48 views2 days ago
Commander
Size: 100Salt sum: 43.67
 avatar

bcurly33

48 views2 days ago
Commander
Size: 100Salt sum: 43.67

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

{"ops":[{"insert":"The Vision — Technopathy Engine Primer"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Deck identity"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander:"},{"insert":" The Vision\n"},{"attributes":{"bold":true},"insert":"Archetype:"},{"insert":" Colorless artifact control/combo\n"},{"attributes":{"bold":true},"insert":"Power target:"},{"insert":" High Bracket 3\n"},{"attributes":{"bold":true},"insert":"Primary strategy:"},{"insert":" Generate incremental advantage at instant speed, control the most dangerous permanents, and assemble one of three overlapping artifact win conditions.\nThis is not a traditional Voltron deck. Vision’s double-strike mode remains useful, but the deck is built primarily around "},{"attributes":{"bold":true},"insert":"Technopathy"},{"insert":".\nThe Vision has flying and vigilance. Whenever you cast a noncreature spell, you choose an option that has not been chosen during that turn:\nGive Vision double strike."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Give Vision indestructible."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Draw a card."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Each option may be chosen once per turn, not once per round. With flash enablers, Technopathy can therefore draw a card during every player’s turn.\nThe central plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck follows four steps:\nDevelop lands and mana artifacts."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Establish Vision and a flash or untap engine."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Control threats without spending every resource."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Assemble Reactor, Calendar, or Mystic Forge storm."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Most cards support more than one part of that plan. The deck avoids narrow cards that only function alongside a single win condition.\nThe three main wins are:\n"},{"attributes":{"bold":true},"insert":"Darksteel Reactor"},{"insert":" with charge counters and proliferation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Millennium Calendar"},{"insert":" with artifact untapping and proliferation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mystic Forge, Sensei’s Divining Top, a cost reducer, and Aetherflux Reservoir."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Nettlecyst"},{"insert":" provides a combat backup without forcing the deck to run a large Equipment package.\nPlaying The Vision"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Technopathy is the default mode"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Unless Vision must survive removal or is threatening lethal combat damage, choose "},{"attributes":{"bold":true},"insert":"Technopathy"},{"insert":" first.\nOn your own turn:\nUse Technopathy when developing resources."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use Density Control if Vision is exposed to removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use Solar Beam only when combat damage matters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"During an opponent’s turn:\nCast one noncreature spell."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Choose Technopathy."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Draw a card."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Preserve additional spells unless another mode is immediately useful."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The ideal situation is not casting three artifacts during your own main phase. It is casting one useful artifact during each player’s turn and drawing from each one.\nVision does not provide flash"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Vision rewards instant-speed casting but does not enable it. Your flash enablers are:\nShimmer Myr"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Liberator, Urza’s Battlethopter"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Skittering Cicada"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vedalken Orrery"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Emergence Zone"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The first three primarily enable artifacts or colorless spells. Vedalken Orrery is the broadest enabler.\nDo not expose a flash enabler without something useful to cast. Ideally, deploy it at the end of the player immediately before you, then untap with the engine available.\nKeep cheap artifacts in hand"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Conjurer’s Bauble, Chromatic Star, Welding Jar, Expedition Map and similar cards are not always supposed to enter immediately.\nOnce Vision and a flash enabler are available, a cheap artifact in hand represents:\nA card from Technopathy."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Potential indestructibility for Vision."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Another artifact for Clock of Omens."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Additional storm count."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scrap Trawler material."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A surprise blocker or interaction setup."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Casting every cheap artifact as soon as possible leaves Vision with nothing to trigger later.\nMulligan guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Strong opening hand"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A strong hand generally contains:\nTwo or three lands."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"At least one mana artifact costing three or less."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One card-advantage or selection piece."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One piece of interaction, flash support or engine development."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Examples of strong early cards include:\nSol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana Vault"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mind Stone"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Prismatic Lens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Liquimetal Torque"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Everflowing Chalice"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sensei’s Divining Top"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mystic Forge"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Shimmer Myr"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The One Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Acceptable two-land hand"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Keep two lands when the hand contains at least two reliable early mana pieces.\nFor example:\nTwo lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mind Stone"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vision"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Interaction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Engine card"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not keep a two-land hand that depends entirely on Mana Vault to function. Mana Vault produces a burst of mana but does not reliably pay for repeated activations and interaction.\nHands to mulligan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mulligan hands containing:\nFour or more expensive cards with no early ramp."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Reactor and Calendar but no way to accelerate either."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Multiple utility lands but insufficient stable mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vision with no mana development or follow-up spell."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Several interaction pieces but no card advantage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Three alternate-win cards in the opening seven."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck does not need a win condition in its opening hand. It needs infrastructure.\nEarly game: turns one through three"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The early game is about mana efficiency.\nYour preferred development order is:\nStable mana source."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cheap mana artifact."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Selection or card advantage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Vision or a flash engine."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do not automatically cast Vision on turn three just because Mana Vault or Sol Ring allows it. Vision should ideally enter when you can either:\nCast another noncreature spell immediately."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protect it with Welding Jar or Mithril Coat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Untap with a flash enabler."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gain meaningful value before an opponent removes it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vision is inexpensive enough to recast once, but repeated commander tax will slow the deck considerably.\nEarly tutor decisions"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Moonsilver Key"},{"insert":" usually finds:\nSol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana Vault"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mind Stone"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Thought Vessel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Liquimetal Torque"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Everflowing Chalice"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A basic Wastes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not use Moonsilver Key to search for something clever when you are short on mana. Fix the mana first.\n"},{"attributes":{"bold":true},"insert":"Expedition Map"},{"insert":" usually finds:\nAncient Tomb for acceleration."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Urza’s Saga for development."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Inventors’ Fair for a later tutor."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Emergence Zone for a combo turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Karn’s Bastion when counters are already established."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Buried Ruin when an important artifact has been destroyed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Middle game: turns four through seven"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The middle game is where the deck becomes difficult to out-resource.\nYour best engine generally consists of:\nVision"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A flash enabler"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Several mana artifacts"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Unwinding Clock or Clock of Omens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A draw or selection engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"At this point, stop thinking only about your own turn. Plan around the entire rotation.\nA strong rotation might look like:\nYour turn: develop an engine and leave mana available."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Opponent one: cast a flash artifact and draw through Vision."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Opponent two: activate a control artifact or proliferate."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Opponent three: cast another artifact, draw again and prepare to untap."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Unwinding Clock"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Unwinding Clock untaps your artifacts during every other player’s untap step.\nImportant targets include:\nMana Vault"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Thran Dynamo"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hedron Archive"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Victory Chimes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The One Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Millennium Calendar"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lux Cannon"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Coretapper"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Staff of Compleation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Contagion Clasp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kuldotha Forgemaster"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The strongest use is usually not producing excessive mana for no reason. It is repeatedly using one or two high-impact artifacts during every turn.\nClock of Omens"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Clock of Omens converts excess artifacts into additional activations.\nUseful targets include:\nThe Millennium Calendar"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lux Cannon"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Coretapper"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The One Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Staff of Compleation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kuldotha Forgemaster"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana Vault"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Basalt Monolith"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tokens and artifacts that have already been used are ideal tapping material.\nClock of Omens does not care whether the two artifacts tapped to pay its cost have summoning sickness, because the Clock is tapping them rather than the artifacts activating their own tap abilities.\nWin condition one: Darksteel Reactor"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Darksteel Reactor is the slowest but most resilient primary win condition.\nIt gains one charge counter during your upkeep and wins when it has at least twenty. It is indestructible, but it can still be exiled, bounced, sacrificed or disabled.\nReactor support"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The primary Reactor cards are:\nCoretapper"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Energy Chamber"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Power Conduit"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Throne of Geth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Contagion Clasp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Contagion Engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Staff of Compleation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Karn’s Bastion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Unwinding Clock"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Voltaic Key"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Manifold Key"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Clock of Omens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Coretapper line"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Coretapper may tap to put a charge counter on an artifact. It may also be sacrificed for two charge counters.\nWith Unwinding Clock, Coretapper untaps during every opponent’s turn. That can produce approximately one Reactor counter per turn cycle segment before considering proliferation.\nDo not sacrifice Coretapper for two counters unless:\nThe final two counters win the game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Coretapper is about to be removed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scrap Trawler or Myr Retriever can recover it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You urgently need to accelerate Lux Cannon or another artifact."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Its repeated tap ability is normally more valuable.\nPower Conduit and The One Ring"},{"attributes":{"header":2},"insert":"\n"},{"insert":"After resolving The One Ring’s draw ability, Power Conduit can remove a burden counter and place a charge counter on:\nDarksteel Reactor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lux Cannon"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Transferred artifact engines"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This does not reduce the number of cards drawn by the Ring activation that already resolved. It does reduce future burden-counter damage and advances the Reactor plan.\nPower Conduit can also move counters from another permanent, but do not casually remove time counters from Calendar unless transferring one creates an immediate win.\nWhen to deploy Reactor"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Do not cast Reactor simply because you have four mana.\nThe best times are when:\nYou can add several counters immediately."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You have Buried Ruin or Codex Shredder available."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Opponents have already spent some exile removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A board wipe is likely and Reactor will survive it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You can untap with Coretapper or proliferation active."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A Reactor with one counter attracts attention without meaningfully threatening the game. A Reactor entering and immediately reaching eight or more counters is much harder to manage.\nWin condition two: The Millennium Calendar"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The Millennium Calendar receives time counters based on the permanents you untap during your own untap step. Its activated ability doubles its time counters. At one thousand counters, it causes each opponent to lose one thousand life.\nCalendar support"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Calendar overlaps with the same cards used for Reactor:\nUnwinding Clock"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Clock of Omens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Voltaic Key"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Manifold Key"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Staff of Compleation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Karn’s Bastion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Contagion Clasp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Contagion Engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana artifacts"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Unwinding Clock interaction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Unwinding Clock does "},{"attributes":{"bold":true},"insert":"not"},{"insert":" add time counters during opponents’ untap steps. Calendar specifies your untap step.\nInstead, Unwinding Clock untaps Calendar and your mana artifacts during each opponent’s turn. During that player’s upkeep or later, you can pay two mana and tap Calendar to double its counters.\nFor example, suppose Calendar has ten counters:\nActivate it: 10 becomes 20."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Next opponent’s turn, Unwinding Clock untaps it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Activate it: 20 becomes 40."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Next opponent: 40 becomes 80."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Next opponent: 80 becomes 160."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"After your next untap adds more counters, the next series of doublings can reach one thousand quickly.\nCalendar timing"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Calendar is strongest when you have:\nAt least eight to ten permanents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Unwinding Clock or Clock of Omens."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enough mana to activate it repeatedly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protection or recursion available."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Without an untap engine, Calendar is usually a slow and visible threat. Do not cast it into a board where you cannot activate it until your next turn.\nProliferation"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Proliferating Calendar is useful early, but doubling becomes much stronger once it has a meaningful number of counters.\nAdding one counter when Calendar has five is minor. Doubling five into ten is also modest. Once Calendar has forty or more counters, prioritize untapping and doubling rather than paying four mana to proliferate once.\nWin condition three: Mystic Forge storm"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deterministic combo requires:\nMystic Forge"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sensei’s Divining Top"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Foundry Inspector or Cloud Key naming artifacts"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aetherflux Reservoir"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The reducer makes Sensei’s Divining Top cost zero. Mystic Forge allows Top to be cast from the top of the library. Top then draws a card and places itself on top, where it can be cast again. This repeats for as many cards as remain in the library and produces repeated spell casts.\nExact sequence"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Control Mystic Forge and a cost reducer."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Control Sensei’s Divining Top."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Control Aetherflux Reservoir, or have enough mana to cast it during the sequence."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tap Top to draw a card and place Top on top of the library."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast Top from the top for zero mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Aetherflux Reservoir triggers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Stop once Reservoir has produced enough life to eliminate every opponent."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This loop is technically limited by the number of cards remaining in your library. Do not describe it as infinite card draw. It is a deterministic deck-drawing and storm loop.\nDo not draw the final card unnecessarily"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Stop looping before drawing from an empty library.\nYou generally need only enough Top casts to gain more than 150 life, adjusted for:\nYour current life total."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The number of opponents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Whether an opponent can gain life."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Whether Reservoir may be removed between activations."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Once you have enough life, retain priority and activate Reservoir as needed.\nReservoir not yet on the battlefield"},{"attributes":{"header":2},"insert":"\n"},{"insert":"When Top draws Aetherflux Reservoir into your hand:\nRecast Top."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast Reservoir from your hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Continue the Top loop."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This requires four available mana. Do not begin the sequence assuming Reservoir will solve the problem if all mana has already been spent.\nMystic Forge outside the combo"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mystic Forge remains useful without Top.\nUse it to:\nPlay artifacts from the top."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cast colorless nonland spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Exile an unusable top card."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Convert cost reducers into virtual mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Keep noncreature spells flowing for Vision."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mystic Forge does not allow you to play lands from the top.\nCombat backup: Nettlecyst"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Nettlecyst is not a primary plan. It punishes opponents who ignore Vision while focusing on your artifacts.\nA developed board can make Vision large enough that Solar Beam creates a commander-damage kill.\nBecause Vision already has flying:\nEquip Nettlecyst."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cast a noncreature spell before combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Choose Solar Beam."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Attack the opponent least able to block or remove Vision."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not tutor Nettlecyst while a primary combo is nearly complete. Use it when:\nAlternate-win pieces have been exiled."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"An opponent is vulnerable to flying commander damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You need to pressure a control player."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The artifact count is already high enough to threaten lethal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nettlecyst can also create its own Germ, so it remains functional when Vision is unavailable.\nControlling the board"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck is "},{"attributes":{"bold":true},"insert":"artifact control"},{"insert":", not hard control. It cannot answer every spell. Remove threats that either shut down your engine or immediately threaten to win.\nHighest-priority threats"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Prioritize answers for:\nNull Rod"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Collector Ouphe"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Stony Silence"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Karn, the Great Creator"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Drannith Magistrate when relying on Mystic Forge"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rule of Law effects"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mass artifact exile"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Opposing deterministic combos"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Graveyard hate when recursion is essential"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not spend Dismember or a board wipe on a medium attacker just because it targets you once.\nAsymmetrical board control"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"All Is Dust"},{"insert":" forces players to sacrifice colored permanents. Most of your board is colorless, so it usually survives.\n"},{"attributes":{"bold":true},"insert":"Ugin, the Spirit Dragon"},{"insert":" can exile colored permanents while leaving your colorless artifacts intact.\nThese are generally preferable to Oblivion Stone when your artifact board is well developed.\nOblivion Stone"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Oblivion Stone is the emergency reset.\nBefore activating it:\nAdd fate counters to crucial permanents when time allows."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Consider whether Welding Jar can save an artifact."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Trigger Vision’s Density Control if you can cast a noncreature spell."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use expendable artifacts for value first."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Activate The One Ring, Calendar, Staff and other tap artifacts before destroying them."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Consider whether Darksteel Reactor will survive naturally."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Oblivion Stone destroys rather than exiles, so Scrap Trawler, Myr Retriever, Buried Ruin and Codex Shredder can help rebuild.\nRepeatable interaction"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lux Cannon"},{"insert":" becomes effective with:\nEnergy Chamber"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Coretapper"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Proliferation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Voltaic Key"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Manifold Key"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Clock of Omens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Unwinding Clock"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not spend its first activation on a low-impact permanent. Once opponents see it accumulating counters, they will treat it as a major threat.\n"},{"attributes":{"bold":true},"insert":"Ratchet Bomb"},{"insert":" is strongest against:\nTokens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Treasure-heavy boards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cheap commanders"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One- and two-mana stax pieces"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Be aware that it may also destroy your cheap mana artifacts.\n"},{"attributes":{"bold":true},"insert":"Cityscape Leveler"},{"insert":" is expensive but serves as a cast-trigger answer that works through many forms of creature interaction.\nStack interaction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Your stack interaction is narrow:\nWarping Wail"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Null Elemental Blast"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Disruptor Flute"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Save it for:\nA spell that wins immediately."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mass artifact exile."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A critical removal spell aimed at a nearly complete win condition."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A commander or activated ability central to an opponent’s combo."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kozilek’s Command is flexible removal, selection and graveyard interaction, but it is not a general counterspell.\nGraveyard control"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Use Soul-Guide Lantern conservatively.\nIts best targets are:\nA reanimation target."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A card being returned by Eternal Witness–style recursion."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A combo piece in response to graveyard recursion."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A card with a powerful death or escape loop."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scavenger Grounds is the stronger emergency option but also exiles your own graveyard. Recover important artifacts before activating it when possible.\nProtecting the engine"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Density Control"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Vision’s Density Control only protects Vision. It does not protect Reactor, Calendar, Reservoir or Mystic Forge.\nUse it in response to:\nDestroy effects."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Damage-based board wipes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Combat damage that would kill Vision."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"It does not stop:\nExile"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sacrifice"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bounce"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Toughness reduction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Being placed into the library"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Effects that remove all abilities before destroying"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Welding Jar"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Welding Jar protects an artifact from destruction at no mana cost.\nGood targets include:\nMystic Forge"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aetherflux Reservoir"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Millennium Calendar"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Unwinding Clock"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lux Cannon"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vision"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"It cannot regenerate an artifact from exile, sacrifice or toughness reduction.\nBecause Welding Jar costs zero, it is also useful for:\nVision triggers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Clock of Omens."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kuldotha Forgemaster."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Throne of Geth."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scrap Trawler chains."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mystic Forge storm turns."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mithril Coat"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mithril Coat is strongest when cast in response to removal. Flash allows it to trigger Vision, and attaching it immediately can protect Vision without paying an equip cost.\nAvoid casting it only for development unless commander protection is already necessary.\nRecursion"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Your primary recursion pieces are:\nScrap Trawler"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Myr Retriever"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Buried Ruin"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Codex Shredder"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scrap Trawler rewards carefully selecting artifacts with different mana values.\nWhen sacrificing three artifacts to Kuldotha Forgemaster, consider whether Scrap Trawler can return two or more of them. Do not automatically sacrifice the three least expensive artifacts without checking the recursion chain.\nTutor guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Urza’s Saga"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Common targets include:\nSol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana Vault"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sensei’s Divining Top"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Voltaic Key"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Manifold Key"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Expedition Map"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Welding Jar"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Soul-Guide Lantern"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Conjurer’s Bauble"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Chromatic Star"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Default priorities:\nNeed mana: Sol Ring or Mana Vault."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Need Forge combo: Sensei’s Divining Top."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Need protection: Welding Jar."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Need graveyard interaction: Soul-Guide Lantern."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Need a specific land: Expedition Map."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Need additional activations: Voltaic Key or Manifold Key."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Inventors’ Fair"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Search according to your existing battlefield.\nSeveral counters already established: Darksteel Reactor."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Unwinding Clock and mana available: The Millennium Calendar."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Top and a reducer available: Mystic Forge or Aetherflux Reservoir."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strong mana board but no draw: The One Ring or Mystic Forge."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Opponent threatening your engine: relevant control artifact."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Need a direct battlefield tutor: Kuldotha Forgemaster."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not automatically search for a win condition when the board cannot support it.\nKuldotha Forgemaster"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Forgemaster places the searched artifact directly onto the battlefield.\nStrong targets include:\nThe missing Forge-combo piece."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Millennium Calendar with untapping already available."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Darksteel Reactor with proliferation established."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Unwinding Clock with several mana rocks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The One Ring when you need immediate cards or protection."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aetherflux Reservoir during a storm turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Activate Forgemaster at the latest safe moment. Waiting until the end step before your turn reduces the time opponents have to react.\nExpedition Map"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Land priorities by situation:\nMana: Ancient Tomb."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Artifact tutor: Inventors’ Fair."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Proliferation: Karn’s Bastion."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Recursion: Buried Ruin."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Flash combo turn: Emergence Zone."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Graveyard hate: Scavenger Grounds."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Utility artifact: Urza’s Saga."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Problem land: Strip Mine or Demolition Field."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Threat management"},{"attributes":{"header":1},"insert":"\n"},{"insert":"What this deck should ignore"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You do not need to answer:\nEvery value creature."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Every attack aimed at you."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Moderate card-draw engines."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Permanents another opponent is already equipped to remove."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Threats that pressure the current leader more than they pressure you."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Crawlspace and Vision’s five toughness help absorb normal combat pressure.\nWhat this deck cannot ignore"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Act immediately against:\nArtifact-ability shutdown effects."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mass artifact exile."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A combo that wins before your next turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A player assembling overwhelming resource denial."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A graveyard loop you cannot beat after it starts."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Removal aimed at a win condition that will become unrecoverable."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Colorless interaction is limited. Correct threat assessment matters more than raw removal count.\nCommon mistakes"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Casting everything during your turn"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This wastes Vision’s strongest feature. Preserve cheap artifacts for opponents’ turns once flash is available.\nTreating cost reducers as mana rocks"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Foundry Inspector and Cloud Key help cast artifacts but cannot:\nActivate Calendar."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pay for Karn’s Bastion."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pay commander tax."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cast many activated abilities."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hold up interaction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Count available mana separately from reduced casting costs.\nDeploying win conditions too early"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A visible Calendar with four counters or Reactor with two counters does little except make you the target.\nBuild the supporting engine first.\nMisusing Unwinding Clock with Calendar"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Unwinding Clock does not generate Calendar counters during opponents’ turns. It untaps Calendar so the doubling ability can be activated again.\nForgetting the Top loop is finite"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mystic Forge, Top and a reducer draw through the remaining library. Stop before attempting to draw from an empty library.\nUsing Reactor’s indestructibility as complete protection"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Indestructible only stops destruction. Reactor still loses to exile, bounce, sacrifice and effects that remove abilities.\nSpending proliferation inefficiently"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Proliferate is strongest when it advances several permanents simultaneously:\nReactor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Calendar"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lux Cannon"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Everflowing Chalice"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Power Depot"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Other counter-bearing artifacts"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avoid paying four mana to add one counter to a single permanent unless that counter is decisive.\nOvercommitting to the board"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You need enough artifacts to make Clock of Omens, Calendar and affinity-style scaling effective, but not every card must enter immediately.\nKeep some combination of:\nFlashable artifacts."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Recursion."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Interaction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A secondary engine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This reduces the damage from artifact wipes.\nIdeal game pattern"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Turns one through three"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Establish three to five mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Deploy Top, a cheap draw piece or a mana artifact."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avoid revealing a win condition."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cast Vision when immediate value or protection is available."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turns four through six"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Establish flash or untapping."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Draw through Vision on opponents’ turns."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remove artifact shutdown pieces."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Develop one counter or Forge engine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hold back at least one protective resource."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turns seven onward"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Tutor according to the battlefield rather than following a fixed script."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Present one primary win."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Keep a second route available."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Force opponents to use interaction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Recur the first engine or pivot to the overlapping win condition."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck generally wins by making its ordinary artifact engine impossible to ignore, not by dropping an isolated alternate-win card and hoping it survives.\nQuick win-line reference"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Darksteel Reactor"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Reactor plus:\nCoretapper"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Counter acceleration"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Proliferation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Untapping"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Reach twenty charge counters and win.\nMillennium Calendar"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Calendar plus:\nA developed permanent count"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Unwinding Clock or Clock of Omens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Repeated two-mana activations"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Optional proliferation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Repeatedly double to at least one thousand counters.\nMystic Forge storm"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mystic Forge plus:\nSensei’s Divining Top"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Foundry Inspector or Cloud Key"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aetherflux Reservoir"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cast Top repeatedly for zero, gain sufficient life and activate Reservoir against each opponent.\nCommander backup"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Vision plus:\nNettlecyst"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A high artifact count"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A noncreature spell before combat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Choose Solar Beam and threaten lethal commander damage.\nFinal piloting principle"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Do not choose a win condition before seeing the opening hand.\nLet the battlefield determine the route:\nSeveral counter cards: pursue Reactor."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Unwinding Clock and many permanents: pursue Calendar."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Top or Mystic Forge with a reducer: pursue Reservoir."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Opponents exhaust removal and Vision remains available: use Nettlecyst."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck is strongest when it looks like a collection of value artifacts until those artifacts suddenly form a win.\n"}]}

Commander

Qty: 1 Price: $1.29
The Vision
Flying, vigilance
Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn —
• Solar Beam — The Vision gains double strike until end of turn.
• Density Control — The Vision gains indestructible until end of turn.
• Technopathy — Draw a card.
Legendary Creature Artifact - Hero Robot
The Vision (msh) 255

Commander

(CTRL to add secondary)

Artifact

Qty: 46 Price: $601.33
Aetherflux Reservoir
Whenever you cast a spell, you gain 1 life for each spell you've cast this turn.
Pay 50 life: This artifact deals 50 damage to any target.
Artifact
Aetherflux Reservoir (plst) KLD-192
Chromatic Star
,
, Sacrifice this artifact: Add one mana of any color.
When this artifact is put into a graveyard from the battlefield, draw a card.
Artifact
Chromatic Star (tsr) 263
Clock of Omens
Tap two untapped artifacts you control: Untap target artifact.
Artifact
Clock of Omens (plst) M13-202
Cloud Key
As this artifact enters, choose artifact, creature, enchantment, instant, or sorcery.
Spells you cast of the chosen type cost
less to cast.
Artifact
Cloud Key (eoc) 54
Codex Shredder
: Target player mills a card. (They put the top card of their library into their graveyard.)
,
, Sacrifice this artifact: Return target card from your graveyard to your hand.
Artifact
Codex Shredder (cmr) 304
Conjurer's Bauble
, Sacrifice this artifact: Put up to one target card from your graveyard on the bottom of your library. Draw a card.
Artifact
Conjurer's Bauble (5dn) 112
Contagion Clasp
When this artifact enters, put a -1/-1 counter on target creature.
,
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Artifact
Contagion Clasp (ecc) 140
Contagion Engine
When this artifact enters, put a -1/-1 counter on each creature target player controls.
,
: Proliferate twice. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)
Artifact
Contagion Engine (plst) SOM-145
Crawlspace
No more than two creatures can attack you each combat.
Artifact
Crawlspace (dmr) 375
Darksteel Forge
Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)
Artifact
Darksteel Forge (2xm) 248
Darksteel Reactor
Indestructible (Effects that say "destroy" don't destroy this artifact.)
At the beginning of your upkeep, you may put a charge counter on this artifact.
When this artifact has twenty or more charge counters on it, you win the game.
Artifact
Darksteel Reactor (eoc) 134
Disruptor Flute
Flash
As this artifact enters, choose a card name.
Spells with the chosen name cost
more to cast.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Artifact
Disruptor Flute (mh3) 209
Endless Atlas
,
: Draw a card. Activate only if you control three or more lands with the same name.
Artifact
Endless Atlas (cmm) 947
Energy Chamber
At the beginning of your upkeep, choose one —
• Put a +1/+1 counter on target artifact creature.
• Put a charge counter on target noncreature artifact.
Artifact
Energy Chamber (ddf) 64
Everflowing Chalice
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
This artifact enters with a charge counter on it for each time it was kicked.
: Add
for each charge counter on this artifact.
Artifact
Everflowing Chalice (eoc) 137
Expedition Map
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
Expedition Map (fdn) 724
Forsaken Monument
Colorless creatures you control get +2/+2.
Whenever you tap a permanent for
, add an additional
.
Whenever you cast a colorless spell, you gain 2 life.
Legendary Artifact
Forsaken Monument (m3c) 293
Hedron Archive
: Add
.
,
, Sacrifice this artifact: Draw two cards.
Artifact
Hedron Archive (fdn) 726
Ichor Wellspring
When this artifact enters or is put into a graveyard from the battlefield, draw a card.
Artifact
Ichor Wellspring (brc) 143
Liquimetal Torque
: Add
.
: Target nonland permanent becomes an artifact in addition to its other types until end of turn.
Artifact
Liquimetal Torque (brc) 145
Lux Cannon
: Put a charge counter on this artifact.
, Remove three charge counters from this artifact: Destroy target permanent.
Artifact
Lux Cannon (eoc) 141
Mana Vault
This artifact doesn't untap during your untap step.
At the beginning of your upkeep, you may pay
. If you do, untap this artifact.
At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you.
: Add
.
Artifact
Mana Vault (2x2) 308
Manifold Key
,
: Untap another target artifact.
,
: Target creature can't be blocked this turn.
Artifact
Manifold Key (clb) 319
Memory Jar
, Sacrifice this artifact: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.
Artifact
Memory Jar (ulg) 129
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (soc) 352
Mithril Coat
Flash
Indestructible
When Mithril Coat enters, attach it to target legendary creature you control.
Equipped creature has indestructible.
Equip
Legendary Artifact - Equipment
Mithril Coat (hoc) 83
Moonsilver Key
,
, Sacrifice this artifact: Search your library for an artifact card with a mana ability or a basic land card, reveal it, put it into your hand, then shuffle.
Artifact
Moonsilver Key (mid) 255
Mystic Forge
You may look at the top card of your library any time.
You may cast artifact spells and colorless spells from the top of your library.
, Pay 1 life: Exile the top card of your library.
Artifact
Mystic Forge (m3c) 302
Nettlecyst
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1 for each artifact and/or enchantment you control.
Equip
Artifact - Equipment
Nettlecyst (mkc) 233
Oblivion Stone
,
: Put a fate counter on target permanent.
,
, Sacrifice this artifact: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
Artifact
Oblivion Stone (m3c) 303
Power Conduit
, Remove a counter from a permanent you control: Choose one —
• Put a charge counter on target artifact.
• Put a +1/+1 counter on target creature.
Artifact
Power Conduit (ncc) 376
Ratchet Bomb
: Put a charge counter on this artifact.
, Sacrifice this artifact: Destroy each nonland permanent with mana value equal to the number of charge counters on this artifact.
Artifact
Ratchet Bomb (2xm) 284
Sensei's Divining Top
: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put this artifact on top of its owner's library.
Artifact
Sensei's Divining Top (2x2) 314
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 212
Soul-Guide Lantern
When this artifact enters, exile target card from a graveyard.
, Sacrifice this artifact: Exile each opponent's graveyard.
,
, Sacrifice this artifact: Draw a card.
Artifact
Soul-Guide Lantern (eoc) 143
Staff of Compleation
, Pay 1 life: Destroy target permanent you own.
, Pay 2 life: Add one mana of any color.
, Pay 3 life: Proliferate.
, Pay 4 life: Draw a card.
: Untap this artifact.
Artifact
Staff of Compleation (tdc) 326
The Millennium Calendar
Whenever you untap one or more permanents during your untap step, put that many time counters on The Millennium Calendar.
,
: Double the number of time counters on The Millennium Calendar.
When there are 1,000 or more time counters on The Millennium Calendar, sacrifice it and each opponent loses 1,000 life.
Legendary Artifact
The Millennium Calendar (lci) 257
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
The One Ring (ltr) 246
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (msc) 222
Thran Dynamo
: Add
.
Artifact
Thran Dynamo (msc) 290
Throne of Geth
, Sacrifice an artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Artifact
Throne of Geth (2xm) 301
Transmogrifying Wand
This artifact enters with three charge counters on it.
,
, Remove a charge counter from this artifact: Destroy target creature. Its controller creates a 2/4 white Ox creature token. Activate only as a sorcery.
Artifact
Transmogrifying Wand (cmm) 981
Unwinding Clock
Untap all artifacts you control during each other player's untap step.
Artifact
Unwinding Clock (plst) NPH-164
Vedalken Orrery
You may cast spells as though they had flash.
Artifact
Vedalken Orrery (2x2) 317
Victory Chimes
Untap this artifact during each other player's untap step.
: A player of your choice adds
.
Artifact
Victory Chimes (c21) 274
Voltaic Key
,
: Untap target artifact.
Artifact
Voltaic Key (m11) 219

Artifact

(CTRL to add secondary)

Creature

Qty: 11 Price: $74.55
Cityscape Leveler
Trample
When you cast this spell and whenever this creature attacks, destroy up to one target nonland permanent. Its controller creates a tapped Powerstone token.
Unearth
Creature Artifact - Construct
Cityscape Leveler (bro) 233
Coretapper
: Put a charge counter on target artifact.
Sacrifice this creature: Put two charge counters on target artifact.
Creature Artifact - Myr
Coretapper (eoc) 132
Foundry Inspector
Artifact spells you cast cost
less to cast.
Creature Artifact - Construct
Foundry Inspector (cmm) 385
Jhoira's Familiar
Flying
Historic spells you cast cost
less to cast. (Artifacts, legendaries, and Sagas are historic.)
Creature Artifact - Bird
Jhoira's Familiar (2xm) 265
Kuldotha Forgemaster
, Sacrifice three artifacts: Search your library for an artifact card, put it onto the battlefield, then shuffle.
Creature Artifact - Construct
Kuldotha Forgemaster (2xm) 266
Liberator, Urza's Battlethopter
Flash
Flying
You may cast colorless spells and artifact spells as though they had flash.
Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator's power, put a +1/+1 counter on Liberator.
Legendary Creature Artifact - Thopter
Liberator, Urza's Battlethopter (bro) 237
Myr Retriever
When this creature dies, return another target artifact card from your graveyard to your hand.
Creature Artifact - Myr
Myr Retriever (plst) CM2-203
Scrap Trawler
Whenever this creature dies or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser mana value.
Creature Artifact - Construct
Scrap Trawler (moc) 373
Shimmer Myr
Flash
You may cast artifact spells as though they had flash.
Creature Artifact - Myr
Shimmer Myr (cmm) 409
Skittering Cicada
Flash
You may cast colorless spells as though they had flash.
Whenever you cast a colorless spell, until end of turn, this creature gains trample and gets +X/+X, where X is that spell's mana value.
Creature - Insect
Skittering Cicada (cmm) 717
Steel Hellkite
Flying
: This creature gets +1/+0 until end of turn.
: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by this creature this turn. Activate only once each turn.
Creature Artifact - Dragon
Steel Hellkite (tdc) 327

Creature

(CTRL to add secondary)

Instant

Qty: 3 Price: $11.77
Kozilek's Command
Choose two —
• Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add
."
• Target player scries X, then draws a card.
• Exile target creature with mana value X or less.
• Exile up to X target cards from graveyards.
Instant Kindred - Eldrazi
Kozilek's Command (pmh3) 11p
Null Elemental Blast
Choose one —
• Counter target multicolored spell.
• Destroy target multicolored permanent.
Instant
Null Elemental Blast (mh3) 387
Warping Wail
(
represents colorless mana.)
Choose one —
• Exile target creature with power or toughness 1 or less.
• Counter target sorcery spell.
• Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add
."
Instant
Warping Wail (m3c) 162

Instant

(CTRL to add secondary)

Land

Qty: 37 Price: $307.83
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (plst) TMP-315
Blast Zone
This land enters with a charge counter on it.
: Add
.
,
: Put X charge counters on this land.
,
, Sacrifice this land: Destroy each nonland permanent with mana value equal to the number of charge counters on this land.
Land
Blast Zone (m3c) 322
Buried Ruin
: Add
.
,
, Sacrifice this land: Return target artifact card from your graveyard to your hand.
Land
Buried Ruin (eoc) 150
Crystal Vein
: Add
.
, Sacrifice this land: Add
.
Land
Crystal Vein (plst) MIR-325
Darksteel Citadel
Indestructible
: Add
.
Artifact Land
Darksteel Citadel (brc) 180
Demolition Field
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Demolition Field (fic) 385
Emergence Zone
: Add
.
,
, Sacrifice this land: You may cast spells this turn as though they had flash.
Land
Emergence Zone (war) 245
Fountainport
: Add
.
,
, Sacrifice a token: Draw a card.
,
, Pay 1 life: Create a 1/1 blue Fish creature token.
,
: Create a Treasure token.
Land
Fountainport (blb) 253
Hall of Tagsin
: Add
.
,
: Add one mana of any color.
,
: Create a tapped Powerstone token. (It's an artifact with "
: Add
. This mana can't be spent to cast a nonartifact spell.")
Land
Hall of Tagsin (bro) 263
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add
.
,
, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land
Inventors' Fair (plst) KLD-247
Karn's Bastion
: Add
.
,
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Land
Karn's Bastion (eoc) 163
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (eoc) 169
Plaza of Heroes
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell.
: Add one mana of any color among legendary permanents you control.
,
, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Land
Plaza of Heroes (msc) 255
Power Depot
This land enters tapped.
: Add
.
: Add one mana of any color. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Modular 1
Artifact Land
Power Depot (mh2) 251
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (msc) 263
Shrine of the Forsaken Gods
: Add
.
: Add
. Spend this mana only to cast colorless spells. Activate only if you control seven or more lands.
Land
Shrine of the Forsaken Gods (m3c) 376
Strip Mine
: Add
.
, Sacrifice this land: Destroy target land.
Land
Strip Mine (4ed) 363
The Mycosynth Gardens
: Add
.
,
: Add one mana of any color.
,
: This land becomes a copy of target nontoken artifact you control with mana value X.
Land - Sphere
The Mycosynth Gardens (eoc) 168
Treasure Vault
: Add
.
,
, Sacrifice this land: Create X Treasure tokens.
Artifact Land
Treasure Vault (drc) 180
Tyrite Sanctum
: Add
.
,
: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it.
,
, Sacrifice this land: Put an indestructible counter on target God.
Land
Tyrite Sanctum (cmm) 1049
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (mh2) 259
Vesuva
You may have this land enter tapped as a copy of any land on the battlefield.
Land
Vesuva (m3c) 404
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (soc) 422
Wastes
: Add
.
Basic Land
Wastes (eoc) 191

Land

(CTRL to add secondary)

Planeswalker

Qty: 1 Price: $12.99
Ugin, the Spirit Dragon
+2: Ugin deals 3 damage to any target.
−X: Exile each permanent with mana value X or less that's one or more colors.
−10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
Legendary Planeswalker - Ugin
Ugin, the Spirit Dragon (m21) 1

Planeswalker

(CTRL to add secondary)

Sorcery

Qty: 1 Price: $8.49
All Is Dust
Each player sacrifices all permanents they control that are one or more colors.
Sorcery Kindred - Eldrazi
All Is Dust (m3c) 152

Sorcery

(CTRL to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
4 pips - 3 cards
59 mana - 47 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"The Vision — Technopathy Engine Primer"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Deck identity"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander:"},{"insert":" The Vision\n"},{"attributes":{"bold":true},"insert":"Archetype:"},{"insert":" Colorless artifact control/combo\n"},{"attributes":{"bold":true},"insert":"Power target:"},{"insert":" High Bracket 3\n"},{"attributes":{"bold":true},"insert":"Primary strategy:"},{"insert":" Generate incremental advantage at instant speed, control the most dangerous permanents, and assemble one of three overlapping artifact win conditions.\nThis is not a traditional Voltron deck. Vision’s double-strike mode remains useful, but the deck is built primarily around "},{"attributes":{"bold":true},"insert":"Technopathy"},{"insert":".\nThe Vision has flying and vigilance. Whenever you cast a noncreature spell, you choose an option that has not been chosen during that turn:\nGive Vision double strike."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Give Vision indestructible."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Draw a card."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Each option may be chosen once per turn, not once per round. With flash enablers, Technopathy can therefore draw a card during every player’s turn.\nThe central plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck follows four steps:\nDevelop lands and mana artifacts."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Establish Vision and a flash or untap engine."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Control threats without spending every resource."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Assemble Reactor, Calendar, or Mystic Forge storm."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Most cards support more than one part of that plan. The deck avoids narrow cards that only function alongside a single win condition.\nThe three main wins are:\n"},{"attributes":{"bold":true},"insert":"Darksteel Reactor"},{"insert":" with charge counters and proliferation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Millennium Calendar"},{"insert":" with artifact untapping and proliferation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mystic Forge, Sensei’s Divining Top, a cost reducer, and Aetherflux Reservoir."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Nettlecyst"},{"insert":" provides a combat backup without forcing the deck to run a large Equipment package.\nPlaying The Vision"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Technopathy is the default mode"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Unless Vision must survive removal or is threatening lethal combat damage, choose "},{"attributes":{"bold":true},"insert":"Technopathy"},{"insert":" first.\nOn your own turn:\nUse Technopathy when developing resources."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use Density Control if Vision is exposed to removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use Solar Beam only when combat damage matters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"During an opponent’s turn:\nCast one noncreature spell."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Choose Technopathy."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Draw a card."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Preserve additional spells unless another mode is immediately useful."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The ideal situation is not casting three artifacts during your own main phase. It is casting one useful artifact during each player’s turn and drawing from each one.\nVision does not provide flash"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Vision rewards instant-speed casting but does not enable it. Your flash enablers are:\nShimmer Myr"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Liberator, Urza’s Battlethopter"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Skittering Cicada"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vedalken Orrery"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Emergence Zone"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The first three primarily enable artifacts or colorless spells. Vedalken Orrery is the broadest enabler.\nDo not expose a flash enabler without something useful to cast. Ideally, deploy it at the end of the player immediately before you, then untap with the engine available.\nKeep cheap artifacts in hand"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Conjurer’s Bauble, Chromatic Star, Welding Jar, Expedition Map and similar cards are not always supposed to enter immediately.\nOnce Vision and a flash enabler are available, a cheap artifact in hand represents:\nA card from Technopathy."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Potential indestructibility for Vision."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Another artifact for Clock of Omens."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Additional storm count."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scrap Trawler material."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A surprise blocker or interaction setup."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Casting every cheap artifact as soon as possible leaves Vision with nothing to trigger later.\nMulligan guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Strong opening hand"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A strong hand generally contains:\nTwo or three lands."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"At least one mana artifact costing three or less."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One card-advantage or selection piece."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One piece of interaction, flash support or engine development."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Examples of strong early cards include:\nSol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana Vault"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mind Stone"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Prismatic Lens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Liquimetal Torque"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Everflowing Chalice"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sensei’s Divining Top"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mystic Forge"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Shimmer Myr"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The One Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Acceptable two-land hand"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Keep two lands when the hand contains at least two reliable early mana pieces.\nFor example:\nTwo lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mind Stone"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vision"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Interaction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Engine card"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not keep a two-land hand that depends entirely on Mana Vault to function. Mana Vault produces a burst of mana but does not reliably pay for repeated activations and interaction.\nHands to mulligan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mulligan hands containing:\nFour or more expensive cards with no early ramp."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Reactor and Calendar but no way to accelerate either."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Multiple utility lands but insufficient stable mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vision with no mana development or follow-up spell."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Several interaction pieces but no card advantage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Three alternate-win cards in the opening seven."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck does not need a win condition in its opening hand. It needs infrastructure.\nEarly game: turns one through three"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The early game is about mana efficiency.\nYour preferred development order is:\nStable mana source."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cheap mana artifact."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Selection or card advantage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Vision or a flash engine."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do not automatically cast Vision on turn three just because Mana Vault or Sol Ring allows it. Vision should ideally enter when you can either:\nCast another noncreature spell immediately."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protect it with Welding Jar or Mithril Coat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Untap with a flash enabler."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gain meaningful value before an opponent removes it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vision is inexpensive enough to recast once, but repeated commander tax will slow the deck considerably.\nEarly tutor decisions"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Moonsilver Key"},{"insert":" usually finds:\nSol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana Vault"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mind Stone"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Thought Vessel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Liquimetal Torque"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Everflowing Chalice"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A basic Wastes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not use Moonsilver Key to search for something clever when you are short on mana. Fix the mana first.\n"},{"attributes":{"bold":true},"insert":"Expedition Map"},{"insert":" usually finds:\nAncient Tomb for acceleration."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Urza’s Saga for development."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Inventors’ Fair for a later tutor."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Emergence Zone for a combo turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Karn’s Bastion when counters are already established."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Buried Ruin when an important artifact has been destroyed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Middle game: turns four through seven"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The middle game is where the deck becomes difficult to out-resource.\nYour best engine generally consists of:\nVision"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A flash enabler"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Several mana artifacts"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Unwinding Clock or Clock of Omens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A draw or selection engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"At this point, stop thinking only about your own turn. Plan around the entire rotation.\nA strong rotation might look like:\nYour turn: develop an engine and leave mana available."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Opponent one: cast a flash artifact and draw through Vision."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Opponent two: activate a control artifact or proliferate."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Opponent three: cast another artifact, draw again and prepare to untap."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Unwinding Clock"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Unwinding Clock untaps your artifacts during every other player’s untap step.\nImportant targets include:\nMana Vault"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Thran Dynamo"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hedron Archive"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Victory Chimes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The One Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Millennium Calendar"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lux Cannon"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Coretapper"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Staff of Compleation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Contagion Clasp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kuldotha Forgemaster"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The strongest use is usually not producing excessive mana for no reason. It is repeatedly using one or two high-impact artifacts during every turn.\nClock of Omens"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Clock of Omens converts excess artifacts into additional activations.\nUseful targets include:\nThe Millennium Calendar"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lux Cannon"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Coretapper"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The One Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Staff of Compleation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kuldotha Forgemaster"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana Vault"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Basalt Monolith"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tokens and artifacts that have already been used are ideal tapping material.\nClock of Omens does not care whether the two artifacts tapped to pay its cost have summoning sickness, because the Clock is tapping them rather than the artifacts activating their own tap abilities.\nWin condition one: Darksteel Reactor"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Darksteel Reactor is the slowest but most resilient primary win condition.\nIt gains one charge counter during your upkeep and wins when it has at least twenty. It is indestructible, but it can still be exiled, bounced, sacrificed or disabled.\nReactor support"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The primary Reactor cards are:\nCoretapper"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Energy Chamber"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Power Conduit"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Throne of Geth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Contagion Clasp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Contagion Engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Staff of Compleation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Karn’s Bastion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Unwinding Clock"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Voltaic Key"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Manifold Key"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Clock of Omens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Coretapper line"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Coretapper may tap to put a charge counter on an artifact. It may also be sacrificed for two charge counters.\nWith Unwinding Clock, Coretapper untaps during every opponent’s turn. That can produce approximately one Reactor counter per turn cycle segment before considering proliferation.\nDo not sacrifice Coretapper for two counters unless:\nThe final two counters win the game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Coretapper is about to be removed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scrap Trawler or Myr Retriever can recover it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You urgently need to accelerate Lux Cannon or another artifact."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Its repeated tap ability is normally more valuable.\nPower Conduit and The One Ring"},{"attributes":{"header":2},"insert":"\n"},{"insert":"After resolving The One Ring’s draw ability, Power Conduit can remove a burden counter and place a charge counter on:\nDarksteel Reactor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lux Cannon"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Transferred artifact engines"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This does not reduce the number of cards drawn by the Ring activation that already resolved. It does reduce future burden-counter damage and advances the Reactor plan.\nPower Conduit can also move counters from another permanent, but do not casually remove time counters from Calendar unless transferring one creates an immediate win.\nWhen to deploy Reactor"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Do not cast Reactor simply because you have four mana.\nThe best times are when:\nYou can add several counters immediately."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You have Buried Ruin or Codex Shredder available."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Opponents have already spent some exile removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A board wipe is likely and Reactor will survive it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You can untap with Coretapper or proliferation active."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A Reactor with one counter attracts attention without meaningfully threatening the game. A Reactor entering and immediately reaching eight or more counters is much harder to manage.\nWin condition two: The Millennium Calendar"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The Millennium Calendar receives time counters based on the permanents you untap during your own untap step. Its activated ability doubles its time counters. At one thousand counters, it causes each opponent to lose one thousand life.\nCalendar support"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Calendar overlaps with the same cards used for Reactor:\nUnwinding Clock"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Clock of Omens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Voltaic Key"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Manifold Key"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Staff of Compleation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Karn’s Bastion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Contagion Clasp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Contagion Engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana artifacts"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Unwinding Clock interaction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Unwinding Clock does "},{"attributes":{"bold":true},"insert":"not"},{"insert":" add time counters during opponents’ untap steps. Calendar specifies your untap step.\nInstead, Unwinding Clock untaps Calendar and your mana artifacts during each opponent’s turn. During that player’s upkeep or later, you can pay two mana and tap Calendar to double its counters.\nFor example, suppose Calendar has ten counters:\nActivate it: 10 becomes 20."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Next opponent’s turn, Unwinding Clock untaps it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Activate it: 20 becomes 40."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Next opponent: 40 becomes 80."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Next opponent: 80 becomes 160."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"After your next untap adds more counters, the next series of doublings can reach one thousand quickly.\nCalendar timing"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Calendar is strongest when you have:\nAt least eight to ten permanents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Unwinding Clock or Clock of Omens."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enough mana to activate it repeatedly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protection or recursion available."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Without an untap engine, Calendar is usually a slow and visible threat. Do not cast it into a board where you cannot activate it until your next turn.\nProliferation"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Proliferating Calendar is useful early, but doubling becomes much stronger once it has a meaningful number of counters.\nAdding one counter when Calendar has five is minor. Doubling five into ten is also modest. Once Calendar has forty or more counters, prioritize untapping and doubling rather than paying four mana to proliferate once.\nWin condition three: Mystic Forge storm"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deterministic combo requires:\nMystic Forge"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sensei’s Divining Top"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Foundry Inspector or Cloud Key naming artifacts"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aetherflux Reservoir"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The reducer makes Sensei’s Divining Top cost zero. Mystic Forge allows Top to be cast from the top of the library. Top then draws a card and places itself on top, where it can be cast again. This repeats for as many cards as remain in the library and produces repeated spell casts.\nExact sequence"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Control Mystic Forge and a cost reducer."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Control Sensei’s Divining Top."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Control Aetherflux Reservoir, or have enough mana to cast it during the sequence."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tap Top to draw a card and place Top on top of the library."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast Top from the top for zero mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Aetherflux Reservoir triggers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Stop once Reservoir has produced enough life to eliminate every opponent."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This loop is technically limited by the number of cards remaining in your library. Do not describe it as infinite card draw. It is a deterministic deck-drawing and storm loop.\nDo not draw the final card unnecessarily"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Stop looping before drawing from an empty library.\nYou generally need only enough Top casts to gain more than 150 life, adjusted for:\nYour current life total."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The number of opponents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Whether an opponent can gain life."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Whether Reservoir may be removed between activations."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Once you have enough life, retain priority and activate Reservoir as needed.\nReservoir not yet on the battlefield"},{"attributes":{"header":2},"insert":"\n"},{"insert":"When Top draws Aetherflux Reservoir into your hand:\nRecast Top."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast Reservoir from your hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Continue the Top loop."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This requires four available mana. Do not begin the sequence assuming Reservoir will solve the problem if all mana has already been spent.\nMystic Forge outside the combo"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mystic Forge remains useful without Top.\nUse it to:\nPlay artifacts from the top."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cast colorless nonland spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Exile an unusable top card."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Convert cost reducers into virtual mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Keep noncreature spells flowing for Vision."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mystic Forge does not allow you to play lands from the top.\nCombat backup: Nettlecyst"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Nettlecyst is not a primary plan. It punishes opponents who ignore Vision while focusing on your artifacts.\nA developed board can make Vision large enough that Solar Beam creates a commander-damage kill.\nBecause Vision already has flying:\nEquip Nettlecyst."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cast a noncreature spell before combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Choose Solar Beam."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Attack the opponent least able to block or remove Vision."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not tutor Nettlecyst while a primary combo is nearly complete. Use it when:\nAlternate-win pieces have been exiled."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"An opponent is vulnerable to flying commander damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You need to pressure a control player."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The artifact count is already high enough to threaten lethal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nettlecyst can also create its own Germ, so it remains functional when Vision is unavailable.\nControlling the board"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck is "},{"attributes":{"bold":true},"insert":"artifact control"},{"insert":", not hard control. It cannot answer every spell. Remove threats that either shut down your engine or immediately threaten to win.\nHighest-priority threats"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Prioritize answers for:\nNull Rod"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Collector Ouphe"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Stony Silence"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Karn, the Great Creator"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Drannith Magistrate when relying on Mystic Forge"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rule of Law effects"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mass artifact exile"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Opposing deterministic combos"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Graveyard hate when recursion is essential"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not spend Dismember or a board wipe on a medium attacker just because it targets you once.\nAsymmetrical board control"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"All Is Dust"},{"insert":" forces players to sacrifice colored permanents. Most of your board is colorless, so it usually survives.\n"},{"attributes":{"bold":true},"insert":"Ugin, the Spirit Dragon"},{"insert":" can exile colored permanents while leaving your colorless artifacts intact.\nThese are generally preferable to Oblivion Stone when your artifact board is well developed.\nOblivion Stone"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Oblivion Stone is the emergency reset.\nBefore activating it:\nAdd fate counters to crucial permanents when time allows."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Consider whether Welding Jar can save an artifact."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Trigger Vision’s Density Control if you can cast a noncreature spell."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use expendable artifacts for value first."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Activate The One Ring, Calendar, Staff and other tap artifacts before destroying them."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Consider whether Darksteel Reactor will survive naturally."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Oblivion Stone destroys rather than exiles, so Scrap Trawler, Myr Retriever, Buried Ruin and Codex Shredder can help rebuild.\nRepeatable interaction"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lux Cannon"},{"insert":" becomes effective with:\nEnergy Chamber"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Coretapper"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Proliferation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Voltaic Key"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Manifold Key"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Clock of Omens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Unwinding Clock"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not spend its first activation on a low-impact permanent. Once opponents see it accumulating counters, they will treat it as a major threat.\n"},{"attributes":{"bold":true},"insert":"Ratchet Bomb"},{"insert":" is strongest against:\nTokens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Treasure-heavy boards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cheap commanders"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One- and two-mana stax pieces"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Be aware that it may also destroy your cheap mana artifacts.\n"},{"attributes":{"bold":true},"insert":"Cityscape Leveler"},{"insert":" is expensive but serves as a cast-trigger answer that works through many forms of creature interaction.\nStack interaction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Your stack interaction is narrow:\nWarping Wail"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Null Elemental Blast"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Disruptor Flute"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Save it for:\nA spell that wins immediately."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mass artifact exile."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A critical removal spell aimed at a nearly complete win condition."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A commander or activated ability central to an opponent’s combo."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kozilek’s Command is flexible removal, selection and graveyard interaction, but it is not a general counterspell.\nGraveyard control"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Use Soul-Guide Lantern conservatively.\nIts best targets are:\nA reanimation target."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A card being returned by Eternal Witness–style recursion."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A combo piece in response to graveyard recursion."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A card with a powerful death or escape loop."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scavenger Grounds is the stronger emergency option but also exiles your own graveyard. Recover important artifacts before activating it when possible.\nProtecting the engine"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Density Control"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Vision’s Density Control only protects Vision. It does not protect Reactor, Calendar, Reservoir or Mystic Forge.\nUse it in response to:\nDestroy effects."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Damage-based board wipes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Combat damage that would kill Vision."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"It does not stop:\nExile"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sacrifice"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bounce"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Toughness reduction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Being placed into the library"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Effects that remove all abilities before destroying"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Welding Jar"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Welding Jar protects an artifact from destruction at no mana cost.\nGood targets include:\nMystic Forge"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aetherflux Reservoir"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Millennium Calendar"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Unwinding Clock"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lux Cannon"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vision"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"It cannot regenerate an artifact from exile, sacrifice or toughness reduction.\nBecause Welding Jar costs zero, it is also useful for:\nVision triggers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Clock of Omens."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kuldotha Forgemaster."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Throne of Geth."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scrap Trawler chains."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mystic Forge storm turns."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mithril Coat"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mithril Coat is strongest when cast in response to removal. Flash allows it to trigger Vision, and attaching it immediately can protect Vision without paying an equip cost.\nAvoid casting it only for development unless commander protection is already necessary.\nRecursion"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Your primary recursion pieces are:\nScrap Trawler"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Myr Retriever"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Buried Ruin"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Codex Shredder"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scrap Trawler rewards carefully selecting artifacts with different mana values.\nWhen sacrificing three artifacts to Kuldotha Forgemaster, consider whether Scrap Trawler can return two or more of them. Do not automatically sacrifice the three least expensive artifacts without checking the recursion chain.\nTutor guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Urza’s Saga"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Common targets include:\nSol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana Vault"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sensei’s Divining Top"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Voltaic Key"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Manifold Key"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Expedition Map"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Welding Jar"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Soul-Guide Lantern"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Conjurer’s Bauble"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Chromatic Star"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Default priorities:\nNeed mana: Sol Ring or Mana Vault."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Need Forge combo: Sensei’s Divining Top."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Need protection: Welding Jar."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Need graveyard interaction: Soul-Guide Lantern."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Need a specific land: Expedition Map."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Need additional activations: Voltaic Key or Manifold Key."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Inventors’ Fair"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Search according to your existing battlefield.\nSeveral counters already established: Darksteel Reactor."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Unwinding Clock and mana available: The Millennium Calendar."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Top and a reducer available: Mystic Forge or Aetherflux Reservoir."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strong mana board but no draw: The One Ring or Mystic Forge."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Opponent threatening your engine: relevant control artifact."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Need a direct battlefield tutor: Kuldotha Forgemaster."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not automatically search for a win condition when the board cannot support it.\nKuldotha Forgemaster"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Forgemaster places the searched artifact directly onto the battlefield.\nStrong targets include:\nThe missing Forge-combo piece."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Millennium Calendar with untapping already available."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Darksteel Reactor with proliferation established."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Unwinding Clock with several mana rocks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The One Ring when you need immediate cards or protection."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aetherflux Reservoir during a storm turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Activate Forgemaster at the latest safe moment. Waiting until the end step before your turn reduces the time opponents have to react.\nExpedition Map"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Land priorities by situation:\nMana: Ancient Tomb."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Artifact tutor: Inventors’ Fair."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Proliferation: Karn’s Bastion."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Recursion: Buried Ruin."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Flash combo turn: Emergence Zone."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Graveyard hate: Scavenger Grounds."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Utility artifact: Urza’s Saga."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Problem land: Strip Mine or Demolition Field."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Threat management"},{"attributes":{"header":1},"insert":"\n"},{"insert":"What this deck should ignore"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You do not need to answer:\nEvery value creature."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Every attack aimed at you."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Moderate card-draw engines."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Permanents another opponent is already equipped to remove."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Threats that pressure the current leader more than they pressure you."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Crawlspace and Vision’s five toughness help absorb normal combat pressure.\nWhat this deck cannot ignore"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Act immediately against:\nArtifact-ability shutdown effects."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mass artifact exile."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A combo that wins before your next turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A player assembling overwhelming resource denial."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A graveyard loop you cannot beat after it starts."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Removal aimed at a win condition that will become unrecoverable."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Colorless interaction is limited. Correct threat assessment matters more than raw removal count.\nCommon mistakes"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Casting everything during your turn"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This wastes Vision’s strongest feature. Preserve cheap artifacts for opponents’ turns once flash is available.\nTreating cost reducers as mana rocks"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Foundry Inspector and Cloud Key help cast artifacts but cannot:\nActivate Calendar."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pay for Karn’s Bastion."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pay commander tax."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cast many activated abilities."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hold up interaction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Count available mana separately from reduced casting costs.\nDeploying win conditions too early"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A visible Calendar with four counters or Reactor with two counters does little except make you the target.\nBuild the supporting engine first.\nMisusing Unwinding Clock with Calendar"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Unwinding Clock does not generate Calendar counters during opponents’ turns. It untaps Calendar so the doubling ability can be activated again.\nForgetting the Top loop is finite"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mystic Forge, Top and a reducer draw through the remaining library. Stop before attempting to draw from an empty library.\nUsing Reactor’s indestructibility as complete protection"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Indestructible only stops destruction. Reactor still loses to exile, bounce, sacrifice and effects that remove abilities.\nSpending proliferation inefficiently"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Proliferate is strongest when it advances several permanents simultaneously:\nReactor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Calendar"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lux Cannon"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Everflowing Chalice"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Power Depot"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Other counter-bearing artifacts"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avoid paying four mana to add one counter to a single permanent unless that counter is decisive.\nOvercommitting to the board"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You need enough artifacts to make Clock of Omens, Calendar and affinity-style scaling effective, but not every card must enter immediately.\nKeep some combination of:\nFlashable artifacts."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Recursion."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Interaction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A secondary engine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This reduces the damage from artifact wipes.\nIdeal game pattern"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Turns one through three"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Establish three to five mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Deploy Top, a cheap draw piece or a mana artifact."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avoid revealing a win condition."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cast Vision when immediate value or protection is available."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turns four through six"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Establish flash or untapping."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Draw through Vision on opponents’ turns."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remove artifact shutdown pieces."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Develop one counter or Forge engine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hold back at least one protective resource."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turns seven onward"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Tutor according to the battlefield rather than following a fixed script."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Present one primary win."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Keep a second route available."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Force opponents to use interaction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Recur the first engine or pivot to the overlapping win condition."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck generally wins by making its ordinary artifact engine impossible to ignore, not by dropping an isolated alternate-win card and hoping it survives.\nQuick win-line reference"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Darksteel Reactor"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Reactor plus:\nCoretapper"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Counter acceleration"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Proliferation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Untapping"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Reach twenty charge counters and win.\nMillennium Calendar"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Calendar plus:\nA developed permanent count"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Unwinding Clock or Clock of Omens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Repeated two-mana activations"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Optional proliferation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Repeatedly double to at least one thousand counters.\nMystic Forge storm"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mystic Forge plus:\nSensei’s Divining Top"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Foundry Inspector or Cloud Key"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aetherflux Reservoir"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cast Top repeatedly for zero, gain sufficient life and activate Reservoir against each opponent.\nCommander backup"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Vision plus:\nNettlecyst"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A high artifact count"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A noncreature spell before combat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Choose Solar Beam and threaten lethal commander damage.\nFinal piloting principle"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Do not choose a win condition before seeing the opening hand.\nLet the battlefield determine the route:\nSeveral counter cards: pursue Reactor."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Unwinding Clock and many permanents: pursue Calendar."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Top or Mystic Forge with a reducer: pursue Reservoir."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Opponents exhaust removal and Vision remains available: use Nettlecyst."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck is strongest when it looks like a collection of value artifacts until those artifacts suddenly form a win.\n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards