57 views32 hrs ago
Commander
Size: 100Est cost: $2795.15Salt sum: 63.95
Chromacaster
57 views32 hrs ago
Commander
Size: 100Est cost: $2795.15Salt sum: 63.95
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":"A high-powered, Bracket 3 Grixis Aristocrats and Wheel deck helmed by Sauron, the Dark Lord. Despite popular algorithms tagging this as an \"Orc/Zombie\" tribal deck, this build completely ignores combat-focused tribal synergies in favor of abusing Sauron's text box. By generating an endless stream of expendable 1/1 Army tokens simply by letting opponents cast spells, the deck fuels a massive sacrifice engine for value. Once an unblockable or evasive Army finally connects, Sauron’s \"discard your hand, draw four cards\" trigger is weaponized to dump massive reanimator targets into the graveyard while punishing opponents with devastating discard and draw payoffs. This tuned version also includes robust utility lands like Phyrexian Tower to accelerate the sacrifice engine and Command Beacon to cheat Sauron's massive commander tax in the late game.\n\n"},{"attributes":{"bold":true},"insert":"The Top 100 Bracket 3 Project & More"},{"insert":" This deck is part of my ongoing project to build highly tuned, Bracket 3 (High Power) lists for the top 100 commanders in the format. If you are looking for more fast, optimized, and synergistic builds, check out the full project folder here: "},{"attributes":{"link":"https://archidekt.com/folders/1650973"},"insert":"https://archidekt.com/folders/1650973"},{"insert":"\n\nBe sure to also follow my profile for other deck-building projects, including budget brews, precon upgrades, and even more high-power deck builds!\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Win Conditions"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"1. The Meat Grinder (Aristocrats Drain)"},{"insert":" Using your endlessly respawning Army token to drain the table's life total to zero.\nThe Cards: Sauron, the Dark Lord + Mirkwood Bats / Mayhem Devil / Blood Artist / Zulaport Cutthroat + Ashnod's Altar / Altar of Dementia / Viscera Seer / Phyrexian Tower."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"How it works: Every time an opponent casts a spell, Sauron amasses. Because you keep sacrificing the Army to an outlet, Sauron creates a new token instead of buffing an existing one. Mirkwood Bats and Blood Artist drain the table every single time this loop happens, allowing you to passively kill the board just by letting them play their own cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"2. Punishing the Mind (Wheel Weaponization)"},{"insert":" Turning Sauron's discard-and-draw trigger into a lethal weapon.\nThe Cards: Sauron, the Dark Lord + Sheoldred, the Apocalypse / Orcish Bowmasters / Bone Miser / Monument to Endurance."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"How it works: Give your Army token evasion (via Rogue's Passage, The Black Gate, or Shizo, Death's Storehouse) and swing. When the ring tempts you, you trigger Sauron's ability to wheel your hand. If Sheoldred is on the board, you instantly gain massive amounts of life. If you cast a Wheel of Fortune or Windfall to force the table to wheel, Orcish Bowmasters, Bone Miser, and Monument to Endurance generate a catastrophic amount of damage, mana, card draw, and tokens out of nowhere."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"3. From the Grave (Heavy Reanimator)"},{"insert":" Cheating mana costs to drop game-ending threats onto the battlefield.\nThe Cards: Toxrill, the Corrosive / Jin-Gitaxias, Core Augur / Vilis, Broker of Blood / Sheoldred, Whispering One + Reanimate / Animate Dead / Dance of the Dead / Stitch Together / Necromancy / Living Death."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"How it works: Instead of hard-casting massive Grixis threats, you use Sauron's discard ability (or cards like Entomb and Buried Alive) to put them directly into your graveyard. For 1 or 2 mana, you cast a reanimation spell to bring them onto the battlefield on turn 4 or 5, immediately suffocating your opponents' board states or hands."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
Commander
Sauron, the Dark Lord
Ward—Sacrifice a legendary artifact or legendary creature.
Whenever an opponent casts a spell, amass Orcs 1.
Whenever an Army you control deals combat damage to a player, the Ring tempts you.
Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
Whenever an opponent casts a spell, amass Orcs 1.
Whenever an Army you control deals combat damage to a player, the Ring tempts you.
Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
Legendary Creature - Avatar Horror

Commander
(CTRL to add secondary)
Creatures
Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi

Sheoldred, Whispering One
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
Legendary Creature - Praetor Phyrexian

Toxrill, the Corrosive
At the beginning of each end step, put a slime counter on each creature you don't control.
Creatures you don't control get -1/-1 for each slime counter on them.
Whenever a creature you don't control with a slime counter on it dies, create a 1/1 black Slug creature token.
, Sacrifice a Slug: Draw a card.
Creatures you don't control get -1/-1 for each slime counter on them.
Whenever a creature you don't control with a slime counter on it dies, create a 1/1 black Slug creature token.
, Sacrifice a Slug: Draw a card.
Legendary Creature - Horror Slug

Creatures
(CTRL to add secondary)
Enchantments
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura

Dance of the Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Put enchanted creature card onto the battlefield tapped under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay . If the player does, untap that creature.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Put enchanted creature card onto the battlefield tapped under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay . If the player does, untap that creature.
Enchantment - Aura

Dreadhorde Invasion
At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
Enchantment

Necromancy
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
Enchantment

Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
At the beginning of the end step, sacrifice this enchantment.
Enchantment

Enchantments
(CTRL to add secondary)
Equipment / Auras
Equipment / Auras
(CTRL to add secondary)
Instants
Instants
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Mana Rocks
Mana Rocks
(CTRL to add secondary)
Sorceries
Sorceries
(CTRL to add secondary)
Utility Artifacts
Palantír of Orthanc
At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.
Legendary Artifact

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Utility Artifacts
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"A high-powered, Bracket 3 Grixis Aristocrats and Wheel deck helmed by Sauron, the Dark Lord. Despite popular algorithms tagging this as an \"Orc/Zombie\" tribal deck, this build completely ignores combat-focused tribal synergies in favor of abusing Sauron's text box. By generating an endless stream of expendable 1/1 Army tokens simply by letting opponents cast spells, the deck fuels a massive sacrifice engine for value. Once an unblockable or evasive Army finally connects, Sauron’s \"discard your hand, draw four cards\" trigger is weaponized to dump massive reanimator targets into the graveyard while punishing opponents with devastating discard and draw payoffs. This tuned version also includes robust utility lands like Phyrexian Tower to accelerate the sacrifice engine and Command Beacon to cheat Sauron's massive commander tax in the late game.\n\n"},{"attributes":{"bold":true},"insert":"The Top 100 Bracket 3 Project & More"},{"insert":" This deck is part of my ongoing project to build highly tuned, Bracket 3 (High Power) lists for the top 100 commanders in the format. If you are looking for more fast, optimized, and synergistic builds, check out the full project folder here: "},{"attributes":{"link":"https://archidekt.com/folders/1650973"},"insert":"https://archidekt.com/folders/1650973"},{"insert":"\n\nBe sure to also follow my profile for other deck-building projects, including budget brews, precon upgrades, and even more high-power deck builds!\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Win Conditions"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"1. The Meat Grinder (Aristocrats Drain)"},{"insert":" Using your endlessly respawning Army token to drain the table's life total to zero.\nThe Cards: Sauron, the Dark Lord + Mirkwood Bats / Mayhem Devil / Blood Artist / Zulaport Cutthroat + Ashnod's Altar / Altar of Dementia / Viscera Seer / Phyrexian Tower."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"How it works: Every time an opponent casts a spell, Sauron amasses. Because you keep sacrificing the Army to an outlet, Sauron creates a new token instead of buffing an existing one. Mirkwood Bats and Blood Artist drain the table every single time this loop happens, allowing you to passively kill the board just by letting them play their own cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"2. Punishing the Mind (Wheel Weaponization)"},{"insert":" Turning Sauron's discard-and-draw trigger into a lethal weapon.\nThe Cards: Sauron, the Dark Lord + Sheoldred, the Apocalypse / Orcish Bowmasters / Bone Miser / Monument to Endurance."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"How it works: Give your Army token evasion (via Rogue's Passage, The Black Gate, or Shizo, Death's Storehouse) and swing. When the ring tempts you, you trigger Sauron's ability to wheel your hand. If Sheoldred is on the board, you instantly gain massive amounts of life. If you cast a Wheel of Fortune or Windfall to force the table to wheel, Orcish Bowmasters, Bone Miser, and Monument to Endurance generate a catastrophic amount of damage, mana, card draw, and tokens out of nowhere."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"3. From the Grave (Heavy Reanimator)"},{"insert":" Cheating mana costs to drop game-ending threats onto the battlefield.\nThe Cards: Toxrill, the Corrosive / Jin-Gitaxias, Core Augur / Vilis, Broker of Blood / Sheoldred, Whispering One + Reanimate / Animate Dead / Dance of the Dead / Stitch Together / Necromancy / Living Death."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"How it works: Instead of hard-casting massive Grixis threats, you use Sauron's discard ability (or cards like Entomb and Buried Alive) to put them directly into your graveyard. For 1 or 2 mana, you cast a reanimation spell to bring them onto the battlefield on turn 4 or 5, immediately suffocating your opponents' board states or hands."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}



























































































