66 views4 hrs ago
Commander
Size: 100Est cost: $627.06Salt sum:ย 37.46
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Blessedbats

66 views4 hrs ago
Commander
Size: 100Est cost: $627.06Salt sum:ย 37.46

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{"ops":[{"attributes":{"bold":true},"insert":"๐™‚๐™ง๐™š๐™š๐™ฃ ๐‘ฎ๐™ค๐™—๐™ก๐™ž๐™ฃ โ€” ๐™๐’‰๐™š ๐‘ช๐™–๐™ฉ๐’‚๐™จ๐™ฉ๐’“๐™ค๐’‘๐™๐™š ๐™ค๐’‡ ๐‘ด๐™–๐’š๐™๐’†๐™ข"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"A Piloting Manual for the Beautifully Unstable"},{"insert":"\n\nโ€œVillain-engine tempo midrangeโ€ with cinematic sequencing.\n\nImagine a burning Broadway production as if directed by a chemically unstable genius. \n\n\n"},{"attributes":{"bold":true},"insert":"1. This is the sitch"},{"insert":"\nThis is not a traditional graveyard deck.\n Not traditional spellslinger.\n Not villain tribal.\n Not discard midrange.\nThis deck is an engine of "},{"attributes":{"italic":true},"insert":"accelerating instability."},{"insert":"\nEvery mechanic feeds the next:\ndiscard becomes fuel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"exile becomes velocity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"velocity becomes recursion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"recursion becomes inevitability"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"inevitability becomes spectacle"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck should feel like:\na glider descending through burning neon while Norman Osborn laughs at consequences he personally engineered.\nIf you are trying to play โ€œsafe value Magic,โ€ you are already piloting incorrectly.\n\n"},{"attributes":{"bold":true},"insert":"2. Core Identity"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The deckโ€™s emotional engine:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Weaponized momentum."},{"insert":"\nYou are not attempting to:\nslowly accrue board advantage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"carefully preserve resources"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"play a clean linear curve"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You are attempting to:\nconvert cards into motion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"convert motion into pressure"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"convert pressure into chaos"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"convert chaos into inevitability"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck rewards:\nsequencing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"improvisation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"emotional calm during instability"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"recognizing when to accelerate recklessly"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Very Norman.\n\n"},{"attributes":{"bold":true},"insert":"3. Your Real Resources"},{"insert":"\nNew pilots think the resources are:\nlife"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"cards in hand"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wrong.\nYour REAL resources are:\n"},{"attributes":{"bold":true},"insert":"A. Velocity"},{"insert":"\nHow many actions can you chain together before the turn collapses?\n"},{"attributes":{"bold":true},"insert":"B. Graveyard Density"},{"insert":"\nYour graveyard is not a loss pile.\n It is an extension of your hand.\n"},{"attributes":{"bold":true},"insert":"C. Psychological Pressure"},{"insert":"\nOpponents begin to panic once they realize:\nyour discard is intentional"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"your graveyard is active"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"your โ€œrandom chaosโ€ is actually structured"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This matters enormously.\n\n"},{"attributes":{"bold":true},"insert":"4. The Three Phases of the Deck"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Phase I โ€” The Experiment"},{"insert":"\nEarly game:\nset up mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"establish impulse draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"loot aggressively"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"begin loading graveyard texture"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You are not trying to โ€œlook threateningโ€ yet.\nCards like:\nBirgi"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Inti"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Reckless Impulse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Professional Face-Breaker"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Jeskaโ€™s Will"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"โ€ฆare building "},{"attributes":{"italic":true},"insert":"trajectory."},{"insert":"\nThe deck should begin humming here.\nNot exploding.\n Humming.\n\n"},{"attributes":{"bold":true},"insert":"Phase II โ€” Controlled Detonation"},{"insert":"\nThis is where the deck becomes frightening.\nNow:\ngraveyard casting begins"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"mana spikes appear"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"copied spells emerge"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sequencing density increases"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck stops looking โ€œfair.โ€\nThis is the point where:\nopponents mis-evaluate your position"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"board states become difficult to parse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"you begin taking turns that feel improvised but are secretly converging"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Goblin Formula mechanic is critical here.\nDiscard is not downside.\n Discard is ignition.\n\n"},{"attributes":{"bold":true},"insert":"Phase III โ€” The Catastrophe"},{"insert":"\nAt this stage:\nresources blur together"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"turns become recursive"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"velocity sustains itself"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"the deck becomes theatrical"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This is where:\nPumpkin Bombs starts feeling terrifying"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"copied spells become lethal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Passionate Archaeologist starts machine-gunning life totals"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"exile chains become absurd"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck no longer wins cleanly.\nIt wins like:\na laboratory collapsing dimensionally while Norman delivers a monologue.\nCorrect.\n\n"},{"attributes":{"bold":true},"insert":"5. Important Piloting Rules"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Rule One:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Discard with confidence."},{"insert":"\nNew players cling to cards emotionally.\nThis deck punishes hesitation.\nA discarded spell is often:\nfuture mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"future pressure"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"future recursion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"future inevitability"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Think of the graveyard as:\nโ€œvolatile storage.โ€\n\n"},{"attributes":{"bold":true},"insert":"Rule Two:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Sequence before committing."},{"insert":"\nYour turns matter enormously.\nBefore casting:\nidentify mana generation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"identify exile windows"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"identify recursion opportunities"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"identify whether Birgi effects or cost reduction matter FIRST"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The difference between:\nโ€œgood turnโ€\nand\nโ€œcatastrophic chain reactionโ€\nโ€ฆis often sequencing.\n\n"},{"attributes":{"bold":true},"insert":"Rule Three:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Protect momentum, not permanents."},{"insert":"\nYou are not a board-centric deck.\nDo not emotionally overprotect creatures unless:\nthey are sustaining velocity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"they are enabling recursion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"they are multiplying mana/actions"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck survives through movement.\nNot permanence.\n\n"},{"attributes":{"bold":true},"insert":"Rule Four:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Lean into spectacle."},{"insert":"\nThis matters more than people admit.\nThis deck becomes stronger when opponents:\nlose track of your resources"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"fear your recursion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"overestimate future turns"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"underestimate current lethality"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Norman wins psychologically first.\nThen mechanically.\n\n"},{"attributes":{"bold":true},"insert":"6. Signature Play Patterns"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The โ€œGoblin Spiralโ€"},{"insert":"\nImpulse draw โ†’ discard โ†’ graveyard cast โ†’ copied spell โ†’ more discard โ†’ recursive pressure.\nThis is the deckโ€™s true heartbeat.\n\n"},{"attributes":{"bold":true},"insert":"โ€œPumpkin Diplomacyโ€"},{"insert":"\nPass Pumpkin Bombs around the table while scaling pressure upward and quietly benefiting from discard synergies.\nThis is both hilarious and dangerous.\n\n"},{"attributes":{"bold":true},"insert":"โ€œCorporate Collapseโ€"},{"insert":"\nMassive mana turn into:\nexile chains"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"copied spells"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"recursive casting"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"burn finishers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This often appears โ€œsuddenlyโ€ to opponents.\nIt is not sudden.\n It is accumulated velocity finally rupturing.\n\n"},{"attributes":{"bold":true},"insert":"7. Weaknesses"},{"insert":"\nThe deck struggles against:\nhard graveyard hate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"repeated exile removal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"severe tempo denial"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"stax that limits spell quantity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Most dangerous:\n"},{"attributes":{"bold":true},"insert":"effects that interrupt sequencing rhythm."},{"insert":"\nThis deck is jazz.\n Not bricklaying.\nIf rhythm breaks, the deck stumbles.\n\n"},{"attributes":{"bold":true},"insert":"8. Final Piece of Wisdom "},{"insert":"\nDo not pilot this deck timidly.\nTimid Goblin players lose.\nThe deck rewards:\ncalculated recklessness"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"improvisation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sequencing artistry"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"emotional composure amid chaos"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Above all:\n"},{"attributes":{"bold":true},"insert":"Never let the deck become static."},{"insert":"\nBecause the moment the movement stopsโ€ฆ\nโ€ฆthe Goblin falls.\n\n"}]}

Commander

Qty: 1 Price: $3.49
Norman Osborn
Norman Osborn can't be blocked.
Whenever Norman Osborn deals combat damage to a player, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
: Transform Norman Osborn. Activate only as a sorcery.
Legendary Creature - Human Scientist Villain
Norman Osborn // Green Goblin (spm) 39Norman Osborn // Green Goblin (spm) 39

Commander

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Burn

Qty: 1 Price: $0.35
Merciless Enforcers
Lifelink
: This creature deals 1 damage to each opponent.
Creature - Human Villain Mercenary
Merciless Enforcers (spm) 58

Burn

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Clones

Qty: 1 Price: $4.49
Clever Impersonator
You may have this creature enter as a copy of any nonland permanent on the battlefield.
Creature - Shapeshifter
Clever Impersonator (mar) 8

Clones

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Copy

Qty: 3 Price: $11.27
Chameleon, Master of Disguise
You may have Chameleon enter as a copy of a creature you control, except his name is Chameleon, Master of Disguise.
Mayhem
(You may cast this card from your graveyard for
if you discarded it this turn. Timing rules still apply.)
Legendary Creature - Human Shapeshifter Villain
Chameleon, Master of Disguise (spm) 27
Impostor Syndrome
Whenever a nontoken creature you control deals combat damage to a player, create a token that's a copy of it, except it isn't legendary.
Enchantment
Impostor Syndrome (spm) 251
The Clone Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I โ€” Surveil 3.
II โ€” When you next cast a creature spell this turn, copy it, except the copy isn't legendary.
III โ€” Choose a card name. Whenever a creature with the chosen name deals combat damage to a player this turn, draw a card.
Enchantment - Saga
The Clone Saga (pspm) 28s

Copy

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Counters

Qty: 3 Price: $1.05
Beetle, Legacy Criminal
Flying
, Exile this card from your graveyard: Put a +1/+1 counter on target creature. It gains flying until end of turn. Activate only as a sorcery.
Legendary Creature - Human Rogue Villain
Beetle, Legacy Criminal (spm) 26
Flying Octobot
Flying
Whenever another Villain you control enters, put a +1/+1 counter on this creature. This ability triggers only once each turn.
Creature Artifact - Villain Robot
Flying Octobot (spm) 31
Venom, Evil Unleashed
Deathtouch
, Exile this card from your graveyard: Put two +1/+1 counters on target creature. It gains deathtouch until end of turn. Activate only as a sorcery.
Legendary Creature - Villain Symbiote
Venom, Evil Unleashed (spm) 71

Counters

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Discard

Qty: 4 Price: $1.40
Inner Demons Gangsters
Discard a card: This creature gets +1/+0 and gains menace until end of turn. Activate only as a sorcery. (It can't be blocked except by two or more creatures.)
Creature - Human Rogue Villain
Inner Demons Gangsters (spm) 57
Raging Goblinoids
Haste
Mayhem
(You may cast this card from your graveyard for
if you discarded it this turn. Timing rules still apply.)
Creature - Goblin Berserker Villain
Raging Goblinoids (spm) 85
Scarlet Spider, Kaine
Menace (This creature can't be blocked except by two or more creatures.)
When Scarlet Spider enters, you may discard a card. If you do, put a +1/+1 counter on him.
Mayhem
(You may cast this card from your graveyard for
if you discarded it this turn. Timing rules still apply.)
Legendary Creature - Human Spider Hero
Scarlet Spider, Kaine (spm) 143
Shriek, Treblemaker
At the beginning of your first main phase, you may discard a card. When you do, target creature can't block this turn.
Sonic Blast โ€” Whenever a creature an opponent controls dies, Shriek deals 1 damage to that player.
Legendary Creature - Mutant Villain
Shriek, Treblemaker (spm) 144

Discard

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Draw

Qty: 15 Price: $30.63
Doctor Octopus, Master Planner
Other Villains you control get +2/+2.
Your maximum hand size is eight.
At the beginning of your end step, if you have fewer than eight cards in hand, draw cards equal to the difference.
Legendary Creature - Human Scientist Villain
Doctor Octopus, Master Planner (spm) 128
Green Goblin, Revenant
Flying, deathtouch
Whenever Green Goblin attacks, discard a card. Then draw a card for each card you've discarded this turn.
Legendary Creature - Human Goblin Villain
Green Goblin, Revenant (spm) 130
Mob Lookout
When this creature enters, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Creature - Human Rogue Villain
Mob Lookout (spm) 136
Morbius the Living Vampire
Flying, vigilance, lifelink
, Exile this card from your graveyard: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Legendary Creature - Vampire Scientist Villain
Morbius the Living Vampire (spm) 137
Oscorp Research Team
: Draw two cards.
Creature - Human Scientist
Oscorp Research Team (spm) 40
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (mar) 13
Prowler, Clawed Thief
Menace (This creature can't be blocked except by two or more creatures.)
Whenever another Villain you control enters, Prowler connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Legendary Creature - Human Rogue Villain
Prowler, Clawed Thief (spm) 138
Pumpkin Bombs
, Discard two cards: Draw three cards, then put a fuse counter on this artifact. It deals damage equal to the number of fuse counters on it to target opponent. They gain control of this artifact.
Artifact
Pumpkin Bombs (spe) 26
Scorpion, Seething Striker
Deathtouch
At the beginning of your end step, if a creature died this turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Legendary Creature - Human Villain Scorpion
Scorpion, Seething Striker (spm) 64
Superior Foes of Spider-Man
Trample
Whenever you cast a spell with mana value 4 or greater, you may exile the top card of your library. If you do, you may play that card until you exile another card with this creature.
Creature - Human Rogue Villain
Superior Foes of Spider-Man (spm) 96
Symbiote Spider-Man
Whenever this creature deals combat damage to a player, look at that many cards from the top of your library. Put one of them into your hand and the rest into your graveyard.
Find New Host โ€”
, Exile this card from your graveyard: Put a +1/+1 counter on target creature you control. It gains this card's other abilities. Activate only as a sorcery.
Legendary Creature - Spider Hero Symbiote
Symbiote Spider-Man (spm) 217
Thrill of Possibility
As an additional cost to cast this spell, discard a card.
Draw two cards.
Instant
Thrill of Possibility (mar) 28
Unexpected Windfall
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
Unexpected Windfall (mar) 29
Unstable Experiment
Target player draws a card, then up to one target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Instant
Unstable Experiment (spm) 47
Winds of Change
Each player shuffles the cards from their hand into their library, then draws that many cards.
Sorcery
Winds of Change (mar) 30

Draw

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Evasion

Qty: 1 Price: $0.35
Vulture, Scheming Scavenger
Flying
Whenever Vulture attacks, other Villains you control gain flying until end of turn.
Legendary Creature - Human Artificer Villain
Vulture, Scheming Scavenger (spm) 158

Evasion

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Finisher

Qty: 2 Price: $14.98
Relentless Assault
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Sorcery
Relentless Assault (mar) 25
Savage Beating
Cast this spell only during combat on your turn.
Choose one โ€”
โ€ข Creatures you control gain double strike until end of turn.
โ€ข Untap all creatures you control. After this phase, there is an additional combat phase.
Entwine
(Choose both if you pay the entwine cost.)
Instant
Savage Beating (mar) 26

Finisher

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Infect

Qty: 1 Price: $11.99
Skithiryx, the Blight Dragon
Flying
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
: Skithiryx gains haste until end of turn.
: Regenerate Skithiryx.
Legendary Creature - Dragon Skeleton Phyrexian
Skithiryx, the Blight Dragon (mar) 22

Infect

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Land

Qty: 31 Price: $285.71
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (clu) 274
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (zne) 3
Choked Estuary
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Choked Estuary (fic) 379
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (tmc) 63
Crumbling Necropolis
This land enters tapped.
: Add
,
, or
.
Land
Crumbling Necropolis (who) 268
Dragonskull Summit
This land enters tapped unless you control a Swamp or a Mountain.
: Add
or
.
Land
Dragonskull Summit (tmc) 64
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (fic) 388
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (tmc) 65
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (tmc) 66
Foreboding Ruins
As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Foreboding Ruins (who) 496
Haunted Ridge
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Haunted Ridge (who) 286
Island
(
: Add
.)
Basic Land - Island
Island (spm) 190
Luxury Suite
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Luxury Suite (clb) 355
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (spm) 192
Oscorp Industries
This land enters tapped.
When this land enters from a graveyard, you lose 2 life.
: Add
,
, or
.
Mayhem (You may play this card from your graveyard if you discarded it this turn. Timing rules still apply.)
Land
Oscorp Industries (spm) 282
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (tmc) 70
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 465
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (pf23) 3
Shipwreck Marsh
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shipwreck Marsh (who) 515
Shivan Reef
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Shivan Reef (dmu) 380
Smoldering Marsh
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Swamp Mountain
Smoldering Marsh (tmc) 73
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (rvr) 288
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
: Add
or
.
Land
Sulfur Falls (soc) 408
Sulfurous Springs
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Sulfurous Springs (dmu) 381
Sunken Hollow
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Swamp
Sunken Hollow (tmc) 76
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (spm) 191
Underground River
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Underground River (fic) 439
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (rvr) 301
Xander's Lounge
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp Mountain
Xander's Lounge (snc) 260

Land

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Mill

Qty: 3 Price: $4.83
Grasping Tentacles
Target opponent mills eight cards. You may put an artifact card from that player's graveyard onto the battlefield under your control.
Sorcery
Grasping Tentacles (spe) 21
Traumatize
Target player mills half their library, rounded down.
Sorcery
Traumatize (mar) 15
Venomized Cat
Deathtouch
When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.)
Creature - Cat Villain Symbiote
Venomized Cat (spm) 72

Mill

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Protection

Qty: 2 Price: $0.74
Doc Ock, Sinister Scientist
As long as there are eight or more cards in your graveyard, Doc Ock has base power and toughness 8/8.
As long as you control another Villain, Doc Ock has hexproof. (He can't be the target of spells or abilities your opponents control.)
Legendary Creature - Human Scientist Villain
Doc Ock, Sinister Scientist (spm) 29
Secret Identity
Choose one โ€”
โ€ข Conceal โ€” Until end of turn, target creature you control becomes a Citizen with base power and toughness 1/1 and gains hexproof.
โ€ข Reveal โ€” Until end of turn, target creature you control becomes a Hero with base power and toughness 3/4 and gains flying and vigilance.
Instant
Secret Identity (spm) 43

Protection

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Pump

Qty: 2 Price: $4.34
Double Trouble
Double the power of each creature you control until end of turn.
Instant
Double Trouble (spe) 13
Taxi Driver
,
: Target creature gains haste until end of turn.
Creature - Human Pilot
Taxi Driver (spm) 97

Pump

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Ramp

Qty: 4 Price: $9.54
Common Crook
When this creature dies, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Human Rogue Villain
Common Crook (spm) 53
Electro, Assaulting Battery
Flying
You don't lose unspent red mana as steps and phases end.
Whenever you cast an instant or sorcery spell, add
.
When Electro leaves the battlefield, you may pay
. When you do, he deals X damage to target player.
Legendary Creature - Human Villain
Electro, Assaulting Battery (spm) 260
Molten Man, Inferno Incarnate
When Molten Man enters, search your library for a basic Mountain card, put it onto the battlefield tapped, then shuffle.
Molten Man gets +1/+1 for each Mountain you control.
When Molten Man leaves the battlefield, sacrifice a land.
Legendary Creature - Elemental Villain
Molten Man, Inferno Incarnate (spm) 84
Tombstone, Career Criminal
When Tombstone enters, return target Villain card from your graveyard to your hand.
Villain spells you cast cost
less to cast.
Legendary Creature - Human Villain
Tombstone, Career Criminal (spm) 70

Ramp

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Recursion

Qty: 4 Price: $27.92
Carnage, Crimson Chaos
Trample
When Carnage enters, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "This creature attacks each combat if able" and "When this creature deals combat damage to a player, sacrifice it."
Mayhem
Legendary Creature - Villain Symbiote
Carnage, Crimson Chaos (pw25) 13
Emet-Selch of the Third Seat
Spells you cast from your graveyard cost
less to cast.
Whenever one or more opponents lose life, you may cast target instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead. Do this only once each turn.
Legendary Creature - Wizard Elder
Emet-Selch of the Third Seat (fic) 170
Prison Break
Return target creature card from your graveyard to the battlefield with an additional +1/+1 counter on it.
Mayhem
(You may cast this card from your graveyard for
if you discarded it this turn. Timing rules still apply.)
Sorcery
Prison Break (spm) 61
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (mar) 20

Recursion

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Removal

Qty: 18 Price: $36.35
Amazing Acrobatics
Choose one or both โ€”
โ€ข Counter target spell.
โ€ข Tap one or two target creatures.
Instant
Amazing Acrobatics (spm) 25
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (mar) 69
Counterspell
Counter target spell.
Instant
Counterspell (mar) 9
Electro's Bolt
Electro's Bolt deals 4 damage to target creature.
Mayhem
(You may cast this card from your graveyard for
if you discarded it this turn. Timing rules still apply.)
Sorcery
Electro's Bolt (spm) 77
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Feed the Swarm (mar) 16
Hex
Destroy six target creatures.
Sorcery
Hex (mar) 17
Infernal Grasp
Destroy target creature. You lose 2 life.
Instant
Infernal Grasp (mar) 18
Mystic Confluence
Choose three. You may choose the same mode more than once.
โ€ข Counter target spell unless its controller pays
.
โ€ข Return target creature to its owner's hand.
โ€ข Draw a card.
Instant
Mystic Confluence (mar) 12
Pumpkin Bombardment
As an additional cost to cast this spell, discard a card or pay
.
Pumpkin Bombardment deals 3 damage to target creature.
Sorcery
Pumpkin Bombardment (spm) 139
Saw in Half
Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their power is half that creature's power and their toughness is half that creature's toughness. Round up each time.
Instant
Saw in Half (mar) 21
Shock
Shock deals 2 damage to any target.
Instant
Shock (mar) 27
Shocker, Unshakable
During your turn, Shocker has first strike.
Vibro-Shock Gauntlets โ€” When Shocker enters, he deals 2 damage to target creature and 2 damage to that creature's controller.
Legendary Creature - Human Rogue Villain
Shocker, Unshakable (spm) 89
Spider-Man No More
Enchant creature
Enchanted creature is a Citizen with base power and toughness 1/1. It has defender and loses all other abilities. (It also loses all other creature types.)
Enchantment - Aura
Spider-Man No More (spm) 45
Terminate
Destroy target creature. It can't be regenerated.
Instant
Terminate (mar) 40
The Death of Gwen Stacy
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I โ€” Destroy target creature.
II โ€” Each player may discard a card. Each player who doesn't loses 3 life.
III โ€” Exile any number of target players' graveyards.
Enchantment - Saga
The Death of Gwen Stacy (spm) 223
Villainous Wrath
Target opponent loses life equal to the number of creatures they control. Then destroy all creatures.
Sorcery
Villainous Wrath (spm) 259
Whoosh!
Kicker
(You may pay an additional
as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Instant
Whoosh! (spm) 48
Wisecrack
Target creature deals damage equal to its power to itself. If that creature is attacking, Wisecrack deals 2 damage to that creature's controller.
Instant
Wisecrack (spm) 98

Removal

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Sac Outlet

Qty: 1 Price: $3.99
Goblin Bombardment
Sacrifice a creature: This enchantment deals 1 damage to any target.
Enchantment
Goblin Bombardment (mar) 23

Sac Outlet

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Stax

Qty: 1 Price: $27.99
Opposition Agent
Flash
You control your opponents while they're searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
Creature - Human Rogue
Opposition Agent (mar) 19

Stax

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Tokens

Qty: 2 Price: $0.84
Mysterio, Master of Illusion
When Mysterio enters, create a 3/3 blue Illusion Villain creature token for each nontoken Villain you control. Exile those tokens when Mysterio leaves the battlefield.
Legendary Creature - Human Villain
Mysterio, Master of Illusion (spm) 253
Robotics Mastery
Flash
Enchant creature
When this Aura enters, create two 1/1 colorless Robot artifact creature tokens with flying.
Enchanted creature gets +2/+2.
Enchantment - Aura
Robotics Mastery (spm) 41

Tokens

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Sideboard

Qty: 5 Price: $144.11
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (dsc) 265
Maximum Carnage
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I โ€” Until your next turn, each creature attacks each combat if able and attacks a player other than you if able.
II โ€” Add
.
III โ€” This Saga deals 5 damage to each opponent.
Enchantment - Saga
Maximum Carnage (pspm) 83s
Morphic Pool
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Morphic Pool (clb) 603
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (spg) 112
Venom's Hunger
This spell costs
less to cast if you control a Villain.
Destroy target creature. You gain 2 life.
Sorcery
Venom's Hunger (spm) 73

Sideboard

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Maybeboard

Qty: 12 Price: $54.64
Alchemax Slayer-Bots
When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature Artifact - Villain Robot
Alchemax Slayer-Bots (spe) 5
Doc Ock, Evil Inventor
At the beginning of combat on your turn, target noncreature artifact you control becomes an 8/8 Robot Villain artifact creature in addition to its other types.
Legendary Creature - Human Scientist Villain
Doc Ock, Evil Inventor (spe) 24
Future Flight
Enchant creature
When this Aura enters, draw two cards.
Enchanted creature gets +2/+0 and has flying. (It can't be blocked except by creatures with flying or reach.)
Enchantment - Aura
Future Flight (spe) 6
Green Goblin, Nemesis
Flying
Whenever you discard a nonland card, put a +1/+1 counter on target Goblin you control.
Whenever you discard a land card, create a tapped Treasure token.
Legendary Creature - Human Goblin Villain
Green Goblin, Nemesis (spe) 23
Grendel, Spawn of Knull
Flying (This creature can't be blocked except by creatures with flying or reach.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Legendary Creature - Dragon Villain Symbiote
Grendel, Spawn of Knull (spe) 9
Hydro-Man, Fluid Felon
Whenever you cast a blue spell, if Hydro-Man is a creature, he gets +1/+1 until end of turn.
At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains "
: Add
." (He's not a creature during that time.)
Legendary Creature - Elemental Villain
Hydro-Man, Fluid Felon (spm) 250
Lethal Protection
Destroy target creature. Return up to one target creature card from your graveyard to your hand.
Sorcery
Lethal Protection (spe) 10
Lyla, Holographic Assistant
Whenever you draw a card, put a +1/+1 counter on target creature.
Legendary Creature Artifact - Advisor Illusion
Lyla, Holographic Assistant (spe) 7
Spider-Man 2099, Miguel O'Hara
When Spider-Man 2099 enters, return up to one target creature to its owner's hand.
Whenever one or more creatures you control deal combat damage to a player, draw a card.
Legendary Creature - Human Spider Hero
Spider-Man 2099, Miguel O'Hara (spe) 8
Stegron the Dinosaur Man
Menace (This creature can't be blocked except by two or more creatures.)
Dinosaur Formula โ€”
, Discard this card: Until end of turn, target creature you control gets +3/+1 and becomes a Dinosaur in addition to its other types.
Legendary Creature - Dinosaur Villain
Stegron the Dinosaur Man (spm) 95
Symbiote Spawn
When this creature dies, each opponent loses 2 life and you gain 2 life.
Creature - Villain Symbiote
Symbiote Spawn (spe) 11
Venom, Eddie Brock
Menace (This creature can't be blocked except by two or more creatures.)
Whenever another creature dies, put a +1/+1 counter on Venom. If that creature was a Villain, draw a card.
Legendary Creature - Villain Symbiote
Venom, Eddie Brock (spe) 12

Maybeboard

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Tokens & Extras

Qty: 2 Price: $0.70
Illusion Villain
Creature Token - Illusion Villain
Illusion Villain (tspm) 2
Robot
Flying
Creature Artifact Token - Robot
Robot (tspm) 6

Tokens & Extras

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 5 cards
35 pips - 28 cards
19 mana - 19 cards
35 pips - 32 cards
22 mana - 22 cards
30 pips - 25 cards
21 mana - 21 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
4 mana - 4 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"attributes":{"bold":true},"insert":"๐™‚๐™ง๐™š๐™š๐™ฃ ๐‘ฎ๐™ค๐™—๐™ก๐™ž๐™ฃ โ€” ๐™๐’‰๐™š ๐‘ช๐™–๐™ฉ๐’‚๐™จ๐™ฉ๐’“๐™ค๐’‘๐™๐™š ๐™ค๐’‡ ๐‘ด๐™–๐’š๐™๐’†๐™ข"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"A Piloting Manual for the Beautifully Unstable"},{"insert":"\n\nโ€œVillain-engine tempo midrangeโ€ with cinematic sequencing.\n\nImagine a burning Broadway production as if directed by a chemically unstable genius. \n\n\n"},{"attributes":{"bold":true},"insert":"1. This is the sitch"},{"insert":"\nThis is not a traditional graveyard deck.\n Not traditional spellslinger.\n Not villain tribal.\n Not discard midrange.\nThis deck is an engine of "},{"attributes":{"italic":true},"insert":"accelerating instability."},{"insert":"\nEvery mechanic feeds the next:\ndiscard becomes fuel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"exile becomes velocity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"velocity becomes recursion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"recursion becomes inevitability"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"inevitability becomes spectacle"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck should feel like:\na glider descending through burning neon while Norman Osborn laughs at consequences he personally engineered.\nIf you are trying to play โ€œsafe value Magic,โ€ you are already piloting incorrectly.\n\n"},{"attributes":{"bold":true},"insert":"2. Core Identity"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The deckโ€™s emotional engine:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Weaponized momentum."},{"insert":"\nYou are not attempting to:\nslowly accrue board advantage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"carefully preserve resources"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"play a clean linear curve"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You are attempting to:\nconvert cards into motion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"convert motion into pressure"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"convert pressure into chaos"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"convert chaos into inevitability"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck rewards:\nsequencing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"improvisation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"emotional calm during instability"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"recognizing when to accelerate recklessly"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Very Norman.\n\n"},{"attributes":{"bold":true},"insert":"3. Your Real Resources"},{"insert":"\nNew pilots think the resources are:\nlife"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"cards in hand"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wrong.\nYour REAL resources are:\n"},{"attributes":{"bold":true},"insert":"A. Velocity"},{"insert":"\nHow many actions can you chain together before the turn collapses?\n"},{"attributes":{"bold":true},"insert":"B. Graveyard Density"},{"insert":"\nYour graveyard is not a loss pile.\n It is an extension of your hand.\n"},{"attributes":{"bold":true},"insert":"C. Psychological Pressure"},{"insert":"\nOpponents begin to panic once they realize:\nyour discard is intentional"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"your graveyard is active"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"your โ€œrandom chaosโ€ is actually structured"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This matters enormously.\n\n"},{"attributes":{"bold":true},"insert":"4. The Three Phases of the Deck"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Phase I โ€” The Experiment"},{"insert":"\nEarly game:\nset up mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"establish impulse draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"loot aggressively"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"begin loading graveyard texture"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You are not trying to โ€œlook threateningโ€ yet.\nCards like:\nBirgi"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Inti"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Reckless Impulse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Professional Face-Breaker"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Jeskaโ€™s Will"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"โ€ฆare building "},{"attributes":{"italic":true},"insert":"trajectory."},{"insert":"\nThe deck should begin humming here.\nNot exploding.\n Humming.\n\n"},{"attributes":{"bold":true},"insert":"Phase II โ€” Controlled Detonation"},{"insert":"\nThis is where the deck becomes frightening.\nNow:\ngraveyard casting begins"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"mana spikes appear"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"copied spells emerge"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sequencing density increases"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck stops looking โ€œfair.โ€\nThis is the point where:\nopponents mis-evaluate your position"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"board states become difficult to parse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"you begin taking turns that feel improvised but are secretly converging"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Goblin Formula mechanic is critical here.\nDiscard is not downside.\n Discard is ignition.\n\n"},{"attributes":{"bold":true},"insert":"Phase III โ€” The Catastrophe"},{"insert":"\nAt this stage:\nresources blur together"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"turns become recursive"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"velocity sustains itself"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"the deck becomes theatrical"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This is where:\nPumpkin Bombs starts feeling terrifying"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"copied spells become lethal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Passionate Archaeologist starts machine-gunning life totals"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"exile chains become absurd"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck no longer wins cleanly.\nIt wins like:\na laboratory collapsing dimensionally while Norman delivers a monologue.\nCorrect.\n\n"},{"attributes":{"bold":true},"insert":"5. Important Piloting Rules"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Rule One:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Discard with confidence."},{"insert":"\nNew players cling to cards emotionally.\nThis deck punishes hesitation.\nA discarded spell is often:\nfuture mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"future pressure"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"future recursion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"future inevitability"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Think of the graveyard as:\nโ€œvolatile storage.โ€\n\n"},{"attributes":{"bold":true},"insert":"Rule Two:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Sequence before committing."},{"insert":"\nYour turns matter enormously.\nBefore casting:\nidentify mana generation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"identify exile windows"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"identify recursion opportunities"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"identify whether Birgi effects or cost reduction matter FIRST"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The difference between:\nโ€œgood turnโ€\nand\nโ€œcatastrophic chain reactionโ€\nโ€ฆis often sequencing.\n\n"},{"attributes":{"bold":true},"insert":"Rule Three:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Protect momentum, not permanents."},{"insert":"\nYou are not a board-centric deck.\nDo not emotionally overprotect creatures unless:\nthey are sustaining velocity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"they are enabling recursion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"they are multiplying mana/actions"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck survives through movement.\nNot permanence.\n\n"},{"attributes":{"bold":true},"insert":"Rule Four:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Lean into spectacle."},{"insert":"\nThis matters more than people admit.\nThis deck becomes stronger when opponents:\nlose track of your resources"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"fear your recursion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"overestimate future turns"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"underestimate current lethality"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Norman wins psychologically first.\nThen mechanically.\n\n"},{"attributes":{"bold":true},"insert":"6. Signature Play Patterns"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The โ€œGoblin Spiralโ€"},{"insert":"\nImpulse draw โ†’ discard โ†’ graveyard cast โ†’ copied spell โ†’ more discard โ†’ recursive pressure.\nThis is the deckโ€™s true heartbeat.\n\n"},{"attributes":{"bold":true},"insert":"โ€œPumpkin Diplomacyโ€"},{"insert":"\nPass Pumpkin Bombs around the table while scaling pressure upward and quietly benefiting from discard synergies.\nThis is both hilarious and dangerous.\n\n"},{"attributes":{"bold":true},"insert":"โ€œCorporate Collapseโ€"},{"insert":"\nMassive mana turn into:\nexile chains"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"copied spells"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"recursive casting"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"burn finishers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This often appears โ€œsuddenlyโ€ to opponents.\nIt is not sudden.\n It is accumulated velocity finally rupturing.\n\n"},{"attributes":{"bold":true},"insert":"7. Weaknesses"},{"insert":"\nThe deck struggles against:\nhard graveyard hate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"repeated exile removal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"severe tempo denial"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"stax that limits spell quantity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Most dangerous:\n"},{"attributes":{"bold":true},"insert":"effects that interrupt sequencing rhythm."},{"insert":"\nThis deck is jazz.\n Not bricklaying.\nIf rhythm breaks, the deck stumbles.\n\n"},{"attributes":{"bold":true},"insert":"8. Final Piece of Wisdom "},{"insert":"\nDo not pilot this deck timidly.\nTimid Goblin players lose.\nThe deck rewards:\ncalculated recklessness"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"improvisation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sequencing artistry"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"emotional composure amid chaos"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Above all:\n"},{"attributes":{"bold":true},"insert":"Never let the deck become static."},{"insert":"\nBecause the moment the movement stopsโ€ฆ\nโ€ฆthe Goblin falls.\n\n"}]}
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