20 views5 days ago
Commander
Size: 100Est cost: $378.82Salt sum: 35.5
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jayflan28

20 views5 days ago
Commander
Size: 100Est cost: $378.82Salt sum: 35.5
No deck tags

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Commander

Qty: 1 Price: $0.49
Genku, Future Shaper
Whenever another nontoken permanent you control leaves the battlefield, choose one that hasn't been chosen this turn. Create a creature token with those characteristics.
• 2/2 white Fox with vigilance.
• 1/2 blue Moonfolk with flying.
• 1/1 black Rat with lifelink.
: Put a +1/+1 counter on each creature you control.
Legendary Creature - Wizard Moonfolk
Genku, Future Shaper (mh3) 373

Commander

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Draw

Qty: 11 Price: $68.49
Bennie Bracks, Zoologist
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
At the beginning of each end step, if you created a token this turn, draw a card.
Legendary Creature - Elf Druid
Bennie Bracks, Zoologist (ncc) 94
Candy Trail
When this artifact enters, scry 2.
,
, Sacrifice this artifact: You gain 3 life and draw a card.
Artifact - Clue Food
Candy Trail (woe) 243
Caretaker's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Enchantment - Class
Caretaker's Talent (blb) 6
Enduring Innocence
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Sheep Glimmer
Enduring Innocence (dsk) 6
Idol of Oblivion
: Draw a card. Activate only if you created a token this turn.
,
, Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.
Artifact
Idol of Oblivion (scd) 268
Mishra's Bauble
, Sacrifice this artifact: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.
Artifact
Mishra's Bauble (mb2) 97
Mulldrifter
Flying
When this creature enters, draw two cards.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Mulldrifter (cmr) 639
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (tdc) 103
Tocasia's Welcome
Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.
Enchantment
Tocasia's Welcome (tdc) 135
Urza's Bauble
, Sacrifice this artifact: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep.
Artifact
Urza's Bauble (5ed) 406
Welcoming Vampire
Flying
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
Creature - Vampire
Welcoming Vampire (vow) 46

Draw

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Finisher

Qty: 1 Price: $7.99
Moonshaker Cavalry
Flying
When this creature enters, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.
Creature - Knight Spirit
Moonshaker Cavalry (soc) 110

Finisher

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Land

Qty: 35 (37 w/ MDFC)Price: $97.13
Adarkar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Adarkar Wastes (tdc) 338
Arid Archway
This land enters tapped.
When this land enters, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add
.
Land - Desert
Arid Archway (otj) 252
Azorius Chancery
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Azorius Chancery (2x2) 400
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (moc) 396
Crystal Vein
: Add
.
, Sacrifice this land: Add
.
Land
Crystal Vein (mir) 325
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (moc) 397
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (soc) 130
Ghost Town
: Add
.
: Return this land to its owner's hand. Activate only if it's not your turn.
Land
Ghost Town (tmp) 318
Guildless Commons
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Guildless Commons (cmr) 351
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (ecl) 265
Horizon of Progress
, Pay 1 life: Add one mana of any type that a land you control could produce.
,
: You may put a land card from your hand onto the battlefield tapped.
,
, Sacrifice this land: Draw a card.
Land
Horizon of Progress (m3c) 130
Idyllic Beachfront
(
: Add
or
.)
This land enters tapped.
Land - Plains Island
Idyllic Beachfront (fic) 404
Island
(
: Add
.)
Basic Land - Island
Island (pip) 319
Island
(
: Add
.)
Basic Land - Island
Island (fin) 297
Island
(
: Add
.)
Basic Land - Island
Island (fin) 298
Island
(
: Add
.)
Basic Land - Island
Island (fin) 299
Lotus Field
Hexproof
This land enters tapped.
When this land enters, sacrifice two lands.
: Add three mana of any one color.
Land
Lotus Field (soc) 385
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (who) 290
Oboro, Palace in the Clouds
: Add
.
: Return Oboro to its owner's hand.
Legendary Land
Oboro, Palace in the Clouds (ltc) 371
Petrified Field
: Add
.
, Sacrifice this land: Return target land card from your graveyard to your hand.
Land
Petrified Field (eos) 32
Plains
(
: Add
.)
Basic Land - Plains
Plains (snc) 273
Plains
(
: Add
.)
Basic Land - Plains
Plains (acr) 101
Plains
(
: Add
.)
Basic Land - Plains
Plains (fin) 294
Plains
(
: Add
.)
Basic Land - Plains
Plains (fin) 295
Plains
(
: Add
.)
Basic Land - Plains
Plains (fin) 296
Port Town
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Port Town (fic) 412
Prairie Stream
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Island
Prairie Stream (pip) 280
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (pip) 287
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (moc) 439
Urza's Cave
: Add
.
,
, Sacrifice this land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Land - Urza's Cave
Urza's Cave (mh3) 234
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (mh3) 235

Land

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Protection

Qty: 2 Price: $9.18
Cosmic Intervention
If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Cosmic Intervention (khc) 3
Voyager Staff
, Sacrifice this artifact: Exile target creature. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
Artifact
Voyager Staff (ddu) 64

Protection

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Ramp

Qty: 10 Price: $35.80
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (tdc) 105
Expedition Map
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
Expedition Map (lcc) 112
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (tdc) 318
Knight of the White Orchid
First strike
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
Creature - Human Knight
Knight of the White Orchid (ori) 21
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (c21) 251
Peregrine Drake
Flying
When this creature enters, untap up to five lands.
Creature - Drake
Peregrine Drake (dmr) 65
Sand Scout
When this creature enters, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn.
Creature - Human Scout
Sand Scout (otc) 11
Sol Ring
: Add
.
Artifact
Sol Ring (tdc) 106
Training Grounds
Activated abilities of creatures you control cost
less to activate. This effect can't reduce the mana in that cost to less than one mana.
Enchantment
Training Grounds (mat) 59
Wayfarer's Bauble
,
, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Wayfarer's Bauble (tdc) 335

Ramp

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Recursion

Qty: 11 Price: $63.09
Brought Back
Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped.
Instant
Brought Back (plst) M20-9
Court of Ardenvale
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead.
Enchantment
Court of Ardenvale (woc) 29
Crucible of Worlds
You may play lands from your graveyard.
Artifact
Crucible of Worlds (sld) 2110
Emeria Shepherd
Flying
Landfall — Whenever a land you control enters, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
Creature - Angel
Emeria Shepherd (bfz) 22
Faith's Reward
Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.
Instant
Faith's Reward (m13) 14
Luminous Broodmoth
Flying
Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.
Creature - Insect
Luminous Broodmoth (fic) 246
Redemption Choir
Lifelink
Coven — Whenever this creature enters or attacks, if you control three or more creatures with different powers, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Creature - Vampire Cleric
Redemption Choir (lcc) 42
Serra Paragon
Flying
Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
Creature - Angel
Serra Paragon (soc) 169
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Sevinne's Reclamation (otc) 86
Sun Titan
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Creature - Giant
Sun Titan (otc) 87
Tameshi, Reality Architect
Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn.
, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
Legendary Creature - Wizard Moonfolk
Tameshi, Reality Architect (neo) 375

Recursion

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Removal

Qty: 17 Price: $40.61
Aerial Extortionist
Flying
Whenever this creature enters or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it.
Whenever another player casts a spell from anywhere other than their hand, draw a card.
Creature - Soldier Bird
Aerial Extortionist (ncc) 112
Aether Spellbomb
, Sacrifice this artifact: Return target creature to its owner's hand.
, Sacrifice this artifact: Draw a card.
Artifact
Aether Spellbomb (mrd) 141
Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Sorcery
Austere Command (pip) 156
Dress Down
Flash
When this enchantment enters, draw a card.
Creatures lose all abilities.
At the beginning of the end step, sacrifice this enchantment.
Enchantment
Dress Down (mh2) 334
Grasp of Fate
When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. (Those permanents return under their owners' control.)
Enchantment
Grasp of Fate (wot) 3
Malevolent Hermit
, Sacrifice this creature: Counter target noncreature spell unless its controller pays
.
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Creature - Human Wizard
Malevolent Hermit // Benevolent Geist (mid) 61Malevolent Hermit // Benevolent Geist (mid) 61
Parting Gust
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Exile target nontoken creature. If the gift wasn't promised, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
Instant
Parting Gust (blb) 24
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (fic) 248
Seal of Cleansing
Sacrifice this enchantment: Destroy target artifact or enchantment.
Enchantment
Seal of Cleansing (mh2) 264
Seal of Removal
Sacrifice this enchantment: Return target creature to its owner's hand.
Enchantment
Seal of Removal (mh2) 269
Sink into Stupor
Return target spell or nonland permanent an opponent controls to its owner's hand.
Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Soul-Guide Lantern
When this artifact enters, exile target card from a graveyard.
, Sacrifice this artifact: Exile each opponent's graveyard.
,
, Sacrifice this artifact: Draw a card.
Artifact
Soul-Guide Lantern (eoc) 143
Stroke of Midnight
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
Instant
Stroke of Midnight (tdc) 132
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (moc) 211
Touch the Spirit Realm
When this enchantment enters, exile up to one target artifact or creature until this enchantment leaves the battlefield.
Channel —
, Discard this card: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Enchantment
Touch the Spirit Realm (neo) 40
Volatile Stormdrake
Flying, hexproof from activated and triggered abilities
When this creature enters, exchange control of this creature and target creature an opponent controls. If you do, you get
, then sacrifice that creature unless you pay an amount of
equal to its mana value.
Creature - Drake
Volatile Stormdrake (mh3) 79
Witch Enchanter
When this creature enters, destroy target artifact or enchantment an opponent controls.
Creature - Human Warlock
Witch Enchanter // Witch-Blessed Meadow (mh3) 239Witch Enchanter // Witch-Blessed Meadow (mh3) 239

Removal

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Tokens

Qty: 3 Price: $27.77
Divine Visitation
If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
Enchantment
Divine Visitation (tdc) 113
Exalted Sunborn
Flying, lifelink
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Wizard Angel
Exalted Sunborn (eoe) 15
Felidar Retreat
Landfall — Whenever a land you control enters, choose one —
• Create a 2/2 white Cat Beast creature token.
• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Enchantment
Felidar Retreat (znr) 292

Tokens

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Deck Info

Deck stats

56 pips - 39 cards
20 mana - 18 cards
15 pips - 13 cards
22 mana - 20 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
16 mana - 11 cards
CategoriesQtyOdds
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Deck extras (0)

Description

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By repeatedly flickering creatures like "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Mulldrifter"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Aerial Extortionist"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", and "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Charming Prince"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" while bouncing lands ("},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Azorius Chancery"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Ghost Town"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Oboro, Palace in the Clouds"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":") to trigger landfall payoffs ("},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Felidar Retreat"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Emeria Shepherd"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":"), the deck produces a swarm of tokens and substantial card advantage. Primary win conditions include assembling infinite mana via "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Deadeye Navigator"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" + "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Peregrine Drake"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" to pump the team with Genku s activated ability, or deploying a massive token army finished by "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Moonshaker Cavalry"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":". The deck s high density of draw triggers and recursion effects grants strong midgame inevitability, though it lacks tutors to find its combo pieces quickly."},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":"Primer:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Core Strategy:"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Establish Draw Engines:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Play cheap repeatable draw sources like "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Bennie Bracks, Zoologist"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Caretaker's Talent"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Tocasia's Welcome"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", or "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Welcoming Vampire"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" to churn through the deck."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Deploy Flicker Effects:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Use "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Ephemerate"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Teleportation Circle"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Eldrazi Displacer"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", or "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Deadeye Navigator"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" to flicker creatures with strong ETBs. Each flicker triggers Genku s ability, creating a token (choose based on need: Fox for vigilance, Moonfolk for flying, Rat for lifelink)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Accumulate Value:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Bounce lands like "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Azorius Chancery"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" to trigger Genku again and fetch more lands via "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Crucible of Worlds"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" or "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Knight of the White Orchid"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":". Landfall triggers from "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Felidar Retreat"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" and "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Emeria Shepherd"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" generate additional tokens or recursion."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Combo Assembly:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Find "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Deadeye Navigator"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" and "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Peregrine Drake"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":". Pair them, then use the Drake s flicker ability to untap 5 lands, generating infinite mana (net positive if you have at least 2 lands that produce {U} or {W}). Activate Genku s {3}{W}{U} ability repeatedly to give all creatures arbitrarily large +1/+1 counters, then attack for lethal."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Backup Plan:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" If combo is disrupted, build a wide board of tokens from Genku and "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Exalted Sunborn"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" (doubles tokens). Drop "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Moonshaker Cavalry"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" to turn them into evasive, oversized threats."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Mulligan Priorities:"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Keep:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" 2-3 lands, a low-mana draw engine ("},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Tocasia s Welcome"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Bennie Bracks"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":"), and a flicker spell or land bounce ("},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Ephemerate"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Azorius Chancery"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":")."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Avoid:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Hands with 6+ lands, no early draw, or only high-mana synergy pieces ("},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Deadeye Navigator"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Emeria Shepherd"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":")."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Key Tips:"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Sequence Land Bounces:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Activate "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Ghost Town"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" or return "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Oboro"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" on opponent s turn to trigger Genku during the end step, creating a token blocker or lifelink source."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Protect Combo:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Hold up "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Malevolent Hermit"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" or "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Sink into Stupor"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" to counter opposing removal when you attempt the Deadeye+Drake loop."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Token Selection:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Prioritize the Fox token (vigilance) for board presence or the Rat token (lifelink) to keep life total high. The Moonfolk token (flying) is useful for evasive chip damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Grasp of Fate:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Exile up to three opponent permanents; if you flicker "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Touch the Spirit Realm"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" or "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Teleportation Circle"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" to exile Grasp of Fate, those permanents never return."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Recursion Loops:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Court of Ardenvale"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" recovers 3-CMC-or-less permanents each upkeep; pair with "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Serra Paragon"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" to recast cheap spells from the graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":"Weaknesses:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Critical"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Lack of Tutors:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" The deck has only narrow land tutors ("},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Expedition Map"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Urza s Cave"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":") and zero tutors for its combo pieces, making the infinite mana line inconsistent. Hard stax like "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Drannith Magistrate"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" or "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Elesh Norn, Mother of Machines"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" can shut down flicker triggers entirely."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Moderate"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Board Wipe Vulnerability:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Heavy graveyard hate ("},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Rest in Peace"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":") and exile-based wipes ("},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Farewell"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":") destroy the recursion engine and remove tokens permanently. The deck has limited ways to recover from a total board reset."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Combo Disruption:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" The "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Deadeye Navigator"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" + "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Peregrine Drake"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" loop is fragile - if either piece is countered or removed, the deck struggles to close quickly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Minor"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Commander Reliance for Token Generation:"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Without Genku, the deck s token production slows significantly, but the flicker value (Mulldrifter, land bounce) still provides advantage. Recursion from "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Sun Titan"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" and "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Emeria Shepherd"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" remains active."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":"Key Cards:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Deadeye Navigator"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Primary infinite mana engine when paired with "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Peregrine Drake"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Peregrine Drake"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Provides untap trigger for infinite mana loop."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Exalted Sunborn"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Doubles all tokens, exponentially increasing the token army."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Teleportation Circle"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Repeatable flicker at end step, triggering Genku and ETBs."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Caretaker s Talent"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Draws a card each turn you make a token and can copy a token at level 2."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Bennie Bracks, Zoologist"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Convoke makes it cheap; draws a card each end step if you created a token."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Court of Ardenvale"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Recurrence engine that can bring back permanents every turn, especially strong with the monarch emblem."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Emeria Shepherd"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Landfall recursion - each land entering can return a nonland permanent from graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Serra Paragon"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Allows casting permanent spells MV 3 from graveyard, adding resilience."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3","bold":true},"insert":"Moonshaker Cavalry"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":":"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" Finisher that gives all creatures +X/+X and flying where X is creature count."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff"},"insert":"Attribute Ratings:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Consistency: 6/10"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":"The deck earns only 4 Tutor Points (narrow land tutors "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Expedition Map"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" and "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Urza s Cave"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":") and 42 Draw Engine Points (high density of repeatable draw triggers). With no commander tutor bonus and insufficient tutors to meet the 7-point threshold, the base score lies at 6. The draw redundancy compensates somewhat but cannot reliably find the critical "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Deadeye Navigator"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":"-"},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Peregrine Drake"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" combo."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Resilience: 6/10"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":"The deck has one primary infinite mana combo and a robust combat win condition via token multiplication. Recursion is excellent ("},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Sun Titan"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Emeria Shepherd"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Court of Ardenvale"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Sevinne s Reclamation"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":"), but the commander is a mid-level value piece. Because the deck functions at roughly 50-80% capacity without Genku (the flicker-land-value engine still works), a -1 modifier applies, dropping the base score of 7 to a final 6."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Interaction: 8/10"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":"Total interaction density is 19 pieces (including "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Path to Exile"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Swords to Plowshares"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Grasp of Fate"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Austere Command"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":", and 2 counterspells "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Malevolent Hermit"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" and "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Sink into Stupor"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":"). Counterspell Points are only 9 (no free spells). Per the Density Reconciliation cap, 1-3 counterspells with 0 free spells caps the base score (9) by -1, resulting in an 8. Only one symmetric board wipe ("},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Austere Command"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":") so no further cap."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#ffffff","bold":true},"insert":"Speed: 5/10"},{"insert":"\n"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":"Fast Mana Points total 10 ("},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Sol Ring"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" 4, "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Arcane Signet"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" 2, "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Fellwar Stone"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" 2, "},{"attributes":{"background":"#2a2d33","color":"#5ab9e3"},"insert":"Mind Stone"},{"attributes":{"background":"#2a2d33","color":"#cbcbcb"},"insert":" 2). The calculated execution turn for the infinite mana combo is approximately Turn 7-8 due to the lack of fast mana and tutors. The Consistency Cap (Consistency 6) allows a maximum Speed of 8, but the low Fast Mana and high average CMC (2.87) push the score to 5, matching the Baseline Casual benchmark."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
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