wlr324
151 views6 days ago
Commander
Size: 100Salt sum: 27.36
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":"# ⚠️ RULE 0 WARNING: THIS IS AN EXPLOSIVE MONO-RED DETONATION MACHINE\n\n> *\"You cannot outrun the blast. This is a highly optimized, relentlessly aggressive Mono-Red burn and attack system. It does not play a passive, friendly battlecruiser game. It forces our opponents into a brutal psychological chokehold: either let Combustion Man permanently vaporize their best assets, or absorb catastrophic direct damage straight to the jaw. Pull this out only when the table is ready for a ruthless, high-stakes shootout. Play at your own risk.\"*\n\n---\n\n## 💥 The Strategy: The Spark-Bending Execution\nThis deck completely weaponizes the oppressive, asset-shredding text box of **Combustion Man**. Combustion Man serves as our ultimate battlefield artillery piece. Whenever he steps into the red zone to attack, his capability triggers a devastating choice: he target-destroys *any* permanent on the field unless its controller agrees to take direct damage equal to his current power metrics.\n\nWe exploit this by treating our combat phase as an unavoidable demolition site. We use a dense package of low-cost, high-velocity temporary copy mounts and artifact equipment to artificially skyrocket our commander's power before blocks are even declared. Whether our opponents choose to bleed out their life totals or watch their premium legendary permanents melt away, our engine transitions seamlessly from individual target removal into a table-clearing alpha strike.\n\n### 🧬 Core Pillars of the Deck:\n* **The Blast Multipliers (Burn & Triggers):** Kediss, Emberclaw Familiar, Inferno of the Star Mounts, and Rage Reflection duplicate your commander's damage across the entire table or grant lethal double strike.\n* **The Ignition Sources (Hyper-Ramp):** Irencrag Feat, Seething Song, and Hellkite Courser spike your resource velocity to cheat massive dragons and high-mana spells into play ahead of schedule.\n* **The Overclock Stations (Draw & Value):** Etali, Primal Storm, Triple Triad, and Calamity, Galloping Inferno exploit attack phases to steal cards and duplicate your heaviest hitters for free.\n\n---\n\n## 📈 Lethal Board-State Power Spikes & Endgames\nWhile this deck rewards hyper-aggressive combat steps, it harbors brutal, optimized card networks designed to completely collapse your opponents' life metrics in a single turn cycle:\n\n### ⚙️ Calamity's Galloping Detonation Loop\n* **Setup:** Have your commander, *Combustion Man*, active on the field alongside **Calamity, Galloping Inferno**. Grant Combustion Man an additional power boost via *Reckless Charge* or *Dire Flail*.\n* **The Play:** Saddle Calamity using Combustion Man. Declare an attack with Calamity to trigger its horse-mount capability.\n* **The Multiplier:** Calamity instantly prints *two* tapped and attacking token copies of Combustion Man. \n* **The Result:** All three instances of Combustion Man trigger simultaneously on the attack step. Your opponents must suddenly answer *three separate destruction penalties* at the exact same time—forcing them to watch their entire board states turn to ash or take triple-potency commander damage before standard combat damage is even calculated.\n\n### 🦎 The Kediss Global Melt\n* **Setup:** Establish **Kediss, Emberclaw Familiar** alongside your commander. Pump Combustion Man's power into the double digits using *Haste Magic* or *Cunning Maneuver*.\n* **The Attack:** Slip through an open blocking lane, or force an opponent to accept the damage from Combustion Man's attack penalty.\n* **The Catalyst:** The moment Combustion Man connects for combat damage against a single player, Kediss beautifully intercepts the value and copies that exact quantity of damage to *each other opponent* simultaneously.\n* **Result:** Symmetrical, table-wide annihilation that translates a single unblocked strike into an absolute, triple-kill victory.\n\n### 🪐 Full Throttle Extra Combats\n* **Setup:** Assemble an aggressive line of attacking mutants and rogues (like *Wingnut* or *Elturel Survivors*), then resolve **Full Throttle**.\n* **The Play:** Move to combat. Full Throttle forces *two entirely additional combat phases* right after your current main phase, completely untapping your attacking units at the start of each step.\n* **Result:** Three distinct combat steps in a single turn, forcing three rounds of automated permanent destruction or catastrophic life loss via Combustion Man to break the pod completely wide open.\n\n---\n\n## 🛑 Pod Etiquette & Power Level\n* **Power Level:** High-Power Casual / Highly Optimized Mono-Red Aggro-Burn.\n* **Playstyle:** Forced Choice Attrition, Power-Pump Voltron, Extra Combat Phases.\n* **Rule 0 Transparency:** Always let your playgroup know ahead of time that this deck runs high-efficiency spell-cheating cards (*Etali* / *Triple Triad*), massive mana spikes (*Irencrag Feat*), and lethal combat multipliers like *Calamity*. It is engineered to play at an intense, fast pacing and can easily deal 20+ points of direct damage to the entire pod by Turn 5, making it an oppressive threat for passive, slow decks. Pull this out when the table is entirely ready for high-stakes, ruthless firebending.\n\n"}]}
Anthem
Anthem
(CTRL to add secondary)
Burn
Burn
(CTRL to add secondary)
Copy
Calamity, Galloping Inferno
Haste
Whenever Calamity attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once.
Saddle 1
Whenever Calamity attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once.
Saddle 1
Legendary Creature - Horse Mount

Copy
(CTRL to add secondary)
Creature
Creature
(CTRL to add secondary)
Cycling
Yidaro, Wandering Monster
Trample, haste
Cycling
When you cycle this card, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.)
Cycling
When you cycle this card, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.)
Legendary Creature - Dinosaur Turtle

Cycling
(CTRL to add secondary)
Draw
Neheb, Dreadhorde Champion
Trample
Whenever Neheb deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much . Until end of turn, you don't lose this mana as steps and phases end.
Whenever Neheb deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much . Until end of turn, you don't lose this mana as steps and phases end.
Legendary Creature - Warrior Minotaur Zombie

Swashbuckler's Whip
Equipped creature has reach, ", : Tap target artifact or creature," and ", : Discover 10." (Exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Equip
Equip
Artifact - Equipment

Draw
(CTRL to add secondary)
Pump
Sidequest: Play Blitzball
At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control.
At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control.
Enchantment


Pump
(CTRL to add secondary)
Ramp
Ilharg, the Raze-Boar
Trample
Whenever Ilharg attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.
When Ilharg dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Whenever Ilharg attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.
When Ilharg dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Legendary Creature - Boar God

Ramp
(CTRL to add secondary)
Recursion
Recursion
(CTRL to add secondary)
Removal
Soul of Shandalar
First strike
: This creature deals 3 damage to target player or planeswalker and 3 damage to up to one target creature that player or that planeswalker's controller controls.
, Exile this card from your graveyard: It deals 3 damage to target player or planeswalker and 3 damage to up to one target creature that player or that planeswalker's controller controls.
: This creature deals 3 damage to target player or planeswalker and 3 damage to up to one target creature that player or that planeswalker's controller controls.
, Exile this card from your graveyard: It deals 3 damage to target player or planeswalker and 3 damage to up to one target creature that player or that planeswalker's controller controls.
Creature - Avatar

Removal
(CTRL to add secondary)
Tokens
Elturel Survivors
Trample, myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
As long as this creature is attacking, it gets +X/+0, where X is the number of lands defending player controls.
As long as this creature is attacking, it gets +X/+0, where X is the number of lands defending player controls.
Creature - Peasant Tiefling

Zariel, Archduke of Avernus
+1: Creatures you control get +1/+0 and gain haste until end of turn.
0: Create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
−6: You get an emblem with "At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase."
0: Create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
−6: You get an emblem with "At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase."
Legendary Planeswalker - Zariel

Tokens
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"# ⚠️ RULE 0 WARNING: THIS IS AN EXPLOSIVE MONO-RED DETONATION MACHINE\n\n> *\"You cannot outrun the blast. This is a highly optimized, relentlessly aggressive Mono-Red burn and attack system. It does not play a passive, friendly battlecruiser game. It forces our opponents into a brutal psychological chokehold: either let Combustion Man permanently vaporize their best assets, or absorb catastrophic direct damage straight to the jaw. Pull this out only when the table is ready for a ruthless, high-stakes shootout. Play at your own risk.\"*\n\n---\n\n## 💥 The Strategy: The Spark-Bending Execution\nThis deck completely weaponizes the oppressive, asset-shredding text box of **Combustion Man**. Combustion Man serves as our ultimate battlefield artillery piece. Whenever he steps into the red zone to attack, his capability triggers a devastating choice: he target-destroys *any* permanent on the field unless its controller agrees to take direct damage equal to his current power metrics.\n\nWe exploit this by treating our combat phase as an unavoidable demolition site. We use a dense package of low-cost, high-velocity temporary copy mounts and artifact equipment to artificially skyrocket our commander's power before blocks are even declared. Whether our opponents choose to bleed out their life totals or watch their premium legendary permanents melt away, our engine transitions seamlessly from individual target removal into a table-clearing alpha strike.\n\n### 🧬 Core Pillars of the Deck:\n* **The Blast Multipliers (Burn & Triggers):** Kediss, Emberclaw Familiar, Inferno of the Star Mounts, and Rage Reflection duplicate your commander's damage across the entire table or grant lethal double strike.\n* **The Ignition Sources (Hyper-Ramp):** Irencrag Feat, Seething Song, and Hellkite Courser spike your resource velocity to cheat massive dragons and high-mana spells into play ahead of schedule.\n* **The Overclock Stations (Draw & Value):** Etali, Primal Storm, Triple Triad, and Calamity, Galloping Inferno exploit attack phases to steal cards and duplicate your heaviest hitters for free.\n\n---\n\n## 📈 Lethal Board-State Power Spikes & Endgames\nWhile this deck rewards hyper-aggressive combat steps, it harbors brutal, optimized card networks designed to completely collapse your opponents' life metrics in a single turn cycle:\n\n### ⚙️ Calamity's Galloping Detonation Loop\n* **Setup:** Have your commander, *Combustion Man*, active on the field alongside **Calamity, Galloping Inferno**. Grant Combustion Man an additional power boost via *Reckless Charge* or *Dire Flail*.\n* **The Play:** Saddle Calamity using Combustion Man. Declare an attack with Calamity to trigger its horse-mount capability.\n* **The Multiplier:** Calamity instantly prints *two* tapped and attacking token copies of Combustion Man. \n* **The Result:** All three instances of Combustion Man trigger simultaneously on the attack step. Your opponents must suddenly answer *three separate destruction penalties* at the exact same time—forcing them to watch their entire board states turn to ash or take triple-potency commander damage before standard combat damage is even calculated.\n\n### 🦎 The Kediss Global Melt\n* **Setup:** Establish **Kediss, Emberclaw Familiar** alongside your commander. Pump Combustion Man's power into the double digits using *Haste Magic* or *Cunning Maneuver*.\n* **The Attack:** Slip through an open blocking lane, or force an opponent to accept the damage from Combustion Man's attack penalty.\n* **The Catalyst:** The moment Combustion Man connects for combat damage against a single player, Kediss beautifully intercepts the value and copies that exact quantity of damage to *each other opponent* simultaneously.\n* **Result:** Symmetrical, table-wide annihilation that translates a single unblocked strike into an absolute, triple-kill victory.\n\n### 🪐 Full Throttle Extra Combats\n* **Setup:** Assemble an aggressive line of attacking mutants and rogues (like *Wingnut* or *Elturel Survivors*), then resolve **Full Throttle**.\n* **The Play:** Move to combat. Full Throttle forces *two entirely additional combat phases* right after your current main phase, completely untapping your attacking units at the start of each step.\n* **Result:** Three distinct combat steps in a single turn, forcing three rounds of automated permanent destruction or catastrophic life loss via Combustion Man to break the pod completely wide open.\n\n---\n\n## 🛑 Pod Etiquette & Power Level\n* **Power Level:** High-Power Casual / Highly Optimized Mono-Red Aggro-Burn.\n* **Playstyle:** Forced Choice Attrition, Power-Pump Voltron, Extra Combat Phases.\n* **Rule 0 Transparency:** Always let your playgroup know ahead of time that this deck runs high-efficiency spell-cheating cards (*Etali* / *Triple Triad*), massive mana spikes (*Irencrag Feat*), and lethal combat multipliers like *Calamity*. It is engineered to play at an intense, fast pacing and can easily deal 20+ points of direct damage to the entire pod by Turn 5, making it an oppressive threat for passive, slow decks. Pull this out when the table is entirely ready for high-stakes, ruthless firebending.\n\n"}]}
























































