Tcken
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Commander
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{"ops":[{"insert":"📜 Main Quest by Token"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nSummary"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Main Quest"},{"insert":" is a Bracket 3 Temur Adventures deck built around casting Adventure spells early, then turning those same cards into discounted permanents later with "},{"attributes":{"bold":true},"insert":"Beluna Grandsquall"},{"insert":".\nThe deck is designed to feel like a chaotic storybook quest: cheap Adventures, copied spells, cast-from-exile payoffs, weird value engines, Dragons, Giants, Faeries, and one very questionable travel itinerary.\nThis is not meant to be a generic Temur goodstuff pile. The deck plays strong interaction, premium mana, and efficient ramp, but the core identity is still very much "},{"attributes":{"bold":true},"insert":"Adventures matter"},{"insert":". The goal is to create splashy, memorable games without relying on deterministic combos or miserable lock pieces.\n\nCommander"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Beluna Grandsquall // Seek Thrills"},{"insert":"\nBeluna does three important things for this deck:\nDiscounts permanent spells with Adventure."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Turns Adventure cards into better late-game topdecks."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Gives the deck a clear rhythm: cast the spell half first, cast the creature/permanent half later."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The ideal Beluna game feels like a chain of small quests that eventually snowball into one huge storybook turn.\n\nGame Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Early Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The early turns are about setting up mana and getting small value from Adventure spells.\n\nPriorities:\nDevelop green mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cast ramp like "},{"attributes":{"bold":true},"insert":"Farseek"},{"insert":", "},{"attributes":{"bold":true},"insert":"Nature’s Lore"},{"insert":", "},{"attributes":{"bold":true},"insert":"Three Visits"},{"insert":", "},{"attributes":{"bold":true},"insert":"Beanstalk Giant"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Rosethorn Acolyte"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Deploy early engines like "},{"attributes":{"bold":true},"insert":"Edgewall Innkeeper"},{"insert":", "},{"attributes":{"bold":true},"insert":"Lucky Clover"},{"insert":", "},{"attributes":{"bold":true},"insert":"Doc Aurlock"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Chancellor of Tales"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use cheap Adventures as interaction or setup."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nGood early plays include:\n"},{"attributes":{"bold":true},"insert":"Bonecrusher Giant // Stomp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Brazen Borrower // Petty Theft"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bramble Familiar // Fetch Quest"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Questing Druid // Seek the Beast"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Scalding Viper // Steam Clean"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Picklock Prankster // Free the Fae"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Beluna’s Gatekeeper // Entry Denied"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe deck does not need to rush Beluna every game. Sometimes the best start is simply casting Adventure halves, ramping, and setting up a turn where Beluna makes several permanents cheaper.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nMid Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is where the deck starts becoming a real engine.\n\nThe main play pattern is:\nCast Adventure spells."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Copy or discount them."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Draw cards from Adventure/spell payoffs."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast the permanent halves from exile."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Trigger cast-from-exile payoffs."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nImportant mid-game engines:\n"},{"attributes":{"bold":true},"insert":"Archmage Emeritus"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Edgewall Innkeeper"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lucky Clover"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Chancellor of Tales"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Doc Aurlock, Grizzled Genius"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Up the Beanstalk"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Faldorn, Dread Wolf Herald"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Lost and the Damned"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Passionate Archaeologist"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Temur Ascendancy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck can play a fair value game, but it can also suddenly explode when multiple engines are online. A single Adventure spell can become a copied spell, a draw trigger, a token trigger, and later a discounted permanent.\n\n\nLate Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"In the late game, the deck wins by converting all that Adventure value into pressure.\nMain win paths:\nWide boards from "},{"attributes":{"bold":true},"insert":"Faldorn"},{"insert":" and "},{"attributes":{"bold":true},"insert":"The Lost and the Damned"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Damage from "},{"attributes":{"bold":true},"insert":"Passionate Archaeologist"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Keeper of Secrets"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Big hasty creatures with "},{"attributes":{"bold":true},"insert":"Temur Ascendancy"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Overwhelming card flow from "},{"attributes":{"bold":true},"insert":"Escape to the Wilds"},{"insert":", "},{"attributes":{"bold":true},"insert":"Virtue of Courage"},{"insert":", and Adventure engines."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Combat pressure from large creatures like "},{"attributes":{"bold":true},"insert":"Beanstalk Wurm"},{"insert":", "},{"attributes":{"bold":true},"insert":"Sapphire Dragon"},{"insert":", "},{"attributes":{"bold":true},"insert":"Emerald Dragon"},{"insert":", "},{"attributes":{"bold":true},"insert":"Tlincalli Hunter"},{"insert":", "},{"attributes":{"bold":true},"insert":"Horned Loch-Whale"},{"insert":", and Beluna herself."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Closing stalled games with "},{"attributes":{"bold":true},"insert":"Kessig Wolf Run"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck does not usually win with one clean combo. It wins by turning every card into two cards, then turning every exile cast into more damage, more bodies, or more cards.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Key Synergies"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Lucky Clover + Adventure Spells"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lucky Clover"},{"insert":" is one of the best cards in the deck. Copying Adventure spells turns normal value plays into huge swings.\n\nGreat Clover hits include:\n"},{"attributes":{"bold":true},"insert":"Bramble Familiar // Fetch Quest"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bonecrusher Giant // Stomp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Brazen Borrower // Petty Theft"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Questing Druid // Seek the Beast"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Scalding Viper // Steam Clean"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Stormkeld Vanguard // Bear Down"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sapphire Dragon // Psionic Pulse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Emerald Dragon // Dissonant Wave"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Vantress Transmuter // Croaking Curse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Archmage Emeritus + Adventures"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Adventure halves are instant or sorcery spells when cast, so "},{"attributes":{"bold":true},"insert":"Archmage Emeritus"},{"insert":" turns them into card draw. This is especially strong with "},{"attributes":{"bold":true},"insert":"Lucky Clover"},{"insert":", because copied Adventure spells also trigger Magecraft.\nThis is one of the main reasons the deck can keep up with stronger Bracket 3 tables.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Beluna + Adventure Permanents"},{"attributes":{"header":3},"insert":"\n"},{"insert":"After casting the Adventure half, the card goes to exile. Beluna then makes the permanent half cheaper.\nThis creates the deck’s core rhythm:\nUse the Adventure half for value or interaction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Later, cast the permanent half from exile at a discount."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Trigger cards that care about casting from exile."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Cast-From-Exile Payoffs"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck has several cards that reward casting from exile:\n"},{"attributes":{"bold":true},"insert":"Faldorn, Dread Wolf Herald"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Passionate Archaeologist"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Lost and the Damned"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Keeper of Secrets"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Wild-Magic Sorcerer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Savvy Trader"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These cards turn Adventure permanents, "},{"attributes":{"bold":true},"insert":"Escape to the Wilds"},{"insert":", "},{"attributes":{"bold":true},"insert":"Virtue of Courage"},{"insert":", and other exile effects into actual win conditions.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Familiar’s Ruse + Adventure Creatures"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Familiar’s Ruse"},{"insert":" is secretly one of the most flavorful interaction pieces in the deck.\nReturning a creature is not always a downside here. It lets you reuse creatures with strong Adventure halves or recast value creatures later.\nGood creatures to bounce include:\n"},{"attributes":{"bold":true},"insert":"Bonecrusher Giant"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Brazen Borrower"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Scalding Viper"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bramble Familiar"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Horned Loch-Whale"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Frolicking Familiar"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Beluna’s Gatekeeper"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Vantress Transmuter"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Interaction Suite"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck has a lot of interaction, but much of it is hidden inside Adventure cards.\n\nBroad answers:\n"},{"attributes":{"bold":true},"insert":"Beast Within"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Chaos Warp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cyclonic Rift"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Blasphemous Act"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Vandalblast"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Boseiju, Who Endures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Otawara, Soaring City"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nStack interaction:\n"},{"attributes":{"bold":true},"insert":"Arcane Denial"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Familiar’s Ruse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Swan Song"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sapphire Dragon // Psionic Pulse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Emerald Dragon // Dissonant Wave"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nAdventure interaction:\n"},{"attributes":{"bold":true},"insert":"Bonecrusher Giant // Stomp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Brazen Borrower // Petty Theft"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Beluna’s Gatekeeper // Entry Denied"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Horned Loch-Whale // Lagoon Breach"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Scalding Viper // Steam Clean"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Stormkeld Vanguard // Bear Down"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Vantress Transmuter // Croaking Curse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Embereth Shieldbreaker // Battle Display"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Illithid Harvester // Plant Tadpoles"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck is not trying to police the whole table, but it has enough answers to protect its engine and stop the most dangerous threats.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mulligan Guide"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Good opening hands usually have:\nThree lands, or two lands plus ramp."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Access to green mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One early ramp piece or mana creature."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One Adventure card or value engine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"At least one play before turn three."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nStrong starts include:\nTurn one "},{"attributes":{"bold":true},"insert":"Birds of Paradise"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Delighted Halfling"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn two "},{"attributes":{"bold":true},"insert":"Edgewall Innkeeper"},{"insert":", "},{"attributes":{"bold":true},"insert":"Lucky Clover"},{"insert":", "},{"attributes":{"bold":true},"insert":"Farseek"},{"insert":", "},{"attributes":{"bold":true},"insert":"Nature’s Lore"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Three Visits"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn three Beluna or multiple Adventure setup plays."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nHands to avoid:\nNo green mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Too many expensive Dragons/Giants."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"No ramp and no early Adventure spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hands that only interact but do not develop."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hands that rely on one tapped land to function."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Table / Power Level Notes"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is intended as a "},{"attributes":{"bold":true},"insert":"Bracket 3 upgraded Commander deck"},{"insert":".\nIt has strong cards, strong mana, and real interaction, but it is not trying to be cEDH or combo-fast. The deck does not rely on deterministic infinite combos, mass land destruction, or extra-turn loops. It wants games where everyone gets to play, but where Beluna can still generate powerful and memorable turns.\nThe deck is strongest when it gets to build a value engine over several turns. It can struggle if Beluna is repeatedly removed before any engines stick, or if the table is extremely fast.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Why This Deck Is Fun"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is fun because almost every card feels like it has a side quest attached.\nYou are not just casting creatures. You are sending them on Adventures, copying those Adventures, getting paid for casting from exile, and then bringing the characters back later as discounted permanents.\nThe best games with this deck feel messy in the best way: Faeries bouncing threats, Dragons countering spells, Giants smashing artifacts, Wolves appearing from exile, and Beluna turning the whole thing into one enormous storybook disaster.\n\nIn short:\n"},{"attributes":{"bold":true},"insert":"Cast the quest."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Tell the story."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Summon the monster later."},{"insert":"\n"}]}
Copy
Copy
(CTRL to add secondary)
Draw
Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Wild-Magic Sorcerer
The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature - Shaman Orc Sorcerer

Draw
(CTRL to add secondary)
Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
(CTRL to add secondary)
Protection
Protection
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Recursion
Sentinel of Lost Lore
When this creature enters, choose one or more —
• Return target card you own in exile that has an Adventure to your hand.
• Put target card you don't own in exile that has an Adventure on the bottom of its owner's library.
• Exile target player's graveyard.
• Return target card you own in exile that has an Adventure to your hand.
• Put target card you don't own in exile that has an Adventure on the bottom of its owner's library.
• Exile target player's graveyard.
Creature - Knight Elf

Recursion
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Tokens
Tokens
(CTRL to add secondary)
Maybeboard
Extraordinary Journey
When this enchantment enters, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled.
Whenever one or more nontoken creatures enter, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.
Whenever one or more nontoken creatures enter, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.
Enchantment

Mizzix, Replica Rider
Flying
Whenever you cast a spell from anywhere other than your hand, you may pay . If you do, copy that spell and you may choose new targets for the copy. If the copy is a permanent spell, it gains haste and "At the beginning of your end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.)
Whenever you cast a spell from anywhere other than your hand, you may pay . If you do, copy that spell and you may choose new targets for the copy. If the copy is a permanent spell, it gains haste and "At the beginning of your end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.)
Legendary Creature - Wizard Goblin

Nalfeshnee
Flying
Whenever you cast a spell from exile, copy it. You may choose new targets for the copy. If it's a permanent spell, the copy gains haste and "At the beginning of the end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.)
Whenever you cast a spell from exile, copy it. You may choose new targets for the copy. If it's a permanent spell, the copy gains haste and "At the beginning of the end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.)
Creature - Beast Demon

The Twelfth Doctor
The first spell you cast from anywhere other than your hand each turn has demonstrate. (When you cast that spell, you may copy it. If you do, choose an opponent to also copy it. A copy of a permanent spell becomes a token.)
Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor.
Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor.
Legendary Creature - Doctor Time Lord

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
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Description
{"ops":[{"insert":"📜 Main Quest by Token"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nSummary"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Main Quest"},{"insert":" is a Bracket 3 Temur Adventures deck built around casting Adventure spells early, then turning those same cards into discounted permanents later with "},{"attributes":{"bold":true},"insert":"Beluna Grandsquall"},{"insert":".\nThe deck is designed to feel like a chaotic storybook quest: cheap Adventures, copied spells, cast-from-exile payoffs, weird value engines, Dragons, Giants, Faeries, and one very questionable travel itinerary.\nThis is not meant to be a generic Temur goodstuff pile. The deck plays strong interaction, premium mana, and efficient ramp, but the core identity is still very much "},{"attributes":{"bold":true},"insert":"Adventures matter"},{"insert":". The goal is to create splashy, memorable games without relying on deterministic combos or miserable lock pieces.\n\nCommander"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Beluna Grandsquall // Seek Thrills"},{"insert":"\nBeluna does three important things for this deck:\nDiscounts permanent spells with Adventure."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Turns Adventure cards into better late-game topdecks."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Gives the deck a clear rhythm: cast the spell half first, cast the creature/permanent half later."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The ideal Beluna game feels like a chain of small quests that eventually snowball into one huge storybook turn.\n\nGame Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Early Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The early turns are about setting up mana and getting small value from Adventure spells.\n\nPriorities:\nDevelop green mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cast ramp like "},{"attributes":{"bold":true},"insert":"Farseek"},{"insert":", "},{"attributes":{"bold":true},"insert":"Nature’s Lore"},{"insert":", "},{"attributes":{"bold":true},"insert":"Three Visits"},{"insert":", "},{"attributes":{"bold":true},"insert":"Beanstalk Giant"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Rosethorn Acolyte"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Deploy early engines like "},{"attributes":{"bold":true},"insert":"Edgewall Innkeeper"},{"insert":", "},{"attributes":{"bold":true},"insert":"Lucky Clover"},{"insert":", "},{"attributes":{"bold":true},"insert":"Doc Aurlock"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Chancellor of Tales"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use cheap Adventures as interaction or setup."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nGood early plays include:\n"},{"attributes":{"bold":true},"insert":"Bonecrusher Giant // Stomp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Brazen Borrower // Petty Theft"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bramble Familiar // Fetch Quest"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Questing Druid // Seek the Beast"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Scalding Viper // Steam Clean"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Picklock Prankster // Free the Fae"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Beluna’s Gatekeeper // Entry Denied"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe deck does not need to rush Beluna every game. Sometimes the best start is simply casting Adventure halves, ramping, and setting up a turn where Beluna makes several permanents cheaper.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nMid Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is where the deck starts becoming a real engine.\n\nThe main play pattern is:\nCast Adventure spells."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Copy or discount them."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Draw cards from Adventure/spell payoffs."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast the permanent halves from exile."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Trigger cast-from-exile payoffs."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nImportant mid-game engines:\n"},{"attributes":{"bold":true},"insert":"Archmage Emeritus"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Edgewall Innkeeper"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lucky Clover"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Chancellor of Tales"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Doc Aurlock, Grizzled Genius"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Up the Beanstalk"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Faldorn, Dread Wolf Herald"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Lost and the Damned"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Passionate Archaeologist"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Temur Ascendancy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck can play a fair value game, but it can also suddenly explode when multiple engines are online. A single Adventure spell can become a copied spell, a draw trigger, a token trigger, and later a discounted permanent.\n\n\nLate Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"In the late game, the deck wins by converting all that Adventure value into pressure.\nMain win paths:\nWide boards from "},{"attributes":{"bold":true},"insert":"Faldorn"},{"insert":" and "},{"attributes":{"bold":true},"insert":"The Lost and the Damned"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Damage from "},{"attributes":{"bold":true},"insert":"Passionate Archaeologist"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Keeper of Secrets"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Big hasty creatures with "},{"attributes":{"bold":true},"insert":"Temur Ascendancy"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Overwhelming card flow from "},{"attributes":{"bold":true},"insert":"Escape to the Wilds"},{"insert":", "},{"attributes":{"bold":true},"insert":"Virtue of Courage"},{"insert":", and Adventure engines."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Combat pressure from large creatures like "},{"attributes":{"bold":true},"insert":"Beanstalk Wurm"},{"insert":", "},{"attributes":{"bold":true},"insert":"Sapphire Dragon"},{"insert":", "},{"attributes":{"bold":true},"insert":"Emerald Dragon"},{"insert":", "},{"attributes":{"bold":true},"insert":"Tlincalli Hunter"},{"insert":", "},{"attributes":{"bold":true},"insert":"Horned Loch-Whale"},{"insert":", and Beluna herself."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Closing stalled games with "},{"attributes":{"bold":true},"insert":"Kessig Wolf Run"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck does not usually win with one clean combo. It wins by turning every card into two cards, then turning every exile cast into more damage, more bodies, or more cards.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Key Synergies"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Lucky Clover + Adventure Spells"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lucky Clover"},{"insert":" is one of the best cards in the deck. Copying Adventure spells turns normal value plays into huge swings.\n\nGreat Clover hits include:\n"},{"attributes":{"bold":true},"insert":"Bramble Familiar // Fetch Quest"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bonecrusher Giant // Stomp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Brazen Borrower // Petty Theft"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Questing Druid // Seek the Beast"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Scalding Viper // Steam Clean"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Stormkeld Vanguard // Bear Down"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sapphire Dragon // Psionic Pulse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Emerald Dragon // Dissonant Wave"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Vantress Transmuter // Croaking Curse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Archmage Emeritus + Adventures"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Adventure halves are instant or sorcery spells when cast, so "},{"attributes":{"bold":true},"insert":"Archmage Emeritus"},{"insert":" turns them into card draw. This is especially strong with "},{"attributes":{"bold":true},"insert":"Lucky Clover"},{"insert":", because copied Adventure spells also trigger Magecraft.\nThis is one of the main reasons the deck can keep up with stronger Bracket 3 tables.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Beluna + Adventure Permanents"},{"attributes":{"header":3},"insert":"\n"},{"insert":"After casting the Adventure half, the card goes to exile. Beluna then makes the permanent half cheaper.\nThis creates the deck’s core rhythm:\nUse the Adventure half for value or interaction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Later, cast the permanent half from exile at a discount."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Trigger cards that care about casting from exile."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Cast-From-Exile Payoffs"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck has several cards that reward casting from exile:\n"},{"attributes":{"bold":true},"insert":"Faldorn, Dread Wolf Herald"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Passionate Archaeologist"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Lost and the Damned"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Keeper of Secrets"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Wild-Magic Sorcerer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Savvy Trader"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These cards turn Adventure permanents, "},{"attributes":{"bold":true},"insert":"Escape to the Wilds"},{"insert":", "},{"attributes":{"bold":true},"insert":"Virtue of Courage"},{"insert":", and other exile effects into actual win conditions.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Familiar’s Ruse + Adventure Creatures"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Familiar’s Ruse"},{"insert":" is secretly one of the most flavorful interaction pieces in the deck.\nReturning a creature is not always a downside here. It lets you reuse creatures with strong Adventure halves or recast value creatures later.\nGood creatures to bounce include:\n"},{"attributes":{"bold":true},"insert":"Bonecrusher Giant"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Brazen Borrower"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Scalding Viper"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bramble Familiar"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Horned Loch-Whale"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Frolicking Familiar"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Beluna’s Gatekeeper"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Vantress Transmuter"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Interaction Suite"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck has a lot of interaction, but much of it is hidden inside Adventure cards.\n\nBroad answers:\n"},{"attributes":{"bold":true},"insert":"Beast Within"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Chaos Warp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cyclonic Rift"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Blasphemous Act"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Vandalblast"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Boseiju, Who Endures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Otawara, Soaring City"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nStack interaction:\n"},{"attributes":{"bold":true},"insert":"Arcane Denial"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Familiar’s Ruse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Swan Song"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sapphire Dragon // Psionic Pulse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Emerald Dragon // Dissonant Wave"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nAdventure interaction:\n"},{"attributes":{"bold":true},"insert":"Bonecrusher Giant // Stomp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Brazen Borrower // Petty Theft"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Beluna’s Gatekeeper // Entry Denied"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Horned Loch-Whale // Lagoon Breach"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Scalding Viper // Steam Clean"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Stormkeld Vanguard // Bear Down"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Vantress Transmuter // Croaking Curse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Embereth Shieldbreaker // Battle Display"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Illithid Harvester // Plant Tadpoles"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck is not trying to police the whole table, but it has enough answers to protect its engine and stop the most dangerous threats.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mulligan Guide"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Good opening hands usually have:\nThree lands, or two lands plus ramp."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Access to green mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One early ramp piece or mana creature."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One Adventure card or value engine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"At least one play before turn three."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nStrong starts include:\nTurn one "},{"attributes":{"bold":true},"insert":"Birds of Paradise"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Delighted Halfling"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn two "},{"attributes":{"bold":true},"insert":"Edgewall Innkeeper"},{"insert":", "},{"attributes":{"bold":true},"insert":"Lucky Clover"},{"insert":", "},{"attributes":{"bold":true},"insert":"Farseek"},{"insert":", "},{"attributes":{"bold":true},"insert":"Nature’s Lore"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Three Visits"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn three Beluna or multiple Adventure setup plays."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nHands to avoid:\nNo green mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Too many expensive Dragons/Giants."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"No ramp and no early Adventure spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hands that only interact but do not develop."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hands that rely on one tapped land to function."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Table / Power Level Notes"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is intended as a "},{"attributes":{"bold":true},"insert":"Bracket 3 upgraded Commander deck"},{"insert":".\nIt has strong cards, strong mana, and real interaction, but it is not trying to be cEDH or combo-fast. The deck does not rely on deterministic infinite combos, mass land destruction, or extra-turn loops. It wants games where everyone gets to play, but where Beluna can still generate powerful and memorable turns.\nThe deck is strongest when it gets to build a value engine over several turns. It can struggle if Beluna is repeatedly removed before any engines stick, or if the table is extremely fast.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Why This Deck Is Fun"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is fun because almost every card feels like it has a side quest attached.\nYou are not just casting creatures. You are sending them on Adventures, copying those Adventures, getting paid for casting from exile, and then bringing the characters back later as discounted permanents.\nThe best games with this deck feel messy in the best way: Faeries bouncing threats, Dragons countering spells, Giants smashing artifacts, Wolves appearing from exile, and Beluna turning the whole thing into one enormous storybook disaster.\n\nIn short:\n"},{"attributes":{"bold":true},"insert":"Cast the quest."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Tell the story."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Summon the monster later."},{"insert":"\n"}]}





















































































































