joelbc
2 views21 hrs ago
Commander
Size: 100Est cost: $539.39Salt sum: 29.58
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{"ops":[{"insert":"I've built around Birthright Boon, with the intention of only ever casting Kellan as a means of recurring the Boon. Rather than building a typical deck around creature Auras and Equipment, I've created a toolbox package around some of the most interesting non-creature enchanting Auras in the game. This led to the following deck themes and engines:\n\nConsecrate Land + Self Land Destruction = Ramp"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tenuous Truce as a political tool to help us survive into the late game and draw us cards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Planeswalkers + (Elspeth's Talent // Rowan's Talent)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Go Wide with Tokens, then buff one of them with Friendly Neighborhood"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"In the late game, win a 1:1 matchup with Overwhelming Splendor."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Frenzied Fugue as a way to turn tables in close situations."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n--Consecrate Land Destruction Package--\nIf you don't draw an indestructible artifact land in the opener, then search for Consecrate Land. This enables our unconventional ramp package which attempts to destroy our own indestructible land, only to end up ramping us. There are a couple cards in the deck which care about this, such as Fin Fang Foom. \n\n--Catch-Up Subtheme--\nTo thematically match the energy of the unique ramp package built around Consecrate Land, I've also included several cards which care about us having fewer lands or other resources than our opponents. To support these cards, we play all of the sensible bounce lands, as well as the bounce/recursion package for Birthright Boon that I'll mention later. The creature catch-up cards synergize with the fact that we are spending mana playing Birthright Boon, Planeswalkers, and Auras rather than a bunch of creatures.\n\n--Recur Birthright Boon--\nIn order to really utilize the toolbox nature of the deck, we have to be able to replay Birthright Boon. There are a few ways to do this. Pretty much all of them rely on us first casting Kellan out of exile. Once he's hit the board, we can either find a way for him to die by blocking, attacking, etc and then return him to the command zone to re-cast the Boon. Besides this, the recursion package includes several ways to bounce him back to our hand so we can replay the Boon. These bounce tools can also enable catch-up cards such as Beza or Priest of the Blessed Graf.\n\n--Talented Planeswalkers--\nAfter doing some setup with the ramp package, or casting the Boon and establishing a Tenuous Truce with someone, then start casting planeswalkers. Try to keep a low profile so that you can begin out-valuing the table with them, and creating creature tokens to block. When you're ready to turn on the gas, search for Friendly Neighborhood or a Talent and try to start attacking.\n\nFinish the game with either tons of Rowan's Talent planeswalker abilities, tokens from Elspeth's Talent or other planeswalkers, Friendly Neighborhood, Overwhelming Splendor, or Frenzied Fatigue.\n\nThough it's not the intended use, you can use Birthright Boon in a pinch to search for Sheltered by Ghosts or Chainsaw if you really need removal.\n"}]}
Non-Creature Aura Toolbox
Rowan's Talent
Enchant planeswalker
Enchanted planeswalker has "[+1]: Up to one target creature gets +2/+0 and gains first strike and trample until end of turn."
Whenever you activate a loyalty ability of enchanted planeswalker, copy that ability. You may choose new targets for the copy.
Enchanted planeswalker has "[+1]: Up to one target creature gets +2/+0 and gains first strike and trample until end of turn."
Whenever you activate a loyalty ability of enchanted planeswalker, copy that ability. You may choose new targets for the copy.
Enchantment - Aura

Non-Creature Aura Toolbox
(CTRL to add secondary)
Card Advantage
Battle Angels of Tyr
Flying, myriad
Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
Creature - Knight Angel

Beza, the Bounding Spring
When Beza enters, create a Treasure token if an opponent controls more lands than you. You gain 4 life if an opponent has more life than you. Create two 1/1 blue Fish creature tokens if an opponent controls more creatures than you. Draw a card if an opponent has more cards in hand than you.
Legendary Creature - Elemental Elk

Chandra, Dressed to Kill
+1: Add . Chandra deals 1 damage to up to one target player or planeswalker.
+1: Exile the top card of your library. If it's red, you may cast it this turn.
−7: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell."
+1: Exile the top card of your library. If it's red, you may cast it this turn.
−7: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell."
Legendary Planeswalker - Chandra

Chandra, Fire Artisan
Whenever one or more loyalty counters are removed from Chandra, she deals that much damage to target opponent or planeswalker.
+1: Exile the top card of your library. You may play it this turn.
−7: Exile the top seven cards of your library. You may play them this turn.
+1: Exile the top card of your library. You may play it this turn.
−7: Exile the top seven cards of your library. You may play them this turn.
Legendary Planeswalker - Chandra

Chandra, Torch of Defiance
+1: Exile the top card of your library. You may cast that card. If you don't, Chandra deals 2 damage to each opponent.
+1: Add .
−3: Chandra deals 4 damage to target creature.
−7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."
+1: Add .
−3: Chandra deals 4 damage to target creature.
−7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."
Legendary Planeswalker - Chandra

Jaya, Fiery Negotiator
+1: Create a 1/1 red Monk creature token with prowess.
−1: Exile the top two cards of your library. Choose one of them. You may play that card this turn.
−2: Choose target creature an opponent controls. Whenever you attack this turn, Jaya deals damage equal to the number of attacking creatures to that creature.
−8: You get an emblem with "Whenever you cast a red instant or sorcery spell, copy it twice. You may choose new targets for the copies."
−1: Exile the top two cards of your library. Choose one of them. You may play that card this turn.
−2: Choose target creature an opponent controls. Whenever you attack this turn, Jaya deals damage equal to the number of attacking creatures to that creature.
−8: You get an emblem with "Whenever you cast a red instant or sorcery spell, copy it twice. You may choose new targets for the copies."
Legendary Planeswalker - Jaya

Mila, Crafty Companion
Whenever an opponent attacks one or more planeswalkers you control, put a loyalty counter on each planeswalker you control.
Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Legendary Creature - Fox


Teyo, Geometric Tactician
When Teyo enters, create a 0/4 white Wall creature token with defender and flying.
+1: You and target opponent each draw a card.
−2: Choose left or right. Until your next turn, each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent.
+1: You and target opponent each draw a card.
−2: Choose left or right. Until your next turn, each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent.
Legendary Planeswalker - Teyo

Card Advantage
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Mass Disruption
Winds of Abandon
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Mass Disruption
(CTRL to add secondary)
Planeswalkers
Comet, Stellar Pup
0: Roll a six-sided die.
1 or 2 — [+2], then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn.
3 — [−1], then return a card with mana value 2 or less from your graveyard to your hand.
4 or 5 — Comet deals damage equal to the number of loyalty counters on him to a creature or player, then [−2].
6 — [+1], and you may activate Comet's loyalty ability two more times this turn.
1 or 2 — [+2], then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn.
3 — [−1], then return a card with mana value 2 or less from your graveyard to your hand.
4 or 5 — Comet deals damage equal to the number of loyalty counters on him to a creature or player, then [−2].
6 — [+1], and you may activate Comet's loyalty ability two more times this turn.
Legendary Planeswalker - Comet

Elspeth, Storm Slayer
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
Legendary Planeswalker - Elspeth

Quintorius Kand
Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life.
+1: Create a 3/2 red and white Spirit creature token.
−3: Discover 4.
−6: Exile any number of target cards from your graveyard. Add for each card exiled this way. You may play those cards this turn.
+1: Create a 3/2 red and white Spirit creature token.
−3: Discover 4.
−6: Exile any number of target cards from your graveyard. Add for each card exiled this way. You may play those cards this turn.
Legendary Planeswalker - Quintorius

Rowan Kenrith
+2: During target player's next turn, each creature that player controls attacks if able.
−2: Rowan Kenrith deals 3 damage to each tapped creature target player controls.
−8: Target player gets an emblem with "Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy."
Partner with Will Kenrith
Rowan Kenrith can be your commander.
−2: Rowan Kenrith deals 3 damage to each tapped creature target player controls.
−8: Target player gets an emblem with "Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy."
Partner with Will Kenrith
Rowan Kenrith can be your commander.
Legendary Planeswalker - Rowan

Sarkhan the Masterless
Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature.
+1: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying.
−3: Create a 4/4 red Dragon creature token with flying.
+1: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying.
−3: Create a 4/4 red Dragon creature token with flying.
Legendary Planeswalker - Sarkhan

Planeswalkers
(CTRL to add secondary)
Ramp
Archaeomancer's Map
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Artifact

Artist's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
: Level 2
Noncreature spells you cast cost less to cast.
: Level 3
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
: Level 2
Noncreature spells you cast cost less to cast.
: Level 3
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Enchantment - Class

Scholar of New Horizons
This creature enters with a +1/+1 counter on it.
, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.
, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.
Creature - Human Scout

Ramp
(CTRL to add secondary)
Recur Birthright Boon
Yuffie, Materia Hunter
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
When Yuffie enters, gain control of target noncreature artifact for as long as you control Yuffie. Then you may attach an Equipment you control to Yuffie.
When Yuffie enters, gain control of target noncreature artifact for as long as you control Yuffie. Then you may attach an Equipment you control to Yuffie.
Legendary Creature - Human Ninja

Recur Birthright Boon
(CTRL to add secondary)
Targeted Disruption
Emeritus of Truce
When this creature enters, target player creates a 1/1 white and black Inkling creature token with flying. Then if an opponent controls more creatures than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Cleric Cat

Targeted Disruption
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"I've built around Birthright Boon, with the intention of only ever casting Kellan as a means of recurring the Boon. Rather than building a typical deck around creature Auras and Equipment, I've created a toolbox package around some of the most interesting non-creature enchanting Auras in the game. This led to the following deck themes and engines:\n\nConsecrate Land + Self Land Destruction = Ramp"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tenuous Truce as a political tool to help us survive into the late game and draw us cards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Planeswalkers + (Elspeth's Talent // Rowan's Talent)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Go Wide with Tokens, then buff one of them with Friendly Neighborhood"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"In the late game, win a 1:1 matchup with Overwhelming Splendor."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Frenzied Fugue as a way to turn tables in close situations."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n--Consecrate Land Destruction Package--\nIf you don't draw an indestructible artifact land in the opener, then search for Consecrate Land. This enables our unconventional ramp package which attempts to destroy our own indestructible land, only to end up ramping us. There are a couple cards in the deck which care about this, such as Fin Fang Foom. \n\n--Catch-Up Subtheme--\nTo thematically match the energy of the unique ramp package built around Consecrate Land, I've also included several cards which care about us having fewer lands or other resources than our opponents. To support these cards, we play all of the sensible bounce lands, as well as the bounce/recursion package for Birthright Boon that I'll mention later. The creature catch-up cards synergize with the fact that we are spending mana playing Birthright Boon, Planeswalkers, and Auras rather than a bunch of creatures.\n\n--Recur Birthright Boon--\nIn order to really utilize the toolbox nature of the deck, we have to be able to replay Birthright Boon. There are a few ways to do this. Pretty much all of them rely on us first casting Kellan out of exile. Once he's hit the board, we can either find a way for him to die by blocking, attacking, etc and then return him to the command zone to re-cast the Boon. Besides this, the recursion package includes several ways to bounce him back to our hand so we can replay the Boon. These bounce tools can also enable catch-up cards such as Beza or Priest of the Blessed Graf.\n\n--Talented Planeswalkers--\nAfter doing some setup with the ramp package, or casting the Boon and establishing a Tenuous Truce with someone, then start casting planeswalkers. Try to keep a low profile so that you can begin out-valuing the table with them, and creating creature tokens to block. When you're ready to turn on the gas, search for Friendly Neighborhood or a Talent and try to start attacking.\n\nFinish the game with either tons of Rowan's Talent planeswalker abilities, tokens from Elspeth's Talent or other planeswalkers, Friendly Neighborhood, Overwhelming Splendor, or Frenzied Fatigue.\n\nThough it's not the intended use, you can use Birthright Boon in a pinch to search for Sheltered by Ghosts or Chainsaw if you really need removal.\n"}]}










































































