation (cmm) 289
Frogify
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)
Enchantment - Aura
Frogify (plst) 2XM-52
Geometer's Arthropod
Whenever you cast a spell with
in its mana cost, look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
Creature - Crab Fractal
Geometer's Arthropod (sos) 191
Germination Practicum
Put two +1/+1 counters on each creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson
Germination Practicum (sos) 149
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (tdc) 159
Quasiduplicate
Create a token that's a copy of target creature you control.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Sorcery
Quasiduplicate (rvr) 55
Reviving Melody
Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target enchantment card from your graveyard to your hand.
Sorcery
Reviving Melody (jou) 138
Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion
Spark Double (rvr) 319
Sylvan Scrying
Search your library for a land card, reveal it, put it into your hand, then shuffle.
Sorcery
Sylvan Scrying (m3c) 248
Temur Sabertooth
: You may return another creature you control to its owner's hand. If you do, this creature gains indestructible until end of turn.
Creature - Cat
Temur Sabertooth (ncc) 315
Time Warp
Target player takes an extra turn after this one.
Sorcery
Time Warp (m10) 75
Zimone's Experiment
Look at the top five cards of your library. You may reveal up to two creature and/or land cards from among them, then put the rest on the bottom of your library in a random order. Put all land cards revealed this way onto the battlefield tapped and put all creature cards revealed this way into your hand.
Sorcery
Zimone's Experiment (sos) 169

Sideboard

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Maybeboard

Qty: 32 Price: $282.51
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (ecc) 56
Bident of Thassa
Whenever a creature you control deals combat damage to a player, you may draw a card.
,
: Creatures your opponents control attack this turn if able.
Legendary Artifact Enchantment
Bident of Thassa (blc) 162
Champion of Lambholt
Creatures with power less than this creature's power can't block creatures you control.
Whenever another creature you control enters, put a +1/+1 counter on this creature.
Creature - Human Warrior
Champion of Lambholt (moc) 293
Coiling Oracle
When this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
Creature - Elf Druid Snake
Coiling Oracle (blc) 250
Dosan the Falling Leaf
Players can cast spells only during their own turns.
Legendary Creature - Human Monk
Dosan the Falling Leaf (chk) 205
Dosan's Oldest Chant
You gain 6 life.
Draw a card.
Sorcery
Dosan's Oldest Chant (sok) 127
Fatespinner
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
Creature - Human Wizard
Fatespinner (plst) MRD-36
Fauna Shaman
,
, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.
Creature - Elf Shaman
Fauna Shaman (slp) 41
Force of Will
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
Instant
Force of Will (soa) 19
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (tle) 159
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment
Garruk's Uprising (ecc) 109
Genesis
At the beginning of your upkeep, if this creature is in your graveyard, you may pay
. If you do, return target creature card from your graveyard to your hand.
Creature - Incarnation
Genesis (mh1) 166
Guardian Project
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Enchantment
Guardian Project (pip) 199
Hardened Scales
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Enchantment
Hardened Scales (soc) 272
Horizon Stone
If you would lose unspent mana, that mana becomes colorless instead.
Artifact
Horizon Stone (cmr) 315
Ichormoon Gauntlet
Planeswalkers you control have "[0]: Proliferate" and "[−12]: Take an extra turn after this one."
Whenever you cast a noncreature spell, choose a counter on target permanent. Put an additional counter of that kind on that permanent.
Artifact
Ichormoon Gauntlet (one) 56
Knockout Maneuver
Put a +1/+1 counter on target creature you control, then it deals damage equal to its power to target creature an opponent controls.
Sorcery
Knockout Maneuver (soa) 54
Laboratory Maniac
If you would draw a card while your library has no cards in it, you win the game instead.
Creature - Human Wizard
Laboratory Maniac (inr) 359
Leaf-Leap Guide
Vigilance
Whenever another creature you control enters, Leaf-Leap Guide and that creature perpetually get +1/+1.
,
: Return another target creature you control to its owner's hand.
Creature - Scout Frog
Leaf-Leap Guide (yblb) 26
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (j25) 149
Lurking Predators
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
Enchantment
Lurking Predators (plst) M10-190
Mightform Harmonizer
Landfall — Whenever a land you control enters, double the power of target creature you control until end of turn.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Druid Insect
Mightform Harmonizer (eoe) 200
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (tle) 16
Nexus Mentality
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Move all counters from target nonland permanent you control onto another target nonland permanent you control.
• Remove all counters from target nonland permanent you control. Draw a card for each counter removed this way.
Instant
Nexus Mentality (soc) 21
Nexus of Fate
Take an extra turn after this one.
If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.
Instant
Nexus of Fate (plst) M19-306
Noxious Newt
Deathtouch
: Add
.
Creature - Salamander
Noxious Newt (sos) 155
Omnibian
: Target creature becomes a Frog with base power and toughness 3/3 until end of turn.
Creature - Frog
Omnibian (dis) 119
Omniscience
You may cast spells from your hand without paying their mana costs.
Enchantment
Omniscience (fdn) 161
Pollywog Symbiote
Each creature spell you cast costs
less to cast if it has mutate.
Whenever you cast a creature spell, if it has mutate, draw a card, then discard a card.
Creature - Frog
Pollywog Symbiote (iko) 63
Quandrix Cultivator
When this creature enters, you may search your library for a basic Forest or Island card, put it onto the battlefield, then shuffle.
Creature - Druid Turtle
Quandrix Cultivator (stx) 218
Rishkar's Expertise
Draw cards equal to the greatest power among creatures you control.
You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
Sorcery
Rishkar's Expertise (m3c) 411
Zimone, Quandrix Prodigy
,
: You may put a land card from your hand onto the battlefield tapped.
,
: Draw a card. If you control eight or more lands, draw two cards instead.
Legendary Creature - Human Wizard
Zimone, Quandrix Prodigy (soc) 341

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 7 cards
47 pips - 35 cards
28 mana - 25 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
0 mana - 7 cards
59 pips - 41 cards
31 mana - 25 cards
0 pips - 0 cards
4 mana - 3 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Ribbit"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Most +1/+1 counter decks grow creatures.\nThis deck grows possibilities.\nLed by "},{"attributes":{"bold":true},"insert":"Berta, Wise Extrapolator"},{"insert":", every spell, every counter, and every point of mana is another equation waiting to be solved. Berta isn't interested in brute force—she's interested in discovering how far a single idea can be pushed before it becomes infinite.\nThe deck revolves around three principles.\nFirst, generate counters. Every counter placed on Berta becomes another resource, fueling larger Fractals, bigger turns, and increasingly absurd amounts of mana.\nSecond, build the engine. Cards like "},{"attributes":{"bold":true},"insert":"Intruder Alarm"},{"insert":", "},{"attributes":{"bold":true},"insert":"Cryptolith Rite"},{"insert":", "},{"attributes":{"bold":true},"insert":"Gaea's Cradle"},{"insert":", and "},{"attributes":{"bold":true},"insert":"The Earth Crystal"},{"insert":" transform a handful of creatures into an engine capable of producing overwhelming amounts of mana and Fractal tokens.\nFinally, solve the equation. Sometimes that means reaching twenty growth counters with "},{"attributes":{"bold":true},"insert":"Simic Ascendancy"},{"insert":". Sometimes it's an endless stream of Fractals. Other times it's an infinitely large "},{"attributes":{"bold":true},"insert":"Walking Ballista"},{"insert":", extra turns with "},{"attributes":{"bold":true},"insert":"Sage of Hours"},{"insert":", "},{"attributes":{"bold":true},"insert":"Biovisionary"},{"insert":", or simply drawing the deck and winning with "},{"attributes":{"bold":true},"insert":"Thassa's Oracle"},{"insert":".\nUnlike traditional combo decks, Ribbit rarely wins the same way twice. Every game becomes a different puzzle where the goal isn't just to assemble a combo—it's to discover the most elegant solution hidden within the board state.\nAfter all...\nThe answer is always in the math.\n\nI love the contrast between these two decks.\n"},{"attributes":{"bold":true},"insert":"The Deep Sea Court"},{"insert":" is patient, political, and inevitable.\n"},{"attributes":{"bold":true},"insert":"Ribbit"},{"insert":" should feel completely different. It isn't a kingdom—it's a laboratory where one brilliant frog keeps pushing mathematics until reality breaks.\nHere's how I'd write it.\nFirst, the description.\nRibbit"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Most +1/+1 counter decks grow creatures.\nThis deck grows possibilities.\nLed by "},{"attributes":{"bold":true},"insert":"Berta, Wise Extrapolator"},{"insert":", every spell, every counter, and every point of mana is another equation waiting to be solved. Berta isn't interested in brute force—she's interested in discovering how far a single idea can be pushed before it becomes infinite.\nThe deck revolves around three principles.\nFirst, generate counters. Every counter placed on Berta becomes another resource, fueling larger Fractals, bigger turns, and increasingly absurd amounts of mana.\nSecond, build the engine. Cards like "},{"attributes":{"bold":true},"insert":"Intruder Alarm"},{"insert":", "},{"attributes":{"bold":true},"insert":"Cryptolith Rite"},{"insert":", "},{"attributes":{"bold":true},"insert":"Gaea's Cradle"},{"insert":", and "},{"attributes":{"bold":true},"insert":"The Earth Crystal"},{"insert":" transform a handful of creatures into an engine capable of producing overwhelming amounts of mana and Fractal tokens.\nFinally, solve the equation. Sometimes that means reaching twenty growth counters with "},{"attributes":{"bold":true},"insert":"Simic Ascendancy"},{"insert":". Sometimes it's an endless stream of Fractals. Other times it's an infinitely large "},{"attributes":{"bold":true},"insert":"Walking Ballista"},{"insert":", extra turns with "},{"attributes":{"bold":true},"insert":"Sage of Hours"},{"insert":", "},{"attributes":{"bold":true},"insert":"Biovisionary"},{"insert":", or simply drawing the deck and winning with "},{"attributes":{"bold":true},"insert":"Thassa's Oracle"},{"insert":".\nUnlike traditional combo decks, Ribbit rarely wins the same way twice. Every game becomes a different puzzle where the goal isn't just to assemble a combo—it's to discover the most elegant solution hidden within the board state.\nAfter all...\nThe answer is always in the math.\nAnd here's the primer.\nPrimer"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Ribbit is a Simic counter-combo deck built around "},{"attributes":{"bold":true},"insert":"Berta, Wise Extrapolator"},{"insert":". The deck rewards sequencing, resource management, and recognizing when small advantages can be converted into explosive turns.\nRather than committing to a single combo line, the deck assembles flexible engines that generate mana, counters, Fractals, and card advantage until one of several win conditions becomes inevitable.\nEarly Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Your priorities are:\nDevelop mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Find an engine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protect Berta."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ideal opening cards include mana acceleration, tutors, and early value creatures. Don't worry about making huge Fractals immediately. The first objective is simply getting Berta onto the battlefield safely.\nBuilding the Engine"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck is built around overlapping pieces rather than single-card combos.\nCore engines include:\n"},{"attributes":{"bold":true},"insert":"Intruder Alarm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cryptolith Rite"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Gaea's Cradle"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Earth Crystal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kami of Whispered Hopes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Gyre Sage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Incubation Druid"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Once multiple pieces are assembled, each Fractal token begins producing more mana than it costs to create, allowing Berta to repeat the process and quickly spiral out of control.\nCounter Synergy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Every +1/+1 counter matters.\nCards such as:\nBranching Evolution"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Doubling Season"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kalonian Hydra"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bristly Bill, Spine Sower"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Ozolith"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"turn modest board states into explosive ones while fueling Berta's mana ability.\nTutors"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck includes several flexible tutors because every game asks for something different.\nTypical priorities include:\n"},{"attributes":{"bold":true},"insert":"Early"},{"insert":"\nGaea's Cradle"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cryptolith Rite"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Intruder Alarm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mid Game"},{"insert":"\nSimic Ascendancy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Earth Crystal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Doubling Season"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Late Game"},{"insert":"\nWalking Ballista"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sage of Hours"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Thassa's Oracle"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Choose tutors based on the current board, not a predetermined combo line.\nWinning the Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck has multiple paths to victory.\nSimic Ascendancy"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The primary win condition. Explosive counter generation often ends the game immediately.\nInfinite Fractals"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Repeatedly creating Fractal tokens eventually overwhelms the table.\nWalking Ballista"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Infinite mana becomes infinite damage.\nSage of Hours"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Enough counters become infinite turns.\nBiovisionary"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Clone effects create an unexpected alternate victory.\nThassa's Oracle"},{"attributes":{"header":3},"insert":"\n"},{"insert":"When the deck draws itself, the game ends on the spot.\nTips"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Don't rush into combo lines if opponents still have interaction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protect Berta before committing your engine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tutors are toolbox pieces, not scripted plays."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remember that Berta's mana ability often provides the missing resource to continue a chain."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Think one step ahead. Most wins begin a full turn before your opponents realize they're in danger."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Final Thoughts"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Ribbit is a deck built for players who enjoy solving puzzles.\nEvery game asks a different question.\nCan a single counter become infinite mana?\nCan one Fractal become an army?\nCan one equation unlock five different win conditions?\nWith Berta, the answer is almost always yes.\nI like how these two decks now feel like opposites in personality:\n"},{"attributes":{"bold":true},"insert":"The Deep Sea Court"},{"insert":" wins through patience, politics, and inevitability."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ribbit"},{"insert":" wins through experimentation, mathematics, and elegant chain reactions."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"They each have a distinct voice before the first card is even drawn.\n"}]}
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