31 views5 days ago
Brawl
Size: 100Est cost: $1409.83Salt sum: 51.17
martin-reichardt@gmx.net
31 views5 days ago
Brawl
Size: 100Est cost: $1409.83Salt sum: 51.17
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":{"card-link":"Ezuri, Claw of Progress"}},{"insert":" – Simic Experience Counter Midrange"},{"attributes":{"header":2},"insert":"\n\n"},{"insert":"This Historic Brawl deck is a "},{"attributes":{"bold":true},"insert":"Simic experience-counter midrange deck"},{"insert":" built around "},{"attributes":{"bold":true},"insert":"Ezuri, Claw of Progress"},{"insert":". It is not meant to be a high-power combo list. Instead, it focuses on steady development, small synergies, resilient scaling, and explosive combat finishes.\nThe main plan is simple:\n Play cheap creatures, mana dorks, and small token engines to generate "},{"attributes":{"bold":true},"insert":"experience counters"},{"insert":" early. Later, Ezuri turns those counters into +1/+1 counters, turning harmless creatures into real win conditions.\n\nGameplan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"In the early game, the deck wants to develop mana and board presence as quickly as possible. Cards like "},{"attributes":{"bold":true},"insert":"Llanowar Elves"},{"insert":", "},{"attributes":{"bold":true},"insert":"Elvish Mystic"},{"insert":", "},{"attributes":{"bold":true},"insert":"Birds of Paradise"},{"insert":", "},{"attributes":{"bold":true},"insert":"Delighted Halfling"},{"insert":", "},{"attributes":{"bold":true},"insert":"Bloom Tender"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Incubation Druid"},{"insert":" accelerate the deck while also triggering Ezuri once he is on the battlefield.\nIn the midgame, the goal is to protect Ezuri and turn experience counters into real pressure. Small creatures like "},{"attributes":{"bold":true},"insert":"Invisible Stalker"},{"insert":", "},{"attributes":{"bold":true},"insert":"Thrummingbird"},{"insert":", "},{"attributes":{"bold":true},"insert":"Benthic Biomancer"},{"insert":", "},{"attributes":{"bold":true},"insert":"Duskshell Crawler"},{"insert":", or tokens from "},{"attributes":{"bold":true},"insert":"Scute Swarm"},{"insert":", "},{"attributes":{"bold":true},"insert":"Springheart Nantuko"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Nissa, Voice of Zendikar"},{"insert":" provide the perfect foundation for this plan.\nIn the late game, the deck wins through large +1/+1 counter swings, unblockable attacks, or explosive combat turns. "},{"attributes":{"bold":true},"insert":"Herald of Secret Streams"},{"insert":", "},{"attributes":{"bold":true},"insert":"Champion of Lambholt"},{"insert":", "},{"attributes":{"bold":true},"insert":"Garruk’s Uprising"},{"insert":", "},{"attributes":{"bold":true},"insert":"Shadowspear"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Alrund’s Epiphany"},{"insert":" help convert a developed board into a fast kill.\n\nWhy these cards?"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ezuri, Claw of Progress"},{"insert":" is the central engine. Many creatures in the deck have power 2 or less, which allows them to generate experience counters. Those counters are then converted into +1/+1 counters to turn evasive creatures or a wide board into lethal threats.\n"},{"attributes":{"bold":true},"insert":"Invisible Stalker"},{"insert":" is one of the best targets for Ezuri’s counters because it is hard to remove and unblockable. With enough experience counters, it quickly becomes a serious clock.\n"},{"attributes":{"bold":true},"insert":"Thrummingbird"},{"insert":" supports the counter plan through proliferate. It can increase experience counters, +1/+1 counters, loyalty counters on Nissa, and counters stored on The Ozolith.\n"},{"attributes":{"bold":true},"insert":"Toph, Earthbending Master"},{"insert":" is not just a landfall card. She acts as a second experience-counter engine and gives the deck another way to scale over time while turning lands into relevant threats.\n"},{"attributes":{"bold":true},"insert":"Innkeeper’s Talent"},{"insert":", "},{"attributes":{"bold":true},"insert":"The Ozolith"},{"insert":", "},{"attributes":{"bold":true},"insert":"Kami of Whispered Hopes"},{"insert":", "},{"attributes":{"bold":true},"insert":"Bristly Bill, Spine Sower"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Duskshell Crawler"},{"insert":" strengthen the +1/+1 counter plan and help the deck scale harder or preserve invested counters.\n"},{"attributes":{"bold":true},"insert":"Scute Swarm"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Springheart Nantuko"},{"insert":" are not included as pure landfall payoffs. Their main role is to create small creatures that can feed Ezuri and help build experience counters.\n"},{"attributes":{"bold":true},"insert":"Enduring Curiosity"},{"insert":", "},{"attributes":{"bold":true},"insert":"Bred for the Hunt"},{"insert":", "},{"attributes":{"bold":true},"insert":"Toski, Bearer of Secrets"},{"insert":", "},{"attributes":{"bold":true},"insert":"Terrasymbiosis"},{"insert":", "},{"attributes":{"bold":true},"insert":"Rhystic Study"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Sylvan Library"},{"insert":" help the deck avoid running out of resources. The best draw effects in this list are the ones that work naturally with combat damage, +1/+1 counters, or multiple small creatures.\n\nWin Conditions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck usually wins in one of six ways:\n"},{"attributes":{"bold":true},"insert":"One large evasive threat"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":" Cards like "},{"attributes":{"bold":true},"insert":"Invisible Stalker"},{"insert":", "},{"attributes":{"bold":true},"insert":"Thrummingbird"},{"insert":", or a creature with trample/evasion receive multiple Ezuri counters and can end the game in just a few attacks."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"A wide counter-based board"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":" Tokens and small creatures become a real army through Ezuri, Nissa, Bristly Bill, or Innkeeper’s Talent."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Unblockable or hard-to-block finishes"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":" "},{"attributes":{"bold":true},"insert":"Herald of Secret Streams"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Champion of Lambholt"},{"insert":" make blocking extremely difficult or impossible. "},{"attributes":{"bold":true},"insert":"Alrund’s Epiphany"},{"insert":" can provide the decisive extra turn after the board has been developed."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nInteraction and Protection"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck runs a solid interaction package so it does not rely purely on goldfishing.\n "},{"attributes":{"bold":true},"insert":"Counterspell"},{"insert":", "},{"attributes":{"bold":true},"insert":"Wash Away"},{"insert":", "},{"attributes":{"bold":true},"insert":"Make Disappear"},{"insert":", "},{"attributes":{"bold":true},"insert":"An Offer You Can’t Refuse"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Three Steps Ahead"},{"insert":" protect key turns or stop opposing bombs.\n"},{"attributes":{"bold":true},"insert":"Pongify"},{"insert":", "},{"attributes":{"bold":true},"insert":"Rapid Hybridization"},{"insert":", "},{"attributes":{"bold":true},"insert":"Beast Within"},{"insert":", "},{"attributes":{"bold":true},"insert":"Kenrith’s Transformation"},{"insert":", "},{"attributes":{"bold":true},"insert":"Cyclonic Rift"},{"insert":", "},{"attributes":{"bold":true},"insert":"River’s Rebuke"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Sink into Stupor"},{"insert":" help answer problematic permanents and opposing boards.\n"},{"attributes":{"bold":true},"insert":"Shadowspear"},{"insert":" is included as a deliberate meta slot rather than a primary win condition. Its main purpose is to remove hexproof and indestructible from opposing permanents, allowing the deck’s removal suite to actually answer otherwise protected threats. The lifelink and trample can matter in races, but they are not the main reason for the card.\nSince Ezuri and the counter engines are vulnerable to removal, "},{"attributes":{"bold":true},"insert":"Heroic Intervention"},{"insert":", "},{"attributes":{"bold":true},"insert":"Tamiyo’s Safekeeping"},{"insert":", "},{"attributes":{"bold":true},"insert":"Gaea’s Gift"},{"insert":", "},{"attributes":{"bold":true},"insert":"Collective Resistance"},{"insert":", "},{"attributes":{"bold":true},"insert":"Swiftfoot Boots"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Inspiring Call"},{"insert":" are important for protecting the board.\n\nMulligan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Good opening hands usually contain:\n2–3 lands,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"at least one early mana source or cheap creature,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"ideally one card that scales with Ezuri,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and against faster or more controlling decks, at least one piece of interaction or protection."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hands without an early play are usually too slow. The deck does not want to start playing on turn four; it wants to develop mana, bodies, or card selection before that.\n\nWeaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck can struggle against early board wipes, very fast aggressive starts, and repeated commander removal. It also often needs a mix of board presence, Ezuri, and follow-up cards before it becomes truly explosive.\nThis is not a deck that wins out of nowhere immediately. It wants to develop, gather resources, and then close the game with one decisive combat turn.\n\nSummary"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is built for players who enjoy "},{"attributes":{"bold":true},"insert":"strategic setup"},{"insert":", stacking small synergies, and finishing the game with explosive combat steps. It combines mana dorks, tokens, experience counters, +1/+1 counters, and combat-based card draw into a cohesive Simic midrange plan.\n\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This primer was written with the help of ChatGPT."},{"attributes":{"header":3},"insert":"\n"}]}
Commander
Ezuri, Claw of Progress
Whenever a creature you control with power 2 or less enters, you get an experience counter.
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.
Legendary Creature - Warrior Elf Phyrexian

Commander
(CTRL to add secondary)
1_Theme / Payoffs (16)
Innkeeper's Talent
(Gain the next level as a sorcery to add its ability.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward .
: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward .
: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
Enchantment - Class

Springheart Nantuko
Bestow
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Creature Enchantment - Monk Insect

Toph, Earthbending Master
Landfall — Whenever a land you control enters, you get an experience counter.
Whenever you attack, earthbend X, where X is the number of experience counters you have. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you attack, earthbend X, where X is the number of experience counters you have. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature - Human Warrior Ally

1_Theme / Payoffs (16)
(CTRL to add secondary)
2_Ramp (10)
Basking Broodscale
Devoid (This card has no color.)
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on this creature, you may create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add ."
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on this creature, you may create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add ."
Creature - Lizard Eldrazi

Earthbender Ascension
When this enchantment enters, earthbend 2. Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Landfall — Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.
Landfall — Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.
Enchantment

2_Ramp (10)
(CTRL to add secondary)
3_Card draw (12)
3_Card draw (12)
(CTRL to add secondary)
3_Interaktion/Removel (12)
3_Interaktion/Removel (12)
(CTRL to add secondary)
4_Resilience (5)
4_Resilience (5)
(CTRL to add secondary)
5_Win option (4)
5_Win option (4)
(CTRL to add secondary)
6_Flex (5)
Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant

6_Flex (5)
(CTRL to add secondary)
Creature
God-Eternal Rhonas
Deathtouch
When God-Eternal Rhonas enters, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn.
When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
When God-Eternal Rhonas enters, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn.
When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Legendary Creature - Zombie God

Creature
(CTRL to add secondary)
Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Land
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":{"card-link":"Ezuri, Claw of Progress"}},{"insert":" – Simic Experience Counter Midrange"},{"attributes":{"header":2},"insert":"\n\n"},{"insert":"This Historic Brawl deck is a "},{"attributes":{"bold":true},"insert":"Simic experience-counter midrange deck"},{"insert":" built around "},{"attributes":{"bold":true},"insert":"Ezuri, Claw of Progress"},{"insert":". It is not meant to be a high-power combo list. Instead, it focuses on steady development, small synergies, resilient scaling, and explosive combat finishes.\nThe main plan is simple:\n Play cheap creatures, mana dorks, and small token engines to generate "},{"attributes":{"bold":true},"insert":"experience counters"},{"insert":" early. Later, Ezuri turns those counters into +1/+1 counters, turning harmless creatures into real win conditions.\n\nGameplan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"In the early game, the deck wants to develop mana and board presence as quickly as possible. Cards like "},{"attributes":{"bold":true},"insert":"Llanowar Elves"},{"insert":", "},{"attributes":{"bold":true},"insert":"Elvish Mystic"},{"insert":", "},{"attributes":{"bold":true},"insert":"Birds of Paradise"},{"insert":", "},{"attributes":{"bold":true},"insert":"Delighted Halfling"},{"insert":", "},{"attributes":{"bold":true},"insert":"Bloom Tender"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Incubation Druid"},{"insert":" accelerate the deck while also triggering Ezuri once he is on the battlefield.\nIn the midgame, the goal is to protect Ezuri and turn experience counters into real pressure. Small creatures like "},{"attributes":{"bold":true},"insert":"Invisible Stalker"},{"insert":", "},{"attributes":{"bold":true},"insert":"Thrummingbird"},{"insert":", "},{"attributes":{"bold":true},"insert":"Benthic Biomancer"},{"insert":", "},{"attributes":{"bold":true},"insert":"Duskshell Crawler"},{"insert":", or tokens from "},{"attributes":{"bold":true},"insert":"Scute Swarm"},{"insert":", "},{"attributes":{"bold":true},"insert":"Springheart Nantuko"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Nissa, Voice of Zendikar"},{"insert":" provide the perfect foundation for this plan.\nIn the late game, the deck wins through large +1/+1 counter swings, unblockable attacks, or explosive combat turns. "},{"attributes":{"bold":true},"insert":"Herald of Secret Streams"},{"insert":", "},{"attributes":{"bold":true},"insert":"Champion of Lambholt"},{"insert":", "},{"attributes":{"bold":true},"insert":"Garruk’s Uprising"},{"insert":", "},{"attributes":{"bold":true},"insert":"Shadowspear"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Alrund’s Epiphany"},{"insert":" help convert a developed board into a fast kill.\n\nWhy these cards?"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ezuri, Claw of Progress"},{"insert":" is the central engine. Many creatures in the deck have power 2 or less, which allows them to generate experience counters. Those counters are then converted into +1/+1 counters to turn evasive creatures or a wide board into lethal threats.\n"},{"attributes":{"bold":true},"insert":"Invisible Stalker"},{"insert":" is one of the best targets for Ezuri’s counters because it is hard to remove and unblockable. With enough experience counters, it quickly becomes a serious clock.\n"},{"attributes":{"bold":true},"insert":"Thrummingbird"},{"insert":" supports the counter plan through proliferate. It can increase experience counters, +1/+1 counters, loyalty counters on Nissa, and counters stored on The Ozolith.\n"},{"attributes":{"bold":true},"insert":"Toph, Earthbending Master"},{"insert":" is not just a landfall card. She acts as a second experience-counter engine and gives the deck another way to scale over time while turning lands into relevant threats.\n"},{"attributes":{"bold":true},"insert":"Innkeeper’s Talent"},{"insert":", "},{"attributes":{"bold":true},"insert":"The Ozolith"},{"insert":", "},{"attributes":{"bold":true},"insert":"Kami of Whispered Hopes"},{"insert":", "},{"attributes":{"bold":true},"insert":"Bristly Bill, Spine Sower"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Duskshell Crawler"},{"insert":" strengthen the +1/+1 counter plan and help the deck scale harder or preserve invested counters.\n"},{"attributes":{"bold":true},"insert":"Scute Swarm"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Springheart Nantuko"},{"insert":" are not included as pure landfall payoffs. Their main role is to create small creatures that can feed Ezuri and help build experience counters.\n"},{"attributes":{"bold":true},"insert":"Enduring Curiosity"},{"insert":", "},{"attributes":{"bold":true},"insert":"Bred for the Hunt"},{"insert":", "},{"attributes":{"bold":true},"insert":"Toski, Bearer of Secrets"},{"insert":", "},{"attributes":{"bold":true},"insert":"Terrasymbiosis"},{"insert":", "},{"attributes":{"bold":true},"insert":"Rhystic Study"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Sylvan Library"},{"insert":" help the deck avoid running out of resources. The best draw effects in this list are the ones that work naturally with combat damage, +1/+1 counters, or multiple small creatures.\n\nWin Conditions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck usually wins in one of six ways:\n"},{"attributes":{"bold":true},"insert":"One large evasive threat"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":" Cards like "},{"attributes":{"bold":true},"insert":"Invisible Stalker"},{"insert":", "},{"attributes":{"bold":true},"insert":"Thrummingbird"},{"insert":", or a creature with trample/evasion receive multiple Ezuri counters and can end the game in just a few attacks."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"A wide counter-based board"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":" Tokens and small creatures become a real army through Ezuri, Nissa, Bristly Bill, or Innkeeper’s Talent."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Unblockable or hard-to-block finishes"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":" "},{"attributes":{"bold":true},"insert":"Herald of Secret Streams"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Champion of Lambholt"},{"insert":" make blocking extremely difficult or impossible. "},{"attributes":{"bold":true},"insert":"Alrund’s Epiphany"},{"insert":" can provide the decisive extra turn after the board has been developed."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nInteraction and Protection"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck runs a solid interaction package so it does not rely purely on goldfishing.\n "},{"attributes":{"bold":true},"insert":"Counterspell"},{"insert":", "},{"attributes":{"bold":true},"insert":"Wash Away"},{"insert":", "},{"attributes":{"bold":true},"insert":"Make Disappear"},{"insert":", "},{"attributes":{"bold":true},"insert":"An Offer You Can’t Refuse"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Three Steps Ahead"},{"insert":" protect key turns or stop opposing bombs.\n"},{"attributes":{"bold":true},"insert":"Pongify"},{"insert":", "},{"attributes":{"bold":true},"insert":"Rapid Hybridization"},{"insert":", "},{"attributes":{"bold":true},"insert":"Beast Within"},{"insert":", "},{"attributes":{"bold":true},"insert":"Kenrith’s Transformation"},{"insert":", "},{"attributes":{"bold":true},"insert":"Cyclonic Rift"},{"insert":", "},{"attributes":{"bold":true},"insert":"River’s Rebuke"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Sink into Stupor"},{"insert":" help answer problematic permanents and opposing boards.\n"},{"attributes":{"bold":true},"insert":"Shadowspear"},{"insert":" is included as a deliberate meta slot rather than a primary win condition. Its main purpose is to remove hexproof and indestructible from opposing permanents, allowing the deck’s removal suite to actually answer otherwise protected threats. The lifelink and trample can matter in races, but they are not the main reason for the card.\nSince Ezuri and the counter engines are vulnerable to removal, "},{"attributes":{"bold":true},"insert":"Heroic Intervention"},{"insert":", "},{"attributes":{"bold":true},"insert":"Tamiyo’s Safekeeping"},{"insert":", "},{"attributes":{"bold":true},"insert":"Gaea’s Gift"},{"insert":", "},{"attributes":{"bold":true},"insert":"Collective Resistance"},{"insert":", "},{"attributes":{"bold":true},"insert":"Swiftfoot Boots"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Inspiring Call"},{"insert":" are important for protecting the board.\n\nMulligan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Good opening hands usually contain:\n2–3 lands,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"at least one early mana source or cheap creature,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"ideally one card that scales with Ezuri,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and against faster or more controlling decks, at least one piece of interaction or protection."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hands without an early play are usually too slow. The deck does not want to start playing on turn four; it wants to develop mana, bodies, or card selection before that.\n\nWeaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck can struggle against early board wipes, very fast aggressive starts, and repeated commander removal. It also often needs a mix of board presence, Ezuri, and follow-up cards before it becomes truly explosive.\nThis is not a deck that wins out of nowhere immediately. It wants to develop, gather resources, and then close the game with one decisive combat turn.\n\nSummary"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is built for players who enjoy "},{"attributes":{"bold":true},"insert":"strategic setup"},{"insert":", stacking small synergies, and finishing the game with explosive combat steps. It combines mana dorks, tokens, experience counters, +1/+1 counters, and combat-based card draw into a cohesive Simic midrange plan.\n\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This primer was written with the help of ChatGPT."},{"attributes":{"header":3},"insert":"\n"}]}














































































