Brian_Stokes0
192 views46 hrs ago
Commander
Size: 100Salt sum: 62.7
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Artifact
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Artifact
(CTRL to add secondary)
Creature
Hurkyl, Master Wizard
At the beginning of your end step, if you've cast a noncreature spell this turn, reveal the top five cards of your library. For each card type among noncreature spells you've cast this turn, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
Legendary Creature - Human Wizard Advisor

Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk

Unctus, Grand Metatect
Other blue creatures you control have "Whenever this creature becomes tapped, draw a card, then discard a card."
Other artifact creatures you control get +1/+1.
: Until end of turn, target creature you control becomes a blue artifact in addition to its other colors and types. Activate only as a sorcery. ( can be paid with either or 2 life.)
Other artifact creatures you control get +1/+1.
: Until end of turn, target creature you control becomes a blue artifact in addition to its other colors and types. Activate only as a sorcery. ( can be paid with either or 2 life.)
Legendary Creature Artifact - Vedalken Phyrexian

Vedalken Aethermage
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, return target Sliver to its owner's hand.
Wizardcycling (, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
When this creature enters, return target Sliver to its owner's hand.
Wizardcycling (, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
Creature - Wizard Vedalken

Creature
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Enchantment
Proft's Eidetic Memory
When Proft's Eidetic Memory enters, draw a card.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
Legendary Enchantment

Enchantment
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Instant
Instant
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Sorcery
Start the TARDIS
Surveil 2, then draw a card. You may planeswalk. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Sorcery

Sorcery
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Maybeboard
Maybeboard
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Azami Wizards is a mono-blue combo-control deck focused on turning Wizards into card draw and converting that card advantage into deterministic wins.\nThe deck plays like a traditional control deck early, develops a board of utility Wizards, then resolves Azami and overwhelms the table with cards.\nThe primary objective is not to attack.\nThe primary objective is to generate enough card advantage that every combo piece becomes inevitable.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Core Strategy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Stage 1: Setup"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Develop mana and Wizards.\nIdeal early plays:\nSol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arcane Signet"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sapphire Medallion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sky Diamond"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Spectral Sailor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Augur of Bolas"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Baral"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nDuring this stage, prioritize mana over card draw.\nAzami is your real engine.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Stage 2: Resolve Azami"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once Azami enters:\nEvery Wizard becomes a draw spell."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Untappers become combo pieces."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Patron Wizard becomes a lock piece."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Voidmage Prodigy becomes hard interaction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThis is where the deck becomes dangerous.\nA single untap with Azami often draws 4–8 cards.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Stage 3: Protect the Engine"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The most important cards after Azami resolves are:\nSwiftfoot Boots"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Malevolent Hermit"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Patron Wizard"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Voidmage Prodigy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Counterspell"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Foil"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nDo not be afraid to spend interaction protecting Azami.\nThe commander is worth it.\n\nCombo A — the simplest"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Azami + Mind Over Matter"},{"insert":"\n→ draw library\n → Thassa's Oracle\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Combo B"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Azami + Aphetto Alchemist + Illusionist's Bracers"},{"insert":"\n→ infinite untaps\n → draw library\n → Oracle\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Combo C"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Azami + Isochron Scepter + Dramatic Reversal + ≥2 mana from rocks"},{"insert":"\n→ repeatedly untap Wizards\n → draw library\n → Oracle\nOr with ≥3 mana from rocks:\n→ infinite mana\n → Spectral Sailor/Triskaidekaphile\n → draw library\n → Oracle\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Combo D"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Naru Meha + Ghostly Flicker"},{"insert":"\n→ infinite blink/mana engine \n → Spectral Sailor/Triskaidekaphile\n → draw library\n → Oracle\n"},{"attributes":{"header":1},"insert":"\n\n"}]}

































































