788
11/17/2022
Be a Jeskai Family Man - Guile Sonic Soldier EDH
Deck Size: 100
Commander
Legal
Est deck cost: $1601.70
Salt sum: 58.54
No deck tags
788
11/17/2022
Compare
Deck filters

Choose your preferred layout. You can change this at any time using the Deck filters / View as options above.

Commander

Qty: 1 Price: $2.99
Immard, the Stormcleaver

Whenever Immard, the Stormcleaver enters or attacks, put a charge counter on it or remove one from it. When you remove a counter this way, choose one — • Immard deals 4 damage to any target. • Immard gains lifelink and indestructible until end of turn.

Creature
Immard, the Stormcleaver (sld) 434

Commander

(CTRL to add secondary)

Assists

Qty: 8 Price: $73.42
Gisela, Blade of Goldnight

Flying, first strike If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.

Creature
Gisela, Blade of Goldnight (plst) AVR-209
Giver of Runes

{T}: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.

Creature
Giver of Runes (plst) MH1-13
Godo, Bandit Warlord

When Godo enters, you may search your library for an Equipment card, put it onto the battlefield, then shuffle. Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.

Creature
Godo, Bandit Warlord (2xm) 128
Lae'zel, Vlaakith's Champion

If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead. Choose a Background (You can have a Background as a second commander.)

Creature
Lae'zel, Vlaakith's Champion (clb) 476
Mother of Runes

{T}: Target creature you control gains protection from the color of your choice until end of turn.

Creature
Mother of Runes (plst) DDO-20
Spellskite

{U/P}: Change a target of target spell or ability to this creature. ({U/P} can be paid with either {U} or 2 life.)

Creature Artifact
Spellskite (2xm) 289
Thassa, Deep-Dwelling

Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control. {3}{U}: Tap another target creature.

Creature Enchantment
Thassa, Deep-Dwelling (thb) 261
Torbran, Thane of Red Fell

If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.

Creature
Torbran, Thane of Red Fell (sld) 463

Assists

(CTRL to add secondary)

Card Advantage

Qty: 8 Price: $222.82
Consecrated Sphinx

Flying Whenever an opponent draws a card, you may draw two cards.

Creature
Consecrated Sphinx (ima) 47
Esper Sentinel

Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is this creature's power.

Creature Artifact
Esper Sentinel (mh2) 12
Gregor, Shrewd Magistrate

Skulk (This creature can't be blocked by creatures with greater power.) Whenever Gregor, Shrewd Magistrate deals combat damage to a player, draw cards equal to its power.

Creature
Gregor, Shrewd Magistrate (sld) 145
Midnight Pathlighter

Creatures you control can't be blocked except by legendary creatures. Whenever one or more creatures you control deal combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)

Creature
Midnight Pathlighter (afc) 52
Rhystic Study

Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.

Enchantment
Rhystic Study (jmp) 169
Sword of Fire and Ice

Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, this Equipment deals 2 damage to any target and you draw a card. Equip {2}

Artifact
Sword of Fire and Ice (2xm) 297
Tandem Lookout

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."

Creature
Tandem Lookout (plst) MM3-53
Tome of Legends

This artifact enters with a page counter on it. Whenever your commander enters or attacks, put a page counter on this artifact. {1}, {T}, Remove a page counter from this artifact: Draw a card.

Artifact
Tome of Legends (eld) 332

Card Advantage

(CTRL to add secondary)

EX-Moves (Buffs)

Qty: 12 Price: $198.88
Basilisk Collar

Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Basilisk Collar (clb) 595
Dolmen Gate

Prevent all combat damage that would be dealt to attacking creatures you control.

Artifact
Dolmen Gate (plst) LRW-256
Iroas, God of Victory

Indestructible As long as your devotion to red and white is less than seven, Iroas isn't a creature. Creatures you control have menace. Prevent all damage that would be dealt to attacking creatures you control.

Creature Enchantment
Iroas, God of Victory (c16) 205
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (afc) 331
Lithoform Engine

{2}, {T}: Copy target activated or triggered ability you control. You may choose new targets for the copy. {3}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. {4}, {T}: Copy target permanent spell you control. (The copy becomes a token.)

Artifact
Lithoform Engine (znr) 245
Reconnaissance

{0}: Remove target attacking creature you control from combat and untap it. (If you activate during end of combat, the creature will untap after it deals combat damage.)

Enchantment
Reconnaissance (exo) 17
Robe of Stars

Equipped creature gets +0/+3. Astral Projection — {1}{W}: Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) Equip {1}

Artifact
Robe of Stars (afc) 11
Strionic Resonator

{2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")

Artifact
Strionic Resonator (c19) 224
Sword of Feast and Famine

Equipped creature gets +2/+2 and has protection from black and from green. Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. Equip {2}

Artifact
Sword of Feast and Famine (2xm) 296
Sword of Hearth and Home

Equipped creature gets +2/+2 and has protection from green and from white. Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle. Equip {2}

Artifact
Sword of Hearth and Home (mh2) 238
Sword of Truth and Justice

Equipped creature gets +2/+2 and has protection from white and from blue. Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Equip {2}

Artifact
Sword of Truth and Justice (mh1) 229
Whispersilk Cloak

Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) Equip {2}

Artifact
Whispersilk Cloak (pca) 115

EX-Moves (Buffs)

(CTRL to add secondary)

Land

Qty: 37 Price: $637.33
Academy Ruins

{T}: Add {C}. {1}{U}, {T}: Put target artifact card from your graveyard on top of your library.

Land
Academy Ruins (plst) 2XM-309
Ancient Tomb

{T}: Add {C}{C}. This land deals 2 damage to you.

Land
Ancient Tomb (plst) TMP-315
Arid Mesa

{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.

Land
Arid Mesa (mh2) 244
Axgard Armory

This land enters tapped. {T}: Add {W}. {1}{R}{R}{W}, {T}, Sacrifice this land: Search your library for an Aura card and/or an Equipment card, reveal them, put them into your hand, then shuffle.

Land
Axgard Armory (khm) 250
Bloodstained Mire

{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Land
Bloodstained Mire (ktk) 230
City of Brass

Whenever this land becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.

Land
City of Brass (mma) 221
Command Beacon

{T}: Add {C}. {T}, Sacrifice this land: Put your commander into your hand from the command zone.

Land
Command Beacon (cmr) 349
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (plst) C21-284
Eiganjo Castle

{T}: Add {W}. {W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn.

Land
Eiganjo Castle (plst) CHK-275
Eiganjo, Seat of the Empire

{T}: Add {W}. Channel — {2}{W}, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control.

Land
Eiganjo, Seat of the Empire (neo) 268
Flooded Strand

{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flooded Strand (ktk) 233
Hallowed Fountain

({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Hallowed Fountain (rtr) 241
Hengegate Pathway

Land
Hengegate Pathway // Mistgate Pathway (khm) 260Hengegate Pathway // Mistgate Pathway (khm) 260
Irrigated Farmland

({T}: Add {W} or {U}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Irrigated Farmland (c20) 282
Mana Confluence

{T}, Pay 1 life: Add one mana of any color.

Land
Mana Confluence (jou) 163
Marsh Flats

{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.

Land
Marsh Flats (mh2) 248
Needleverge Pathway

Land
Needleverge Pathway // Pillarverge Pathway (znr) 263Needleverge Pathway // Pillarverge Pathway (znr) 263
Otawara, Soaring City

{T}: Add {U}. Channel — {3}{U}, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.

Land
Otawara, Soaring City (neo) 271
Polluted Delta

{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Land
Polluted Delta (ktk) 239
Raugrin Triome

({T}: Add {U}, {R}, or {W}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Raugrin Triome (iko) 251
Riverglide Pathway

Land
Riverglide Pathway // Lavaglide Pathway (znr) 264Riverglide Pathway // Lavaglide Pathway (znr) 264
Rogue's Passage

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Land
Rogue's Passage (mic) 179
Sacred Foundry

({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Sacred Foundry (gtc) 245
Scalding Tarn

{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.

Land
Scalding Tarn (mh2) 254
Sea of Clouds

This land enters tapped unless you have two or more opponents. {T}: Add {W} or {U}.

Land
Sea of Clouds (bbd) 84
Shinka, the Bloodsoaked Keep

{T}: Add {R}. {R}, {T}: Target legendary creature gains first strike until end of turn.

Land
Shinka, the Bloodsoaked Keep (plst) CHK-282
Slayers' Stronghold

{T}: Add {C}. {R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.

Land
Slayers' Stronghold (avr) 229
Snow-Covered Island

({T}: Add {U}.)

Land
Snow-Covered Island (mh1) 251
Snow-Covered Mountain

({T}: Add {R}.)

Land
Snow-Covered Mountain (mh1) 253
Snow-Covered Plains

({T}: Add {W}.)

Land
Snow-Covered Plains (mh1) 250
Spectator Seating

This land enters tapped unless you have two or more opponents. {T}: Add {R} or {W}.

Land
Spectator Seating (cmr) 356
Steam Vents

({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Steam Vents (rtr) 247
Training Center

This land enters tapped unless you have two or more opponents. {T}: Add {U} or {R}.

Land
Training Center (plst) CMR-358
Tyrite Sanctum

{T}: Add {C}. {2}, {T}: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it. {4}, {T}, Sacrifice this land: Put an indestructible counter on target God.

Land
Tyrite Sanctum (khm) 272
Windswept Heath

{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Land
Windswept Heath (ktk) 248
Wooded Foothills

{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

Land
Wooded Foothills (ktk) 249

Land

(CTRL to add secondary)

Meter Gain (Mana Ramp)

Qty: 9 Price: $11.41
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (c21) 234
Azorius Signet

{1}, {T}: Add {W}{U}.

Artifact
Azorius Signet (nec) 145
Boros Signet

{1}, {T}: Add {R}{W}.

Artifact
Boros Signet (cmr) 459
Izzet Signet

{1}, {T}: Add {U}{R}.

Artifact
Izzet Signet (c21) 247
Ornithopter of Paradise

Flying {T}: Add one mana of any color.

Creature Artifact
Ornithopter of Paradise (mh2) 232
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (c21) 263
Talisman of Conviction

{T}: Add {C}. {T}: Add {R} or {W}. This artifact deals 1 damage to you.

Artifact
Talisman of Conviction (mh1) 230
Talisman of Creativity

{T}: Add {C}. {T}: Add {U} or {R}. This artifact deals 1 damage to you.

Artifact
Talisman of Creativity (mh1) 231
Talisman of Progress

{T}: Add {C}. {T}: Add {W} or {U}. This artifact deals 1 damage to you.

Artifact
Talisman of Progress (mrd) 256

Meter Gain (Mana Ramp)

(CTRL to add secondary)

Removal

Qty: 6 Price: $61.94
Austere Command

Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.

Sorcery
Austere Command (cmr) 12
Blasphemous Act

This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

Sorcery
Blasphemous Act (brc) 113
Cleansing Nova

Choose one — • Destroy all creatures. • Destroy all artifacts and enchantments.

Sorcery
Cleansing Nova (mic) 82
Cyclonic Rift

Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Instant
Cyclonic Rift (2xm) 47
Farewell

Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards.

Sorcery
Farewell (neo) 13
Vanquish the Horde

This spell costs {1} less to cast for each creature on the battlefield. Destroy all creatures.

Sorcery
Vanquish the Horde (mid) 41

Removal

(CTRL to add secondary)

Reversals

Qty: 8 Price: $256.42
Counterspell

Counter target spell.

Instant
Counterspell (sta) 15
Deflecting Swat

If you control a commander, you may cast this spell without paying its mana cost. You may choose new targets for target spell or ability.

Instant
Deflecting Swat (c20) 50
Ephemerate

Exile target creature you control, then return it to the battlefield under its owner's control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Instant
Ephemerate (sta) 5
Fierce Guardianship

If you control a commander, you may cast this spell without paying its mana cost. Counter target noncreature spell.

Instant
Fierce Guardianship (c20) 35
Mana Drain

Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.

Instant
Mana Drain (2x2) 348
Muddle the Mixture

Counter target instant or sorcery spell. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Instant
Muddle the Mixture (rav) 60
Negate

Counter target noncreature spell.

Instant
Negate (sta) 81
Teferi's Protection

Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.

Instant
Teferi's Protection (plst) C17-8

Reversals

(CTRL to add secondary)

Supers (Finishers)

Qty: 4 Price: $45.96
Aggravated Assault

{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.

Enchantment
Aggravated Assault (ons) 185
Fiery Emancipation

If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.

Enchantment
Fiery Emancipation (m21) 143
Grafted Exoskeleton

Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever Grafted Exoskeleton becomes unattached from a permanent, sacrifice that permanent. Equip {2}

Artifact
Grafted Exoskeleton (som) 162
Helm of the Host

At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste. Equip {5}

Artifact
Helm of the Host (dom) 217

Supers (Finishers)

(CTRL to add secondary)

Tutor

Qty: 7 Price: $90.53
Enlightened Tutor

Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

Instant
Enlightened Tutor (plst) MIR-14
Fighter Class

(Gain the next level as a sorcery to add its ability.) When this Class enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. {1}{R}{W}: Level 2 Equip abilities you activate cost {2} less to activate. {3}{R}{W}: Level 3 Whenever a creature you control attacks, up to one target creature blocks it this combat if able.

Enchantment
Fighter Class (afr) 222
Search for Glory

Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle. You gain 1 life for each {S} spent to cast this spell. ({S} is mana from a snow source.)

Sorcery
Search for Glory (khm) 340
Spellseeker

When this creature enters, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.

Creature
Spellseeker (bbd) 41
Stoneforge Mystic

When this creature enters, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle. {1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.

Creature
Stoneforge Mystic (2xm) 31
Tribute Mage

When this creature enters, you may search your library for an artifact card with mana value 2, reveal that card, put it into your hand, then shuffle.

Creature
Tribute Mage (mh1) 73
Trophy Mage

When this creature enters, you may search your library for an artifact card with mana value 3, reveal it, put it into your hand, then shuffle.

Creature
Trophy Mage (ddu) 42

Tutor

(CTRL to add secondary)

Buylist

Qty: 1 Price: $8.99
Vexilus Praetor

Flash Vigilance Aegis of the Emperor — Commanders you control have protection from everything.

Creature
Vexilus Praetor (40k) 19

Buylist

(CTRL to add secondary)

Consideration

Qty: 44 Price: $305.10
Aether Channeler

When this creature enters, choose one — • Create a 1/1 white Bird creature token with flying. • Return another target nonland permanent to its owner's hand. • Draw a card.

Creature
Aether Channeler (dmu) 392
Anchor to Reality

As an additional cost to cast this spell, sacrifice an artifact or creature. Search your library for an Equipment or Vehicle card, put that card onto the battlefield, then shuffle. If it has mana value less than the sacrificed permanent's mana value, scry 2.

Sorcery
Anchor to Reality (neo) 45
Ao, the Dawn Sky

Flying, vigilance When Ao dies, choose one — • Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. • Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.

Creature
Ao, the Dawn Sky (neo) 406
Ardenn, Intrepid Archaeologist

At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player. Partner (You can have two commanders if both have partner.)

Creature
Ardenn, Intrepid Archaeologist (cmr) 10
Aurelia, the Warleader

Flying, vigilance, haste Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.

Creature
Aurelia, the Warleader (gk1) 77
Boros Charm

Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.

Instant
Boros Charm (c21) 210
Chaos Warp

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Instant
Chaos Warp (clb) 785
Combat Celebrant

If this creature hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)

Creature
Combat Celebrant (akh) 125
Council's Judgment

Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

Sorcery
Council's Judgment (plst) CNS-16
Court of Grace

When this enchantment enters, you become the monarch. At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.

Enchantment
Court of Grace (cmr) 16
Dig Through Time

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.

Instant
Dig Through Time (plg21) 2
Dovin's Veto

This spell can't be countered. Counter target noncreature spell.

Instant
Dovin's Veto (war) 193
Embercleave

Flash This spell costs {1} less to cast for each attacking creature you control. When Embercleave enters, attach it to target creature you control. Equipped creature gets +1/+1 and has double strike and trample. Equip {3}

Artifact
Embercleave (eld) 359
Esior, Wardwing Familiar

Flying Spells your opponents cast that target one or more commanders you control cost {3} more to cast. Partner (You can have two commanders if both have partner.)

Creature
Esior, Wardwing Familiar (cmr) 67
Fabricate

Search your library for an artifact card, reveal it, put it into your hand, then shuffle.

Sorcery
Fabricate (mrd) 35
Fey Steed

Whenever this creature attacks, another target attacking creature you control gains indestructible until end of turn. Whenever a creature or planeswalker you control becomes the target of a spell or ability an opponent controls, you may draw a card.

Creature
Fey Steed (afc) 5
Flawless Maneuver

If you control a commander, you may cast this spell without paying its mana cost. Creatures you control gain indestructible until end of turn.

Instant
Flawless Maneuver (c20) 26
General's Kabuto

Equipped creature has shroud. (It can't be the target of spells or abilities.) Prevent all combat damage that would be dealt to equipped creature. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
General's Kabuto (chk) 251
Generous Gift

Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

Instant
Generous Gift (nec) 84
Godsend

Equipped creature gets +3/+3. Whenever equipped creature blocks or becomes blocked by one or more creatures, you may exile one of those creatures. Your opponents can't cast spells with the same name as a card exiled with Godsend. Equip {3}

Artifact
Godsend (jou) 12
Goro-Goro, Disciple of Ryusei

{R}: Creatures you control gain haste until end of turn. {3}{R}{R}: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.)

Creature
Goro-Goro, Disciple of Ryusei (neo) 320
Grateful Apparition

Flying Whenever this creature deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Grateful Apparition (war) 17
Halvar, God of Battle

Creature
Halvar, God of Battle // Sword of the Realms (khm) 15Halvar, God of Battle // Sword of the Realms (khm) 15
Hammer of Nazahn

Whenever Hammer of Nazahn or another Equipment you control enters, you may attach that Equipment to target creature you control. Equipped creature gets +2/+0 and has indestructible. Equip {4}

Artifact
Hammer of Nazahn (2xm) 260
Hellkite Charger

Flying, haste Whenever this creature attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.

Creature
Hellkite Charger (c17) 138
Jeska's Will

Choose one. If you control a commander as you cast this spell, you may choose both instead. • Add {R} for each card in target opponent's hand. • Exile the top three cards of your library. You may play them this turn.

Sorcery
Jeska's Will (cmr) 187
Keleth, Sunmane Familiar

Whenever a commander you control attacks, put a +1/+1 counter on it. Partner (You can have two commanders if both have partner.)

Creature
Keleth, Sunmane Familiar (cmr) 28
Komainu Battle Armor

Menace Equipped creature gets +2/+2 and has menace. Whenever this creature or equipped creature deals combat damage to a player, goad each creature that player controls. Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Creature Artifact
Komainu Battle Armor (nec) 21
Lion Sash

{W}: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on this permanent. Equipped creature gets +1/+1 for each +1/+1 counter on this Equipment. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Creature Artifact
Lion Sash (neo) 26
Lizard Blades

Double strike Equipped creature has double strike. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Creature Artifact
Lizard Blades (neo) 153
Loyal Unicorn

Vigilance Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn.

Creature
Loyal Unicorn (plst) C18-4
March of Otherworldly Light

As an additional cost to cast this spell, you may exile any number of white cards from your hand. This spell costs {2} less to cast for each card exiled this way. Exile target artifact, creature, or enchantment with mana value X or less.

Instant
March of Otherworldly Light (neo) 369
Metropolis Angel

Flying Whenever you attack with one or more creatures with counters on them, draw a card.

Creature
Metropolis Angel (snc) 203
Moon-Blessed Cleric

Divine Intervention — When this creature enters, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.

Creature
Moon-Blessed Cleric (afr) 26
Mystical Tutor

Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.

Instant
Mystical Tutor (mir) 80
Port Razer

Whenever this creature deals combat damage to a player, untap each creature you control. After this phase, there is an additional combat phase. This creature can't attack a player it has already attacked this turn.

Creature
Port Razer (cmr) 193
Skyclave Apparition

When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less. When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.

Creature
Skyclave Apparition (znr) 39
Solitude

Flash Lifelink When this creature enters, exile up to one other target creature. That creature's controller gains life equal to its power. Evoke—Exile a white card from your hand.

Creature
Solitude (mh2) 307
Steelshaper's Gift

Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.

Sorcery
Steelshaper's Gift (5dn) 19
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (nec) 89
Unquenchable Fury

Enchant creature Enchanted creature has "Whenever this creature attacks, it deals X damage to defending player, where X is the number of cards in their hand." When this Aura is put into your graveyard from the battlefield, return it to your hand.

Enchantment
Unquenchable Fury (nec) 23
Vanishing

Enchant creature {U}{U}: Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)

Enchantment
Vanishing (vis) 48
Waves of Aggression

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Sorcery
Waves of Aggression (eve) 148
Winged Boots

Equipped creature has flying and ward {4}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.) Equip {1}

Artifact
Winged Boots (afc) 20

Consideration

(CTRL to add secondary)

Deck Info

Deck stats

26 pips - 21 cards
22 mana - 22 cards
20 pips - 16 cards
19 mana - 19 cards
0 pips - 0 cards
0 mana - 5 cards
14 pips - 10 cards
18 mana - 18 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
13 mana - 11 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs

Description

{"ops":[{"insert":{"image":"https://legendsoflocalization.com/wp-content/uploads/2013/07/family-man-2.png"}},{"insert":"\n\n\"Go Home and Be a Jeskai Family Man\" - A Guide to Guile, Sonic Soldier "},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"Usage of Fighting Game Community Terms in this Guide"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis guide uses many fighting game community (FGC) terms for flavor purposes. Any time a word is "},{"attributes":{"underline":true,"bold":true},"insert":"underlined and in bold"},{"insert":", select the term to see the definition. The official Fighting Game Glossary by Infil and the site's core team members inspired me to make this guide. Some of the sections may feature videos taken directly from the glossary and reuploaded to YouTube due to technical issues. \n\nIf you enjoy this guide or would like to support the Fighting Game Glossary, "},{"attributes":{"bold":true,"link":"https://glossary.infil.net/donate.html"},"insert":"please consider donating."},{"insert":"\n\n"},{"attributes":{"bold":true,"link":"https://glossary.infil.net/"},"insert":"Link to The Official Fighting Game Glossary"},{"insert":"\n\n"},{"attributes":{"underline":true},"insert":"Capturing Guile's Playstyle "},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"insert":{"video":"https://www.youtube.com/embed/L7kwY2ubzOI?showinfo=0"}},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Capcom's official guide to Guile in Street Fighter V. Move to the 8:52 mark (the chapter titled \"Playstyle\") for a quick overview of Guile as a fighter. "},{"insert":"\n\nThe official Capcom guide describes Guile as a "},{"attributes":{"bold":true,"link":"https://glossary.infil.net/?t=Zoner"},"insert":"zoner"},{"insert":", a character who relies on keeping opponents at a distance. Wizards of the Coast did a great job at capturing this by giving Guile his two signature moves---"},{"attributes":{"bold":true,"link":"https://glossary.infil.net/?t=Sonic%20Boom"},"insert":"sonic boom"},{"insert":", a projectile with little recovery time, and "},{"attributes":{"bold":true,"link":"https://glossary.infil.net/?t=Flash%20Kick"},"insert":"flash kick"},{"insert":", an upwards kick designed to strike airborne opponents (otherwise known as an "},{"attributes":{"bold":true,"link":"https://glossary.infil.net/?t=Anti-Air"},"insert":"anti-air"},{"insert":").\n\nFor EDH purposes, Guile has potential as a strong voltron commander. With Sonic Boom dealing 4 damage to any target, Guile can remove potential blockers before the block step. Flash Kick gives Guile the ability to charge in and force opponents into difficult blocks. Guile's built-in indestructibility and burn also pair nicely with infinite combat steps. Since Guile builds and spends charge counters through combat, he can eventually burn down each opponent without ever touching them. \n\n"},{"attributes":{"underline":true},"insert":"General Strategy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis deck aims to replicate the traditional zoner strategy---keep your opponents at a distance, throw projectiles to challenge their approach, and punish them hard for maximum damage. As noted in the Capcom guide above, Guile has the tools to fight at long and close range. While working towards infinite combats or gaining infect, use Guile's Sonic Boom ability to remove key creatures and weaken your opponent's ability to block. Since Guile needs to attack to refill and spend charge counters, choose the weakest opponent to farm resources. \n\nMost of Guile's combos require a hefty amount of mana, so play for the late game. Unlike other Voltron commanders like Rafiq or Uril, Guile doesn't have the potential to 2 shot opponents easily or survive on his own. Using tutors to first grab key protection pieces like swords and "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":" will help Guile's survivability. \n\n"},{"attributes":{"underline":true},"insert":"Category Analysis"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe remainder of this guide will examine key cards in each category. Some categories, such as Card Advantage, Meter Gain (Mana Rocks), and Tutors don't need explanation since card choices are fairly straightforward. \n\n"},{"attributes":{"underline":true},"insert":"Supers and Combos"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nIn fighting games, a character can spend "},{"attributes":{"bold":true,"link":"https://glossary.infil.net/?t=Meter"},"insert":"meter "},{"insert":"(a type of resource) to power up moves or modify a character's abilities. With enough meter, players can activate their character's "},{"attributes":{"bold":true,"link":"https://glossary.infil.net/?t=Super"},"insert":"super"},{"insert":", an incredibly powerful attack. \n\n"},{"insert":{"video":"https://www.youtube.com/embed/MRVFZBBRGSw?showinfo=0"}},{"attributes":{"italic":true},"insert":"The meter (lighter blue bar at the bottom) partially or completely empties upon activating a super. Supers also tend to have special cinematics. "},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"For this list, the \"Supers\" category refers to deck's finishers. "},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Grafted Exoskeleton"}},{"insert":" grants Guile the infect keyword. Since infect only cares about damage, Sonic Boom now deals 4 poison. The +2/+2 buff from Exoskeleton also makes Guile a 6/6. If an opponent cannot block, Sonic Boom and Guile's combat damage become lethal. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Helm of the Host"}},{"insert":" can create non-legendary copies of Guile that can earn and spend their own charge. "},{"insert":{"card-link":"Godo, Bandit Warlord"}},{"insert":" offers a way for the deck to win as well. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWith infinite combats, Guile will first give himself indestructible and lifelink. The indestructibility allows Guile to build and spend charge as he pleases. Even if opponents can block Guile, Sonic Boom will eventually burn life totals down to 0. \n\n"},{"insert":{"card-link":"Aggravated Assault"}},{"insert":" + "},{"insert":{"card-link":"Sword of Feast and Famine"}},{"insert":" - the sword's ability to untap lands will pay for the activated ability of Aggravated Assault. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWhile not a combo, "},{"insert":{"card-link":"Fiery Emancipation"}},{"insert":" amplifies Guile's damage output. \n\nOverview of Combos \n\nHelm of the Host + Godo, Bandit Warlord."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aggravated Assault + Sword of Feast and Famine. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"EX Moves (pronounced \"eee-ex\" moves) "},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nInstead of spending meter for supers, players can use the resource to bolster the properties of some moves. Moves improved by spending meter are known as "},{"attributes":{"bold":true,"link":"https://glossary.infil.net/?t=EX%20Move"},"insert":"EX-Moves"},{"insert":".\n\n"},{"insert":{"video":"https://www.youtube.com/embed/6z9LGZVHZwQ?showinfo=0"}},{"attributes":{"italic":true},"insert":"Unlike supers, EX moves spend a smaller amount of meter. Characters will flash yellow or a different color to signify the modified move. "},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"For this list, the \"EX Moves\" category contains all of the equipment and special buffs that improve Guile's abilities. "},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Sword of Feast and Famine"}},{"insert":", "},{"insert":{"card-link":"Sword of Truth and Justice"}},{"insert":", "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":", "},{"insert":{"card-link":"Robe of Stars"}},{"insert":", "},{"insert":{"card-link":"Whispersilk Cloak"}},{"insert":", "},{"insert":{"card-link":"Sword of Hearth and Home"}},{"insert":" - These equipment provide Guile with necessary protection and/or evasion in addition to other powerful abilities like proliferate, shroud, phasing, or unblockable. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Strionic Resonator"}},{"insert":" and "},{"insert":{"card-link":"Lithoform Engine"}},{"insert":" - both artifacts will double Guile's triggered abilities. If Guile needs additional charge counters, Strionic and Engine copies the enter-the-battlefield or attack trigger. If Guile needs to throw multiple sonic booms (like the zoner he is), both artifacts copy the second triggered ability that occurs when removing a charge counter. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Dolmen Gate"}},{"insert":", "},{"insert":{"card-link":"Reconnaissance"}},{"insert":", and "},{"insert":{"card-link":"Iroas, God of Victory"}},{"insert":" allow Guile to swing in and freely gain charge. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Basilisk Collar"}},{"insert":" turns Sonic Boom into removal for any non-indestructible creature. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"Assists"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nSome fighting games allow players to build teams of 2 or 3 fighters as opposed to picking only 1 character to play. Such games are known as "},{"attributes":{"link":"https://glossary.infil.net/?t=Versus%20Game"},"insert":"versus games"},{"insert":" or "},{"attributes":{"link":"https://glossary.infil.net/?t=Team%20Game"},"insert":"team games"},{"insert":". In addition to controlling 1 character at a time, players can also summon their other characters to "},{"attributes":{"link":"https://glossary.infil.net/?t=Assist"},"insert":"assist "},{"insert":"or help during the fight.\n\n"},{"insert":{"video":"https://www.youtube.com/embed/ZQ2ixkypLkU?showinfo=0"}},{"attributes":{"italic":true},"insert":"Games like Marvel vs. Capcom 3 allow you to build teams of 3 different characters. During a fight, each player controls 1 character on-screen. Other team members can appear briefly on-screen to help with the fight. "},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"For this decklist, the \"Assist\" category contains creatures that help augment or protect Guile. "},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Giver of Runes"}},{"insert":", "},{"insert":{"card-link":"Mother of Runes"}},{"insert":" and "},{"insert":{"card-link":"Spellskite"}},{"insert":" - these creatures provide protection from single target spells, abilities, or colored spells & permanents. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Thassa, Deep-Dwelling"}},{"insert":" and "},{"insert":{"card-link":"Lae'zel, Vlaakith's Champion"}},{"insert":" - both creatures help Guile accumulate more charge or reset charge counters without entering combat. Thassa has the added benefit of tapping down blockers that would get in Guile's way."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Torbran, Thane of Red Fell"}},{"insert":" and "},{"insert":{"card-link":"Gisela, Blade of Goldnight"}},{"insert":" - similar to Fiery Emancipation, Torbran improves Guile's damage output. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"Reversals "},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe term \""},{"attributes":{"link":"https://glossary.infil.net/?t=Reversal"},"insert":"reversal"},{"insert":"\" commonly describes an invincible move that allows a player to escape or deflect pressure. \n\n"},{"insert":{"video":"https://www.youtube.com/embed/GWo5F2v_Xdk?showinfo=0"}},{"attributes":{"italic":true},"insert":"The EX version of Ryu's shoryuken (aka upper cut) has invincibility, thus allowing him to fight off Ken and regain footing."},{"insert":"\n\nFor this deck, the term \"reversal\" refers to spells that counteract or nullify your opponent's game actions. \n\n"},{"insert":{"card-link":"Deflecting Swat"}},{"insert":" - changes the targets of a single spell or ability away from Guile."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":" \n"},{"insert":{"card-link":"Fierce Guardianship"}},{"insert":" - a free "},{"insert":{"card-link":"Negate"}},{"insert":" that can address pinpoint removal, board wipes, or any problematic non-creature spell. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Teferi's Protection"}},{"insert":" - one of the best reversals Magic currently offers in Guile's color identity. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Ephemerate"}},{"insert":" - can blank spot removal pointed at Guile. Ephemerate is also part of a minor "},{"insert":{"card-link":"Spellseeker"}},{"insert":" package. Spellseeker will grab Ephemerate occasionally since it enables additional tutors. If Spellseeker is removed, Ephemerate can still be used to protect Guile or rebuy any creature ETB effects. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Mana Drain"}},{"insert":" and "},{"insert":{"card-link":"Counterspell"}},{"insert":" - additional counterspell protection."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Muddle the Mixture"}},{"insert":" - a condtional counterspell that can tutor for key pieces like Strionic Resonator, Cyclonic Rift, Fighter Class, etc."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n\n\n\n"}]}
Unable to load comments
AutoNew CategoryMaybeboardSideboard