64 views5 days ago
Commander
Size: 8Salt sum: 4.41
 avatar

ganDILF_the_GrAY

64 views5 days ago
Commander
Size: 8Salt sum: 4.41

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

{"ops":[{"insert":"-if you clicked on this thinking it was a counterspell control deck that made people suffer you like blue for the wrong reason\n\n"},{"attributes":{"bold":true},"insert":"I need you to keep a secret can you do it"},{"insert":" ..... this deck is not control or counter spells. your whole goal is to never ever let anyone know otherwise keep telling people what they should and shouldn't do the entire deck will fall apart if they learn what you're doing keep one counterspell or maybe two at most (if you are lucky) in hand to back up your hot air statements. the emanating aura of Baral is doing a lot of heavy lifting here but people usually crumble at the thought of their things getting wasted which is great because it means you don't have to actually back it up what you are doing if anyone plays any big threats copy them this also serves as a political piece as copying someone's moves is just as bad for them as not having a move in the first place. your actual strategy is a clones / token style combat over run. the main wincons are cards like Sakashima's will and Mirror form turning all of our tokens into the biggest, scariest thing on the board than swing out and kick ass!\n"}]}

Commander

Qty: 1 Price: $4.99
Baral, Chief of Compliance
Instant and sorcery spells you cast cost
less to cast.
Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
Legendary Creature - Human Wizard
Baral, Chief of Compliance (aer) 28

Commander

(CTRL to add secondary)

Counters

Qty: 1 Price: $0.35
Remove Soul
Counter target creature spell.
Instant
Remove Soul (10e) 100

Counters

(CTRL to add secondary)

Removal

Qty: 6 Price: $29.40
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (msc) 147
Memory Lapse
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Instant
Memory Lapse (plst) EMA-60
Negate
Counter target noncreature spell.
Instant
Negate (tmt) 47
Stifle
Counter target activated or triggered ability. (Mana abilities can't be targeted.)
Instant
Stifle (sld) 1787
Strix Serenade
Counter target artifact, creature, or planeswalker spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Strix Serenade (mh3) 71
Tale's End
Counter target activated ability, triggered ability, or legendary spell.
Instant
Tale's End (m20) 77

Removal

(CTRL to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 0 cards
8 pips - 8 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"-if you clicked on this thinking it was a counterspell control deck that made people suffer you like blue for the wrong reason\n\n"},{"attributes":{"bold":true},"insert":"I need you to keep a secret can you do it"},{"insert":" ..... this deck is not control or counter spells. your whole goal is to never ever let anyone know otherwise keep telling people what they should and shouldn't do the entire deck will fall apart if they learn what you're doing keep one counterspell or maybe two at most (if you are lucky) in hand to back up your hot air statements. the emanating aura of Baral is doing a lot of heavy lifting here but people usually crumble at the thought of their things getting wasted which is great because it means you don't have to actually back it up what you are doing if anyone plays any big threats copy them this also serves as a political piece as copying someone's moves is just as bad for them as not having a move in the first place. your actual strategy is a clones / token style combat over run. the main wincons are cards like Sakashima's will and Mirror form turning all of our tokens into the biggest, scariest thing on the board than swing out and kick ass!\n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards