Ohenry93@gmail.com
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Commander
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{"ops":[{"insert":"Intro: the toolbox commander"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Captain Sisay"}},{"insert":" is a tutor for any card with legendary as a type. As a result, think of this deck in two ways. \n\nFirst, your 99 cards are a toolbox, Captain Sisay lets you go through your toolbox to find the exact effect you need, when you need it. Because of this, you're more adaptable to the moment of the game. Need a board wipe? Well, both "},{"insert":{"card-link":"Elspeth, Sun's Champion"}},{"insert":" and "},{"insert":{"card-link":"Urza's Ruinous Blast"}},{"insert":" can actually be pulled from your commander because they're legendary. Need card draw? Look for "},{"insert":{"card-link":"Gluntch, the Bestower"}},{"insert":". Want protection or to slow people down? How about "},{"insert":{"card-link":"Sigarda, Font of Blessings"}},{"insert":" or "},{"insert":{"card-link":"Thalia, Heretic Cathar"}},{"insert":".\n\nSecond, if people are not threatening you, then you have a win-condition that stax-locks the game in your favor. Without threats, I highly recommend fetching "},{"insert":{"card-link":"Gaddock Teeg"}},{"insert":", "},{"insert":{"card-link":"Bruna, the Fading Light"}},{"insert":" , and"},{"insert":{"card-link":"Gisela, the Broken Blade"}},{"insert":". If you can get all 3 onto the field before removal, Bruna and Gisela will meld into Brisela, locking opponents out of playing 3-mana or less cards. This essentially stops spot removal. Gaddock locks players out of 4-mana+ non-creature spells, meaning most board wipes and hard removal are also gone. You're then free to play your many good attacking legendary creatures without removal fear and use your giant flying hybrid angel to do lethal damage.\n\nStrategy: open the toolbox"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You want Sisay out on turn 3 ideally, turn 4 or 5 if you're holding protection. She won't tutor right away without an effect like "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":". This is the weakest part of the deck. Play Sisay when you know you can survive a turn with her or when she immediately can tutor. You want to look first for either protection, in the case of fighting aggro opponents or for a stax piece in your combo. I highly recommend looking first for "},{"insert":{"card-link":"Kutzil, Malamet Exemplar"}},{"insert":", "},{"insert":{"card-link":"Thalia, Guardian of Thraben"}},{"insert":", or "},{"insert":{"card-link":"Gaddock Teeg"}},{"insert":" to stop a lot of removal. From there, you need to read your opponents and identify where the biggest threat is. Negotiate with other people by suggesting you can stop an opponent's aggressive moves by tutoring for something that can help everyone.\n\nIf Sisay gets removed early, shift strategy to traditional green. This deck is full of ramp, some of it is on legendary creatures but you also have traditional cards that fetch basic lands. If you expect Sisay to be removed a lot, then instead of dropping her and not getting to play anything, ramp a lot. This way, even if she is removed, you can just play her again *plus* some other legend. When playing this strategy, card draw will matter more. So expect to play on the back foot until you have enough mana to drop a few pieces at the same time.\n\nAlso, this deck is primarily humans and angels. Depending on the situation, you may want to focus on one or the other. Both play into a stax strategy but the angels can provide a more aggressive play pattern by distributing counters via cards like "},{"insert":{"card-link":"Giada, Font of Hope"}},{"insert":".\n"}]}
Draw
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Draw
(CTRL to add secondary)
Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
(CTRL to add secondary)
Legendary
Aerith, Last Ancient
Lifelink
Raise — At the beginning of your end step, if you gained life this turn, return target creature card from your graveyard to your hand. If you gained 7 or more life this turn, return that card to the battlefield instead.
Raise — At the beginning of your end step, if you gained life this turn, return target creature card from your graveyard to your hand. If you gained 7 or more life this turn, return that card to the battlefield instead.
Legendary Creature - Human Cleric Druid

Kolvori, God of Kinship
As long as you control three or more legendary creatures, Kolvori gets +4/+2 and has vigilance.
, : Look at the top six cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
, : Look at the top six cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Creature - God


Myojin of Cleansing Fire
Myojin of Cleansing Fire enters with a divinity counter on it if you cast it from your hand.
Myojin of Cleansing Fire has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures.
Myojin of Cleansing Fire has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures.
Legendary Creature - Spirit

Odric, Lunarch Marshal
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
Legendary Creature - Human Soldier

Legendary
(CTRL to add secondary)
Protection
Enter the Avatar State
Until end of turn, target creature you control becomes an Avatar in addition to its other types and gains flying, first strike, lifelink, and hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Instant - Lesson

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Recursion
Recursion
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Intro: the toolbox commander"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Captain Sisay"}},{"insert":" is a tutor for any card with legendary as a type. As a result, think of this deck in two ways. \n\nFirst, your 99 cards are a toolbox, Captain Sisay lets you go through your toolbox to find the exact effect you need, when you need it. Because of this, you're more adaptable to the moment of the game. Need a board wipe? Well, both "},{"insert":{"card-link":"Elspeth, Sun's Champion"}},{"insert":" and "},{"insert":{"card-link":"Urza's Ruinous Blast"}},{"insert":" can actually be pulled from your commander because they're legendary. Need card draw? Look for "},{"insert":{"card-link":"Gluntch, the Bestower"}},{"insert":". Want protection or to slow people down? How about "},{"insert":{"card-link":"Sigarda, Font of Blessings"}},{"insert":" or "},{"insert":{"card-link":"Thalia, Heretic Cathar"}},{"insert":".\n\nSecond, if people are not threatening you, then you have a win-condition that stax-locks the game in your favor. Without threats, I highly recommend fetching "},{"insert":{"card-link":"Gaddock Teeg"}},{"insert":", "},{"insert":{"card-link":"Bruna, the Fading Light"}},{"insert":" , and"},{"insert":{"card-link":"Gisela, the Broken Blade"}},{"insert":". If you can get all 3 onto the field before removal, Bruna and Gisela will meld into Brisela, locking opponents out of playing 3-mana or less cards. This essentially stops spot removal. Gaddock locks players out of 4-mana+ non-creature spells, meaning most board wipes and hard removal are also gone. You're then free to play your many good attacking legendary creatures without removal fear and use your giant flying hybrid angel to do lethal damage.\n\nStrategy: open the toolbox"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You want Sisay out on turn 3 ideally, turn 4 or 5 if you're holding protection. She won't tutor right away without an effect like "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":". This is the weakest part of the deck. Play Sisay when you know you can survive a turn with her or when she immediately can tutor. You want to look first for either protection, in the case of fighting aggro opponents or for a stax piece in your combo. I highly recommend looking first for "},{"insert":{"card-link":"Kutzil, Malamet Exemplar"}},{"insert":", "},{"insert":{"card-link":"Thalia, Guardian of Thraben"}},{"insert":", or "},{"insert":{"card-link":"Gaddock Teeg"}},{"insert":" to stop a lot of removal. From there, you need to read your opponents and identify where the biggest threat is. Negotiate with other people by suggesting you can stop an opponent's aggressive moves by tutoring for something that can help everyone.\n\nIf Sisay gets removed early, shift strategy to traditional green. This deck is full of ramp, some of it is on legendary creatures but you also have traditional cards that fetch basic lands. If you expect Sisay to be removed a lot, then instead of dropping her and not getting to play anything, ramp a lot. This way, even if she is removed, you can just play her again *plus* some other legend. When playing this strategy, card draw will matter more. So expect to play on the back foot until you have enough mana to drop a few pieces at the same time.\n\nAlso, this deck is primarily humans and angels. Depending on the situation, you may want to focus on one or the other. Both play into a stax strategy but the angels can provide a more aggressive play pattern by distributing counters via cards like "},{"insert":{"card-link":"Giada, Font of Hope"}},{"insert":".\n"}]}














































































