Flipperdee
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Commander
Size: 105Est cost: $183.08Salt sum: 28.6
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Commander
Angelo, Pefectionist
Flying
Whenever one or more creatures attack one of your opponents, you may put a +1+1 counter on an attacking creature and Angelo and both gain trample. Then, draw a card if Angelo's power is greater than 5
If one or more Modified creatures or artifact creatures your opponent controls attack you, you may have each attacking that is a Modified creature get -x/-0 where X is Angelo's power and you draw a card
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You? You are a means to an end, nothing more.
Whenever one or more creatures attack one of your opponents, you may put a +1+1 counter on an attacking creature and Angelo and both gain trample. Then, draw a card if Angelo's power is greater than 5
If one or more Modified creatures or artifact creatures your opponent controls attack you, you may have each attacking that is a Modified creature get -x/-0 where X is Angelo's power and you draw a card
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You? You are a means to an end, nothing more.
Legendary Creature - Human Angel Artificer
2 / 4
Lucien
Hexproof
If Lucien is Modified he has skulk
When a creature is declared as a blocker for Lucien if it has no counters on it Lucien gains wither and first strike until end of turn
Once per turn when creature with counters on it dies draw a card and lose 1 life.
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By the time you notice, it'll be too late for you
If Lucien is Modified he has skulk
When a creature is declared as a blocker for Lucien if it has no counters on it Lucien gains wither and first strike until end of turn
Once per turn when creature with counters on it dies draw a card and lose 1 life.
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By the time you notice, it'll be too late for you
Legendary Creature - Human Ninja Soldier
1 / 3
Commander
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Artifact
Artifact
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Counters
Gavel of the Righteous
At the beginning of combat on your turn, put a charge counter on this Equipment.
Equipped creature gets +1/+1 for each counter on this Equipment.
As long as this Equipment has four or more counters on it, equipped creature has double strike.
Equip—Pay or remove a counter from this Equipment.
Equipped creature gets +1/+1 for each counter on this Equipment.
As long as this Equipment has four or more counters on it, equipped creature has double strike.
Equip—Pay or remove a counter from this Equipment.
Artifact - Equipment

Counters
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Custom Card
Battlefield scrap retrieval
create a copy of any number of equipment from all graveyards onto the battlefield under your control except they have "when this equipment enters the battlefield attach it to target creature you control" in addition to their other abilities
At the beginning of the next end step sacrifice each equipment that entered the battlefield this way and exile the equipment that share their names from all graveyards
At the beginning of the next end step sacrifice each equipment that entered the battlefield this way and exile the equipment that share their names from all graveyards
Sorcery
Hunter of the evolved
When a creature with a prey counter on it dies put a prey counter on target creature your opponent controls
: Put a prey counter on target creature
: Remove all counters, equipment and auras from target creature with a prey counter on it
(tap): Hunter of the evolved fights target creature with a prey counter on it, if the targeted creature is also an artifact, Hunter of the evolved has deathtouch until end of turn
: Put a prey counter on target creature
: Remove all counters, equipment and auras from target creature with a prey counter on it
(tap): Hunter of the evolved fights target creature with a prey counter on it, if the targeted creature is also an artifact, Hunter of the evolved has deathtouch until end of turn
Creature - Human Rogue
0 / 0
Living Tattoo Experiment
When this artifact enters the battlefield, create a 2/1 inkling creature token with flying and attach this equipment to it
Equipped creature is an Angel in addition to its other types and gains flying if another creature you control has flying
Equip: pay 2 life
Equipped creature is an Angel in addition to its other types and gains flying if another creature you control has flying
Equip: pay 2 life
Artifact
Mama Nerezza, Wicked Wile
Modified creatures you own but don't control are goaded and can't be blocked or sacrificed
modified creatures you control have protection from modified creatures you own
: Target opponent gains control of a creature you control, Then put a +1+1 counter on Mama Nerezza and that creature
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Mother knows best, especially when that mother is me
modified creatures you control have protection from modified creatures you own
: Target opponent gains control of a creature you control, Then put a +1+1 counter on Mama Nerezza and that creature
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Mother knows best, especially when that mother is me
legendary Creature - human noble
3 / 3
Shiro
whenever 1 or more counters are put on a creature you control put 2 (+1+1) counters on Shiro
When Shiro is attacking she gains death-touch if a modified creature is blocking her
If one or more modified creatures you own are declared as attackers, or die, you may draw a card and lose 1 life
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If a fight's what you want, a loss is what you'll get
When Shiro is attacking she gains death-touch if a modified creature is blocking her
If one or more modified creatures you own are declared as attackers, or die, you may draw a card and lose 1 life
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If a fight's what you want, a loss is what you'll get
Legendary Creature - Human Rogue
1 / 2
Tempt with serenity
shroud
Cumulative upkeep 4 life
when this enchanment enters the battlefield target opponent makes a copy of it
Prevent all damage that would be dealt to you that would be dealt by sources controlled by players who control permemnants named "Tempt with serenity"
Cumulative upkeep 4 life
when this enchanment enters the battlefield target opponent makes a copy of it
Prevent all damage that would be dealt to you that would be dealt by sources controlled by players who control permemnants named "Tempt with serenity"
Encahntment
Weighted Chain
Replicate
when this equipment enters equip it to target creature an opponent controls
Equipped creature loses flying and cannot block flying creatures
Equipped creature's controller may pay and 2 life to put a stun counter on the equipped creature and destroy this artifact
when this equipment enters equip it to target creature an opponent controls
Equipped creature loses flying and cannot block flying creatures
Equipped creature's controller may pay and 2 life to put a stun counter on the equipped creature and destroy this artifact
Artifact - Equipment
Custom Card
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Draw
Adaptive Omnitool
Equipped creature gets +1/+1 for each artifact you control.
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip
Artifact - Equipment

Draw
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Evasion
Evasion
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Finisher
Finisher
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Land
Demolition Field
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land

Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Protection
Celestial Armor
Flash (You may cast this spell any time you could cast an instant.)
When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn.
Equipped creature gets +2/+0 and has flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn.
Equipped creature gets +2/+0 and has flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Ripples of Potential
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Instant

Protection
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Pump
Pump
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Ramp
Ramp
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Recursion
Emry, Lurker of the Loch
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
When Emry enters, mill four cards.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
When Emry enters, mill four cards.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
Legendary Creature - Wizard Merfolk

Forge Anew
When this enchantment enters, return target Equipment card from your graveyard to the battlefield.
During your turn, you may activate equip abilities any time you could cast an instant.
You may pay rather than pay the equip cost of the first equip ability you activate during each of your turns.
During your turn, you may activate equip abilities any time you could cast an instant.
You may pay rather than pay the equip cost of the first equip ability you activate during each of your turns.
Enchantment

Recursion
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Removal
Removal
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Tutor
Tutor
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Deck Info
Deck stats
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Description
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