sillyboy42
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Commander
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Commander
Hearthhull, the Worldseed
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
2+ | , , Sacrifice a land: Draw two cards. You may play an additional land this turn.
8+ | Flying, vigilance, haste
Whenever you sacrifice a land, each opponent loses 2 life.
2+ | , , Sacrifice a land: Draw two cards. You may play an additional land this turn.
8+ | Flying, vigilance, haste
Whenever you sacrifice a land, each opponent loses 2 life.
Legendary Artifact - Spacecraft

Commander
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Draw
Braids, Arisen Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Legendary Creature - Nightmare

The Gitrog Monster
Deathtouch
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
Legendary Creature - Horror Frog

Valakut Exploration
Landfall — Whenever a land you control enters, exile the top card of your library. You may play that card for as long as it remains exiled.
At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.
At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.
Enchantment

Draw
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Land
Glacial Chasm
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
Land

Land
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Land Destruction
Land Destruction
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Landfall
Moraug, Fury of Akoum
Each creature you control gets +1/+0 for each time it has attacked this turn.
Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Legendary Creature - Warrior Minotaur

Landfall
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Mill
Breach the Multiverse
Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.
Sorcery

Mill
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Protection
Protection
(CTRL to add secondary)
Ramp
Famished Worldsire
Ward
Devour land 3 (As this creature enters, you may sacrifice any number of lands. It enters with three times that many +1/+1 counters on it.)
When this creature enters, look at the top X cards of your library, where X is this creature's power. Put any number of land cards from among them onto the battlefield tapped, then shuffle.
Devour land 3 (As this creature enters, you may sacrifice any number of lands. It enters with three times that many +1/+1 counters on it.)
When this creature enters, look at the top X cards of your library, where X is this creature's power. Put any number of land cards from among them onto the battlefield tapped, then shuffle.
Creature - Leviathan

Kodama of the East Tree
Reach
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Spirit

Ramp
(CTRL to add secondary)
Recursion
Six
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature - Treefolk

Wrenn and Six
+1: Return up to one target land card from your graveyard to your hand.
−1: Wrenn and Six deals 1 damage to any target.
−7: You get an emblem with "Instant and sorcery cards in your graveyard have retrace." (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.)
−1: Wrenn and Six deals 1 damage to any target.
−7: You get an emblem with "Instant and sorcery cards in your graveyard have retrace." (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Planeswalker - Wrenn

Recursion
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Removal
Removal
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Tokens
Tokens
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Tutor
Tutor
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Maybeboard
Hew the Entwood
Sacrifice any number of lands. Reveal the top X cards of your library, where X is the number of lands sacrificed this way. Choose any number of artifact and/or land cards revealed this way. Put all nonland cards chosen this way onto the battlefield, then put all land cards chosen this way onto the battlefield tapped, then put the rest on the bottom of your library in a random order.
Sorcery

Loot, Exuberant Explorer
You may play an additional land on each of your turns.
, : Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
, : Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
Legendary Creature - Beast Noble

Maybeboard
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"Work in progress\n\nHearthhull, the Worldseed"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Bracket 4 Primer"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Overview"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Hearthhull is the engine that turns lands into every other resource in the game.\nUnlike traditional landfall decks that focus on repeatedly making land drops, Hearthhull actively "},{"attributes":{"bold":true},"insert":"wants to sacrifice lands"},{"insert":" because every sacrificed land can become:\nMana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Graveyard fuel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Creature tokens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Future land drops"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck is built around assembling a recursive engine that converts lands into overwhelming advantage. Once the engine is online, the specific payoff card almost doesn't matter—the deck will naturally snowball into a winning position.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Deck Philosophy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck should be piloted with an "},{"attributes":{"bold":true},"insert":"Engine First"},{"insert":" mindset.\nNever ask:\n\"How do I win?\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Instead ask:\n\"How do I make every land worth three or four cards?\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Once that happens, the win conditions take care of themselves.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Engine Priority"},{"attributes":{"header":1},"insert":"\n"},{"insert":"When tutoring or evaluating opening hands, prioritize assembling the engine in this order.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Tier 1 — Core Engine (Find These First)"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Squandered Resources"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Life from the Loam"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Crucible of Worlds"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Ramunap Excavator"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Ancient Greenwarden"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Zuran Orb"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If you assemble three or more of these pieces, you can usually just let the engine carry you.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Tier 2 — Engine Multipliers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"These dramatically increase the power of the core engine.\nSplendid Reclamation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"World Shaper"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aftermath Analyst"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wrenn and Six"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Gitrog Monster"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Korvold, Fae-Cursed King"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Field of the Dead"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Tier 3 — Finishers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"These cards convert your engine into lethal pressure.\nOmnath, Locus of Rage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Moraug, Fury of Akoum"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Titania, Protector of Argoth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scute Swarm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mossborn Hydra"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tannuk, Memorial Ensign"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Worldsoul's Rage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Commander Timing"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is the biggest trap in the deck.\n"},{"attributes":{"bold":true},"insert":"Do not cast Hearthhull simply because you have four mana."},{"insert":"\nRemember:\nHearthhull is "},{"attributes":{"bold":true},"insert":"not a creature"},{"insert":" until it has eight station counters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Station can only be activated as a sorcery."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You need creatures available to station it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A common sequencing mistake is casting Hearthhull before you've developed a board that can crew it efficiently.\nA better line is often:\nDevelop mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Deploy small creatures and recursion."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Play Hearthhull."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Station it immediately or on the following turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Begin sacrificing lands once the engine is ready."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"By delaying Hearthhull one turn, you often gain multiple turns of value later.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Mulligan Guide"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Keep Hands"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You are looking for "},{"attributes":{"bold":true},"insert":"mana + engine"},{"insert":", not payoffs.\nIdeal hand:\nThree lands (or two plus fast mana)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One ramp spell"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One engine piece"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One tutor or recursion spell"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Example:\nAncient Tomb"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Forest"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fabled Passage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nature's Lore"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Life from the Loam"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Crop Rotation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Three lands\nFarseek"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Worldly Tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Any recursion engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Two lands\nSol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nature's Lore"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mulligan Examples"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Hands containing:\nOmnath"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Moraug"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Worldsoul's Rage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"without acceleration.\nThose cards are excellent later but poor reasons to keep an otherwise weak opener.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Tutor Guide"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Demonic Tutor"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Priority:\nSquandered Resources"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Life from the Loam"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Splendid Reclamation"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Ancient Greenwarden"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Field of the Dead"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Vampiric Tutor"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Usually cast on the end step before your turn.\nAsk:\n\"What am I missing?\"\nDon't tutor for the strongest card.\nTutor for the missing engine piece.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Worldly Tutor"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Early:\nRamunap Excavator"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Oracle of Mul Daya"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mid:\nWorld Shaper"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aftermath Analyst"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Late:\nKorvold"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ancient Greenwarden"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Titania"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Omnath"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Entomb"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Probably the hardest card in the deck to play correctly.\nTypical targets:\nLife from the Loam"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Land cards once recursion is in play"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Field of the Dead"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Strip Mine"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Bounce Lands w/ Kodama if FotD is already in play"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Crop Rotation"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Default targets:\nField of the Dead"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Strip Mine"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Realms Uncharted"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Build piles where every option is good.\nExamples:\n"},{"attributes":{"bold":true},"insert":"Value"},{"insert":"\nField of the Dead"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strip Mine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Recursion"},{"insert":"\nFabled Passage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rocky Tar Pit"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Myriad Landscape"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bojuka Bog"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lands placed into the graveyard are often just as valuable as the ones that go to your hand.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Understanding the Win Conditions"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Hearthhull Drain"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is your most common win condition.\nOnce the engine is assembled, every sacrificed land represents:\n2 life lost by each opponent."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Two cards drawn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"An additional land play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Future recursion."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Repeated over several turns, this steadily overwhelms the table.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Splendid Reclamation"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is your biggest explosive turn.\nIt is almost never correct to cast it for modest value.\nInstead, wait until it creates multiple overlapping payoffs:\nField of the Dead"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scute Swarm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Omnath"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tannuk"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mossborn Hydra"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ancient Greenwarden"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The ideal Reclamation turn often ends the game or leaves you in an insurmountable position.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Korvold"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Korvold is "},{"attributes":{"bold":true},"insert":"not"},{"insert":" the primary win condition.\nHe's an engine multiplier.\nWith Squandered Resources or Zuran Orb, sacrificing lands draws enormous numbers of cards while making Korvold lethal in just a few turns.\nThink of Korvold as a way to ensure your engine never runs out of fuel.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Worldsoul's Rage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Similar to Splendid Reclamation, this card wins through "},{"attributes":{"bold":true},"insert":"landfall effects from other permanents"},{"insert":", not direct damage.\nThe ideal line is:\nBuild a large mana pool."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cast Worldsoul's Rage for a high X value."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Put multiple lands onto the battlefield."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Trigger Omnath, Field of the Dead, Scute Swarm, Mossborn Hydra, and Tannuk."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use the resulting board state to end the game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The damage mode is primarily used to remove blockers or troublesome creatures.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Moraug"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Every landfall trigger after Moraug resolves grants another combat.\nA good line is:\nPlay Fabled Passage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gain one additional combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sacrifice Fabled Passage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gain another additional combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cast Splendid Reclamation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Return multiple lands."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Generate a combat for each land entering."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Even three or four extra combat phases are frequently enough to eliminate multiple players.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Advanced Sequencing"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Float mana before sacrificing lands."},{"attributes":{"header":3},"insert":"\n"},{"insert":"Don't spend fetch lands immediately."},{"attributes":{"header":3},"insert":"\n"},{"insert":"When you have landfall payoffs, holding a fetch until after Omnath, Scute Swarm, Moraug, or Ancient Greenwarden enters often doubles its impact.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Think one recursion cycle ahead."},{"attributes":{"header":3},"insert":"\n"},{"insert":"Before sacrificing lands, ask:\n\"How am I getting these back?\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"If you don't have a clear answer, consider waiting.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Zuran Orb is a tactical tool."},{"attributes":{"header":3},"insert":"\n"},{"insert":"It isn't just for life gain.\nUse it to:\nIncrease land count in the graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Respond to exile effects."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Trigger Korvold."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enable larger Splendid Reclamation turns."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Preserve value before a board wipe."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Threat Assessment"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nAvoid revealing your strongest recursion engine too early if you don't have a payoff ready. Likewise, don't rush Splendid Reclamation simply because you can cast it.\nThe deck is strongest when it presents one explosive turn rather than a series of incremental threats.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Closing Philosophy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The biggest lesson with Hearthhull is to stop thinking of lands as permanent resources.\nIn this deck, "},{"attributes":{"bold":true},"insert":"lands are currency"},{"insert":".\nSpend them freely—but only when you know you're getting more value back than you invested.\nOnce you start viewing every land as something to convert into mana, cards, damage, and future land drops, the deck becomes far more powerful than it appears at first glance. That's the mindset that consistently unlocks its strongest lines.\n"}]}
























































































