thetank09
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Commander
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Commander
Squall, SeeD Mercenary
Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn.
Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Legendary Creature - Human Knight Mercenary

Commander
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Burn
Black Mage's Rod
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +1/+0, has "Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent," and is a Wizard in addition to its other types.
Equip
Equipped creature gets +1/+0, has "Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent," and is a Wizard in addition to its other types.
Equip
Artifact - Equipment

Burn
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Draw
Gix, Yawgmoth Praetor
Whenever a creature deals combat damage to one of your opponents, its controller may pay 1 life. If they do, they draw a card.
, Discard X cards: Exile the top X cards of target opponent's library. You may play lands and cast spells from among cards exiled this way without paying their mana costs.
, Discard X cards: Exile the top X cards of target opponent's library. You may play lands and cast spells from among cards exiled this way without paying their mana costs.
Legendary Creature - Praetor Phyrexian

Kain, Traitorous Dragoon
Jump — During your turn, Kain has flying.
Whenever Kain deals combat damage to a player, that player gains control of Kain. If they do, you draw that many cards, create that many tapped Treasure tokens, then lose that much life.
Whenever Kain deals combat damage to a player, that player gains control of Kain. If they do, you draw that many cards, create that many tapped Treasure tokens, then lose that much life.
Legendary Creature - Human Knight

Ninja's Blades
Job select
Equipped creature gets +1/+1, is a Ninja in addition to its other types, and has "Whenever this creature deals combat damage to a player, draw a card, then discard a card. That player loses life equal to the discarded card's mana value."
Mutsunokami — Equip
Equipped creature gets +1/+1, is a Ninja in addition to its other types, and has "Whenever this creature deals combat damage to a player, draw a card, then discard a card. That player loses life equal to the discarded card's mana value."
Mutsunokami — Equip
Artifact - Equipment

Draw
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Lifegain
White Mage's Staff
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +1/+1, has "Whenever this creature attacks, you gain 1 life," and is a Cleric in addition to its other types.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+1, has "Whenever this creature attacks, you gain 1 life," and is a Cleric in addition to its other types.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Lifegain
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Protection
Paladin's Arms
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +2/+1, has ward , and is a Knight in addition to its other types.
Lightbringer and Hero's Shield — Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +2/+1, has ward , and is a Knight in addition to its other types.
Lightbringer and Hero's Shield — Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Restoration Magic
Tiered (Choose one additional cost.)
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
Instant

Zack Fair
Zack Fair enters with a +1/+1 counter on it.
, Sacrifice Zack Fair: Target creature you control gains indestructible until end of turn. Put Zack Fair's counters on that creature and attach an Equipment that was attached to Zack Fair to that creature.
, Sacrifice Zack Fair: Target creature you control gains indestructible until end of turn. Put Zack Fair's counters on that creature and attach an Equipment that was attached to Zack Fair to that creature.
Legendary Creature - Human Soldier

Protection
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Pump
Dark Knight's Greatsword
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +3/+0 and is a Knight in addition to its other types.
Chaosbringer — Equip—Pay 3 life. Activate only once each turn.
Equipped creature gets +3/+0 and is a Knight in addition to its other types.
Chaosbringer — Equip—Pay 3 life. Activate only once each turn.
Artifact - Equipment

Pump
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Ramp
Sidequest: Catch a Fish
At the beginning of your upkeep, look at the top card of your library. If it's an artifact or creature card, you may reveal it and put it into your hand. If you put a card into your hand this way, create a Food token and transform this enchantment.
Enchantment


Ramp
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Recursion
Recursion
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Removal
Vayne's Treachery
Kicker—Sacrifice an artifact or creature. (You may sacrifice an artifact or creature in addition to any other costs as you cast this spell.)
Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -6/-6 until end of turn instead.
Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -6/-6 until end of turn instead.
Instant

Removal
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Theft
Reno and Rude
Menace
Whenever Reno and Rude deals combat damage to a player, exile the top card of that player's library. Then you may sacrifice another creature or artifact. If you do, you may play the exiled card this turn, and mana of any type can be spent to cast it.
Whenever Reno and Rude deals combat damage to a player, exile the top card of that player's library. Then you may sacrifice another creature or artifact. If you do, you may play the exiled card this turn, and mana of any type can be spent to cast it.
Legendary Creature - Human Assassin

Theft
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Tokens
Adeline, Resplendent Cathar
Vigilance
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Legendary Creature - Human Knight

Aerith Rescue Mission
Choose one —
• Take the Elevator — Create three 1/1 colorless Hero creature tokens.
• Take 59 Flights of Stairs — Tap up to three target creatures. Put a stun counter on one of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
• Take the Elevator — Create three 1/1 colorless Hero creature tokens.
• Take 59 Flights of Stairs — Tap up to three target creatures. Put a stun counter on one of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Sorcery

Monk's Fist
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +1/+0 and is a Monk in addition to its other types.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+0 and is a Monk in addition to its other types.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Tokens
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Tutor
From Father to Son
Search your library for a Vehicle card, reveal it, and put it into your hand. If this spell was cast from a graveyard, put that card onto the battlefield instead. Then shuffle.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Ranger-Captain of Eos
When this creature enters, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
Creature - Human Soldier Ranger

Tutor
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"How to play the deck"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Opening hand"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Keep hands containing:\nTwo or three lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"At least one early mana source or setup card"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A cheap creature or Equipment"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Preferably one draw or protection effect"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strong early cards include:\nSol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arcane Signet"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Charcoal Diamond"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Marble Diamond"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wayfarer’s Bauble"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"World Map"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dark Confidant"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wall of Omens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Instant Ramen"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sidequest: Catch a Fish"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avoid hands containing only expensive Equipment and no acceleration.\nEarly game: turns 1–3"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Develop mana and resources rather than exposing Squall immediately.\nGood early sequences include:\nTurn one World Map or Sol Ring."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn two mana rock, Dark Confidant, Black Mage’s Rod, or Instant Ramen."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn three Danitha, Fang, Gix, Ninja’s Blades, or another Job Select Equipment."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use Job Select tokens as blockers and sacrifice material. Avoid trading important Equipment unless Squall is ready to return it.\nMidgame: establish Squall"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Cast Squall when you can either:\nEquip him immediately."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protect him."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remove or tap the likely blocker."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Attack on your next turn with a useful permanent already in the graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use Coeurl, Murder, Stroke of Midnight, Poison the Waters, Vayne’s Treachery, or Aerith Rescue Mission to open a path.\nWhen "},{"attributes":{"bold":true},"insert":"Agent of the Shadow Thieves"},{"insert":" is on the battlefield, attack an opponent who has the highest life total—or is tied for highest. Squall will receive a +1/+1 counter, deathtouch, and indestructible for that combat. \nChoosing recursion targets"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Prioritize targets according to the situation:\n"},{"attributes":{"bold":true},"insert":"Buster Sword or Ninja’s Blades"},{"insert":" for sustained card advantage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Blitzball"},{"insert":" when you can immediately sacrifice it for cards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Wall of Omens or Instant Ramen"},{"insert":" for an immediate card."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fang"},{"insert":" before returning a second permanent, so Fang can see a later graveyard event."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Coeurl"},{"insert":" when you need to tap a blocker next turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Evolving Wilds, Terramorphic Expanse, or World Map"},{"insert":" when missing land drops."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Job Select Equipment"},{"insert":" when you need another token and Equipment."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Agent of the Shadow Thieves"},{"insert":" when Squall needs combat protection."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Closing the game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Your primary win condition is "},{"attributes":{"bold":true},"insert":"commander damage"},{"insert":".\nBuild Squall’s power with:\nBuster Sword"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dark Knight’s Greatsword"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lion Heart"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Paladin’s Arms"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ninja’s Blades"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Crystal Fragments"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Agent of the Shadow Thieves"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Then clear a path and attack alone. Genji Glove provides the strongest finishing turn by giving you a second combat.\nYour secondary win condition is accumulated value from:\nAdeline’s tokens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Al Bhed Salvagers drain triggers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Black Mage’s Rod"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gix card advantage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Repeated creature recursion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Main weaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck is synergistic, but it still has two notable vulnerabilities:\n"},{"attributes":{"bold":true},"insert":"Limited evasion:"},{"insert":" after removing Whispersilk Cloak, Squall depends heavily on removal, Coeurl, Aerith Rescue Mission, and Summon: Alexander to get through blockers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Life loss:"},{"insert":" Dark Confidant, Gix, Fang, Dark Knight’s Greatsword, and several black spells consume life. Danitha, Cecil, Stiltzkin, White Mage’s Staff, and Al Bhed Salvagers help offset this, but you should monitor your life total carefully."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Overall, this is a coherent "},{"attributes":{"bold":true},"insert":"Squall Equipment-recursion deck"},{"insert":". Its strongest turns combine attack-alone double strike, combat-damage card draw, cheap permanent recursion, and sacrifice effects. It is not fully optimized Commander, but the cards now support one recognizable strategy rather than pulling in unrelated directions.\n"}]}
























































