138 views2 hrs ago
Commander
Size: 100Est cost: $1260.57Salt sum: 56.14
Quentin49944
138 views2 hrs ago
Commander
Size: 100Est cost: $1260.57Salt sum: 56.14
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{"ops":[{"attributes":{"bold":true},"insert":"Steal your opponents' instants and sorceries, turn their spells against them while establishing your board presence with The Nine as an alternative win con."},{"insert":"\n"},{"attributes":{"bold":true},"insert":" ≈ 80 % LOTR cards (basic lands excluded) "},{"insert":"\n\n1. Establish your mana base, cast the first "},{"insert":{"card-link":"Nazgûl"}},{"insert":" and most importantly Gríma himself. "},{"insert":{"card-link":"Sol Ring"}},{"insert":", "},{"insert":{"card-link":"Arcane Signet"}},{"insert":" and "},{"insert":{"card-link":"Sword of the Animist"}},{"insert":" accelerate your development, while "},{"insert":{"card-link":"Night's Whisper"}},{"insert":", "},{"insert":{"card-link":"Read the Bones"}},{"insert":" and "},{"insert":{"card-link":"Deep Analysis"}},{"insert":" help find key pieces.\n\n2. Protect Gríma with "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":", "},{"insert":{"card-link":"Swiftfoot Boots"}},{"insert":", "},{"insert":{"card-link":"Mithril Coat"}},{"insert":" and other protection pieces to ensure your commander survives removal and generates value turn after turn.\n\n3. Maximize Gríma’s triggers while disrupting opposing plans. "},{"insert":{"card-link":"Arcane Denial"}},{"insert":", "},{"insert":{"card-link":"Counterspell"}},{"insert":" and "},{"insert":{"card-link":"Go for the Throat"}},{"insert":" answer threats. "},{"insert":{"card-link":"Lord of the Nazgûl"}},{"insert":", "},{"insert":{"card-link":"Witch-king of Angmar"}},{"insert":" and the remaining Nazgûl begin building a threatening board presence that opponents cannot ignore. Supported by "},{"insert":{"card-link":"Skullclamp"}},{"insert":", "},{"insert":{"card-link":"Notion Thief"}},{"insert":" and "},{"insert":{"card-link":"The One Ring"}},{"insert":" you continually pull ahead as opponents watch you using their spells against them.\n\n4. Finally, leverage your established board position to close the game. Sweepers like "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":", "},{"insert":{"card-link":"Living Death"}},{"insert":", "},{"insert":{"card-link":"Massacre Wurm"}},{"insert":" and "},{"insert":{"card-link":"Decree of Pain"}},{"insert":" create devastating tempo swings, while The Black Riders and stolen spells finish opponents off.\n\n- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -\n\nDisclaimer: This deck description was generated with AI assistance.\n"}]}
Commander
Gríma, Saruman's Footman
Gríma can't be blocked.
Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
Legendary Creature - Human Advisor

Commander
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Card Advantage
Lobelia, Defender of Bag End
When Lobelia enters, look at the top card of each opponent's library and exile those cards face down.
, Sacrifice an artifact: Choose one —
• Until end of turn, you may play a card exiled with Lobelia without paying its mana cost.
• Each opponent loses 2 life and you gain 2 life.
, Sacrifice an artifact: Choose one —
• Until end of turn, you may play a card exiled with Lobelia without paying its mana cost.
• Each opponent loses 2 life and you gain 2 life.
Legendary Creature - Citizen Halfling

Shelob, Dread Weaver
Whenever a nontoken creature an opponent controls dies, exile it.
, Put a creature card exiled with Shelob into its owner's graveyard: Put two +1/+1 counters on Shelob. Draw a card.
: Put target creature card with mana value X exiled with Shelob onto the battlefield tapped under your control.
, Put a creature card exiled with Shelob into its owner's graveyard: Put two +1/+1 counters on Shelob. Draw a card.
: Put target creature card with mana value X exiled with Shelob onto the battlefield tapped under your control.
Legendary Creature - Demon Spider

Card Advantage
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Creature
Lord of the Nazgûl
Flying
Wraiths you control have protection from Ring-bearers.
Whenever you cast an instant or sorcery spell, create a 3/3 black Wraith creature token with menace. Then if you control nine or more Wraiths, Wraiths you control have base power and toughness 9/9 until end of turn.
Wraiths you control have protection from Ring-bearers.
Whenever you cast an instant or sorcery spell, create a 3/3 black Wraith creature token with menace. Then if you control nine or more Wraiths, Wraiths you control have base power and toughness 9/9 until end of turn.
Legendary Creature - Wraith Noble

Monstrosity of the Lake
When Monstrosity of the Lake enters, you may pay . If you do, tap all creatures your opponents control, then put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Legendary Creature - Kraken

The Mouth of Sauron
When The Mouth of Sauron enters, target player mills three cards. Then amass Orcs X, where X is the number of instant and sorcery cards in that player's graveyard. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Legendary Creature - Human Advisor

Witch-king of Angmar
Flying
Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you.
Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it.
Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you.
Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it.
Legendary Creature - Wraith Noble

Creature
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Finishers
Finishers
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Land
Land
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Protection
Sword of Wealth and Power
Equipped creature gets +2/+2 and has protection from instants and from sorceries.
Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Equip
Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Equip
Artifact - Equipment

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Protection
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Ramp
Sword of Hearth and Home
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Artifact - Equipment

Ramp
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Removal & Counterspells
Removal & Counterspells
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Sideboard
Nazgûl Battle-Mace
Equipped creature has menace, deathtouch, annihilator 1, and "Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control unless that player pays 3 life." (Whenever a creature with annihilator 1 attacks, defending player sacrifices a permanent of their choice.)
Equip
Equip
Artifact - Equipment

Thran Power Suit
Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward . (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Treason of Isengard
Put up to one target instant or sorcery card from your graveyard on top of your library.
Amass Orcs 2. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Amass Orcs 2. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Sorcery

Sideboard
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Swap in after release
Bilbo, Thief in the Night
Spells you cast from anywhere other than your hand cost less to cast.
Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
Legendary Creature - Rogue Halfling

Swap in after release
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Steal your opponents' instants and sorceries, turn their spells against them while establishing your board presence with The Nine as an alternative win con."},{"insert":"\n"},{"attributes":{"bold":true},"insert":" ≈ 80 % LOTR cards (basic lands excluded) "},{"insert":"\n\n1. Establish your mana base, cast the first "},{"insert":{"card-link":"Nazgûl"}},{"insert":" and most importantly Gríma himself. "},{"insert":{"card-link":"Sol Ring"}},{"insert":", "},{"insert":{"card-link":"Arcane Signet"}},{"insert":" and "},{"insert":{"card-link":"Sword of the Animist"}},{"insert":" accelerate your development, while "},{"insert":{"card-link":"Night's Whisper"}},{"insert":", "},{"insert":{"card-link":"Read the Bones"}},{"insert":" and "},{"insert":{"card-link":"Deep Analysis"}},{"insert":" help find key pieces.\n\n2. Protect Gríma with "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":", "},{"insert":{"card-link":"Swiftfoot Boots"}},{"insert":", "},{"insert":{"card-link":"Mithril Coat"}},{"insert":" and other protection pieces to ensure your commander survives removal and generates value turn after turn.\n\n3. Maximize Gríma’s triggers while disrupting opposing plans. "},{"insert":{"card-link":"Arcane Denial"}},{"insert":", "},{"insert":{"card-link":"Counterspell"}},{"insert":" and "},{"insert":{"card-link":"Go for the Throat"}},{"insert":" answer threats. "},{"insert":{"card-link":"Lord of the Nazgûl"}},{"insert":", "},{"insert":{"card-link":"Witch-king of Angmar"}},{"insert":" and the remaining Nazgûl begin building a threatening board presence that opponents cannot ignore. Supported by "},{"insert":{"card-link":"Skullclamp"}},{"insert":", "},{"insert":{"card-link":"Notion Thief"}},{"insert":" and "},{"insert":{"card-link":"The One Ring"}},{"insert":" you continually pull ahead as opponents watch you using their spells against them.\n\n4. Finally, leverage your established board position to close the game. Sweepers like "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":", "},{"insert":{"card-link":"Living Death"}},{"insert":", "},{"insert":{"card-link":"Massacre Wurm"}},{"insert":" and "},{"insert":{"card-link":"Decree of Pain"}},{"insert":" create devastating tempo swings, while The Black Riders and stolen spells finish opponents off.\n\n- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -\n\nDisclaimer: This deck description was generated with AI assistance.\n"}]}





















































































