134 views2 hrs ago
Commander
Size: 100Est cost: $617.53Salt sum: 45.41
ItsCornchip
134 views2 hrs ago
Commander
Size: 100Est cost: $617.53Salt sum: 45.41
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{"ops":[{"insert":"I made this deck using the Sultai Arisen precon, added some targeted upgrades and also some random cards I have gotten in packs. I don't want the deck to push into B4 territory because no one in my group plays competitively. This is the first deck I've ever upgraded.\n\nThe goal of this deck is to make lots and lots of zombies w/"},{"insert":{"card-link":"Teval, the Balanced Scale"}},{"insert":" ,"},{"insert":{"card-link":"Field of the Dead"}},{"insert":" , "},{"insert":{"card-link":"Geralf, the Fleshwright"}},{"insert":" , and "},{"insert":{"card-link":"Crop Rotation"}},{"insert":".\n\nOnce the board is established use "},{"insert":{"card-link":"Eldrazi Monument"}},{"insert":" or"},{"insert":{"card-link":"Wonder"}},{"insert":" for evasion\n\nWin using "},{"insert":{"card-link":"Temporal Manipulation"}},{"insert":" and "},{"insert":{"card-link":"Sword of Wealth and Power"}},{"insert":" to get multiple extra turns\n\nI added "},{"insert":{"card-link":"Bolas's Citadel"}},{"insert":" (removed now) because it's sort of a permanent "},{"insert":{"card-link":"Ad Nauseam"}},{"insert":" and I don't own the latter. It also combo's with "},{"insert":{"card-link":"Geralf, the Fleshwright"}},{"insert":" to build a massive board\n\nThe deck is never going to win before turn 5, but if it gets fully set-up, it can be pretty hard to stop at the B3 level\n\nIf you want to upgrade further add "},{"insert":{"card-link":"Phyrexian Altar"}},{"insert":" to win with "},{"insert":{"card-link":"Gravecrawler"}},{"insert":" , and make some upgrades to the land base with "},{"insert":{"card-link":"Boseiju, Who Endures"}},{"insert":" ,"},{"insert":{"card-link":"Otawara, Soaring City"}},{"insert":", etc. Although these are really expensive. \n\nNote: I added lots of interaction because I don't own much protection, but I'm hoping to add "},{"insert":{"card-link":"Heroic Intervention"}},{"insert":" as a way to protect from a mid-game board wipe and win relatively fast. Will also make some budget adjustments to the land base to cater to "},{"insert":{"card-link":"Field of the Dead"}},{"insert":" and get some extra utility. Also added "},{"insert":{"card-link":"Yawgmoth, Thran Physician"}},{"insert":" to help close out games more consistently\n"}]}
Commander
Commander
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Drain
Syr Konrad, the Grim
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
: Each player mills a card. (They each put the top card of their library into their graveyard.)
Legendary Creature - Human Knight

Drain
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Draw
Yawgmoth, Thran Physician
Protection from Humans
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Human Cleric

Draw
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Mill
Mill
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Protection
Sword of Wealth and Power
Equipped creature gets +2/+2 and has protection from instants and from sorceries.
Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Equip
Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Equip
Artifact - Equipment

Protection
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Ramp
Freestrider Lookout
Reach
Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature - Human Rogue

Hedge Shredder
Whenever this Vehicle attacks, you may mill two cards.
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Shigeki, Jukai Visionary
, , Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.
Channel — , Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
Channel — , Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
Legendary Creature Enchantment - Druid Snake

Will of the Sultai
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Target player mills three cards. Return all land cards from your graveyard to the battlefield tapped.
• Put X +1/+1 counters on target creature, where X is the number of lands you control. It gains trample until end of turn.
• Target player mills three cards. Return all land cards from your graveyard to the battlefield tapped.
• Put X +1/+1 counters on target creature, where X is the number of lands you control. It gains trample until end of turn.
Sorcery

Ramp
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Recursion
Meren of Clan Nel Toth
Whenever another creature you control dies, you get an experience counter.
At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
Legendary Creature - Human Shaman

Six
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature - Treefolk

The Scarab God
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.
: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.
When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.
When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
Legendary Creature - God

Timeless Witness
When this creature enters, return target card from your graveyard to your hand.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Creature - Human Shaman

Recursion
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Removal
Fangkeeper's Familiar
Flash
When this creature enters, choose one —
• You gain 3 life and surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
• Destroy target enchantment.
• Counter target creature spell.
When this creature enters, choose one —
• You gain 3 life and surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
• Destroy target enchantment.
• Counter target creature spell.
Creature - Snake

Removal
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Stax
Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi

Stax
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Tokens
Geralf, the Fleshwright
Whenever you cast a spell during your turn other than your first spell that turn, create a 2/2 blue and black Zombie Rogue creature token.
Whenever a Zombie you control enters, put a +1/+1 counter on it for each other Zombie that entered the battlefield under your control this turn.
Whenever a Zombie you control enters, put a +1/+1 counter on it for each other Zombie that entered the battlefield under your control this turn.
Legendary Creature - Human Warlock

Tokens
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Tutor
Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"I made this deck using the Sultai Arisen precon, added some targeted upgrades and also some random cards I have gotten in packs. I don't want the deck to push into B4 territory because no one in my group plays competitively. This is the first deck I've ever upgraded.\n\nThe goal of this deck is to make lots and lots of zombies w/"},{"insert":{"card-link":"Teval, the Balanced Scale"}},{"insert":" ,"},{"insert":{"card-link":"Field of the Dead"}},{"insert":" , "},{"insert":{"card-link":"Geralf, the Fleshwright"}},{"insert":" , and "},{"insert":{"card-link":"Crop Rotation"}},{"insert":".\n\nOnce the board is established use "},{"insert":{"card-link":"Eldrazi Monument"}},{"insert":" or"},{"insert":{"card-link":"Wonder"}},{"insert":" for evasion\n\nWin using "},{"insert":{"card-link":"Temporal Manipulation"}},{"insert":" and "},{"insert":{"card-link":"Sword of Wealth and Power"}},{"insert":" to get multiple extra turns\n\nI added "},{"insert":{"card-link":"Bolas's Citadel"}},{"insert":" (removed now) because it's sort of a permanent "},{"insert":{"card-link":"Ad Nauseam"}},{"insert":" and I don't own the latter. It also combo's with "},{"insert":{"card-link":"Geralf, the Fleshwright"}},{"insert":" to build a massive board\n\nThe deck is never going to win before turn 5, but if it gets fully set-up, it can be pretty hard to stop at the B3 level\n\nIf you want to upgrade further add "},{"insert":{"card-link":"Phyrexian Altar"}},{"insert":" to win with "},{"insert":{"card-link":"Gravecrawler"}},{"insert":" , and make some upgrades to the land base with "},{"insert":{"card-link":"Boseiju, Who Endures"}},{"insert":" ,"},{"insert":{"card-link":"Otawara, Soaring City"}},{"insert":", etc. Although these are really expensive. \n\nNote: I added lots of interaction because I don't own much protection, but I'm hoping to add "},{"insert":{"card-link":"Heroic Intervention"}},{"insert":" as a way to protect from a mid-game board wipe and win relatively fast. Will also make some budget adjustments to the land base to cater to "},{"insert":{"card-link":"Field of the Dead"}},{"insert":" and get some extra utility. Also added "},{"insert":{"card-link":"Yawgmoth, Thran Physician"}},{"insert":" to help close out games more consistently\n"}]}









































































