TRLLZR
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Commander
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{"ops":[{"insert":"Deck Overview & Game Plan: Surrak Dragonclaw"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck focuses on explosive mana ramp to cast massive creatures, completely shutting down opponent interaction and counterspells, and overwhelming the table through unblockable or trampling combat damage.\n"},{"attributes":{"bold":true},"insert":"Opening Hand & Early Turns:"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Keep a hand with 3–4 lands covering your Temur colors (Green, Blue, Red) and at least 1–2 low-cost ramp spells (e.g., "},{"attributes":{"italic":true},"insert":"Nature's Lore"},{"insert":", "},{"attributes":{"italic":true},"insert":"Farseek"},{"insert":", "},{"attributes":{"italic":true},"insert":"Delighted Halfling"},{"insert":")."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Accelerate your mana base rapidly to reach 5–6 mana ahead of the table."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"You do not strictly need to cast "},{"attributes":{"italic":true},"insert":"Surrak Dragonclaw"},{"insert":" on curve; the deck runs plenty of redundancy for uncounterable effects and trample (e.g., "},{"attributes":{"italic":true},"insert":"Rhythm of the Wild"},{"insert":", "},{"attributes":{"italic":true},"insert":"Proud Wildbonder"},{"insert":", "},{"attributes":{"italic":true},"insert":"Thryx, the Sudden Storm"},{"insert":"), so drop Surrak whenever it fits your tempo best or when you need flash protection."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mid-Game & Locking Down Control:"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Deploy key control-hate cards like "},{"attributes":{"italic":true},"insert":"Rhythm of the Wild"},{"insert":", "},{"attributes":{"italic":true},"insert":"Ruric Thar, the Unbowed"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Scytheclaw Raptor"},{"insert":" to punish opponents for playing on your turn or casting noncreature spells."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Protect your board from targeted removal and combat tricks using threats like "},{"attributes":{"italic":true},"insert":"Archetype of Endurance"},{"insert":", "},{"attributes":{"italic":true},"insert":"Giant Ankheg"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Heroic Intervention"},{"insert":"."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Refuel your hand consistently through creature-based card draw like "},{"attributes":{"italic":true},"insert":"Garruk's Uprising"},{"insert":", "},{"attributes":{"italic":true},"insert":"Toski, Bearer of Secrets"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Up the Beanstalk"},{"insert":"."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Win Condition:"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Slam game-ending threats that bypass counterspells, such as "},{"attributes":{"italic":true},"insert":"Apex Devastator"},{"insert":", "},{"attributes":{"italic":true},"insert":"Ghalta, Stampede Tyrant"},{"insert":", "},{"attributes":{"italic":true},"insert":"Etali, Primal Conqueror"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Maelstrom Wanderer"},{"insert":"."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Overwhelm the table in a single attack phase using massive stat multipliers and extra combat triggers like "},{"attributes":{"italic":true},"insert":"Craterhoof Behemoth"},{"insert":", "},{"attributes":{"italic":true},"insert":"Xenagos, God of Revels"},{"insert":", "},{"attributes":{"italic":true},"insert":"Karlach, Fury of Avernus"},{"insert":", or "},{"attributes":{"italic":true},"insert":"Proud Wildbonder"},{"insert":"."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
Big Guys
Apex Devastator
Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Multiple instances of cascade each trigger separately.)
Creature - Hydra Chimera

Etali, Primal Conqueror
Trample
When Etali enters, each player exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among the nonland cards exiled this way without paying their mana costs.
: Transform Etali. Activate only as a sorcery.
When Etali enters, each player exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among the nonland cards exiled this way without paying their mana costs.
: Transform Etali. Activate only as a sorcery.
Legendary Creature - Elder Dinosaur


Karlach, Fury of Avernus
Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.
Choose a Background (You can have a Background as a second commander.)
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Barbarian Tiefling

Maelstrom Wanderer
Creatures you control have haste.
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
Legendary Creature - Elemental

Ojer Kaslem, Deepest Growth
Trample
Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order.
When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control.
Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order.
When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control.
Legendary Creature - God


Xenagos, God of Revels
Indestructible
As long as your devotion to red and green is less than seven, Xenagos isn't a creature.
At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
As long as your devotion to red and green is less than seven, Xenagos isn't a creature.
At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
Legendary Creature Enchantment - God

Big Guys
(CTRL to add secondary)
Card Draw
Enduring Curiosity
Flash
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Cat Glimmer

Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Card Draw
(CTRL to add secondary)
Control Hate
Control Hate
(CTRL to add secondary)
Interaction
Froghemoth
Trample, haste
Whenever this creature deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on this creature for each creature card exiled this way. You gain 1 life for each noncreature card exiled this way.
Whenever this creature deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on this creature for each creature card exiled this way. You gain 1 life for each noncreature card exiled this way.
Creature - Horror Frog

Interaction
(CTRL to add secondary)
Land
Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land

Land
(CTRL to add secondary)
Mana Ramp
Fanatic of Rhonas
: Add .
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Creature - Druid Snake

Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout

Mana Ramp
(CTRL to add secondary)
Protection
Star Whale
Flying, vigilance
Other creatures you control have ward .
Suspend 6— (Rather than cast this card from your hand, you may pay and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Other creatures you control have ward .
Suspend 6— (Rather than cast this card from your hand, you may pay and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Creature - Whale Alien

Vigor
Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
Creature - Elemental Incarnation

Protection
(CTRL to add secondary)
Support
Support
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Deck Overview & Game Plan: Surrak Dragonclaw"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck focuses on explosive mana ramp to cast massive creatures, completely shutting down opponent interaction and counterspells, and overwhelming the table through unblockable or trampling combat damage.\n"},{"attributes":{"bold":true},"insert":"Opening Hand & Early Turns:"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Keep a hand with 3–4 lands covering your Temur colors (Green, Blue, Red) and at least 1–2 low-cost ramp spells (e.g., "},{"attributes":{"italic":true},"insert":"Nature's Lore"},{"insert":", "},{"attributes":{"italic":true},"insert":"Farseek"},{"insert":", "},{"attributes":{"italic":true},"insert":"Delighted Halfling"},{"insert":")."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Accelerate your mana base rapidly to reach 5–6 mana ahead of the table."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"You do not strictly need to cast "},{"attributes":{"italic":true},"insert":"Surrak Dragonclaw"},{"insert":" on curve; the deck runs plenty of redundancy for uncounterable effects and trample (e.g., "},{"attributes":{"italic":true},"insert":"Rhythm of the Wild"},{"insert":", "},{"attributes":{"italic":true},"insert":"Proud Wildbonder"},{"insert":", "},{"attributes":{"italic":true},"insert":"Thryx, the Sudden Storm"},{"insert":"), so drop Surrak whenever it fits your tempo best or when you need flash protection."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mid-Game & Locking Down Control:"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Deploy key control-hate cards like "},{"attributes":{"italic":true},"insert":"Rhythm of the Wild"},{"insert":", "},{"attributes":{"italic":true},"insert":"Ruric Thar, the Unbowed"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Scytheclaw Raptor"},{"insert":" to punish opponents for playing on your turn or casting noncreature spells."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Protect your board from targeted removal and combat tricks using threats like "},{"attributes":{"italic":true},"insert":"Archetype of Endurance"},{"insert":", "},{"attributes":{"italic":true},"insert":"Giant Ankheg"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Heroic Intervention"},{"insert":"."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Refuel your hand consistently through creature-based card draw like "},{"attributes":{"italic":true},"insert":"Garruk's Uprising"},{"insert":", "},{"attributes":{"italic":true},"insert":"Toski, Bearer of Secrets"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Up the Beanstalk"},{"insert":"."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Win Condition:"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Slam game-ending threats that bypass counterspells, such as "},{"attributes":{"italic":true},"insert":"Apex Devastator"},{"insert":", "},{"attributes":{"italic":true},"insert":"Ghalta, Stampede Tyrant"},{"insert":", "},{"attributes":{"italic":true},"insert":"Etali, Primal Conqueror"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Maelstrom Wanderer"},{"insert":"."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Overwhelm the table in a single attack phase using massive stat multipliers and extra combat triggers like "},{"attributes":{"italic":true},"insert":"Craterhoof Behemoth"},{"insert":", "},{"attributes":{"italic":true},"insert":"Xenagos, God of Revels"},{"insert":", "},{"attributes":{"italic":true},"insert":"Karlach, Fury of Avernus"},{"insert":", or "},{"attributes":{"italic":true},"insert":"Proud Wildbonder"},{"insert":"."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}




































































