208 views2 hrs ago
Commander
Size: 100Est cost: $489.04Salt sum: 38.47
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Mafooshu

208 views2 hrs ago
Commander
Size: 100Est cost: $489.04Salt sum: 38.47

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{"ops":[{"insert":"A Final Fantasy Immersion Deck"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThe tradition of upgrading a Universes Beyond deck with only cards in the same set is a fantastic concept. Playing against a Lord of the Rings deck that is both consistent and narratively coherent is a treat. This is a deck built to recreate the same experience as far as a game of Magic is concerned, but rather focused on the first Final Fantasy game that introduced the series to me. Noctis is the centre of a tragic story, and the concept of him borrowing the swords of the Lucii who came before him translates well into him borrowing the weapons and allegiances of those who came from games before his. Also, we've probably all played against Cloud equipment decks enough by now, it's nice to see another character and colour slice give this archetype a shot.\n\nThe game plan for this deck is to spend some early turns ramping, the middle turns building out an quipment shell and then casting Noctis into a situation where we have some protection or enough mana to cast him and then use his ability. Some other notable synergies include using his ability to make him disappear in response to declaring him as a blocker to fizzle an attack, or having him out at 6 mana, warping him out and then wiping the board on our first main before he comes back, allowing us to turn a farewell that hits everything except for artifacts into even more of an asymmetrical move.\n\nCards we want to see on turns 1-4: (Besides mana rocks)"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Danitha Capashen, Paragon"}},{"insert":" - Play this on 3 and start dumping swords out\n"},{"insert":{"card-link":"Cid, Freeflier Pilot"}},{"insert":" - Play this on 3 and start dumping swords out\n"},{"insert":{"card-link":"Puresteel Paladin"}},{"insert":" - Play this on 3 after the ramp and before the swords come out to keep our hand full\n"},{"insert":{"card-link":"Sram, Senior Edificer"}},{"insert":" - Play this on 3 after the ramp and before the swords come out to keep our hand full\n"},{"insert":{"card-link":"Forge Anew"}},{"insert":" - Play this on 4 before Noctis so that when he warps back in we can give him a second equipment\n\nCards that help make the deck work without Noctis:"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Armory Automaton"}},{"insert":" - Holds all the swords\n"},{"insert":{"card-link":"Beatrix, Loyal General"}},{"insert":" - Gives someone else the swords\n"},{"insert":{"card-link":"Danitha Capashen, Paragon"}},{"insert":" - Already made the swords cheaper and has native lifelink and first strike\n"},{"insert":{"card-link":"Machinist's Arsenal"}},{"insert":" - Makes anything way bigger\n\nCards that work really well with Noctis: "},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Buster Sword"}},{"insert":" - Warped Noctis always deals combat damage\n"},{"insert":{"card-link":"Fishing Gear"}},{"insert":" - Warped Noctis always deals combat damage\n"},{"insert":{"card-link":"Aettir and Priwen"}},{"insert":" - Kills one player each turn\n"},{"insert":{"card-link":"Colossus Hammer"}},{"insert":" - Kills one player every other turn\n"},{"insert":{"card-link":"Champion's Helm"}},{"insert":" - Warp Noctis back in and then stop worrying about him\n"},{"insert":{"card-link":"Dancer's Chakrams"}},{"insert":" - If someone else is holding this Noctis is bigger even if he warps\n"},{"insert":{"card-link":"Gogo, Master of Mimicry"}},{"insert":" - 2 mana and tap gives another sword, 6 and tap probably lets Noctis kill someone\n\nThese notable cards are probably what we are hoping to see in each game, the rest of the deck is largely staples that fit around our archetypes and pretty straightforward. I hope you feel like this deck is worth playing or playing against! I appreciate having some vulnerabilities but also some backbreaking synergy.\n"}]}

Commander

Qty: 1 Price: $5.99
Noctis, Heir Apparent
Whenever a creature you control enters during combat, you may attach target Equipment you control to target creature you control.
Warp-Strike —
: Exile Noctis. Return it to the battlefield under its owner's control tapped and attacking at the beginning of that player's next declare attackers step. It can't be blocked that combat.
Legendary Creature - Human Noble
Noctis, Heir Apparent (fic) 460

Commander

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Card Adv.

Qty: 1 Price: $0.35
Sidequest: Catch a Fish
At the beginning of your upkeep, look at the top card of your library. If it's an artifact or creature card, you may reveal it and put it into your hand. If you put a card into your hand this way, create a Food token and transform this enchantment.
Enchantment
Sidequest: Catch a Fish // Cooking Campsite (fin) 31Sidequest: Catch a Fish // Cooking Campsite (fin) 31

Card Adv.

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Copy

Qty: 1 Price: $4.49
Gogo, Master of Mimicry
,
: Copy target activated or triggered ability you control X times. You may choose new targets for the copies. This ability can't be copied and X can't be 0. (Mana abilities can't be targeted.)
Legendary Creature - Wizard
Gogo, Master of Mimicry (fin) 54

Copy

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Draw

Qty: 3 Price: $16.47
Gix, Yawgmoth Praetor
Whenever a creature deals combat damage to one of your opponents, its controller may pay 1 life. If they do, they draw a card.
, Discard X cards: Exile the top X cards of target opponent's library. You may play lands and cast spells from among cards exiled this way without paying their mana costs.
Legendary Creature - Praetor Phyrexian
Gix, Yawgmoth Praetor (fca) 35
Mangara, the Diplomat
Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.
Legendary Creature - Human Cleric
Mangara, the Diplomat (fca) 25
Sram, Senior Edificer
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
Legendary Creature - Advisor Dwarf
Sram, Senior Edificer (fca) 3

Draw

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Equipment

Qty: 19 Price: $197.07
Aettir and Priwen
Equipped creature has base power and toughness X/X, where X is your life total.
Equip
Legendary Artifact - Equipment
Aettir and Priwen (fin) 253
Blade of Selves
Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Equip
Artifact - Equipment
Blade of Selves (sld) 1864
Buster Sword
Equipped creature gets +3/+2.
Whenever equipped creature deals combat damage to a player, draw a card, then you may cast a spell from your hand with mana value less than or equal to that damage without paying its mana cost.
Equip
Artifact - Equipment
Buster Sword (fin) 351
Champion's Helm
Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)
Equip
Artifact - Equipment
Champion's Helm (fic) 337
Colossus Hammer
Equipped creature gets +10/+10 and loses flying.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Colossus Hammer (fic) 338
Conqueror's Flail
Equipped creature gets +1/+1 for each color among permanents you control.
As long as this Equipment is attached to a creature, your opponents can't cast spells during your turn.
Equip
Artifact - Equipment
Conqueror's Flail (fic) 340
Dancer's Chakrams
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +2/+2, has lifelink and "Other commanders you control get +2/+2 and have lifelink," and is a Performer in addition to its other types.
Krishna — Equip
Artifact - Equipment
Dancer's Chakrams (fic) 17
Darksteel Plate
Indestructible
Equipped creature has indestructible.
Equip
Artifact - Equipment
Darksteel Plate (fic) 342
Fishing Gear
Whenever equipped creature deals combat damage to a player, exile the top card of that player's library. If it's a permanent card, you may put it onto the battlefield under your control. If you don't, create a 1/1 blue Fish creature token.
Equip
Artifact - Equipment
Fishing Gear (fic) 461
Genji Glove
Equipped creature has double strike.
Whenever equipped creature attacks, if it's the first combat phase of the turn, untap it. After this phase, there is an additional combat phase.
Equip
Artifact - Equipment
Genji Glove (fin) 258
Hero's Blade
Equipped creature gets +3/+2.
Whenever a legendary creature you control enters, you may attach this Equipment to it.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Hero's Blade (fic) 345
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (fic) 349
Machinist's Arsenal
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +2/+2 for each artifact you control and is an Artificer in addition to its other types.
Machina — Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Machinist's Arsenal (fin) 23
Mask of Memory
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Mask of Memory (fic) 350
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (fic) 361
Sword of the Animist
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Legendary Artifact - Equipment
Sword of the Animist (fic) 362
Ultima Weapon
Whenever equipped creature attacks, destroy target creature an opponent controls.
Equipped creature gets +7/+7.
Equip
Legendary Artifact - Equipment
Ultima Weapon (fin) 563
Umezawa's Jitte
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip
Legendary Artifact - Equipment
Umezawa's Jitte (sld) 1865
Wrecking Ball Arm
Equipped creature has base power and toughness 7/7 and can't be blocked by creatures with power 2 or less.
Equip legendary creature

Equip
Legendary Artifact - Equipment
Wrecking Ball Arm (fic) 100

Equipment

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Equipper

Qty: 4 Price: $18.26
Armory Automaton
Whenever this creature enters or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.)
Creature Artifact - Construct
Armory Automaton (fic) 336
Beatrix, Loyal General
Vigilance (Attacking doesn't cause this creature to tap.)
At the beginning of combat on your turn, you may attach any number of Equipment you control to target creature you control.
Legendary Creature - Human Soldier
Beatrix, Loyal General (fin) 554
Forge Anew
When this enchantment enters, return target Equipment card from your graveyard to the battlefield.
During your turn, you may activate equip abilities any time you could cast an instant.
You may pay
rather than pay the equip cost of the first equip ability you activate during each of your turns.
Enchantment
Forge Anew (sld) 7002
Puresteel Paladin
Whenever an Equipment you control enters, you may draw a card.
Metalcraft — Equipment you control have equip
as long as you control three or more artifacts.
Creature - Human Knight
Puresteel Paladin (fic) 250

Equipper

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Flying

Qty: 2 Price: $2.98
Baleful Strix
Flying, deathtouch
When this creature enters, draw a card.
Creature Artifact - Bird
Baleful Strix (fic) 318
Hraesvelgr of the First Brood
Flying, vigilance, ward

Shiva's Aid — When Hraesvelgr enters and whenever you cast a noncreature spell, target creature gets +1/+0 until end of turn and can't be blocked this turn.
Legendary Creature - Elder Dragon
Hraesvelgr of the First Brood (fic) 37

Flying

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Land

Qty: 36 Price: $35.58
Adventurer's Inn
When this land enters, you gain 2 life.
: Add
.
Land - Town
Adventurer's Inn (fin) 271
Arcane Sanctum
This land enters tapped.
: Add
,
, or
.
Land
Arcane Sanctum (fic) 373
Ash Barrens
: Add
.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Land
Ash Barrens (fic) 374
Choked Estuary
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Choked Estuary (fic) 379
Clive's Hideaway
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
: Add
.
,
: You may play the exiled card without paying its mana cost if you control four or more legendary creatures.
Land - Town
Clive's Hideaway (fin) 275
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (fic) 382
Contaminated Aquifer
(
: Add
or
.)
This land enters tapped.
Land - Island Swamp
Contaminated Aquifer (fic) 383
Darkwater Catacombs
,
: Add
.
Land
Darkwater Catacombs (fic) 384
Demolition Field
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Demolition Field (fic) 385
Desolate Mire
,
: Add
.
Land
Desolate Mire (fic) 386
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (fic) 388
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (fic) 390
Fetid Heath
: Add
.
,
: Add
,
, or
.
Land
Fetid Heath (fic) 391
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (fic) 400
Idyllic Beachfront
(
: Add
or
.)
This land enters tapped.
Land - Plains Island
Idyllic Beachfront (fic) 404
Ishgard, the Holy See
This land enters tapped.
: Add
.
Land - Town
Ishgard, the Holy See // Faith & Grief (fin) 283
Island
(
: Add
.)
Basic Land - Island
Island (fin) 297
Island
(
: Add
.)
Basic Land - Island
Island (fin) 298
Island
(
: Add
.)
Basic Land - Island
Island (fin) 299
Isolated Chapel
This land enters tapped unless you control a Plains or a Swamp.
: Add
or
.
Land
Isolated Chapel (fic) 405
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (fic) 411
Plains
(
: Add
.)
Basic Land - Plains
Plains (fin) 294
Plains
(
: Add
.)
Basic Land - Plains
Plains (fin) 295
Plains
(
: Add
.)
Basic Land - Plains
Plains (fin) 296
Port Town
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Port Town (fic) 412
Prairie Stream
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Island
Prairie Stream (fic) 413
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (fic) 419
Shineshadow Snarl
As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Shineshadow Snarl (fic) 422
Skycloud Expanse
,
: Add
.
Land
Skycloud Expanse (fic) 423
Sunken Hollow
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Swamp
Sunken Hollow (fic) 429
Sunken Ruins
: Add
.
,
: Add
,
, or
.
Land
Sunken Ruins (fic) 430
Sunlit Marsh
(
: Add
or
.)
This land enters tapped.
Land - Plains Swamp
Sunlit Marsh (fic) 431
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (fin) 300
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (fin) 301
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (fin) 302
Underground River
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Underground River (fic) 439

Land

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Lifegain

Qty: 1 Price: $0.35
Adelbert Steiner
Lifelink
Adelbert Steiner gets +1/+1 for each Equipment you control.
Legendary Creature - Human Knight
Adelbert Steiner (fin) 3

Lifegain

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Mana Adv.

Qty: 3 Price: $22.97
Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Legendary Artifact
Bolas's Citadel (fca) 7
Cid, Freeflier Pilot
Equipment and Vehicle spells you cast cost
less to cast.
Jump — During your turn, Cid has flying.
,
: Return target Equipment or Vehicle card from your graveyard to your hand.
Legendary Creature - Human Warrior Pilot
Cid, Freeflier Pilot (fic) 13
Danitha Capashen, Paragon
First strike, vigilance, lifelink
Aura and Equipment spells you cast cost
less to cast.
Legendary Creature - Human Knight
Danitha Capashen, Paragon (fca) 22

Mana Adv.

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Protection

Qty: 7 Price: $64.13
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant
Akroma's Will (fca) 21
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fic) 267
Bronze Guardian
Double strike
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Other artifacts you control have ward
.
Bronze Guardian's power is equal to the number of artifacts you control.
Creature Artifact - Golem
Bronze Guardian (fic) 234
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant
Clever Concealment (fic) 236
Counterspell
Counter target spell.
Instant
Counterspell (fca) 4
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (fic) 268
Ultimate Magic: Holy
Permanents you control gain indestructible until end of turn. If this spell was cast from exile, prevent all damage that would be dealt to you this turn.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Ultimate Magic: Holy (fic) 32

Protection

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Ramp

Qty: 8 Price: $12.28
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (fic) 335
Inspiring Statuary
Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for
.)
Artifact
Inspiring Statuary (fic) 347
Ring of the Lucii
: Add
.
,
, Pay 1 life: Tap target nonland permanent.
Legendary Artifact
Ring of the Lucii (fin) 269
Sol Ring
: Add
.
Artifact
Sol Ring (fic) 359
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (fic) 364
Talisman of Hierarchy
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Hierarchy (fic) 365
Talisman of Progress
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Progress (fic) 367
The Regalia
Haste
Whenever The Regalia attacks, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.
Crew 1
Legendary Artifact - Vehicle
The Regalia (fin) 267

Ramp

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Recursion

Qty: 2 Price: $3.98
Noctis, Prince of Lucis
Lifelink
You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it.
Legendary Creature - Human Noble
Noctis, Prince of Lucis (fin) 401
Unfinished Business
Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can't enchant that creature, they remain in your graveyard.)
Sorcery
Unfinished Business (fic) 259

Recursion

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Removal

Qty: 5 Price: $6.95
Dispatch
Tap target creature.
Metalcraft — If you control three or more artifacts, exile that creature.
Instant
Dispatch (fic) 241
Fatal Push
Destroy target creature if it has mana value 2 or less.
Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent left the battlefield under your control this turn.
Instant
Fatal Push (fca) 9
Mortify
Destroy target creature or enchantment.
Instant
Mortify (fic) 327
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (fic) 256
Void Rend
This spell can't be countered.
Destroy target nonland permanent.
Instant
Void Rend (fic) 331

Removal

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Sweeper

Qty: 4 Price: $44.56
Damn
Destroy target creature. A creature destroyed this way can't be regenerated.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Damn (sld) 1870
Farewell
Choose one or more —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all graveyards.
Sorcery
Farewell (fic) 242
Promise of Loyalty
Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.
Sorcery
Promise of Loyalty (fic) 249
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (sld) 1860

Sweeper

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Tutor

Qty: 2 Price: $50.34
Cloud, Midgar Mercenary
When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
Legendary Creature - Human Soldier Mercenary
Cloud, Midgar Mercenary (fin) 375
Delivery Moogle
Flying
When this creature enters, search your library and/or graveyard for an artifact card with mana value 2 or less, reveal it, and put it into your hand. If you search your library this way, shuffle.
Creature - Moogle
Delivery Moogle (fin) 15

Tutor

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Warp-Strike

Qty: 1 Price: $2.29
Teferi, Mage of Zhalfir
Flash
Creature cards you own that aren't on the battlefield have flash.
Each opponent can cast spells only any time they could cast a sorcery.
Legendary Creature - Human Wizard
Teferi, Mage of Zhalfir (fca) 32

Warp-Strike

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Deck Info

Deck stats

34 pips - 27 cards
25 mana - 23 cards
13 pips - 10 cards
25 mana - 23 cards
14 pips - 10 cards
27 mana - 23 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
15 mana - 13 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"A Final Fantasy Immersion Deck"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThe tradition of upgrading a Universes Beyond deck with only cards in the same set is a fantastic concept. Playing against a Lord of the Rings deck that is both consistent and narratively coherent is a treat. This is a deck built to recreate the same experience as far as a game of Magic is concerned, but rather focused on the first Final Fantasy game that introduced the series to me. Noctis is the centre of a tragic story, and the concept of him borrowing the swords of the Lucii who came before him translates well into him borrowing the weapons and allegiances of those who came from games before his. Also, we've probably all played against Cloud equipment decks enough by now, it's nice to see another character and colour slice give this archetype a shot.\n\nThe game plan for this deck is to spend some early turns ramping, the middle turns building out an quipment shell and then casting Noctis into a situation where we have some protection or enough mana to cast him and then use his ability. Some other notable synergies include using his ability to make him disappear in response to declaring him as a blocker to fizzle an attack, or having him out at 6 mana, warping him out and then wiping the board on our first main before he comes back, allowing us to turn a farewell that hits everything except for artifacts into even more of an asymmetrical move.\n\nCards we want to see on turns 1-4: (Besides mana rocks)"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Danitha Capashen, Paragon"}},{"insert":" - Play this on 3 and start dumping swords out\n"},{"insert":{"card-link":"Cid, Freeflier Pilot"}},{"insert":" - Play this on 3 and start dumping swords out\n"},{"insert":{"card-link":"Puresteel Paladin"}},{"insert":" - Play this on 3 after the ramp and before the swords come out to keep our hand full\n"},{"insert":{"card-link":"Sram, Senior Edificer"}},{"insert":" - Play this on 3 after the ramp and before the swords come out to keep our hand full\n"},{"insert":{"card-link":"Forge Anew"}},{"insert":" - Play this on 4 before Noctis so that when he warps back in we can give him a second equipment\n\nCards that help make the deck work without Noctis:"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Armory Automaton"}},{"insert":" - Holds all the swords\n"},{"insert":{"card-link":"Beatrix, Loyal General"}},{"insert":" - Gives someone else the swords\n"},{"insert":{"card-link":"Danitha Capashen, Paragon"}},{"insert":" - Already made the swords cheaper and has native lifelink and first strike\n"},{"insert":{"card-link":"Machinist's Arsenal"}},{"insert":" - Makes anything way bigger\n\nCards that work really well with Noctis: "},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Buster Sword"}},{"insert":" - Warped Noctis always deals combat damage\n"},{"insert":{"card-link":"Fishing Gear"}},{"insert":" - Warped Noctis always deals combat damage\n"},{"insert":{"card-link":"Aettir and Priwen"}},{"insert":" - Kills one player each turn\n"},{"insert":{"card-link":"Colossus Hammer"}},{"insert":" - Kills one player every other turn\n"},{"insert":{"card-link":"Champion's Helm"}},{"insert":" - Warp Noctis back in and then stop worrying about him\n"},{"insert":{"card-link":"Dancer's Chakrams"}},{"insert":" - If someone else is holding this Noctis is bigger even if he warps\n"},{"insert":{"card-link":"Gogo, Master of Mimicry"}},{"insert":" - 2 mana and tap gives another sword, 6 and tap probably lets Noctis kill someone\n\nThese notable cards are probably what we are hoping to see in each game, the rest of the deck is largely staples that fit around our archetypes and pretty straightforward. I hope you feel like this deck is worth playing or playing against! I appreciate having some vulnerabilities but also some backbreaking synergy.\n"}]}
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