27 views3 days ago
Modern
Size: 60Est cost: $804.77
No deck tags
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Charlesdubs

27 views3 days ago
Modern
Size: 60Est cost: $804.77
No deck tags

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Draw

Qty: 2 Price: $0.70
Thrill of Possibility
As an additional cost to cast this spell, discard a card.
Draw two cards.
Instant
Thrill of Possibility (fdn) 210

Draw

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Land

Qty: 22 Price: $74.53
Adventurer's Inn
When this land enters, you gain 2 life.
: Add
.
Land - Town
Adventurer's Inn (fin) 271
Forest
(
: Add
.)
Basic Land - Forest
Forest (hob) 198
Sejiri Steppe
This land enters tapped.
When this land enters, target creature you control gains protection from the color of your choice until end of turn.
: Add
.
Land
Sejiri Steppe (ddg) 36
Valakut, the Molten Pinnacle
This land enters tapped.
Whenever a Mountain you control enters, if you control at least five other Mountains, you may have this land deal 3 damage to any target.
: Add
.
Land
Valakut, the Molten Pinnacle (zen) 228

Land

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Landfall

Qty: 1 Price: $3.49
Moraug, Fury of Akoum
Each creature you control gets +1/+0 for each time it has attacked this turn.
Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Legendary Creature - Warrior Minotaur
Moraug, Fury of Akoum (eoc) 89

Landfall

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Protection

Qty: 6 Price: $89.94
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (pip) 202
Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant
Veil of Summer (plst) M20-198

Protection

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Ramp

Qty: 21 Price: $592.19
Badgermole Cub
When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you tap a creature for mana, add an additional
.
Creature - Mole Badger
Badgermole Cub (tla) 167
Elvish Mystic
: Add
.
Creature - Elf Druid
Elvish Mystic (soc) 266
Leyline of the Guildpact
If this card is in your opening hand, you may begin the game with it on the battlefield.
Each nonland permanent you control is all colors.
Lands you control are every basic land type in addition to their other types.
Enchantment
Leyline of the Guildpact (mkm) 217
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (j25) 149
Primeval Titan
Trample
Whenever this creature enters or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
Creature - Giant
Primeval Titan (ima) 183
Scapeshift
Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Scapeshift (m19) 201

Ramp

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Recursion

Qty: 4 Price: $3.96
Splendid Reclamation
Return all land cards from your graveyard to the battlefield tapped.
Sorcery
Splendid Reclamation (eoc) 108

Recursion

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Removal

Qty: 4 Price: $39.96
Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant
Archdruid's Charm (mkm) 151

Removal

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Deck Info

Deck stats

4 pips - 4 cards
3 mana - 3 cards
4 pips - 4 cards
0 mana - 0 cards
4 pips - 4 cards
0 mana - 0 cards
8 pips - 7 cards
4 mana - 4 cards
61 pips - 35 cards
22 mana - 22 cards
0 pips - 0 cards
4 mana - 4 cards
Card NameQtyOdds
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Deck extras (0)

Description

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