31 views5 days ago
Brawl
Size: 100Est cost: $1409.83Salt sum: 51.17
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martin-reichardt@gmx.net

31 views5 days ago
Brawl
Size: 100Est cost: $1409.83Salt sum: 51.17

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{"ops":[{"insert":{"card-link":"Ezuri, Claw of Progress"}},{"insert":" – Simic Experience Counter Midrange"},{"attributes":{"header":2},"insert":"\n\n"},{"insert":"This Historic Brawl deck is a "},{"attributes":{"bold":true},"insert":"Simic experience-counter midrange deck"},{"insert":" built around "},{"attributes":{"bold":true},"insert":"Ezuri, Claw of Progress"},{"insert":". It is not meant to be a high-power combo list. Instead, it focuses on steady development, small synergies, resilient scaling, and explosive combat finishes.\nThe main plan is simple:\n Play cheap creatures, mana dorks, and small token engines to generate "},{"attributes":{"bold":true},"insert":"experience counters"},{"insert":" early. Later, Ezuri turns those counters into +1/+1 counters, turning harmless creatures into real win conditions.\n\nGameplan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"In the early game, the deck wants to develop mana and board presence as quickly as possible. Cards like "},{"attributes":{"bold":true},"insert":"Llanowar Elves"},{"insert":", "},{"attributes":{"bold":true},"insert":"Elvish Mystic"},{"insert":", "},{"attributes":{"bold":true},"insert":"Birds of Paradise"},{"insert":", "},{"attributes":{"bold":true},"insert":"Delighted Halfling"},{"insert":", "},{"attributes":{"bold":true},"insert":"Bloom Tender"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Incubation Druid"},{"insert":" accelerate the deck while also triggering Ezuri once he is on the battlefield.\nIn the midgame, the goal is to protect Ezuri and turn experience counters into real pressure. Small creatures like "},{"attributes":{"bold":true},"insert":"Invisible Stalker"},{"insert":", "},{"attributes":{"bold":true},"insert":"Thrummingbird"},{"insert":", "},{"attributes":{"bold":true},"insert":"Benthic Biomancer"},{"insert":", "},{"attributes":{"bold":true},"insert":"Duskshell Crawler"},{"insert":", or tokens from "},{"attributes":{"bold":true},"insert":"Scute Swarm"},{"insert":", "},{"attributes":{"bold":true},"insert":"Springheart Nantuko"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Nissa, Voice of Zendikar"},{"insert":" provide the perfect foundation for this plan.\nIn the late game, the deck wins through large +1/+1 counter swings, unblockable attacks, or explosive combat turns. "},{"attributes":{"bold":true},"insert":"Herald of Secret Streams"},{"insert":", "},{"attributes":{"bold":true},"insert":"Champion of Lambholt"},{"insert":", "},{"attributes":{"bold":true},"insert":"Garruk’s Uprising"},{"insert":", "},{"attributes":{"bold":true},"insert":"Shadowspear"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Alrund’s Epiphany"},{"insert":" help convert a developed board into a fast kill.\n\nWhy these cards?"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ezuri, Claw of Progress"},{"insert":" is the central engine. Many creatures in the deck have power 2 or less, which allows them to generate experience counters. Those counters are then converted into +1/+1 counters to turn evasive creatures or a wide board into lethal threats.\n"},{"attributes":{"bold":true},"insert":"Invisible Stalker"},{"insert":" is one of the best targets for Ezuri’s counters because it is hard to remove and unblockable. With enough experience counters, it quickly becomes a serious clock.\n"},{"attributes":{"bold":true},"insert":"Thrummingbird"},{"insert":" supports the counter plan through proliferate. It can increase experience counters, +1/+1 counters, loyalty counters on Nissa, and counters stored on The Ozolith.\n"},{"attributes":{"bold":true},"insert":"Toph, Earthbending Master"},{"insert":" is not just a landfall card. She acts as a second experience-counter engine and gives the deck another way to scale over time while turning lands into relevant threats.\n"},{"attributes":{"bold":true},"insert":"Innkeeper’s Talent"},{"insert":", "},{"attributes":{"bold":true},"insert":"The Ozolith"},{"insert":", "},{"attributes":{"bold":true},"insert":"Kami of Whispered Hopes"},{"insert":", "},{"attributes":{"bold":true},"insert":"Bristly Bill, Spine Sower"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Duskshell Crawler"},{"insert":" strengthen the +1/+1 counter plan and help the deck scale harder or preserve invested counters.\n"},{"attributes":{"bold":true},"insert":"Scute Swarm"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Springheart Nantuko"},{"insert":" are not included as pure landfall payoffs. Their main role is to create small creatures that can feed Ezuri and help build experience counters.\n"},{"attributes":{"bold":true},"insert":"Enduring Curiosity"},{"insert":", "},{"attributes":{"bold":true},"insert":"Bred for the Hunt"},{"insert":", "},{"attributes":{"bold":true},"insert":"Toski, Bearer of Secrets"},{"insert":", "},{"attributes":{"bold":true},"insert":"Terrasymbiosis"},{"insert":", "},{"attributes":{"bold":true},"insert":"Rhystic Study"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Sylvan Library"},{"insert":" help the deck avoid running out of resources. The best draw effects in this list are the ones that work naturally with combat damage, +1/+1 counters, or multiple small creatures.\n\nWin Conditions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck usually wins in one of six ways:\n"},{"attributes":{"bold":true},"insert":"One large evasive threat"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":" Cards like "},{"attributes":{"bold":true},"insert":"Invisible Stalker"},{"insert":", "},{"attributes":{"bold":true},"insert":"Thrummingbird"},{"insert":", or a creature with trample/evasion receive multiple Ezuri counters and can end the game in just a few attacks."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"A wide counter-based board"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":" Tokens and small creatures become a real army through Ezuri, Nissa, Bristly Bill, or Innkeeper’s Talent."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Unblockable or hard-to-block finishes"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":" "},{"attributes":{"bold":true},"insert":"Herald of Secret Streams"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Champion of Lambholt"},{"insert":" make blocking extremely difficult or impossible. "},{"attributes":{"bold":true},"insert":"Alrund’s Epiphany"},{"insert":" can provide the decisive extra turn after the board has been developed."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nInteraction and Protection"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck runs a solid interaction package so it does not rely purely on goldfishing.\n "},{"attributes":{"bold":true},"insert":"Counterspell"},{"insert":", "},{"attributes":{"bold":true},"insert":"Wash Away"},{"insert":", "},{"attributes":{"bold":true},"insert":"Make Disappear"},{"insert":", "},{"attributes":{"bold":true},"insert":"An Offer You Can’t Refuse"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Three Steps Ahead"},{"insert":" protect key turns or stop opposing bombs.\n"},{"attributes":{"bold":true},"insert":"Pongify"},{"insert":", "},{"attributes":{"bold":true},"insert":"Rapid Hybridization"},{"insert":", "},{"attributes":{"bold":true},"insert":"Beast Within"},{"insert":", "},{"attributes":{"bold":true},"insert":"Kenrith’s Transformation"},{"insert":", "},{"attributes":{"bold":true},"insert":"Cyclonic Rift"},{"insert":", "},{"attributes":{"bold":true},"insert":"River’s Rebuke"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Sink into Stupor"},{"insert":" help answer problematic permanents and opposing boards.\n"},{"attributes":{"bold":true},"insert":"Shadowspear"},{"insert":" is included as a deliberate meta slot rather than a primary win condition. Its main purpose is to remove hexproof and indestructible from opposing permanents, allowing the deck’s removal suite to actually answer otherwise protected threats. The lifelink and trample can matter in races, but they are not the main reason for the card.\nSince Ezuri and the counter engines are vulnerable to removal, "},{"attributes":{"bold":true},"insert":"Heroic Intervention"},{"insert":", "},{"attributes":{"bold":true},"insert":"Tamiyo’s Safekeeping"},{"insert":", "},{"attributes":{"bold":true},"insert":"Gaea’s Gift"},{"insert":", "},{"attributes":{"bold":true},"insert":"Collective Resistance"},{"insert":", "},{"attributes":{"bold":true},"insert":"Swiftfoot Boots"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Inspiring Call"},{"insert":" are important for protecting the board.\n\nMulligan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Good opening hands usually contain:\n2–3 lands,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"at least one early mana source or cheap creature,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"ideally one card that scales with Ezuri,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and against faster or more controlling decks, at least one piece of interaction or protection."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hands without an early play are usually too slow. The deck does not want to start playing on turn four; it wants to develop mana, bodies, or card selection before that.\n\nWeaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck can struggle against early board wipes, very fast aggressive starts, and repeated commander removal. It also often needs a mix of board presence, Ezuri, and follow-up cards before it becomes truly explosive.\nThis is not a deck that wins out of nowhere immediately. It wants to develop, gather resources, and then close the game with one decisive combat turn.\n\nSummary"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is built for players who enjoy "},{"attributes":{"bold":true},"insert":"strategic setup"},{"insert":", stacking small synergies, and finishing the game with explosive combat steps. It combines mana dorks, tokens, experience counters, +1/+1 counters, and combat-based card draw into a cohesive Simic midrange plan.\n\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This primer was written with the help of ChatGPT."},{"attributes":{"header":3},"insert":"\n"}]}

Commander

Qty: 1 Price: $4.99
Ezuri, Claw of Progress
Whenever a creature you control with power 2 or less enters, you get an experience counter.
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.
Legendary Creature - Warrior Elf Phyrexian
Ezuri, Claw of Progress (plst) C15-44

Commander

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1_Theme / Payoffs (16)

Qty: 15 Price: $327.91
Bristly Bill, Spine Sower
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature.
: Double the number of +1/+1 counters on each creature you control.
Legendary Creature - Druid Plant
Bristly Bill, Spine Sower (otj) 157
Chord of Calling
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Instant
Chord of Calling (rvr) 134
Duskshell Crawler
When this creature enters, put a +1/+1 counter on target creature.
Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Creature - Insect
Duskshell Crawler (fic) 301
Enduring Curiosity
Flash
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Cat Glimmer
Enduring Curiosity (dsk) 51
Innkeeper's Talent
(Gain the next level as a sorcery to add its ability.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward
.
: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
Enchantment - Class
Innkeeper's Talent (blb) 180
Invisible Stalker
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
This creature can't be blocked.
Creature - Human Rogue
Invisible Stalker (plst) ZNC-27
Nissa, Voice of Zendikar
+1: Create a 0/1 green Plant creature token.
−2: Put a +1/+1 counter on each creature you control.
−7: You gain X life and draw X cards, where X is the number of lands you control.
Legendary Planeswalker - Nissa
Nissa, Voice of Zendikar (ddr) 1
Ouroboroid
At the beginning of combat on your turn, put X +1/+1 counters on each creature you control, where X is this creature's power.
Creature - Plant Wurm
Ouroboroid (eoe) 201
Scute Swarm
Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.
Creature - Insect
Scute Swarm (znr) 203
Springheart Nantuko
Bestow

Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay
if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Creature Enchantment - Monk Insect
Springheart Nantuko (mh3) 171
The Ozolith
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Legendary Artifact
The Ozolith (iko) 237
Thrummingbird
Flying
Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Bird Horror Phyrexian
Thrummingbird (eoc) 80
Toph, Earthbending Master
Landfall — Whenever a land you control enters, you get an experience counter.
Whenever you attack, earthbend X, where X is the number of experience counters you have. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature - Human Warrior Ally
Toph, Earthbending Master (tle) 145
Trygon Predator
Flying
Whenever this creature deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
Creature - Beast
Trygon Predator (fdn) 667
Worldly Tutor
Search your library for a creature card, reveal it, then shuffle and put the card on top.
Instant
Worldly Tutor (dmr) 353

1_Theme / Payoffs (16)

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2_Ramp (10)

Qty: 10 Price: $90.56
Basking Broodscale
Devoid (This card has no color.)
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on this creature, you may create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add
."
Creature - Lizard Eldrazi
Basking Broodscale (mh3) 145
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (blc) 81
Bloom Tender
Vivid —
: For each color among permanents you control, add one mana of that color.
Creature - Elf Druid
Bloom Tender (ecl) 166
Cycle of Renewal
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Instant - Lesson
Cycle of Renewal (tla) 170
Delighted Halfling
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
Creature - Citizen Halfling
Delighted Halfling (ltr) 158
Earthbender Ascension
When this enchantment enters, earthbend 2. Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Landfall — Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.
Enchantment
Earthbender Ascension (tla) 175
Elvish Mystic
: Add
.
Creature - Elf Druid
Elvish Mystic (soc) 266
Incubation Druid
: Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead.
: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
Creature - Elf Druid
Incubation Druid (fic) 309
Kami of Whispered Hopes
If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead.
: Add X mana of any one color, where X is this creature's power.
Creature - Spirit
Kami of Whispered Hopes (soc) 273
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (fdn) 227

2_Ramp (10)

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3_Card draw (12)

Qty: 12 Price: $184.44
Beast Whisperer
Whenever you cast a creature spell, draw a card.
Creature - Elf Druid
Beast Whisperer (grn) 123
Benthic Biomancer
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on this creature, draw a card, then discard a card.
Creature - Wizard Merfolk Mutant
Benthic Biomancer (rna) 32
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (pza) 4
Bred for the Hunt
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.
Enchantment
Bred for the Hunt (fic) 321
Faerie Mastermind
Flash
Flying
Whenever an opponent draws their second card each turn, you draw a card.
: Each player draws a card.
Creature - Rogue Faerie
Faerie Mastermind (mom) 58
Ghostly Pilferer
Whenever this creature becomes untapped, you may pay
. If you do, draw a card.
Whenever an opponent casts a spell from anywhere other than their hand, draw a card.
Discard a card: This creature can't be blocked this turn.
Creature - Rogue Spirit
Ghostly Pilferer (m21) 52
Katara, Waterbending Master
Whenever you cast a spell during an opponent's turn, you get an experience counter.
Whenever Katara attacks, you may draw a card for each experience counter you have. If you do, discard a card.
Legendary Creature - Human Warrior Ally
Katara, Waterbending Master (tle) 93
Opt
Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card.
Instant
Opt (fdn) 512
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (j22) 114
Sylvan Library
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Enchantment
Sylvan Library (spg) 155
Terrasymbiosis
Whenever you put one or more +1/+1 counters on a creature you control, you may draw that many cards. Do this only once each turn.
Enchantment
Terrasymbiosis (eoe) 210
Toski, Bearer of Secrets
This spell can't be countered.
Indestructible
Toski attacks each combat if able.
Whenever a creature you control deals combat damage to a player, draw a card.
Legendary Creature - Squirrel
Toski, Bearer of Secrets (blc) 244

3_Card draw (12)

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3_Interaktion/Removel (12)

Qty: 12 Price: $96.06
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fic) 267
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (omb) 33
Counterspell
Counter target spell.
Instant
Counterspell (dsc) 114
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (rvr) 313
Kenrith's Transformation
Enchant creature
When this Aura enters, draw a card.
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
Enchantment - Aura
Kenrith's Transformation (eld) 164
Make Disappear
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.)
Counter target spell unless its controller pays
.
Instant
Make Disappear (snc) 49
Pongify
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Instant
Pongify (tdc) 160
Rapid Hybridization
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Instant
Rapid Hybridization (pio) 70
Sink into Stupor
Return target spell or nonland permanent an opponent controls to its owner's hand.
Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Three Steps Ahead
Spree (Choose one or more additional costs.)
+
— Counter target spell.
+
— Create a token that's a copy of target artifact or creature you control.
+
— Draw two cards, then discard a card.
Instant
Three Steps Ahead (otj) 75
Wash Away
Cleave
(You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Counter target spell [that wasn't cast from its owner's hand].
Instant
Wash Away (vow) 87
You Find the Villains' Lair
Choose one —
• Foil Their Scheme — Counter target spell.
• Learn Their Secrets — Draw two cards, then discard two cards.
Instant
You Find the Villains' Lair (afr) 84

3_Interaktion/Removel (12)

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4_Resilience (5)

Qty: 5 Price: $29.81
Collective Resistance
Escalate
(Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target artifact.
• Destroy target enchantment.
• Target creature gains hexproof and indestructible until end of turn.
Instant
Collective Resistance (mh3) 147
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (pip) 202
Inspiring Call
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Instant
Inspiring Call (tle) 168
Origin of Metalbending
Choose one —
• Destroy target artifact or enchantment.
• Put a +1/+1 counter on target creature you control. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant - Lesson
Origin of Metalbending (tla) 187
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (fic) 361

4_Resilience (5)

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5_Win option (4)

Qty: 3 Price: $19.47
Alrund's Epiphany
Create two 1/1 blue Bird creature tokens with flying. Take an extra turn after this one. Exile Alrund's Epiphany.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery
Alrund's Epiphany (khm) 41
Champion of Lambholt
Creatures with power less than this creature's power can't block creatures you control.
Whenever another creature you control enters, put a +1/+1 counter on this creature.
Creature - Human Warrior
Champion of Lambholt (moc) 293
Herald of Secret Streams
Creatures you control with +1/+1 counters on them can't be blocked.
Creature - Warrior Merfolk
Herald of Secret Streams (lcc) 158

5_Win option (4)

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6_Flex (5)

Qty: 5 Price: $41.05
Evolution Witness
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Whenever one or more +1/+1 counters are put on this creature, return target permanent card from your graveyard to your hand.
Creature - Elf Shaman Mutant
Evolution Witness (mh3) 151
Gaea's Gift
Put a +1/+1 counter on target creature you control. It gains reach, trample, hexproof, and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Gaea's Gift (bro) 182
River's Rebuke
Return all nonland permanents target player controls to their owner's hand.
Sorcery
River's Rebuke (fdn) 595
Shadowspear
Equipped creature gets +1/+1 and has trample and lifelink.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip
Legendary Artifact - Equipment
Shadowspear (thb) 236
Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Tamiyo's Safekeeping (neo) 211

6_Flex (5)

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Creature

Qty: 1 Price: $5.99
God-Eternal Rhonas
Deathtouch
When God-Eternal Rhonas enters, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn.
When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Legendary Creature - Zombie God
God-Eternal Rhonas (war) 163

Creature

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Land

Qty: 36 (37 w/ MDFC)Price: $609.55
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (eoe) 251
Cavern of Souls
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Cavern of Souls (lci) 269
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (soc) 129
Dreamroot Cascade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Dreamroot Cascade (sos) 254
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (tmc) 65
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (soc) 130
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 220
Forest
(
: Add
.)
Basic Land - Forest
Forest (hob) 198
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add
. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land
Gemstone Caverns (tsr) 280
Hedge Maze
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Forest
Hedge Maze (mkm) 262
Hinterland Harbor
This land enters tapped unless you control a Forest or an Island.
: Add
or
.
Land
Hinterland Harbor (soc) 381
Island
(
: Add
.)
Basic Land - Island
Island (hob) 195
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 438
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (ea2) 24
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Plaza of Heroes
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell.
: Add one mana of any color among legendary permanents you control.
,
, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Land
Plaza of Heroes (dmu) 252
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 438
Prismatic Vista
, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Prismatic Vista (mh1) 244
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (soc) 398
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 439
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (mh2) 440
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (mh3) 235
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (mh3) 236

Land

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 10 cards
32 pips - 26 cards
25 mana - 21 cards
0 pips - 0 cards
0 mana - 10 cards
0 pips - 0 cards
0 mana - 10 cards
45 pips - 38 cards
30 mana - 26 cards
0 pips - 0 cards
7 mana - 7 cards
CategoriesQtyOdds
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Description

{"ops":[{"insert":{"card-link":"Ezuri, Claw of Progress"}},{"insert":" – Simic Experience Counter Midrange"},{"attributes":{"header":2},"insert":"\n\n"},{"insert":"This Historic Brawl deck is a "},{"attributes":{"bold":true},"insert":"Simic experience-counter midrange deck"},{"insert":" built around "},{"attributes":{"bold":true},"insert":"Ezuri, Claw of Progress"},{"insert":". It is not meant to be a high-power combo list. Instead, it focuses on steady development, small synergies, resilient scaling, and explosive combat finishes.\nThe main plan is simple:\n Play cheap creatures, mana dorks, and small token engines to generate "},{"attributes":{"bold":true},"insert":"experience counters"},{"insert":" early. Later, Ezuri turns those counters into +1/+1 counters, turning harmless creatures into real win conditions.\n\nGameplan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"In the early game, the deck wants to develop mana and board presence as quickly as possible. Cards like "},{"attributes":{"bold":true},"insert":"Llanowar Elves"},{"insert":", "},{"attributes":{"bold":true},"insert":"Elvish Mystic"},{"insert":", "},{"attributes":{"bold":true},"insert":"Birds of Paradise"},{"insert":", "},{"attributes":{"bold":true},"insert":"Delighted Halfling"},{"insert":", "},{"attributes":{"bold":true},"insert":"Bloom Tender"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Incubation Druid"},{"insert":" accelerate the deck while also triggering Ezuri once he is on the battlefield.\nIn the midgame, the goal is to protect Ezuri and turn experience counters into real pressure. Small creatures like "},{"attributes":{"bold":true},"insert":"Invisible Stalker"},{"insert":", "},{"attributes":{"bold":true},"insert":"Thrummingbird"},{"insert":", "},{"attributes":{"bold":true},"insert":"Benthic Biomancer"},{"insert":", "},{"attributes":{"bold":true},"insert":"Duskshell Crawler"},{"insert":", or tokens from "},{"attributes":{"bold":true},"insert":"Scute Swarm"},{"insert":", "},{"attributes":{"bold":true},"insert":"Springheart Nantuko"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Nissa, Voice of Zendikar"},{"insert":" provide the perfect foundation for this plan.\nIn the late game, the deck wins through large +1/+1 counter swings, unblockable attacks, or explosive combat turns. "},{"attributes":{"bold":true},"insert":"Herald of Secret Streams"},{"insert":", "},{"attributes":{"bold":true},"insert":"Champion of Lambholt"},{"insert":", "},{"attributes":{"bold":true},"insert":"Garruk’s Uprising"},{"insert":", "},{"attributes":{"bold":true},"insert":"Shadowspear"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Alrund’s Epiphany"},{"insert":" help convert a developed board into a fast kill.\n\nWhy these cards?"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ezuri, Claw of Progress"},{"insert":" is the central engine. Many creatures in the deck have power 2 or less, which allows them to generate experience counters. Those counters are then converted into +1/+1 counters to turn evasive creatures or a wide board into lethal threats.\n"},{"attributes":{"bold":true},"insert":"Invisible Stalker"},{"insert":" is one of the best targets for Ezuri’s counters because it is hard to remove and unblockable. With enough experience counters, it quickly becomes a serious clock.\n"},{"attributes":{"bold":true},"insert":"Thrummingbird"},{"insert":" supports the counter plan through proliferate. It can increase experience counters, +1/+1 counters, loyalty counters on Nissa, and counters stored on The Ozolith.\n"},{"attributes":{"bold":true},"insert":"Toph, Earthbending Master"},{"insert":" is not just a landfall card. She acts as a second experience-counter engine and gives the deck another way to scale over time while turning lands into relevant threats.\n"},{"attributes":{"bold":true},"insert":"Innkeeper’s Talent"},{"insert":", "},{"attributes":{"bold":true},"insert":"The Ozolith"},{"insert":", "},{"attributes":{"bold":true},"insert":"Kami of Whispered Hopes"},{"insert":", "},{"attributes":{"bold":true},"insert":"Bristly Bill, Spine Sower"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Duskshell Crawler"},{"insert":" strengthen the +1/+1 counter plan and help the deck scale harder or preserve invested counters.\n"},{"attributes":{"bold":true},"insert":"Scute Swarm"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Springheart Nantuko"},{"insert":" are not included as pure landfall payoffs. Their main role is to create small creatures that can feed Ezuri and help build experience counters.\n"},{"attributes":{"bold":true},"insert":"Enduring Curiosity"},{"insert":", "},{"attributes":{"bold":true},"insert":"Bred for the Hunt"},{"insert":", "},{"attributes":{"bold":true},"insert":"Toski, Bearer of Secrets"},{"insert":", "},{"attributes":{"bold":true},"insert":"Terrasymbiosis"},{"insert":", "},{"attributes":{"bold":true},"insert":"Rhystic Study"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Sylvan Library"},{"insert":" help the deck avoid running out of resources. The best draw effects in this list are the ones that work naturally with combat damage, +1/+1 counters, or multiple small creatures.\n\nWin Conditions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck usually wins in one of six ways:\n"},{"attributes":{"bold":true},"insert":"One large evasive threat"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":" Cards like "},{"attributes":{"bold":true},"insert":"Invisible Stalker"},{"insert":", "},{"attributes":{"bold":true},"insert":"Thrummingbird"},{"insert":", or a creature with trample/evasion receive multiple Ezuri counters and can end the game in just a few attacks."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"A wide counter-based board"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":" Tokens and small creatures become a real army through Ezuri, Nissa, Bristly Bill, or Innkeeper’s Talent."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Unblockable or hard-to-block finishes"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":" "},{"attributes":{"bold":true},"insert":"Herald of Secret Streams"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Champion of Lambholt"},{"insert":" make blocking extremely difficult or impossible. "},{"attributes":{"bold":true},"insert":"Alrund’s Epiphany"},{"insert":" can provide the decisive extra turn after the board has been developed."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nInteraction and Protection"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck runs a solid interaction package so it does not rely purely on goldfishing.\n "},{"attributes":{"bold":true},"insert":"Counterspell"},{"insert":", "},{"attributes":{"bold":true},"insert":"Wash Away"},{"insert":", "},{"attributes":{"bold":true},"insert":"Make Disappear"},{"insert":", "},{"attributes":{"bold":true},"insert":"An Offer You Can’t Refuse"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Three Steps Ahead"},{"insert":" protect key turns or stop opposing bombs.\n"},{"attributes":{"bold":true},"insert":"Pongify"},{"insert":", "},{"attributes":{"bold":true},"insert":"Rapid Hybridization"},{"insert":", "},{"attributes":{"bold":true},"insert":"Beast Within"},{"insert":", "},{"attributes":{"bold":true},"insert":"Kenrith’s Transformation"},{"insert":", "},{"attributes":{"bold":true},"insert":"Cyclonic Rift"},{"insert":", "},{"attributes":{"bold":true},"insert":"River’s Rebuke"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Sink into Stupor"},{"insert":" help answer problematic permanents and opposing boards.\n"},{"attributes":{"bold":true},"insert":"Shadowspear"},{"insert":" is included as a deliberate meta slot rather than a primary win condition. Its main purpose is to remove hexproof and indestructible from opposing permanents, allowing the deck’s removal suite to actually answer otherwise protected threats. The lifelink and trample can matter in races, but they are not the main reason for the card.\nSince Ezuri and the counter engines are vulnerable to removal, "},{"attributes":{"bold":true},"insert":"Heroic Intervention"},{"insert":", "},{"attributes":{"bold":true},"insert":"Tamiyo’s Safekeeping"},{"insert":", "},{"attributes":{"bold":true},"insert":"Gaea’s Gift"},{"insert":", "},{"attributes":{"bold":true},"insert":"Collective Resistance"},{"insert":", "},{"attributes":{"bold":true},"insert":"Swiftfoot Boots"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Inspiring Call"},{"insert":" are important for protecting the board.\n\nMulligan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Good opening hands usually contain:\n2–3 lands,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"at least one early mana source or cheap creature,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"ideally one card that scales with Ezuri,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and against faster or more controlling decks, at least one piece of interaction or protection."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hands without an early play are usually too slow. The deck does not want to start playing on turn four; it wants to develop mana, bodies, or card selection before that.\n\nWeaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck can struggle against early board wipes, very fast aggressive starts, and repeated commander removal. It also often needs a mix of board presence, Ezuri, and follow-up cards before it becomes truly explosive.\nThis is not a deck that wins out of nowhere immediately. It wants to develop, gather resources, and then close the game with one decisive combat turn.\n\nSummary"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is built for players who enjoy "},{"attributes":{"bold":true},"insert":"strategic setup"},{"insert":", stacking small synergies, and finishing the game with explosive combat steps. It combines mana dorks, tokens, experience counters, +1/+1 counters, and combat-based card draw into a cohesive Simic midrange plan.\n\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This primer was written with the help of ChatGPT."},{"attributes":{"header":3},"insert":"\n"}]}
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