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Commander
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79 views30 hrs ago
Commander
Size: 100Salt sum: 46.59

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{"ops":[{"attributes":{"bold":true},"insert":"Cloud Equip Pilot Guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander:"},{"insert":" Cloud, Ex-SOLDIER\n "},{"attributes":{"bold":true},"insert":"Colors:"},{"insert":" Naya\n"},{"attributes":{"bold":true},"insert":" Power:"},{"insert":" Bracket 4 / Optimized\n "},{"attributes":{"bold":true},"insert":"Archetype:"},{"insert":" Equipment / Voltron Combat Midrange\n "},{"attributes":{"bold":true},"insert":"Primary Engine:"},{"insert":" Cloud + Equipment + Attack Triggers\n "},{"attributes":{"bold":true},"insert":"Primary Finishers:"},{"insert":" Aggravated Assault / Aurelia, the Warleader / Lightning, Army of One / Commander Damage\n "},{"attributes":{"bold":true},"insert":"Secondary Engine:"},{"insert":" Equipment Tutors + Combat-Damage Value\n "},{"attributes":{"bold":true},"insert":"Primary Tags:"},{"insert":" Equipment • Voltron • Extra Combats • Combat Matters • Commander Damage\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"1. What This Deck Wants to Do"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Cloud is not merely a creature you load with every sword you can find.\nHe is an "},{"attributes":{"bold":true},"insert":"Equipment engine"},{"insert":".\nCloud has haste, automatically attaches one Equipment you already control when he enters, and whenever he attacks you draw a card for "},{"attributes":{"bold":true},"insert":"each equipped attacking creature you control"},{"insert":". If Cloud has at least 7 power, that attack also creates two Treasure tokens.\nThe fundamental plan is:\n"},{"attributes":{"bold":true},"insert":"Develop mana"},{"insert":"\n↓\n"},{"attributes":{"bold":true},"insert":"Deploy Equipment"},{"insert":"\n↓\n"},{"attributes":{"bold":true},"insert":"Cast Cloud"},{"insert":"\n↓\n"},{"attributes":{"bold":true},"insert":"Attach your best Equipment for free"},{"insert":"\n↓\n"},{"attributes":{"bold":true},"insert":"Attack at 7+ power"},{"insert":"\n↓\n"},{"attributes":{"bold":true},"insert":"Draw cards + create Treasures"},{"insert":"\n↓\n"},{"attributes":{"bold":true},"insert":"Use those resources to build a larger armed battlefield"},{"insert":"\n↓\n"},{"attributes":{"bold":true},"insert":"Generate additional combats"},{"insert":"\n↓\n"},{"attributes":{"bold":true},"insert":"Kill through combat or commander damage"},{"insert":"\nThe important distinction is that this is "},{"attributes":{"bold":true},"insert":"not pure Voltron"},{"insert":".\nCloud rewards having several equipped attackers.\nYou want Cloud to be terrifying, but you can also distribute weapons among creatures such as Aurelia, Lightning, Tifa, Firion and Gilgamesh.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"2. Understanding Cloud"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Cloud is a 4/4 with haste.\nWhen he enters:\n"},{"attributes":{"bold":true},"insert":"Attach up to one target Equipment you control to Cloud."},{"insert":"\nThat ability is extremely important.\nIt means expensive equip costs can be bypassed.\nThen when Cloud attacks:\n"},{"attributes":{"bold":true},"insert":"Draw one card for each equipped attacking creature you control."},{"insert":"\nAfter that, if Cloud's power is at least 7:\n"},{"attributes":{"bold":true},"insert":"Create two Treasures."},{"insert":"\nYour first important breakpoint is therefore:\n"},{"attributes":{"bold":true},"insert":"7 power."},{"insert":"\nCloud begins at 4.\nYou want an Equipment providing at least +3 power whenever possible.\nThat turns Cloud from merely a card-advantage commander into both:\n"},{"attributes":{"bold":true},"insert":"card advantage + mana generation."},{"insert":"\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"3. The 7-Power Rule"},{"attributes":{"header":2},"insert":"\n"},{"insert":"When choosing between two reasonable Equipment pieces, ask:\n"},{"attributes":{"bold":true},"insert":"\"Does this put Cloud to 7?\""},{"insert":"\nIf yes, its effective value is greater than its printed text suggests.\nThe difference between a 6-power Cloud and a 7-power Cloud is two Treasures "},{"attributes":{"bold":true},"insert":"every time Cloud attacks"},{"insert":".\nWith extra combats, this scales rapidly.\nOne attack:\n"},{"attributes":{"bold":true},"insert":"2 Treasures."},{"insert":"\nThree attacks:\n"},{"attributes":{"bold":true},"insert":"6 Treasures."},{"insert":"\nFive attacks:\n"},{"attributes":{"bold":true},"insert":"10 Treasures."},{"insert":"\nThose Treasures can then fund additional Equipment, equip costs, interaction, or even more combat steps.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"4. Equipment Before Cloud"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Cloud's ETB ability only helps if an Equipment is already waiting.\nTherefore, your preferred sequencing is often:\n"},{"attributes":{"bold":true},"insert":"Equipment → Cloud"},{"insert":"\nrather than:\n"},{"attributes":{"bold":true},"insert":"Cloud → Equipment."},{"insert":"\nFor example:\n"},{"attributes":{"bold":true},"insert":"Turn 3: Buster Sword"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn 4/5: Cloud"},{"insert":"\nCloud enters.\nBuster Sword immediately attaches.\nCloud now has haste and can attack immediately with the Equipment already online.\nThat is much stronger than casting Cloud onto an empty battlefield.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"5. Buster Sword"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Buster Sword is one of the strongest weapons in the deck.\nIt gives +3/+2, which takes Cloud directly from 4 power to the critical "},{"attributes":{"bold":true},"insert":"7-power breakpoint"},{"insert":".\nWhen the equipped creature connects, you draw a card and may cast a spell from your hand with mana value no greater than the damage dealt without paying its mana cost.\nThat means a Buster Sword Cloud can potentially produce:\n"},{"attributes":{"bold":true},"insert":"Cloud attack draw"},{"insert":"\n"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"two Treasures"},{"insert":"\n"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Buster Sword combat-damage draw"},{"insert":"\n"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"a free spell from your hand."},{"insert":"\nThat is an enormous resource swing from one attack.\nIf Buster Sword is already on the battlefield when Cloud enters, Cloud can attach it immediately.\nThis is one of your cleanest setup sequences.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"6. Stoneforge Mystic"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Stoneforge is one of your best setup cards.\nDo not automatically search for the largest Equipment.\nAsk what your hand needs.\n"},{"attributes":{"bold":true},"insert":"Need explosive value?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Buster Sword"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Need mana?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Sword of Feast and Famine"},{"insert":" or "},{"attributes":{"bold":true},"insert":"The Reaver Cleaver"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Need immediate commander damage?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Colossus Hammer"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Need protection?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Hammer of Nazahn / Kaldra Compleat / appropriate defensive Equipment"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Need evasion?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Shadowspear"},{"insert":" or another relevant weapon.\nStoneforge's activated ability can also cheat expensive Equipment onto the battlefield.\nThat is especially valuable with your expensive weapons.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"7. Your Equipment Tutor Network"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck has unusually good access to its weapons.\nYou have:\nEnlightened Tutor"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Stoneforge Mystic"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Steelshaper's Gift"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Open the Armory"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Kellan, the Fae-Blooded"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Cloud, Midgar Mercenary"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Armored Skyhunter"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Sunforger"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"This means you should think of the Equipment package as a "},{"attributes":{"bold":true},"insert":"toolbox"},{"insert":".\nYou don't merely draw whatever weapon happens to appear.\nYou select the weapon required by the battlefield.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"8. Colossus Hammer"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Hammer provides +10/+10.\nThe drawback is losing flying and the enormous equip cost.\nCloud helps circumvent the equip problem.\nIf Hammer is already on the battlefield when Cloud enters:\n"},{"attributes":{"bold":true},"insert":"Cloud's ETB can simply attach it."},{"insert":"\nNow Cloud becomes a gigantic commander-damage threat without paying Hammer's normal equip cost.\nSigarda's Aid, Hammer of Nazahn and other attachment effects similarly help bypass equip costs.\nDo not plan to pay eight mana fairly unless the game has become extremely long.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"9. Sigarda's Aid"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is one of the deck's strongest support cards.\nEquipment gains flash.\nMore importantly, Equipment can attach immediately when it enters.\nThis dramatically changes combat math.\nWith Aid on the battlefield, opponents cannot safely assume Cloud's current power is Cloud's final power.\nYou can introduce another Equipment during combat and immediately attach it.\nAid also makes expensive equip costs far less relevant.\nProtect it when it is central to your hand.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"10. Puresteel Paladin"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Puresteel does two things you desperately want.\nIt rewards Equipment entering with cards.\nAnd with metalcraft, equip costs become zero.\nOnce metalcraft is active, Equipment can be moved around your battlefield freely.\nThat means you can:\n"},{"attributes":{"bold":true},"insert":"equip attackers before combat"},{"insert":"\nthen later redistribute Equipment according to what survives.\nPuresteel turns your arsenal from a collection of expensive activated abilities into a flexible combat system.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"11. Sram, Senior Edificer"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Sram is your straightforward Equipment draw engine.\nEquipment already constitutes a major percentage of the deck.\nTherefore Sram converts normal development into card velocity.\nIf you have Sram and several Equipment in hand, strongly consider resolving Sram first.\n"},{"attributes":{"bold":true},"insert":"Engine → Equipment"},{"insert":"\nis better than:\n"},{"attributes":{"bold":true},"insert":"Equipment → engine."},{"insert":"\nGet paid for cards you were going to cast anyway.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"12. Armored Skyhunter"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Skyhunter converts attacks into additional Equipment development.\nThis reinforces an important rule of the deck:\n"},{"attributes":{"bold":true},"insert":"Attacking is how you generate resources."},{"insert":"\nYou don't need every attack to eliminate somebody.\nSome attacks exist to:\ndraw cards;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"generate Treasure;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"find Equipment;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"trigger Sword abilities;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"prepare the next combat."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Combat is your card-advantage engine.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"13. Sword of Feast and Famine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is one of the most important Equipment pieces in the deck.\nWhen the equipped creature connects, Sword untaps all your lands.\nNormally, that is simply excellent value.\nWith "},{"attributes":{"bold":true},"insert":"Aggravated Assault"},{"insert":", it can become much more.\nAggravated Assault requires five mana to create another combat phase and main phase.\nIf Sword of Feast and Famine untaps lands capable of producing at least five mana after combat damage:\n"},{"attributes":{"bold":true},"insert":"Combat"},{"insert":"\n↓\n"},{"attributes":{"bold":true},"insert":"Sword untaps lands"},{"insert":"\n↓\n"},{"attributes":{"bold":true},"insert":"Pay 5 to Aggravated Assault"},{"insert":"\n↓\n"},{"attributes":{"bold":true},"insert":"New combat"},{"insert":"\n↓\n"},{"attributes":{"bold":true},"insert":"Connect again"},{"insert":"\n↓\n"},{"attributes":{"bold":true},"insert":"Untap lands again"},{"insert":"\n↓\n"},{"attributes":{"bold":true},"insert":"Repeat"},{"insert":"\nThat produces repeated combat phases as long as the equipped creature continues connecting.\nThis is one of the deck's strongest finishing engines.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"14. Aggravated Assault"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Do not treat Assault as a five-mana spell that must immediately do something.\nIt is an engine.\nYour best Assault turns occur when your mana generation can fund repeated activations.\nRelevant resources include:\nSword of Feast and Famine"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Cloud's Treasure production"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"The Reaver Cleaver"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"normal lands"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"other Treasure generation"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Cloud himself makes Assault much more dangerous.\nEvery Cloud attack at 7+ power creates two Treasures.\nAdditional combats create additional Cloud attack triggers.\nThat means your combat engine can partially fund itself.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"15. Aurelia, the Warleader"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Aurelia provides another direct extra-combat effect.\nHer first attack each turn untaps your creatures and creates another combat.\nThat gives you:\n"},{"attributes":{"bold":true},"insert":"Cloud attack trigger #1"},{"insert":"\nthen\n"},{"attributes":{"bold":true},"insert":"Cloud attack trigger #2"},{"insert":"\nassuming Cloud attacks in both combats.\nEach Cloud trigger can draw cards.\nEach qualifying Cloud attack can create two Treasures.\nTherefore Aurelia isn't merely additional damage.\nShe can double your attack-based resource generation.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"16. Helm of the Host + Aurelia"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is one of the most dangerous interactions in the deck.\nHelm creates a nonlegendary token copy of the equipped creature at the beginning of combat.\nWith Aurelia, token copies can create additional attack-based combat triggers.\nIf the relevant Aurelia/Helm sequence is established correctly, it can generate repeated combat phases.\nThis is a genuine finishing line.\nBecause Helm costs substantial mana to cast and equip, don't telegraph it unnecessarily.\nUse your equip-cheating infrastructure whenever possible.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"17. Hexplate Wallbreaker"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Wallbreaker gives you another way to turn Equipment development into additional combat.\nThe deck already wants creatures equipped.\nTherefore the setup requirement is naturally compatible with your normal game plan.\nExtra combats are especially valuable because they retrigger:\nCloud"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"combat-damage Equipment"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Armored Skyhunter"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Aurelia-style effects"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Treasure generation"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"One additional combat in this deck frequently means far more than one additional attack.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"18. Lightning, Army of One"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Lightning is a terrifying damage amplifier.\nShe has first strike, trample and lifelink.\nMore importantly, when she deals combat damage to a player, subsequent damage to that player and their permanents is doubled until your next turn.\nThis creates a natural sequence:\n"},{"attributes":{"bold":true},"insert":"Lightning connects first"},{"insert":"\n↓\n"},{"attributes":{"bold":true},"insert":"Opponent becomes vulnerable to doubled damage"},{"insert":"\n↓\n"},{"attributes":{"bold":true},"insert":"Cloud and the rest of the battlefield hit much harder."},{"insert":"\nDouble strike makes this interaction even nastier because first-strike damage can establish Lightning's effect before the normal combat-damage step.\nUse Lightning to designate the opponent you intend to erase.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"19. Commander Damage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Never forget the number:\n"},{"attributes":{"bold":true},"insert":"21"},{"insert":"\nCloud is naturally suited to commander kills.\nHe begins at 4 power.\nEquipment scales that rapidly.\nColossus Hammer, Blackblade Reforged, Excalibur, Embercleave, Aettir and Priwen, Buster Sword and other weapons can push Cloud into lethal territory surprisingly quickly.\nTrack commander damage "},{"attributes":{"bold":true},"insert":"per opponent"},{"insert":".\nSometimes the easiest path is not assembling an infinite or repeated-combat engine.\nSometimes one opponent has already taken 12 from Cloud.\nKill them.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"20. Aettir and Priwen"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This Equipment makes the equipped creature's base power and toughness equal to your life total.\nThat means your life total becomes an offensive resource.\nAt 40 life, the equipped creature begins from a "},{"attributes":{"bold":true},"insert":"40/40 base"},{"insert":" before other relevant modifications.\nThis can make Cloud immediately lethal through commander damage.\nHowever, the card is expensive to cast and equip.\nPrefer:\nCloud's ETB attachment;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Sigarda's Aid;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Hammer of Nazahn;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"other equip-cheating mechanisms."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Do not spend eleven mana fairly unless the game state demands it.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"21. Blackblade Reforged"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Cloud is legendary.\nTherefore Blackblade's equip cost is cheap on him.\nIts power bonus scales with the number of lands you control.\nThat makes it an efficient late-game commander-damage weapon.\nUnlike the expensive haymaker Equipment, Blackblade doesn't require elaborate setup.\nSometimes efficiency wins.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"22. Embercleave"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Double strike is extraordinarily dangerous in this deck.\nWhy?\nBecause your Equipment already creates enormous power.\nDoubling combat damage from a 10+ power commander is frequently lethal.\nIt also allows combat-damage triggers to happen in both combat-damage steps when appropriate.\nUse Embercleave as a surprise finisher whenever possible rather than casually exposing it before combat.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"23. The Reaver Cleaver"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Cleaver turns combat damage into Treasure.\nCloud already rewards attacking.\nNow successful combat can produce even more mana.\nThis is particularly dangerous with:\ndouble strike;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"extra combats;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"large power;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Aggravated Assault."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"The larger the equipped creature becomes, the more explosive Cleaver becomes.\nIt is one of your bridges between "},{"attributes":{"bold":true},"insert":"combat damage and combo-like mana generation."},{"insert":"\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"24. Sunforger"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Sunforger is not merely +4/+0.\nIt turns available mana into access to important instants.\nRelevant effects in the deck include protection and removal.\nThis makes Sunforger particularly valuable in interactive games.\nOnce equipped and with mana available, opponents have to respect the possibility that you can find an answer directly from the library.\nDo not automatically activate Sunforger.\nSometimes representing the activation is more valuable than spending the mana.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"25. Protection Is Part of the Win Condition"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Your commander costs five mana.\nYour Equipment board may represent many additional turns of investment.\nTherefore protection isn't optional.\nThe list includes:\nAkroma's Will"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Champion's Helm"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Clever Concealment"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Conqueror's Flail"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Deflecting Swat"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Flawless Maneuver"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Galadriel's Dismissal"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Halvar / Sword of the Realms"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Hammer of Nazahn"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Heroic Intervention"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Lightning Greaves"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Swiftfoot Boots"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Teferi's Protection"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"This is a serious defensive package.\nThe deck expects to establish a dangerous board and "},{"attributes":{"bold":true},"insert":"keep it."},{"insert":"\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"26. Conqueror's Flail"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Flail is both a power boost and protection.\nThe important text is the restriction it places on opponents casting spells during your turn while it is attached.\nThat creates a much safer combat/combo window.\nIf you are preparing an Aggravated Assault or lethal commander-damage turn:\n"},{"attributes":{"bold":true},"insert":"Equip Flail first."},{"insert":"\nThen begin committing the pieces that actually matter.\nProtection before payoff.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"27. Akroma's Will"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Will can be both protection and a finisher.\nWith your commander present, obtaining both modes creates an extraordinary combat step.\nThe combination of keywords can turn an ordinary equipped battlefield into lethal damage while simultaneously making interaction difficult.\nDo not mentally classify Will only as a defensive spell.\nBefore casting it defensively, ask:\n"},{"attributes":{"bold":true},"insert":"Could this card simply kill everyone next turn?"},{"insert":"\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"28. Clever Concealment"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Convoke makes this much easier to hold up than four mana suggests.\nPhasing is excellent protection because it handles many forms of removal that indestructible cannot.\nIt can protect:\nCloud"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"your Equipment"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"your support creatures"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"other essential nonland permanents"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"This is one of your best answers to mass exile.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"29. Teferi's Protection"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is your emergency lever.\nSave it for situations where losing the board would be catastrophic.\nIt can also create offensive opportunities.\nIf an opponent wipes the board and you phase out:\n"},{"attributes":{"bold":true},"insert":"Everyone else loses resources."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"You return with your arsenal intact."},{"insert":"\nThat can create a nearly uncontested lethal turn.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"30. Do Not Overprotect Cloud"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Cloud will sometimes die.\nThat is Commander.\nDo not spend a premium protection spell merely to prevent insignificant removal if your hand can comfortably recast him.\nAsk:\n"},{"attributes":{"bold":true},"insert":"What am I actually protecting?"},{"insert":"\nIf Cloud dying destroys a lethal sequence, protect him.\nIf Cloud dying merely inconveniences you while an opponent is threatening a board wipe next turn, consider saving the protection.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"31. Mulligan Philosophy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You want hands that can execute:\n"},{"attributes":{"bold":true},"insert":"Mana → Equipment/setup → Cloud."},{"insert":"\nAn ideal opening contains:\n2–3 lands;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"ramp;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"an Equipment or tutor;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"preferably draw/protection."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"You do "},{"attributes":{"bold":true},"insert":"not"},{"insert":" need Cloud in hand.\nHe lives in the command zone.\nYour opening hand should prepare the battlefield for his arrival.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"32. Excellent Opening Structure"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Something like:\n"},{"attributes":{"bold":true},"insert":"Arid Mesa"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Battlefield Forge"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Sol Ring"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Stoneforge Mystic"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Buster Sword"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Heroic Intervention"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Swords to Plowshares"},{"insert":"\nis excellent.\nYou have:\nmana;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"acceleration;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Equipment access;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"a premium weapon;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"protection;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"interaction."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"The hand has a plan.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"33. Weak Opening Structure"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Something like:\n"},{"attributes":{"bold":true},"insert":"Five lands"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Aettir and Priwen"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Aurelia"},{"insert":"\nis poor.\nYes, the cards are powerful.\nNo, the hand does not do anything meaningful early.\nMulligan.\nPowerful cards are not the same thing as a powerful hand.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"34. Early Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Your early turns should establish infrastructure.\nPrioritize:\nSol Ring"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Arcane Signet"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Cid"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Sword of the Animist"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Stoneforge Mystic"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Sram"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Puresteel Paladin"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Sigarda's Aid"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"cheap Equipment"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"You generally want something useful already waiting when Cloud arrives.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"35. Casting Cloud"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Cloud costs five.\nDo not automatically cast him as soon as you reach five mana.\nAsk:\n"},{"attributes":{"bold":true},"insert":"Is an Equipment waiting?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Can Cloud reach 7 power immediately?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Can he safely attack?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Do I have protection?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Does casting Cloud generate immediate cards/Treasures?"},{"insert":"\nThe ideal Cloud cast immediately produces value.\nA five-mana commander that gets removed before attacking is a significant tempo loss.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"36. Midgame"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is where the deck should begin snowballing.\nYou want:\n"},{"attributes":{"bold":true},"insert":"Cloud + Equipment + draw engine + protection."},{"insert":"\nNow every attack generates additional resources.\nThose resources produce more Equipment.\nMore Equipment means larger Cloud attack draws.\nLarger Cloud attack draws find extra-combat effects.\nExtra combats generate more Cloud triggers.\nThe deck is designed to create a "},{"attributes":{"bold":true},"insert":"combat feedback loop."},{"insert":"\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"37. Late Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Stop asking how much value you can generate.\nStart asking:\n"},{"attributes":{"bold":true},"insert":"How does everyone die?"},{"insert":"\nLook for:\nAggravated Assault;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Sword of Feast and Famine;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Aurelia;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Helm of the Host;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Hexplate Wallbreaker;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Lightning;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Akroma's Will;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Full Throttle;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"enormous Cloud commander damage."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"The deck has many ways to turn an established battlefield into lethal.\nUse them.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"38. Who Should Cloud Attack?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Do not automatically attack the player with the lowest life total.\nConsider:\n"},{"attributes":{"bold":true},"insert":"Who has the least ability to block?"},{"insert":"\nCloud must connect for many Equipment triggers.\n"},{"attributes":{"bold":true},"insert":"Who has already taken commander damage?"},{"insert":"\n21 is often easier than 40.\n"},{"attributes":{"bold":true},"insert":"Who is the largest strategic threat?"},{"insert":"\nSometimes eliminating the combo player is worth sacrificing some efficiency.\n"},{"attributes":{"bold":true},"insert":"Who can punish you on the crackback?"},{"insert":"\nDon't eliminate one player only to immediately die to another.\nCombat decks require political threat assessment.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"39. Spread Equipment When Appropriate"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Cloud draws for "},{"attributes":{"bold":true},"insert":"each equipped attacking creature"},{"insert":", not for the number of Equipment attached to Cloud.\nThat means:\n"},{"attributes":{"bold":true},"insert":"Cloud with five Equipment = one equipped attacker."},{"insert":"\nBut:\n"},{"attributes":{"bold":true},"insert":"Cloud + Aurelia + Lightning, each equipped = three equipped attackers."},{"insert":"\nIf all three attack, Cloud draws three cards.\nTherefore, once Cloud is sufficiently dangerous, consider distributing excess Equipment among other attackers.\nThis is one of the most important subtleties of the commander.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"40. When to Go Full Voltron"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Stack Equipment onto Cloud when:\ncommander damage presents lethal;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"you need the 7-power Treasure threshold;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"the battlefield favors one evasive attacker;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"you have strong protection;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"one opponent must die immediately."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Spread Equipment when:\nCloud already has enough power;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"you want maximum attack-trigger card draw;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"multiple attackers can connect;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"a single removal spell would otherwise ruin your entire combat."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Know which mode the game demands.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"41. Board-Wipe Discipline"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Equipment often survives creature sweepers.\nThat is one of your advantages.\nIf Cloud and your creatures die but five Equipment remain, you can rebuild quickly.\nTherefore, don't automatically spend premium protection on every Wrath.\nAsk:\n"},{"attributes":{"bold":true},"insert":"Does the wipe destroy my Equipment too?"},{"insert":"\nIf not, letting creatures die may sometimes be acceptable.\nRecast Cloud.\nCloud immediately picks up one of the surviving weapons.\nAttack again.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"42. Removal Priorities"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Your removal includes:\nSwords to Plowshares"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Path to Exile"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Dispatch"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Generous Gift"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Cloud's Limit Break"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Untimely Malfunction"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Final Showdown"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Do not waste removal clearing random blockers unless doing so creates lethal.\nPrioritize:\ncombo engines;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"effects preventing combat;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"artifact hate;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"creatures that punish attacking;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"effects preventing Equipment attachment;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"blockers only when they actually stop your winning attack."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"43. The Combat Math Rule"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Before every major attack, calculate three numbers:\n"},{"attributes":{"bold":true},"insert":"Cloud's current power"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander damage already dealt"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Damage after double strike/doubling effects"},{"insert":"\nDo this "},{"attributes":{"bold":true},"insert":"before"},{"insert":" declaring attackers.\nWith Lightning, Embercleave, Akroma's Will and huge Equipment bonuses, damage can escalate dramatically.\nDo not discover after combat that you had lethal and missed it.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"44. The Extra-Combat Rule"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Whenever you create another combat, ask:\n"},{"attributes":{"bold":true},"insert":"What triggers again?"},{"insert":"\nPotentially:\nCloud"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Aurelia-related effects"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Armored Skyhunter"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Sword of Feast and Famine"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Reaver Cleaver"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Buster Sword"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Lightning"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"other attack/combat-damage triggers"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"An extra combat isn't merely extra damage.\nIt is another activation of much of your deck.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"45. Recovery After Cloud Dies"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Do not panic.\nYour Equipment generally remains.\nRebuild using:\nForge Anew"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Red XIII"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Stoneforge Mystic"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Equipment tutors"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"your surviving draw engines"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Then recast Cloud.\nHis ETB immediately attaches one surviving Equipment.\nCloud is unusually good at rebuilding after creature removal because his weapons remain behind.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"46. Tutor Decision Tree"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Whenever you draw an Equipment tutor, ask:\n"},{"attributes":{"bold":true},"insert":"Can I kill someone now?"},{"insert":"\nIf yes, find the weapon that creates lethal.\n"},{"attributes":{"bold":true},"insert":"Can I establish an extra-combat engine?"},{"insert":"\nFind the missing piece.\n"},{"attributes":{"bold":true},"insert":"Am I short on mana?"},{"insert":"\nFind Sword of Feast and Famine, Sword of the Animist, or Reaver Cleaver as appropriate.\n"},{"attributes":{"bold":true},"insert":"Am I short on cards?"},{"insert":"\nFind Buster Sword or another value engine.\n"},{"attributes":{"bold":true},"insert":"Is Cloud vulnerable?"},{"insert":"\nFind protection.\n"},{"attributes":{"bold":true},"insert":"Do I merely need raw damage?"},{"insert":"\nFind Hammer, Blackblade, Excalibur or the appropriate offensive Equipment.\nNever tutor on autopilot.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"47. Common Pilot Errors"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Casting Cloud onto an empty battlefield"},{"insert":"\nSet up Equipment first.\n"},{"attributes":{"bold":true},"insert":"Putting every Equipment on Cloud"},{"insert":"\nCloud rewards multiple "},{"attributes":{"bold":true},"insert":"equipped attackers"},{"insert":".\n"},{"attributes":{"bold":true},"insert":"Ignoring the 7-power breakpoint"},{"insert":"\nTwo Treasures per attack matters enormously.\n"},{"attributes":{"bold":true},"insert":"Spending protection too early"},{"insert":"\nProtect winning positions, not merely convenient ones.\n"},{"attributes":{"bold":true},"insert":"Treating extra combats as only extra damage"},{"insert":"\nThey retrigger your engines.\n"},{"attributes":{"bold":true},"insert":"Paying enormous equip costs fairly"},{"insert":"\nUse Cloud, Sigarda's Aid, Hammer of Nazahn, Puresteel and other attachment cheats.\n"},{"attributes":{"bold":true},"insert":"Forgetting commander damage"},{"insert":"\nTrack 21 separately for each opponent.\n"},{"attributes":{"bold":true},"insert":"Continuing to build after lethal exists"},{"insert":"\nKill them.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"48. The Five Questions Every Turn"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Ask:\n"},{"attributes":{"bold":true},"insert":"1. Can another player win before my next turn?"},{"insert":"\nPreserve interaction if necessary.\n"},{"attributes":{"bold":true},"insert":"2. Can Cloud safely attack?"},{"insert":"\nIf yes, calculate your triggers before committing resources.\n"},{"attributes":{"bold":true},"insert":"3. Can Cloud reach 7 power?"},{"insert":"\nIf yes, account for the additional Treasure.\n"},{"attributes":{"bold":true},"insert":"4. Can an extra combat create lethal?"},{"insert":"\nCount every repeated attack and damage trigger.\n"},{"attributes":{"bold":true},"insert":"5. Should my Equipment be concentrated or distributed?"},{"insert":"\nChoose between Voltron and equipped-army mode according to the battlefield.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"49. Pilot's Quick Reference"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Early Game"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Ramp → draw engine/tutor → deploy Equipment."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Cloud Turn"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Equipment already present → cast Cloud → free attachment → attack immediately."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Midgame"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Draw from attacks → generate Treasure → distribute Equipment → hold protection."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Closing"},{"insert":"\nLook for:\n"},{"attributes":{"bold":true},"insert":"Aggravated Assault"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Sword of Feast and Famine"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Aurelia"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Helm of the Host"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Lightning"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Akroma's Will"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander damage"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"When Behind"},{"insert":"\nPreserve Equipment.\nRebuild creatures.\nRecast Cloud.\nHis ETB gets you armed again immediately.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"50. Final Doctrine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck does not merely make Cloud large.\nIt turns "},{"attributes":{"bold":true},"insert":"combat into an economy"},{"insert":".\nEquipment creates power.\nPower gets Cloud above seven.\nCloud attacks.\nAttacks draw cards.\nCloud creates Treasure.\nEquipment creates combat-damage triggers.\nThose resources fund additional weapons.\nThose weapons arm additional attackers.\nAdditional attackers make Cloud draw more cards.\nThen extra-combat effects cause the entire machine to trigger again.\n\nThe central lesson is therefore:\n\n"},{"attributes":{"bold":true},"insert":"Prepare before Cloud arrives."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Reach seven power."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Attack for resources, not merely damage."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Spread weapons when doing so increases Cloud's draw."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Concentrate them when commander damage becomes lethal."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Protect the attack that matters."},{"insert":"\n\nAnd when Sword of Feast and Famine, Aggravated Assault, Aurelia, Lightning, or another finisher opens the path:\n\n"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"Do not take one combat when the deck can take them all!"},{"attributes":{"header":2},"insert":"\n"}]}

Commander

Qty: 1 Price: $3.99
Cloud, Ex-SOLDIER
Haste
When Cloud enters, attach up to one target Equipment you control to it.
Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.
Legendary Creature - Human Soldier Mercenary
Cloud, Ex-SOLDIER (fic) 2

Commander

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Burn

Qty: 1 Price: $0.49
Vincent, Vengeful Atoner
Menace
Whenever one or more creatures you control deal combat damage to a player, put a +1/+1 counter on Vincent.
Chaos — Whenever Vincent deals combat damage to an opponent, it deals that much damage to each other opponent if Vincent's power is 7 or greater.
Legendary Creature - Assassin
Vincent, Vengeful Atoner (fic) 64

Burn

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Copy

Qty: 2 Price: $7.18
Firion, Wild Rose Warrior
Equipped creatures you control have haste.
Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost
less to activate." Sacrifice that token at the beginning of the next upkeep.
Legendary Creature - Human Warrior Rebel
Firion, Wild Rose Warrior (fin) 137
Helm of the Host
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.
Equip
Legendary Artifact - Equipment
Helm of the Host (msc) 200

Copy

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Draw

Qty: 5 Price: $64.75
Armored Skyhunter
Flying
Whenever this creature attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.
Creature - Knight Cat
Armored Skyhunter (soc) 138
Buster Sword
Equipped creature gets +3/+2.
Whenever equipped creature deals combat damage to a player, draw a card, then you may cast a spell from your hand with mana value less than or equal to that damage without paying its mana cost.
Equip
Artifact - Equipment
Buster Sword (fin) 255
Gilgamesh, Master-at-Arms
Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control.
Legendary Creature - Human Samurai
Gilgamesh, Master-at-Arms (fin) 139
Puresteel Paladin
Whenever an Equipment you control enters, you may draw a card.
Metalcraft — Equipment you control have equip
as long as you control three or more artifacts.
Creature - Human Knight
Puresteel Paladin (fic) 250
Sram, Senior Edificer
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
Legendary Creature - Advisor Dwarf
Sram, Senior Edificer (soc) 176

Draw

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Evasion

Qty: 1 Price: $0.35
Behemoth Sledge
Equipped creature gets +2/+2 and has trample and lifelink.
Equip
Artifact - Equipment
Behemoth Sledge (fic) 320

Evasion

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Finisher

Qty: 5 Price: $67.95
Aggravated Assault
: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
Enchantment
Aggravated Assault (ons) 185
Aurelia, the Warleader
Flying, vigilance, haste
Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
Legendary Creature - Angel
Aurelia, the Warleader (fdn) 651
Full Throttle
After this main phase, there are two additional combat phases.
At the beginning of each combat this turn, untap all creatures that attacked this turn.
Sorcery
Full Throttle (dft) 127
Lightning, Army of One
First strike, trample, lifelink
Stagger — Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead.
Legendary Creature - Human Soldier
Lightning, Army of One (fin) 233
Tifa, Martial Artist
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Whenever one or more creatures you control with power 7 or greater deal combat damage to a player, untap all creatures you control. If it's the first combat phase of your turn, there is an additional combat phase after this phase.
Legendary Creature - Human Monk
Tifa, Martial Artist (fic) 6

Finisher

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Land

Qty: 38 Price: $279.33
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (mh2) 436
Battlefield Forge
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Battlefield Forge (soc) 362
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Bountiful Promenade
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Bountiful Promenade (msc) 226
Brushland
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Brushland (fic) 377
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 236
Elegant Parlor
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Mountain
Elegant Parlor (mkm) 260
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (msc) 241
Game Trail
As this land enters, you may reveal a Mountain or Forest card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Game Trail (fic) 398
Jetmir's Garden
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Mountain Forest
Jetmir's Garden (snc) 250
Jungle Shrine
This land enters tapped.
: Add
,
, or
.
Land
Jungle Shrine (ecc) 154
Kessig Wolf Run
: Add
.
,
: Target creature gets +X/+0 and gains trample until end of turn.
Land
Kessig Wolf Run (tdc) 375
Lush Portico
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Forest
Lush Portico (mkm) 263
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (hob) 192
Plains
(
: Add
.)
Basic Land - Plains
Plains (hob) 189
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (soc) 398
Rockfall Vale
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Rockfall Vale (tdc) 387
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (soc) 400
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (trk) 295
Sacred Peaks
(
: Add
or
.)
This land enters tapped.
Land - Plains Mountain
Sacred Peaks (soc) 402
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (msc) 263
Spectator Seating
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spectator Seating (msc) 268
Spire Garden
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spire Garden (tmc) 75
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (trk) 299
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (trk) 301
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (mh3) 440
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (mh3) 236
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (m3c) 409

Land

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Lifegain

Qty: 1 Price: $39.99
Shadowspear
Equipped creature gets +1/+1 and has trample and lifelink.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip
Legendary Artifact - Equipment
Shadowspear (plst) THB-236

Lifegain

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Protection

Qty: 14 Price: $337.66
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant
Akroma's Will (m3c) 165
Champion's Helm
Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)
Equip
Artifact - Equipment
Champion's Helm (fic) 337
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant
Clever Concealment (msc) 125
Conqueror's Flail
Equipped creature gets +1/+1 for each color among permanents you control.
As long as this Equipment is attached to a creature, your opponents can't cast spells during your turn.
Equip
Artifact - Equipment
Conqueror's Flail (fic) 340
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (cmm) 214
Flawless Maneuver
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
Instant
Flawless Maneuver (cmm) 24
Galadriel's Dismissal
Kicker
(You may pay an additional
as you cast this spell.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Instant
Galadriel's Dismissal (hoc) 16
Halvar, God of Battle
Creatures you control that are enchanted or equipped have double strike.
At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control.
Legendary Creature - God
Halvar, God of Battle // Sword of the Realms (khm) 15Halvar, God of Battle // Sword of the Realms (khm) 15
Hammer of Nazahn
Whenever Hammer of Nazahn or another Equipment you control enters, you may attach that Equipment to target creature you control.
Equipped creature gets +2/+0 and has indestructible.
Equip
Legendary Artifact - Equipment
Hammer of Nazahn (msc) 286
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (pip) 202
Kaldra Compleat
Living weapon
Indestructible
Equipped creature gets +5/+5 and has first strike, trample, indestructible, haste, and "Whenever this creature deals combat damage to a creature, exile that creature."
Equip
Legendary Artifact - Equipment
Kaldra Compleat (cmm) 958
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (msc) 202
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (msc) 216
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Instant
Teferi's Protection (2x2) 32

Protection

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Pump

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Aettir and Priwen
Equipped creature has base power and toughness X/X, where X is your life total.
Equip
Legendary Artifact - Equipment
Aettir and Priwen (fin) 253
Blackblade Reforged
Equipped creature gets +1/+1 for each land you control.
Equip legendary creature

Equip
Legendary Artifact - Equipment
Blackblade Reforged (dmc) 178
Colossus Hammer
Equipped creature gets +10/+10 and loses flying.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Colossus Hammer (fic) 338
Embercleave
Flash
This spell costs
less to cast for each attacking creature you control.
When Embercleave enters, attach it to target creature you control.
Equipped creature gets +1/+1 and has double strike and trample.
Equip
Legendary Artifact - Equipment
Embercleave (plst) ELD-120
Excalibur, Sword of Eden
This spell costs
less to cast, where X is the total mana value of historic permanents you control. (Artifacts, legendaries, and Sagas are historic.)
Equipped creature gets +10/+0 and has vigilance.
Equip legendary creature
Legendary Artifact - Equipment
Excalibur, Sword of Eden (acr) 72
Hero's Blade
Equipped creature gets +3/+2.
Whenever a legendary creature you control enters, you may attach this Equipment to it.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Hero's Blade (msc) 201
Hexplate Wallbreaker
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.)
Equipped creature gets +2/+2.
Whenever equipped creature attacks, if it's the first combat phase of the turn, untap each attacking creature. After this phase, there is an additional combat phase.
Equip
Artifact - Equipment
Hexplate Wallbreaker (onc) 14

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 192
Cid, Freeflier Pilot
Equipment and Vehicle spells you cast cost
less to cast.
Jump — During your turn, Cid has flying.
,
: Return target Equipment or Vehicle card from your graveyard to your hand.
Legendary Creature - Human Warrior Pilot
Cid, Freeflier Pilot (fic) 13
Lotus Petal
, Sacrifice this artifact: Add one mana of any color.
Artifact
Lotus Petal (plst) TMP-294
Raubahn, Bull of Ala Mhigo
Ward—Pay life equal to Raubahn's power.
Whenever Raubahn attacks, attach up to one target Equipment you control to target attacking creature.
Legendary Creature - Human Warrior
Raubahn, Bull of Ala Mhigo (fin) 151
Sigarda's Aid
You may cast Aura and Equipment spells as though they had flash.
Whenever an Equipment you control enters, you may attach it to target creature you control.
Enchantment
Sigarda's Aid (cmr) 384
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 213
Sword of Feast and Famine
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip
Artifact - Equipment
Sword of Feast and Famine (acr) 99
Sword of the Animist
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Legendary Artifact - Equipment
Sword of the Animist (msc) 289
The Reaver Cleaver
Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens."
Equip
Legendary Artifact - Equipment
The Reaver Cleaver (m3c) 217

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Forge Anew
When this enchantment enters, return target Equipment card from your graveyard to the battlefield.
During your turn, you may activate equip abilities any time you could cast an instant.
You may pay
rather than pay the equip cost of the first equip ability you activate during each of your turns.
Enchantment
Forge Anew (ltr) 17
Red XIII, Proud Warrior
Vigilance, trample
Other modified creatures you control have vigilance and trample. (Equipment, Auras you control, and counters are modifications.)
Cosmo Memory — When Red XIII enters, return target Aura or Equipment card from your graveyard to your hand.
Legendary Creature - Beast Warrior
Red XIII, Proud Warrior (fic) 91

Recursion

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Cloud's Limit Break
Tiered (Choose one additional cost.)
• Cross-Slash —
— Destroy target tapped creature.
• Blade Beam —
— Destroy any number of target tapped creatures with different controllers.
• Omnislash —
— Destroy all tapped creatures.
Instant
Cloud's Limit Break (fic) 14
Dispatch
Tap target creature.
Metalcraft — If you control three or more artifacts, exile that creature.
Instant
Dispatch (msc) 130
Final Showdown
Spree (Choose one or more additional costs.)
+
— All creatures lose all abilities until end of turn.
+
— Choose a creature you control. It gains indestructible until end of turn.
+
— Destroy all creatures.
Instant
Final Showdown (otj) 11
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (msc) 133
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (msc) 141
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (msc) 143

Removal

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Yuffie, Materia Hunter
Ninjutsu
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
When Yuffie enters, gain control of target noncreature artifact for as long as you control Yuffie. Then you may attach an Equipment you control to Yuffie.
Legendary Creature - Human Ninja
Yuffie, Materia Hunter (fic) 65

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Cloud, Midgar Mercenary
When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
Legendary Creature - Human Soldier Mercenary
Cloud, Midgar Mercenary (fin) 10
Enlightened Tutor
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Instant
Enlightened Tutor (dmr) 6
Kellan, the Fae-Blooded
Double strike
Other creatures you control get +1/+0 for each Aura and Equipment attached to Kellan.
Legendary Creature - Human Faerie
Kellan, the Fae-Blooded // Birthright Boon (woe) 230
Open the Armory
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Sorcery
Open the Armory (cmr) 34
Steelshaper's Gift
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
Sorcery
Steelshaper's Gift (cmm) 59
Stoneforge Mystic
When this creature enters, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
,
: You may put an Equipment card from your hand onto the battlefield.
Creature - Artificer Kor
Stoneforge Mystic (2xm) 31
Sunforger
Equipped creature gets +4/+0.
, Unattach this Equipment: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Then shuffle.
Equip
Artifact - Equipment
Sunforger (cmr) 473

Tutor

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Deck Info

Deck stats

35 pips - 29 cards
23 mana - 23 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
22 pips - 17 cards
19 mana - 19 cards
5 pips - 5 cards
15 mana - 15 cards
0 pips - 0 cards
8 mana - 7 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"attributes":{"bold":true},"insert":"Cloud Equip Pilot Guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander:"},{"insert":" Cloud, Ex-SOLDIER\n "},{"attributes":{"bold":true},"insert":"Colors:"},{"insert":" Naya\n"},{"attributes":{"bold":true},"insert":" Power:"},{"insert":" Bracket 4 / Optimized\n "},{"attributes":{"bold":true},"insert":"Archetype:"},{"insert":" Equipment / Voltron Combat Midrange\n "},{"attributes":{"bold":true},"insert":"Primary Engine:"},{"insert":" Cloud + Equipment + Attack Triggers\n "},{"attributes":{"bold":true},"insert":"Primary Finishers:"},{"insert":" Aggravated Assault / Aurelia, the Warleader / Lightning, Army of One / Commander Damage\n "},{"attributes":{"bold":true},"insert":"Secondary Engine:"},{"insert":" Equipment Tutors + Combat-Damage Value\n "},{"attributes":{"bold":true},"insert":"Primary Tags:"},{"insert":" Equipment • Voltron • Extra Combats • Combat Matters • Commander Damage\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"1. What This Deck Wants to Do"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Cloud is not merely a creature you load with every sword you can find.\nHe is an "},{"attributes":{"bold":true},"insert":"Equipment engine"},{"insert":".\nCloud has haste, automatically attaches one Equipment you already control when he enters, and whenever he attacks you draw a card for "},{"attributes":{"bold":true},"insert":"each equipped attacking creature you control"},{"insert":". If Cloud has at least 7 power, that attack also creates two Treasure tokens.\nThe fundamental plan is:\n"},{"attributes":{"bold":true},"insert":"Develop mana"},{"insert":"\n↓\n"},{"attributes":{"bold":true},"insert":"Deploy Equipment"},{"insert":"\n↓\n"},{"attributes":{"bold":true},"insert":"Cast Cloud"},{"insert":"\n↓\n"},{"attributes":{"bold":true},"insert":"Attach your best Equipment for free"},{"insert":"\n↓\n"},{"attributes":{"bold":true},"insert":"Attack at 7+ power"},{"insert":"\n↓\n"},{"attributes":{"bold":true},"insert":"Draw cards + create Treasures"},{"insert":"\n↓\n"},{"attributes":{"bold":true},"insert":"Use those resources to build a larger armed battlefield"},{"insert":"\n↓\n"},{"attributes":{"bold":true},"insert":"Generate additional combats"},{"insert":"\n↓\n"},{"attributes":{"bold":true},"insert":"Kill through combat or commander damage"},{"insert":"\nThe important distinction is that this is "},{"attributes":{"bold":true},"insert":"not pure Voltron"},{"insert":".\nCloud rewards having several equipped attackers.\nYou want Cloud to be terrifying, but you can also distribute weapons among creatures such as Aurelia, Lightning, Tifa, Firion and Gilgamesh.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"2. Understanding Cloud"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Cloud is a 4/4 with haste.\nWhen he enters:\n"},{"attributes":{"bold":true},"insert":"Attach up to one target Equipment you control to Cloud."},{"insert":"\nThat ability is extremely important.\nIt means expensive equip costs can be bypassed.\nThen when Cloud attacks:\n"},{"attributes":{"bold":true},"insert":"Draw one card for each equipped attacking creature you control."},{"insert":"\nAfter that, if Cloud's power is at least 7:\n"},{"attributes":{"bold":true},"insert":"Create two Treasures."},{"insert":"\nYour first important breakpoint is therefore:\n"},{"attributes":{"bold":true},"insert":"7 power."},{"insert":"\nCloud begins at 4.\nYou want an Equipment providing at least +3 power whenever possible.\nThat turns Cloud from merely a card-advantage commander into both:\n"},{"attributes":{"bold":true},"insert":"card advantage + mana generation."},{"insert":"\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"3. The 7-Power Rule"},{"attributes":{"header":2},"insert":"\n"},{"insert":"When choosing between two reasonable Equipment pieces, ask:\n"},{"attributes":{"bold":true},"insert":"\"Does this put Cloud to 7?\""},{"insert":"\nIf yes, its effective value is greater than its printed text suggests.\nThe difference between a 6-power Cloud and a 7-power Cloud is two Treasures "},{"attributes":{"bold":true},"insert":"every time Cloud attacks"},{"insert":".\nWith extra combats, this scales rapidly.\nOne attack:\n"},{"attributes":{"bold":true},"insert":"2 Treasures."},{"insert":"\nThree attacks:\n"},{"attributes":{"bold":true},"insert":"6 Treasures."},{"insert":"\nFive attacks:\n"},{"attributes":{"bold":true},"insert":"10 Treasures."},{"insert":"\nThose Treasures can then fund additional Equipment, equip costs, interaction, or even more combat steps.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"4. Equipment Before Cloud"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Cloud's ETB ability only helps if an Equipment is already waiting.\nTherefore, your preferred sequencing is often:\n"},{"attributes":{"bold":true},"insert":"Equipment → Cloud"},{"insert":"\nrather than:\n"},{"attributes":{"bold":true},"insert":"Cloud → Equipment."},{"insert":"\nFor example:\n"},{"attributes":{"bold":true},"insert":"Turn 3: Buster Sword"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn 4/5: Cloud"},{"insert":"\nCloud enters.\nBuster Sword immediately attaches.\nCloud now has haste and can attack immediately with the Equipment already online.\nThat is much stronger than casting Cloud onto an empty battlefield.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"5. Buster Sword"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Buster Sword is one of the strongest weapons in the deck.\nIt gives +3/+2, which takes Cloud directly from 4 power to the critical "},{"attributes":{"bold":true},"insert":"7-power breakpoint"},{"insert":".\nWhen the equipped creature connects, you draw a card and may cast a spell from your hand with mana value no greater than the damage dealt without paying its mana cost.\nThat means a Buster Sword Cloud can potentially produce:\n"},{"attributes":{"bold":true},"insert":"Cloud attack draw"},{"insert":"\n"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"two Treasures"},{"insert":"\n"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Buster Sword combat-damage draw"},{"insert":"\n"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"a free spell from your hand."},{"insert":"\nThat is an enormous resource swing from one attack.\nIf Buster Sword is already on the battlefield when Cloud enters, Cloud can attach it immediately.\nThis is one of your cleanest setup sequences.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"6. Stoneforge Mystic"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Stoneforge is one of your best setup cards.\nDo not automatically search for the largest Equipment.\nAsk what your hand needs.\n"},{"attributes":{"bold":true},"insert":"Need explosive value?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Buster Sword"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Need mana?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Sword of Feast and Famine"},{"insert":" or "},{"attributes":{"bold":true},"insert":"The Reaver Cleaver"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Need immediate commander damage?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Colossus Hammer"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Need protection?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Hammer of Nazahn / Kaldra Compleat / appropriate defensive Equipment"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Need evasion?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Shadowspear"},{"insert":" or another relevant weapon.\nStoneforge's activated ability can also cheat expensive Equipment onto the battlefield.\nThat is especially valuable with your expensive weapons.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"7. Your Equipment Tutor Network"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck has unusually good access to its weapons.\nYou have:\nEnlightened Tutor"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Stoneforge Mystic"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Steelshaper's Gift"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Open the Armory"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Kellan, the Fae-Blooded"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Cloud, Midgar Mercenary"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Armored Skyhunter"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Sunforger"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"This means you should think of the Equipment package as a "},{"attributes":{"bold":true},"insert":"toolbox"},{"insert":".\nYou don't merely draw whatever weapon happens to appear.\nYou select the weapon required by the battlefield.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"8. Colossus Hammer"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Hammer provides +10/+10.\nThe drawback is losing flying and the enormous equip cost.\nCloud helps circumvent the equip problem.\nIf Hammer is already on the battlefield when Cloud enters:\n"},{"attributes":{"bold":true},"insert":"Cloud's ETB can simply attach it."},{"insert":"\nNow Cloud becomes a gigantic commander-damage threat without paying Hammer's normal equip cost.\nSigarda's Aid, Hammer of Nazahn and other attachment effects similarly help bypass equip costs.\nDo not plan to pay eight mana fairly unless the game has become extremely long.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"9. Sigarda's Aid"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is one of the deck's strongest support cards.\nEquipment gains flash.\nMore importantly, Equipment can attach immediately when it enters.\nThis dramatically changes combat math.\nWith Aid on the battlefield, opponents cannot safely assume Cloud's current power is Cloud's final power.\nYou can introduce another Equipment during combat and immediately attach it.\nAid also makes expensive equip costs far less relevant.\nProtect it when it is central to your hand.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"10. Puresteel Paladin"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Puresteel does two things you desperately want.\nIt rewards Equipment entering with cards.\nAnd with metalcraft, equip costs become zero.\nOnce metalcraft is active, Equipment can be moved around your battlefield freely.\nThat means you can:\n"},{"attributes":{"bold":true},"insert":"equip attackers before combat"},{"insert":"\nthen later redistribute Equipment according to what survives.\nPuresteel turns your arsenal from a collection of expensive activated abilities into a flexible combat system.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"11. Sram, Senior Edificer"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Sram is your straightforward Equipment draw engine.\nEquipment already constitutes a major percentage of the deck.\nTherefore Sram converts normal development into card velocity.\nIf you have Sram and several Equipment in hand, strongly consider resolving Sram first.\n"},{"attributes":{"bold":true},"insert":"Engine → Equipment"},{"insert":"\nis better than:\n"},{"attributes":{"bold":true},"insert":"Equipment → engine."},{"insert":"\nGet paid for cards you were going to cast anyway.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"12. Armored Skyhunter"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Skyhunter converts attacks into additional Equipment development.\nThis reinforces an important rule of the deck:\n"},{"attributes":{"bold":true},"insert":"Attacking is how you generate resources."},{"insert":"\nYou don't need every attack to eliminate somebody.\nSome attacks exist to:\ndraw cards;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"generate Treasure;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"find Equipment;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"trigger Sword abilities;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"prepare the next combat."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Combat is your card-advantage engine.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"13. Sword of Feast and Famine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is one of the most important Equipment pieces in the deck.\nWhen the equipped creature connects, Sword untaps all your lands.\nNormally, that is simply excellent value.\nWith "},{"attributes":{"bold":true},"insert":"Aggravated Assault"},{"insert":", it can become much more.\nAggravated Assault requires five mana to create another combat phase and main phase.\nIf Sword of Feast and Famine untaps lands capable of producing at least five mana after combat damage:\n"},{"attributes":{"bold":true},"insert":"Combat"},{"insert":"\n↓\n"},{"attributes":{"bold":true},"insert":"Sword untaps lands"},{"insert":"\n↓\n"},{"attributes":{"bold":true},"insert":"Pay 5 to Aggravated Assault"},{"insert":"\n↓\n"},{"attributes":{"bold":true},"insert":"New combat"},{"insert":"\n↓\n"},{"attributes":{"bold":true},"insert":"Connect again"},{"insert":"\n↓\n"},{"attributes":{"bold":true},"insert":"Untap lands again"},{"insert":"\n↓\n"},{"attributes":{"bold":true},"insert":"Repeat"},{"insert":"\nThat produces repeated combat phases as long as the equipped creature continues connecting.\nThis is one of the deck's strongest finishing engines.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"14. Aggravated Assault"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Do not treat Assault as a five-mana spell that must immediately do something.\nIt is an engine.\nYour best Assault turns occur when your mana generation can fund repeated activations.\nRelevant resources include:\nSword of Feast and Famine"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Cloud's Treasure production"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"The Reaver Cleaver"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"normal lands"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"other Treasure generation"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Cloud himself makes Assault much more dangerous.\nEvery Cloud attack at 7+ power creates two Treasures.\nAdditional combats create additional Cloud attack triggers.\nThat means your combat engine can partially fund itself.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"15. Aurelia, the Warleader"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Aurelia provides another direct extra-combat effect.\nHer first attack each turn untaps your creatures and creates another combat.\nThat gives you:\n"},{"attributes":{"bold":true},"insert":"Cloud attack trigger #1"},{"insert":"\nthen\n"},{"attributes":{"bold":true},"insert":"Cloud attack trigger #2"},{"insert":"\nassuming Cloud attacks in both combats.\nEach Cloud trigger can draw cards.\nEach qualifying Cloud attack can create two Treasures.\nTherefore Aurelia isn't merely additional damage.\nShe can double your attack-based resource generation.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"16. Helm of the Host + Aurelia"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is one of the most dangerous interactions in the deck.\nHelm creates a nonlegendary token copy of the equipped creature at the beginning of combat.\nWith Aurelia, token copies can create additional attack-based combat triggers.\nIf the relevant Aurelia/Helm sequence is established correctly, it can generate repeated combat phases.\nThis is a genuine finishing line.\nBecause Helm costs substantial mana to cast and equip, don't telegraph it unnecessarily.\nUse your equip-cheating infrastructure whenever possible.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"17. Hexplate Wallbreaker"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Wallbreaker gives you another way to turn Equipment development into additional combat.\nThe deck already wants creatures equipped.\nTherefore the setup requirement is naturally compatible with your normal game plan.\nExtra combats are especially valuable because they retrigger:\nCloud"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"combat-damage Equipment"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Armored Skyhunter"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Aurelia-style effects"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Treasure generation"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"One additional combat in this deck frequently means far more than one additional attack.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"18. Lightning, Army of One"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Lightning is a terrifying damage amplifier.\nShe has first strike, trample and lifelink.\nMore importantly, when she deals combat damage to a player, subsequent damage to that player and their permanents is doubled until your next turn.\nThis creates a natural sequence:\n"},{"attributes":{"bold":true},"insert":"Lightning connects first"},{"insert":"\n↓\n"},{"attributes":{"bold":true},"insert":"Opponent becomes vulnerable to doubled damage"},{"insert":"\n↓\n"},{"attributes":{"bold":true},"insert":"Cloud and the rest of the battlefield hit much harder."},{"insert":"\nDouble strike makes this interaction even nastier because first-strike damage can establish Lightning's effect before the normal combat-damage step.\nUse Lightning to designate the opponent you intend to erase.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"19. Commander Damage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Never forget the number:\n"},{"attributes":{"bold":true},"insert":"21"},{"insert":"\nCloud is naturally suited to commander kills.\nHe begins at 4 power.\nEquipment scales that rapidly.\nColossus Hammer, Blackblade Reforged, Excalibur, Embercleave, Aettir and Priwen, Buster Sword and other weapons can push Cloud into lethal territory surprisingly quickly.\nTrack commander damage "},{"attributes":{"bold":true},"insert":"per opponent"},{"insert":".\nSometimes the easiest path is not assembling an infinite or repeated-combat engine.\nSometimes one opponent has already taken 12 from Cloud.\nKill them.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"20. Aettir and Priwen"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This Equipment makes the equipped creature's base power and toughness equal to your life total.\nThat means your life total becomes an offensive resource.\nAt 40 life, the equipped creature begins from a "},{"attributes":{"bold":true},"insert":"40/40 base"},{"insert":" before other relevant modifications.\nThis can make Cloud immediately lethal through commander damage.\nHowever, the card is expensive to cast and equip.\nPrefer:\nCloud's ETB attachment;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Sigarda's Aid;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Hammer of Nazahn;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"other equip-cheating mechanisms."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Do not spend eleven mana fairly unless the game state demands it.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"21. Blackblade Reforged"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Cloud is legendary.\nTherefore Blackblade's equip cost is cheap on him.\nIts power bonus scales with the number of lands you control.\nThat makes it an efficient late-game commander-damage weapon.\nUnlike the expensive haymaker Equipment, Blackblade doesn't require elaborate setup.\nSometimes efficiency wins.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"22. Embercleave"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Double strike is extraordinarily dangerous in this deck.\nWhy?\nBecause your Equipment already creates enormous power.\nDoubling combat damage from a 10+ power commander is frequently lethal.\nIt also allows combat-damage triggers to happen in both combat-damage steps when appropriate.\nUse Embercleave as a surprise finisher whenever possible rather than casually exposing it before combat.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"23. The Reaver Cleaver"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Cleaver turns combat damage into Treasure.\nCloud already rewards attacking.\nNow successful combat can produce even more mana.\nThis is particularly dangerous with:\ndouble strike;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"extra combats;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"large power;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Aggravated Assault."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"The larger the equipped creature becomes, the more explosive Cleaver becomes.\nIt is one of your bridges between "},{"attributes":{"bold":true},"insert":"combat damage and combo-like mana generation."},{"insert":"\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"24. Sunforger"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Sunforger is not merely +4/+0.\nIt turns available mana into access to important instants.\nRelevant effects in the deck include protection and removal.\nThis makes Sunforger particularly valuable in interactive games.\nOnce equipped and with mana available, opponents have to respect the possibility that you can find an answer directly from the library.\nDo not automatically activate Sunforger.\nSometimes representing the activation is more valuable than spending the mana.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"25. Protection Is Part of the Win Condition"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Your commander costs five mana.\nYour Equipment board may represent many additional turns of investment.\nTherefore protection isn't optional.\nThe list includes:\nAkroma's Will"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Champion's Helm"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Clever Concealment"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Conqueror's Flail"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Deflecting Swat"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Flawless Maneuver"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Galadriel's Dismissal"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Halvar / Sword of the Realms"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Hammer of Nazahn"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Heroic Intervention"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Lightning Greaves"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Swiftfoot Boots"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Teferi's Protection"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"This is a serious defensive package.\nThe deck expects to establish a dangerous board and "},{"attributes":{"bold":true},"insert":"keep it."},{"insert":"\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"26. Conqueror's Flail"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Flail is both a power boost and protection.\nThe important text is the restriction it places on opponents casting spells during your turn while it is attached.\nThat creates a much safer combat/combo window.\nIf you are preparing an Aggravated Assault or lethal commander-damage turn:\n"},{"attributes":{"bold":true},"insert":"Equip Flail first."},{"insert":"\nThen begin committing the pieces that actually matter.\nProtection before payoff.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"27. Akroma's Will"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Will can be both protection and a finisher.\nWith your commander present, obtaining both modes creates an extraordinary combat step.\nThe combination of keywords can turn an ordinary equipped battlefield into lethal damage while simultaneously making interaction difficult.\nDo not mentally classify Will only as a defensive spell.\nBefore casting it defensively, ask:\n"},{"attributes":{"bold":true},"insert":"Could this card simply kill everyone next turn?"},{"insert":"\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"28. Clever Concealment"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Convoke makes this much easier to hold up than four mana suggests.\nPhasing is excellent protection because it handles many forms of removal that indestructible cannot.\nIt can protect:\nCloud"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"your Equipment"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"your support creatures"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"other essential nonland permanents"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"This is one of your best answers to mass exile.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"29. Teferi's Protection"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is your emergency lever.\nSave it for situations where losing the board would be catastrophic.\nIt can also create offensive opportunities.\nIf an opponent wipes the board and you phase out:\n"},{"attributes":{"bold":true},"insert":"Everyone else loses resources."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"You return with your arsenal intact."},{"insert":"\nThat can create a nearly uncontested lethal turn.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"30. Do Not Overprotect Cloud"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Cloud will sometimes die.\nThat is Commander.\nDo not spend a premium protection spell merely to prevent insignificant removal if your hand can comfortably recast him.\nAsk:\n"},{"attributes":{"bold":true},"insert":"What am I actually protecting?"},{"insert":"\nIf Cloud dying destroys a lethal sequence, protect him.\nIf Cloud dying merely inconveniences you while an opponent is threatening a board wipe next turn, consider saving the protection.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"31. Mulligan Philosophy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You want hands that can execute:\n"},{"attributes":{"bold":true},"insert":"Mana → Equipment/setup → Cloud."},{"insert":"\nAn ideal opening contains:\n2–3 lands;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"ramp;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"an Equipment or tutor;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"preferably draw/protection."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"You do "},{"attributes":{"bold":true},"insert":"not"},{"insert":" need Cloud in hand.\nHe lives in the command zone.\nYour opening hand should prepare the battlefield for his arrival.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"32. Excellent Opening Structure"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Something like:\n"},{"attributes":{"bold":true},"insert":"Arid Mesa"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Battlefield Forge"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Sol Ring"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Stoneforge Mystic"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Buster Sword"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Heroic Intervention"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Swords to Plowshares"},{"insert":"\nis excellent.\nYou have:\nmana;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"acceleration;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Equipment access;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"a premium weapon;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"protection;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"interaction."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"The hand has a plan.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"33. Weak Opening Structure"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Something like:\n"},{"attributes":{"bold":true},"insert":"Five lands"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Aettir and Priwen"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Aurelia"},{"insert":"\nis poor.\nYes, the cards are powerful.\nNo, the hand does not do anything meaningful early.\nMulligan.\nPowerful cards are not the same thing as a powerful hand.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"34. Early Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Your early turns should establish infrastructure.\nPrioritize:\nSol Ring"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Arcane Signet"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Cid"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Sword of the Animist"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Stoneforge Mystic"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Sram"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Puresteel Paladin"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Sigarda's Aid"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"cheap Equipment"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"You generally want something useful already waiting when Cloud arrives.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"35. Casting Cloud"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Cloud costs five.\nDo not automatically cast him as soon as you reach five mana.\nAsk:\n"},{"attributes":{"bold":true},"insert":"Is an Equipment waiting?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Can Cloud reach 7 power immediately?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Can he safely attack?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Do I have protection?"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Does casting Cloud generate immediate cards/Treasures?"},{"insert":"\nThe ideal Cloud cast immediately produces value.\nA five-mana commander that gets removed before attacking is a significant tempo loss.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"36. Midgame"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is where the deck should begin snowballing.\nYou want:\n"},{"attributes":{"bold":true},"insert":"Cloud + Equipment + draw engine + protection."},{"insert":"\nNow every attack generates additional resources.\nThose resources produce more Equipment.\nMore Equipment means larger Cloud attack draws.\nLarger Cloud attack draws find extra-combat effects.\nExtra combats generate more Cloud triggers.\nThe deck is designed to create a "},{"attributes":{"bold":true},"insert":"combat feedback loop."},{"insert":"\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"37. Late Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Stop asking how much value you can generate.\nStart asking:\n"},{"attributes":{"bold":true},"insert":"How does everyone die?"},{"insert":"\nLook for:\nAggravated Assault;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Sword of Feast and Famine;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Aurelia;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Helm of the Host;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Hexplate Wallbreaker;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Lightning;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Akroma's Will;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Full Throttle;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"enormous Cloud commander damage."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"The deck has many ways to turn an established battlefield into lethal.\nUse them.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"38. Who Should Cloud Attack?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Do not automatically attack the player with the lowest life total.\nConsider:\n"},{"attributes":{"bold":true},"insert":"Who has the least ability to block?"},{"insert":"\nCloud must connect for many Equipment triggers.\n"},{"attributes":{"bold":true},"insert":"Who has already taken commander damage?"},{"insert":"\n21 is often easier than 40.\n"},{"attributes":{"bold":true},"insert":"Who is the largest strategic threat?"},{"insert":"\nSometimes eliminating the combo player is worth sacrificing some efficiency.\n"},{"attributes":{"bold":true},"insert":"Who can punish you on the crackback?"},{"insert":"\nDon't eliminate one player only to immediately die to another.\nCombat decks require political threat assessment.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"39. Spread Equipment When Appropriate"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Cloud draws for "},{"attributes":{"bold":true},"insert":"each equipped attacking creature"},{"insert":", not for the number of Equipment attached to Cloud.\nThat means:\n"},{"attributes":{"bold":true},"insert":"Cloud with five Equipment = one equipped attacker."},{"insert":"\nBut:\n"},{"attributes":{"bold":true},"insert":"Cloud + Aurelia + Lightning, each equipped = three equipped attackers."},{"insert":"\nIf all three attack, Cloud draws three cards.\nTherefore, once Cloud is sufficiently dangerous, consider distributing excess Equipment among other attackers.\nThis is one of the most important subtleties of the commander.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"40. When to Go Full Voltron"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Stack Equipment onto Cloud when:\ncommander damage presents lethal;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"you need the 7-power Treasure threshold;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"the battlefield favors one evasive attacker;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"you have strong protection;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"one opponent must die immediately."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Spread Equipment when:\nCloud already has enough power;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"you want maximum attack-trigger card draw;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"multiple attackers can connect;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"a single removal spell would otherwise ruin your entire combat."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Know which mode the game demands.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"41. Board-Wipe Discipline"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Equipment often survives creature sweepers.\nThat is one of your advantages.\nIf Cloud and your creatures die but five Equipment remain, you can rebuild quickly.\nTherefore, don't automatically spend premium protection on every Wrath.\nAsk:\n"},{"attributes":{"bold":true},"insert":"Does the wipe destroy my Equipment too?"},{"insert":"\nIf not, letting creatures die may sometimes be acceptable.\nRecast Cloud.\nCloud immediately picks up one of the surviving weapons.\nAttack again.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"42. Removal Priorities"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Your removal includes:\nSwords to Plowshares"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Path to Exile"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Dispatch"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Generous Gift"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Cloud's Limit Break"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Untimely Malfunction"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Final Showdown"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Do not waste removal clearing random blockers unless doing so creates lethal.\nPrioritize:\ncombo engines;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"effects preventing combat;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"artifact hate;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"creatures that punish attacking;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"effects preventing Equipment attachment;"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"blockers only when they actually stop your winning attack."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"43. The Combat Math Rule"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Before every major attack, calculate three numbers:\n"},{"attributes":{"bold":true},"insert":"Cloud's current power"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander damage already dealt"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Damage after double strike/doubling effects"},{"insert":"\nDo this "},{"attributes":{"bold":true},"insert":"before"},{"insert":" declaring attackers.\nWith Lightning, Embercleave, Akroma's Will and huge Equipment bonuses, damage can escalate dramatically.\nDo not discover after combat that you had lethal and missed it.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"44. The Extra-Combat Rule"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Whenever you create another combat, ask:\n"},{"attributes":{"bold":true},"insert":"What triggers again?"},{"insert":"\nPotentially:\nCloud"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Aurelia-related effects"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Armored Skyhunter"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Sword of Feast and Famine"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Reaver Cleaver"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Buster Sword"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Lightning"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"other attack/combat-damage triggers"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"An extra combat isn't merely extra damage.\nIt is another activation of much of your deck.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"45. Recovery After Cloud Dies"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Do not panic.\nYour Equipment generally remains.\nRebuild using:\nForge Anew"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Red XIII"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Stoneforge Mystic"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Equipment tutors"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"your surviving draw engines"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Then recast Cloud.\nHis ETB immediately attaches one surviving Equipment.\nCloud is unusually good at rebuilding after creature removal because his weapons remain behind.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"46. Tutor Decision Tree"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Whenever you draw an Equipment tutor, ask:\n"},{"attributes":{"bold":true},"insert":"Can I kill someone now?"},{"insert":"\nIf yes, find the weapon that creates lethal.\n"},{"attributes":{"bold":true},"insert":"Can I establish an extra-combat engine?"},{"insert":"\nFind the missing piece.\n"},{"attributes":{"bold":true},"insert":"Am I short on mana?"},{"insert":"\nFind Sword of Feast and Famine, Sword of the Animist, or Reaver Cleaver as appropriate.\n"},{"attributes":{"bold":true},"insert":"Am I short on cards?"},{"insert":"\nFind Buster Sword or another value engine.\n"},{"attributes":{"bold":true},"insert":"Is Cloud vulnerable?"},{"insert":"\nFind protection.\n"},{"attributes":{"bold":true},"insert":"Do I merely need raw damage?"},{"insert":"\nFind Hammer, Blackblade, Excalibur or the appropriate offensive Equipment.\nNever tutor on autopilot.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"47. Common Pilot Errors"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Casting Cloud onto an empty battlefield"},{"insert":"\nSet up Equipment first.\n"},{"attributes":{"bold":true},"insert":"Putting every Equipment on Cloud"},{"insert":"\nCloud rewards multiple "},{"attributes":{"bold":true},"insert":"equipped attackers"},{"insert":".\n"},{"attributes":{"bold":true},"insert":"Ignoring the 7-power breakpoint"},{"insert":"\nTwo Treasures per attack matters enormously.\n"},{"attributes":{"bold":true},"insert":"Spending protection too early"},{"insert":"\nProtect winning positions, not merely convenient ones.\n"},{"attributes":{"bold":true},"insert":"Treating extra combats as only extra damage"},{"insert":"\nThey retrigger your engines.\n"},{"attributes":{"bold":true},"insert":"Paying enormous equip costs fairly"},{"insert":"\nUse Cloud, Sigarda's Aid, Hammer of Nazahn, Puresteel and other attachment cheats.\n"},{"attributes":{"bold":true},"insert":"Forgetting commander damage"},{"insert":"\nTrack 21 separately for each opponent.\n"},{"attributes":{"bold":true},"insert":"Continuing to build after lethal exists"},{"insert":"\nKill them.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"48. The Five Questions Every Turn"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Ask:\n"},{"attributes":{"bold":true},"insert":"1. Can another player win before my next turn?"},{"insert":"\nPreserve interaction if necessary.\n"},{"attributes":{"bold":true},"insert":"2. Can Cloud safely attack?"},{"insert":"\nIf yes, calculate your triggers before committing resources.\n"},{"attributes":{"bold":true},"insert":"3. Can Cloud reach 7 power?"},{"insert":"\nIf yes, account for the additional Treasure.\n"},{"attributes":{"bold":true},"insert":"4. Can an extra combat create lethal?"},{"insert":"\nCount every repeated attack and damage trigger.\n"},{"attributes":{"bold":true},"insert":"5. Should my Equipment be concentrated or distributed?"},{"insert":"\nChoose between Voltron and equipped-army mode according to the battlefield.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"49. Pilot's Quick Reference"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Early Game"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Ramp → draw engine/tutor → deploy Equipment."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Cloud Turn"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Equipment already present → cast Cloud → free attachment → attack immediately."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Midgame"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Draw from attacks → generate Treasure → distribute Equipment → hold protection."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Closing"},{"insert":"\nLook for:\n"},{"attributes":{"bold":true},"insert":"Aggravated Assault"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Sword of Feast and Famine"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Aurelia"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Helm of the Host"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Lightning"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Akroma's Will"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander damage"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"When Behind"},{"insert":"\nPreserve Equipment.\nRebuild creatures.\nRecast Cloud.\nHis ETB gets you armed again immediately.\n"},{"attributes":{"align":"center"},"insert":"\n"},{"attributes":{"bold":true},"insert":"50. Final Doctrine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck does not merely make Cloud large.\nIt turns "},{"attributes":{"bold":true},"insert":"combat into an economy"},{"insert":".\nEquipment creates power.\nPower gets Cloud above seven.\nCloud attacks.\nAttacks draw cards.\nCloud creates Treasure.\nEquipment creates combat-damage triggers.\nThose resources fund additional weapons.\nThose weapons arm additional attackers.\nAdditional attackers make Cloud draw more cards.\nThen extra-combat effects cause the entire machine to trigger again.\n\nThe central lesson is therefore:\n\n"},{"attributes":{"bold":true},"insert":"Prepare before Cloud arrives."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Reach seven power."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Attack for resources, not merely damage."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Spread weapons when doing so increases Cloud's draw."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Concentrate them when commander damage becomes lethal."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Protect the attack that matters."},{"insert":"\n\nAnd when Sword of Feast and Famine, Aggravated Assault, Aurelia, Lightning, or another finisher opens the path:\n\n"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"Do not take one combat when the deck can take them all!"},{"attributes":{"header":2},"insert":"\n"}]}
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