73 views24 hrs ago
Commander
Size: 100Est cost: $3714.59Salt sum: 37.72
ljgilmore
73 views24 hrs ago
Commander
Size: 100Est cost: $3714.59Salt sum: 37.72
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Commander
Thomas Eckhart, President
When Thomas Eckhart enters the battlefield, each opponent gets a rad counter.
Whenever two or more nonland cards are put into an opponent’s graveyard from their library, return up to one target creature card from your graveyard to your hand. This ability triggers only once each turn.
Whenever a creature you control mutates, choose one —
• Draw a card.
• Proliferate.
Then each opponent gets a rad counter.
Whenever two or more nonland cards are put into an opponent’s graveyard from their library, return up to one target creature card from your graveyard to your hand. This ability triggers only once each turn.
Whenever a creature you control mutates, choose one —
• Draw a card.
• Proliferate.
Then each opponent gets a rad counter.
Legendary Creature - Human Villain
1 / 5
Commander
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Custom Card
Dick Richardson, President
Creatures your opponents control get +1/+1 and are Mutants in addition to their other types.
You may cast creature spells for their mutate costs targeting Human creatures you control.
Whenever a creature you control mutates, put a +1/+1 counter on it. If it’s Human, draw a card.
Whenever a Mutant attacks you, its controller may lose 1 life and get three rad counters. If they don’t, destroy that creature.
You may cast creature spells for their mutate costs targeting Human creatures you control.
Whenever a creature you control mutates, put a +1/+1 counter on it. If it’s Human, draw a card.
Whenever a Mutant attacks you, its controller may lose 1 life and get three rad counters. If they don’t, destroy that creature.
Legendary Creature - Human Villain
2 / 5
Dr. Edgar Blackburn
Creature spells you cast for their mutate cost cost less to cast.
Whenever a creature you control mutates, target opponent mills a card. If a nonland card was milled this way, surveil 1.
At the beginning of your end step, if a creature you control mutated this turn and an opponent has five or more rad counters, transform Dr. Edgar Blackburn.
Whenever a creature you control mutates, target opponent mills a card. If a nonland card was milled this way, surveil 1.
At the beginning of your end step, if a creature you control mutated this turn and an opponent has five or more rad counters, transform Dr. Edgar Blackburn.
Legendary Creature - Human Scientist
1 / 3
President John Henry Eden
At the beginning of your end step, choose one —
Propaganda — Target opponent mills cards until they mill a land card. You gain 1 life for each nonland card milled this way.
Purify Mutation — Target opponent sacrifices a creature. That player gets rad counters equal to that creature’s power plus 1.
Presidential Directive — Surveil X, where X is the number of rad counters on target opponent, then draw a card.
Propaganda — Target opponent mills cards until they mill a land card. You gain 1 life for each nonland card milled this way.
Purify Mutation — Target opponent sacrifices a creature. That player gets rad counters equal to that creature’s power plus 1.
Presidential Directive — Surveil X, where X is the number of rad counters on target opponent, then draw a card.
Legendary Creature Artifact - Robot AI
3 / 3
Custom Card
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Drain
Bloodchief Ascension
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Enchantment

Drain
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Draw
Sea-Dasher Octopus
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flash
Whenever this creature deals combat damage to a player, draw a card.
Flash
Whenever this creature deals combat damage to a player, draw a card.
Creature - Octopus

Draw
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Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
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Mill
Earle Williams, Wendigo Colossus
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Trample, menace, toxic 2
Whenever this creature mutates, each opponent mills cards equal to the number of rad counters they have, then sacrifices a creature.
Whenever a creature an opponent controls dies, that player gets two rad counters.
Trample, menace, toxic 2
Whenever this creature mutates, each opponent mills cards equal to the number of rad counters they have, then sacrifices a creature.
Whenever a creature an opponent controls dies, that player gets two rad counters.
Legendary Creature - Nightmare Horror
7 / 7
EN06 Guardian Robot
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Ward
When EN06 Guardian Robot enters the battlefield or mutates, target opponent mills two cards.
Ward
When EN06 Guardian Robot enters the battlefield or mutates, target opponent mills two cards.
Legendary Creature Artifact - Robot
0 / 3
Flatwoods Monster, Invasive Observer
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying, ward
Whenever this creature mutates, target opponent mills four cards. You may tap up to one target creature that player controls. It doesn’t untap during its controller’s next untap step.
Flying, ward
Whenever this creature mutates, target opponent mills four cards. You may tap up to one target creature that player controls. It doesn’t untap during its controller’s next untap step.
Creature - Alien Horror
3 / 4
Jersey Devil, Urban Terror
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying, radioactive 1
Whenever this creature mutates, each opponent loses 1 life and mills two cards.
Flying, radioactive 1
Whenever this creature mutates, each opponent loses 1 life and mills two cards.
Creature - Nightmare Horror
3 / 3
Scorchbeast Queen
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying, infect
Whenever this creature mutates, each opponent gets two rad counters.
At the beginning of your end step, for each opponent with three or more rad counters, create a 1/1 black Bat creature token with flying.
Flying, infect
Whenever this creature mutates, each opponent gets two rad counters.
At the beginning of your end step, for each opponent with three or more rad counters, create a 1/1 black Bat creature token with flying.
Legendary Creature - Bat Mutant Horror
5 / 5
Snallygaster, FEV Escapee
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Reach, menace
Whenever this creature mutates, target opponent gets a rad counter, then mills two cards.
Reach, menace
Whenever this creature mutates, target opponent gets a rad counter, then mills two cards.
Creature - Mutant Horror
4 / 4
The Whitespring Bunker
If an opponent would mill one or more cards, they mill twice that many cards instead.
If one or more rad counters would be put on a player, twice that many rad counters are put on that player instead.
If one or more +1/+1 counters would be put on a mutated creature you control, twice that many +1/+1 counters are put on that creature instead.
If one or more rad counters would be put on a player, twice that many rad counters are put on that player instead.
If one or more +1/+1 counters would be put on a mutated creature you control, twice that many +1/+1 counters are put on that creature instead.
Legendary Artifact
The Wise Mothman
Flying
Whenever The Wise Mothman enters or attacks, each player gets a rad counter.
Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.
Whenever The Wise Mothman enters or attacks, each player gets a rad counter.
Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.
Legendary Creature - Mutant Insect

Mill
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Proliferate
Agent Frank Horrigan
Trample
Agent Frank Horrigan has indestructible as long as it attacked this turn.
Whenever Agent Frank Horrigan enters or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
Agent Frank Horrigan has indestructible as long as it attacked this turn.
Whenever Agent Frank Horrigan enters or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Warrior Mutant

Vexing Radgull
Flying
Whenever this creature deals combat damage to a player, that player gets two rad counters if they don't have any rad counters. Otherwise, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Whenever this creature deals combat damage to a player, that player gets two rad counters if they don't have any rad counters. Otherwise, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Bird Mutant

Proliferate
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Protection
Ogua, Ancient Shell
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Ward , radioactive 1
Whenever this creature mutates, put a shield counter on it.
Ward , radioactive 1
Whenever this creature mutates, put a shield counter on it.
Creature - Turtle Beast
2 / 4
Protection
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Ramp
Toxic Waste Barrels
: Add one mana of any color. You get a rad counter. Then target opponent gains control of Toxic Waste Barrels.
At the beginning of your end step, if Toxic Waste Barrels is untapped, sacrifice it. When you do, each opponent gets two rad counters. You get ten rad counters and a poison counter.
At the beginning of your end step, if Toxic Waste Barrels is untapped, sacrifice it. When you do, each opponent gets two rad counters. You get ten rad counters and a poison counter.
Artifact
Ramp
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Recursion
Otrimi, the Ever-Playful
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Trample
Whenever this creature deals combat damage to a player, return target creature card with mutate from your graveyard to your hand.
Trample
Whenever this creature deals combat damage to a player, return target creature card with mutate from your graveyard to your hand.
Legendary Creature - Beast Nightmare

The Master, Transcendent
When The Master enters, target player gets two rad counters.
: Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It's a green Mutant with base power and toughness 3/3. (It loses its other colors and creature types.)
: Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It's a green Mutant with base power and toughness 3/3. (It loses its other colors and creature types.)
Legendary Creature Artifact - Mutant

Recursion
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Removal
Blue Devil, Mireland Stalker
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flash, menace
Whenever this creature mutates, target opponent sacrifices a creature unless they mill three cards.
Flash, menace
Whenever this creature mutates, target opponent sacrifices a creature unless they mill three cards.
Creature - Nightmare Beast
3 / 2
Dirge Bat
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flash
Flying
Whenever this creature mutates, destroy target creature or planeswalker an opponent controls.
Flash
Flying
Whenever this creature mutates, destroy target creature or planeswalker an opponent controls.
Creature - Bat

Gemrazer
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Reach, trample
Whenever this creature mutates, destroy target artifact or enchantment an opponent controls.
Reach, trample
Whenever this creature mutates, destroy target artifact or enchantment an opponent controls.
Creature - Beast

Grafton Monster, Runoff Titan
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Trample, radioactive 2
Whenever this creature mutates, target creature an opponent controls gets -X/-X until end of turn, where X is the number of rad counters that player has.
Trample, radioactive 2
Whenever this creature mutates, target creature an opponent controls gets -X/-X until end of turn, where X is the number of rad counters that player has.
Creature - Mutant Horror
5 / 5
Imposter Sheepsquatch
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Menace, deathtouch
Whenever this creature mutates, destroy up to one target creature with power less than or equal to this creature’s power.
Whenever this creature becomes the target of a spell or ability an opponent controls, that player mills three cards.
Menace, deathtouch
Whenever this creature mutates, destroy up to one target creature with power less than or equal to this creature’s power.
Whenever this creature becomes the target of a spell or ability an opponent controls, that player mills three cards.
Creature Artifact - Robot Horror
5 / 5
Sawtusk Demolisher
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Trample
Whenever this creature mutates, destroy target noncreature permanent. Its controller creates a 3/3 green Beast creature token.
Trample
Whenever this creature mutates, destroy target noncreature permanent. Its controller creates a 3/3 green Beast creature token.
Creature - Beast

Sheepsquatch, Horned Menace
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Vigilance, trample, radioactive 1
Whenever this creature mutates, put two +1/+1 counters on it. Then it fights up to one target creature you don’t control.
Vigilance, trample, radioactive 1
Whenever this creature mutates, put two +1/+1 counters on it. Then it fights up to one target creature you don’t control.
Creature - Beast Horror
5 / 5
Removal
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Tokens & Extras
Tokens & Extras
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Deck Info
Deck stats
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Description
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