56 views6 days ago
Commander
Size: 100Est cost: $1631.78Salt sum:ย 41.56
Blessedbats
56 views6 days ago
Commander
Size: 100Est cost: $1631.78Salt sum:ย 41.56
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{"ops":[{"attributes":{"bold":true},"insert":"๐๐ฌ๐๐ฃ ๐บ๐๐๐๐ฎ โ ๐๐๐๐๐ง๐๐ ๐ด๐ค๐ซ๐๐ข๐๐ฃ๐ฉ"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"A Piloting Manual for Motion, Momentum, and Multiversal Grace"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"1. This is the sitch"},{"insert":"\n\nYou may at first glance think hmm โSpider tribal deckโ.\nStop that, instead what if :\na Jeskai velocity engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"disguised as a Spider-Verse story"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"powered by impulse draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sustained through movement"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"rewarded through sequencing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This deck does not want to:\nsit still"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"establish static dominance"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"slowly accumulate inevitability"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This deck wants:\ncontinuous forward motion.\nIf Normanโs deck is:\nโthe city collapsing into catastrophe,โ\nthen Gwenโs deck is:\nโsurviving catastrophe through movement.โ\nEverything about the shell reflects that:\nexile-casting"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"impulse draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"tempo interaction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"layered sequencing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"combat rhythm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"flowing mana generation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck should feel:\nairborne.\nThat is the most important thing to understand.\n\n"},{"attributes":{"bold":true},"insert":"2. Core Identity"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The deckโs true mechanic:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Momentum Retention"},{"insert":"\nEvery card asks:\nโHow do I keep moving?โ\nImpulse draw.\n Treasure.\n Pseudo-storm turns.\n Combat sequencing.\n Temporary access.\n Layered spell chains.\nThe deck rewards:\nfluidity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"improvisation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sequencing intuition"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"rhythm recognition"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You are not trying to create:\na perfect battlefield.\nYou are trying to create:\na continuous cascade of playable options.\n\n"},{"attributes":{"bold":true},"insert":"3. The Real Resources"},{"insert":"\nNew pilots think the resources are:\ncards in hand"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Incorrect.\nYour REAL resources are:\n"},{"attributes":{"bold":true},"insert":"A. Velocity"},{"insert":"\nCan your turn continue unfolding?\n"},{"attributes":{"bold":true},"insert":"B. Access"},{"insert":"\nHow many temporary windows can you exploit before they close?\n"},{"attributes":{"bold":true},"insert":"C. Rhythm"},{"insert":"\nCan you maintain sequencing momentum without stalling?\nThe deck becomes dramatically weaker the moment:\nthe rhythm breaks.\nThat is why:\ncheap impulse draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"free/efficient interaction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"burst mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sequencing flexibility"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"matter so much.\n\n"},{"attributes":{"bold":true},"insert":"4. The Three Phases of the Deck"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Phase I โ The Swing"},{"insert":"\nEarly turns should feel:\nlight"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"exploratory"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"improvisational"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You are:\nfixing mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"establishing impulse draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"generating temporary access"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"beginning combat pressure"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cards like:\nReckless Impulse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wrennโs Resolve"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Light Up the Stage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Inti"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Laelia"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Party Thrasher"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"โฆare not merely โcard draw.โ\nThey are:\n"},{"attributes":{"bold":true},"insert":"movement generators."},{"insert":"\nThe deck should begin gliding here.\nNot exploding.\n Gliding.\n\n"},{"attributes":{"bold":true},"insert":"Phase II โ Layered Movement"},{"insert":"\nThis is where the deck becomes beautiful.\nNow:\nexile chains begin stacking"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"mana bursts appear"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sequencing density increases"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gwen starts generating real pressure"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"combat becomes expressive"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The battlefield should start feeling:\nunstable but elegant.\nThis is where:\nBirgi"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Jeskaโs Will"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Jeskai Ascendancy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kykar"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Passionate Archaeologist"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"begin overlapping.\nYour turns should begin feeling:\nimprovised yet strangely inevitable.\nThat is the correct sensation.\n\n"},{"attributes":{"bold":true},"insert":"Phase III โ The Spider-Verse"},{"insert":"\nAt full velocity:\ncards blur together"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sequencing becomes instinctive"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"combat turns become cinematic"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"the deck starts functioning like momentum itself"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This is where:\nimpulse draw chains into more impulse draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"treasures sustain entire turns"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"exile-casting becomes pseudo-storm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"burn triggers stack unexpectedly"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"copied effects create absurd momentum spikes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck rarely wins through:\nbrute force.\nIt wins through:\nlayered acceleration.\nOpponents suddenly realize:\n they are not losing to creatures.\nThey are losing to:\n"},{"attributes":{"bold":true},"insert":"tempo made manifest."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"5. Important Piloting Rules"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Rule One:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Spend resources aggressively."},{"insert":"\nThis deck punishes hesitation.\nImpulse draw exists to be USED.\nDo not hoard:\nmana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"cards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sequencing opportunities"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If you leave too many exile windows unused?\n The deck loses altitude.\n\n"},{"attributes":{"bold":true},"insert":"Rule Two:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Sequence before committing attackers."},{"insert":"\nCombat is not separate from your engine.\nCombat IS the engine.\nBefore attacking:\nidentify treasure generation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"identify exile access"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"identify spell density"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"identify whether sequencing before combat is stronger"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This matters enormously.\nYour attack step is often:\nthe beginning of the combo turn.\nNot the end.\n\n"},{"attributes":{"bold":true},"insert":"Rule Three:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Protect momentum, not permanents."},{"insert":"\nVery important.\nDo not become emotionally attached to creatures.\nThe deck survives through:\nvelocity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sequencing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"access"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"chaining turns together"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Not through preserving a board forever.\nUse:\nDeflecting Swat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Boros Charm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Slip Out the Back"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Secret Identity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"to preserve:\n"},{"attributes":{"bold":true},"insert":"flow-state turns."},{"insert":"\nNot random value creatures.\n\n"},{"attributes":{"bold":true},"insert":"Rule Four:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Think like water, not stone."},{"insert":"\nThis deck rewards adaptation.\nYou should constantly ask:\nโWhat line preserves momentum?โ\nNot:\nโWhat is the most technically efficient play?โ\nThose are not always the same thing.\nSometimes the correct line is:\nimperfect"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"explosive"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"weirdly theatrical"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Thatโs fine.\nThe deck is built to recover through movement.\n\n"},{"attributes":{"bold":true},"insert":"6. Signature Play Patterns"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"โLayered Velocityโ"},{"insert":"\nImpulse draw โ treasure generation โ exile-cast โ additional impulse draw โ burn triggers โ combat pressure.\nThis is the deckโs heartbeat.\n\n"},{"attributes":{"bold":true},"insert":"โWeb Swingโ"},{"insert":"\nAttack โ generate resources โ sequence spells mid-combat โ maintain pressure while sculpting future turns.\nThis is where the deck starts feeling truly Spider-Verse.\n\n"},{"attributes":{"bold":true},"insert":"โThe Gwen Turnโ"},{"insert":"\nA turn where:\nexile access"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"mana bursts"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"spell chaining"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"combat sequencing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"burn triggers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"copied effects"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"all overlap simultaneously.\nThis is the deck at full expression.\nAnd honestly?\n It feels incredible on Arena.\n\n"},{"attributes":{"bold":true},"insert":"7. Weaknesses"},{"insert":"\nThe deck struggles against:\nhard stax"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"severe tax effects"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"repeated counter-heavy lockdown"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"effects that reduce spell quantity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"repeated hand disruption"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Most dangerous:\n"},{"attributes":{"bold":true},"insert":"anything that interrupts sequencing rhythm."},{"insert":"\nThis deck is choreography.\nIf opponents force it into:\nstop/start pacing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"static board states"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"mana inefficiency"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"โฆthe deck begins to stumble.\n\n"},{"attributes":{"bold":true},"insert":"8. Final Piece of Wisdom"},{"insert":"\nDo not pilot this deck cautiously.\nCautious Ghost-Spider pilots lose momentum.\nThis deck rewards:\ngraceful aggression"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sequencing intuition"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"adaptive combat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"layered improvisation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"emotional calm at high speed"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Above all:\n"},{"attributes":{"bold":true},"insert":"never become static."},{"insert":"\nBecause Gwenโs deck is not about overwhelming force.\nIt is about:\nsurviving through continuous movement.\nSwing.\n Chain.\n Flow.\n Continue.\n\nThatโs all for now folks, stay safe out there.\n\n"}]}
Burn
Spider-Man 2099
From the Future โ You can't cast Spider-Man 2099 during your first, second, or third turns of the game.
Double strike, vigilance
At the beginning of your end step, if you've played a land or cast a spell this turn from anywhere other than your hand, Spider-Man 2099 deals damage equal to his power to any target.
Double strike, vigilance
At the beginning of your end step, if you've played a land or cast a spell this turn from anywhere other than your hand, Spider-Man 2099 deals damage equal to his power to any target.
Legendary Creature - Human Spider Hero

Burn
(CTRL to add secondary)
Copy
Spider-Verse
The "legend rule" doesn't apply to Spiders you control.
Whenever you cast a spell from anywhere other than your hand, you may copy it. If you do, you may choose new targets for the copy. If the copy is a permanent spell, it gains haste. Do this only once each turn.
Whenever you cast a spell from anywhere other than your hand, you may copy it. If you do, you may choose new targets for the copy. If the copy is a permanent spell, it gains haste. Do this only once each turn.
Enchantment

Copy
(CTRL to add secondary)
Draw
Araรฑa, Heart of the Spider
Whenever you attack, put a +1/+1 counter on target attacking creature.
Whenever a modified creature you control deals combat damage to a player, exile the top card of your library. You may play that card this turn. (Equipment, Auras you control, and counters are modifications.)
Whenever a modified creature you control deals combat damage to a player, exile the top card of your library. You may play that card this turn. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature - Human Spider Hero

Artist's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
: Level 2
Noncreature spells you cast cost less to cast.
: Level 3
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
: Level 2
Noncreature spells you cast cost less to cast.
: Level 3
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Enchantment - Class

Glimpse the Impossible
Exile the top three cards of your library. You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them into your graveyard, then create a 0/1 colorless Eldrazi Spawn creature token for each card put into your graveyard this way. Those tokens have "Sacrifice this token: Add ."
Sorcery

Inti, Seneschal of the Sun
Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
Legendary Creature - Human Knight

March of Reckless Joy
As an additional cost to cast this spell, you may exile any number of red cards from your hand. This spell costs less to cast for each card exiled this way.
Exile the top X cards of your library. You may play up to two of those cards until the end of your next turn.
Exile the top X cards of your library. You may play up to two of those cards until the end of your next turn.
Instant

Monastery Raid
Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Exile the top two cards of your library. If this spell's freerunning cost was paid, exile the top X cards of your library instead. You may play the exiled cards until the end of your next turn.
Exile the top two cards of your library. If this spell's freerunning cost was paid, exile the top X cards of your library instead. You may play the exiled cards until the end of your next turn.
Sorcery

Party Thrasher
Noncreature spells you cast from exile have convoke. (Each creature you tap while casting a noncreature spell from exile pays for or one mana of that creature's color.)
At the beginning of your first main phase, you may discard a card. If you do, exile the top two cards of your library, then choose one of them. You may play that card this turn.
At the beginning of your first main phase, you may discard a card. If you do, exile the top two cards of your library, then choose one of them. You may play that card this turn.
Creature - Wizard Lizard

Showdown of the Skalds
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I โ Exile the top four cards of your library. Until the end of your next turn, you may play those cards.
II, III โ Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.
I โ Exile the top four cards of your library. Until the end of your next turn, you may play those cards.
II, III โ Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.
Enchantment - Saga

Zenith Festival
Exile the top X cards of your library. You may play them until the end of your next turn.
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Sorcery

Draw
(CTRL to add secondary)
Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Spinerock Knoll
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
Land

Windbrisk Heights
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Land

Land
(CTRL to add secondary)
Proliferate
Proliferate
(CTRL to add secondary)
Protection
Secret Identity
Choose one โ
โข Conceal โ Until end of turn, target creature you control becomes a Citizen with base power and toughness 1/1 and gains hexproof.
โข Reveal โ Until end of turn, target creature you control becomes a Hero with base power and toughness 3/4 and gains flying and vigilance.
โข Conceal โ Until end of turn, target creature you control becomes a Citizen with base power and toughness 1/1 and gains hexproof.
โข Reveal โ Until end of turn, target creature you control becomes a Hero with base power and toughness 3/4 and gains flying and vigilance.
Instant

Protection
(CTRL to add secondary)
Ramp
Chandra, Torch of Defiance
+1: Exile the top card of your library. You may cast that card. If you don't, Chandra deals 2 damage to each opponent.
+1: Add .
โ3: Chandra deals 4 damage to target creature.
โ7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."
+1: Add .
โ3: Chandra deals 4 damage to target creature.
โ7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."
Legendary Planeswalker - Chandra

Ragavan, Nimble Pilferer
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature - Pirate Monkey

Ramp
(CTRL to add secondary)
Removal
Call Forth the Tempest
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
Sorcery

Delayed Blast Fireball
Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant

Suspend
Exile target creature and put two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Instant

Removal
(CTRL to add secondary)
Tokens
Tokens
(CTRL to add secondary)
Sideboard
Sideboard
(CTRL to add secondary)
Maybeboard
Commander Liara Portyr
Whenever you attack, spells you cast from exile this turn cost less to cast, where X is the number of players being attacked. Exile the top X cards of your library. Until end of turn, you may cast spells from among those exiled cards.
Legendary Creature - Human Soldier

Quantum Misalignment
Create a token that's a copy of target creature you control, except it isn't legendary.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery

Vivi Ornitier
: Add X mana in any combination of and/or , where X is Vivi Ornitier's power. Activate only during your turn and only once each turn.
Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.
Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.
Legendary Creature - Wizard

Wild-Magic Sorcerer
The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature - Shaman Orc Sorcerer

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"๐๐ฌ๐๐ฃ ๐บ๐๐๐๐ฎ โ ๐๐๐๐๐ง๐๐ ๐ด๐ค๐ซ๐๐ข๐๐ฃ๐ฉ"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"A Piloting Manual for Motion, Momentum, and Multiversal Grace"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"1. This is the sitch"},{"insert":"\n\nYou may at first glance think hmm โSpider tribal deckโ.\nStop that, instead what if :\na Jeskai velocity engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"disguised as a Spider-Verse story"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"powered by impulse draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sustained through movement"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"rewarded through sequencing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This deck does not want to:\nsit still"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"establish static dominance"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"slowly accumulate inevitability"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This deck wants:\ncontinuous forward motion.\nIf Normanโs deck is:\nโthe city collapsing into catastrophe,โ\nthen Gwenโs deck is:\nโsurviving catastrophe through movement.โ\nEverything about the shell reflects that:\nexile-casting"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"impulse draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"tempo interaction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"layered sequencing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"combat rhythm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"flowing mana generation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck should feel:\nairborne.\nThat is the most important thing to understand.\n\n"},{"attributes":{"bold":true},"insert":"2. Core Identity"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The deckโs true mechanic:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Momentum Retention"},{"insert":"\nEvery card asks:\nโHow do I keep moving?โ\nImpulse draw.\n Treasure.\n Pseudo-storm turns.\n Combat sequencing.\n Temporary access.\n Layered spell chains.\nThe deck rewards:\nfluidity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"improvisation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sequencing intuition"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"rhythm recognition"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You are not trying to create:\na perfect battlefield.\nYou are trying to create:\na continuous cascade of playable options.\n\n"},{"attributes":{"bold":true},"insert":"3. The Real Resources"},{"insert":"\nNew pilots think the resources are:\ncards in hand"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Incorrect.\nYour REAL resources are:\n"},{"attributes":{"bold":true},"insert":"A. Velocity"},{"insert":"\nCan your turn continue unfolding?\n"},{"attributes":{"bold":true},"insert":"B. Access"},{"insert":"\nHow many temporary windows can you exploit before they close?\n"},{"attributes":{"bold":true},"insert":"C. Rhythm"},{"insert":"\nCan you maintain sequencing momentum without stalling?\nThe deck becomes dramatically weaker the moment:\nthe rhythm breaks.\nThat is why:\ncheap impulse draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"free/efficient interaction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"burst mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sequencing flexibility"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"matter so much.\n\n"},{"attributes":{"bold":true},"insert":"4. The Three Phases of the Deck"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Phase I โ The Swing"},{"insert":"\nEarly turns should feel:\nlight"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"exploratory"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"improvisational"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You are:\nfixing mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"establishing impulse draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"generating temporary access"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"beginning combat pressure"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cards like:\nReckless Impulse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wrennโs Resolve"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Light Up the Stage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Inti"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Laelia"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Party Thrasher"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"โฆare not merely โcard draw.โ\nThey are:\n"},{"attributes":{"bold":true},"insert":"movement generators."},{"insert":"\nThe deck should begin gliding here.\nNot exploding.\n Gliding.\n\n"},{"attributes":{"bold":true},"insert":"Phase II โ Layered Movement"},{"insert":"\nThis is where the deck becomes beautiful.\nNow:\nexile chains begin stacking"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"mana bursts appear"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sequencing density increases"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gwen starts generating real pressure"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"combat becomes expressive"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The battlefield should start feeling:\nunstable but elegant.\nThis is where:\nBirgi"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Jeskaโs Will"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Jeskai Ascendancy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kykar"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Passionate Archaeologist"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"begin overlapping.\nYour turns should begin feeling:\nimprovised yet strangely inevitable.\nThat is the correct sensation.\n\n"},{"attributes":{"bold":true},"insert":"Phase III โ The Spider-Verse"},{"insert":"\nAt full velocity:\ncards blur together"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sequencing becomes instinctive"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"combat turns become cinematic"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"the deck starts functioning like momentum itself"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This is where:\nimpulse draw chains into more impulse draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"treasures sustain entire turns"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"exile-casting becomes pseudo-storm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"burn triggers stack unexpectedly"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"copied effects create absurd momentum spikes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck rarely wins through:\nbrute force.\nIt wins through:\nlayered acceleration.\nOpponents suddenly realize:\n they are not losing to creatures.\nThey are losing to:\n"},{"attributes":{"bold":true},"insert":"tempo made manifest."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"5. Important Piloting Rules"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Rule One:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Spend resources aggressively."},{"insert":"\nThis deck punishes hesitation.\nImpulse draw exists to be USED.\nDo not hoard:\nmana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"cards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sequencing opportunities"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If you leave too many exile windows unused?\n The deck loses altitude.\n\n"},{"attributes":{"bold":true},"insert":"Rule Two:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Sequence before committing attackers."},{"insert":"\nCombat is not separate from your engine.\nCombat IS the engine.\nBefore attacking:\nidentify treasure generation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"identify exile access"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"identify spell density"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"identify whether sequencing before combat is stronger"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This matters enormously.\nYour attack step is often:\nthe beginning of the combo turn.\nNot the end.\n\n"},{"attributes":{"bold":true},"insert":"Rule Three:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Protect momentum, not permanents."},{"insert":"\nVery important.\nDo not become emotionally attached to creatures.\nThe deck survives through:\nvelocity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sequencing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"access"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"chaining turns together"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Not through preserving a board forever.\nUse:\nDeflecting Swat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Boros Charm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Slip Out the Back"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Secret Identity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"to preserve:\n"},{"attributes":{"bold":true},"insert":"flow-state turns."},{"insert":"\nNot random value creatures.\n\n"},{"attributes":{"bold":true},"insert":"Rule Four:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Think like water, not stone."},{"insert":"\nThis deck rewards adaptation.\nYou should constantly ask:\nโWhat line preserves momentum?โ\nNot:\nโWhat is the most technically efficient play?โ\nThose are not always the same thing.\nSometimes the correct line is:\nimperfect"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"explosive"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"weirdly theatrical"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Thatโs fine.\nThe deck is built to recover through movement.\n\n"},{"attributes":{"bold":true},"insert":"6. Signature Play Patterns"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"โLayered Velocityโ"},{"insert":"\nImpulse draw โ treasure generation โ exile-cast โ additional impulse draw โ burn triggers โ combat pressure.\nThis is the deckโs heartbeat.\n\n"},{"attributes":{"bold":true},"insert":"โWeb Swingโ"},{"insert":"\nAttack โ generate resources โ sequence spells mid-combat โ maintain pressure while sculpting future turns.\nThis is where the deck starts feeling truly Spider-Verse.\n\n"},{"attributes":{"bold":true},"insert":"โThe Gwen Turnโ"},{"insert":"\nA turn where:\nexile access"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"mana bursts"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"spell chaining"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"combat sequencing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"burn triggers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"copied effects"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"all overlap simultaneously.\nThis is the deck at full expression.\nAnd honestly?\n It feels incredible on Arena.\n\n"},{"attributes":{"bold":true},"insert":"7. Weaknesses"},{"insert":"\nThe deck struggles against:\nhard stax"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"severe tax effects"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"repeated counter-heavy lockdown"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"effects that reduce spell quantity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"repeated hand disruption"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Most dangerous:\n"},{"attributes":{"bold":true},"insert":"anything that interrupts sequencing rhythm."},{"insert":"\nThis deck is choreography.\nIf opponents force it into:\nstop/start pacing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"static board states"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"mana inefficiency"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"โฆthe deck begins to stumble.\n\n"},{"attributes":{"bold":true},"insert":"8. Final Piece of Wisdom"},{"insert":"\nDo not pilot this deck cautiously.\nCautious Ghost-Spider pilots lose momentum.\nThis deck rewards:\ngraceful aggression"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sequencing intuition"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"adaptive combat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"layered improvisation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"emotional calm at high speed"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Above all:\n"},{"attributes":{"bold":true},"insert":"never become static."},{"insert":"\nBecause Gwenโs deck is not about overwhelming force.\nIt is about:\nsurviving through continuous movement.\nSwing.\n Chain.\n Flow.\n Continue.\n\nThatโs all for now folks, stay safe out there.\n\n"}]}



























































































