Camron_W
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Commander
Size: 100Salt sum: 30.03
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Counters
Ozolith, the Shattered Spire
If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead.
, : Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.
Cycling (, Discard this card: Draw a card.)
, : Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.
Cycling (, Discard this card: Draw a card.)
Legendary Artifact

Counters
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Creature
Moseo, Vein's New Dean
Flying
When Moseo enters, create a 1/1 black and green Pest creature token with "Whenever this token attacks, you gain 1 life."
Infusion — At the beginning of your end step, if you gained life this turn, return up to one target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
When Moseo enters, create a 1/1 black and green Pest creature token with "Whenever this token attacks, you gain 1 life."
Infusion — At the beginning of your end step, if you gained life this turn, return up to one target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
Legendary Creature - Skeleton Bird Warlock

Creature
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Discard
Aclazotz, Deepest Betrayal
Flying, lifelink
Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card.
Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying.
When Aclazotz dies, return it to the battlefield tapped and transformed under its owner's control.
Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card.
Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying.
When Aclazotz dies, return it to the battlefield tapped and transformed under its owner's control.
Legendary Creature - Bat God


Discard
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Draw
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Draw
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Enchantment
Enchantment
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Evasion
Nylea, God of the Hunt
Indestructible
As long as your devotion to green is less than five, Nylea isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to green.)
Other creatures you control have trample.
: Target creature gets +2/+2 until end of turn.
As long as your devotion to green is less than five, Nylea isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to green.)
Other creatures you control have trample.
: Target creature gets +2/+2 until end of turn.
Legendary Creature Enchantment - God

Evasion
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Land
Land
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Landfall
Landfall
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Lifegain
Lifegain
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Protection
Protection
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Ramp
Ramp
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Recursion
Pestilent Cauldron
, Discard a card: Create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
, : Each opponent mills cards equal to the amount of life you gained this turn.
, : Exile four target cards from a single graveyard. Draw a card.
, : Each opponent mills cards equal to the amount of life you gained this turn.
, : Exile four target cards from a single graveyard. Draw a card.
Artifact


Whip of Erebos
Creatures you control have lifelink.
, : Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
, : Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
Legendary Artifact Enchantment

Recursion
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Removal
Removal
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Tokens
The Hunger Tide Rises
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Create a 1/1 black and green Insect creature token.
IV — Sacrifice any number of creatures. Search your library and/or graveyard for a creature card with mana value less than or equal to the number of creatures sacrificed this way and put it onto the battlefield. If you search your library this way, shuffle.
I, II, III — Create a 1/1 black and green Insect creature token.
IV — Sacrifice any number of creatures. Search your library and/or graveyard for a creature card with mana value less than or equal to the number of creatures sacrificed this way and put it onto the battlefield. If you search your library this way, shuffle.
Enchantment - Saga

Valentin, Dean of the Vein
Menace, lifelink
If a nontoken creature an opponent controls would die, exile it instead. When you do, you may pay . If you do, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
If a nontoken creature an opponent controls would die, exile it instead. When you do, you may pay . If you do, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Legendary Creature - Vampire Warlock


Tokens
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Golgari swarm that wins with combat damage, not drain."},{"insert":"\n\nMost Witherbloom Pest decks are aristocrats: Blood Artist, Zulaport Cutthroat, Nadier's Nightblade, sac a Pest, drain the table. Those cards are the obvious build because drain effects "},{"attributes":{"italic":true},"insert":"gain you life as part of draining"},{"insert":" — they feed the commander and kill with the same trigger.\nThis deck runs none of them. Not for power reasons — I wanted this one to play differently.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The one rule that matters: "},{"attributes":{"bold":true},"insert":"Blech counts lifegain EVENTS, not amount."},{"insert":"\n\nTen separate 1-life gains = ten triggers = +10/+10 across the board. One 10-life gain = +1/+1. Every card in here is evaluated on that axis, which is why you'll see cheap incremental lifegain over big splashy lifegain, and why cards like Restorative Burst and Food tokens didn't make the cut.\n\nCorollary: Pest tokens that gain life "},{"attributes":{"bold":true},"insert":"on attack"},{"insert":" are far better than ones that gain "},{"attributes":{"bold":true},"insert":"on death"},{"insert":". Attack triggers resolve in the declare-attackers step, before blockers — eight attacking Pests is eight triggers, so the whole team is +8/+8 before blocks are even declared.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The engine"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Three non-drain trigger multipliers do the work the aristocrats package normally does:\n"},{"attributes":{"bold":true},"insert":"Essence Warden"},{"insert":" — fires on every token entering. Pest Infestation for X=3 is six separate triggers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Whip of Erebos"},{"insert":" — every creature that connects is its own lifegain event."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Deathgreeter"},{"insert":" + "},{"attributes":{"bold":true},"insert":"Moldervine Reclamation"},{"insert":" — every creature death at the table."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Pest Rescuer"},{"insert":" is the build-around. \"At the beginning of "},{"attributes":{"italic":true},"insert":"each"},{"insert":" upkeep, if you don't control a Pest token, create one\" — that's four upkeeps per turn cycle. With Ashnod's Altar being free, you sac each token on arrival, which resets the condition. One token generates an Essence Warden trigger, its own death trigger, a Deathgreeter trigger, and a Moldervine trigger. Four events and a card, for zero mana, four times a cycle.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"No drain means combat. "},{"attributes":{"bold":true},"insert":"Bushmaster, Coiled Henchman"},{"insert":" gives deathtouch to every creature with a +1/+1 counter — and Blech puts a counter on every Pest, Bat, Insect, Snake and Spider. Add mass trample from "},{"attributes":{"bold":true},"insert":"Nylea, God of the Hunt"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Garruk's Uprising"},{"insert":" and you assign one damage per blocker and trample the rest through.\nAll five creature types are live, not just Pests. Bats for evasion, Insects for bodies, Snakes for Bushmaster and Ohran Frostfang, Spiders for reach blockers.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Honest weaknesses"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"The no-drain constraint costs real power."},{"insert":" Drain effects are the most mana-efficient lifegain-event generators in the format and nothing fully replaces them. This is a deliberate trade, not an oversight."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Interaction sits at 7 targeted pieces"},{"insert":" against a 12-piece template. Slots went to engine and trample instead. If your pod resolves real threats, this deck struggles to answer them."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Counter bookkeeping is heavy in paper."},{"insert":" Ten creatures and six lifegain events in a turn is sixty counters to place. Use dice."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Pest Rescuer loop takes discipline"},{"insert":" — you have to deliberately hold at zero Pest tokens, which fights the go-wide plan. Knowing when "},{"attributes":{"italic":true},"insert":"not"},{"insert":" to make tokens is the deck's main skill expression."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Power level"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Bracket 2. No Game Changers, no fast mana past Sol Ring, no infinite combos, no tutors. Low floor and a high ceiling — easy to pilot badly and still have a good game, which makes it a reasonable deck to hand a newer player.\n"}]}







































































