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Commander
Size: 100Est cost: $1631.78Salt sum:ย 41.56
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Blessedbats

56 views6 days ago
Commander
Size: 100Est cost: $1631.78Salt sum:ย 41.56

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{"ops":[{"attributes":{"bold":true},"insert":"๐™‚๐™ฌ๐™š๐™ฃ ๐‘บ๐˜๐™–๐™˜๐™ฎ โ€” ๐™‡๐™–๐’š๐™š๐™ง๐’†๐™™ ๐‘ด๐™ค๐™ซ๐’†๐™ข๐’†๐™ฃ๐™ฉ"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"A Piloting Manual for Motion, Momentum, and Multiversal Grace"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"1. This is the sitch"},{"insert":"\n\nYou may at first glance think hmm โ€œSpider tribal deckโ€.\nStop that, instead what if :\na Jeskai velocity engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"disguised as a Spider-Verse story"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"powered by impulse draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sustained through movement"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"rewarded through sequencing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This deck does not want to:\nsit still"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"establish static dominance"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"slowly accumulate inevitability"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This deck wants:\ncontinuous forward motion.\nIf Normanโ€™s deck is:\nโ€œthe city collapsing into catastrophe,โ€\nthen Gwenโ€™s deck is:\nโ€œsurviving catastrophe through movement.โ€\nEverything about the shell reflects that:\nexile-casting"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"impulse draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"tempo interaction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"layered sequencing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"combat rhythm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"flowing mana generation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck should feel:\nairborne.\nThat is the most important thing to understand.\n\n"},{"attributes":{"bold":true},"insert":"2. Core Identity"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The deckโ€™s true mechanic:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Momentum Retention"},{"insert":"\nEvery card asks:\nโ€œHow do I keep moving?โ€\nImpulse draw.\n Treasure.\n Pseudo-storm turns.\n Combat sequencing.\n Temporary access.\n Layered spell chains.\nThe deck rewards:\nfluidity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"improvisation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sequencing intuition"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"rhythm recognition"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You are not trying to create:\na perfect battlefield.\nYou are trying to create:\na continuous cascade of playable options.\n\n"},{"attributes":{"bold":true},"insert":"3. The Real Resources"},{"insert":"\nNew pilots think the resources are:\ncards in hand"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Incorrect.\nYour REAL resources are:\n"},{"attributes":{"bold":true},"insert":"A. Velocity"},{"insert":"\nCan your turn continue unfolding?\n"},{"attributes":{"bold":true},"insert":"B. Access"},{"insert":"\nHow many temporary windows can you exploit before they close?\n"},{"attributes":{"bold":true},"insert":"C. Rhythm"},{"insert":"\nCan you maintain sequencing momentum without stalling?\nThe deck becomes dramatically weaker the moment:\nthe rhythm breaks.\nThat is why:\ncheap impulse draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"free/efficient interaction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"burst mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sequencing flexibility"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"matter so much.\n\n"},{"attributes":{"bold":true},"insert":"4. The Three Phases of the Deck"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Phase I โ€” The Swing"},{"insert":"\nEarly turns should feel:\nlight"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"exploratory"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"improvisational"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You are:\nfixing mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"establishing impulse draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"generating temporary access"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"beginning combat pressure"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cards like:\nReckless Impulse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wrennโ€™s Resolve"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Light Up the Stage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Inti"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Laelia"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Party Thrasher"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"โ€ฆare not merely โ€œcard draw.โ€\nThey are:\n"},{"attributes":{"bold":true},"insert":"movement generators."},{"insert":"\nThe deck should begin gliding here.\nNot exploding.\n Gliding.\n\n"},{"attributes":{"bold":true},"insert":"Phase II โ€” Layered Movement"},{"insert":"\nThis is where the deck becomes beautiful.\nNow:\nexile chains begin stacking"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"mana bursts appear"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sequencing density increases"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gwen starts generating real pressure"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"combat becomes expressive"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The battlefield should start feeling:\nunstable but elegant.\nThis is where:\nBirgi"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Jeskaโ€™s Will"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Jeskai Ascendancy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kykar"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Passionate Archaeologist"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"begin overlapping.\nYour turns should begin feeling:\nimprovised yet strangely inevitable.\nThat is the correct sensation.\n\n"},{"attributes":{"bold":true},"insert":"Phase III โ€” The Spider-Verse"},{"insert":"\nAt full velocity:\ncards blur together"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sequencing becomes instinctive"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"combat turns become cinematic"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"the deck starts functioning like momentum itself"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This is where:\nimpulse draw chains into more impulse draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"treasures sustain entire turns"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"exile-casting becomes pseudo-storm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"burn triggers stack unexpectedly"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"copied effects create absurd momentum spikes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck rarely wins through:\nbrute force.\nIt wins through:\nlayered acceleration.\nOpponents suddenly realize:\n they are not losing to creatures.\nThey are losing to:\n"},{"attributes":{"bold":true},"insert":"tempo made manifest."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"5. Important Piloting Rules"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Rule One:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Spend resources aggressively."},{"insert":"\nThis deck punishes hesitation.\nImpulse draw exists to be USED.\nDo not hoard:\nmana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"cards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sequencing opportunities"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If you leave too many exile windows unused?\n The deck loses altitude.\n\n"},{"attributes":{"bold":true},"insert":"Rule Two:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Sequence before committing attackers."},{"insert":"\nCombat is not separate from your engine.\nCombat IS the engine.\nBefore attacking:\nidentify treasure generation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"identify exile access"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"identify spell density"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"identify whether sequencing before combat is stronger"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This matters enormously.\nYour attack step is often:\nthe beginning of the combo turn.\nNot the end.\n\n"},{"attributes":{"bold":true},"insert":"Rule Three:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Protect momentum, not permanents."},{"insert":"\nVery important.\nDo not become emotionally attached to creatures.\nThe deck survives through:\nvelocity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sequencing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"access"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"chaining turns together"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Not through preserving a board forever.\nUse:\nDeflecting Swat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Boros Charm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Slip Out the Back"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Secret Identity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"to preserve:\n"},{"attributes":{"bold":true},"insert":"flow-state turns."},{"insert":"\nNot random value creatures.\n\n"},{"attributes":{"bold":true},"insert":"Rule Four:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Think like water, not stone."},{"insert":"\nThis deck rewards adaptation.\nYou should constantly ask:\nโ€œWhat line preserves momentum?โ€\nNot:\nโ€œWhat is the most technically efficient play?โ€\nThose are not always the same thing.\nSometimes the correct line is:\nimperfect"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"explosive"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"weirdly theatrical"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Thatโ€™s fine.\nThe deck is built to recover through movement.\n\n"},{"attributes":{"bold":true},"insert":"6. Signature Play Patterns"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"โ€œLayered Velocityโ€"},{"insert":"\nImpulse draw โ†’ treasure generation โ†’ exile-cast โ†’ additional impulse draw โ†’ burn triggers โ†’ combat pressure.\nThis is the deckโ€™s heartbeat.\n\n"},{"attributes":{"bold":true},"insert":"โ€œWeb Swingโ€"},{"insert":"\nAttack โ†’ generate resources โ†’ sequence spells mid-combat โ†’ maintain pressure while sculpting future turns.\nThis is where the deck starts feeling truly Spider-Verse.\n\n"},{"attributes":{"bold":true},"insert":"โ€œThe Gwen Turnโ€"},{"insert":"\nA turn where:\nexile access"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"mana bursts"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"spell chaining"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"combat sequencing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"burn triggers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"copied effects"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"all overlap simultaneously.\nThis is the deck at full expression.\nAnd honestly?\n It feels incredible on Arena.\n\n"},{"attributes":{"bold":true},"insert":"7. Weaknesses"},{"insert":"\nThe deck struggles against:\nhard stax"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"severe tax effects"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"repeated counter-heavy lockdown"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"effects that reduce spell quantity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"repeated hand disruption"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Most dangerous:\n"},{"attributes":{"bold":true},"insert":"anything that interrupts sequencing rhythm."},{"insert":"\nThis deck is choreography.\nIf opponents force it into:\nstop/start pacing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"static board states"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"mana inefficiency"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"โ€ฆthe deck begins to stumble.\n\n"},{"attributes":{"bold":true},"insert":"8. Final Piece of Wisdom"},{"insert":"\nDo not pilot this deck cautiously.\nCautious Ghost-Spider pilots lose momentum.\nThis deck rewards:\ngraceful aggression"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sequencing intuition"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"adaptive combat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"layered improvisation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"emotional calm at high speed"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Above all:\n"},{"attributes":{"bold":true},"insert":"never become static."},{"insert":"\nBecause Gwenโ€™s deck is not about overwhelming force.\nIt is about:\nsurviving through continuous movement.\nSwing.\n Chain.\n Flow.\n Continue.\n\nThatโ€™s all for now folks, stay safe out there.\n\n"}]}

Commander

Qty: 1 Price: $20.99
Gwen Stacy
When Gwen Stacy enters, exile the top card of your library. You may play that card for as long as you control this creature.
: Transform Gwen Stacy. Activate only as a sorcery.
Legendary Creature - Human Hero Performer
Gwen Stacy // Ghost-Spider (spm) 202Gwen Stacy // Ghost-Spider (spm) 202

Commander

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Burn

Qty: 3 Price: $30.47
Passionate Archaeologist
Commander creatures you own have "Whenever you cast a spell from exile, this creature deals damage equal to that spell's mana value to target opponent."
Legendary Enchantment - Background
Passionate Archaeologist (clb) 633
Shadow of the Goblin
Unreliable Visions โ€” At the beginning of your first main phase, discard a card. If you do, draw a card.
Undying Vengeance โ€” Whenever you play a land or cast a spell from anywhere other than your hand, this enchantment deals 1 damage to each opponent.
Enchantment
Shadow of the Goblin (spm) 262
Spider-Man 2099
From the Future โ€” You can't cast Spider-Man 2099 during your first, second, or third turns of the game.
Double strike, vigilance
At the beginning of your end step, if you've played a land or cast a spell this turn from anywhere other than your hand, Spider-Man 2099 deals damage equal to his power to any target.
Legendary Creature - Human Spider Hero
Spider-Man 2099 (spm) 216

Burn

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Copy

Qty: 3 Price: $81.47
Irenicus's Vile Duplication
Create a token that's a copy of target creature you control, except the token has flying and it isn't legendary.
Sorcery
Irenicus's Vile Duplication (clb) 78
Roaming Throne
Ward

As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
Creature Artifact - Golem
Roaming Throne (lci) 344
Spider-Verse
The "legend rule" doesn't apply to Spiders you control.
Whenever you cast a spell from anywhere other than your hand, you may copy it. If you do, you may choose new targets for the copy. If the copy is a permanent spell, it gains haste. Do this only once each turn.
Enchantment
Spider-Verse (spm) 263

Copy

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Draw

Qty: 19 Price: $115.28
Araรฑa, Heart of the Spider
Whenever you attack, put a +1/+1 counter on target attacking creature.
Whenever a modified creature you control deals combat damage to a player, exile the top card of your library. You may play that card this turn. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature - Human Spider Hero
Araรฑa, Heart of the Spider (spm) 213
Artist's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
: Level 2
Noncreature spells you cast cost
less to cast.
: Level 3
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Enchantment - Class
Artist's Talent (pblb) 124p
Embrace the Unknown
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Sorcery
Embrace the Unknown (otc) 28
Esper Sentinel
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays
, where X is this creature's power.
Creature Artifact - Human Soldier
Esper Sentinel (h2r) 2
Expressive Iteration
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
Sorcery
Expressive Iteration (soc) 309
Glimpse the Impossible
Exile the top three cards of your library. You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them into your graveyard, then create a 0/1 colorless Eldrazi Spawn creature token for each card put into your graveyard this way. Those tokens have "Sacrifice this token: Add
."
Sorcery
Glimpse the Impossible (mh3) 124
Heroes' Hangout
Choose one โ€”
โ€ข Date Night โ€” Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
โ€ข Patrol Night โ€” One or two target creatures each get +1/+0 and gain first strike until end of turn.
Sorcery
Heroes' Hangout (spm) 79
Inti, Seneschal of the Sun
Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
Legendary Creature - Human Knight
Inti, Seneschal of the Sun (pwcs) 2025-4
Jeskai Ascendancy
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures.
Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card.
Enchantment
Jeskai Ascendancy (ktk) 180
Laelia, the Blade Reforged
Haste
Whenever Laelia attacks, exile the top card of your library. You may play that card this turn.
Whenever one or more cards are put into exile from your library and/or your graveyard, put a +1/+1 counter on Laelia.
Legendary Creature - Warrior Spirit
Laelia, the Blade Reforged (c21) 380
Light Up the Stage
Spectacle
(You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Sorcery
Light Up the Stage (sld) 2528
March of Reckless Joy
As an additional cost to cast this spell, you may exile any number of red cards from your hand. This spell costs
less to cast for each card exiled this way.
Exile the top X cards of your library. You may play up to two of those cards until the end of your next turn.
Instant
March of Reckless Joy (neo) 469
Monastery Raid
Freerunning
(You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Exile the top two cards of your library. If this spell's freerunning cost was paid, exile the top X cards of your library instead. You may play the exiled cards until the end of your next turn.
Sorcery
Monastery Raid (acr) 217
Party Thrasher
Noncreature spells you cast from exile have convoke. (Each creature you tap while casting a noncreature spell from exile pays for
or one mana of that creature's color.)
At the beginning of your first main phase, you may discard a card. If you do, exile the top two cards of your library, then choose one of them. You may play that card this turn.
Creature - Wizard Lizard
Party Thrasher (mh3) 334
Reckless Impulse
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Sorcery
Reckless Impulse (vow) 174
See the Truth
Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. If this spell was cast from anywhere other than your hand, put each of those cards into your hand instead.
Sorcery
See the Truth (m21) 352
Showdown of the Skalds
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I โ€” Exile the top four cards of your library. Until the end of your next turn, you may play those cards.
II, III โ€” Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.
Enchantment - Saga
Showdown of the Skalds (pkhm) 229s
Wrenn's Resolve
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Sorcery
Wrenn's Resolve (mom) 173
Zenith Festival
Exile the top X cards of your library. You may play them until the end of your next turn.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Sorcery
Zenith Festival (tdc) 81

Draw

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Land

Qty: 37 (39 w/ MDFC)Price: $628.99
Arena of Glory
This land enters tapped unless you control a Mountain.
: Add
.
,
, Exert this land: Add
. If that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)
Land
Arena of Glory (mh3) 351
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (spg) 109
Battlefield Forge
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Battlefield Forge (soc) 362
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (tmc) 62
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
: Add
or
.
Land
Clifftop Retreat (lcc) 324
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (soc) 129
Cori Mountain Monastery
This land enters tapped unless you control a Plains or an Island.
: Add
.
,
: Exile the top card of your library. Until the end of your next turn, you may play that card.
Land
Cori Mountain Monastery (tdm) 252
Eiganjo, Seat of the Empire
: Add
.
Channel โ€”
, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Eiganjo, Seat of the Empire (neo) 268
Elegant Parlor
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Mountain
Elegant Parlor (mkm) 325
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (fic) 390
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (tmc) 67
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (pnat) 2018
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (fic) 400
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (ecl) 265
Island
(
: Add
.)
Basic Land - Island
Island (spm) 190
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (eos) 70
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (spm) 192
Multiversal Passage
As this land enters, choose a basic land type. Then you may pay 2 life. If you don't, it enters tapped.
This land is the chosen type.
Land
Multiversal Passage (spm) 180
Otawara, Soaring City
: Add
.
Channel โ€”
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (soc) 393
Plains
(
: Add
.)
Basic Land - Plains
Plains (spm) 189
Raugrin Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Mountain
Raugrin Triome (iko) 251
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (clb) 358
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (soc) 398
Riverpyre Verge
: Add
.
: Add
. Activate only if you control an Island or a Mountain.
Land
Riverpyre Verge (dft) 260
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (clu) 279
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (slu) 2
Shivan Reef
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Shivan Reef (soc) 404
Spinerock Knoll
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
Land
Spinerock Knoll (dsc) 300
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (ecl) 348
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
: Add
or
.
Land
Sulfur Falls (soc) 408
Sunbillow Verge
: Add
.
: Add
. Activate only if you control a Mountain or a Plains.
Land
Sunbillow Verge (dft) 264
Thundering Falls
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Mountain
Thundering Falls (mkm) 269
Training Center
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Training Center (cmm) 434
Windbrisk Heights
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Land
Windbrisk Heights (sld) 436

Land

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Proliferate

Qty: 1 Price: $24.99
Ichormoon Gauntlet
Planeswalkers you control have "[0]: Proliferate" and "[โˆ’12]: Take an extra turn after this one."
Whenever you cast a noncreature spell, choose a counter on target permanent. Put an additional counter of that kind on that permanent.
Artifact
Ichormoon Gauntlet (one) 348

Proliferate

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Protection

Qty: 5 Price: $111.81
Boros Charm
Choose one โ€”
โ€ข Boros Charm deals 4 damage to target player or planeswalker.
โ€ข Permanents you control gain indestructible until end of turn.
โ€ข Target creature gains double strike until end of turn.
Instant
Boros Charm (cmr) 687
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (sld) 1552
Secret Identity
Choose one โ€”
โ€ข Conceal โ€” Until end of turn, target creature you control becomes a Citizen with base power and toughness 1/1 and gains hexproof.
โ€ข Reveal โ€” Until end of turn, target creature you control becomes a Hero with base power and toughness 3/4 and gains flying and vigilance.
Instant
Secret Identity (spm) 43
Slip Out the Back
Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
Instant
Slip Out the Back (snc) 62
Spectacular Tactics
Choose one โ€”
โ€ข Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn.
โ€ข Destroy target creature with power 4 or greater.
Instant
Spectacular Tactics (spm) 15

Protection

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Ramp

Qty: 15 Price: $440.65
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (soc) 127
Birgi, God of Storytelling
Whenever you cast a spell, add
. Until end of turn, you don't lose this mana as steps and phases end.
Creatures you control can boast twice during each of your turns rather than once.
Legendary Creature - God
Birgi, God of Storytelling // Harnfel, Horn of Bounty (khm) 311Birgi, God of Storytelling // Harnfel, Horn of Bounty (khm) 311
Chandra, Torch of Defiance
+1: Exile the top card of your library. You may cast that card. If you don't, Chandra deals 2 damage to each opponent.
+1: Add
.
โˆ’3: Chandra deals 4 damage to target creature.
โˆ’7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."
Legendary Planeswalker - Chandra
Chandra, Torch of Defiance (ps18) 110
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (soc) 347
Jeska's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
โ€ข Add
for each card in target opponent's hand.
โ€ข Exile the top three cards of your library. You may play them this turn.
Sorcery
Jeska's Will (soa) 44
Lyse Hext
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Noncreature spells you cast cost
less to cast.
As long as you've cast two or more noncreature spells this turn, Lyse Hext has double strike.
Legendary Creature - Human Monk Rebel
Lyse Hext (fic) 178
Mox Amber
: Add one mana of any color among legendary creatures and planeswalkers you control.
Legendary Artifact
Mox Amber (dom) 224
Professional Face-Breaker
Menace
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
Creature - Human Warrior
Professional Face-Breaker (snc) 426
Ragavan, Nimble Pilferer
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash
(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature - Pirate Monkey
Ragavan, Nimble Pilferer (mul) 21
Relic of Legends
: Add one mana of any color.
Tap an untapped legendary creature you control: Add one mana of any color.
Artifact
Relic of Legends (fic) 354
Ruby Medallion
Red spells you cast cost
less to cast.
Artifact
Ruby Medallion (cmm) 613
Sol Ring
: Add
.
Artifact
Sol Ring (soc) 128
Talisman of Conviction
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Conviction (soc) 428
Talisman of Creativity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Creativity (soc) 429
Zell Dincht
You may play an additional land on each of your turns.
Zell Dincht gets +1/+0 for each land you control.
At the beginning of your end step, return a land you control to its owner's hand.
Legendary Creature - Human Monk
Zell Dincht (fin) 468

Ramp

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Removal

Qty: 14 Price: $144.40
Amazing Acrobatics
Choose one or both โ€”
โ€ข Counter target spell.
โ€ข Tap one or two target creatures.
Instant
Amazing Acrobatics (spm) 25
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fic) 267
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (sld) 1756
Call Forth the Tempest
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
Sorcery
Call Forth the Tempest (ltc) 509
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (mar) 69
Delayed Blast Fireball
Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Delayed Blast Fireball (clb) 630
Sheltered by Ghosts
Enchant creature you control
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature gets +1/+0 and has lifelink and ward
.
Enchantment - Aura
Sheltered by Ghosts (pjsc) 2026-1
Sink into Stupor
Return target spell or nonland permanent an opponent controls to its owner's hand.
Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Snap
Return target creature to its owner's hand. Untap up to two lands.
Instant
Snap (sld) 412
Soul Partition
Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs
more to cast.
Instant
Soul Partition (bro) 307
Spikefield Hazard
Spikefield Hazard deals 1 damage to any target. If a permanent dealt damage this way would die this turn, exile it instead.
Instant
Spikefield Hazard // Spikefield Cave (znr) 166Spikefield Hazard // Spikefield Cave (znr) 166
Suspend
Exile target creature and put two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Instant
Suspend (mh2) 448
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (sld) 1021
Whoosh!
Kicker
(You may pay an additional
as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Instant
Whoosh! (spm) 48

Removal

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Tokens

Qty: 2 Price: $2.78
Kykar, Wind's Fury
Flying
Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying.
Sacrifice a Spirit: Add
.
Legendary Creature - Wizard Bird
Kykar, Wind's Fury (cmm) 683
Pia Nalaar, Consul of Revival
Thopters you control have haste.
Whenever you play a land from exile or cast a spell from exile, create a 1/1 colorless Thopter artifact creature token with flying.
Legendary Creature - Human Artificer
Pia Nalaar, Consul of Revival (mat) 92

Tokens

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Sideboard

Qty: 9 Price: $29.95
Flux Channeler
Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Human Wizard
Flux Channeler (cmm) 847
Ghostly Prison
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Ghostly Prison (spg) 19
Gilded Lotus
: Add three mana of any one color.
Artifact
Gilded Lotus (pw26) 3
J. Jonah Jameson
When J. Jonah Jameson enters, suspect up to one target creature. (A suspected creature has menace and can't block.)
Whenever a creature you control with menace attacks, create a Treasure token.
Legendary Creature - Human Citizen
J. Jonah Jameson (pf25) 17
Mystic Monastery
This land enters tapped.
: Add
,
, or
.
Land
Mystic Monastery (eoc) 170
Reprieve
Return target spell to its owner's hand.
Draw a card.
Instant
Reprieve (mar) 5
Sage of the Beyond
Flying
Spells you cast from anywhere other than your hand cost
less to cast.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature - Spirit Giant
Sage of the Beyond (otc) 111
SP//dr, Piloted by Peni
Vigilance
When SP//dr enters, put a +1/+1 counter on target creature.
Whenever a modified creature you control deals combat damage to a player, draw a card. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature Artifact - Spider Hero
SP//dr, Piloted by Peni (spm) 199
Spider-Woman, Stunning Savior
Flying
Venom Blast โ€” Artifacts and creatures your opponents control enter tapped.
Legendary Creature - Human Spider Hero
Spider-Woman, Stunning Savior (spm) 152

Sideboard

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Maybeboard

Qty: 5 Price: $314.81
Commander Liara Portyr
Whenever you attack, spells you cast from exile this turn cost
less to cast, where X is the number of players being attacked. Exile the top X cards of your library. Until end of turn, you may cast spells from among those exiled cards.
Legendary Creature - Human Soldier
Commander Liara Portyr (clb) 270
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of
equal to that spell's mana value.
Instant
Mana Drain (j16) 2
Quantum Misalignment
Create a token that's a copy of target creature you control, except it isn't legendary.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery
Quantum Misalignment (who) 368
Vivi Ornitier
: Add X mana in any combination of
and/or
, where X is Vivi Ornitier's power. Activate only during your turn and only once each turn.
Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.
Legendary Creature - Wizard
Vivi Ornitier (fin) 321
Wild-Magic Sorcerer
The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature - Shaman Orc Sorcerer
Wild-Magic Sorcerer (sld) 2494

Maybeboard

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Deck Info

Deck stats

13 pips - 13 cards
24 mana - 23 cards
19 pips - 17 cards
26 mana - 25 cards
0 pips - 0 cards
0 mana - 11 cards
45 pips - 37 cards
39 mana - 35 cards
0 pips - 0 cards
0 mana - 11 cards
0 pips - 0 cards
8 mana - 7 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"attributes":{"bold":true},"insert":"๐™‚๐™ฌ๐™š๐™ฃ ๐‘บ๐˜๐™–๐™˜๐™ฎ โ€” ๐™‡๐™–๐’š๐™š๐™ง๐’†๐™™ ๐‘ด๐™ค๐™ซ๐’†๐™ข๐’†๐™ฃ๐™ฉ"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"A Piloting Manual for Motion, Momentum, and Multiversal Grace"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"1. This is the sitch"},{"insert":"\n\nYou may at first glance think hmm โ€œSpider tribal deckโ€.\nStop that, instead what if :\na Jeskai velocity engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"disguised as a Spider-Verse story"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"powered by impulse draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sustained through movement"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"rewarded through sequencing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This deck does not want to:\nsit still"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"establish static dominance"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"slowly accumulate inevitability"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This deck wants:\ncontinuous forward motion.\nIf Normanโ€™s deck is:\nโ€œthe city collapsing into catastrophe,โ€\nthen Gwenโ€™s deck is:\nโ€œsurviving catastrophe through movement.โ€\nEverything about the shell reflects that:\nexile-casting"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"impulse draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"tempo interaction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"layered sequencing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"combat rhythm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"flowing mana generation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck should feel:\nairborne.\nThat is the most important thing to understand.\n\n"},{"attributes":{"bold":true},"insert":"2. Core Identity"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The deckโ€™s true mechanic:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Momentum Retention"},{"insert":"\nEvery card asks:\nโ€œHow do I keep moving?โ€\nImpulse draw.\n Treasure.\n Pseudo-storm turns.\n Combat sequencing.\n Temporary access.\n Layered spell chains.\nThe deck rewards:\nfluidity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"improvisation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sequencing intuition"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"rhythm recognition"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You are not trying to create:\na perfect battlefield.\nYou are trying to create:\na continuous cascade of playable options.\n\n"},{"attributes":{"bold":true},"insert":"3. The Real Resources"},{"insert":"\nNew pilots think the resources are:\ncards in hand"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Incorrect.\nYour REAL resources are:\n"},{"attributes":{"bold":true},"insert":"A. Velocity"},{"insert":"\nCan your turn continue unfolding?\n"},{"attributes":{"bold":true},"insert":"B. Access"},{"insert":"\nHow many temporary windows can you exploit before they close?\n"},{"attributes":{"bold":true},"insert":"C. Rhythm"},{"insert":"\nCan you maintain sequencing momentum without stalling?\nThe deck becomes dramatically weaker the moment:\nthe rhythm breaks.\nThat is why:\ncheap impulse draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"free/efficient interaction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"burst mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sequencing flexibility"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"matter so much.\n\n"},{"attributes":{"bold":true},"insert":"4. The Three Phases of the Deck"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Phase I โ€” The Swing"},{"insert":"\nEarly turns should feel:\nlight"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"exploratory"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"improvisational"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You are:\nfixing mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"establishing impulse draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"generating temporary access"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"beginning combat pressure"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cards like:\nReckless Impulse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wrennโ€™s Resolve"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Light Up the Stage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Inti"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Laelia"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Party Thrasher"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"โ€ฆare not merely โ€œcard draw.โ€\nThey are:\n"},{"attributes":{"bold":true},"insert":"movement generators."},{"insert":"\nThe deck should begin gliding here.\nNot exploding.\n Gliding.\n\n"},{"attributes":{"bold":true},"insert":"Phase II โ€” Layered Movement"},{"insert":"\nThis is where the deck becomes beautiful.\nNow:\nexile chains begin stacking"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"mana bursts appear"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sequencing density increases"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gwen starts generating real pressure"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"combat becomes expressive"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The battlefield should start feeling:\nunstable but elegant.\nThis is where:\nBirgi"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Jeskaโ€™s Will"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Jeskai Ascendancy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kykar"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Passionate Archaeologist"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"begin overlapping.\nYour turns should begin feeling:\nimprovised yet strangely inevitable.\nThat is the correct sensation.\n\n"},{"attributes":{"bold":true},"insert":"Phase III โ€” The Spider-Verse"},{"insert":"\nAt full velocity:\ncards blur together"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sequencing becomes instinctive"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"combat turns become cinematic"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"the deck starts functioning like momentum itself"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This is where:\nimpulse draw chains into more impulse draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"treasures sustain entire turns"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"exile-casting becomes pseudo-storm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"burn triggers stack unexpectedly"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"copied effects create absurd momentum spikes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck rarely wins through:\nbrute force.\nIt wins through:\nlayered acceleration.\nOpponents suddenly realize:\n they are not losing to creatures.\nThey are losing to:\n"},{"attributes":{"bold":true},"insert":"tempo made manifest."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"5. Important Piloting Rules"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Rule One:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Spend resources aggressively."},{"insert":"\nThis deck punishes hesitation.\nImpulse draw exists to be USED.\nDo not hoard:\nmana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"cards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sequencing opportunities"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If you leave too many exile windows unused?\n The deck loses altitude.\n\n"},{"attributes":{"bold":true},"insert":"Rule Two:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Sequence before committing attackers."},{"insert":"\nCombat is not separate from your engine.\nCombat IS the engine.\nBefore attacking:\nidentify treasure generation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"identify exile access"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"identify spell density"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"identify whether sequencing before combat is stronger"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This matters enormously.\nYour attack step is often:\nthe beginning of the combo turn.\nNot the end.\n\n"},{"attributes":{"bold":true},"insert":"Rule Three:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Protect momentum, not permanents."},{"insert":"\nVery important.\nDo not become emotionally attached to creatures.\nThe deck survives through:\nvelocity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sequencing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"access"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"chaining turns together"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Not through preserving a board forever.\nUse:\nDeflecting Swat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Boros Charm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Slip Out the Back"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Secret Identity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"to preserve:\n"},{"attributes":{"bold":true},"insert":"flow-state turns."},{"insert":"\nNot random value creatures.\n\n"},{"attributes":{"bold":true},"insert":"Rule Four:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Think like water, not stone."},{"insert":"\nThis deck rewards adaptation.\nYou should constantly ask:\nโ€œWhat line preserves momentum?โ€\nNot:\nโ€œWhat is the most technically efficient play?โ€\nThose are not always the same thing.\nSometimes the correct line is:\nimperfect"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"explosive"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"weirdly theatrical"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Thatโ€™s fine.\nThe deck is built to recover through movement.\n\n"},{"attributes":{"bold":true},"insert":"6. Signature Play Patterns"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"โ€œLayered Velocityโ€"},{"insert":"\nImpulse draw โ†’ treasure generation โ†’ exile-cast โ†’ additional impulse draw โ†’ burn triggers โ†’ combat pressure.\nThis is the deckโ€™s heartbeat.\n\n"},{"attributes":{"bold":true},"insert":"โ€œWeb Swingโ€"},{"insert":"\nAttack โ†’ generate resources โ†’ sequence spells mid-combat โ†’ maintain pressure while sculpting future turns.\nThis is where the deck starts feeling truly Spider-Verse.\n\n"},{"attributes":{"bold":true},"insert":"โ€œThe Gwen Turnโ€"},{"insert":"\nA turn where:\nexile access"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"mana bursts"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"spell chaining"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"combat sequencing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"burn triggers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"copied effects"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"all overlap simultaneously.\nThis is the deck at full expression.\nAnd honestly?\n It feels incredible on Arena.\n\n"},{"attributes":{"bold":true},"insert":"7. Weaknesses"},{"insert":"\nThe deck struggles against:\nhard stax"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"severe tax effects"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"repeated counter-heavy lockdown"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"effects that reduce spell quantity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"repeated hand disruption"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Most dangerous:\n"},{"attributes":{"bold":true},"insert":"anything that interrupts sequencing rhythm."},{"insert":"\nThis deck is choreography.\nIf opponents force it into:\nstop/start pacing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"static board states"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"mana inefficiency"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"โ€ฆthe deck begins to stumble.\n\n"},{"attributes":{"bold":true},"insert":"8. Final Piece of Wisdom"},{"insert":"\nDo not pilot this deck cautiously.\nCautious Ghost-Spider pilots lose momentum.\nThis deck rewards:\ngraceful aggression"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sequencing intuition"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"adaptive combat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"layered improvisation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"emotional calm at high speed"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Above all:\n"},{"attributes":{"bold":true},"insert":"never become static."},{"insert":"\nBecause Gwenโ€™s deck is not about overwhelming force.\nIt is about:\nsurviving through continuous movement.\nSwing.\n Chain.\n Flow.\n Continue.\n\nThatโ€™s all for now folks, stay safe out there.\n\n"}]}
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