50 views26 hrs ago
Commander
Size: 100Salt sum: 36.95
No deck tags
 avatar

Chainlynx42@gmail.com

50 views26 hrs ago
Commander
Size: 100Salt sum: 36.95
No deck tags

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

Commander

Qty: 1 Price: $37.99
Animar, Soul of Elements
Protection from white and from black
Whenever you cast a creature spell, put a +1/+1 counter on Animar.
Creature spells you cast cost
less to cast for each +1/+1 counter on Animar.
Legendary Creature - Elemental
Animar, Soul of Elements (sld) 1891

Commander

(CTRL to add secondary)

Anthem

Qty: 1 Price: $1.99
Rising of the Day
Creatures you control have haste.
Legendary creatures you control get +1/+0.
Enchantment
Rising of the Day (ltr) 427

Anthem

(CTRL to add secondary)

Bounce

Qty: 1 Price: $0.35
Fleeting Effigy
Haste
At the beginning of your end step, return this creature to its owner's hand. (Return it only if it's on the battlefield.)
: This creature gets +2/+0 until end of turn.
Creature - Elemental
Fleeting Effigy (tdm) 108

Bounce

(CTRL to add secondary)

Counters

Qty: 13 Price: $162.25
Benevolent Hydra
This creature enters with X +1/+1 counters on it.
If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead.
, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on another target creature you control.
Creature - Hydra
Benevolent Hydra (sld) 1889
Broodguard Elite
This creature enters with X +1/+1 counters on it.
When this creature leaves the battlefield, put its counters on target creature you control.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Knight Insect
Broodguard Elite (eoe) 175
Champion of Dusan
Trample
Renew —
, Exile this card from your graveyard: Put a +1/+1 counter and a trample counter on target creature. Activate only as a sorcery.
Creature - Human Warrior
Champion of Dusan (tdm) 137
Feral Hydra
This creature enters with X +1/+1 counters on it.
: Put a +1/+1 counter on this creature. Any player may activate this ability.
Creature - Beast Hydra
Feral Hydra (plst) BBD-197
Forgotten Ancient
Whenever a player casts a spell, you may put a +1/+1 counter on this creature.
At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.
Creature - Elemental
Forgotten Ancient (sld) 1890
Halana and Alena, Partners
Reach (This creature can block creatures with flying.)
First strike (This creature deals combat damage before creatures without first strike.)
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.
Legendary Creature - Human Ranger
Halana and Alena, Partners (fdn) 659
Hardened Scales
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Enchantment
Hardened Scales (ktk) 133
Ironscale Hydra
If a creature would deal combat damage to this creature, prevent that damage and put a +1/+1 counter on this creature.
Creature - Hydra
Ironscale Hydra (plst) THB-296
Ouroboroid
At the beginning of combat on your turn, put X +1/+1 counters on each creature you control, where X is this creature's power.
Creature - Plant Wurm
Ouroboroid (eoe) 201
Shivan Devastator
Flying, haste
This creature enters with X +1/+1 counters on it.
Creature - Dragon Hydra
Shivan Devastator (pdmu) 143p
Stonecoil Serpent
Reach, trample, protection from multicolored
This creature enters with X +1/+1 counters on it.
Creature Artifact - Snake
Stonecoil Serpent (cmm) 976
The Ozolith
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Legendary Artifact
The Ozolith (iko) 237
Warden of the Grove
At the beginning of your end step, put a +1/+1 counter on this creature.
Whenever another nontoken creature you control enters, it endures X, where X is the number of counters on this creature. (Put X +1/+1 counters on the creature that entered or create an X/X white Spirit creature token.)
Creature - Hydra
Warden of the Grove (ptdm) 166s

Counters

(CTRL to add secondary)

Draw

Qty: 15 Price: $66.15
Apex Devastator
Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Multiple instances of cascade each trigger separately.)
Creature - Hydra Chimera
Apex Devastator (m3c) 220
Beast Whisperer
Whenever you cast a creature spell, draw a card.
Creature - Elf Druid
Beast Whisperer (mkc) 166
Elemental Bond
Whenever a creature you control with power 3 or greater enters, draw a card.
Enchantment
Elemental Bond (tdc) 254
Eshki, Temur's Roar
Whenever you cast a creature spell, put a +1/+1 counter on Eshki. If that spell's power is 4 or greater, draw a card. If that spell's power is 6 or greater, Eshki deals damage equal to Eshki's power to each opponent.
Legendary Creature - Human Warrior
Eshki, Temur's Roar (tdc) 3
Frostcliff Siege
As this enchantment enters, choose Jeskai or Temur.
• Jeskai — Whenever one or more creatures you control deal combat damage to a player, draw a card.
• Temur — Creatures you control get +1/+0 and have trample and haste.
Enchantment
Frostcliff Siege (tdm) 385
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment
Garruk's Uprising (m3c) 229
Hydroid Krasis
When you cast this spell, you gain half X life and draw half X cards. Round down each time.
Flying, trample
This creature enters with X +1/+1 counters on it.
Creature - Beast Jellyfish Hydra
Hydroid Krasis (mkc) 212
Maelstrom Wanderer
Creatures you control have haste.
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
Legendary Creature - Elemental
Maelstrom Wanderer (cmr) 526
Mulldrifter
Flying
When this creature enters, draw two cards.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Mulldrifter (sld) 1887
Primordial Sage
Whenever you cast a creature spell, you may draw a card.
Creature - Spirit
Primordial Sage (jmp) 422
Return of the Wildspeaker
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
Instant
Return of the Wildspeaker (mkc) 181
Terrasymbiosis
Whenever you put one or more +1/+1 counters on a creature you control, you may draw that many cards. Do this only once each turn.
Enchantment
Terrasymbiosis (eoe) 210
The Goose Mother
Flying
The Goose Mother enters with X +1/+1 counters on it.
When The Goose Mother enters, create half X Food tokens, rounded up.
Whenever The Goose Mother attacks, you may sacrifice a Food. If you do, draw a card.
Legendary Creature - Bird Hydra
The Goose Mother (woe) 204
Vivien, Champion of the Wilds
You may cast creature spells as though they had flash.
+1: Until your next turn, up to one target creature gains reach and vigilance.
−2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may cast it if it's a creature spell.
Legendary Planeswalker - Vivien
Vivien, Champion of the Wilds (war) 180
Vizier of the Menagerie
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
You can spend mana of any type to cast creature spells.
Creature - Cleric Snake
Vizier of the Menagerie (fdn) 649

Draw

(CTRL to add secondary)

Finisher

Qty: 1 Price: $32.99
Craterhoof Behemoth
Haste
When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
Creature - Beast
Craterhoof Behemoth (tdm) 138

Finisher

(CTRL to add secondary)

Infect

Qty: 1 Price: $0.79
Viral Drake
Flying
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Drake Phyrexian
Viral Drake (plst) NPH-49

Infect

(CTRL to add secondary)

Land

Qty: 36 Price: $129.84
Arena of Glory
This land enters tapped unless you control a Mountain.
: Add
.
,
, Exert this land: Add
. If that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)
Land
Arena of Glory (mh3) 215
Bonders' Enclave
: Add
.
,
: Draw a card. Activate only if you control a creature with power 4 or greater.
Land
Bonders' Enclave (fic) 376
Bountiful Landscape
: Add
.
, Sacrifice this land: Search your library for a basic Forest, Island, or Mountain card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Land
Bountiful Landscape (mh3) 217
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (eoe) 251
Cinder Glade
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Mountain Forest
Cinder Glade (blc) 299
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (otc) 280
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (tdm) 255
Forest
(
: Add
.)
Basic Land - Forest
Forest (tdm) 276
Frontier Bivouac
This land enters tapped.
: Add
,
, or
.
Land
Frontier Bivouac (tdm) 256
Halimar Depths
This land enters tapped.
When this land enters, look at the top three cards of your library, then put them back in any order.
: Add
.
Land
Halimar Depths (dsc) 282
Island
(
: Add
.)
Basic Land - Island
Island (tdm) 273
Looming Spires
This land enters tapped.
When this land enters, target creature gets +1/+1 and gains first strike until end of turn.
: Add
.
Land
Looming Spires (bfz) 238
Mistrise Village
This land enters tapped unless you control a Mountain or a Forest.
: Add
.
,
: The next spell you cast this turn can't be countered.
Land
Mistrise Village (tdm) 261
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (tdm) 275
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (pip) 279
Raging Ravine
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
Land
Raging Ravine (ecc) 160
Rugged Highlands
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Rugged Highlands (tdm) 265
Soaring Seacliff
This land enters tapped.
When this land enters, target creature gains flying until end of turn.
: Add
.
Land
Soaring Seacliff (zen) 225
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (eoe) 258
Swiftwater Cliffs
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Swiftwater Cliffs (tdm) 268
Temple of Abandon
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Abandon (fdn) 696
Temple of Mystery
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Mystery (fdn) 702
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (otc) 336
Thornwood Falls
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Thornwood Falls (tdm) 269
Willowrush Verge
: Add
.
: Add
. Activate only if you control a Forest or an Island.
Land
Willowrush Verge (dft) 270

Land

(CTRL to add secondary)

Landfall

Qty: 2 Price: $17.48
Mightform Harmonizer
Landfall — Whenever a land you control enters, double the power of target creature you control until end of turn.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Druid Insect
Mightform Harmonizer (eoe) 200
Mossborn Hydra
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
Creature - Elemental Hydra
Mossborn Hydra (fdn) 107

Landfall

(CTRL to add secondary)

Proliferate

Qty: 2 Price: $9.78
Pollenbright Druid
When this creature enters, choose one —
• Put a +1/+1 counter on target creature.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Elf Druid
Pollenbright Druid (sld) 776
Radstorm
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant
Radstorm (pip) 37

Proliferate

(CTRL to add secondary)

Protection

Qty: 3 Price: $12.97
Ripples of Potential
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Instant
Ripples of Potential (lcc) 77
Slip Out the Back
Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
Instant
Slip Out the Back (snc) 62
Snakeskin Veil
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Snakeskin Veil (tdm) 159

Protection

(CTRL to add secondary)

Pump

Qty: 1 Price: $0.35
Hemosymbic Mite
Whenever this creature becomes tapped, another target creature you control gets +X/+X until end of turn, where X is this creature's power.
Creature - Mite
Hemosymbic Mite (eoe) 190

Pump

(CTRL to add secondary)

Ramp

Qty: 14 Price: $26.82
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (mkc) 223
Bloomvine Regent
Flying
Whenever this creature or another Dragon you control enters, you gain 3 life.
Creature - Dragon
Bloomvine Regent // Claim Territory (tdm) 136
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (ltc) 236
Emerald Medallion
Green spells you cast cost
less to cast.
Artifact
Emerald Medallion (cmm) 379
Growth Spiral
Draw a card. You may put a land card from your hand onto the battlefield.
Instant
Growth Spiral (rna) 178
Herd Heirloom
: Add one mana of any color. Spend this mana only to cast a creature spell.
: Until end of turn, target creature you control with power 4 or greater gains trample and "Whenever this creature deals combat damage to a player, draw a card."
Artifact
Herd Heirloom (tdm) 347
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (dmr) 170
Norwood Priestess
: You may put a green creature card from your hand onto the battlefield. Activate only during your turn, before attackers are declared.
Creature - Elf Druid
Norwood Priestess (mb2) 211
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (ncc) 304
Regal Behemoth
Trample
When this creature enters, you become the monarch.
Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.
Creature - Dinosaur
Regal Behemoth (lcc) 251
Ruby, Daring Tracker
Haste (This creature can attack and
as soon as it comes under your control.)
Whenever Ruby attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn.
: Add
or
.
Legendary Creature - Human Scout
Ruby, Daring Tracker (fdn) 245
Savage Ventmaw
Flying
Whenever this creature attacks, add
. Until end of turn, you don't lose this mana as steps and phases end.
Creature - Dragon
Savage Ventmaw (fdn) 665
Sunset Strikemaster
: Add
.
,
, Sacrifice this creature: It deals 6 damage to target creature with flying.
Creature - Human Monk
Sunset Strikemaster (tdm) 126
Temur Battlecrier
During your turn, spells you cast cost
less to cast for each creature you control with power 4 or greater.
Creature - Orc Ranger
Temur Battlecrier (tdm) 372

Ramp

(CTRL to add secondary)

Removal

Qty: 6 Price: $31.96
All Will Be One
Whenever you put one or more counters on a permanent or player, this enchantment deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.
Enchantment
All Will Be One (sld) 1888
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (lcc) 216
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (mkc) 149
Dragonclaw Strike
Double the power and toughness of target creature you control until end of turn. Then it fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.)
Sorcery
Dragonclaw Strike (tdm) 180
Knockout Maneuver
Put a +1/+1 counter on target creature you control, then it deals damage equal to its power to target creature an opponent controls.
Sorcery
Knockout Maneuver (tdm) 147
Voracious Hydra
Trample
This creature enters with X +1/+1 counters on it.
When this creature enters, choose one —
• Double the number of +1/+1 counters on this creature.
• This creature fights target creature you don't control.
Creature - Hydra
Voracious Hydra (pm20) 200p

Removal

(CTRL to add secondary)

Tokens

Qty: 1 Price: $0.99
Primeval Bounty
Whenever you cast a creature spell, create a 3/3 green Beast creature token.
Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.
Landfall — Whenever a land you control enters, you gain 3 life.
Enchantment
Primeval Bounty (fdn) 644

Tokens

(CTRL to add secondary)

Tutor

Qty: 2 Price: $29.98
Natural Order
As an additional cost to cast this spell, sacrifice a green creature.
Search your library for a green creature card, put it onto the battlefield, then shuffle.
Sorcery
Natural Order (mb2) 210
Nature's Rhythm
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Sorcery
Nature's Rhythm (tdm) 349

Tutor

(CTRL to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 5 cards
14 pips - 14 cards
18 mana - 18 cards
0 pips - 0 cards
0 mana - 5 cards
17 pips - 16 cards
24 mana - 20 cards
64 pips - 47 cards
26 mana - 24 cards
0 pips - 0 cards
2 mana - 2 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

This deck has no description

Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards