Mafooshu
208 views2 hrs ago
Commander
Size: 100Est cost: $489.04Salt sum: 38.47
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{"ops":[{"insert":"A Final Fantasy Immersion Deck"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThe tradition of upgrading a Universes Beyond deck with only cards in the same set is a fantastic concept. Playing against a Lord of the Rings deck that is both consistent and narratively coherent is a treat. This is a deck built to recreate the same experience as far as a game of Magic is concerned, but rather focused on the first Final Fantasy game that introduced the series to me. Noctis is the centre of a tragic story, and the concept of him borrowing the swords of the Lucii who came before him translates well into him borrowing the weapons and allegiances of those who came from games before his. Also, we've probably all played against Cloud equipment decks enough by now, it's nice to see another character and colour slice give this archetype a shot.\n\nThe game plan for this deck is to spend some early turns ramping, the middle turns building out an quipment shell and then casting Noctis into a situation where we have some protection or enough mana to cast him and then use his ability. Some other notable synergies include using his ability to make him disappear in response to declaring him as a blocker to fizzle an attack, or having him out at 6 mana, warping him out and then wiping the board on our first main before he comes back, allowing us to turn a farewell that hits everything except for artifacts into even more of an asymmetrical move.\n\nCards we want to see on turns 1-4: (Besides mana rocks)"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Danitha Capashen, Paragon"}},{"insert":" - Play this on 3 and start dumping swords out\n"},{"insert":{"card-link":"Cid, Freeflier Pilot"}},{"insert":" - Play this on 3 and start dumping swords out\n"},{"insert":{"card-link":"Puresteel Paladin"}},{"insert":" - Play this on 3 after the ramp and before the swords come out to keep our hand full\n"},{"insert":{"card-link":"Sram, Senior Edificer"}},{"insert":" - Play this on 3 after the ramp and before the swords come out to keep our hand full\n"},{"insert":{"card-link":"Forge Anew"}},{"insert":" - Play this on 4 before Noctis so that when he warps back in we can give him a second equipment\n\nCards that help make the deck work without Noctis:"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Armory Automaton"}},{"insert":" - Holds all the swords\n"},{"insert":{"card-link":"Beatrix, Loyal General"}},{"insert":" - Gives someone else the swords\n"},{"insert":{"card-link":"Danitha Capashen, Paragon"}},{"insert":" - Already made the swords cheaper and has native lifelink and first strike\n"},{"insert":{"card-link":"Machinist's Arsenal"}},{"insert":" - Makes anything way bigger\n\nCards that work really well with Noctis: "},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Buster Sword"}},{"insert":" - Warped Noctis always deals combat damage\n"},{"insert":{"card-link":"Fishing Gear"}},{"insert":" - Warped Noctis always deals combat damage\n"},{"insert":{"card-link":"Aettir and Priwen"}},{"insert":" - Kills one player each turn\n"},{"insert":{"card-link":"Colossus Hammer"}},{"insert":" - Kills one player every other turn\n"},{"insert":{"card-link":"Champion's Helm"}},{"insert":" - Warp Noctis back in and then stop worrying about him\n"},{"insert":{"card-link":"Dancer's Chakrams"}},{"insert":" - If someone else is holding this Noctis is bigger even if he warps\n"},{"insert":{"card-link":"Gogo, Master of Mimicry"}},{"insert":" - 2 mana and tap gives another sword, 6 and tap probably lets Noctis kill someone\n\nThese notable cards are probably what we are hoping to see in each game, the rest of the deck is largely staples that fit around our archetypes and pretty straightforward. I hope you feel like this deck is worth playing or playing against! I appreciate having some vulnerabilities but also some backbreaking synergy.\n"}]}
Commander
Noctis, Heir Apparent
Whenever a creature you control enters during combat, you may attach target Equipment you control to target creature you control.
Warp-Strike — : Exile Noctis. Return it to the battlefield under its owner's control tapped and attacking at the beginning of that player's next declare attackers step. It can't be blocked that combat.
Warp-Strike — : Exile Noctis. Return it to the battlefield under its owner's control tapped and attacking at the beginning of that player's next declare attackers step. It can't be blocked that combat.
Legendary Creature - Human Noble

Commander
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Card Adv.
Card Adv.
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Draw
Gix, Yawgmoth Praetor
Whenever a creature deals combat damage to one of your opponents, its controller may pay 1 life. If they do, they draw a card.
, Discard X cards: Exile the top X cards of target opponent's library. You may play lands and cast spells from among cards exiled this way without paying their mana costs.
, Discard X cards: Exile the top X cards of target opponent's library. You may play lands and cast spells from among cards exiled this way without paying their mana costs.
Legendary Creature - Praetor Phyrexian

Draw
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Equipment
Dancer's Chakrams
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +2/+2, has lifelink and "Other commanders you control get +2/+2 and have lifelink," and is a Performer in addition to its other types.
Krishna — Equip
Equipped creature gets +2/+2, has lifelink and "Other commanders you control get +2/+2 and have lifelink," and is a Performer in addition to its other types.
Krishna — Equip
Artifact - Equipment

Machinist's Arsenal
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +2/+2 for each artifact you control and is an Artificer in addition to its other types.
Machina — Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +2/+2 for each artifact you control and is an Artificer in addition to its other types.
Machina — Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Umezawa's Jitte
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip
Remove a charge counter from Umezawa's Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip
Legendary Artifact - Equipment

Equipment
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Equipper
Forge Anew
When this enchantment enters, return target Equipment card from your graveyard to the battlefield.
During your turn, you may activate equip abilities any time you could cast an instant.
You may pay rather than pay the equip cost of the first equip ability you activate during each of your turns.
During your turn, you may activate equip abilities any time you could cast an instant.
You may pay rather than pay the equip cost of the first equip ability you activate during each of your turns.
Enchantment

Equipper
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Flying
Flying
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Land
Clive's Hideaway
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
: Add .
, : You may play the exiled card without paying its mana cost if you control four or more legendary creatures.
: Add .
, : You may play the exiled card without paying its mana cost if you control four or more legendary creatures.
Land - Town

Demolition Field
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land

Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Mana Adv.
Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Legendary Artifact

Mana Adv.
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Protection
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

Bronze Guardian
Double strike
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Other artifacts you control have ward .
Bronze Guardian's power is equal to the number of artifacts you control.
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Other artifacts you control have ward .
Bronze Guardian's power is equal to the number of artifacts you control.
Creature Artifact - Golem

Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant

Ultimate Magic: Holy
Permanents you control gain indestructible until end of turn. If this spell was cast from exile, prevent all damage that would be dealt to you this turn.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant

Protection
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Ramp
Ramp
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Recursion
Unfinished Business
Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can't enchant that creature, they remain in your graveyard.)
Sorcery

Recursion
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Removal
Removal
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Sweeper
Sweeper
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Tutor
Cloud, Midgar Mercenary
When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
Legendary Creature - Human Soldier Mercenary

Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"A Final Fantasy Immersion Deck"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThe tradition of upgrading a Universes Beyond deck with only cards in the same set is a fantastic concept. Playing against a Lord of the Rings deck that is both consistent and narratively coherent is a treat. This is a deck built to recreate the same experience as far as a game of Magic is concerned, but rather focused on the first Final Fantasy game that introduced the series to me. Noctis is the centre of a tragic story, and the concept of him borrowing the swords of the Lucii who came before him translates well into him borrowing the weapons and allegiances of those who came from games before his. Also, we've probably all played against Cloud equipment decks enough by now, it's nice to see another character and colour slice give this archetype a shot.\n\nThe game plan for this deck is to spend some early turns ramping, the middle turns building out an quipment shell and then casting Noctis into a situation where we have some protection or enough mana to cast him and then use his ability. Some other notable synergies include using his ability to make him disappear in response to declaring him as a blocker to fizzle an attack, or having him out at 6 mana, warping him out and then wiping the board on our first main before he comes back, allowing us to turn a farewell that hits everything except for artifacts into even more of an asymmetrical move.\n\nCards we want to see on turns 1-4: (Besides mana rocks)"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Danitha Capashen, Paragon"}},{"insert":" - Play this on 3 and start dumping swords out\n"},{"insert":{"card-link":"Cid, Freeflier Pilot"}},{"insert":" - Play this on 3 and start dumping swords out\n"},{"insert":{"card-link":"Puresteel Paladin"}},{"insert":" - Play this on 3 after the ramp and before the swords come out to keep our hand full\n"},{"insert":{"card-link":"Sram, Senior Edificer"}},{"insert":" - Play this on 3 after the ramp and before the swords come out to keep our hand full\n"},{"insert":{"card-link":"Forge Anew"}},{"insert":" - Play this on 4 before Noctis so that when he warps back in we can give him a second equipment\n\nCards that help make the deck work without Noctis:"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Armory Automaton"}},{"insert":" - Holds all the swords\n"},{"insert":{"card-link":"Beatrix, Loyal General"}},{"insert":" - Gives someone else the swords\n"},{"insert":{"card-link":"Danitha Capashen, Paragon"}},{"insert":" - Already made the swords cheaper and has native lifelink and first strike\n"},{"insert":{"card-link":"Machinist's Arsenal"}},{"insert":" - Makes anything way bigger\n\nCards that work really well with Noctis: "},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Buster Sword"}},{"insert":" - Warped Noctis always deals combat damage\n"},{"insert":{"card-link":"Fishing Gear"}},{"insert":" - Warped Noctis always deals combat damage\n"},{"insert":{"card-link":"Aettir and Priwen"}},{"insert":" - Kills one player each turn\n"},{"insert":{"card-link":"Colossus Hammer"}},{"insert":" - Kills one player every other turn\n"},{"insert":{"card-link":"Champion's Helm"}},{"insert":" - Warp Noctis back in and then stop worrying about him\n"},{"insert":{"card-link":"Dancer's Chakrams"}},{"insert":" - If someone else is holding this Noctis is bigger even if he warps\n"},{"insert":{"card-link":"Gogo, Master of Mimicry"}},{"insert":" - 2 mana and tap gives another sword, 6 and tap probably lets Noctis kill someone\n\nThese notable cards are probably what we are hoping to see in each game, the rest of the deck is largely staples that fit around our archetypes and pretty straightforward. I hope you feel like this deck is worth playing or playing against! I appreciate having some vulnerabilities but also some backbreaking synergy.\n"}]}




















































































