ZacimusPrime
71 views8 hrs ago
Commander
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{"ops":[{"attributes":{"bold":true},"insert":"Counter Intelligence is an artifact-focused Jeskai Commander deck built around Inspirit, Flagship Vessel. Rather than overwhelming opponents with raw speed, the deck steadily develops a powerful technological advantage through Energy, proliferate, charge counters, and artifact synergies. Every turn adds another piece to the engine until the fleet reaches critical mass."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"The early game is dedicated to accelerating mana with artifacts, reducing casting costs, and assembling the core engine. Energy generators, mana rocks, and efficient artifact creatures create a strong foundation while proliferate effects steadily increase every relevant counter on the battlefield. Charge counters, +1/+1 counters, and Energy all work together, allowing even small advantages to snowball into dominant board states."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"As the game progresses, the deck transitions from development into control. Targeted interaction, counterspells, and repeatable removal help keep opponents from executing their own plans while your board continues to grow stronger. Artifact recursion and resilient value engines make it difficult to permanently slow the deck down, rewarding patient play and careful sequencing over explosive all-in turns."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Victory can come from several directions. Darksteel Reactor threatens an alternate win condition through proliferation, Lux Cannon becomes repeatable removal, Cyberdrive Awakener transforms a fleet of artifacts into a lethal attack, and massive artifact creatures backed by Energy and counter synergies quickly become impossible to ignore. No two games play exactly the same, as the deck adapts to the board while continually improving its technological advantage."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Inspired by futuristic fleets and advanced technology, Counter Intelligence captures the feeling of commanding a flagship supported by an ever-expanding armada of spacecraft, inventions, and experimental weapons. Every artifact advances the mission, every proliferate trigger increases your advantage, and every turn brings the fleet one step closer to complete battlefield superiority."},{"insert":"\n"}]}
Commander
Inspirit, Flagship Vessel
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
1+ | At the beginning of combat on your turn, put your choice of a +1/+1 counter or two charge counters on up to one other target artifact.
8+ | Flying
Other artifacts you control have hexproof and indestructible.
1+ | At the beginning of combat on your turn, put your choice of a +1/+1 counter or two charge counters on up to one other target artifact.
8+ | Flying
Other artifacts you control have hexproof and indestructible.
Legendary Artifact - Spacecraft

Commander
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Artifact
Adaptive Omnitool
Equipped creature gets +1/+1 for each artifact you control.
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip
Artifact - Equipment

Uthros Research Craft
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 12+.)
3+ | Whenever you cast an artifact spell, draw a card. Put a charge counter on this Spacecraft.
12+ | Flying
This Spacecraft gets +1/+0 for each artifact you control.
3+ | Whenever you cast an artifact spell, draw a card. Put a charge counter on this Spacecraft.
12+ | Flying
This Spacecraft gets +1/+0 for each artifact you control.
Artifact - Spacecraft

Artifact
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Creature
Brudiclad, Telchor Engineer
Creature tokens you control have haste.
At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token.
At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token.
Legendary Creature Artifact - Artificer Phyrexian

Cyclops Superconductor
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, you get (three energy counters).
When this creature dies, you may pay . When you do, this creature deals damage equal to its power to any target.
When this creature enters, you get (three energy counters).
When this creature dies, you may pay . When you do, this creature deals damage equal to its power to any target.
Creature - Wizard Cyclops

Emry, Lurker of the Loch
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
When Emry enters, mill four cards.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
When Emry enters, mill four cards.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
Legendary Creature - Wizard Merfolk

Filigree Vector
When this creature enters, put a +1/+1 counter on each of any number of target creatures and a charge counter on each of any number of target artifacts.
, , Sacrifice another artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
, , Sacrifice another artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature Artifact - Construct Phyrexian

Kappa Cannoneer
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Ward
Whenever this creature or another artifact you control enters, put a +1/+1 counter on this creature. It can't be blocked this turn.
Ward
Whenever this creature or another artifact you control enters, put a +1/+1 counter on this creature. It can't be blocked this turn.
Creature Artifact - Warrior Turtle

Patrolling Peacemaker
This creature enters with two +1/+1 counters on it.
Whenever an opponent commits a crime, proliferate. (They commit a crime if they target an opponent, anything an opponent controls, and/or cards in an opponent's graveyard. To proliferate, you choose any number of permanents and/or players, then give each another counter of each kind already there.)
Whenever an opponent commits a crime, proliferate. (They commit a crime if they target an opponent, anything an opponent controls, and/or cards in an opponent's graveyard. To proliferate, you choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature Artifact - Soldier Robot

Tekuthal, Inquiry Dominus
Flying
If you would proliferate, proliferate twice instead.
, Remove three counters from among other artifacts, creatures, and planeswalkers you control: Put an indestructible counter on Tekuthal. ( can be paid with either or 2 life.)
If you would proliferate, proliferate twice instead.
, Remove three counters from among other artifacts, creatures, and planeswalkers you control: Put an indestructible counter on Tekuthal. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Creature
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Enchantment
Enchantment
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Instant
Instant
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Land
Land
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Sorcery
Sorcery
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Counter Intelligence is an artifact-focused Jeskai Commander deck built around Inspirit, Flagship Vessel. Rather than overwhelming opponents with raw speed, the deck steadily develops a powerful technological advantage through Energy, proliferate, charge counters, and artifact synergies. Every turn adds another piece to the engine until the fleet reaches critical mass."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"The early game is dedicated to accelerating mana with artifacts, reducing casting costs, and assembling the core engine. Energy generators, mana rocks, and efficient artifact creatures create a strong foundation while proliferate effects steadily increase every relevant counter on the battlefield. Charge counters, +1/+1 counters, and Energy all work together, allowing even small advantages to snowball into dominant board states."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"As the game progresses, the deck transitions from development into control. Targeted interaction, counterspells, and repeatable removal help keep opponents from executing their own plans while your board continues to grow stronger. Artifact recursion and resilient value engines make it difficult to permanently slow the deck down, rewarding patient play and careful sequencing over explosive all-in turns."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Victory can come from several directions. Darksteel Reactor threatens an alternate win condition through proliferation, Lux Cannon becomes repeatable removal, Cyberdrive Awakener transforms a fleet of artifacts into a lethal attack, and massive artifact creatures backed by Energy and counter synergies quickly become impossible to ignore. No two games play exactly the same, as the deck adapts to the board while continually improving its technological advantage."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Inspired by futuristic fleets and advanced technology, Counter Intelligence captures the feeling of commanding a flagship supported by an ever-expanding armada of spacecraft, inventions, and experimental weapons. Every artifact advances the mission, every proliferate trigger increases your advantage, and every turn brings the fleet one step closer to complete battlefield superiority."},{"insert":"\n"}]}





















































































