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Commander
Size: 100Salt sum: 59.26
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Mandermoose

183 views5 hrs ago
Commander
Size: 100Salt sum: 59.26

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{"ops":[{"insert":"Credit: Dinomage on Moxfield"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Deck Overview"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Pantlaza, Sun-Favored"},{"attributes":{"color":"#333333"},"insert":" is the true Blinkosaurus. The supreme sun flavored pants lazer is a bit of a hybrid between Etali and Gishath, and I think they make a perfectly happy medium. Like Gishath, Pantlaza strongly synergizes with other dinosaurs and prefers to play with them (outside of cedh decks). However, Pantlaza also has the significant card advantage of Etali by being able to abuse the discover the trigger with the proper amount of Copy/Flicker effects. If you have thoughts, suggestions, questions, please feel free to leave a comment. I'm happy to go into greater detail or learn more ways to take advantage of Pantlaza."},{"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Deck Strategy"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"There are few different ways to play Pantlaza, and I went for the theme of using Copy/Flicker effects to abuse the ETB of Pantlaza and any other ETB dinos to maximize success. In order to take advantage of each Discover, I play cards that can change what is at the top of the deck for the Discover trigger to hit. Once the engine is online, play more dinos, blink the best dinos for value and protection, and use Discover to find the finishers to close out the game."},{"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"How to Play the Deck"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"alt":"TakeNotes","color":"#333333"},"insert":{"image":"https://media2.giphy.com/media/v1.Y2lkPTc5MGI3NjExcXIxZTQwdWtydjhydHM3aW1mZGRleDAxeTV6MHZkMHU2bmxuZG5hbyZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/l1AsBL4S36yDJain6/giphy.gif"}},{"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Keeping a Hand (Turn 0)"},{"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"A good general rule is that you want to have three lands that come into play untapped (that work on curve) and at least one 3 CMC or less ramp spell that works with those three lands. This is why I run as much ramp as I do and 36 lands because I get this the vast majority of time. I will mulligan twice without much thought if I have less than this."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"If I have mulliganed twice, I will think much more about if it is worth it to mulligan again. I will keep a two land hand if I have a 2 CMC or less ramp spell, or 3 lands without a ramp spell because there is still a high chance I draw into one. I do rarely get these tough choices and find myself mostly mulliganing once or not at all."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"What happens if I keep a hand ignoring the above advice? If you don't have enough lands or ramp you put yourself at high risk for a slow start or worse, playing off curve. If you find yourself not popping off on turns 5 or 6, this is likely why."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Early Game (Turns 1-4)"},{"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Ramp, Ramp, Ramp is your main goal. Ideally, we can ramp on turns 1 or 2, but ramping on turn 3 is still acceptable because that will get us Pantlaza on turn 4 most of the time."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"If we're not ramping, we should be setting up key pieces like "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Cream of the Crop"},{"attributes":{"color":"#333333"},"insert":" (helps Pantlaza's Discover), "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Legion's Initiative"},{"attributes":{"color":"#333333"},"insert":" (protects your board), or "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Sylvan Library"},{"attributes":{"color":"#333333"},"insert":" (find ramp and lands to play on curve)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Most of the time Pantlaza should come into play on turn 4. Occasionally, we'll get a turn 3 Pantlaza play with the right ramp pieces, but this will get you targeted as you are threatening to run away with the game. A turn 5 Pantlaza play does rarely happen, but it can actually be great to slow play Pantlaza until you have a protection piece ready to go."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Most of the time you want Pantlaza out turns 3-4, but keep in mind that if you ramp hard and can deploy huge threats on turn 4, you can actually hold Pantlaza back in reserve and just start playing big threats like "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Etali, Primal Conqueror"},{"attributes":{"color":"#333333"},"insert":" instead. This might draw out removal, but if it does you still have Pantlaza ready to go to build back or you just win the game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Mid Game (Turns 5-6)"},{"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Pantlaza (or another big threat) is out, now what? Deploy a critical mass of dinos to ensure that we can start removing players of course!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Don't be afraid to keep ramping so any removal you face is laughable, and card draw is key so you can keep deploying threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"I've won games as early as turn 5 by hitting crazy combos with "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Gishath, Sun's Avatar"},{"attributes":{"color":"#333333"},"insert":", "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Ghalta, Stampede Tyrant"},{"attributes":{"color":"#333333"},"insert":", and/or "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Etali, Primal Conqueror"},{"attributes":{"color":"#333333"},"insert":", but most of the time you're still assembling a board state"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Be wary about dumping your entire hand, holding back a dino or two can be very useful (especially if you lack a protection spell) because then you can redeploy (thanks to all the ramp) if someone does end up finding an answer."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"End Game (Turns 7+)"},{"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"By this point in the game you should have 10+ mana at your disposal, a board of dinos, and potentially even more gas in the tank with a good hand if you've been popping off with drawing cards from "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Garruk's Uprising"},{"attributes":{"color":"#333333"},"insert":" and "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Earthshaker Dreadmaw"},{"attributes":{"color":"#333333"},"insert":". Let's finish this!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Finding a finisher like "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Akroma's Will"},{"attributes":{"color":"#333333"},"insert":" or "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Triumph of the Hordes"},{"attributes":{"color":"#333333"},"insert":" is classic way to close out of the game and should work with a board of just several dinos or more if they are big enough."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"If you lack a finisher, simply smashing face with what you have can be more than enough, but it might take a few turns to do this depending on how many dinos you have. I would recommend focusing down individual players rather than spreading damage. Take out the most threatening player, and then follow up with the weaker ones afterwards is how I typically do it. Games gotta end!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"What happens if someone is somehow ahead of you? Have no fear there are tools for this. "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Savage Order"},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Apex Altisaur"},{"attributes":{"color":"#333333"},"insert":" can clear out the board to go for the kill. "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Blasphemous Act"},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Wrathful Raptors"},{"attributes":{"color":"#333333"},"insert":" will let you get past fog effects and bigger creatures to win by sending the damage straight to the face. "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Flaming Tyrannosaurus"},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Etali, Primal Conqueror"},{"attributes":{"color":"#333333"},"insert":"/"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Sneak Attack"},{"attributes":{"color":"#333333"},"insert":" can burn out opponents that have too many defenses."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"You won't aways win of course, but you should always have fun. Personally, as long as I am presenting a threat (which is what this deck excels at), then I am having fun."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Card by Card Review"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"It's a savage world out there and only the best of the best cards can really make the cut at this point. Here's what I think helps with keeping the deck as dangerous as possible and my justification for each card's inclusion."},{"insert":"\n"},{"attributes":{"alt":"Danger","color":"#333333"},"insert":{"image":"https://media3.giphy.com/media/v1.Y2lkPTc5MGI3NjExdWs4NTZxd2l5czh4anBieTc5d2NsMDFsMWx5YnZ0eGlnaXM3MXlxNCZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/LpkLWXTp0v0qy70xPp/giphy.gif"}},{"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Creatures"},{"attributes":{"header":5},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Dinosaurs:"},{"attributes":{"color":"#333333"},"insert":" These are what we came here to play! It is very important to play a critical mass of these to get the payoffs the deck wants. "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Gishath, Sun's Avatar"},{"attributes":{"color":"#333333"},"insert":" will be much more powerful with 30 dinosaurs in your deck compared to 20 for instance. I recommend running at least 25 dinos in any Pantlaza deck. Personally, I am aiming to keep around 30 dinosaurs in the deck at all times."},{"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Apex Altisaur"},{"attributes":{"color":"#333333"},"insert":" - It's a powerful card for sure, but that mana cost is no joke and cheating it in will often be how it hits the battlefield. It has some fun combos (see my combo section below) with Wrathful Raptors and Savage Order. However, I mainly included "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Apex Altisaur"},{"attributes":{"color":"#333333"},"insert":" because the ETB allows me to abuse it regardless how it comes into to play (whether blinked, cheated in, or hard casted)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Bonehoard Dracosaur"},{"attributes":{"color":"#333333"},"insert":" - Card advantage and ramp, very good. Unfortunately, it does not synergize with blink, but it so good that I see it as a must play regardless."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Bronzebeak Foragers"},{"attributes":{"color":"#333333"},"insert":" - Great way to take out key pieces of each opponents' decks. It will likely be targeted so try and avoid hitting creatures with good ETBs unless necessary."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Curious Altisaur"},{"attributes":{"color":"#333333"},"insert":" - Reloading a hand after combat seems really good."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Devil Dinosaur"},{"attributes":{"color":"#333333"},"insert":" - Pump your dinos AND protect all of them at the same time!? HELL yes!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Earthshaker Dreadmaw"},{"attributes":{"color":"#333333"},"insert":" - VERY good with Pantlaza. Blinking it can easily load you up on cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Etali, Primal Conqueror"},{"attributes":{"color":"#333333"},"insert":" - It's the strongest dino in the deck, fight me. The value is insane, it can flip to win games if needed, and it is a very good target for the blink effects we are already running with Pantlaza. Who doesn't want a Discover 7 trigger and Etali trigger on the stack at the same time?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Etali, Primal Storm"},{"attributes":{"color":"#333333"},"insert":" - I am running several haste effects, which should help with making this older Etali effective. However, it does whiff."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Flaming Tyrannosaurus"},{"attributes":{"color":"#333333"},"insert":" - This is strong alternative win-con and potential finisher. If you can pop off with Discover or Etali triggers you will quickly burn players out."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Ghalta, Stampede Tyrant"},{"attributes":{"color":"#333333"},"insert":" - I love cheating this out to dump a hand full of dinos. I have had games where I played this, dumped a bunch of dinos, drew 5 cards, and blinked it again to dump the dinos I drew. It synergizes with blink because of this, and it can easily close out a game. I particularly love hitting this with Savage Order if I have a haste enabling creature in my hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Gishath, Sun's Avatar"},{"attributes":{"color":"#333333"},"insert":" - I have cheated it out with a Savage Order off of a Pantlaza discover trigger multiple times to then swing for more dinos. Gishath is the favorite dinosaur for a reason and can close games fast if not addressed. Not being in the command zone also makes it a scarier as people are no longer sure when it will come out. It's also easier to cheat out in the 99 compared to in the commander zone with cards like "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Sneak Attack"},{"attributes":{"color":"#333333"},"insert":", "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Smuggler's Surprise"},{"attributes":{"color":"#333333"},"insert":", and "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Savage Order"},{"attributes":{"color":"#333333"},"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Hulking Raptor"},{"attributes":{"color":"#333333"},"insert":" - This is a significant amount of ramp. It makes it easier to leave extra mana open to hold up a blink spell in case people come after you for some reason."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Hunting Velociraptor"},{"attributes":{"color":"#333333"},"insert":" - A great way to dump expensive dinos on your hand. It can also reduce the cost of your commander as well."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Kogla and Yidaro"},{"attributes":{"color":"#333333"},"insert":" - Has an ETB we can abuse, it is removal in your hand, yes this is great."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Palani’s Hatcher"},{"attributes":{"color":"#333333"},"insert":" - Did I mention we like haste and ETB effects? Yes, this card gets the job done."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Ravenous Tyrannosaurus"},{"attributes":{"color":"#333333"},"insert":" - Will happily eat tokens from Regisaur Alpha and Palani's Hatcher or other sources to become massive. And if it swings with Haste you are looking at a ton of overflow damage at any opponent with a small creature."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Regal Behemoth"},{"attributes":{"color":"#333333"},"insert":" - Mana doubler and card advantage. I think this card is underrated. Also, if you want to be sneaky, you can blink this before your turn to immediately become monarch again and get double mana without waiting until after combat. I also like monarch because once you lose it, you get some attention taken off of you. It's not a huge amount of card draw, but we'll take it. Finally, we ramp enough that it's also possible to profit from this very quickly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Regisaur Alpha"},{"attributes":{"color":"#333333"},"insert":" - Pantlaza wants haste to put the pressure on and to blink without worrying about summoning sickness. Also, it does give some ETB value from blinking too with its tokens."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Roaming Throne"},{"attributes":{"color":"#333333"},"insert":" - It's not a dino (but it's basically a dino). No, it does not work with Pantlaza's ability (although it can trigger it because it will ETB as a dino). However, it works with basically everything else. Twice the Gishath, Etali, Topiary Stomper, Trumpeting Carnosaur, Bonehoard Dracosaur, Earthshaker Dreadmaw, and more triggers. If this is left alone for some reason you should have no issue popping off."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Runic Armasaur"},{"attributes":{"color":"#333333"},"insert":" - It has a large Discover trigger for the cost and in my metas it draws a lot of cards. And I like cards that force me to pay attention on my opponents' turns (to get the triggers) because I find that it makes the other 3 turns more fun than they would be otherwise."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Scion of Calamity"},{"attributes":{"color":"#333333"},"insert":" - This has a few hoops to jump through, but it can deal with problematic artifacts and enchantments. It can get explosive with "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Molten Echoes"},{"attributes":{"color":"#333333"},"insert":" or "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Roaming Throne"},{"attributes":{"color":"#333333"},"insert":" because of the myriad triggers as well."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Sunfrill Imitator"},{"attributes":{"color":"#333333"},"insert":" - Being able to copy our best dinos (Pantlaza/Gishath) for their toughness and abilities seems more than good enough to be an include. I haven't done this, but if we copy Roaming Throne we get ALL the triggers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Swooping Pteranodon"},{"attributes":{"color":"#333333"},"insert":" - An ETB that steals our opponents' best things? I want this. Pro tip, blink the stolen creature with "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Cloudshift"},{"attributes":{"color":"#333333"},"insert":" and you get to keep it. If you unfortunately hit it on end step, it at least offers removal of a smaller creature."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Topiary Stomper"},{"attributes":{"color":"#333333"},"insert":" - No, it does not win games directly BUT it does set you up to win games. It's great ramp, good size body, and boy am I happy to continue copying/blinking this for additional value to outpace my opponents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Tranquil Frillback"},{"attributes":{"color":"#333333"},"insert":" - It's a flexible ETB that for a low cost can answer a graveyard deck and interact with problem artifacts/enchantments. I see it as a must play for this reason."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Trumpeting Carnosaur"},{"attributes":{"color":"#333333"},"insert":" - This card has performed super well for me. Playing it with Pantlaza on the field and Roaming Throne means a Discover 6, Discover 5, and Discover 5 triggers (assuming you haven't used Pantlaza's ability yet). Fantastic blink target as well. There would of course be 2 Discover 6 triggers from Pantlaza with Roaming Throne, but only 1 can actually resolve."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Vaultborn Tyrant"},{"attributes":{"color":"#333333"},"insert":" - Works very well with blink effects and resistant to removal. Funny with "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Sneak Attack"},{"attributes":{"color":"#333333"},"insert":" as well because you'll still get to keep the token after it sacrifices itself."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Wayward Swordtooth"},{"attributes":{"color":"#333333"},"insert":" - If you keep drawing lands this lets you use them. It's also a relatively cheap Discover 5 trigger. We need ramp, and this can do it albeit without the consistency of "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Topiary Stomper"},{"attributes":{"color":"#333333"},"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Wrathful Raptors"},{"attributes":{"color":"#333333"},"insert":" - If you are running Blasphemous Act, Chandra's Ignition, or Apex Altisaur this card can basically win the game with one of those 3 spells and enough creatures on the battlefield. Great alternative win-con if we get into a stalemate."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Zacama, Primal Calamity"},{"attributes":{"color":"#333333"},"insert":" - It can take control of games by itself, combos pretty easily, and also literally pays for itself! What's not to love?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Non Dinosaurs:"},{"attributes":{"color":"#333333"},"insert":" - I am only running several of these, but they do support the deck's goals or offer value as lands if the effect of the creature isn't needed."},{"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Birds of Paradise"},{"attributes":{"color":"#333333"},"insert":" - One of the best ways to ramp, only costs 1 mana, and can be a blocker if needed while also sort of being a dinosaur (it's a bird after all)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Disciple of Freyalise"},{"attributes":{"color":"#333333"},"insert":" - Untapped land when needed, or an ETB effect for card draw and lifegain when needed. Great flexibility."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Fanatic of Rhonas"},{"attributes":{"color":"#333333"},"insert":" - Good blocker in the early game, and a ton of mana later in the game because Pantlaza himself can allow you to tap for 4 green mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Monk Gyatso"},{"attributes":{"color":"#333333"},"insert":" - Discourages any single target removal since I'll just get the creature back for cheap and combos with "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Zacama, Primal Calamity"},{"attributes":{"color":"#333333"},"insert":" to go infinite."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Wood Elves"},{"attributes":{"color":"#333333"},"insert":" - There are several reasons we want this card. The land it fetches can come in untapped. Because it is a type of Forest, we can get "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Jetmir's Garden"},{"attributes":{"color":"#333333"},"insert":" or "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Stomping Ground"},{"attributes":{"color":"#333333"},"insert":" for mana fixing, and we can also use the same Copy/Blink spells to abuse the ETB for more ramp."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Enchantments"},{"attributes":{"header":5},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Aura Shards"},{"attributes":{"color":"#333333"},"insert":" - Very powerful interactive piece that will shut down opponents who need certain artifacts or enchaments for the deck to function. Blinking a board full of dinos should results in a one-sided wipe of all artifacts and enchantments."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Cream of the Crop"},{"attributes":{"color":"#333333"},"insert":" - The name of the card says it all. This is definitely the best enabler in the deck. It is very powerful, and it makes it very easy to find the best cards of your deck to continuously make every Discover trigger count. Be sure to order multiple triggers such that if you are going to trigger multiple Discovers or draw multiple cards that you stagger your Cream of the Crop triggers such that whatever you hit has a much better chance of solving whatever problem you face. Put simply, to quote Macho Man Randy Savage:"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":{"image":"https://media.giphy.com/media/2ABCr6UjvZ1Xa/giphy.gif"}},{"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Garruk's Uprising"},{"attributes":{"color":"#333333"},"insert":" - Gives our dinosaurs trample while drawing more cards. Blink allows for more card draw as well. I like this more than "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Elemental Bond"},{"attributes":{"color":"#333333"},"insert":" because you can draw a card immediately if hit with Pantlaza."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Legion's Initiative"},{"attributes":{"color":"#333333"},"insert":" - Protection if someone casts a board wipe, Anthem for Pantlaza's Discover, haste if you want to pop it, and of course just a good one-time blink effect. Synergizes exactly with what this deck is trying to do."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Molten Echoes"},{"attributes":{"color":"#333333"},"insert":" - Synergizes very well with Pantlaza. If you play this before Pantlaza you essentially double your Discover triggers because even though the copy of Pantlaza won't stick around, you still get its Discover trigger (which is separate) so both resolve. Very good with other ETB dinos as well."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Smothering Tithe"},{"attributes":{"color":"#333333"},"insert":" - Such good ramp. Or if opponents pay for it then it slows down their game plan usually. Can get out of hand quickly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Sneak Attack"},{"attributes":{"color":"#333333"},"insert":" - Incredibly powerful card. I will likely avoid playing it until I can cheat something in with it to avoid having a target on my back. Very helpful way to cheat the best dinos in for a turn and blink can be used to keep them."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Sylvan Library"},{"attributes":{"color":"#333333"},"insert":" - Probably one of the best enchantments I am running. Being able to draw cards for some life and leaving select cards on top for the Discover triggers is very powerful."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Trouble in Pairs"},{"attributes":{"color":"#333333"},"insert":" - Draws so many cards, no other notes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Sorceries"},{"attributes":{"header":5},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Bala Ged Recovery"},{"attributes":{"color":"#333333"},"insert":" - Land when needed or graveyard recursion. Great flexibility."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Blasphemous Act"},{"attributes":{"color":"#333333"},"insert":" - Good board wipe as we often cast it for cheap. Can also just win the game outright with Wrathful Raptors and enough dinosaurs on the board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Farseek"},{"attributes":{"color":"#333333"},"insert":" - Great ramp, can fetch something like "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Jetmir's Garden"},{"attributes":{"color":"#333333"},"insert":" for mana fixing."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Gamble"},{"attributes":{"color":"#333333"},"insert":" - Fantastic (if sometimes unfortunately funny) tutor. Getting any card in your deck is pretty busted."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Nature's Lore"},{"attributes":{"color":"#333333"},"insert":" - Gets a Forest that comes in untapped, yes please."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Savage Order"},{"attributes":{"color":"#333333"},"insert":" - This card is what I call a problem solver. Want to dump a hand full of dinos onto the board, "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Ghalta, Stampede Tyrant"},{"attributes":{"color":"#333333"},"insert":" is ready to go. Out of cards and need dump something on your board, check out Etali or Gishath. Very powerful card."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Sundering Eruption"},{"attributes":{"color":"#333333"},"insert":" - Having land interaction can be very relevant if they are running some problematic lands that stop our decks goals. However, it is also a land when needed and can be a sneaky finisher by making your creatures unblockable."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Three Visits"},{"attributes":{"color":"#333333"},"insert":" - See Nature's Lore."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Triumph of the Hordes"},{"attributes":{"color":"#333333"},"insert":" - A very powerful finisher that is very easy to Discover into with Pantlaza. I often found myself using "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Akroma's Will"},{"attributes":{"color":"#333333"},"insert":" as a required piece to Discover into for winning via combat. "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Triumph of the Hordes"},{"attributes":{"color":"#333333"},"insert":" should be able to offer some much needed redundancy for this."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Instants"},{"attributes":{"header":5},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Akroma's Will"},{"attributes":{"color":"#333333"},"insert":" - Very powerful card. This can either win the game for you or act as protection for your board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Archdruid's Charm"},{"attributes":{"color":"#333333"},"insert":" - Find my best land, find my best creature, kill a problem enchantment/artifact, or even fight something if needed. It has too much utility not to love. GGG is a scary cost in a Naya Deck, but I think the reward far outweighs the risk."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Cloudshift"},{"attributes":{"color":"#333333"},"insert":" - 1 mana blink, great protection and a way to retrigger ETBs for cheap. Use this with "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Swooping Pteranodon"},{"attributes":{"color":"#333333"},"insert":" to keep whatever you steal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Deflecting Swat"},{"attributes":{"color":"#333333"},"insert":" - It has a dino! And more importantly, it gives you protection even if you are tapped out. I don't think it should be a gamechanger, but it is very good and well worth adding to protect key board pieces."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Eerie Interlude"},{"attributes":{"color":"#333333"},"insert":" - Retrigger all of your ETBs for maximum value while being able to dodge a board wipe."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Ephemerate"},{"attributes":{"color":"#333333"},"insert":" - Very similar to Cloudshift. If you cast it from your hand you can blink again at your upkeep. Thus, if you hit this with Pantlaza, I recommend bouncing it to your hand before casting."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Lae'zel's Acrobatics"},{"attributes":{"color":"#333333"},"insert":" - A tad difficult to hold up the mana for it, but I believe this is worth the risk for the value alone. Getting twice the blink effects 55% of the time is worth the extra mana over "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Ghostway"},{"attributes":{"color":"#333333"},"insert":" to me."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Parting Gust"},{"attributes":{"color":"#333333"},"insert":" - Offers both blink and removal at instant speed, very nice flexibility."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Smuggler's Surprise"},{"attributes":{"color":"#333333"},"insert":" - Built in protection, a great way to cheat in two massive threats, AND the potential for card draw if needed. If you didn't know this about me, I love cards that offer a lot of utility."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Worldly Tutor"},{"attributes":{"color":"#333333"},"insert":" - This card is amazing with Discover. While a large Discover trigger is on the stack (ideally 7+), use this to put your best creature on top to immediately hit it for the free cast."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Artifacts"},{"attributes":{"header":5},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"The Great Henge"},{"attributes":{"color":"#333333"},"insert":" - (Aka the Party Tree), it's an amazing card for the ramp, card draw, counters, life gain, and the cheap discount we often cast it for."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"The One Ring"},{"attributes":{"color":"#333333"},"insert":" - After seeing this card pop off, I have to give it a try. The protection for a turn is great, I can easily hit it off a Pantlaza Discover trigger, and I should be able to draw a ton of cards with it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Sol Ring"},{"attributes":{"color":"#333333"},"insert":" - Just good, not fun, but good. The main reason to run it is for the easy turn 3 Pantlaza."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Clever Combos"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"These are powerful combos and synergies to watch out for. None of them are \"infinite\", but they should give you a lot of value or put you ahead to win a game. Especially if your opponents don't seem them coming ;)"},{"insert":"\n"},{"attributes":{"alt":"CleverGirl","color":"#333333"},"insert":{"image":"https://media1.giphy.com/media/v1.Y2lkPTc5MGI3NjExa3R0c2t2MWdyMm80Zjh0ZWR2cW5janJ2MzhhZHZidW9jNXBiOXZ6MSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/3oKIPvND7gEInk98Eo/giphy.gif"}},{"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Apex Altisaur Combos"},{"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Apex Altisaur"},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Savage Order"},{"attributes":{"color":"#333333"},"insert":" = One sided board wipe because Apex Altisaur will be indestructible."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Apex Altisaur"},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Savage Order"},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Wrathful Raptors"},{"attributes":{"color":"#333333"},"insert":" = One sided board wipe with the potential to win the game on the spot your opponents have enough creatures on the field."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Akromas Will Combos"},{"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Akroma's Will"},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Blasphemous Act"},{"attributes":{"color":"#333333"},"insert":" = One sided board wipe because of the protection from red sources of damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Cream of the Crop Combos"},{"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Cream of the Crop"},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Trumpeting Carnosaur"},{"attributes":{"color":"#333333"},"insert":" = Resolve the Cream of the Crop trigger first, check the top 7 cards, pick one to hit with Discover 5 and put it on top, then hit it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Cream of the Crop"},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Etali, Primal Conqueror"},{"attributes":{"color":"#333333"},"insert":" = See above, but know that ANY card can be hit with Etali by comparison."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Cream of the Crop"},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Ghalta, Stampede Tyrant"},{"attributes":{"color":"#333333"},"insert":" = With enough dinosaurs coming onto the battlefield from the Ghalta trigger, it is definitely possible to Cream of the Crop through literally your entire deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Cream of the Crop"},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Ghalta, Stampede Tyrant"},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Etali, Primal Conqueror"},{"attributes":{"color":"#333333"},"insert":" = See above, but before the Etali trigger resolves, stack the triggers such that you Cream of Crop will find your win condition because you will see that many cards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Cream of the Crop"},{"attributes":{"color":"#333333"},"insert":" + Any Creature + "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Garruk's Uprising"},{"attributes":{"color":"#333333"},"insert":" (or any drawing enchantment) = Creature resolves, Cream of the Crop through X cards, put card on top, draw the best card you need now"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Monk Gyatso Combos"},{"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Monk Gyatso"},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Zacama Primal Calamity"},{"attributes":{"color":"#333333"},"insert":" + 6 mana = Infinite mana. If you have 6 mana from lands you can pay 3 mana to have Zacama target themself, Monk Gyatso triggers, and instead of taking 3 damage you exile Zacama. Then pay 2 mana to cast Zacama which triggers Zacama and you untap all your lands which will net you infinite mana. With Pantlaza you can then effectively Discover into your whole deck until you find a way to win."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Savage Order Combos"},{"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Savage Order"},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Ghalta, Stampede Tyrant"},{"attributes":{"color":"#333333"},"insert":" = Dump a hand full of dinos"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Savage Order"},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Gishath, Sun's Avatar"},{"attributes":{"color":"#333333"},"insert":" = Have no hand? Try and find some dinos with an indestructible Gishath."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Sneak Attack Combos"},{"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Sneak Attack"},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Ghalta, Stampede Tyrant"},{"attributes":{"color":"#333333"},"insert":" = Dump every creature in your hand for 5 mana total."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Sneak Attack"},{"attributes":{"color":"#333333"},"insert":" + Blink Effect = Keep whatever you cheat in by blinking it first."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Wrathful Raptors Combos"},{"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Wrathful Raptors"},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Blasphemous Act"},{"attributes":{"color":"#333333"},"insert":" + Critical Mass of Dinos = Immediately win with enough dinosaurs on your board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Worldly Tutor Combos"},{"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Worldly Tutor"},{"attributes":{"color":"#333333"},"insert":" + (Etali Trigger / Gishath Trigger / Large Discover Trigger) = Resolve a creature of your choice that you tutor for and put on top of the deck for the next trigger to hit."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Deck Change History"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"I have noted every single change made to the deck since the beginning. If you want to travel through time you can re-engineer the first version of this deck if you wanted to...but probably best to stick with the latest. Hope this helps provide perspective on the growing pains and fun that can happen with the deck."},{"insert":"\n"},{"attributes":{"alt":"History","color":"#333333"},"insert":{"image":"https://media0.giphy.com/media/v1.Y2lkPTc5MGI3NjExdGR1bnh3MG9ldTgza3hka3VwdjR3djBmbnhwZzR6MHk1bGs1c3I3MiZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/LYb8wKBRIPVXa/giphy.gif"}},{"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Version 1.5 - 2023-12-03"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"I have had a blast with this deck so far, and after playing with it the first several times, I had a bit more of a feel what the deck was trying to do. These cuts were made as a result of those observations (even if I didn't actually use a card before cutting it):"},{"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Rampant Growth"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Sakura-Tribe Elder"},{"attributes":{"color":"#333333"},"insert":": We have many cards like "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Guardian Project"},{"attributes":{"color":"#333333"},"insert":" that benefit from additional creatures. This was an easy upgrade to make."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Contest of Claws"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Touch the Spirit Realm"},{"attributes":{"color":"#333333"},"insert":": Contest of Claws actually performed well for me, but I wanted some more flexibility with interaction and blink effects."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Thrashing Brontodon"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Akroma's Will"},{"attributes":{"color":"#333333"},"insert":": Removed a piece of interaction for a win condition I think the deck needed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Ravenous Sailback"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Overwhelming Stampede"},{"attributes":{"color":"#333333"},"insert":": Removed a piece of interaction for a win condition."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Traverse the Outlands"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Smothering Tithe"},{"attributes":{"color":"#333333"},"insert":": Easier to hit with Pantlaza and also can ramp from 4 to 5 to be able to cast Pantlaza. I think it's just a stronger ramp spell overall."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Marauding Raptor"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Wood Elves"},{"attributes":{"color":"#333333"},"insert":": Marauding Raptor is good, might add it back, but I wanted the more flexible land ramp Wood Elves offers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Verdant Sun's Avatar"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Flaming Tyrannosaurus"},{"attributes":{"color":"#333333"},"insert":": I went for the more aggressive option that also synergizes with Discover and offers some interaction. Verdant Sun's Avatar was a tough cut, but it often just prolonged games where I was still going to lose rather than helped me win for 7 mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Temple Altisaur"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Dinosaurs on a Spaceship"},{"attributes":{"color":"#333333"},"insert":": Giving all of the dinosaurs trample and vigilance seems while making Discover triggers larger seems stronger. Temple Altisaur is also a 'nonbo' with "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Wrathful Raptors"},{"attributes":{"color":"#333333"},"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Eldrazi Displacer"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Palani's Hatcher"},{"attributes":{"color":"#333333"},"insert":": I really want haste, and I didn't realize that Eldrazi strictly requires a colorless mana to use its blink effect. This made it too unreliable for me to keep."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Tribute to the World Tree"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Guardian Project"},{"attributes":{"color":"#333333"},"insert":": Three green pips can be an issue early on, and I only really want to draw cards from this. Guardian Project draws cards from every creature for 1 more mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut Mountain, Added Plans: There are a fair amount of 1 cost white blink spells that we can play early on, so I wanted a slightly higher chance to draw a plains."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Version 2.0 - 2023-12-26"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"This has become my new favorite deck to play, which allowed me to justify going all out on it. This will involve adding a number of powerful cards to ramp up faster to allow Pantlaza to be cast earlier in order to pop off as fast as possible."},{"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut Mountain, Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Ancient Tomb"},{"attributes":{"color":"#333333"},"insert":": This is not necessary, but it is fantastic and powerful ramp."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut Forest, Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Boseiju, Who Endures"},{"attributes":{"color":"#333333"},"insert":": \"Basic\"lly a forest, but with interaction built into it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Quartzwood Crasher"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Ravenous Tyrannosaurus"},{"attributes":{"color":"#333333"},"insert":": Quartzwood Crasher is quite powerful, but the interaction and possible size of Ravenous Tyrannosaurus made it a more interesting play. Furthermore, not enough dinosaurs have enough Trample to give it the support it probably needs."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Rhythm of the Wild"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Legion's Initiative"},{"attributes":{"color":"#333333"},"insert":": Rhythm of the Wild is great, and in control heavy metas it should probably remain in the deck. However, Legion's Initiative does allow for haste when needed while also offering protection and blink too. The anthem for Pantlaza also allows for a slightly bigger Discover trigger."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Ghostway"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Lae'zel's Acrobatics"},{"attributes":{"color":"#333333"},"insert":": Being able to choose which creatures you blink is quite powerful in case you have tokens you want to keep. The ability to get multiple blinks 50% of the time is well worth the 1 extra mana. If holding up 4 mana is too unrealistic, I might change this, but for now I think it has decent potential."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Lurking Predators"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Hunting Velociraptor"},{"attributes":{"color":"#333333"},"insert":": Lurking Predators is still probably quite good for the deck, but having a way to cheat out large dinosaurs early seems a bit more useful in this deck. And Lurking Predators also whiffed one too many times for me."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Kodama's Reach"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Entish Restoration"},{"attributes":{"color":"#333333"},"insert":": Having the choice between ramping or holding up a protection spell seems powerful. And it is a 3 mana ramp for 2 if you have a powerful creature on board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut Plains, Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Sol Ring"},{"attributes":{"color":"#333333"},"insert":": I dislike playing generically good cards, but it is undeniable that Sol Ring is very powerful. In this deck it allows for turn 3 Pantlaza with minimal effort."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Apex Altisaur"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Ravenous Sailback"},{"attributes":{"color":"#333333"},"insert":": I found myself using Savage Order to get Gishath, Etali, and Ghalta, so I didn't see the need to keep Apex Altisaur in the deck. "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Wakening Sun’s Avatar"},{"attributes":{"color":"#333333"},"insert":" also fills the role of a one-sided board wipe as well without needing another card to accomplish this. I also wanted to be able to abuse the ETB of Ravenous Sailback as a form of interaction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Skyshroud Claim"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Dockside Extortionist"},{"attributes":{"color":"#333333"},"insert":": Dockside is also just generically good sadly, but no reason we can't use it. Because of the infinite combos and ETB we can easily abuse it in this deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Ghalta, Primal Hunger"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Welcome to . . . // Jurassic Park"},{"attributes":{"color":"#333333"},"insert":": Ghalta truly hurt to cut, but it doesn't do enough on its own besides being a cheap 12/12, which is very good. The interaction and ramp built into Jurassic Park is just too good to pass up."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Chandra's Ignition"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Shadow in the Warp"},{"attributes":{"color":"#333333"},"insert":": I'm already running 2 board wipes, so I didn't see the need for a 3rd, even if it did pair really well with "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Wrathful Raptors"},{"attributes":{"color":"#333333"},"insert":". Shadow in the Warp causes damage while also being powerful ramp."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Version 2.1 - 2024-03-09"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"The ramp fixes worked very well. I am consistently casting Pantlaza on turns 3-4, and I've now logged a turn 5 win. So, arguably, I probably shouldn't be tempting fate by making more adjustments, but I'm curious to see what else I can do with this deck. I am adding tutors in, so if you want to keep the deck more chaotic and less predictable, these latest upgrades may not be as interesting to you."},{"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut Plains, Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Yavimaya, Cradle of Growth"},{"attributes":{"color":"#333333"},"insert":": I need more green mana especially early in the game, so this is a slight tweak for that. It also will help with supporting "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Archdruid's Charm"},{"attributes":{"color":"#333333"},"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Overwhelming Stampede"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Finale of Devastation"},{"attributes":{"color":"#333333"},"insert":": Overwhelming Stampede has been quite good for me because I can usually knock out an opponent with it. That said, Finale of Devastation has so much more utility to it AND it can usually win the game outright. Casting it where X=10 should be more feasible than it looks because of my ramp sources."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Entish Restoration"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Archdruid's Charm"},{"attributes":{"color":"#333333"},"insert":": It's a more flexible land tutor, removal in a pinch, and a creature tutor for a win con in the mid to late game. I am worried about the GGG cost, so we'll have to see if that is worth the additional utility."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Guardian Project"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"The One Ring"},{"attributes":{"color":"#333333"},"insert":": My enchantments have become obvious targets now that my opponents respect Pantlaza as commander. The One Ring can likely net me more cards (at the cheap cost of life) while also saving me from taking combat damage on the turn I play it. Bonus, it is also difficult to deal with."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Ravenous Sailback"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Scion of Calamity"},{"attributes":{"color":"#333333"},"insert":": Ravenous Sailback looks good and the targeted removal (while very expensive) was okay, this is just swap to see if Scion is capable of being more of a threat. It also plays very well with some draw effects and pairs dangerously well with Roaming Throne. Will have to see how it works."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Version 2.2 - 2024-09-07"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Very minor tweaks. These several changes are essentially exchanges to hopefully more optimum cards. I am most torn about Ghalta and Mavren being cut, but time will tell if it was the right choice."},{"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Ghalta and Mavren"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Vaultborn Tyrant"},{"attributes":{"color":"#333333"},"insert":": Vaultborn Tyrant requires less mana pips and synergizes better with blink effects while being somewhat resilient to removal. Time will tell if I miss the 12/12, but the tokens were very rarely ever a factor and drawing cards is good."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Nahiri's Resolve"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Sneak Attack"},{"attributes":{"color":"#333333"},"insert":": I liked how cheeky Nahiri's Resolve could be, but the only relevant part was the haste. People typically liked to hit me when I took my creatures away because they were afraid of them coming back. Sneak Attack will make me a target, but hopefully I can make use of it the turn it comes down. I can blink creatures to keep them and it is gross with "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Ghalta, Stampede Tyrant"},{"attributes":{"color":"#333333"},"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Touch the Spirit Realm"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Parting Gust"},{"attributes":{"color":"#333333"},"insert":": Instant speed is a huge improvement and worth the extra white pip. It also can't be removed to get a creature back."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut Forest, Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Disciple of Freyalise"},{"attributes":{"color":"#333333"},"insert":": Adds card draw and lifegain, but can also be an untapped Forest when needed for more flexibility."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Version 2.2.1 - 2024-09-23"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Dockside Extortionist"},{"attributes":{"color":"#333333"},"insert":" is banned! Talk about a plot twist. Overall, I'm actually okay with the fast mana bans to slow down the format as a whole but will have to see how that shakes out. In the meantime, got to replace this card and combos. If you were discouraged by the bans today, remember, life finds a way!"},{"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Dockside Extortionist"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Fanatic of Rhonas"},{"attributes":{"color":"#333333"},"insert":": This was a quick decision just to make my deck legal again, but I honestly don't know if I stick with it. I like the fanatic for being a good blocker in the early game, and also tapping for even more mana in the late game to make it somewhat explosive. "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Fanatic of Rhonas"},{"attributes":{"color":"#333333"},"insert":" can also go infinite in the right circumstances, so I might add in a card like "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Rhythm of the Wild"},{"attributes":{"color":"#333333"},"insert":" if I want to double down on that."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Version 2.2.2 - 2024-11-17"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Mana base is quite strong, but I'll take more untapped dual lands if they come out. My basic count is now VERY low, so take note of that if you follow this deck and have other lands or cards that require a lot of basic lands to be effective."},{"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut Plains, Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Hushwood Verge"},{"attributes":{"color":"#333333"},"insert":": Most of the time I need the green early, and by the time I need plains this should be ready to tap for white."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut Mountain, Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Thornspire Verge"},{"attributes":{"color":"#333333"},"insert":": Taps for red just like the mountain, but should be able to tap for green when needed as well."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Version 2.2.3 - 2024-11-25"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cutting the pain lands to avoid extra damage (facing a lot of burn decks these days) and because we have more than enough lands that come in untapped that we can be a bit more selective. And it was getting a tad annoying to remember what lands I could and couldn't tap if my life total started running low."},{"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Battlefield Forge"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Rugged Prairie"},{"attributes":{"color":"#333333"},"insert":": This is a great way to fix mana for those red/white spells that have a lot of pips in them."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Brushland"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Windswept Heath"},{"attributes":{"color":"#333333"},"insert":": Fetch lands (while annoying to shuffle) are great for mana fixing and pairing with cards like "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Sylvan Library"},{"attributes":{"color":"#333333"},"insert":" to see more of the deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Battlefield Forge"},{"attributes":{"color":"#333333"},"insert":", Added Forest: Green mana is the most needed, and I wanted to up the basic count a bit more just in case."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Version 2.3 - 2024-12-16"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"I have continued to play and love this deck, but having now played it so many times (lost track over 75 or so) I find myself tweaking it just for the fun of it. My latest change is trying two cards I have been interested in for awhile. They instantly had a huge impact in my first game."},{"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Teleportation Circle"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Trouble in Pairs"},{"attributes":{"color":"#333333"},"insert":": I still think "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Teleportation Circle"},{"attributes":{"color":"#333333"},"insert":" is a very powerful card. However, while it has given me a lot of value, it always did it at my end step. This often meant my opponents could deal with anything threatening before my next turn. Thus, I decided to add a touch more card draw with "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Trouble in Pairs"},{"attributes":{"color":"#333333"},"insert":" to help ensure I have some gas in my hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Emiel the Blessed"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Luminous Broodmoth"},{"attributes":{"color":"#333333"},"insert":": I really didn't want to cut the unicorn, but for 3 mana to only blink one creature I haven't always found it to be worth holding up the mana. I could see adding "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Emiel the Blessed"},{"attributes":{"color":"#333333"},"insert":" back in the future, but for now I wanted to try out a creature like "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Luminous Broodmoth"},{"attributes":{"color":"#333333"},"insert":" because it offers value without needing to hold up mana. What convinced me to give the card a try was its combos potential with "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Sneak Attack"},{"attributes":{"color":"#333333"},"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Version 2.4 - 2025-01-27"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Happy New Year everyone! For the first time in a while I'm making a dinosaur swap. Other than that, I keep finding more lands that offer utility. I restrained myself from cutting more basics, but it wasn't easy. I think it is ideal to have enough to ensure that our ramp doesn't miss and in the event that an opponent forces us to fetch a basic (say from blowing up a land), so that we aren't being set back."},{"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Fabled Passage"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Arena of Glory"},{"attributes":{"color":"#333333"},"insert":": I added some fetch lands previously, so I don't feel the need to keep Fabled Passage around anymore. It also comes in tapped on early turns, and shuffling large decks isn't my favorite part of commander. Arena of Glory is a beast. At worst, effectively a mountain. However, the ceiling is quite high because maybe you need that haste for a potent card like "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Etali, Primal Storm"},{"attributes":{"color":"#333333"},"insert":" or "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Ravenous Tyrannosaurus"},{"attributes":{"color":"#333333"},"insert":". Too good not to add."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Clifftop Retreat"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Sundering Eruption"},{"attributes":{"color":"#333333"},"insert":": I wanted to add an additional solution to problematic lands, and this is a nice way to do that without taking up a valuable spell slot. Furthermore, it also doubles as a single player finisher because they can't block your creatures if you blow up one of their lands."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Selvala's Stampede"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Smuggler's Surprise"},{"attributes":{"color":"#333333"},"insert":": Selvala's Stampede has won me at least two games I can think of off the top of my head. However, I am also pretty confident I would have won those same games with the cheat in effect on Smuggler's Surprise. The protection effect is also great as it is effectively a "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Heroic Intervention"},{"attributes":{"color":"#333333"},"insert":" and don't sleep on that mill mode. It can be a handy card draw option in a pinch. If you haven't noticed, I love utility because having more options when playing a game offers more variety and fun for me."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Wakening Sun's Avatar"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Apex Altisaur"},{"attributes":{"color":"#333333"},"insert":": I really fought making this change for a long time because Wakening Sun's Avatar is a one-sided board wipe so long as you cast it from your hand. Apex Altisaur is anything but because it only truly acts that way with "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Savage Order"},{"attributes":{"color":"#333333"},"insert":". However, I really want to unlock the achievement of winning a game with "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Savage Order"},{"attributes":{"color":"#333333"},"insert":" into "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Apex Altisaur"},{"attributes":{"color":"#333333"},"insert":" with "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Wrathful Raptors"},{"attributes":{"color":"#333333"},"insert":" on the battlefield (I'm calling it \"Wrathful Apex Order\"). It does require a lot of setup (and a bit of luck), but seems too funny to not try for. Also, the ETB of Apex Altisaur pairs better with a blink strategy and the many other cheat in spells I am running."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Version 3.0 - 2025-09-27"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"I have been debating between leaning more into bracket 4 or taking this deck down to bracket 3 for the majority of this year since the new bracket system was introduced. I'm running a fair number of tutors, gamechangers, and games can close out easily by turns 6-7 if opponents fail to prioritize interacting with this deck. However, I also have been running a fair number of cards that offer more flavor and flexibility versus being outright powerful. This deck is built for a midrange strategy where powerful combos and massive dinos can overpower lower to the ground aggro decks or slower control decks. I made this major version change to mark my focus on having a kindred dinosaur deck at the highest power level they can go. Please note, the most powerful Pantlaza decks will sacrifice dinosaurs in favor of infinite combos, high amounts of tutors, interaction, and going as fast as possible. While my deck will be in bracket 4 where it belongs, it will remain focused on dinosaurs and won't go to the highest possible power threshold that Pantlaza is capable of. However, it will dump a board full of dinos, close games out quickly, and put pressure on opponents who can't kill us fast enough. If that is what you are going for, these upgrades should be of interest to you. I do expect to make further tweaks as I gear more towards bracket 4 and could potentially make a separate bracket 3 deck that keeps more flavorful cards rather than trading in for raw power."},{"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Finale of Devastation"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Triumph of the Hordes"},{"attributes":{"color":"#333333"},"insert":": This might seem counterintuitive because I'm cutting a tutor, game ender, and a dinosaur flavor card. However, getting 12 mana to actually make this a game ender is far from certain, the recursion is not the focus, and there are cheaper tutors I can use to find dinos. This deck is built to close games on explosive turns that don't give opponents the chance to interact if they lack instant speed removal. I will often dump a board full of dinos with Pantlaza, Etali, and Trumpeting Carnosaur triggers. Hitting "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Finale of Devastation"},{"attributes":{"color":"#333333"},"insert":" off those triggers feels terrible because I often can't pump the spell up. However, if I instead hit "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Triumph of the Hordes"},{"attributes":{"color":"#333333"},"insert":" prior to combat I should be able to kill at least one or two opponents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Path of Ancestry"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Evendo, Waking Haven"},{"attributes":{"color":"#333333"},"insert":": These are both tapped lands. One of the lands can scry for one, the other can act as a "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Gaea's Cradle"},{"attributes":{"color":"#333333"},"insert":". I'm going to pick the very explosive "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Evendo, Waking Haven"},{"attributes":{"color":"#333333"},"insert":" for the potential ceiling."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Welcome to . . ."},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Aura Shards"},{"attributes":{"color":"#333333"},"insert":": This was a tough cut. "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Welcome to . . ."},{"attributes":{"color":"#333333"},"insert":" offers recursion, ramp, and interaction....not to mention a ton of flavor to the deck. However, it is slow. It feels bad to take turns to wait for the interaction to pay off. Furthermore, it didn't really act as explosive ramp because hitting it mid to late game meant waiting far too long to see the benefit. Whereas "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Aura Shards"},{"attributes":{"color":"#333333"},"insert":" works perfectly with flicker effects and can work the turn it comes down so long as you have a creature on hand you can put into play. It's a gamechanger for reason and makes the cut for its devastating effect on opponents artificats and enchantments."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Shadow in the Warp"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Deflecting Swat"},{"attributes":{"color":"#333333"},"insert":": This does at least add some flavor back because "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Deflecting Swat"},{"attributes":{"color":"#333333"},"insert":" does have a dino in the art ;). "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Shadow in the Warp"},{"attributes":{"color":"#333333"},"insert":" was always awkward ramp because it only helped creatures and often wasn't useful the turn it came down because Discovering into it usually means a creature had to already been cast. "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Deflecting Swat"},{"attributes":{"color":"#333333"},"insert":" offers one of the best protection spells in the game other than "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Teferi's Protection"},{"attributes":{"color":"#333333"},"insert":", but the cost of free is too tempting to pass up."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Version 3.1 - 2026-07-25"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"I remain overall very happy with where this deck as it. It's at the point now where cutting any card is incredibly tough because every one of them feels essential to what the deck is trying to do and I also like the 'balance' of interaction, card draw, protection, and ramp as it currently is. Sure, some dinos like "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Tranquil Frillback"},{"attributes":{"color":"#333333"},"insert":" could be stronger, but you need to keep those graveyard decks honest. I do have another small tweak coming up soon, I think going to 37 lands is likely a good idea and there are some really powerful lands like "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Cavern of Souls"},{"attributes":{"color":"#333333"},"insert":" that is worth adding. My Pantlaza deck is so respected that people (especially my friends) have started countering my commander now which makes me smile because it shows how afraid they are of him sticking around."},{"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Dinosaurs on a Spaceship"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Devil Dinosaur"},{"attributes":{"color":"#333333"},"insert":": It's not quite 1-1, but the Devil is a strong upgrade. For 2 less mana I still get a buff to my dinos while also making them significantly harder to interact with. "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Dinosaurs on a Spaceship"},{"attributes":{"color":"#333333"},"insert":" didn't feel too necessary because when this deck \"combos out\" it doesn't really need to worry about holding back blockers and trample is already common on most dinos."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Sakura-Tribe Elder"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Birds of Paradise"},{"attributes":{"color":"#333333"},"insert":": I normally prefer land-based ramp, but going a bit \"lower\" curve with this deck feels necessary to speed it up, it can be a useful blocker, and as a bonus - birds are basically dinos. One of the best ramp cards in the game so it was easy to add (sorry Steve)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Luminous Broodmoth"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Monk Gyatso"},{"attributes":{"color":"#333333"},"insert":": For a bracket 4 deck, I felt like an alternate wincon with an infinite would be helpful in case my opponents are being degenerates. The Monk pairs very well with "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Zacama, Primal Calamity"},{"attributes":{"color":"#333333"},"insert":". Monk + Zacama wins instantly if there's no interaction, all you need is 6 mana from lands. I believe this means I can now get a turn 4 win with this deck (current best is turn 5) if I get the best draw. That said, the Moth does offer better protection, and I will miss the combo with Sneak Attack or Blasphemous Act, so maybe it comes back in the future."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut Forest, Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Turbulent Steppe"},{"attributes":{"color":"#333333"},"insert":": I really need to be careful about how many basics are left at this point ("},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Price of Progress"},{"attributes":{"color":"#333333"},"insert":" really hurts), but being able to fetch this is huge and it is very likely to come in untapped after turn 2."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Cultivate"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Gamble"},{"attributes":{"color":"#333333"},"insert":": This change itself might be a gamble, but I love the card. Now that I have an infinite combo again, having one more way to look it up is huge. In the early game it can also function as a tutor for the best ramp or synergy piece so I think I can live without the 3 mana ramp spell as a result. If the gamble doesn't work out, it's always good for a laugh. My brother calls a red "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Entomb"},{"attributes":{"color":"#333333"},"insert":" for good reason, but it is without a doubt a very strong card."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Other Considerations"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Hungry to add (current sideboard):"},{"attributes":{"header":5},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"These are cards that I'm strongly considering that you may want to add yourself."},{"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Cavern of Souls"},{"attributes":{"color":"#333333"},"insert":" - I've very rarely had any of my dinosaurs countered, but when it happens it does hurt. Cavern is a nice insurance policy for this and can be fetched with "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Archdruid's Charm"},{"attributes":{"color":"#333333"},"insert":". That said, I do already run some utility lands and have a fair amount of pips in a three color deck. Thus, adding it is not free as it could make the mana base that much riskier."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Cursed Mirror"},{"attributes":{"color":"#333333"},"insert":" - Ramp at first glance, but also a powerful way to retrigger a dinosaur ETB or any opponent's creature as well. I prefer land based ramp and this is expensive if it is only being used as ramp, but that upside is there."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Dinosaurs on a Spaceship"},{"attributes":{"color":"#333333"},"insert":" - The +1/+1 for bigger Discover triggers is cool. Oh, and it gives Vigilance and Trample to all Dinosaurs which is pretty great."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Enlightened Tutor"},{"attributes":{"color":"#333333"},"insert":" - I do run a lot of powerful artifacts/enchantments, so it is well worth consideration. Because I primarily want creatures, it hasn't been added in yet."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Finale of Devastation"},{"attributes":{"color":"#333333"},"insert":" - Strong tutor, recursion, and finisher. The finisher part is what I most often wanted, but the mana needed for it was quite high, so it's not in my deck for now. The flavor is so good though and I wouldn't knock anyone for running it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Herd Heirloom"},{"attributes":{"color":"#333333"},"insert":" - Card draw and ramp potential? Very solid, but the card draw is limited and only ramping for creatures holds it back for me. Still considering it though"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Luminous Broodmoth"},{"attributes":{"color":"#333333"},"insert":" - Just cut in version 3.1, but it's a strong card worth considering and may come back at some point. The below combos are pretty disgusting"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Luminous Broodmoth"},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Apex Altisaur"},{"attributes":{"color":"#333333"},"insert":" = Fight until Apex dies, then come back and fight again...with VENGENCE!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Luminous Broodmoth"},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Blasphemous Act"},{"attributes":{"color":"#333333"},"insert":" = One sided board wipe that also blinks all non-flying dinosaurs. Works like a charm :D"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Luminous Broodmoth"},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Sneak Attack"},{"attributes":{"color":"#333333"},"insert":" = Get whatever creature you have to sacrifice back because of the moth's ability to bring back any creature without flying."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Shifting Woodland"},{"attributes":{"color":"#333333"},"insert":" - Sneaky way to bring back a dino that is no longer on the board, if only for a turn"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Up the Beanstalk"},{"attributes":{"color":"#333333"},"insert":" - Replaces itself and can draw lots of cards with Discover also providing a boost. I think I have more than enough card draw for now, but I might swap something for this to lower my curve in the future."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Urza's Incubator"},{"attributes":{"color":"#333333"},"insert":" - 3 mana to discount all dinos by 2 is nothing to sniff at, but it also doesn't help truly ramp so I'm on the fence about it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Wooded Foothills"},{"attributes":{"color":"#333333"},"insert":" - More fetchlands, more fun. Can really help with things like "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Sylvan Library"},{"attributes":{"color":"#333333"},"insert":" to keep the top 3 cards fresh. However, would I really cut ANOTHER basic?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"On the chopping block (what I might cut):"},{"attributes":{"header":5},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"These are respectable cards, but you may want to cut them for something else if they don't interest you."},{"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Hunting Velociraptor"},{"attributes":{"color":"#333333"},"insert":" - This is a VERY hyped card so I'm assuming many people would be shocked to see this. However, I do not really care about the \"Prowl\" cost, which is the main appeal of this card. It isn't consistent because you have to do combat damage (with any dino) for the effect first. And even if you do, this happens post combat. Thus, opponents get a full turn to answer whatever you cheat in. I am very much not a fan of that unless I have a blink spell ready in hand. You can see all of the hoops we have to go through to make this profitable, right?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Monk Gyatso"},{"attributes":{"color":"#333333"},"insert":" - I did just add this to the deck in version 3.1, but it's a 4 mana protection that only covers targeted removal. The combo is with Zacama is exciting, but if I like it enough in the long term is something that remains to be seen."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Scion of Calamity"},{"attributes":{"color":"#333333"},"insert":" - Has been relevant just a handful of times, however, recently I did have two games back-to-back when it had a significant impact. That said, this needs haste and a lack of blockers to truly be effective removal, which isn't a guarantee especially near the late game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Wayward Swordtooth"},{"attributes":{"color":"#333333"},"insert":" - I can't believe the day has come where I might finally cut this dino. Ramp on a dino is huge, and in Gishath (where I ran more lands) this dino was more consistent. I have still ramped with it successfully multiple times in Pantlaza. However, if I have an opening hand with 3 lands and this dino as my only source of ramp, there is a 50/50 chance that I don't actually ramp on turn 4 because I could just end up playing a land I would have had on curve without drawing into a land."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Overperformers:"},{"attributes":{"header":5},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cards I "},{"attributes":{"color":"#333333","bold":true},"insert":"strongly"},{"attributes":{"color":"#333333"},"insert":" recommend you keep that have rarely disappointed me and consisently put in work."},{"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Sneak Attack"},{"attributes":{"color":"#333333"},"insert":" is nuts. I love this card, I had doubts for it on a long time with Pantlaza just because I was worried about the sacrifice drawback. However, let me address that. It's hilarious when you Sneak Attack in "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Ghalta, Stampede Tyrant"},{"attributes":{"color":"#333333"},"insert":" because you'll keep the rest of the creatures you cheated in (if you didn't just win the game). You can cheat out "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Flaming Tyrannosaurus"},{"attributes":{"color":"#333333"},"insert":" because you want it to die in order to trigger its death effect...I used that to win a game on the last possible turn I had. Also, if you Sneak Attack on an opponent's end step before your turn, you'll have that creature until the end of your turn if you want to have a cheeky way to go for the win."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Cream of the Crop"},{"attributes":{"color":"#333333"},"insert":" is disgusting. If you have multiple triggers at the same time that you have multiple draw triggers, you can order the triggers to be every other so that you cream of the crop before each draw. When you play Gishath you can immediately set up a dino for Gishath to hit. If you have "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Etali, Primal Conqueror"},{"attributes":{"color":"#333333"},"insert":" then you can choose what banger to hit with Etali. And of course, Pantlaza loves having Cream of the Crop before each Discover trigger resolves. I have had enough from Cream of the Crop triggers from a blink spell to see my entire deck as if it were a "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Worldly Tutor"},{"attributes":{"color":"#333333"},"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Parting Gust"},{"attributes":{"color":"#333333"},"insert":" is a great overperformer as well because it is instant speed removal OR yet another great blink spell if needed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Archdruid's Charm"},{"attributes":{"color":"#333333"},"insert":" is THE BOMB. I have used every mode of this card and it consistently overperforms for me. I recently used it (2025-Jan) to EXILE an indestructible artifact that made every artifact creature they had indestructible. Why was this key? Because for 5 mana I then played Luminous Broodmoth + Blasphemous Act to do both a one-sided board wipe AND blink my dinos with Pantlaza haha. I won the turn after that."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Legion's Initiative"},{"attributes":{"color":"#333333"},"insert":" has also been a banger for me. Holding up 2 mana means I can completely avoid board wipes, blink my board for maximum value, or blink once to get value before immediately swinging in for haste. I've used it in all these different ways."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Savage Order"},{"attributes":{"color":"#333333"},"insert":" never disappoints. I have chosen to get "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Ghalta, Stampede Tyrant"},{"attributes":{"color":"#333333"},"insert":" if I have a hand full of dinos, "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Gishath, Sun's Avatar"},{"attributes":{"color":"#333333"},"insert":" is my hand is empty, and "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Etali, Primal Conqueror"},{"attributes":{"color":"#333333"},"insert":" if I want to watch the world burn. Choose wisely."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Sylvan Library"},{"attributes":{"color":"#333333"},"insert":" isn't ramp, but I often will keep it in an opening hand with 3 lands because it is that good. It gives me the potential to draw and dig early for ramp, so there's still a great chance to get Pantlaza out on turn 4. Bonus, when I do, I also know what I'm going to hit. If I don't like my choices, I can leave a land or something too large to Discover into on top of my library."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}

Commander

Qty: 1 Price: $54.99
Pantlaza, Sun-Favored
Whenever Pantlaza or another Dinosaur you control enters, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Legendary Creature - Dinosaur
Pantlaza, Sun-Favored (lcc) 20

Commander

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Buffs

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Devil Dinosaur
Trample
Other Dinosaurs you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Legendary Creature - Dinosaur
Devil Dinosaur (msc) 719
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment
Garruk's Uprising (wot) 53
Palani's Hatcher
Other Dinosaurs you control have haste.
When this creature enters, create two 0/1 green Dinosaur Egg creature tokens.
At the beginning of combat on your turn, if you control one or more Eggs, sacrifice an Egg, then create a 3/3 green Dinosaur creature token.
Creature - Dinosaur
Palani's Hatcher (lci) 332
Regisaur Alpha
Other Dinosaurs you control have haste.
When this creature enters, create a 3/3 green Dinosaur creature token with trample.
Creature - Dinosaur
Regisaur Alpha (sld) 1393★

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Burn

Qty: 1 Price: $19.99
Flaming Tyrannosaurus
Menace
Paradox — Whenever you cast a spell from anywhere other than your hand, this creature deals 3 damage to any target. Then put a +1/+1 counter on this creature.
When this creature dies, it deals damage equal to its power to each opponent.
Creature - Dinosaur
Flaming Tyrannosaurus (who) 385

Burn

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Cheater

Qty: 7 Price: $238.94
Bonehoard Dracosaur
Flying, first strike
At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.
Creature - Dragon Dinosaur
Bonehoard Dracosaur (lci) 321
Etali, Primal Conqueror
Trample
When Etali enters, each player exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among the nonland cards exiled this way without paying their mana costs.
: Transform Etali. Activate only as a sorcery.
Legendary Creature - Elder Dinosaur
Etali, Primal Conqueror // Etali, Primal Sickness (pmom) 137sEtali, Primal Conqueror // Etali, Primal Sickness (pmom) 137s
Etali, Primal Storm
Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
Legendary Creature - Elder Dinosaur
Etali, Primal Storm (sld) 1389★
Gishath, Sun's Avatar
Vigilance, trample, haste
Whenever Gishath deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.
Legendary Creature - Avatar Dinosaur
Gishath, Sun's Avatar (lci) 330
Hunting Velociraptor
First strike
Dinosaur spells you cast have prowl
. (You may cast a spell for its prowl cost if you dealt combat damage to a player this turn with a creature with any of its creature types.)
Creature - Dinosaur
Hunting Velociraptor (rex) 4
Sneak Attack
: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
Enchantment
Sneak Attack (wot) 50
Trumpeting Carnosaur
Trample
When this creature enters, discover 5.
, Discard this card: It deals 3 damage to target creature or planeswalker.
Creature - Dinosaur
Trumpeting Carnosaur (lci) 324

Cheater

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Copy

Qty: 3 Price: $91.77
Molten Echoes
As this enchantment enters, choose a creature type.
Whenever a nontoken creature you control of the chosen type enters, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
Enchantment
Molten Echoes (c20) 54
Roaming Throne
Ward

As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
Creature Artifact - Golem
Roaming Throne (lci) 344
Sunfrill Imitator
Whenever this creature attacks, you may have it become a copy of another target Dinosaur you control, except its name is Sunfrill Imitator and it has this ability.
Creature - Dinosaur
Sunfrill Imitator (lcc) 62

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Draw

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Cream of the Crop
Whenever a creature you control enters, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.
Enchantment
Cream of the Crop (ecc) 102
Curious Altisaur
Reach, vigilance
Whenever a Dinosaur you control deals combat damage to a player, draw a card.
Creature - Dinosaur
Curious Altisaur (lcc) 58
Disciple of Freyalise
When this creature enters, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power.
Creature - Elf Druid
Disciple of Freyalise // Garden of Freyalise (mh3) 250Disciple of Freyalise // Garden of Freyalise (mh3) 250
Earthshaker Dreadmaw
Trample
When this creature enters, draw a card for each other Dinosaur you control.
Creature - Dinosaur
Earthshaker Dreadmaw (lci) 325
Runic Armasaur
Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.
Creature - Dinosaur
Runic Armasaur (pm19) 200s
Sylvan Library
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Enchantment
Sylvan Library (sld) 2058
The Great Henge
This spell costs
less to cast, where X is the greatest power among creatures you control.
: Add
. You gain 2 life.
Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
Legendary Artifact
The Great Henge (ltc) 348
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
The One Ring (ltr) 246
Trouble in Pairs
If an opponent would begin an extra turn, that player skips that turn instead.
Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.
Enchantment
Trouble in Pairs (mkc) 326
Vaultborn Tyrant
Trample
Whenever this creature or another creature you control with power 4 or greater enters, you gain 3 life and draw a card.
When this creature dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
Creature - Dinosaur
Vaultborn Tyrant (big) 61

Draw

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Finisher

Qty: 4 Price: $116.96
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant
Akroma's Will (soa) 1
Ghalta, Stampede Tyrant
Trample
When Ghalta enters, put any number of creature cards from your hand onto the battlefield.
Legendary Creature - Elder Dinosaur
Ghalta, Stampede Tyrant (lci) 326
Triumph of the Hordes
Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Sorcery
Triumph of the Hordes (soa) 59
Zacama, Primal Calamity
Reach, vigilance, trample
When Zacama enters, if you cast it, untap all lands you control.
: Zacama deals 3 damage to target creature.
: Destroy target artifact or enchantment.
: You gain 3 life.
Legendary Creature - Elder Dinosaur
Zacama, Primal Calamity (cmm) 691

Finisher

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Land

Qty: 33 (36 w/ MDFC)Price: $1037.67
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (wc99) kb315
Arena of Glory
This land enters tapped unless you control a Mountain.
: Add
.
,
, Exert this land: Add
. If that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)
Land
Arena of Glory (mh3) 351
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (spg) 109
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 412
Bountiful Promenade
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Bountiful Promenade (clb) 601
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (rex) 26
Evendo, Waking Haven
This land enters tapped.
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ |
,
: Add
for each creature you control.
Land - Planet
Evendo, Waking Haven (eoe) 279
Fire-Lit Thicket
: Add
.
,
: Add
,
, or
.
Land
Fire-Lit Thicket (exp) 29
Forest
(
: Add
.)
Basic Land - Forest
Forest (lci) 291
Hushwood Verge
: Add
.
: Add
. Activate only if you control a Forest or a Plains.
Land
Hushwood Verge (dsk) 332
Jetmir's Garden
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Mountain Forest
Jetmir's Garden (snc) 291
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (lci) 290
Overgrown Farmland
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Overgrown Farmland (mid) 283
Plains
(
: Add
.)
Basic Land - Plains
Plains (lci) 287
Rockfall Vale
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Rockfall Vale (mid) 284
Rootbound Crag
This land enters tapped unless you control a Mountain or a Forest.
: Add
or
.
Land
Rootbound Crag (sld) 459
Rugged Prairie
: Add
.
,
: Add
,
, or
.
Land
Rugged Prairie (exp) 34
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (unf) 285
Spectator Seating
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spectator Seating (cmm) 664
Spire Garden
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spire Garden (clb) 606
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (unf) 280
Sundown Pass
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Sundown Pass (vow) 285
Sunpetal Grove
This land enters tapped unless you control a Forest or a Plains.
: Add
or
.
Land
Sunpetal Grove (sld) 460
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (unf) 281
Thornspire Verge
: Add
.
: Add
. Activate only if you control a Mountain or a Forest.
Land
Thornspire Verge (dsk) 333
Turbulent Steppe
(
: Add
or
.)
This land enters tapped unless your opponents control eight or more lands.
Land - Plains Mountain
Turbulent Steppe (soc) 106
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (mh3) 360
Wooded Bastion
: Add
.
,
: Add
,
, or
.
Land
Wooded Bastion (exp) 30
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (mh2) 480

Land

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Protection

Qty: 3 Price: $300.97
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (cmm) 698
Monk Gyatso
Whenever another creature you control becomes the target of a spell or ability, you may airbend that creature. (Exile it. While it's exiled, its owner may cast it for
rather than its mana cost.)
Legendary Creature - Human Monk
Monk Gyatso (tle) 173
Smuggler's Surprise
Spree (Choose one or more additional costs.)
+
— Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+
— You may put up to two creature cards from your hand onto the battlefield.
+
— Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
Instant
Smuggler's Surprise (otj) 345

Protection

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Ramp

Qty: 12 Price: $277.89
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (dmr) 439
Fanatic of Rhonas
: Add
.
Ferocious —
: Add
. Activate only if you control a creature with power 4 or greater.
Eternalize
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Creature - Druid Snake
Fanatic of Rhonas (mh3) 458
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (sld) 2222
Hulking Raptor
Ward

At the beginning of your first main phase, add
.
Creature - Dinosaur
Hulking Raptor (lci) 327
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (sld) 2278
Regal Behemoth
Trample
When this creature enters, you become the monarch.
Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.
Creature - Dinosaur
Regal Behemoth (cmm) 651
Smothering Tithe
Whenever an opponent draws a card, that player may pay
. If the player doesn't, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment
Smothering Tithe (wot) 13
Sol Ring
: Add
.
Artifact
Sol Ring (soc) 427
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (cmr) 686
Topiary Stomper
Vigilance (Attacking doesn't cause this creature to tap.)
When this creature enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This creature can't attack or block unless you control seven or more lands.
Creature - Dinosaur Plant
Topiary Stomper (snc) 290
Wayward Swordtooth
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
You may play an additional land on each of your turns.
This creature can't attack or block unless you have the city's blessing.
Creature - Dinosaur
Wayward Swordtooth (sld) 1392★
Wood Elves
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Creature - Elf Scout
Wood Elves (sld) 2280

Ramp

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Recursion

Qty: 1 Price: $13.99
Bala Ged Recovery
Return target card from your graveyard to your hand.
Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (znr) 180Bala Ged Recovery // Bala Ged Sanctuary (znr) 180

Recursion

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Removal

Qty: 11 Price: $155.90
Apex Altisaur
When this creature enters, it fights up to one target creature you don't control.
Enrage — Whenever this creature is dealt damage, it fights up to one target creature you don't control.
Creature - Dinosaur
Apex Altisaur (lcc) 232
Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant
Archdruid's Charm (mkm) 408
Aura Shards
Whenever a creature you control enters, you may destroy target artifact or enchantment.
Enchantment
Aura Shards (sld) 1644★
Bronzebeak Foragers
When this creature enters, for each opponent, exile up to one target nonland permanent that player controls until this creature leaves the battlefield.
: Put target card with mana value X exiled with this creature into its owner's graveyard. You gain X life.
Creature - Dinosaur
Bronzebeak Foragers (lcc) 37
Kogla and Yidaro
When Kogla and Yidaro enters, choose one —
• It gains trample and haste until end of turn.
• It fights target creature you don't control.
, Discard this card: Destroy up to one target artifact or enchantment. Shuffle this card into your library from your graveyard, then draw a card.
Legendary Creature - Ape Dinosaur Turtle
Kogla and Yidaro (mom) 311
Ravenous Tyrannosaurus
Devour 3 (As this creature enters, you may sacrifice any number of creatures. It enters with three times that many +1/+1 counters on it.)
Whenever this creature attacks, it deals damage equal to its power to up to one other target creature. Excess damage is dealt to that creature's controller instead.
Creature - Dinosaur
Ravenous Tyrannosaurus (rex) 18
Scion of Calamity
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Whenever this creature deals combat damage to a player, destroy target artifact or enchantment that player controls.
Creature - Dinosaur
Scion of Calamity (lcc) 61
Sundering Eruption
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Creatures without flying can't block this turn.
Sorcery
Sundering Eruption // Volcanic Fissure (mh3) 248Sundering Eruption // Volcanic Fissure (mh3) 248
Swooping Pteranodon
Flying, haste
Whenever this creature or another Dinosaur you control with flying enters, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains flying and haste until end of turn. At the beginning of the next end step, target land deals 3 damage to that creature.
Creature - Dinosaur
Swooping Pteranodon (rex) 19
Tranquil Frillback
When this creature enters, you may pay
up to three times. When you pay this cost one or more times, choose up to that many —
• Destroy target artifact or enchantment.
• Exile target player's graveyard.
• You gain 4 life.
Creature - Dinosaur
Tranquil Frillback (mat) 164
Wrathful Raptors
Trample
Whenever a Dinosaur you control is dealt damage, it deals that much damage to any target that isn't a Dinosaur.
Creature - Dinosaur
Wrathful Raptors (lcc) 56

Removal

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Tutor

Qty: 3 Price: $152.97
Gamble
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Sorcery
Gamble (sld) 188
Savage Order
As an additional cost to cast this spell, sacrifice a creature with power 4 or greater.
Search your library for a Dinosaur creature card, put it onto the battlefield, then shuffle. It gains indestructible until your next turn.
Sorcery
Savage Order (rex) 6
Worldly Tutor
Search your library for a creature card, reveal it, then shuffle and put the card on top.
Instant
Worldly Tutor (dmr) 442

Tutor

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Wrath

Qty: 1 Price: $44.99
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (sld) 322

Wrath

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Sideboard

Qty: 11 Price: $208.69
Cavern of Souls
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Cavern of Souls (lci) 269
Cursed Mirror
: Add
.
As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
Artifact
Cursed Mirror (soc) 242
Dinosaurs on a Spaceship
Vigilance, trample
Other Dinosaurs you control get +1/+1 and have vigilance and trample.
Suspend 4—

Whenever a time counter is removed from this card while it's exiled, create a 2/2 red and white Dinosaur creature token with flying and haste.
Creature - Dinosaur
Dinosaurs on a Spaceship (who) 122
Enlightened Tutor
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Instant
Enlightened Tutor (dmr) 263
Finale of Devastation
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Sorcery
Finale of Devastation (cmm) 289
Herd Heirloom
: Add one mana of any color. Spend this mana only to cast a creature spell.
: Until end of turn, target creature you control with power 4 or greater gains trample and "Whenever this creature deals combat damage to a player, draw a card."
Artifact
Herd Heirloom (tdm) 144
Luminous Broodmoth
Flying
Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.
Creature - Insect
Luminous Broodmoth (fic) 246
Shifting Woodland
This land enters tapped unless you control a Forest.
: Add
.
Delirium —
: This land becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Land
Shifting Woodland (mh3) 228
Up the Beanstalk
When this enchantment enters and whenever you cast a spell with mana value 5 or greater, draw a card.
Enchantment
Up the Beanstalk (woe) 195
Urza's Incubator
As this artifact enters, choose a creature type.
Creature spells of the chosen type cost
less to cast.
Artifact
Urza's Incubator (mh3) 297
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (mh3) 236

Sideboard

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Tokens & Extras

Qty: 9 Price: $20.08
Copy
(This token can be used to represent a token that's a copy of a permanent.)
Token
Copy (tsos) 1
Dinosaur
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Creature Token - Dinosaur
Dinosaur (tgn2) 3
Dinosaur
Flying, haste
Creature Token - Dinosaur
Dinosaur (twho) 52
Dinosaur
Creature Token - Dinosaur
Dinosaur (tlci) 10
Dinosaur
Creature Token - Dinosaur
Dinosaur (totj) 9
Dinosaur Egg
Creature Token - Dinosaur Egg
Dinosaur Egg (tlci) 11
Fanatic of Rhonas
: Add
.
Ferocious —
: Add
. Activate only if you control a creature with power 4 or greater.
Creature Token - Druid Zombie Snake
Fanatic of Rhonas (tmh3) 15
Fish
Creature Token - Fish
Fish (twho) 42
Treasure
, Sacrifice this token: Add one mana of any color.
Artifact Token - Treasure
Treasure (hho) 21★

Tokens & Extras

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Deck Info

Deck stats

18 pips - 16 cards
22 mana - 18 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
29 pips - 22 cards
26 mana - 20 cards
58 pips - 39 cards
38 mana - 27 cards
0 pips - 0 cards
7 mana - 5 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Credit: Dinomage on Moxfield"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Deck Overview"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Pantlaza, Sun-Favored"},{"attributes":{"color":"#333333"},"insert":" is the true Blinkosaurus. The supreme sun flavored pants lazer is a bit of a hybrid between Etali and Gishath, and I think they make a perfectly happy medium. Like Gishath, Pantlaza strongly synergizes with other dinosaurs and prefers to play with them (outside of cedh decks). However, Pantlaza also has the significant card advantage of Etali by being able to abuse the discover the trigger with the proper amount of Copy/Flicker effects. If you have thoughts, suggestions, questions, please feel free to leave a comment. I'm happy to go into greater detail or learn more ways to take advantage of Pantlaza."},{"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Deck Strategy"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"There are few different ways to play Pantlaza, and I went for the theme of using Copy/Flicker effects to abuse the ETB of Pantlaza and any other ETB dinos to maximize success. In order to take advantage of each Discover, I play cards that can change what is at the top of the deck for the Discover trigger to hit. Once the engine is online, play more dinos, blink the best dinos for value and protection, and use Discover to find the finishers to close out the game."},{"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"How to Play the Deck"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"alt":"TakeNotes","color":"#333333"},"insert":{"image":"https://media2.giphy.com/media/v1.Y2lkPTc5MGI3NjExcXIxZTQwdWtydjhydHM3aW1mZGRleDAxeTV6MHZkMHU2bmxuZG5hbyZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/l1AsBL4S36yDJain6/giphy.gif"}},{"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Keeping a Hand (Turn 0)"},{"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"A good general rule is that you want to have three lands that come into play untapped (that work on curve) and at least one 3 CMC or less ramp spell that works with those three lands. This is why I run as much ramp as I do and 36 lands because I get this the vast majority of time. I will mulligan twice without much thought if I have less than this."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"If I have mulliganed twice, I will think much more about if it is worth it to mulligan again. I will keep a two land hand if I have a 2 CMC or less ramp spell, or 3 lands without a ramp spell because there is still a high chance I draw into one. I do rarely get these tough choices and find myself mostly mulliganing once or not at all."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"What happens if I keep a hand ignoring the above advice? If you don't have enough lands or ramp you put yourself at high risk for a slow start or worse, playing off curve. If you find yourself not popping off on turns 5 or 6, this is likely why."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Early Game (Turns 1-4)"},{"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Ramp, Ramp, Ramp is your main goal. Ideally, we can ramp on turns 1 or 2, but ramping on turn 3 is still acceptable because that will get us Pantlaza on turn 4 most of the time."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"If we're not ramping, we should be setting up key pieces like "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Cream of the Crop"},{"attributes":{"color":"#333333"},"insert":" (helps Pantlaza's Discover), "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Legion's Initiative"},{"attributes":{"color":"#333333"},"insert":" (protects your board), or "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Sylvan Library"},{"attributes":{"color":"#333333"},"insert":" (find ramp and lands to play on curve)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Most of the time Pantlaza should come into play on turn 4. Occasionally, we'll get a turn 3 Pantlaza play with the right ramp pieces, but this will get you targeted as you are threatening to run away with the game. A turn 5 Pantlaza play does rarely happen, but it can actually be great to slow play Pantlaza until you have a protection piece ready to go."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Most of the time you want Pantlaza out turns 3-4, but keep in mind that if you ramp hard and can deploy huge threats on turn 4, you can actually hold Pantlaza back in reserve and just start playing big threats like "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Etali, Primal Conqueror"},{"attributes":{"color":"#333333"},"insert":" instead. This might draw out removal, but if it does you still have Pantlaza ready to go to build back or you just win the game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Mid Game (Turns 5-6)"},{"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Pantlaza (or another big threat) is out, now what? Deploy a critical mass of dinos to ensure that we can start removing players of course!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Don't be afraid to keep ramping so any removal you face is laughable, and card draw is key so you can keep deploying threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"I've won games as early as turn 5 by hitting crazy combos with "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Gishath, Sun's Avatar"},{"attributes":{"color":"#333333"},"insert":", "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Ghalta, Stampede Tyrant"},{"attributes":{"color":"#333333"},"insert":", and/or "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Etali, Primal Conqueror"},{"attributes":{"color":"#333333"},"insert":", but most of the time you're still assembling a board state"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Be wary about dumping your entire hand, holding back a dino or two can be very useful (especially if you lack a protection spell) because then you can redeploy (thanks to all the ramp) if someone does end up finding an answer."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"End Game (Turns 7+)"},{"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"By this point in the game you should have 10+ mana at your disposal, a board of dinos, and potentially even more gas in the tank with a good hand if you've been popping off with drawing cards from "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Garruk's Uprising"},{"attributes":{"color":"#333333"},"insert":" and "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Earthshaker Dreadmaw"},{"attributes":{"color":"#333333"},"insert":". Let's finish this!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Finding a finisher like "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Akroma's Will"},{"attributes":{"color":"#333333"},"insert":" or "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Triumph of the Hordes"},{"attributes":{"color":"#333333"},"insert":" is classic way to close out of the game and should work with a board of just several dinos or more if they are big enough."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"If you lack a finisher, simply smashing face with what you have can be more than enough, but it might take a few turns to do this depending on how many dinos you have. I would recommend focusing down individual players rather than spreading damage. Take out the most threatening player, and then follow up with the weaker ones afterwards is how I typically do it. Games gotta end!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"What happens if someone is somehow ahead of you? Have no fear there are tools for this. "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Savage Order"},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Apex Altisaur"},{"attributes":{"color":"#333333"},"insert":" can clear out the board to go for the kill. "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Blasphemous Act"},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Wrathful Raptors"},{"attributes":{"color":"#333333"},"insert":" will let you get past fog effects and bigger creatures to win by sending the damage straight to the face. "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Flaming Tyrannosaurus"},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Etali, Primal Conqueror"},{"attributes":{"color":"#333333"},"insert":"/"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Sneak Attack"},{"attributes":{"color":"#333333"},"insert":" can burn out opponents that have too many defenses."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"You won't aways win of course, but you should always have fun. Personally, as long as I am presenting a threat (which is what this deck excels at), then I am having fun."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Card by Card Review"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"It's a savage world out there and only the best of the best cards can really make the cut at this point. Here's what I think helps with keeping the deck as dangerous as possible and my justification for each card's inclusion."},{"insert":"\n"},{"attributes":{"alt":"Danger","color":"#333333"},"insert":{"image":"https://media3.giphy.com/media/v1.Y2lkPTc5MGI3NjExdWs4NTZxd2l5czh4anBieTc5d2NsMDFsMWx5YnZ0eGlnaXM3MXlxNCZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/LpkLWXTp0v0qy70xPp/giphy.gif"}},{"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Creatures"},{"attributes":{"header":5},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Dinosaurs:"},{"attributes":{"color":"#333333"},"insert":" These are what we came here to play! It is very important to play a critical mass of these to get the payoffs the deck wants. "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Gishath, Sun's Avatar"},{"attributes":{"color":"#333333"},"insert":" will be much more powerful with 30 dinosaurs in your deck compared to 20 for instance. I recommend running at least 25 dinos in any Pantlaza deck. Personally, I am aiming to keep around 30 dinosaurs in the deck at all times."},{"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Apex Altisaur"},{"attributes":{"color":"#333333"},"insert":" - It's a powerful card for sure, but that mana cost is no joke and cheating it in will often be how it hits the battlefield. It has some fun combos (see my combo section below) with Wrathful Raptors and Savage Order. However, I mainly included "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Apex Altisaur"},{"attributes":{"color":"#333333"},"insert":" because the ETB allows me to abuse it regardless how it comes into to play (whether blinked, cheated in, or hard casted)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Bonehoard Dracosaur"},{"attributes":{"color":"#333333"},"insert":" - Card advantage and ramp, very good. Unfortunately, it does not synergize with blink, but it so good that I see it as a must play regardless."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Bronzebeak Foragers"},{"attributes":{"color":"#333333"},"insert":" - Great way to take out key pieces of each opponents' decks. It will likely be targeted so try and avoid hitting creatures with good ETBs unless necessary."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Curious Altisaur"},{"attributes":{"color":"#333333"},"insert":" - Reloading a hand after combat seems really good."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Devil Dinosaur"},{"attributes":{"color":"#333333"},"insert":" - Pump your dinos AND protect all of them at the same time!? HELL yes!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Earthshaker Dreadmaw"},{"attributes":{"color":"#333333"},"insert":" - VERY good with Pantlaza. Blinking it can easily load you up on cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Etali, Primal Conqueror"},{"attributes":{"color":"#333333"},"insert":" - It's the strongest dino in the deck, fight me. The value is insane, it can flip to win games if needed, and it is a very good target for the blink effects we are already running with Pantlaza. Who doesn't want a Discover 7 trigger and Etali trigger on the stack at the same time?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Etali, Primal Storm"},{"attributes":{"color":"#333333"},"insert":" - I am running several haste effects, which should help with making this older Etali effective. However, it does whiff."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Flaming Tyrannosaurus"},{"attributes":{"color":"#333333"},"insert":" - This is strong alternative win-con and potential finisher. If you can pop off with Discover or Etali triggers you will quickly burn players out."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Ghalta, Stampede Tyrant"},{"attributes":{"color":"#333333"},"insert":" - I love cheating this out to dump a hand full of dinos. I have had games where I played this, dumped a bunch of dinos, drew 5 cards, and blinked it again to dump the dinos I drew. It synergizes with blink because of this, and it can easily close out a game. I particularly love hitting this with Savage Order if I have a haste enabling creature in my hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Gishath, Sun's Avatar"},{"attributes":{"color":"#333333"},"insert":" - I have cheated it out with a Savage Order off of a Pantlaza discover trigger multiple times to then swing for more dinos. Gishath is the favorite dinosaur for a reason and can close games fast if not addressed. Not being in the command zone also makes it a scarier as people are no longer sure when it will come out. It's also easier to cheat out in the 99 compared to in the commander zone with cards like "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Sneak Attack"},{"attributes":{"color":"#333333"},"insert":", "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Smuggler's Surprise"},{"attributes":{"color":"#333333"},"insert":", and "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Savage Order"},{"attributes":{"color":"#333333"},"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Hulking Raptor"},{"attributes":{"color":"#333333"},"insert":" - This is a significant amount of ramp. It makes it easier to leave extra mana open to hold up a blink spell in case people come after you for some reason."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Hunting Velociraptor"},{"attributes":{"color":"#333333"},"insert":" - A great way to dump expensive dinos on your hand. It can also reduce the cost of your commander as well."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Kogla and Yidaro"},{"attributes":{"color":"#333333"},"insert":" - Has an ETB we can abuse, it is removal in your hand, yes this is great."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Palani’s Hatcher"},{"attributes":{"color":"#333333"},"insert":" - Did I mention we like haste and ETB effects? Yes, this card gets the job done."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Ravenous Tyrannosaurus"},{"attributes":{"color":"#333333"},"insert":" - Will happily eat tokens from Regisaur Alpha and Palani's Hatcher or other sources to become massive. And if it swings with Haste you are looking at a ton of overflow damage at any opponent with a small creature."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Regal Behemoth"},{"attributes":{"color":"#333333"},"insert":" - Mana doubler and card advantage. I think this card is underrated. Also, if you want to be sneaky, you can blink this before your turn to immediately become monarch again and get double mana without waiting until after combat. I also like monarch because once you lose it, you get some attention taken off of you. It's not a huge amount of card draw, but we'll take it. Finally, we ramp enough that it's also possible to profit from this very quickly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Regisaur Alpha"},{"attributes":{"color":"#333333"},"insert":" - Pantlaza wants haste to put the pressure on and to blink without worrying about summoning sickness. Also, it does give some ETB value from blinking too with its tokens."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Roaming Throne"},{"attributes":{"color":"#333333"},"insert":" - It's not a dino (but it's basically a dino). No, it does not work with Pantlaza's ability (although it can trigger it because it will ETB as a dino). However, it works with basically everything else. Twice the Gishath, Etali, Topiary Stomper, Trumpeting Carnosaur, Bonehoard Dracosaur, Earthshaker Dreadmaw, and more triggers. If this is left alone for some reason you should have no issue popping off."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Runic Armasaur"},{"attributes":{"color":"#333333"},"insert":" - It has a large Discover trigger for the cost and in my metas it draws a lot of cards. And I like cards that force me to pay attention on my opponents' turns (to get the triggers) because I find that it makes the other 3 turns more fun than they would be otherwise."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Scion of Calamity"},{"attributes":{"color":"#333333"},"insert":" - This has a few hoops to jump through, but it can deal with problematic artifacts and enchantments. It can get explosive with "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Molten Echoes"},{"attributes":{"color":"#333333"},"insert":" or "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Roaming Throne"},{"attributes":{"color":"#333333"},"insert":" because of the myriad triggers as well."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Sunfrill Imitator"},{"attributes":{"color":"#333333"},"insert":" - Being able to copy our best dinos (Pantlaza/Gishath) for their toughness and abilities seems more than good enough to be an include. I haven't done this, but if we copy Roaming Throne we get ALL the triggers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Swooping Pteranodon"},{"attributes":{"color":"#333333"},"insert":" - An ETB that steals our opponents' best things? I want this. Pro tip, blink the stolen creature with "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Cloudshift"},{"attributes":{"color":"#333333"},"insert":" and you get to keep it. If you unfortunately hit it on end step, it at least offers removal of a smaller creature."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Topiary Stomper"},{"attributes":{"color":"#333333"},"insert":" - No, it does not win games directly BUT it does set you up to win games. It's great ramp, good size body, and boy am I happy to continue copying/blinking this for additional value to outpace my opponents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Tranquil Frillback"},{"attributes":{"color":"#333333"},"insert":" - It's a flexible ETB that for a low cost can answer a graveyard deck and interact with problem artifacts/enchantments. I see it as a must play for this reason."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Trumpeting Carnosaur"},{"attributes":{"color":"#333333"},"insert":" - This card has performed super well for me. Playing it with Pantlaza on the field and Roaming Throne means a Discover 6, Discover 5, and Discover 5 triggers (assuming you haven't used Pantlaza's ability yet). Fantastic blink target as well. There would of course be 2 Discover 6 triggers from Pantlaza with Roaming Throne, but only 1 can actually resolve."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Vaultborn Tyrant"},{"attributes":{"color":"#333333"},"insert":" - Works very well with blink effects and resistant to removal. Funny with "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Sneak Attack"},{"attributes":{"color":"#333333"},"insert":" as well because you'll still get to keep the token after it sacrifices itself."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Wayward Swordtooth"},{"attributes":{"color":"#333333"},"insert":" - If you keep drawing lands this lets you use them. It's also a relatively cheap Discover 5 trigger. We need ramp, and this can do it albeit without the consistency of "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Topiary Stomper"},{"attributes":{"color":"#333333"},"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Wrathful Raptors"},{"attributes":{"color":"#333333"},"insert":" - If you are running Blasphemous Act, Chandra's Ignition, or Apex Altisaur this card can basically win the game with one of those 3 spells and enough creatures on the battlefield. Great alternative win-con if we get into a stalemate."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Zacama, Primal Calamity"},{"attributes":{"color":"#333333"},"insert":" - It can take control of games by itself, combos pretty easily, and also literally pays for itself! What's not to love?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Non Dinosaurs:"},{"attributes":{"color":"#333333"},"insert":" - I am only running several of these, but they do support the deck's goals or offer value as lands if the effect of the creature isn't needed."},{"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Birds of Paradise"},{"attributes":{"color":"#333333"},"insert":" - One of the best ways to ramp, only costs 1 mana, and can be a blocker if needed while also sort of being a dinosaur (it's a bird after all)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Disciple of Freyalise"},{"attributes":{"color":"#333333"},"insert":" - Untapped land when needed, or an ETB effect for card draw and lifegain when needed. Great flexibility."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Fanatic of Rhonas"},{"attributes":{"color":"#333333"},"insert":" - Good blocker in the early game, and a ton of mana later in the game because Pantlaza himself can allow you to tap for 4 green mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Monk Gyatso"},{"attributes":{"color":"#333333"},"insert":" - Discourages any single target removal since I'll just get the creature back for cheap and combos with "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Zacama, Primal Calamity"},{"attributes":{"color":"#333333"},"insert":" to go infinite."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Wood Elves"},{"attributes":{"color":"#333333"},"insert":" - There are several reasons we want this card. The land it fetches can come in untapped. Because it is a type of Forest, we can get "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Jetmir's Garden"},{"attributes":{"color":"#333333"},"insert":" or "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Stomping Ground"},{"attributes":{"color":"#333333"},"insert":" for mana fixing, and we can also use the same Copy/Blink spells to abuse the ETB for more ramp."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Enchantments"},{"attributes":{"header":5},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Aura Shards"},{"attributes":{"color":"#333333"},"insert":" - Very powerful interactive piece that will shut down opponents who need certain artifacts or enchaments for the deck to function. Blinking a board full of dinos should results in a one-sided wipe of all artifacts and enchantments."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Cream of the Crop"},{"attributes":{"color":"#333333"},"insert":" - The name of the card says it all. This is definitely the best enabler in the deck. It is very powerful, and it makes it very easy to find the best cards of your deck to continuously make every Discover trigger count. Be sure to order multiple triggers such that if you are going to trigger multiple Discovers or draw multiple cards that you stagger your Cream of the Crop triggers such that whatever you hit has a much better chance of solving whatever problem you face. Put simply, to quote Macho Man Randy Savage:"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":{"image":"https://media.giphy.com/media/2ABCr6UjvZ1Xa/giphy.gif"}},{"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Garruk's Uprising"},{"attributes":{"color":"#333333"},"insert":" - Gives our dinosaurs trample while drawing more cards. Blink allows for more card draw as well. I like this more than "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Elemental Bond"},{"attributes":{"color":"#333333"},"insert":" because you can draw a card immediately if hit with Pantlaza."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Legion's Initiative"},{"attributes":{"color":"#333333"},"insert":" - Protection if someone casts a board wipe, Anthem for Pantlaza's Discover, haste if you want to pop it, and of course just a good one-time blink effect. Synergizes exactly with what this deck is trying to do."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Molten Echoes"},{"attributes":{"color":"#333333"},"insert":" - Synergizes very well with Pantlaza. If you play this before Pantlaza you essentially double your Discover triggers because even though the copy of Pantlaza won't stick around, you still get its Discover trigger (which is separate) so both resolve. Very good with other ETB dinos as well."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Smothering Tithe"},{"attributes":{"color":"#333333"},"insert":" - Such good ramp. Or if opponents pay for it then it slows down their game plan usually. Can get out of hand quickly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Sneak Attack"},{"attributes":{"color":"#333333"},"insert":" - Incredibly powerful card. I will likely avoid playing it until I can cheat something in with it to avoid having a target on my back. Very helpful way to cheat the best dinos in for a turn and blink can be used to keep them."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Sylvan Library"},{"attributes":{"color":"#333333"},"insert":" - Probably one of the best enchantments I am running. Being able to draw cards for some life and leaving select cards on top for the Discover triggers is very powerful."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Trouble in Pairs"},{"attributes":{"color":"#333333"},"insert":" - Draws so many cards, no other notes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Sorceries"},{"attributes":{"header":5},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Bala Ged Recovery"},{"attributes":{"color":"#333333"},"insert":" - Land when needed or graveyard recursion. Great flexibility."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Blasphemous Act"},{"attributes":{"color":"#333333"},"insert":" - Good board wipe as we often cast it for cheap. Can also just win the game outright with Wrathful Raptors and enough dinosaurs on the board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Farseek"},{"attributes":{"color":"#333333"},"insert":" - Great ramp, can fetch something like "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Jetmir's Garden"},{"attributes":{"color":"#333333"},"insert":" for mana fixing."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Gamble"},{"attributes":{"color":"#333333"},"insert":" - Fantastic (if sometimes unfortunately funny) tutor. Getting any card in your deck is pretty busted."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Nature's Lore"},{"attributes":{"color":"#333333"},"insert":" - Gets a Forest that comes in untapped, yes please."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Savage Order"},{"attributes":{"color":"#333333"},"insert":" - This card is what I call a problem solver. Want to dump a hand full of dinos onto the board, "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Ghalta, Stampede Tyrant"},{"attributes":{"color":"#333333"},"insert":" is ready to go. Out of cards and need dump something on your board, check out Etali or Gishath. Very powerful card."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Sundering Eruption"},{"attributes":{"color":"#333333"},"insert":" - Having land interaction can be very relevant if they are running some problematic lands that stop our decks goals. However, it is also a land when needed and can be a sneaky finisher by making your creatures unblockable."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Three Visits"},{"attributes":{"color":"#333333"},"insert":" - See Nature's Lore."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Triumph of the Hordes"},{"attributes":{"color":"#333333"},"insert":" - A very powerful finisher that is very easy to Discover into with Pantlaza. I often found myself using "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Akroma's Will"},{"attributes":{"color":"#333333"},"insert":" as a required piece to Discover into for winning via combat. "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Triumph of the Hordes"},{"attributes":{"color":"#333333"},"insert":" should be able to offer some much needed redundancy for this."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Instants"},{"attributes":{"header":5},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Akroma's Will"},{"attributes":{"color":"#333333"},"insert":" - Very powerful card. This can either win the game for you or act as protection for your board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Archdruid's Charm"},{"attributes":{"color":"#333333"},"insert":" - Find my best land, find my best creature, kill a problem enchantment/artifact, or even fight something if needed. It has too much utility not to love. GGG is a scary cost in a Naya Deck, but I think the reward far outweighs the risk."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Cloudshift"},{"attributes":{"color":"#333333"},"insert":" - 1 mana blink, great protection and a way to retrigger ETBs for cheap. Use this with "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Swooping Pteranodon"},{"attributes":{"color":"#333333"},"insert":" to keep whatever you steal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Deflecting Swat"},{"attributes":{"color":"#333333"},"insert":" - It has a dino! And more importantly, it gives you protection even if you are tapped out. I don't think it should be a gamechanger, but it is very good and well worth adding to protect key board pieces."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Eerie Interlude"},{"attributes":{"color":"#333333"},"insert":" - Retrigger all of your ETBs for maximum value while being able to dodge a board wipe."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Ephemerate"},{"attributes":{"color":"#333333"},"insert":" - Very similar to Cloudshift. If you cast it from your hand you can blink again at your upkeep. Thus, if you hit this with Pantlaza, I recommend bouncing it to your hand before casting."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Lae'zel's Acrobatics"},{"attributes":{"color":"#333333"},"insert":" - A tad difficult to hold up the mana for it, but I believe this is worth the risk for the value alone. Getting twice the blink effects 55% of the time is worth the extra mana over "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Ghostway"},{"attributes":{"color":"#333333"},"insert":" to me."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Parting Gust"},{"attributes":{"color":"#333333"},"insert":" - Offers both blink and removal at instant speed, very nice flexibility."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Smuggler's Surprise"},{"attributes":{"color":"#333333"},"insert":" - Built in protection, a great way to cheat in two massive threats, AND the potential for card draw if needed. If you didn't know this about me, I love cards that offer a lot of utility."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Worldly Tutor"},{"attributes":{"color":"#333333"},"insert":" - This card is amazing with Discover. While a large Discover trigger is on the stack (ideally 7+), use this to put your best creature on top to immediately hit it for the free cast."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Artifacts"},{"attributes":{"header":5},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"The Great Henge"},{"attributes":{"color":"#333333"},"insert":" - (Aka the Party Tree), it's an amazing card for the ramp, card draw, counters, life gain, and the cheap discount we often cast it for."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"The One Ring"},{"attributes":{"color":"#333333"},"insert":" - After seeing this card pop off, I have to give it a try. The protection for a turn is great, I can easily hit it off a Pantlaza Discover trigger, and I should be able to draw a ton of cards with it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Sol Ring"},{"attributes":{"color":"#333333"},"insert":" - Just good, not fun, but good. The main reason to run it is for the easy turn 3 Pantlaza."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Clever Combos"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"These are powerful combos and synergies to watch out for. None of them are \"infinite\", but they should give you a lot of value or put you ahead to win a game. Especially if your opponents don't seem them coming ;)"},{"insert":"\n"},{"attributes":{"alt":"CleverGirl","color":"#333333"},"insert":{"image":"https://media1.giphy.com/media/v1.Y2lkPTc5MGI3NjExa3R0c2t2MWdyMm80Zjh0ZWR2cW5janJ2MzhhZHZidW9jNXBiOXZ6MSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/3oKIPvND7gEInk98Eo/giphy.gif"}},{"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Apex Altisaur Combos"},{"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Apex Altisaur"},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Savage Order"},{"attributes":{"color":"#333333"},"insert":" = One sided board wipe because Apex Altisaur will be indestructible."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Apex Altisaur"},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Savage Order"},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Wrathful Raptors"},{"attributes":{"color":"#333333"},"insert":" = One sided board wipe with the potential to win the game on the spot your opponents have enough creatures on the field."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Akromas Will Combos"},{"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Akroma's Will"},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Blasphemous Act"},{"attributes":{"color":"#333333"},"insert":" = One sided board wipe because of the protection from red sources of damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Cream of the Crop Combos"},{"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Cream of the Crop"},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Trumpeting Carnosaur"},{"attributes":{"color":"#333333"},"insert":" = Resolve the Cream of the Crop trigger first, check the top 7 cards, pick one to hit with Discover 5 and put it on top, then hit it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Cream of the Crop"},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Etali, Primal Conqueror"},{"attributes":{"color":"#333333"},"insert":" = See above, but know that ANY card can be hit with Etali by comparison."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Cream of the Crop"},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Ghalta, Stampede Tyrant"},{"attributes":{"color":"#333333"},"insert":" = With enough dinosaurs coming onto the battlefield from the Ghalta trigger, it is definitely possible to Cream of the Crop through literally your entire deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Cream of the Crop"},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Ghalta, Stampede Tyrant"},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Etali, Primal Conqueror"},{"attributes":{"color":"#333333"},"insert":" = See above, but before the Etali trigger resolves, stack the triggers such that you Cream of Crop will find your win condition because you will see that many cards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Cream of the Crop"},{"attributes":{"color":"#333333"},"insert":" + Any Creature + "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Garruk's Uprising"},{"attributes":{"color":"#333333"},"insert":" (or any drawing enchantment) = Creature resolves, Cream of the Crop through X cards, put card on top, draw the best card you need now"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Monk Gyatso Combos"},{"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Monk Gyatso"},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Zacama Primal Calamity"},{"attributes":{"color":"#333333"},"insert":" + 6 mana = Infinite mana. If you have 6 mana from lands you can pay 3 mana to have Zacama target themself, Monk Gyatso triggers, and instead of taking 3 damage you exile Zacama. Then pay 2 mana to cast Zacama which triggers Zacama and you untap all your lands which will net you infinite mana. With Pantlaza you can then effectively Discover into your whole deck until you find a way to win."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Savage Order Combos"},{"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Savage Order"},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Ghalta, Stampede Tyrant"},{"attributes":{"color":"#333333"},"insert":" = Dump a hand full of dinos"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Savage Order"},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Gishath, Sun's Avatar"},{"attributes":{"color":"#333333"},"insert":" = Have no hand? Try and find some dinos with an indestructible Gishath."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Sneak Attack Combos"},{"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Sneak Attack"},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Ghalta, Stampede Tyrant"},{"attributes":{"color":"#333333"},"insert":" = Dump every creature in your hand for 5 mana total."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Sneak Attack"},{"attributes":{"color":"#333333"},"insert":" + Blink Effect = Keep whatever you cheat in by blinking it first."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Wrathful Raptors Combos"},{"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Wrathful Raptors"},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Blasphemous Act"},{"attributes":{"color":"#333333"},"insert":" + Critical Mass of Dinos = Immediately win with enough dinosaurs on your board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Worldly Tutor Combos"},{"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Worldly Tutor"},{"attributes":{"color":"#333333"},"insert":" + (Etali Trigger / Gishath Trigger / Large Discover Trigger) = Resolve a creature of your choice that you tutor for and put on top of the deck for the next trigger to hit."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Deck Change History"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"I have noted every single change made to the deck since the beginning. If you want to travel through time you can re-engineer the first version of this deck if you wanted to...but probably best to stick with the latest. Hope this helps provide perspective on the growing pains and fun that can happen with the deck."},{"insert":"\n"},{"attributes":{"alt":"History","color":"#333333"},"insert":{"image":"https://media0.giphy.com/media/v1.Y2lkPTc5MGI3NjExdGR1bnh3MG9ldTgza3hka3VwdjR3djBmbnhwZzR6MHk1bGs1c3I3MiZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/LYb8wKBRIPVXa/giphy.gif"}},{"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Version 1.5 - 2023-12-03"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"I have had a blast with this deck so far, and after playing with it the first several times, I had a bit more of a feel what the deck was trying to do. These cuts were made as a result of those observations (even if I didn't actually use a card before cutting it):"},{"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Rampant Growth"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Sakura-Tribe Elder"},{"attributes":{"color":"#333333"},"insert":": We have many cards like "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Guardian Project"},{"attributes":{"color":"#333333"},"insert":" that benefit from additional creatures. This was an easy upgrade to make."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Contest of Claws"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Touch the Spirit Realm"},{"attributes":{"color":"#333333"},"insert":": Contest of Claws actually performed well for me, but I wanted some more flexibility with interaction and blink effects."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Thrashing Brontodon"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Akroma's Will"},{"attributes":{"color":"#333333"},"insert":": Removed a piece of interaction for a win condition I think the deck needed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Ravenous Sailback"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Overwhelming Stampede"},{"attributes":{"color":"#333333"},"insert":": Removed a piece of interaction for a win condition."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Traverse the Outlands"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Smothering Tithe"},{"attributes":{"color":"#333333"},"insert":": Easier to hit with Pantlaza and also can ramp from 4 to 5 to be able to cast Pantlaza. I think it's just a stronger ramp spell overall."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Marauding Raptor"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Wood Elves"},{"attributes":{"color":"#333333"},"insert":": Marauding Raptor is good, might add it back, but I wanted the more flexible land ramp Wood Elves offers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Verdant Sun's Avatar"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Flaming Tyrannosaurus"},{"attributes":{"color":"#333333"},"insert":": I went for the more aggressive option that also synergizes with Discover and offers some interaction. Verdant Sun's Avatar was a tough cut, but it often just prolonged games where I was still going to lose rather than helped me win for 7 mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Temple Altisaur"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Dinosaurs on a Spaceship"},{"attributes":{"color":"#333333"},"insert":": Giving all of the dinosaurs trample and vigilance seems while making Discover triggers larger seems stronger. Temple Altisaur is also a 'nonbo' with "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Wrathful Raptors"},{"attributes":{"color":"#333333"},"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Eldrazi Displacer"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Palani's Hatcher"},{"attributes":{"color":"#333333"},"insert":": I really want haste, and I didn't realize that Eldrazi strictly requires a colorless mana to use its blink effect. This made it too unreliable for me to keep."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Tribute to the World Tree"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Guardian Project"},{"attributes":{"color":"#333333"},"insert":": Three green pips can be an issue early on, and I only really want to draw cards from this. Guardian Project draws cards from every creature for 1 more mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut Mountain, Added Plans: There are a fair amount of 1 cost white blink spells that we can play early on, so I wanted a slightly higher chance to draw a plains."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Version 2.0 - 2023-12-26"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"This has become my new favorite deck to play, which allowed me to justify going all out on it. This will involve adding a number of powerful cards to ramp up faster to allow Pantlaza to be cast earlier in order to pop off as fast as possible."},{"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut Mountain, Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Ancient Tomb"},{"attributes":{"color":"#333333"},"insert":": This is not necessary, but it is fantastic and powerful ramp."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut Forest, Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Boseiju, Who Endures"},{"attributes":{"color":"#333333"},"insert":": \"Basic\"lly a forest, but with interaction built into it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Quartzwood Crasher"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Ravenous Tyrannosaurus"},{"attributes":{"color":"#333333"},"insert":": Quartzwood Crasher is quite powerful, but the interaction and possible size of Ravenous Tyrannosaurus made it a more interesting play. Furthermore, not enough dinosaurs have enough Trample to give it the support it probably needs."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Rhythm of the Wild"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Legion's Initiative"},{"attributes":{"color":"#333333"},"insert":": Rhythm of the Wild is great, and in control heavy metas it should probably remain in the deck. However, Legion's Initiative does allow for haste when needed while also offering protection and blink too. The anthem for Pantlaza also allows for a slightly bigger Discover trigger."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Ghostway"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Lae'zel's Acrobatics"},{"attributes":{"color":"#333333"},"insert":": Being able to choose which creatures you blink is quite powerful in case you have tokens you want to keep. The ability to get multiple blinks 50% of the time is well worth the 1 extra mana. If holding up 4 mana is too unrealistic, I might change this, but for now I think it has decent potential."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Lurking Predators"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Hunting Velociraptor"},{"attributes":{"color":"#333333"},"insert":": Lurking Predators is still probably quite good for the deck, but having a way to cheat out large dinosaurs early seems a bit more useful in this deck. And Lurking Predators also whiffed one too many times for me."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Kodama's Reach"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Entish Restoration"},{"attributes":{"color":"#333333"},"insert":": Having the choice between ramping or holding up a protection spell seems powerful. And it is a 3 mana ramp for 2 if you have a powerful creature on board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut Plains, Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Sol Ring"},{"attributes":{"color":"#333333"},"insert":": I dislike playing generically good cards, but it is undeniable that Sol Ring is very powerful. In this deck it allows for turn 3 Pantlaza with minimal effort."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Apex Altisaur"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Ravenous Sailback"},{"attributes":{"color":"#333333"},"insert":": I found myself using Savage Order to get Gishath, Etali, and Ghalta, so I didn't see the need to keep Apex Altisaur in the deck. "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Wakening Sun’s Avatar"},{"attributes":{"color":"#333333"},"insert":" also fills the role of a one-sided board wipe as well without needing another card to accomplish this. I also wanted to be able to abuse the ETB of Ravenous Sailback as a form of interaction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Skyshroud Claim"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Dockside Extortionist"},{"attributes":{"color":"#333333"},"insert":": Dockside is also just generically good sadly, but no reason we can't use it. Because of the infinite combos and ETB we can easily abuse it in this deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Ghalta, Primal Hunger"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Welcome to . . . // Jurassic Park"},{"attributes":{"color":"#333333"},"insert":": Ghalta truly hurt to cut, but it doesn't do enough on its own besides being a cheap 12/12, which is very good. The interaction and ramp built into Jurassic Park is just too good to pass up."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Chandra's Ignition"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Shadow in the Warp"},{"attributes":{"color":"#333333"},"insert":": I'm already running 2 board wipes, so I didn't see the need for a 3rd, even if it did pair really well with "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Wrathful Raptors"},{"attributes":{"color":"#333333"},"insert":". Shadow in the Warp causes damage while also being powerful ramp."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Version 2.1 - 2024-03-09"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"The ramp fixes worked very well. I am consistently casting Pantlaza on turns 3-4, and I've now logged a turn 5 win. So, arguably, I probably shouldn't be tempting fate by making more adjustments, but I'm curious to see what else I can do with this deck. I am adding tutors in, so if you want to keep the deck more chaotic and less predictable, these latest upgrades may not be as interesting to you."},{"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut Plains, Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Yavimaya, Cradle of Growth"},{"attributes":{"color":"#333333"},"insert":": I need more green mana especially early in the game, so this is a slight tweak for that. It also will help with supporting "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Archdruid's Charm"},{"attributes":{"color":"#333333"},"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Overwhelming Stampede"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Finale of Devastation"},{"attributes":{"color":"#333333"},"insert":": Overwhelming Stampede has been quite good for me because I can usually knock out an opponent with it. That said, Finale of Devastation has so much more utility to it AND it can usually win the game outright. Casting it where X=10 should be more feasible than it looks because of my ramp sources."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Entish Restoration"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Archdruid's Charm"},{"attributes":{"color":"#333333"},"insert":": It's a more flexible land tutor, removal in a pinch, and a creature tutor for a win con in the mid to late game. I am worried about the GGG cost, so we'll have to see if that is worth the additional utility."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Guardian Project"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"The One Ring"},{"attributes":{"color":"#333333"},"insert":": My enchantments have become obvious targets now that my opponents respect Pantlaza as commander. The One Ring can likely net me more cards (at the cheap cost of life) while also saving me from taking combat damage on the turn I play it. Bonus, it is also difficult to deal with."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Ravenous Sailback"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Scion of Calamity"},{"attributes":{"color":"#333333"},"insert":": Ravenous Sailback looks good and the targeted removal (while very expensive) was okay, this is just swap to see if Scion is capable of being more of a threat. It also plays very well with some draw effects and pairs dangerously well with Roaming Throne. Will have to see how it works."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Version 2.2 - 2024-09-07"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Very minor tweaks. These several changes are essentially exchanges to hopefully more optimum cards. I am most torn about Ghalta and Mavren being cut, but time will tell if it was the right choice."},{"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Ghalta and Mavren"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Vaultborn Tyrant"},{"attributes":{"color":"#333333"},"insert":": Vaultborn Tyrant requires less mana pips and synergizes better with blink effects while being somewhat resilient to removal. Time will tell if I miss the 12/12, but the tokens were very rarely ever a factor and drawing cards is good."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Nahiri's Resolve"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Sneak Attack"},{"attributes":{"color":"#333333"},"insert":": I liked how cheeky Nahiri's Resolve could be, but the only relevant part was the haste. People typically liked to hit me when I took my creatures away because they were afraid of them coming back. Sneak Attack will make me a target, but hopefully I can make use of it the turn it comes down. I can blink creatures to keep them and it is gross with "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Ghalta, Stampede Tyrant"},{"attributes":{"color":"#333333"},"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Touch the Spirit Realm"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Parting Gust"},{"attributes":{"color":"#333333"},"insert":": Instant speed is a huge improvement and worth the extra white pip. It also can't be removed to get a creature back."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut Forest, Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Disciple of Freyalise"},{"attributes":{"color":"#333333"},"insert":": Adds card draw and lifegain, but can also be an untapped Forest when needed for more flexibility."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Version 2.2.1 - 2024-09-23"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Dockside Extortionist"},{"attributes":{"color":"#333333"},"insert":" is banned! Talk about a plot twist. Overall, I'm actually okay with the fast mana bans to slow down the format as a whole but will have to see how that shakes out. In the meantime, got to replace this card and combos. If you were discouraged by the bans today, remember, life finds a way!"},{"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Dockside Extortionist"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Fanatic of Rhonas"},{"attributes":{"color":"#333333"},"insert":": This was a quick decision just to make my deck legal again, but I honestly don't know if I stick with it. I like the fanatic for being a good blocker in the early game, and also tapping for even more mana in the late game to make it somewhat explosive. "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Fanatic of Rhonas"},{"attributes":{"color":"#333333"},"insert":" can also go infinite in the right circumstances, so I might add in a card like "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Rhythm of the Wild"},{"attributes":{"color":"#333333"},"insert":" if I want to double down on that."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Version 2.2.2 - 2024-11-17"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Mana base is quite strong, but I'll take more untapped dual lands if they come out. My basic count is now VERY low, so take note of that if you follow this deck and have other lands or cards that require a lot of basic lands to be effective."},{"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut Plains, Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Hushwood Verge"},{"attributes":{"color":"#333333"},"insert":": Most of the time I need the green early, and by the time I need plains this should be ready to tap for white."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut Mountain, Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Thornspire Verge"},{"attributes":{"color":"#333333"},"insert":": Taps for red just like the mountain, but should be able to tap for green when needed as well."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Version 2.2.3 - 2024-11-25"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cutting the pain lands to avoid extra damage (facing a lot of burn decks these days) and because we have more than enough lands that come in untapped that we can be a bit more selective. And it was getting a tad annoying to remember what lands I could and couldn't tap if my life total started running low."},{"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Battlefield Forge"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Rugged Prairie"},{"attributes":{"color":"#333333"},"insert":": This is a great way to fix mana for those red/white spells that have a lot of pips in them."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Brushland"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Windswept Heath"},{"attributes":{"color":"#333333"},"insert":": Fetch lands (while annoying to shuffle) are great for mana fixing and pairing with cards like "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Sylvan Library"},{"attributes":{"color":"#333333"},"insert":" to see more of the deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Battlefield Forge"},{"attributes":{"color":"#333333"},"insert":", Added Forest: Green mana is the most needed, and I wanted to up the basic count a bit more just in case."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Version 2.3 - 2024-12-16"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"I have continued to play and love this deck, but having now played it so many times (lost track over 75 or so) I find myself tweaking it just for the fun of it. My latest change is trying two cards I have been interested in for awhile. They instantly had a huge impact in my first game."},{"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Teleportation Circle"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Trouble in Pairs"},{"attributes":{"color":"#333333"},"insert":": I still think "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Teleportation Circle"},{"attributes":{"color":"#333333"},"insert":" is a very powerful card. However, while it has given me a lot of value, it always did it at my end step. This often meant my opponents could deal with anything threatening before my next turn. Thus, I decided to add a touch more card draw with "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Trouble in Pairs"},{"attributes":{"color":"#333333"},"insert":" to help ensure I have some gas in my hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Emiel the Blessed"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Luminous Broodmoth"},{"attributes":{"color":"#333333"},"insert":": I really didn't want to cut the unicorn, but for 3 mana to only blink one creature I haven't always found it to be worth holding up the mana. I could see adding "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Emiel the Blessed"},{"attributes":{"color":"#333333"},"insert":" back in the future, but for now I wanted to try out a creature like "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Luminous Broodmoth"},{"attributes":{"color":"#333333"},"insert":" because it offers value without needing to hold up mana. What convinced me to give the card a try was its combos potential with "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Sneak Attack"},{"attributes":{"color":"#333333"},"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Version 2.4 - 2025-01-27"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Happy New Year everyone! For the first time in a while I'm making a dinosaur swap. Other than that, I keep finding more lands that offer utility. I restrained myself from cutting more basics, but it wasn't easy. I think it is ideal to have enough to ensure that our ramp doesn't miss and in the event that an opponent forces us to fetch a basic (say from blowing up a land), so that we aren't being set back."},{"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Fabled Passage"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Arena of Glory"},{"attributes":{"color":"#333333"},"insert":": I added some fetch lands previously, so I don't feel the need to keep Fabled Passage around anymore. It also comes in tapped on early turns, and shuffling large decks isn't my favorite part of commander. Arena of Glory is a beast. At worst, effectively a mountain. However, the ceiling is quite high because maybe you need that haste for a potent card like "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Etali, Primal Storm"},{"attributes":{"color":"#333333"},"insert":" or "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Ravenous Tyrannosaurus"},{"attributes":{"color":"#333333"},"insert":". Too good not to add."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Clifftop Retreat"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Sundering Eruption"},{"attributes":{"color":"#333333"},"insert":": I wanted to add an additional solution to problematic lands, and this is a nice way to do that without taking up a valuable spell slot. Furthermore, it also doubles as a single player finisher because they can't block your creatures if you blow up one of their lands."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Selvala's Stampede"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Smuggler's Surprise"},{"attributes":{"color":"#333333"},"insert":": Selvala's Stampede has won me at least two games I can think of off the top of my head. However, I am also pretty confident I would have won those same games with the cheat in effect on Smuggler's Surprise. The protection effect is also great as it is effectively a "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Heroic Intervention"},{"attributes":{"color":"#333333"},"insert":" and don't sleep on that mill mode. It can be a handy card draw option in a pinch. If you haven't noticed, I love utility because having more options when playing a game offers more variety and fun for me."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Wakening Sun's Avatar"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Apex Altisaur"},{"attributes":{"color":"#333333"},"insert":": I really fought making this change for a long time because Wakening Sun's Avatar is a one-sided board wipe so long as you cast it from your hand. Apex Altisaur is anything but because it only truly acts that way with "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Savage Order"},{"attributes":{"color":"#333333"},"insert":". However, I really want to unlock the achievement of winning a game with "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Savage Order"},{"attributes":{"color":"#333333"},"insert":" into "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Apex Altisaur"},{"attributes":{"color":"#333333"},"insert":" with "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Wrathful Raptors"},{"attributes":{"color":"#333333"},"insert":" on the battlefield (I'm calling it \"Wrathful Apex Order\"). It does require a lot of setup (and a bit of luck), but seems too funny to not try for. Also, the ETB of Apex Altisaur pairs better with a blink strategy and the many other cheat in spells I am running."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Version 3.0 - 2025-09-27"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"I have been debating between leaning more into bracket 4 or taking this deck down to bracket 3 for the majority of this year since the new bracket system was introduced. I'm running a fair number of tutors, gamechangers, and games can close out easily by turns 6-7 if opponents fail to prioritize interacting with this deck. However, I also have been running a fair number of cards that offer more flavor and flexibility versus being outright powerful. This deck is built for a midrange strategy where powerful combos and massive dinos can overpower lower to the ground aggro decks or slower control decks. I made this major version change to mark my focus on having a kindred dinosaur deck at the highest power level they can go. Please note, the most powerful Pantlaza decks will sacrifice dinosaurs in favor of infinite combos, high amounts of tutors, interaction, and going as fast as possible. While my deck will be in bracket 4 where it belongs, it will remain focused on dinosaurs and won't go to the highest possible power threshold that Pantlaza is capable of. However, it will dump a board full of dinos, close games out quickly, and put pressure on opponents who can't kill us fast enough. If that is what you are going for, these upgrades should be of interest to you. I do expect to make further tweaks as I gear more towards bracket 4 and could potentially make a separate bracket 3 deck that keeps more flavorful cards rather than trading in for raw power."},{"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Finale of Devastation"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Triumph of the Hordes"},{"attributes":{"color":"#333333"},"insert":": This might seem counterintuitive because I'm cutting a tutor, game ender, and a dinosaur flavor card. However, getting 12 mana to actually make this a game ender is far from certain, the recursion is not the focus, and there are cheaper tutors I can use to find dinos. This deck is built to close games on explosive turns that don't give opponents the chance to interact if they lack instant speed removal. I will often dump a board full of dinos with Pantlaza, Etali, and Trumpeting Carnosaur triggers. Hitting "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Finale of Devastation"},{"attributes":{"color":"#333333"},"insert":" off those triggers feels terrible because I often can't pump the spell up. However, if I instead hit "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Triumph of the Hordes"},{"attributes":{"color":"#333333"},"insert":" prior to combat I should be able to kill at least one or two opponents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Path of Ancestry"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Evendo, Waking Haven"},{"attributes":{"color":"#333333"},"insert":": These are both tapped lands. One of the lands can scry for one, the other can act as a "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Gaea's Cradle"},{"attributes":{"color":"#333333"},"insert":". I'm going to pick the very explosive "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Evendo, Waking Haven"},{"attributes":{"color":"#333333"},"insert":" for the potential ceiling."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Welcome to . . ."},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Aura Shards"},{"attributes":{"color":"#333333"},"insert":": This was a tough cut. "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Welcome to . . ."},{"attributes":{"color":"#333333"},"insert":" offers recursion, ramp, and interaction....not to mention a ton of flavor to the deck. However, it is slow. It feels bad to take turns to wait for the interaction to pay off. Furthermore, it didn't really act as explosive ramp because hitting it mid to late game meant waiting far too long to see the benefit. Whereas "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Aura Shards"},{"attributes":{"color":"#333333"},"insert":" works perfectly with flicker effects and can work the turn it comes down so long as you have a creature on hand you can put into play. It's a gamechanger for reason and makes the cut for its devastating effect on opponents artificats and enchantments."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Shadow in the Warp"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Deflecting Swat"},{"attributes":{"color":"#333333"},"insert":": This does at least add some flavor back because "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Deflecting Swat"},{"attributes":{"color":"#333333"},"insert":" does have a dino in the art ;). "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Shadow in the Warp"},{"attributes":{"color":"#333333"},"insert":" was always awkward ramp because it only helped creatures and often wasn't useful the turn it came down because Discovering into it usually means a creature had to already been cast. "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Deflecting Swat"},{"attributes":{"color":"#333333"},"insert":" offers one of the best protection spells in the game other than "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Teferi's Protection"},{"attributes":{"color":"#333333"},"insert":", but the cost of free is too tempting to pass up."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Version 3.1 - 2026-07-25"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"I remain overall very happy with where this deck as it. It's at the point now where cutting any card is incredibly tough because every one of them feels essential to what the deck is trying to do and I also like the 'balance' of interaction, card draw, protection, and ramp as it currently is. Sure, some dinos like "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Tranquil Frillback"},{"attributes":{"color":"#333333"},"insert":" could be stronger, but you need to keep those graveyard decks honest. I do have another small tweak coming up soon, I think going to 37 lands is likely a good idea and there are some really powerful lands like "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Cavern of Souls"},{"attributes":{"color":"#333333"},"insert":" that is worth adding. My Pantlaza deck is so respected that people (especially my friends) have started countering my commander now which makes me smile because it shows how afraid they are of him sticking around."},{"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Dinosaurs on a Spaceship"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Devil Dinosaur"},{"attributes":{"color":"#333333"},"insert":": It's not quite 1-1, but the Devil is a strong upgrade. For 2 less mana I still get a buff to my dinos while also making them significantly harder to interact with. "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Dinosaurs on a Spaceship"},{"attributes":{"color":"#333333"},"insert":" didn't feel too necessary because when this deck \"combos out\" it doesn't really need to worry about holding back blockers and trample is already common on most dinos."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Sakura-Tribe Elder"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Birds of Paradise"},{"attributes":{"color":"#333333"},"insert":": I normally prefer land-based ramp, but going a bit \"lower\" curve with this deck feels necessary to speed it up, it can be a useful blocker, and as a bonus - birds are basically dinos. One of the best ramp cards in the game so it was easy to add (sorry Steve)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Luminous Broodmoth"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Monk Gyatso"},{"attributes":{"color":"#333333"},"insert":": For a bracket 4 deck, I felt like an alternate wincon with an infinite would be helpful in case my opponents are being degenerates. The Monk pairs very well with "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Zacama, Primal Calamity"},{"attributes":{"color":"#333333"},"insert":". Monk + Zacama wins instantly if there's no interaction, all you need is 6 mana from lands. I believe this means I can now get a turn 4 win with this deck (current best is turn 5) if I get the best draw. That said, the Moth does offer better protection, and I will miss the combo with Sneak Attack or Blasphemous Act, so maybe it comes back in the future."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut Forest, Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Turbulent Steppe"},{"attributes":{"color":"#333333"},"insert":": I really need to be careful about how many basics are left at this point ("},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Price of Progress"},{"attributes":{"color":"#333333"},"insert":" really hurts), but being able to fetch this is huge and it is very likely to come in untapped after turn 2."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cut "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Cultivate"},{"attributes":{"color":"#333333"},"insert":", Added "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Gamble"},{"attributes":{"color":"#333333"},"insert":": This change itself might be a gamble, but I love the card. Now that I have an infinite combo again, having one more way to look it up is huge. In the early game it can also function as a tutor for the best ramp or synergy piece so I think I can live without the 3 mana ramp spell as a result. If the gamble doesn't work out, it's always good for a laugh. My brother calls a red "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Entomb"},{"attributes":{"color":"#333333"},"insert":" for good reason, but it is without a doubt a very strong card."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Other Considerations"},{"attributes":{"header":4},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Hungry to add (current sideboard):"},{"attributes":{"header":5},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"These are cards that I'm strongly considering that you may want to add yourself."},{"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Cavern of Souls"},{"attributes":{"color":"#333333"},"insert":" - I've very rarely had any of my dinosaurs countered, but when it happens it does hurt. Cavern is a nice insurance policy for this and can be fetched with "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Archdruid's Charm"},{"attributes":{"color":"#333333"},"insert":". That said, I do already run some utility lands and have a fair amount of pips in a three color deck. Thus, adding it is not free as it could make the mana base that much riskier."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Cursed Mirror"},{"attributes":{"color":"#333333"},"insert":" - Ramp at first glance, but also a powerful way to retrigger a dinosaur ETB or any opponent's creature as well. I prefer land based ramp and this is expensive if it is only being used as ramp, but that upside is there."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Dinosaurs on a Spaceship"},{"attributes":{"color":"#333333"},"insert":" - The +1/+1 for bigger Discover triggers is cool. Oh, and it gives Vigilance and Trample to all Dinosaurs which is pretty great."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Enlightened Tutor"},{"attributes":{"color":"#333333"},"insert":" - I do run a lot of powerful artifacts/enchantments, so it is well worth consideration. Because I primarily want creatures, it hasn't been added in yet."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Finale of Devastation"},{"attributes":{"color":"#333333"},"insert":" - Strong tutor, recursion, and finisher. The finisher part is what I most often wanted, but the mana needed for it was quite high, so it's not in my deck for now. The flavor is so good though and I wouldn't knock anyone for running it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Herd Heirloom"},{"attributes":{"color":"#333333"},"insert":" - Card draw and ramp potential? Very solid, but the card draw is limited and only ramping for creatures holds it back for me. Still considering it though"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Luminous Broodmoth"},{"attributes":{"color":"#333333"},"insert":" - Just cut in version 3.1, but it's a strong card worth considering and may come back at some point. The below combos are pretty disgusting"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Luminous Broodmoth"},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Apex Altisaur"},{"attributes":{"color":"#333333"},"insert":" = Fight until Apex dies, then come back and fight again...with VENGENCE!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Luminous Broodmoth"},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Blasphemous Act"},{"attributes":{"color":"#333333"},"insert":" = One sided board wipe that also blinks all non-flying dinosaurs. Works like a charm :D"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Luminous Broodmoth"},{"attributes":{"color":"#333333"},"insert":" + "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Sneak Attack"},{"attributes":{"color":"#333333"},"insert":" = Get whatever creature you have to sacrifice back because of the moth's ability to bring back any creature without flying."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Shifting Woodland"},{"attributes":{"color":"#333333"},"insert":" - Sneaky way to bring back a dino that is no longer on the board, if only for a turn"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Up the Beanstalk"},{"attributes":{"color":"#333333"},"insert":" - Replaces itself and can draw lots of cards with Discover also providing a boost. I think I have more than enough card draw for now, but I might swap something for this to lower my curve in the future."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Urza's Incubator"},{"attributes":{"color":"#333333"},"insert":" - 3 mana to discount all dinos by 2 is nothing to sniff at, but it also doesn't help truly ramp so I'm on the fence about it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Wooded Foothills"},{"attributes":{"color":"#333333"},"insert":" - More fetchlands, more fun. Can really help with things like "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Sylvan Library"},{"attributes":{"color":"#333333"},"insert":" to keep the top 3 cards fresh. However, would I really cut ANOTHER basic?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"On the chopping block (what I might cut):"},{"attributes":{"header":5},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"These are respectable cards, but you may want to cut them for something else if they don't interest you."},{"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Hunting Velociraptor"},{"attributes":{"color":"#333333"},"insert":" - This is a VERY hyped card so I'm assuming many people would be shocked to see this. However, I do not really care about the \"Prowl\" cost, which is the main appeal of this card. It isn't consistent because you have to do combat damage (with any dino) for the effect first. And even if you do, this happens post combat. Thus, opponents get a full turn to answer whatever you cheat in. I am very much not a fan of that unless I have a blink spell ready in hand. You can see all of the hoops we have to go through to make this profitable, right?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Monk Gyatso"},{"attributes":{"color":"#333333"},"insert":" - I did just add this to the deck in version 3.1, but it's a 4 mana protection that only covers targeted removal. The combo is with Zacama is exciting, but if I like it enough in the long term is something that remains to be seen."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Scion of Calamity"},{"attributes":{"color":"#333333"},"insert":" - Has been relevant just a handful of times, however, recently I did have two games back-to-back when it had a significant impact. That said, this needs haste and a lack of blockers to truly be effective removal, which isn't a guarantee especially near the late game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Wayward Swordtooth"},{"attributes":{"color":"#333333"},"insert":" - I can't believe the day has come where I might finally cut this dino. Ramp on a dino is huge, and in Gishath (where I ran more lands) this dino was more consistent. I have still ramped with it successfully multiple times in Pantlaza. However, if I have an opening hand with 3 lands and this dino as my only source of ramp, there is a 50/50 chance that I don't actually ramp on turn 4 because I could just end up playing a land I would have had on curve without drawing into a land."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#333333","bold":true},"insert":"Overperformers:"},{"attributes":{"header":5},"insert":"\n"},{"attributes":{"color":"#333333"},"insert":"Cards I "},{"attributes":{"color":"#333333","bold":true},"insert":"strongly"},{"attributes":{"color":"#333333"},"insert":" recommend you keep that have rarely disappointed me and consisently put in work."},{"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Sneak Attack"},{"attributes":{"color":"#333333"},"insert":" is nuts. I love this card, I had doubts for it on a long time with Pantlaza just because I was worried about the sacrifice drawback. However, let me address that. It's hilarious when you Sneak Attack in "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Ghalta, Stampede Tyrant"},{"attributes":{"color":"#333333"},"insert":" because you'll keep the rest of the creatures you cheated in (if you didn't just win the game). You can cheat out "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Flaming Tyrannosaurus"},{"attributes":{"color":"#333333"},"insert":" because you want it to die in order to trigger its death effect...I used that to win a game on the last possible turn I had. Also, if you Sneak Attack on an opponent's end step before your turn, you'll have that creature until the end of your turn if you want to have a cheeky way to go for the win."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Cream of the Crop"},{"attributes":{"color":"#333333"},"insert":" is disgusting. If you have multiple triggers at the same time that you have multiple draw triggers, you can order the triggers to be every other so that you cream of the crop before each draw. When you play Gishath you can immediately set up a dino for Gishath to hit. If you have "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Etali, Primal Conqueror"},{"attributes":{"color":"#333333"},"insert":" then you can choose what banger to hit with Etali. And of course, Pantlaza loves having Cream of the Crop before each Discover trigger resolves. I have had enough from Cream of the Crop triggers from a blink spell to see my entire deck as if it were a "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Worldly Tutor"},{"attributes":{"color":"#333333"},"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Parting Gust"},{"attributes":{"color":"#333333"},"insert":" is a great overperformer as well because it is instant speed removal OR yet another great blink spell if needed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Archdruid's Charm"},{"attributes":{"color":"#333333"},"insert":" is THE BOMB. I have used every mode of this card and it consistently overperforms for me. I recently used it (2025-Jan) to EXILE an indestructible artifact that made every artifact creature they had indestructible. Why was this key? Because for 5 mana I then played Luminous Broodmoth + Blasphemous Act to do both a one-sided board wipe AND blink my dinos with Pantlaza haha. I won the turn after that."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Legion's Initiative"},{"attributes":{"color":"#333333"},"insert":" has also been a banger for me. Holding up 2 mana means I can completely avoid board wipes, blink my board for maximum value, or blink once to get value before immediately swinging in for haste. I've used it in all these different ways."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Savage Order"},{"attributes":{"color":"#333333"},"insert":" never disappoints. I have chosen to get "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Ghalta, Stampede Tyrant"},{"attributes":{"color":"#333333"},"insert":" if I have a hand full of dinos, "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Gishath, Sun's Avatar"},{"attributes":{"color":"#333333"},"insert":" is my hand is empty, and "},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Etali, Primal Conqueror"},{"attributes":{"color":"#333333"},"insert":" if I want to watch the world burn. Choose wisely."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#731fa1","link":"about:blank"},"insert":"Sylvan Library"},{"attributes":{"color":"#333333"},"insert":" isn't ramp, but I often will keep it in an opening hand with 3 lands because it is that good. It gives me the potential to draw and dig early for ramp, so there's still a great chance to get Pantlaza out on turn 4. Bonus, when I do, I also know what I'm going to hit. If I don't like my choices, I can leave a land or something too large to Discover into on top of my library."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
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