124
9/9/2022
Arcades - Tribal Defender
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $171.25
Salt sum: 26.87
Playgroup dot gg logoPower level:
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124
9/9/2022
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Commander

Quantity: 1Price: $29.99
Arcades, the Strategist

Flying, vigilance Whenever a creature you control with defender enters, draw a card. Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.

Creature
Arcades, the Strategist (m19) 212

Commander

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Card Draw

Quantity: 8Price: $11.08
Carven Caryatid

Defender (This creature can't attack.) When Carven Caryatid enters, draw a card.

Creature
Carven Caryatid (ima) 156
Eerie Interlude

Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

Instant
Eerie Interlude (soi) 16
Jungle Barrier

Defender (This creature can't attack.) When Jungle Barrier enters, draw a card.

Creature
Jungle Barrier (ima) 202
Orator of Ojutai

As an additional cost to cast this spell, you may reveal a Dragon card from your hand. Defender, flying When Orator of Ojutai enters, if you revealed a Dragon card or controlled a Dragon as you cast this spell, draw a card.

Creature
Orator of Ojutai (c17) 67
Semester's End

Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.

Instant
Semester's End (stx) 27
Wall of Blossoms

Defender When Wall of Blossoms enters, draw a card.

Creature
Wall of Blossoms (cma) 164
Wall of Mulch

Defender (This creature can't attack.) {G}, Sacrifice a Wall: Draw a card.

Creature
Wall of Mulch (m15) 208
Wall of Omens

Defender When Wall of Omens enters, draw a card.

Creature
Wall of Omens (ema) 34

Card Draw

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Creature

Quantity: 26Price: $44.74
Angelic Wall

Defender (This creature can't attack.) Flying

Creature
Angelic Wall (m14) 4
Crashing Drawbridge

Defender {T}: Creatures you control gain haste until end of turn.

Creature Artifact
Crashing Drawbridge (eld) 217
Fortified Rampart

Defender

Creature
Fortified Rampart (bfz) 27
Glacial Wall

Defender (This creature can't attack.)

Creature
Glacial Wall (ema) 53
Hover Barrier

Defender, flying

Creature
Hover Barrier (rtr) 40
Jeskai Barricade

Flash (You may cast this spell any time you could cast an instant.) Defender When Jeskai Barricade enters, you may return another target creature you control to its owner's hand.

Creature
Jeskai Barricade (frf) 15
Monastery Flock

Defender, flying Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Creature
Monastery Flock (ktk) 47
Murmuring Phantasm

Defender

Creature
Murmuring Phantasm (dgm) 15
Perimeter Captain

Defender Whenever a creature you control with defender blocks, you may gain 2 life.

Creature
Perimeter Captain (wwk) 16
Resolute Watchdog

Defender {1}, Sacrifice Resolute Watchdog: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Creature
Resolute Watchdog (rna) 19
Shield Sphere

Defender Whenever Shield Sphere blocks, put a -0/-1 counter on it.

Creature Artifact
Shield Sphere (all) 129
Stalwart Shield-Bearers

Defender Other creatures you control with defender get +0/+2.

Creature
Stalwart Shield-Bearers (roe) 46
Suspicious Bookcase

Defender {3}, {T}: Target creature can't be blocked this turn.

Creature Artifact
Suspicious Bookcase (m19) 246
Thallid Shell-Dweller

Defender At the beginning of your upkeep, put a spore counter on Thallid Shell-Dweller. Remove three spore counters from Thallid Shell-Dweller: Create a 1/1 green Saproling creature token.

Creature
Thallid Shell-Dweller (tsp) 226
Tree of Redemption

Defender {T}: Exchange your life total with Tree of Redemption's toughness.

Creature
Tree of Redemption (isd) 207
Wall of Air

Defender, flying (This creature can't attack, and it can block creatures with flying.)

Creature
Wall of Air (3ed) 90
Wall of Denial

Defender, flying Shroud (This creature can't be the target of spells or abilities.)

Creature
Wall of Denial (arb) 16
Wall of Frost

Defender Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.

Creature
Wall of Frost (pca) 28
Wall of Glare

Defender (This creature can't attack.) Wall of Glare can block any number of creatures.

Creature
Wall of Glare (uds) 25
Wall of Ice

Defender (This creature can't attack.)

Creature
Wall of Ice (3ed) 225
Wall of Junk

Defender (This creature can't attack.) When Wall of Junk blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)

Creature Artifact
Wall of Junk (usg) 315
Wall of Mist

Defender

Creature
Wall of Mist (m19) 83
Wall of Nets

Defender (This creature can't attack.) At end of combat, exile all creatures blocked by Wall of Nets. When Wall of Nets leaves the battlefield, return all cards exiled with Wall of Nets to the battlefield under their owners' control.

Creature
Wall of Nets (exo) 24
Wall of Shards

Defender, flying Cumulative upkeep—An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Creature
Wall of Shards (plst) CSP-23
Wall of Tanglecord

Defender {G}: Wall of Tanglecord gains reach until end of turn. (It can block creatures with flying.)

Creature Artifact
Wall of Tanglecord (som) 222
Weathered Sentinels

Defender, vigilance, reach, trample Weathered Sentinels can attack players who attacked you during their last turn as though it didn't have defender. Whenever Weathered Sentinels attacks, it gets +3/+3 and gains indestructible until end of turn.

Creature Artifact
Weathered Sentinels (ncc) 85

Creature

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Enchantment

Quantity: 3Price: $7.47
Assault Formation

Each creature you control assigns combat damage equal to its toughness rather than its power. {G}: Target creature with defender can attack this turn as though it didn't have defender. {2}{G}: Creatures you control get +0/+1 until end of turn.

Enchantment
Assault Formation (ima) 155
High Alert

Each creature you control assigns combat damage equal to its toughness rather than its power. Creatures you control can attack as though they didn't have defender. {2}{W}{U}: Untap target creature.

Enchantment
High Alert (rna) 182
True Conviction

Creatures you control have double strike and lifelink.

Enchantment
True Conviction (ss2) 6

Enchantment

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Evasion

Quantity: 5Price: $15.04
Akroma's Will

Choose one. If you control a commander as you cast this spell, you may choose both instead. • Creatures you control gain flying, vigilance, and double strike until end of turn. • Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.

Instant
Akroma's Will (cmr) 3
Bond of Discipline

Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn.

Sorcery
Bond of Discipline (war) 6
Sidar Kondo of Jamuraa

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Creatures your opponents control without flying or reach can't block creatures with power 2 or less. Partner (You can have two commanders if both have partner.)

Creature
Sidar Kondo of Jamuraa (cmr) 535
Sleep

Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.

Sorcery
Sleep (m19) 74
Tetsuko Umezawa, Fugitive

Creatures you control with power or toughness 1 or less can't be blocked.

Creature
Tetsuko Umezawa, Fugitive (dom) 69

Evasion

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Land

Quantity: 36Price: $15.24
Azorius Chancery

Azorius Chancery enters tapped. When Azorius Chancery enters, return a land you control to its owner's hand. {T}: Add {W}{U}.

Land
Azorius Chancery (ima) 232
Azorius Guildgate

This land enters tapped. {T}: Add {W} or {U}.

Land
Azorius Guildgate (mm3) 230
Bant Panorama

{T}: Add {C}. {1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.

Land
Bant Panorama (ala) 221
Blossoming Sands

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {W}.

Land
Blossoming Sands (ema) 237
Canopy Vista

({T}: Add {G} or {W}.) Canopy Vista enters tapped unless you control two or more basic lands.

Land
Canopy Vista (bfz) 234
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (cma) 245
Evolving Wilds

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (ima) 235
Forest

({T}: Add {G}.)

Land
Forest (m19) 277
Island

({T}: Add {U}.)

Land
Island (m19) 268
Plains

({T}: Add {W}.)

Land
Plains (m19) 263
Prairie Stream

({T}: Add {W} or {U}.) Prairie Stream enters tapped unless you control two or more basic lands.

Land
Prairie Stream (bfz) 241
Rogue's Passage

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Land
Rogue's Passage (cn2) 220
Seaside Citadel

Seaside Citadel enters tapped. {T}: Add {G}, {W}, or {U}.

Land
Seaside Citadel (ala) 229
Selesnya Guildgate

This land enters tapped. {T}: Add {G} or {W}.

Land
Selesnya Guildgate (mm3) 246
Selesnya Sanctuary

Selesnya Sanctuary enters tapped. When Selesnya Sanctuary enters, return a land you control to its owner's hand. {T}: Add {G}{W}.

Land
Selesnya Sanctuary (ima) 247
Simic Growth Chamber

Simic Growth Chamber enters tapped. When Simic Growth Chamber enters, return a land you control to its owner's hand. {T}: Add {G}{U}.

Land
Simic Growth Chamber (ima) 249
Simic Guildgate

This land enters tapped. {T}: Add {G} or {U}.

Land
Simic Guildgate (mm3) 248
Temple of Enlightenment

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {U}.

Land
Temple of Enlightenment (thb) 246
Temple of Mystery

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {U}.

Land
Temple of Mystery (m20) 255
Temple of Plenty

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {W}.

Land
Temple of Plenty (thb) 248
Terramorphic Expanse

{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (c17) 285
Thornwood Falls

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {U}.

Land
Thornwood Falls (ema) 246
Tranquil Cove

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {U}.

Land
Tranquil Cove (ema) 247

Land

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Mana Ramp

Quantity: 10Price: $11.90
Axebane Guardian

Defender {T}: Add X mana in any combination of colors, where X is the number of creatures you control with defender.

Creature
Axebane Guardian (rtr) 115
Gatecreeper Vine

Defender When Gatecreeper Vine enters, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle.

Creature
Gatecreeper Vine (rtr) 124
Overgrown Battlement

Defender {T}: Add {G} for each creature you control with defender.

Creature
Overgrown Battlement (ima) 180
Saruli Caretaker

Defender {T}, Tap an untapped creature you control: Add one mana of any color.

Creature
Saruli Caretaker (rna) 139
Sunscape Familiar

Defender (This creature can't attack.) Green spells and blue spells you cast cost {1} less to cast.

Creature
Sunscape Familiar (pls) 17
Sylvan Caryatid

Defender, hexproof {T}: Add one mana of any color.

Creature
Sylvan Caryatid (ths) 180
Ulvenwald Captive

Creature
Ulvenwald Captive // Ulvenwald Abomination (emn) 175Ulvenwald Captive // Ulvenwald Abomination (emn) 175
Vine Trellis

Defender (This creature can't attack.) {T}: Add {G}.

Creature
Vine Trellis (mmq) 285
Wall of Roots

Defender Put a -0/-1 counter on Wall of Roots: Add {G}. Activate only once each turn.

Creature
Wall of Roots (ima) 190
Wild-Field Scarecrow

Defender {2}, Sacrifice Wild-Field Scarecrow: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

Creature Artifact
Wild-Field Scarecrow (soi) 269

Mana Ramp

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Mass Removal

Quantity: 10Price: $35.10
Austere Command

Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.

Sorcery
Austere Command (ima) 10
Dusk

Sorcery
Dusk // Dawn (akh) 210
Fell the Mighty

Destroy all creatures with power greater than target creature's power.

Sorcery
Fell the Mighty (c17) 60
Marble Titan

Creatures with power 3 or greater don't untap during their controllers' untap steps.

Creature
Marble Titan (tmp) 28
Meekstone

Creatures with power 3 or greater don't untap during their controllers' untap steps.

Artifact
Meekstone (4ed) 335
Meishin, the Mind Cage

All creatures get -X/-0, where X is the number of cards in your hand.

Enchantment
Meishin, the Mind Cage (sok) 44
Retribution of the Meek

Destroy all creatures with power 4 or greater. They can't be regenerated.

Sorcery
Retribution of the Meek (vis) 19
Slaughter the Strong

Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.

Sorcery
Slaughter the Strong (cmr) 48
Solar Tide

Choose one — • Destroy all creatures with power 2 or less. • Destroy all creatures with power 3 or greater. Entwine—Sacrifice two lands. (Choose both if you pay the entwine cost.)

Sorcery
Solar Tide (mrd) 24
Wave of Reckoning

Each creature deals damage to itself equal to its power.

Sorcery
Wave of Reckoning (mmq) 56

Mass Removal

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Tutor

Quantity: 1Price: $0.69
Drift of Phantasms

Defender (This creature can't attack.) Flying Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Creature
Drift of Phantasms (rav) 46

Tutor

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Maybeboard

Quantity: 7Price: $7.31
Bar the Door

Creatures you control get +0/+4 until end of turn.

Instant
Bar the Door (dka) 2
Crenellated Wall

Defender (This creature can't attack.) {T}: Target creature gets +0/+4 until end of turn.

Creature Artifact
Crenellated Wall (mmq) 290
Cryptic Gateway

Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield.

Artifact
Cryptic Gateway (ons) 306
Noetic Scales

At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in their hand.

Artifact
Noetic Scales (usg) 304
Solidarity

Creatures you control get +0/+5 until end of turn.

Instant
Solidarity (uds) 20
Soulsworn Jury

Defender (This creature can't attack.) {1}{U}, Sacrifice Soulsworn Jury: Counter target creature spell.

Creature
Soulsworn Jury (dis) 17
Tower Defense

Creatures you control get +0/+5 and gain reach until end of turn.

Instant
Tower Defense (gtc) 137

Maybeboard

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Deck Info

Deck stats

38 pips - 29 cards
24 mana - 24 cards
20 pips - 15 cards
16 mana - 16 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
19 pips - 18 cards
23 mana - 23 cards
0 pips - 0 cards
4 mana - 3 cards
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