MrdeGoblin
986 views15 hrs ago
Commander
Size: 100Salt sum: 42.46
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{"ops":[{"insert":"My Pod's infamous wurm deck! Chock full of nonsense! \nThis mono-green deck, commanded by Runadi, Behemoth Caller, is a straightforward big-creature ramp strategy built around +1/+1 counters. The commander gives every creature with mana value 5+ a pile of extra counters and grants haste to anything with three or more counters, turning each thicc ass creature into an immediate threat. The deck leans heavily on counter-multiplier effects (Doubling Season, Branching Evolution, Hardened Scales, The Earth Crystal) to make its wurms and hydras enormous, then wins through trample-enhanced combat damage. A secondary one-shot kill comes from Jumbo Cactuar's tactical nuke 10,000-power attack (play Windswift Strike for a hilarious amount of tokens), while Walking Ballista and Triskelion serve as flexible +1 counter machine guns. The plan is simple: ramp hard, call in Runadi, deploy huge haymakers with haste, then proceed to rip and tear your opponents life totals to shreds! P.S.... Dawnsire included because it's funny to target itself and give it self a shitload of counters if vigors ability is able to resolve lmao\n\nPrimer:\nCore Strategy:\n\nRamp and set up: Play early ramp spells (Rampant Growth, Cultivate, Sol Ring, Arcane Signet) to accelerate mana. Aim to have 5-6 lands by turn 4.\n\nCast Runadi: Deploy the commander on turn 3 or 4. His tap ability adds green mana, and his static ability will supercharge your big creatures.\n\nCast a counter doublers: Ideally resolve Doubling Season, Branching Evolution, or Hardened Scales before your first fatty to maximise the +1/+1 counters.\n\nCast a huge creature: Play a 5-mana-or-greater creature like Defiler of Vigor, Worldspine Wurm, or Jumbo Cactuar. Runadi gives it extra counters and haste, so it attacks immediately.\n\nOverwhelm through combat: Use trample enablers (Garruk's Uprising, Bellowing Tanglewurm, Giant Ankheg) to push damage through. Fight spells (Beast Within, Ram Through, Prey Upon) clear blockers. Repeat until all opponents are dead.\n"}]}
Commander
Runadi, Behemoth Caller
Whenever you cast a creature spell with mana value 5 or greater, that creature enters with X additional +1/+1 counters on it, where X is its mana value minus 4.
Creatures you control with three or more +1/+1 counters on them have haste.
: Add .
Creatures you control with three or more +1/+1 counters on them have haste.
: Add .
Legendary Creature - Shaman Cat

Commander
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Counters
Benevolent Hydra
This creature enters with X +1/+1 counters on it.
If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead.
, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on another target creature you control.
If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead.
, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on another target creature you control.
Creature - Hydra

Innkeeper's Talent
(Gain the next level as a sorcery to add its ability.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward .
: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward .
: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
Enchantment - Class

Quilled Greatwurm
Trample
Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.)
You may cast this card from your graveyard by removing six counters from among creatures you control in addition to paying its other costs.
Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.)
You may cast this card from your graveyard by removing six counters from among creatures you control in addition to paying its other costs.
Creature - Wurm

The Earth Crystal
Green spells you cast cost less to cast.
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
, : Distribute two +1/+1 counters among one or two target creatures you control.
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
, : Distribute two +1/+1 counters among one or two target creatures you control.
Legendary Artifact

Counters
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Creature
Creature
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Draw
Emergent Woodwurm
Backup 3 (When this creature enters, put three +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.)
Whenever this creature attacks, look at the top X cards of your library, where X is its power. You may put a permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Whenever this creature attacks, look at the top X cards of your library, where X is its power. You may put a permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Creature - Wurm

Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Draw
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Finisher
Finisher
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Land
Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land

Land
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Protection
Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant

Vigor
Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
Creature - Elemental Incarnation

Protection
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Ramp
Defiler of Vigor
Trample
As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.
Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.
As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.
Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.
Creature - Wurm Phyrexian

Tempt with Discovery
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Sorcery

Ramp
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Recursion
Recursion
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Removal
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Dawnsire, Sunstar Dreadnought
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 20+.)
10+ | Whenever you attack, Dawnsire deals 100 damage to up to one target creature or planeswalker.
20+ | Flying
10+ | Whenever you attack, Dawnsire deals 100 damage to up to one target creature or planeswalker.
20+ | Flying
Legendary Artifact - Spacecraft

Tail Swipe
Choose target creature you control and target creature you don't control. If you cast this spell during your main phase, the creature you control gets +1/+1 until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
Instant

Removal
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Tokens
Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Enchantment

Garruk, Unleashed
+1: Up to one target creature gets +3/+3 and gains trample until end of turn.
−2: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk.
−7: You get an emblem with "At the beginning of your end step, you may search your library for a creature card, put it onto the battlefield, then shuffle."
−2: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk.
−7: You get an emblem with "At the beginning of your end step, you may search your library for a creature card, put it onto the battlefield, then shuffle."
Legendary Planeswalker - Garruk

Tokens
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"My Pod's infamous wurm deck! Chock full of nonsense! \nThis mono-green deck, commanded by Runadi, Behemoth Caller, is a straightforward big-creature ramp strategy built around +1/+1 counters. The commander gives every creature with mana value 5+ a pile of extra counters and grants haste to anything with three or more counters, turning each thicc ass creature into an immediate threat. The deck leans heavily on counter-multiplier effects (Doubling Season, Branching Evolution, Hardened Scales, The Earth Crystal) to make its wurms and hydras enormous, then wins through trample-enhanced combat damage. A secondary one-shot kill comes from Jumbo Cactuar's tactical nuke 10,000-power attack (play Windswift Strike for a hilarious amount of tokens), while Walking Ballista and Triskelion serve as flexible +1 counter machine guns. The plan is simple: ramp hard, call in Runadi, deploy huge haymakers with haste, then proceed to rip and tear your opponents life totals to shreds! P.S.... Dawnsire included because it's funny to target itself and give it self a shitload of counters if vigors ability is able to resolve lmao\n\nPrimer:\nCore Strategy:\n\nRamp and set up: Play early ramp spells (Rampant Growth, Cultivate, Sol Ring, Arcane Signet) to accelerate mana. Aim to have 5-6 lands by turn 4.\n\nCast Runadi: Deploy the commander on turn 3 or 4. His tap ability adds green mana, and his static ability will supercharge your big creatures.\n\nCast a counter doublers: Ideally resolve Doubling Season, Branching Evolution, or Hardened Scales before your first fatty to maximise the +1/+1 counters.\n\nCast a huge creature: Play a 5-mana-or-greater creature like Defiler of Vigor, Worldspine Wurm, or Jumbo Cactuar. Runadi gives it extra counters and haste, so it attacks immediately.\n\nOverwhelm through combat: Use trample enablers (Garruk's Uprising, Bellowing Tanglewurm, Giant Ankheg) to push damage through. Fight spells (Beast Within, Ram Through, Prey Upon) clear blockers. Repeat until all opponents are dead.\n"}]}


























































